Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.16 @ 00:27:54 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (889) 889 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3654 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 265/300 Energy 154/160 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Aerolev Unit Aerolev Unit Heat Sink Improved Terrain Scanner Targeting Computer Hardened Medium Armor Plating Heavy EM Shotgun Small Laser Spread Laser Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Wheel Armored Wheel Armored Wheel Aerolev Unit Heat Sink Improved Terrain Scanner Targeting Computer Hardened Medium Armor Plating Heavy EM Shotgun Small Laser Spread Laser Heavy Particle Gun Rocket Launcher Hammer [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 35 | 7 1 1 6 19 1 Power 3 | 1 . 1 1 . . Engine 2 | 1 . . 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 13 | 2 . . 1 10 . Treads 4 | 2 . . 1 1 . Leg . | . . . . . . Wheel 5 | . . . . 5 . Hover 4 | . . . . 4 . Flight . | . . . . . . Utility 9 | 2 1 . 1 5 . Device 4 | 1 . . . 3 . Storage 3 | 1 1 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 10 | 2 . . 3 4 1 Energy Gun 7 | 1 . . 2 3 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 8 | . . . . 8 . Power 1 | . . . . 1 . Propulsion 4 | . . . . 4 . Utility 3 | . . . . 3 . Weapon . | . . . . . . Highest Loss Streak 3 | . . . . 3 . To Critical Strikes . | . . . . . . Average Backups 9 | 3 7 10 9 11 11 Power . | . 1 1 1 . . Propulsion 2 | 1 2 3 2 2 2 Utility 3 | . 2 3 3 4 4 Weapon 3 | . 2 3 3 4 5 Tool/Special . | . . . . . . Unused Backups 13 | 2 . . 4 2 5 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 2 . Utility 4 | 1 . . . . 3 Weapon 5 | 1 . . 2 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 100 93 92 69 Engine 7 | . 14 4 7 6 . Core 2 | . . 9 3 2 7 Treads 20 | . 28 28 33 13 . Wheel 8 | . . . . 14 23 Hover 1 | . . . . 2 . Device 12 | . 14 14 11 11 . Storage 10 | . 14 14 11 9 7 Processor 4 | . . . . 8 7 Protection 3 | . . . 5 4 . Energy Gun 15 | . 14 14 10 17 23 Ballistic Gun 5 | . 14 14 11 . . Peak Build Rating 39 | 7 8 10 13 39 26 Average Rating 15 | 5 7 9 12 21 26 On Entrance 10 | . 7 8 10 13 23 Avg Prop Armor Cover (%) 11 | . . . . 11 . Naked Turns . | . . . . . . Heaviest Build 57 | 12 17 19 27 57 . Greatest Support 80 | 40 40 40 60 80 . Greatest Overweight (x) 4 | . . . . 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 Average Capacity 14 | 7 8 10 10 19 20 Most Carried 16 | 6 10 10 10 16 11 Average Carried 9 | 3 7 10 9 11 11 Final Capacity 20 | 8 10 10 10 20 20 Final Carried 12 | 5 10 10 10 12 11 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 753 | 234 84 83 112 240 . Remotely . | . . . . . . Salvage Created 1453 | 175 159 196 141 782 . Parts 82 | 17 16 8 9 32 . Haulers Intercepted 5 | . 1 . 1 3 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 23 | . 5 2 2 14 . Guns 23 | . 5 2 2 14 . Classes Destroyed 8 | 3 3 . 1 1 . Worker 2 | 1 . . . 1 . Tunneler 4 | 4 . . . . . Hauler 5 | . 1 . 1 3 . Recycler 3 | 1 . 1 . 1 . Swarmer 6 | . 3 . . 3 . Grunt 11 | . 2 2 1 6 . Sentry 4 | . . . 1 3 . Hunter 2 | . . . . 2 . Best Kill Streak 5 | 4 3 5 1 3 . Combat Bots Only 5 | . 3 5 1 3 . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 188 | . 28 14 8 138 . Missed 46 | . 9 2 3 32 . Hits 142 | . 19 12 5 106 . Projectile 142 | . 19 12 5 106 . Critical Strikes 3 | . . 1 . 2 . Damage Taken 2053 | . 206 168 63 1616 . Core 473 | . 43 . 11 419 . Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 82 97 23 . Volleys Fired 93 | 13 16 8 7 49 . Largest 2 | 2 2 2 2 2 . Hottest 130 | 60 60 60 130 130 . Shots Fired 185 | 25 32 16 14 98 . Gun 185 | 25 32 16 14 98 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 49 | 13 16 8 12 . . Thermal 136 | 12 16 8 2 98 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 6 9 7 8 21 . Robot Miss Streak 6 | 2 3 2 3 6 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 130 | 16 21 12 7 74 . Core Hits 85 | 7 8 6 7 57 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 3 . Burn 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2032 | 211 275 159 89 1298 . Guns 2009 | 211 275 148 89 1286 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . . 11 . 12 . Kinetic 398 | 133 120 81 64 . . Thermal 1611 | 78 155 67 25 1286 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . 6 . Shots . | . . . . . . Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 297 | . 18 114 72 297 . Average Temperature 59 | . 11 58 20 70 . Received Heat Transfer 678 | . 42 114 27 495 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 3 . Heat Transferred 3100 | 175 350 150 35 2390 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 143 | 5 70 73 30 143 58 Initial 58 | . . 23 6 . 58 Average 34 | 1 8 44 7 56 58 Influence Increases 737 | 30 124 55 57 471 . Destroy 0b10 Robot/C 460 | . 100 40 40 280 . Destroy 0b10 Robot/NC 70 | 30 5 5 5 25 . Destroy Leader 120 | . 12 10 12 86 . Successful Hack 25 | . 7 . . 18 . Disable Machine 15 | . . . . 15 . Destroy Structure 2 | . . . . 2 . Lose Combat Pursuer 45 | . . . . 45 . Influence Decreases 679 | 30 64 97 75 342 71 Entered New Map 120 | . . 37 12 . 71 Time Decay 504 | 30 64 60 63 287 . Lost Part 55 | . . . . 55 . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 6 2 5 27 . Peak Tracking Total 6 | . 3 2 3 6 . Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 6 | . 1 . 1 4 . Terminals 6 | . 1 . 1 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 . 2 7 . Successful 4 | . 1 . . 3 . Failed 7 | . 1 . 2 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 11 | . 2 . 2 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . . 3 . Robot Analysis 1 | . . . . 1 . Branch Access Points 2 | . 1 . . 1 . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1533 | 16 285 122 282 828 . Seismic 1533 | 16 285 122 282 828 . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1762 | 169 285 122 282 903 1 Spaces Moved 937 | 78 137 60 149 513 . Core 10 | 10 . . . . . Treads 649 | 68 137 60 149 235 . Legs . | . . . . . . Wheels 229 | . . . . 229 . Hover 49 | . . . . 49 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 98 . Average Speed 143 | 145 160 160 160 131 . Slowest Speed 240 | 160 160 160 160 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 6 33 27 18 46 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1169 | 106 171 70 181 640 1 Wait 54 | . 12 . 11 31 . Move 932 | 77 136 59 148 512 . Hop . | . . . . . . Pick Up 25 | 7 5 . 4 9 . Fast Attach 12 | 7 . . 1 4 . Attach 11 | . . . 1 9 1 Detach . | . . . . . . Swap 22 | . 1 1 5 15 . Drop 18 | 2 1 1 4 10 . Fire 93 | 13 16 8 7 49 . Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 170 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered Mines 543 | -10/Mines | Discovered new exit (range 10) 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 578 | -9/Materials | Identified exit to Mines 853 | -9/Materials | Discovered new exit (range 3) 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -8/Materials | Build established: Scavenger-Mutant 1334 | -8/Materials | Lost 3 parts (2n1u) 1476 | -8/Materials | Identified exit to Storage 1479 | -8/Materials | Discovered new exit (range 15) 1583 | -8/Materials | Build established: Mutant 1702 | -8/Materials | Core integrity fell below 50% 1743 | -8/Materials | Lost 3 parts (1n2u) 1762 | -8/Materials | Entered Factory 1762 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1763 | -7/Factory | Self-destructed Last Messages --------------- 01658_ K-01 Serf collects debris. 01658_ Acquired Wheel. 01660_ Acquired Arm. Wheel. 01661_ K-01 Serf collects debris. 01661_ Dropped Wheel. 01669_ K-01 Serf collects debris. 01690_ Penetrated by Slug. 01691_ Seismic Detector destroyed. 01700_ Adv. Heat Sink destroyed. 01706_ Penetrated by Slug. 01706_ Critical hit (Burn: +37). 01706_ G-50 Soldier destroyed. 01709_ Acquired 19 matter. 01712_ Aerolev Unit destroyed. 01718_ Dropped Aerolev Unit. 01727_ Slug penetrates G-47 Trooper. 01743_ Slammed into T-07 Excavator. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????"" ???????????????????????????????? | | ??????????????"" ??????????????????????????????? | | ??????????????"" !?????????????????????????????? | | ???????????????" !!????????????????????????????? | | ??????????????? ###########+##### ?????????? | | ???????????????? 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""" ????????????????????????????? | | ?????????????????"""?????????????????????????????? | | ?????????????????""??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherDirectedDetonator Manual? 0 Play Time 00:09:21 Cumulative 209.8 hours Start 2025.10.16 @ 00:18:35 End 2025.10.16 @ 00:27:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 504 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0/0 Lore% 77 Gallery% 66 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 445dd4bb-1fa5-40a9-ba1c-3fda9a3f3ccc