Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:31:14

Player: BoomBlip

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (41)      205
Value Destroyed (1836)     1836
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (-921)               -921
              TOTAL SCORE: 5760

 Bonus
-------
Met Data Miner             300
Friendly Fire              -1221

 Cogmind 
---------
Core Integrity             0/850
Matter                     261/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (6) ------
   Advanced Targeting Computer
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
      Light Deuterium Engine
            Carbon-fiber Leg
   Improved Light Armor Plating
   Improved EM Pulse Cannon
  Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
                Wheel
                Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Targeting Computer
                Kinecellerator
         Medium Reflective Plating
>               --- WEAPON -----------
  Hypervelocity Coil Gun
                Molecular Deconstructor
>               --- INVENTORY --------
          Light Ion Engine
     Subdweller Power Source
          Light Deuterium Engine
                Nuclear Core
          Light Nuclear Core
                Heat Sink
          Large Storage Unit
       Improved Weapon Cycler
        Layered Light Armor Plating
                Gatling Laser
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
                Minigun
                Gauss Rifle
                Flak Gun
      Makeshift Shrapnel Gun
          Heavy Flak Cannon
       Improved Proton Missile Launcher
                Grenade Launcher
       Improved Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 YI-UF0's Doublenader
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   .   4   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             79   | .   1   8   16  8   7   5   4   2   3   16  .   9   
  Power                    10   | .   .   1   1   1   2   .   .   .   1   3   .   1   
    Engine                 3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
    Core                   7    | .   .   1   1   .   2   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   2   8   2   1   1   1   .   1   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
    Wheel                  14   | .   .   .   8   2   1   1   1   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | .   1   1   1   3   3   3   3   2   .   4   .   2   
    Device                 11   | .   .   .   1   2   3   1   1   1   .   2   .   .   
    Storage                5    | .   .   1   .   1   .   .   2   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   2   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   .   4   6   2   1   1   .   .   1   8   .   6   
    Energy Gun             6    | .   .   .   3   1   .   1   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | .   .   .   1   .   1   .   .   .   .   4   .   2   
    Ballistic Cannon       5    | .   .   2   .   .   .   .   .   .   1   1   .   1   
    Launcher               6    | .   .   1   2   .   .   .   .   .   .   1   .   2   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   8   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   .   .   5   3   3   .   2   .   .   14  .   9   
  Power                    5    | .   .   .   .   1   1   .   .   .   .   2   .   1   
  Propulsion               8    | .   .   .   2   .   1   .   1   .   .   3   .   1   
  Utility                  9    | .   .   .   .   .   1   .   1   .   .   5   .   2   
  Weapon                   14   | .   .   .   3   2   .   .   .   .   .   4   .   5   
  Highest Loss Streak      13   | .   .   .   2   3   3   .   1   .   .   13  .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   98  100 97  83  88  89  90  79  86  84  66  37  
  Engine                   2    | .   14  5   .   4   2   .   .   .   4   4   .   .   
  Core                     5    | .   .   8   14  3   3   7   7   6   1   .   6   3   
  Leg                      6    | .   28  28  1   .   .   .   .   .   .   .   6   3   
  Wheel                    14   | .   .   .   24  25  24  23  21  20  21  22  6   2   
  Device                   12   | .   .   .   13  26  33  35  29  20  20  11  6   3   
  Storage                  8    | .   14  14  14  9   7   7   7   6   6   6   6   4   
  Processor                5    | .   .   .   .   .   .   .   7   12  13  13  13  7   
  Protection               3    | .   12  14  .   .   .   .   .   .   .   4   .   .   
  Energy Gun               5    | .   14  10  4   2   2   1   7   6   6   3   6   2   
  Ballistic Gun            7    | .   14  3   11  3   4   7   7   6   6   8   13  7   
  Ballistic Cannon         1    | .   .   1   2   .   .   .   .   .   4   3   .   .   
  Launcher                 3    | .   .   10  9   4   .   .   .   .   .   .   .   .   
Naked Turns                369  | .   .   .   .   .   .   .   .   .   .   .   .   369 
Heaviest Build             78   | 14  17  29  35  55  46  46  62  66  71  74  59  78  
  Greatest Support         62   | 20  20  34  40  60  62  50  50  50  60  60  12  12  
  Greatest Overweight (x)  25   | .   .   1   7   1   1   1   1   1   1   4   4   25  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   1   4   1   
Largest Inventory Capacity 20   | .   8   10  10  15  15  15  20  20  20  20  20  20  
  Average Capacity         14   | .   8   8   10  14  15  15  18  20  20  20  20  13  
  Most Carried             20   | .   7   10  10  10  7   10  11  11  13  20  12  15  
  Average Carried          10   | .   6   8   9   4   5   8   10  11  11  17  12  9   
  Final Capacity           20   | 8   8   10  10  15  15  15  20  20  20  20  20  5   
  Final Carried            13   | 6   7   10  10  4   7   10  11  11  13  12  12  5   

 Class Distribution 
--------------------
 36% | Mutant
 20% | Scavenger-Mutant
 15% | Derelict-Gunner
  8% | Derelict-Mutant
  7% | Gunner
  5% | Derelict-Bomber
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Lower Caves
  Derelict-Mutant | -6/Factory
  Derelict-Bomber | -6/Lower Caves
  Derelict-Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
           Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Matter Collected           1861 | 200 34  164 180 204 209 56  76  .   81  420 .   237 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1859 | .   99  179 306 174 209 .   68  .   .   368 .   456 
  Parts                    89   | .   3   13  24  4   9   .   4   .   .   17  .   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      37   | .   .   .   .   .   .   .   8   .   .   14  .   15  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Combat Hostiles Destroyed  37   | .   2   .   9   4   4   .   3   .   .   7   .   8   
  Guns                     26   | .   2   .   4   1   3   .   3   .   .   5   .   8   
  Cannons                  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   4   2   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   3   1   .   .   .   1   .   .   4   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
  Grunt                    11   | .   2   .   .   4   4   .   .   .   .   .   .   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Subdweller               9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   1   4   2   4   .   3   .   .   3   .   7   
  Combat Bots Only         7    | .   2   .   4   2   4   .   3   .   .   3   .   7   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        347  | .    10   .    38   33   17   8    25   .    3    137  .    76   
  Missed                   90   | .    3    .    10   11   3    3    3    .    .    37   .    20   
Damage Taken               4885 | .    82   30   631  470  223  102  385  .    53   1446 .    1463 
  Core                     1211 | .    .    .    94   76   64   38   40   .    .    206  .    693  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   20   | .    .    .    .    .    .    .    .    .    .    20   .    .    
Core Remaining (%)         81   | 100  .    .    62   86   .    .    79   .    .    .    .    .    
Volleys Fired              174  | .    8    65   13   15   10   1    5    5    1    35   .    16   
  Largest                  3    | .    2    2    2    2    2    2    2    2    3    3    .    3    
  Hottest                  161  | .    60   100  105  116  88   88   88   88   141  161  .    138  
Shots Fired                290  | .    16   80   23   21   20   2    10   10   3    66   .    39   
  Gun                      187  | .    16   34   14   6    10   1    10   10   2    52   .    32   
  Cannon                   72   | .    .    26   7    13   10   1    .    .    1    9    .    5    
  Launcher                 8    | .    .    1    2    2    .    .    .    .    .    1    .    2    
  Special                  23   | .    .    19   .    .    .    .    .    .    .    4    .    .    
  Kinetic                  165  | .    8    41   11   1    10   1    5    5    2    51   .    30   
  Thermal                  64   | .    .    19   .    18   10   1    .    .    .    10   .    6    
  Explosive                7    | .    .    1    2    2    .    .    .    .    .    1    .    1    
  Electromagnetic          50   | .    8    19   10   .    .    .    5    5    1    .    .    2    
  Robot Hit Streak         17   | .    2    6    5    8    16   .    17   3    .    14   .    16   
  Robot Miss Streak        4    | .    3    3    3    2    1    .    2    3    .    3    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    .    .    .    1    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           163  | .    7    21   14   17   18   .    8    5    .    44   .    29   
  Core Hits                111  | .    4    9    13   10   8    .    5    2    .    31   .    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    .    .    6    .    .    
  Critical Strikes         8    | .    .    .    .    1    .    .    .    .    .    7    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                7    | .    .    .    .    .    .    .    .    .    .    7    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3843 | .    142  292  611  560  392  .    150  158  .    637  .    901  
  Guns                     2092 | .    142  244  147  83   184  .    126  158  .    506  .    502  
  Cannons                  803  | .    .    17   83   234  208  .    .    .    .    131  .    130  
  Explosions               913  | .    .    31   381  232  .    .    .    .    .    .    .    269  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  35   | .    .    .    .    11   .    .    24   .    .    .    .    .    
  Kinetic                  1628 | .    91   148  151  26   184  .    63   40   .    448  .    477  
  Thermal                  900  | .    .    .    57   291  208  .    .    .    .    189  .    155  
  Explosive                733  | .    .    31   324  232  .    .    .    .    .    .    .    146  
  Electromagnetic          547  | .    51   113  79   .    .    .    63   118  .    .    .    123  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    8    9    .    .    .    .    .    .    4    4    19   
  Average Corruption       8    | .    .    8    8    .    .    .    .    .    .    3    4    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104  | .    .    30   33   .    .    .    .    .    .    4    4    33   
    Message Errors         22   | .    .    5    6    .    .    .    .    .    .    .    .    11   
    Matter Fused           24   | .    .    6    8    .    .    .    .    .    .    2    2    6    
    Heat Flow Errors       14   | .    .    7    4    .    .    .    .    .    .    1    .    2    
    Energy Discharges      15   | .    .    5    4    .    .    .    .    .    .    .    1    5    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      19   | .    .    4    7    .    .    .    .    .    .    .    1    7    
    Data Loss (major)      2    | .    .    1    .    .    .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    1    .    .    .    .    .    .    1    .    .    
    Alerts                 4    | .    .    2    1    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    29   .    .    .    .    .    .    .    .    
  Projectiles              14   | .    .    .    .    14   .    .    .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    15   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    1    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      285  | .    .    32   38   123  .    .    10   .    .    19   .    63   
  Shots                    8    | .    .    1    1    3    .    .    .    .    .    1    .    2    
  Rammed                   7    | .    .    .    .    3    .    .    4    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    3    .    .    4    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369  | .    84   369  196  159  2    .    .    .    24   189  .    202  
  Average Temperature      88   | .    35   106  89   51   2    .    .    .    16   27   .    45   
  Received Heat Transfer   936  | .    45   .    42   216  144  36   63   .    .    87   .    303  
  Effects                  6    | .    .    6    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1700 | .    .    .    .    592  333  .    .    .    .    425  .    350  
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Peak Influence             192  | .   80  46  .   157 146 .   .   192 .   .   .   .   
  Initial                  132  | .   .   31  .   .   71  .   .   132 .   .   .   .   
  Average                  55   | .   27  16  .   72  117 .   .   169 .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 100 .   .   100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   3   2   .   1   2   .   .   .   1   
  Investigation            4    | .   .   1   .   .   2   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   2   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Distress Signals           19   | .   1   .   .   .   .   .   .   .   .   .   .   18  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   5   .   13  9   4   8   16  4   1   7   .   19  
  Peak Tracking Total      12   | .   5   .   7   5   4   8   12  1   1   3   .   7   
  Tactical Retreats        5    | .   .   .   .   .   .   4   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Machines Disabled          6    | .   1   1   .   2   .   .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   1   1   .   1   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Machines Accessed          16   | .   2   1   .   1   3   2   .   3   .   .   4   .   
  Terminals                9    | .   2   .   .   1   3   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   5   1   .   3   7   2   .   4   .   .   27  .   
  Successful               36   | .   3   1   .   2   .   2   .   1   .   .   27  .   
  Failed                   13   | .   2   .   .   1   7   .   .   3   .   .   .   .   
    Catastrophic           4    | .   .   .   .   1   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   5   .   .   3   7   .   .   3   .   1   .   .   
  Terminals                19   | .   5   .   .   3   7   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   1   1   .   1   .   2   .   1   .   .   27  .   
  Record                   12   | .   .   .   .   .   .   1   .   .   .   .   11  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   1   3   .   .   3   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Total Allies               3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   45  .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   25  .   .   .   .   .   96  
Total Orders               5    | .   .   .   .   .   .   .   .   4   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   3   1   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Total Damage             241  | .   .   .   .   .   .   .   .   .   .   .   .   241 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   1   .   .   2   1   .   1   
Drone Launches             5    | .   .   .   .   .   .   .   .   4   1   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  
Turns Passed               5757 | .    136  1053 806  182  222  396  152  256  535  874  167  978  
Spaces Moved               4654 | 1    92   589  637  119  178  394  123  166  493  694  112  1056 
  Core                     778  | .    .    .    7    .    .    .    .    .    .    .    .    771  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     718  | 1    92   589  36   .    .    .    .    .    .    .    .    .    
  Wheels                   3158 | .    .    .    594  119  178  394  123  166  493  694  112  285  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  90   95   93   90   90   105  102  87   150  50   
  Average Speed            106  | 120  120  137  115  106  101  92   100  105  104  107  150  86   
  Slowest Speed            1300 | 120  120  190  400  120  106  106  105  105  105  150  150  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    27   76   32   18   5    53   20   11   69   73   75   67   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    .    .    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             10   | .    .    1    .    .    .    2    1    .    1    2    .    3    
Spaces Dug                 15   | .    .    7    .    .    .    .    .    .    .    8    .    .    
Terrain Destroyed          82   | .    .    27   21   16   .    .    .    .    .    9    .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    10   .    1    .    .    .    .    .    .    .    1    
  AOE                      69   | .    .    17   21   15   .    .    .    .    .    8    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  
Total                      5123 | .    101  715  688  153  197  423  141  237  509  759  111  1089 
  Wait                     144  | .    .    41   .    3    .    18   .    64   12   6    .    .    
  Move                     4642 | .    91   588  636  118  177  393  122  165  492  693  111  1056 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  32   | .    1    5    9    1    2    2    2    .    1    5    .    4    
  Fast Attach              35   | .    1    2    6    5    4    4    3    2    2    5    .    1    
  Attach                   23   | .    .    1    3    3    1    .    1    .    .    8    .    6    
  Detach                   4    | .    .    .    1    .    .    .    .    .    .    2    .    1    
  Swap                     21   | .    .    5    7    .    2    1    .    .    1    3    .    2    
  Drop                     40   | .    .    8    13   5    1    4    3    1    .    2    .    3    
  Fire                     174  | .    8    65   13   15   10   1    5    5    1    35   .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    3    .    .    4    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   62 | -10/Materials      | Identified exit to Mines
  137 | -10/Materials      | Entered Mines
  162 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  303 | -10/Mines          | Build established: Mutant
  376 | -10/Mines          | Murdered YI-UF0
  376 | -10/Mines          | Destroyed YI-UF0
  384 | -10/Mines          | Found Corrupted Prototype Launcher
  386 | -10/Mines          | Identified YI-UF0's Doublenader
  566 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1002 | -10/Mines          | Identified exit to Subcaves
 1190 | -10/Mines          | Entered Subcaves
 1269 | -10/Subcaves       | Ambushed by swarm of Subdwellers
 1315 | -10/Subcaves       | Lost 3 allies
 1518 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
 1635 | -10/Subcaves       | Build established: Scavenger-Mutant
 1927 | -10/Subcaves       | Discovered new exit (range 15)
 1996 | -10/Subcaves       | Discovered new exit (range 11)
 1996 | -10/Subcaves       | Entered Materials
 1996 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2101 | -8/Materials       | Lost 3 parts (1p2w)
 2142 | -8/Materials       | Garrison activated, responded to threat
 2170 | -8/Materials       | Discovered new exit (range 10)
 2178 | -8/Materials       | Entered Factory
 2178 | -7/Factory         | Evolved 2 slots: Utility x2
 2298 | -7/Factory         | Lost 3 parts (1p1n1u)
 2387 | -7/Factory         | Discovered new exit (range 12)
 2400 | -7/Factory         | Entered Lower Caves
 2498 | -7/Lower Caves     | Learned Factory emergency access door positions
 2665 | -7/Lower Caves     | A Commander dispatched an escort
 2770 | -7/Lower Caves     | Discovered new exit (range 11)
 2773 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2796 | -7/Lower Caves     | Entered another Lower Caves area
 2796 | -7/Lower Caves     | Accompanied by 2 allies
 2797 | -7/Lower Caves     | Commander's escort returned to base
 2797 | -7/Lower Caves     | Commander's escort returned to base
 2806 | -7/Lower Caves     | Build established: Mutant
 2933 | -7/Lower Caves     | Discovered new exit (range 5)
 2939 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2948 | -7/Lower Caves     | Entered Factory
 2948 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2960 | -6/Factory         | Identified exit to DSF
 3114 | -6/Factory         | Discovered new exit (range 21)
 3142 | -6/Factory         | Build established: Derelict-Mutant
 3204 | -6/Factory         | Entered Lower Caves
 3396 | -6/Lower Caves     | Learned Factory garrison access intel
 3552 | -6/Lower Caves     | Identified exit to Lower Caves
 3594 | -6/Lower Caves     | Build established: Derelict-Bomber
 3739 | -6/Lower Caves     | Entered another Lower Caves area
 3943 | -6/Lower Caves     | Build established: Derelict-Gunner
 4039 | -6/Lower Caves     | Learned Factory garrison access intel
 4046 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4258 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 4271 | -6/Lower Caves     | Found Prototype Special Weapon
 4271 | -6/Lower Caves     | Identified Molecular Deconstructor
 4385 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 4466 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 4514 | -6/Lower Caves     | Lost 13 parts (2p3n5u3w)
 4574 | -6/Lower Caves     | Discovered new exit (range 15)
 4613 | -6/Lower Caves     | Entered Data Miner
 4613 | -6/Data Miner      | Discovered new exit (range 6)
 4642 | -6/Data Miner      | Met Data Miner
 4687 | -6/Data Miner      | Learned location of Section 7 (-2)
 4714 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4730 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4780 | -6/Data Miner      | Entered Proximity Caves
 4793 | -5/Proximity Caves | Build established: Gunner
 4908 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4908 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5240 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5243 | -5/Proximity Caves | Build established: Scavenger-Gunner
 5271 | -5/Proximity Caves | System corruption reached 10%
 5301 | -5/Proximity Caves | Destroyed 7 combat bots
 5310 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w)
 5360 | -5/Proximity Caves | Core integrity fell below 50%
 5366 | -5/Proximity Caves | Released all parts (2)
 5387 | -5/Proximity Caves | Lost 4 parts (1u3w)
 5644 | -5/Proximity Caves | Build established: Mutant
 5685 | -5/Proximity Caves | Core integrity fell below 20%
 5737 | -5/Proximity Caves | Identified exit to Factory
 5758 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
05678_ Z%1  3KJLQYW/ WU&GP>O06XOL<C5,Q
05694_ System corrupted: Component data lost.
05713_ System corrupted: Matter fused (-10).
05736_ Searching scrap...
05736_ Found Adv. Targeting Computer.
05736_ Found 14 Matter.
05737_ EZ/R=4XVK|BJ%V<GGK:7ZN8YG7OBA|GGP P:IFGH
05737_ Acquired 14 matter.
05737_ Acquired derelict log, extracted data.
Loading 1 Proximity Caves exit...
05738_ Acquired Adv. Targeting Computer.
05741_ Searching scrap...
05741_ Found Mak. Laser.
05741_ Found Mak. Hammer.
05741_ Found 13 Matter.
05741_ Dropped Imp. Datajack.
05742_ Acquired 13 matter.
05742_ Acquired Mak. Hammer.
05754_ I-47 Archangel sends out distress signal.
05755_ V#<CLHWH7J VQNK%,OLPP>R&RBJHLEHL6LN/O

 Map 
-----
+----------------------------------------------------+
| ##     ##????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|        ##????????????????????????????????????????? |
|   ######?????????????????????????????????????????? |
|  ##???????????????   ????????????????????????????? |
|  #??????????????      ???????????????????????????? |
| ##??????????????       ??????????????????????????? |
| #???????????????        ?????????????????????????? |
| #?????????######         ????????????????????????? |
| #?###?????#                 ?????????????????????? |
| ?## ####??#                   ???????????????????? |
| ##      ###                      ????????????????? |
|                   d                ??????????????? |
|                                      ????????????? |
|                                      ????????????? |
|                                       ???????????? |
| #                                     ???????????? |
| #######   #                            ??????????? |
| #?????##  #                            ??????????? |
| #??????####                            ??????????? |
| ######????#                             ?????????? |
|      #????#                             ?????????? |
|      #????#                              ????????? |
|  ##  #????#                              ????????? |
|  #?  #????#              @               ????????? |
| ##?  #????#                d             ????????? |
| #??  #????##################   i     #???????????? |
| ???? #???????????????????????        #???????????? |
| ???? #????????????????????????########???????????? |
| #??? #???????????????????????????????????????????? |
|   ??  ???????????????????????????????????????????? |
| #  ?? ???????????????????????????????????????????? |
| ?#  ? ???????????????????????????????????????????? |
| ??     ??????????????????????????????????????????? |
| ???    ??????????????????????????????????????????? |
| #???  #??????????????????????????????????????????? |
| ##???##??????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
|   ##???##????????????????????????????????????????? |
|    #???# ##??????????????????????????????????????? |
|    #???#  ####???????????????????????????????????? |
|    #???#     ##??????????????????????????????????? |
|     ???##     ##?????????????????????????????????? |
|    ?????#      ##????????????????????????????????? |
|   ????###       #????????????????????????????????? |
| ?????##        ##????????????????????????????????? |
| ???###        ##?????????????????????????????????? |
| ??##    ##    ##?????????????????????????????????? |
| #?#    ####    #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          50
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       210
Armor Coverage             225
Resistance: TH             15
Evasion (%)                55
Targeting Accuracy         8
Kinecelleration            30

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
   Imp. Gyrokinetic Inverter | -6/Data Miner | Free
        Adv. Power Amplifier | -6/Data Miner | Free
               Adv. Datajack | -6/Data Miner | Free
       Hvy. Disruptor Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionGunSword
  Manual?         0
Play Time         00:48:15
  Cumulative      94.9 hours
  Start           2024.04.07 @ 11:56:53
  End             2024.04.07 @ 13:31:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           130
  Adventurer      10
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2266d28-9667-4f46-a790-90ad71e7f16f