Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 23:18:47 // Winter2022/Polymind Player: W_W Result: Destroyed by Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (799) 799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3252) 3252 TOTAL SCORE: 8696 Bonus ------- Polymind Skill 3008 Pacifist 200 Follower Combat Kills 56 Friendly Fire -12 Cogmind --------- Core Integrity 0/1150 Matter 75/100 Energy 50/50 System Corruption 5% Temperature Cool (0) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (0) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Visual Processing Unit Active Sensor Suite Targeting Computer Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Parts Attached . | . . . . . . . . . Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility . | . . . . . . . . . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . . . . 12 6 . 1 5 Power 5 | . . . . 2 2 . . 1 Propulsion 8 | . . . . 4 3 . . 1 Utility 4 | . . . . 3 . . 1 . Weapon 7 | . . . . 3 1 . . 3 Highest Loss Streak 9 | . . . . 9 2 . 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 100 84 72 77 76 48 Engine 10 | . 20 12 12 14 15 5 5 1 Treads 17 | . . 24 25 10 . 16 16 4 Wheel 3 | . 40 . . 6 15 . . . Flight 2 | . . . . 2 14 . . 10 Device 23 | . 20 24 25 17 6 33 33 11 Storage 1 | . 20 . . 9 8 . . . Processor 2 | . . . . . . 11 11 4 Protection 7 | . . 11 12 3 . 5 4 . Energy Gun 7 | . . 11 12 7 . . . 1 Ballistic Gun 8 | . . 11 12 7 10 . . 9 Ballistic Cannon 1 | . . . . . . 5 5 1 Naked Turns 122 | . . . . 3 71 . . 48 Heaviest Build 58 | 9 9 18 18 25 58 58 58 38 Greatest Support 60 | 32 32 40 40 40 60 60 60 60 Greatest Overweight (x) 1 | . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 4 4 4 1 1 4 1 1 5 Average Capacity 1 | 1 4 1 1 . 1 1 1 . Most Carried 4 | . . . 1 1 4 . . . Average Carried . | . . . . . 1 . . . Final Capacity 4 | 4 4 1 1 . 1 1 1 . Final Carried 1 | . . . 1 . . . . . Class Distribution -------------------- 58% | Sentry 20% | Heavy 7% | Recycler 7% | Swarmer Dominant Class ---------------- Recycler | -10/Materials Sentry | -9/Materials Sentry | -9/Mines Sentry | -8/Materials Recycler | -7/Factory Heavy | -6/Factory Heavy | -5/Factory Swarmer | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 235 | . . 52 16 17 51 94 . 5 Remotely 51 | . . . . . 51 . . . Salvage Created 577 | . . 200 76 134 76 70 . 21 Parts 45 | . . 18 12 8 1 4 . 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 18 | . . 4 4 4 2 2 . 2 Melee 1 | . . . . . . 1 . . Guns 16 | . . 4 4 4 2 . . 2 Cannons 1 | . . . . . . 1 . . Classes Destroyed 6 | . . 4 1 . . 1 . . Recycler 2 | . . 2 . . . . . . Watcher 3 | . . 2 . . . 1 . . Swarmer 5 | . . . 2 1 2 . . . Grunt 8 | . . 2 2 2 . . . 2 Sentry 4 | . . 2 . 1 . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 3 | . . 3 2 3 2 1 . 2 Combat Bots Only 3 | . . 2 2 3 2 1 . 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 5880 | . . 214 150 1345 1038 1346 111 1676 Core 2258 | . . 26 15 400 540 90 22 1165 Absorbed by Shields 50 | . . . . 50 . . . . Core Remaining (%) 74 | 100 100 . 89 27 22 89 97 . Volleys Fired 104 | . . 19 6 24 17 18 3 17 Largest 2 | . . 2 2 2 1 1 1 2 Hottest 125 | . . 79 79 79 60 60 60 125 Shots Fired 145 | . . 38 12 38 17 18 3 19 Gun 121 | . . 38 12 38 15 . . 18 Cannon 24 | . . . . . 2 18 3 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 87 | . . 19 6 14 17 18 3 10 Thermal 49 | . . 19 6 24 . . . . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 9 | . . 9 4 8 4 7 2 8 Robot Miss Streak 2 | . . 2 1 2 2 2 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 Shots Hit Robots 105 | . . 29 8 28 11 14 2 13 Core Hits 44 | . . 11 5 11 6 4 1 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 1 1 . 1 1 1 Burn 2 | . . . 1 1 . . . . Blast 2 | . . . . . . 1 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2367 | . . 435 131 447 142 795 97 320 Guns 1319 | . . 427 130 404 91 . . 267 Cannons 923 | . . . . . 51 775 97 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 125 | . . 8 1 43 . 20 . 53 Kinetic 1493 | . . 200 42 144 142 775 97 93 Thermal 575 | . . 227 88 260 . . . . Explosive . | . . . . . . . . . Electromagnetic 174 | . . . . . . . . 174 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 3 . . 5 Average Corruption 3 | . . . . . 2 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . 2 . . 2 Message Errors 2 | . . . . . 2 . . . Matter Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . . . . 101 . . Projectiles 101 | . . . . . . 101 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 1 3 . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 1 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . . . . 21 . . . 26 Shots . | . . . . . . . . . Rammed 21 | . . 1 1 5 . 3 . 11 Targets Rammed 21 | . . 1 1 5 . 3 . 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 295 | . . 32 13 295 12 30 . 21 Average Temperature 54 | . . 14 9 88 5 16 . 11 Received Heat Transfer 1256 | . . 108 33 641 78 258 18 120 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1521 | . . 555 296 670 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 355 | . . 155 162 201 163 165 107 355 Initial 91 | . . . . 63 91 63 70 51 Average 59 | . . 35 13 115 117 94 71 104 Maximum Alert Level 1 | . . . . 1 . . . 1 Low Security (%) 99 | 100 100 100 100 97 100 100 100 85 Level 1 . | . . . . 2 . . . 14 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 3 2 3 . 2 Investigation 3 | . . . . 1 1 1 . . Extermination 3 | . . . . . 1 2 . . Reinforcement 2 | . . . . . . . . 2 Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . . 1 . 3 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . . 6 6 59 22 9 1 42 Peak Tracking Total 17 | . . 2 4 16 7 6 1 17 Tactical Retreats 5 | . . . . 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . 2 . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 2 | . . . . 1 . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 2 | . . . . 1 1 . . . Terminals 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 4 | . . . . 2 2 . . . Successful 1 | . . . . . 1 . . . Failed 3 | . . . . 2 1 . . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . 2 2 . . . Terminals 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 1 1 . . . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 8 | . . 1 . 2 3 . . 2 Non-combat 1 | . . . . . 1 . . . Combat 7 | . . 1 . 2 2 . . 2 Robot Hacks Applied 12 | . . 1 . 2 5 . . 4 find_recycling 1 | . . . . . 1 . . . find_shortcuts 7 | . . 1 . 2 2 . . 2 find_garrison 4 | . . . . . 2 . . 2 Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . 8 13 . . . . Total Damage 353 | . . . 93 260 . . . . Kills 5 | . . . 2 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total 8 | 1 . 1 . 3 2 . . 1 Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 4086 | 11 51 1805 550 169 513 600 190 197 Spaces Moved 1971 | 17 52 309 330 105 684 92 109 273 Core 207 | 12 . . . 3 108 . . 84 Treads 844 | . . 263 330 29 2 92 109 19 Legs 1 | . . . . 1 . . . . Wheels 345 | 5 52 46 . 40 202 . . . Hover 5 | . . . . . . . . 5 Flight 569 | . . . . 32 372 . . 165 Fastest Speed 32 | 50 100 100 160 37 32 170 170 32 Average Speed 103 | 64 100 151 160 96 59 170 170 49 Slowest Speed 170 | 100 100 160 160 160 170 170 170 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . 3 . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 23 32 70 23 20 4 5 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 7 | . . . . . 1 4 1 1 Melee . | . . . . . . . . . Projectile 7 | . . . . . 1 4 1 1 AOE . | . . . . . . . . . Terrain Rammed 1 | . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . 1 Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 3858 | 16 51 1609 340 134 777 513 111 307 Wait 1751 | . . 1281 1 1 58 401 . 9 Move 1949 | 16 51 308 329 104 677 91 108 265 Hop 6 | . . . . . 3 . . 3 Pick Up 12 | . . . 1 . 11 . . . Fast Attach . | . . . . . . . . . Attach . | . . . . . . . . . Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop 11 | . . . . . 11 . . . Fire 104 | . . 19 6 24 17 18 3 17 Melee . | . . . . . . . . . Ram 11 | . . . . 5 . . . 6 Kick . | . . . . . . . . . Crush 11 | . . 1 1 . . 3 . 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . 2 . . . . . Miscellaneous 1 | . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 13) 63 | -10/Materials | Entered another Materials area 1860 | -9/Materials | Discovered new exit (range 6) 1868 | -9/Materials | Entered Mines 1869 | -9/Mines | Learned location of Storage (-7) 1914 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2126 | -9/Mines | Found a hidden stash of uninstalled traps 2252 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2292 | -9/Mines | Learned Materials stockpile data 2383 | -9/Mines | Discovered new exit (range 11) 2418 | -9/Mines | Entered Materials 2418 | -8/Materials | Accompanied by 3 allies 2452 | -8/Materials | Garrison activated, responded to threat 2500 | -8/Materials | Lost 3 parts (1n2u) 2524 | -8/Materials | Core integrity fell below 50% 2560 | -8/Materials | Lost 9 parts (2p3n1u3w) 2582 | -8/Materials | Discovered new exit (range 15) 2587 | -8/Materials | Entered Factory 2954 | -7/Factory | Identified exit to Factory 3025 | -7/Factory | Core integrity fell below 50% 3100 | -7/Factory | Entered another Factory area 3552 | -6/Factory | Discovered new exit (range 11) 3698 | -6/Factory | Identified exit to Factory 3700 | -6/Factory | Entered another Factory area 3870 | -5/Factory | Discovered new exit (range 8) 3882 | -5/Factory | Identified exit to Factory 3890 | -5/Factory | Entered another Factory area 3983 | -4/Factory | Core integrity fell below 50% 4014 | -4/Factory | Core integrity fell below 20% 4058 | -4/Factory | Lost 3 parts (1p1n1w) 4087 | -4/Factory | Destroyed by Improved Concussive RPG Last Messages --------------- 04011_ U-05 Engineer lays Concrete. 04011_ Released control of P-70 Sage. 04011_ Took control of S-27 Virus. 04013_ U-05 Engineer builds a Wall. 04016_ S-27 Virus IFF system glitched. 04016_ U-05 Engineer destroyed. 04018_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04022_ S-27 Virus destroyed. 04026_ Lgt. Nuclear Core destroyed. 04027_ VTOL Module destroyed. 04041_ Penetrated by Slug. 04048_ Acquired 5 matter. 04058_ W-44 Eye sends out distress signal. 04072_ System corrupted: Matter fused (-5). 04075_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04080_ Slug penetrates Wall. 04086_ C-35 Carver knocked back. 04086_ Autogun destroyed. 04087_ C-35 Carver destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????+???????????????????????? | | ???? ???????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??######??????????????? | | ???# #?? ???????????????? | | ???# #?? #????????????????? | | ???# ### #????????????????? | | ???# #????????????????? | | ???#s #????????????????? | | ???# #????????????????? | | ???# ##????????????????? | | ??? #?????????????????? | | ??? #?????????????????? | | ??? #?????????????????? | | ??? #?????????????????? | | ??# #?????????????????? | | ??# #?????????????????? | | ??# +?????????????????? | | ??#!%/ #????????????????+? | | ###=c #?????????????????? | | # c # #?????????????????? | | # # s#?????????????????? | | # """ + #???##+####???????? | | # """ # ##? #???????? | | # """ " "## #???????? | | # # #???????? | | # """ + + "?????? | | # """ # #???????? | | # """ ### ## #???????? | | # !#?# #? #???????? | | # "" #?# #??# ###???????? | | # "Y #?# #???? #?????????? | | # "" ! #?# #????? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 980 Matter Stores 100 Matter Capacity 100 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 EM Shielding 2 Armor Coverage 600 Resistance: TH 25 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robots Controlled 10 | 1 . 1 . 3 3 . . 2 Combat Hostiles 8 | . . 1 . 3 2 . . 2 Allies . | . . . . . . . . . Classes Controlled 7 | 1 . 1 . 3 1 . . 1 Average Host Suspicion 63 | . 48 53 66 83 83 78 29 79 Unsuspicious Activity 1704 | 2 . 1289 . . 13 393 . 7 Returns to Shadow 1 | . . 1 . . . . . . Fuzzy Dispatches 2 | . . . . . . 2 . . Protomatter Created 412 | . . 43 18 95 55 29 . 172 Used 262 | 5 . 23 . 52 115 . . 67 Decayed 9 | . . . . . 9 . . . Highest Spend 96 | 5 . 23 . 30 96 . . 53 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 11) Game ------ Seed DisposableAdvancedDrive Manual? 0 Play Time 00:20:18 Cumulative 164.6 hours Start 2022.12.27 @ 22:58:45 End 2022.12.27 @ 23:18:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e2efad5-236f-4c08-9d8b-923ca04cee4e