Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 19:23:02

Player: Annull999

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1695)     1695
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (178)                178
              TOTAL SCORE: 4838

 Bonus
-------
Pacifist                   200
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             700/700
Matter                     290/300
Energy                     60/160
System Corruption          0%
Temperature                Warm (173)
Movement                   Rolling (170) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
           Wheel
>          --- UTILITY (5) ------
           Cooling System
     Large Storage Unit
  Improved Sensor Array
  Hardened Medium Armor Plating
  Improved Trap Extractor (0/6)
>          --- WEAPON (4) -------
           Pulse Rifle
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Ion Cannon
>          --- INVENTORY (15) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
   Armored Wheel
   Armored Wheel
    Medium Storage Unit
           Huge Storage Unit
           Huge Storage Unit
  Improved Sensor Array
  Improved Trap Extractor (0/6)
           Arc Projector
           Assault Rifle
  Improved Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
           Cooling System
     Large Storage Unit
  Improved Trap Extractor
           Thief Drone Bay
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Aluminum Leg
  Improved Aluminum Leg
           Wheel
    Medium Storage Unit
    Medium Storage Unit
           Huge Storage Unit
           Huge Storage Unit
  Improved Trap Extractor
           Assault Rifle
  Improved Grenade Launcher
           Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             47   | .   1   .   19  1   25  1   
  Power                    3    | .   .   .   1   .   2   .   
    Engine                 1    | .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   5   .   4   .   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    6    | .   .   .   4   .   2   .   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | .   1   .   7   1   7   .   
    Device                 8    | .   .   .   2   1   5   .   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             5    | .   .   .   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | .   .   .   6   .   12  1   
    Energy Gun             9    | .   .   .   4   .   4   1   
    Energy Cannon          7    | .   .   .   1   .   6   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 21   | .   .   .   9   .   12  .   
  Power                    3    | .   .   .   1   .   2   .   
  Propulsion               4    | .   .   .   2   .   2   .   
  Utility                  7    | .   .   .   3   .   4   .   
  Weapon                   7    | .   .   .   3   .   4   .   
  Highest Loss Streak      6    | .   .   .   6   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  85  82  100 95  92  
  Engine                   7    | .   14  14  9   11  3   .   
  Core                     2    | .   .   .   .   .   4   7   
  Leg                      16   | .   28  28  19  22  10  7   
  Wheel                    3    | .   .   .   .   .   7   7   
  Device                   19   | .   .   .   7   22  28  23  
  Storage                  10   | .   14  14  11  11  9   7   
  Hackware                 4    | .   .   .   .   11  4   .   
  Protection               3    | .   .   .   11  .   .   7   
  Energy Gun               10   | .   14  14  11  11  9   7   
  Energy Cannon            10   | .   .   .   4   11  15  23  
  Ballistic Gun            2    | .   14  14  6   .   .   .   
Peak Build Rating          37   | 6   7   6   18  19  37  36  
  Average Rating           20   | 6   6   6   12  18  29  35  
  On Entrance              13   | 6   6   6   6   18  19  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 11  16  16  25  25  59  62  
  Greatest Support         26   | 20  20  20  26  26  26  10  
  Greatest Overweight (x)  6    | .   .   .   6   .   5   6   
  Average Overweight (x)   1    | .   .   .   .   .   3   6   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  
  Average Capacity         11   | 8   9   10  10  10  12  15  
  Most Carried             15   | 6   9   9   10  10  15  14  
  Average Carried          10   | 6   7   9   8   9   11  13  
  Final Capacity           15   | 8   10  10  10  10  15  15  
  Final Carried            14   | 6   9   9   10  10  14  14  

 Class Distribution 
--------------------
 63% | Mutant
 28% | Gunner
  7% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           696  | 200  .    .    257  20   219  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2001 | .    .    .    866  124  1011 .    
  Parts                    91   | .    .    .    43   6    42   .    
Haulers Intercepted        2    | .    .    .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  39   | .   .   .   19  2   18  .   
  Guns                     23   | .   .   .   17  1   5   .   
  Cannons                  12   | .   .   .   2   1   9   .   
  AOE                      3    | .   .   .   .   .   3   .   
Classes Destroyed          9    | .   .   .   5   1   3   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Grunt                    27   | .   .   .   14  1   12  .   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   3   .   4   .   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           6    | .   .   .   5   3   6   .   
  Combat Bots Only         5    | .   .   .   5   2   5   .   
Max Kills in Single Turn   2    | .   .   .   2   2   2   .   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        237  | .    .    2    119  3    113  .    
  Missed                   56   | .    .    2    27   2    25   .    
Damage Taken               2662 | .    .    .    1292 55   1315 .    
  Core                     543  | .    .    .    354  .    189  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  55   | .    .    .    55   .    .    .    
Core Remaining (%)         69   | 100  .    100  .    11   65   .    
Volleys Fired              91   | .    .    .    52   6    32   1    
  Largest                  4    | .    .    .    2    2    3    4    
  Hottest                  261  | .    .    .    106  105  198  261  
Shots Fired                188  | .    .    .    97   10   77   4    
  Gun                      130  | .    .    .    89   4    36   1    
  Cannon                   55   | .    .    .    8    6    38   3    
  Launcher                 3    | .    .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  32   | .    .    .    32   .    .    .    
  Thermal                  121  | .    .    .    63   6    50   2    
  Explosive                3    | .    .    .    .    .    3    .    
  Electromagnetic          32   | .    .    .    2    4    24   2    
  Robot Hit Streak         17   | .    .    .    17   7    14   3    
  Robot Miss Streak        2    | .    .    .    2    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           132  | .    .    .    73   7    49   3    
  Core Hits                79   | .    .    .    37   5    37   .    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    5    .    2    .    
    Burn                   5    | .    .    .    5    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3008 | .    3    .    1116 238  1534 117  
  Guns                     1479 | .    .    .    948  73   440  18   
  Cannons                  899  | .    .    .    142  53   643  61   
  Explosions               504  | .    .    .    .    90   376  38   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  126  | .    3    .    26   22   75   .    
  Kinetic                  362  | .    .    .    362  .    .    .    
  Thermal                  1482 | .    .    .    691  143  570  78   
  Explosive                376  | .    .    .    .    .    376  .    
  Electromagnetic          662  | .    .    .    37   73   513  39   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    .    
  Average Corruption       2    | .    .    .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    1    6    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    1    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    8    .    4    
  Projectiles              2    | .    .    .    .    .    .    2    
  Explosions               10   | .    .    .    .    8    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    1    1    .    
  Impact                   2    | .    .    .    .    1    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    .    .    .    38   35   .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   14   | .    .    .    1    .    13   .    
Targets Rammed             21   | .    1    1    4    2    13   .    
  Kicked                   7    | .    1    1    3    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        290  | .    .    .    241  34   290  195  
  Average Temperature      84   | .    .    .    82   34   86   140  
  Received Heat Transfer   801  | .    .    .    540  .    261  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             11   | .    .    .    6    .    5    .    
  Heat Transferred         3653 | .    .    .    2171 211  1147 124  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             299  | .   7   2   250 97  299 86  
  Initial                  97   | .   .   2   .   97  23  86  
  Average                  103  | .   5   2   112 84  121 86  
Maximum Alert Level        1    | .   .   .   1   .   1   .   
  Low Security (%)         87   | 100 100 100 84  100 79  100 
  Level 1                  12   | .   .   .   15  .   20  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   3   .   4   1   
  Investigation            4    | .   .   .   3   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              68   | .   .   13  25  2   27  1   
  Peak Tracking Total      12   | .   .   12  9   2   5   1   
  Tactical Retreats        5    | .   .   .   3   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            2    | .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          12   | .   1   .   5   1   5   .   
  Terminals                10   | .   1   .   4   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                33   | .   2   .   15  1   15  .   
  Successful               15   | .   1   .   9   1   4   .   
  Failed                   18   | .   1   .   6   .   11  .   
    Catastrophic           5    | .   .   .   .   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   24   | .   1   .   9   .   14  .   
  Terminals                30   | .   2   .   13  .   15  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   5   1   1   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   2   .   3   .   
  Terminals                5    | .   .   .   2   .   3   .   
    Botnet                 5    | .   .   .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   4   .   5   .   
  Full Trace Events        6    | .   1   .   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   10  .   
  EXPLORE                  3    | .   .   .   .   .   3   .   
  RETURN                   7    | .   .   .   .   .   7   .   
Ally Attacks               27   | .   .   .   .   .   27  .   
  Total Damage             163  | .   .   .   .   .   163 .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             15   | .   .   .   .   .   15  .   
  Drone Recoveries         15   | .   .   .   .   .   15  .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac 
Turns Passed               2519 | 8   92  22  785 530 976 106 
Spaces Moved               1499 | 7   72  18  442 409 507 44  
  Core                     6    | .   .   .   6   .   .   .   
  Treads                   27   | .   .   .   27  .   .   .   
  Legs                     997  | 7   72  18  409 409 82  .   
  Wheels                   469  | .   .   .   .   .   425 44  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            110  | 120 120 120 120 120 110 170 
  Average Speed            134  | 120 120 120 127 120 151 170 
  Slowest Speed            350  | 120 120 120 350 120 330 170 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 2   16  12  32  65  55  1   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          33   | .   .   .   .   7   26  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   .   
  AOE                      31   | .   .   .   .   7   24  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Total                      1837 | 6   78  18  575 439 649 72  
  Wait                     104  | .   .   .   20  16  43  25  
  Move                     1493 | 6   71  17  441 408 506 44  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  57   | .   4   .   26  3   23  1   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   35   | .   1   .   15  1   17  1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     12   | .   .   .   4   .   8   .   
  Drop                     24   | .   1   .   13  3   7   .   
  Fire                     91   | .   .   .   52  6   32  1   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      13   | .   .   .   .   .   13  .   
  Kick                     7    | .   1   1   3   2   .   .   
  Crush                    1    | .   .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    9 | -11/Scrapyard | Entered Materials
   26 | -10/Materials | Identified exit to Mines
  101 | -10/Materials | Entered Mines
  102 | -10/Mines     | Assembled infested the area
  107 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  111 | -10/Mines     | Discovered new exit (range 13)
  123 | -10/Mines     | Entered Materials
  123 | -9/Materials  | Evolved 2 slots: Utility x2
  309 | -9/Materials  | Build established: Mutant
  596 | -9/Materials  | Core integrity fell below 50%
  635 | -9/Materials  | Lost 6 parts (2n1u3w)
  640 | -9/Materials  | Core integrity fell below 20%
  709 | -9/Materials  | Discovered new exit (range 16)
  908 | -9/Materials  | Entered Mines
 1406 | -9/Mines      | Discovered new exit (range 10)
 1424 | -9/Mines      | Found the Drone Emporium
 1427 | -9/Mines      | Found Prototype Device
 1438 | -9/Mines      | Entered Materials
 1438 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1438 | -8/Materials  | Identified Thief Drone Bay
 1798 | -8/Materials  | Build established: Gunner
 1832 | -8/Materials  | Discovered new exit (range 8)
 1934 | -8/Materials  | Lost 5 parts (2u3w)
 2329 | -8/Materials  | Discovered new exit (range 3)
 2414 | -8/Materials  | Entered Factory
 2414 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2520 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02359_ Imp. Heat Sink melted.
02359_ G-47 Trooper destroyed.
02362_ Acquired 37 matter.
02371_ K-01 Serf collects debris. <x3>
PARAMETERS=POWER+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
02429_ K-01 Serf pushes L-41 Fighter.
02455_ Acquired Arc Projector.
02508_ K-01 Serf pushes G-47 Trooper.
02514_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02515_ ALERT: All DSF locations entering lockdown mode.
02516_ Door malfunctions.
02516_ Chain reaction triggered in Lgt. Deuterium Engine.
02516_ Destroyed Imp. Hover Unit.
02516_ Destroyed Imp. Datajack.
02520_ O-24 Administrator uses terminal to summon reinforcements.
02520_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
02520_ O-24 Administrator locks terminal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            33
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Wheel | -9/Materials | Scanalyzed
 Huge Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              BattleElectronShovel
  Manual?         0
Play Time         00:54:22
  Cumulative      13.8 hours
  Start           2024.08.07 @ 02:03:03
  End             2024.11.13 @ 19:23:02
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          38%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8fd364b-32fc-4f43-872e-e7b73b405504