Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 18:22:29 Player: unq Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (4135) 4135 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 9015 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 134 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -133 Cogmind --------- Core Integrity 778/850 Matter 255/300 Energy 280/280 System Corruption 5% Temperature Cool (2) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Spiked Treads Overtuned Treads > --- UTILITY (7) ------ Cooling System Large Storage Unit Enhanced Optical Array Hardened Light Armor Plating Makeshift Light Armor Plating A0-MCA's Component Scanner > --- WEAPON (3) ------- Improved Medium Laser Coil Gun Coil Gun > --- INVENTORY (15) --- Improved Ion Engine High-capacity Matter Pod (200) Signal Interpreter ECM Suite Authchip [Device] High-powered Tractor Beam Lightning Gun Gauss Rifle Flak Gun Coil Gun Guided EMP Blaster Rocket Launcher Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Spiked Treads Overtuned Treads > --- UTILITY ---------- Cooling System Large Storage Unit Enhanced Optical Array Medium Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Lightning Gun Coil Gun Coil Gun > --- INVENTORY -------- Improved Ion Engine High-capacity Matter Pod Signal Interpreter ECM Suite Authchip [Device] High-powered Tractor Beam Improved Medium Laser Gauss Rifle Flak Gun Coil Gun Guided EMP Blaster Rocket Launcher Plasma Cutter Great Axe [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Authchip [Processor] Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 5 | . . 1 . . . 4 Weapon 1 | . . 1 . . . . Parts Attached 98 | 6 17 18 23 . 17 17 Power 9 | 1 4 2 1 . 1 . Engine 9 | 1 4 2 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 4 4 9 . 4 2 Treads 24 | 2 4 4 8 . 4 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 34 | 1 3 9 5 . 5 11 Device 15 | 1 1 5 1 . 4 3 Storage 2 | . 1 . . . . 1 Processor 5 | . 1 1 . . . 3 Hackware 1 | . . . . . . 1 Protection 11 | . . 3 4 . 1 3 Artifact . | . . . . . . . Weapon 30 | 2 6 3 8 . 7 4 Energy Gun 7 | . . 3 2 . 1 1 Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 15 | 2 5 . 4 . 1 3 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . 1 . 1 . Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 5 . . . Parts Lost 8 | . 1 . 1 1 1 4 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . 1 1 Utility 2 | . . . . . . 2 Weapon 2 | . 1 . . 1 . . Highest Loss Streak 2 | . 1 . 1 1 1 2 To Critical Strikes . | . . . . . . . Average Backups 13 | . 9 14 14 13 13 13 Power . | . . 1 1 1 . . Propulsion 2 | . 1 3 2 2 1 . Utility 5 | . 4 6 6 6 6 5 Weapon 4 | . 2 3 4 4 4 6 Tool/Special . | . . . . . . . Unused Backups 30 | . 3 10 5 . 5 7 Power 4 | . . 2 1 . . 1 Propulsion 5 | . 1 2 1 . 1 . Utility 12 | . 2 2 2 . 2 4 Weapon 9 | . . 4 1 . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 98 92 Engine 10 | . 14 11 11 11 11 6 Treads 22 | . 28 22 21 22 21 21 Device 12 | . 13 17 9 6 13 15 Storage 10 | . 10 11 11 11 11 6 Processor 1 | . 2 1 . . . 7 Protection 8 | . . 2 12 15 8 13 Energy Gun 8 | . . 7 12 6 10 6 Ballistic Gun 18 | . 26 23 18 24 11 12 Special Weapon 1 | . 1 2 1 . 1 . Slashing Weapon 2 | . . . . . 7 . Peak Build Rating 54 | 6 10 21 28 21 31 54 Average Rating 21 | 4 7 15 21 20 25 45 On Entrance 13 | . 6 8 17 19 21 23 Naked Turns . | . . . . . . . Heaviest Build 62 | 7 30 39 51 51 56 62 Greatest Support 81 | 40 46 46 46 40 46 81 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 Average Carried 14 | . 9 14 14 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 14 15 Class Distribution -------------------- 22% | Commander-Mutant 21% | Tank 16% | Mutant 12% | Commander-Tank 8% | Derelict-Tank 8% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Commander-Mutant | -9/Scraptown Derelict-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 4265 | 292 644 611 1279 212 745 482 Remotely 291 | . . 167 124 . . . Salvage Created 5276 | 116 619 542 1711 224 1076 988 Parts 288 | 5 41 25 117 11 50 39 Haulers Intercepted 5 | . 2 2 1 . . . Recyclers Shooed 4 | . 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 96 | . 14 9 35 5 21 12 Guns 74 | . 14 9 28 5 6 12 Cannons 1 | . . . 1 . . . AOE 21 | . . . 6 . 15 . Classes Destroyed 20 | 2 5 2 4 1 5 1 Worker 4 | . . . 2 . . 2 Builder 2 | . 1 . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 5 | . 2 2 1 . . . Recycler 7 | 1 1 . 3 . . 2 Operator 1 | . . . 1 . . . Watcher 5 | . 2 . 2 . . 1 Swarmer 14 | . 8 . 6 . . . Grunt 35 | . 6 5 15 1 . 8 Brawler 3 | . . 1 1 1 . . Duelist 4 | . . . 3 1 . . Protector 1 | . . . 1 . . . Sentry 13 | . . 3 9 . . 1 Demolisher 2 | . . . . 2 . . Programmer 3 | . . . . . . 3 Federalist 3 | . . . . . 3 . Explorer 1 | . . . . . 1 . Ranger 2 | . . . . . 2 . Guru 2 | . . . . . 2 . Scrapper 13 | . . . . . 13 . Best Kill Streak 8 | 2 6 3 8 5 8 3 Combat Bots Only 8 | . 5 3 8 5 8 3 Max Kills in Single Turn 4 | 1 2 1 4 1 4 2 Gunslinging 1 | . 1 . 1 . . 1 Exploded 4 | . . . 4 . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 444 | . 107 44 126 16 72 79 Missed 106 | . 26 10 27 . 23 20 Hits 338 | . 81 34 99 16 49 59 Melee 2 | . . . 2 . . . Projectile 336 | . 81 34 97 16 49 59 AOE 10 | . . . 1 9 . . Critical Strikes 6 | . 2 1 1 . 2 . Damage Taken 4770 | . 821 506 1352 469 643 979 Core 626 | . 162 87 150 99 56 72 Absorbed by Shields 186 | . . . . . 186 . Regen/Repaired (Parts) 159 | . 71 88 . . . . Core Remaining (%) 45 | 100 35 . . . 2 . Volleys Fired 288 | 8 68 37 84 8 42 41 Largest 3 | 2 2 3 3 3 3 3 Hottest 121 | 40 100 121 121 114 102 116 Shots Fired 657 | 16 129 91 217 24 68 112 Gun 598 | 16 126 83 202 16 43 112 Cannon 10 | . . . 2 8 . . Launcher 25 | . . . . . 25 . Special 24 | . 3 8 13 . . . Kinetic 440 | 16 126 53 122 16 28 79 Thermal 65 | . 3 20 16 8 15 3 Explosive 25 | . . . . . 25 . Electromagnetic 127 | . . 18 79 . . 30 Robot Hit Streak 16 | 5 11 15 16 11 15 14 Robot Miss Streak 6 | 2 6 2 4 1 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 1 2 3 . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 428 | 12 81 58 147 14 37 79 Core Hits 224 | 5 31 22 74 9 47 36 Critical Kills 3 | . . . 1 . . 2 Critical Parts Destroyed 5 | . 1 1 1 . . 2 Critical Strikes 8 | . 1 1 2 . . 4 Destroy 8 | . 1 1 2 . . 4 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9436 | 146 1010 757 2959 278 2105 2181 Guns 6483 | 146 1010 753 2201 162 411 1800 Cannons 102 | . . . 20 82 . . Explosions 2749 | . . . 694 . 1694 361 Melee . | . . . . . . . Ramming 102 | . . 4 44 34 . 20 Kinetic 4548 | 146 1010 409 1202 162 291 1328 Thermal 776 | . . 153 264 82 120 157 Explosive 2410 | . . . 450 . 1694 266 Electromagnetic 1600 | . . 191 999 . . 410 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 5 5 5 5 Average Corruption 4 | . . 4 5 5 5 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 162 | . . 44 72 38 2 6 Message Errors 39 | . . 12 18 9 . . Matter Fused 29 | . . 8 12 7 . 2 Heat Flow Errors 21 | . . 5 9 4 2 1 Energy Discharges 19 | . . 4 7 6 . 2 Parts Fused 3 | . . 1 1 1 . . Data Loss (minor) 25 | . . 6 12 7 . . Data Loss (major) 11 | . . 4 5 2 . . Misfires 7 | . . 2 3 1 . 1 Alerts 1 | . . . 1 . . . Weapon Failures 7 | . . 2 4 1 . . Overload Shots . | . . . . . . . Overflow Damage 123 | . . . 47 4 6 66 Projectiles 4 | . . . . 4 . . Explosions 119 | . . . 47 . 6 66 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . . 90 . . 78 Shots 5 | . . . 3 . . 2 Rammed 18 | . . 2 10 4 . 2 Targets Rammed 21 | . . 2 12 4 . 3 Kicked . | . . . . . . . Crushed 3 | . . . 2 . . 1 Highest Temperature 488 | . 27 332 488 224 280 172 Average Temperature 83 | . 10 66 98 82 97 19 Received Heat Transfer 1588 | . 321 195 507 36 298 231 Effects 4 | . . 1 2 . 1 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . 1 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . 3 . . 10 1 Heat Transferred 1293 | . . 333 402 148 199 211 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 . . 1 Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 2 1 . 1 Low Security (%) 89 | 100 100 89 72 98 . 97 Level 1 5 | . . 10 9 1 . 2 Level 2 5 | . . . 18 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 531 | 5 110 223 531 202 . 397 Initial 202 | . . 27 85 202 . . Average 85 | . 26 33 189 60 . 61 Influence Increases 2926 | 10 480 430 1184 177 . 645 Destroy 0b10 Robot/C 1520 | . 280 180 700 120 . 240 Destroy 0b10 Robot/NC 130 | 10 30 10 55 . . 25 Destroy Leader 360 | . 58 54 186 . . 62 Allied During Kill 8 | . . . 5 3 . . Successful Hack 137 | . 47 17 28 12 . 33 Disable Machine 390 | . . 60 75 . . 255 Destroy Structure 81 | . 5 4 30 12 . 30 Lose Combat Pursuer 300 | . 60 105 105 30 . . Influence Decreases 2523 | 10 414 294 867 696 . 242 Entered New Map 473 | . . 39 117 317 . . Time Decay 1826 | 10 306 255 680 363 . 212 Lost Part 60 | . 10 . 10 10 . 30 Lost Ally 60 | . . . 60 . . . Purge Threat 104 | . 98 . . 6 . . Squads Dispatched 17 | . . 1 10 . . 6 Investigation 4 | . . . 2 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 1 3 . . 3 Assault 2 | . . . 2 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 8 | . 1 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 165 | . 26 26 59 8 29 17 Peak Tracking Total 9 | . 5 6 9 5 7 3 Tactical Retreats 13 | . 2 5 5 1 . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 5 | . . 4 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 34 | . . 4 5 . 8 17 Max in Single Turn 5 | . . 1 1 . 1 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 47 | . 10 8 9 8 4 8 Terminals 26 | . 7 5 6 6 . 2 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 1 2 1 . . 1 Recycling Units 7 | . 2 . 1 2 . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 170 | . 46 23 28 24 27 22 Successful 99 | . 22 16 10 8 27 16 Failed 71 | . 24 7 18 16 . 6 Catastrophic 8 | . 1 1 2 3 . 1 Database Lockouts . | . . . . . . . Manual 60 | . 23 6 10 8 . 13 Terminals 97 | . 40 13 19 19 . 6 Fabricators 8 | . . . . . . 8 Repair Stations 11 | . 2 4 4 . . 1 Recycling Units 17 | . 4 . 2 5 . 6 Scanalyzers 6 | . . 6 . . . . Garrison Access 4 | . . . 3 . . 1 Terminal Hacks 59 | . 15 5 7 4 27 1 Record 27 | . . 1 . . 26 . Part Schematic 6 | . 4 . . 2 . . Prototype ID Bank 2 | . . . 2 . . . Open Door 3 | . . . 2 . 1 . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . 2 . . 1 . . Locate Traps 5 | . 1 2 2 . . . Transport Status 2 | . 2 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 3 | . 3 . . . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks 5 | . . . . . . 5 Network Status 1 | . . . . . . 1 Load Schematic 3 | . . . . . . 3 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . 2 4 1 . . . Scan Component 4 | . 1 2 1 . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks 4 | . 1 . . 2 . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 3 | . 1 . . 2 . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 14 | . 4 2 2 2 . 4 Terminals 12 | . 4 2 2 2 . 2 Assimilate 1 | . . . 1 . . . Botnet 8 | . 2 2 1 2 . 1 Operators 3 | . 2 . . . . 1 Fabricators 2 | . . . . . . 2 Recompile 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 38 | . 9 7 8 8 . 6 Full Trace Events 3 | . . 1 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . 4 2 . 2 . . Parts Built 2 | . . . . . . 2 Authchips 1 | . . . . . . 1 Time 51 | . . . . . . 51 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired 3 | . 1 2 . . . . Time 78 | . 26 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . . . . 8 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 10 | . . . 2 8 . . Largest Group 8 | . . . 2 8 8 1 Highest-Rated Group 140 | . . . 62 140 140 27 Highest-Rated Ally 34 | . . . 31 34 34 27 Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks 32 | . . . 12 3 17 . Total Damage 743 | . . . 143 62 538 . Kills 5 | . . . 1 1 3 . Allies Corrupted . | . . . . . . . Allies Melted 10 | . . . . . 10 . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 9621 | 7 1897 1700 1510 366 2807 1334 Optics 1328 | . . . . . . 1328 Sensors 100 | . . 100 . . . . Terrain 59 | . 59 . . . . . Structural 1372 | . . 1286 86 . . . Seismic 8600 | 7 1838 1448 1509 366 2807 625 ECM 4 | . . . . . . 4 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . 2 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 12863 | 86 1941 1779 2682 1459 3582 1334 Spaces Moved 5745 | 36 946 902 988 628 1773 472 Core 3 | 3 . . . . . . Treads 5742 | 33 946 902 988 628 1773 472 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 153 Average Speed 182 | 150 160 160 181 217 190 200 Slowest Speed 250 | 160 160 160 240 240 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 4 97 62 81 87 88 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 6 . Spaces Dug 24 | . 3 4 6 . 9 2 Terrain Destroyed 184 | . 3 4 24 . 113 40 Melee 2 | . . . . . . 2 Projectile 20 | . 3 4 9 . . 4 AOE 162 | . . . 15 . 113 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 7500 | 50 1251 1142 1665 699 1929 764 Wait 968 | . 169 116 462 . 13 208 Move 5739 | 35 945 901 987 627 1772 472 Hop . | . . . . . . . Pick Up 84 | 1 22 18 13 1 20 9 Fast Attach 60 | 6 5 6 17 . 21 5 Attach 22 | . 2 4 4 1 4 7 Detach 14 | . 2 2 4 . 5 1 Swap 128 | . 18 36 48 5 11 10 Drop 120 | . 20 20 34 . 41 5 Fire 288 | 8 68 37 84 8 42 41 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 21 | . . 2 12 4 . 3 Escape Stasis . | . . . . . . . Rewire 53 | . . . . 53 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 544 | -10/Materials | Identified exit to Mines 765 | -10/Materials | Discovered new exit (range 14) 1206 | -10/Materials | Discovered new exit (range 8) 1283 | -10/Materials | Repaired Assault Rifle 1303 | -10/Materials | Discovered new exit (range 6) 1408 | -10/Materials | Core integrity fell below 50% 1758 | -10/Materials | Discovered new exit (range 8) 2028 | -10/Materials | Entered another Materials area 2028 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2728 | -9/Materials | Repaired Assault Rifle? 2794 | -9/Materials | Discovered new exit (range 9) 2851 | -9/Materials | Identified exit to Materials 3154 | -9/Materials | Identified exit to Mines 3154 | -9/Materials | Identified exit to Storage 3430 | -9/Materials | Repaired Assault Rifle 3437 | -9/Materials | Discovered exit to Materials (range 3) 3807 | -9/Materials | Entered Storage 4118 | -9/Storage | Build established: Tank 5344 | -9/Storage | Met a pair of Derelict thieves 5762 | -9/Storage | Core integrity fell below 50% 5807 | -9/Storage | Destroyed 8 combat bots 5981 | -9/Storage | Garrison activated, responded to threat 6483 | -9/Storage | Used back door to open Recycling access 6483 | -9/Storage | Discovered new exit (range 5) 6489 | -9/Storage | Entered Recycling 6740 | -9/Recycling | Build established: Scavenger-Gunner 6995 | -9/Recycling | Core integrity fell below 20% 7127 | -9/Recycling | Discovered new exit (range 12) 7367 | -9/Recycling | Build established: Commander-Tank 7879 | -9/Recycling | Scanned before Scraplab entrance 7915 | -9/Recycling | Entered Scraplab 7941 | -9/Recycling | Discovered new exit (range 3) 7948 | -9/Recycling | Entered Scraptown 7948 | -9/Scraptown | Accompanied by 8 allies 8043 | -9/Scraptown | System corruption cleaned by C-Scrubber 8505 | -9/Scraptown | Learned location of Extension (-4) 8826 | -9/Scraptown | Build established: Commander-Mutant 8963 | -9/Scraptown | Discovered new exit (range 7) 9072 | -9/Scraptown | Visited SPCMW 9102 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9129 | -9/Scraptown | Visited Spacefarers 9519 | -9/Scraptown | Visited Supply Room 9565 | -9/Scraptown | Visited CPS Storage 9626 | -9/Scraptown | Visited Assassins FH 9840 | -9/Scraptown | Visited Junk Repository 9917 | -9/Scraptown | Visited Fellowship of the Rings 10148 | -9/Scraptown | Visited UFD Registry 10157 | -9/Scraptown | Registered with UFD as "Gearspreader" 10223 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10246 | -9/Scraptown | Found DCF Scrap (32 items) 10350 | -9/Scraptown | Visited A0-MCA Data Center 10365 | -9/Scraptown | Given a B+ rating by A0-MCA 10373 | -9/Scraptown | Found A0-MCA's Component Scanner 10434 | -9/Scraptown | Visited Supply Room 10569 | -9/Scraptown | Found Unknown Device 10569 | -9/Scraptown | Identified Scrap Suit 10693 | -9/Scraptown | Discovered new exit (range 5) 10801 | -9/Scraptown | Visited LU-1G1's Boring Crew 11020 | -9/Scraptown | Visited Sword Containment 11132 | -9/Scraptown | Met Optimus 11132 | -9/Scraptown | Accepted into 0bPrime 11252 | -9/Scraptown | Civil war broke out across Scraptown 11259 | -9/Scraptown | Visited Observation Area 11361 | -9/Scraptown | Optimus destroyed in the chaos of civil war 11372 | -9/Scraptown | Destroyed 7 combat bots 11388 | -9/Scraptown | Lost 13 allies 11450 | -9/Scraptown | Destroyed 8 combat bots 11530 | -9/Scraptown | Entered Factory 11530 | -6/Factory | Accompanied by 1 ally 11530 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11531 | -6/Factory | Lost 12 allies 11933 | -6/Factory | Fabricated Signal Interpreter (x2) 12091 | -6/Factory | Build established: Derelict-Tank 12864 | -6/Factory | Self-destructed Last Messages --------------- 12822_ Imp. Treads destroyed. 12825_ P-70 Sage destroyed. 12825_ Slug penetrates Nuclear Reactor. 12826_ Nuclear Reactor explodes. 12826_ Component scanned: Relay Coupler [NC]. 12826_ Nuclear Reactor explodes. 12829_ Neutrino Reactor explodes. 12830_ Nuclear Reactor explodes. 12830_ Destroyed Wheel. 12830_ Destroyed Hpw. Tractor Beam. 12830_ R-10 Processor destroyed. 12830_ Destroyed Wheel. 12830_ Destroyed Structural Scanner. 12830_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12833_ Nuclear Reactor explodes. 12838_ Ovr. Treads suddenly begins malfunctioning. 12852_ Connecting with Recycling Unit... 12859_ System corrupted: Heat flow error (+213). 12864_ Connecting with Recycling Unit... Map ----- +----------------------------------------------------+ | ?????# ## | | ?????# ## | | ?????# # | | ?????##+######### # """ | | ?????????????# """ """ | | ?????????????# """ !% """ | | ?????????????# """ | | ?????????????# | | ?????????????#= | | ????????????####+## | | ????????????# ### | | ????????????# ####?? | | ?# #####+## #????? | | " #????? | | #????? | | ## #????? | | ?# #????? | | ?# #####+############ #????? | | ?# ?????????????????????# ! +????? | | / ??????????????????????### #????? | | # ?????????????????????????# ###+###+#????? | | ?# ??????????????????###########+###????????????? | | ?# ???????????????????# ^ #????????????? | | ?#????????????????????# #????????????? | | ??????????????????????# """ """ #????????????? | | ??????????????????????# "@" """ """ #????????????? | | ??????????????????????# "Y" """ """ #????????????? | | ??????????????????????# """ #????????????? | | ??????????????????????###############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 475 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Imp. Light Armor Plating | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -9/Recycling | Hacked Imp. Propulsion Shielding | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -6/Factory | Authchip Repaired ---------- Assault Rifle | 29% | -10/Materials Assault Rifle | 63% | -9/Materials Assault Rifle | 49% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightTeslaFacilitator Manual? 0 Play Time 02:46:59 Cumulative 122.6 hours Start 2025.09.10 @ 12:10:57 End 2025.09.10 @ 18:22:29 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Smallcaps Map View 72x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c512711b-c459-4913-a5ad-58cae1df60b6