Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 16:59:58 Player: HOTSOUP Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (47) 235 Value Destroyed (1276) 1276 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 9273 Bonus ------- Scanned by Researcher 500 Friendly Fire -158 Cogmind --------- Core Integrity 0/1600 Matter 15/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Advanced Force Booster Improved Arc Projector Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Core Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Quantum Capacitor Quantum Capacitor > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Field Propulsion Array Advanced Force Booster Improved Phase Shifter [Rating: 94] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Nanoactuators Storage Energy Well Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Enhanced Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . 2 . 2 2 2 2 2 . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 120 | 1 . 17 4 14 14 10 20 5 . 8 13 2 9 3 Power 8 | . . . . 3 2 . 1 . . . 1 . . 1 Engine 5 | . . . . 3 2 . . . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . 1 . . 1 Propulsion 25 | . . 3 . 2 4 4 5 1 . . 3 . 2 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 25 | . . 3 . 2 4 4 5 1 . . 3 . 2 1 Utility 47 | . . 7 . 5 5 5 7 3 . 5 5 . 5 . Device 24 | . . . . 2 1 4 5 2 . 5 2 . 3 . Storage 1 | . . . . . . 1 . . . . . . . . Processor 13 | . . 1 . 3 4 . . 1 . . 2 . 2 . Hackware 3 | . . . . . . . 2 . . . 1 . . . Protection 6 | . . 6 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 1 . 7 4 4 3 1 7 1 . 3 4 2 2 1 Energy Gun 10 | 1 . 4 . 1 . . . . . . 1 . 2 1 Energy Cannon 9 | . . 1 1 1 1 . 2 . . 2 1 . . . Ballistic Gun 5 | . . 1 2 2 . . . . . . . . . . Ballistic Cannon 11 | . . 1 1 . . . 3 1 . 1 2 2 . . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . . 1 . . . 1 1 . . . Parts Lost 71 | . . 5 5 1 8 1 19 . 1 . 17 2 8 4 Power 5 | . . . . . 1 . 2 . . . 1 . . 1 Propulsion 17 | . . 2 . 1 2 1 5 . . . 3 . 2 1 Utility 31 | . . 1 2 . 3 . 7 . . . 10 1 5 2 Weapon 18 | . . 2 3 . 2 . 5 . 1 . 3 1 1 . Highest Loss Streak 14 | . . 2 5 1 6 1 10 . 1 . 14 2 5 2 Average Slot Usage (%) 56 | . 14 42 27 52 83 93 81 38 44 57 49 19 30 13 Engine 1 | . . . . 1 4 6 . . . . . . . . Flight 5 | . . 4 . 5 12 12 6 . 5 5 2 . 3 3 Device 7 | . . . . 3 1 10 8 7 7 20 20 . 6 . Storage 1 | . . . . . . 3 4 . . . . . . . Processor 27 | . . 1 11 31 48 49 38 24 26 26 20 17 17 8 Hackware 1 | . . . . . . . 7 5 2 . . . . . Protection 1 | . . 18 . . . . . . . . . . . . Energy Gun 1 | . 14 5 . . . . . . . . . . 2 . Ballistic Gun 1 | . . . 14 8 . . . . . . . . . . Ballistic Cannon 1 | . . 8 . . . . 3 . 2 2 . 1 . . Slashing Weapon 1 | . . . . . 5 6 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 28 | 2 2 17 2 10 12 13 28 13 13 18 20 12 21 20 Greatest Support 29 | 3 3 5 3 12 14 14 29 20 20 20 20 3 23 20 Greatest Overweight (x) 9 | . . 5 . 1 1 1 9 . . . 5 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 4 1 4 4 4 4 4 4 4 4 3 4 3 Average Carried 2 | . . . . 2 3 3 2 1 3 3 3 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 2 . 4 3 4 1 3 4 4 3 2 2 3 Class Distribution -------------------- 87% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Matter Collected 1453 | 210 . 161 117 123 295 20 306 . . 21 162 38 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1521 | . 27 351 129 181 319 . 339 . . 21 134 20 . . Parts 76 | . 1 25 6 17 9 . 16 . . . 1 1 . . Haulers Intercepted 4 | . . 1 . 2 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 29 | . . 11 5 4 2 . 7 . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . Guns 9 | . . 1 4 4 . . . . . . . . . . Cannons 18 | . . 10 1 . . . 7 . . . . . . . Classes Destroyed 13 | . 1 5 1 . 2 . 3 . . . . 1 . . Worker 2 | . . 1 . . . . . . . 1 . . . . Hauler 4 | . . 1 . 2 1 . . . . . . . . . Recycler 3 | . . . . . 1 . 1 . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 2 | . . 1 . . 1 . . . . . . . . . Watcher 5 | . 1 1 . 1 1 . . . . 1 . . . . Swarmer 14 | . . 3 3 4 . . 4 . . . . . . . Grunt 10 | . . 8 1 . . . 1 . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . . Sentry 2 | . . . . . 2 . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 1 4 2 4 2 . 3 . . 1 1 1 . . Combat Bots Only 4 | . . 4 2 4 1 . 3 . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Damage Taken 10228 | . 36 993 364 196 632 123 2269 . 87 93 1874 581 1103 1877 Core 4998 | . 9 166 140 46 225 27 860 . 87 . 900 332 587 1619 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 96 . 23 91 67 96 14 . . 92 . 5 59 . Volleys Fired 176 | . 8 54 31 17 6 . 32 . . 7 10 8 3 . Largest 2 | . 1 2 2 1 2 . 2 . . 1 1 1 1 . Hottest 151 | . 40 107 107 25 88 . 151 . . 61 88 66 94 . Shots Fired 214 | . 8 70 50 17 8 . 33 . . 7 10 8 3 . Gun 98 | . 8 19 43 17 6 . . . . . 2 . 3 . Cannon 113 | . . 51 7 . 2 . 30 . . 7 8 8 . . Launcher 3 | . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 159 | . . 45 45 17 6 . 27 . . 7 4 8 . . Thermal 29 | . . 16 5 . . . 3 . . . 2 . 3 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 26 | . 8 9 . . 2 . 3 . . . 4 . . . Robot Hit Streak 15 | . 4 15 5 4 4 . 5 . . 5 7 2 3 . Robot Miss Streak 4 | . 2 4 3 2 3 . 4 . . 1 2 3 1 . Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 164 | . 4 50 27 11 24 1 29 . . 6 7 4 1 . Core Hits 67 | . . 19 11 8 5 . 15 . . 3 4 1 1 . Critical Hits 13 | . . 3 1 . . . 7 . . . 1 1 . . Critical Kills 5 | . . 2 . . . . 3 . . . . . . . Critical Parts Destroyed 5 | . . 1 1 . . . 2 . . . . 1 . . Melee Attacks 73 | . . . . . 29 7 37 . . . . . . . Impact 14 | . . . . . 13 1 . . . . . . . . Slashing 59 | . . . . . 16 6 37 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 3 . 3 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . . . . . . Damage Inflicted 4876 | . 90 1039 265 219 1039 40 1443 . . 213 290 157 29 52 Guns 864 | . 90 253 204 219 69 . . . . . . . 29 . Cannons 2099 | . . 786 61 . 20 . 594 . . 213 274 151 . . Explosions 153 | . . . . . 57 . 96 . . . . . . . Melee 1686 | . . . . . 893 40 753 . . . . . . . Ramming 74 | . . . . . . . . . . . 16 6 . 52 Kinetic 2316 | . . 744 204 219 69 . 549 . . 213 167 151 . . Thermal 334 | . . 142 61 . 57 . 45 . . . . . 29 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 466 | . 90 153 . . 20 . 96 . . . 107 . . . Impact 341 | . . . . . 341 . . . . . . . . . Slashing 1345 | . . . . . 552 40 753 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 9 . 6 6 9 9 1 6 Average Corruption 4 | . . . . . . 1 6 . 6 6 7 9 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 26 | . . . . . . 1 6 . 1 5 4 5 . 4 Message Errors 5 | . . . . . . . . . . 2 2 . . 1 Matter Fused 5 | . . . . . . . 1 . 1 . . 2 . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . 1 2 . . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . 1 . . 1 1 . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 Targeting Errors 5 | . . . . . . . 2 . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 408 | . . 17 . . 144 . 225 . . 17 5 . . . Projectiles 72 | . . 17 . . . . 33 . . 17 5 . . . Explosions 6 | . . . . . 6 . . . . . . . . . Melee 330 | . . . . . 138 . 192 . . . . . . . Knockbacks 22 | . . 9 . . . . 9 . . 2 1 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 20 | . . 7 . . . . 9 . . 2 1 1 . . Secondary 2 | . . 2 . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . 63 . . . . . 7 3 . 52 Shots 1 | . . . . . 1 . . . . . . . . . Rammed 4 | . . 1 . . . . . . . . 2 1 . . Targets Rammed 4 | . . 1 . . . . . . . . 2 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 268 | . . 268 90 4 50 . 60 . . . 197 . 2 . Average Temperature 51 | . . 72 49 2 30 . 10 . . . 67 . 1 . Received Heat Transfer 1182 | . . 309 42 27 186 48 303 . . . 96 18 153 . Effects 2 | . . 2 . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 7 | . . 1 . . 3 . . . . . 3 . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 544 | . . 296 111 . 50 . 50 . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Peak Influence 447 | . 100 316 203 312 266 235 447 39 48 97 110 68 179 87 Initial 137 | . . 42 118 78 137 38 19 25 13 33 50 5 32 17 Average 111 | . 44 176 156 152 148 191 126 32 29 59 69 37 52 34 Maximum Alert Level 2 | . . 1 1 1 1 1 2 . . . . . . . Low Security (%) 78 | 100 100 55 80 75 84 32 63 100 100 100 100 100 100 100 Level 1 21 | . . 44 19 24 15 67 35 . . . . . . . Level 2 . | . . . . . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 . 5 . 2 4 . . . 2 3 2 1 Investigation 10 | . . . . 4 . 1 2 . . . 1 1 1 . Extermination 3 | . . . . . . . 1 . . . 1 . 1 . Reinforcement 6 | . . 1 . 1 . . 1 . . . . 2 . 1 Assault 1 | . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Distress Signals 11 | . 1 5 . 1 . . . . . . 1 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 176 | . 9 20 6 21 4 5 19 . 6 6 17 12 27 24 Peak Tracking Total 13 | . 6 7 3 12 1 3 6 . 6 5 10 10 13 10 Tactical Retreats 23 | . 1 1 1 4 . 1 3 . . . 3 . 6 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Traps Triggered 8 | . . . . . 1 1 2 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Machines Disabled 8 | . . 1 . . 1 1 2 . . 1 . . 1 1 Max in Single Turn 1 | . . 1 . . 1 1 1 . . 1 . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Machines Accessed 38 | . 1 . . 8 5 7 6 1 . 3 2 . 5 . Terminals 25 | . 1 . . 5 4 5 3 . . 3 1 . 3 . Fabricators 3 | . . . . . . . 1 1 . . . . 1 . Repair Stations 3 | . . . . . . 1 2 . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . . . Scanalyzers 3 | . . . . 2 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Total Hacks 101 | . 2 . . 26 13 13 26 2 . 6 5 . 8 . Successful 50 | . 1 . . 16 9 3 15 2 . 3 . . 1 . Failed 51 | . 1 . . 10 4 10 11 . . 3 5 . 7 . Catastrophic 8 | . . . . 3 . 1 1 . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 2 . . 18 8 5 11 . . 6 3 . 7 . Terminals 68 | . 2 . . 17 11 9 17 . . 6 3 . 3 . Fabricators 10 | . . . . . . . 4 2 . . . . 4 . Repair Stations 7 | . . . . . . 2 5 . . . . . . . Recycling Units 5 | . . . . 3 . . . . . . 2 . . . Scanalyzers 8 | . . . . 6 2 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . 1 . Terminal Hacks 13 | . . . . 2 4 3 4 . . . . . . . Record 1 | . . . . . . . 1 . . . . . . . Part Schematic 2 | . . . . . 1 . 1 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 3 | . . . . 1 1 . 1 . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . . . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . . . Build 2 | . . . . . . . 1 1 . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . 4 1 . . . . . . . . . Insert Component 3 | . . . . 2 1 . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 1 . . 8 4 . 5 . . 3 . . 1 . Terminals 20 | . 1 . . 6 4 . 5 . . 3 . . 1 . Track 5 | . 1 . . 1 . . 1 . . 1 . . 1 . Assimilate 1 | . . . . . 1 . . . . . . . . . Botnet 13 | . . . . 5 3 . 3 . . 2 . . . . Operators 1 | . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Extract 2 | . . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . . 7 5 7 6 1 . 3 2 . 5 . Full Trace Events 7 | . . . . 2 . 1 2 . . . 1 . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 10 1 . 1 . . . . . . . Parts Built 4 | . . . . . . . 2 2 . . . . . . Matter 358 | . . . . . . . 146 212 . . . . . . Time 126 | . . . . . . . 73 53 . . . . . . Total Part Build Rating 18 | . . . . . . . 6 12 . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 88 | . . . . . . . 88 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Total Allies 1 | . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . Highest-Rated Group 10 | . . . . . 10 . . . . . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Turns Passed 4603 | 17 100 394 177 325 480 446 889 154 43 188 488 82 549 271 Spaces Moved 5969 | 32 112 180 186 505 808 599 1038 189 94 357 525 89 814 441 Core 1340 | 32 112 61 186 324 11 . 60 144 . . 76 89 165 80 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4629 | . . 119 . 181 797 599 978 45 94 357 449 . 649 361 Fastest Speed 35 | 50 50 40 50 37 37 37 37 40 40 40 35 50 40 40 Average Speed 44 | 50 50 92 50 45 37 37 41 47 40 40 53 68 42 41 Slowest Speed 500 | 50 50 300 50 100 120 120 500 50 40 40 300 200 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 56 | . . 3 . 6 8 1 5 . 2 1 8 . 16 6 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 24 | 3 22 23 43 44 19 17 21 5 81 9 11 21 29 16 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 28 | . . . . . 7 4 17 . . . . . . . Terrain Destroyed 37 | . . . . . 7 4 22 . . . . 4 . . Melee 28 | . . . . . 7 4 17 . . . . . . . Projectile 9 | . . . . . . . 5 . . . . 4 . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . 1 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res Tes Res Acc Total 7516 | 32 147 334 227 576 919 810 1406 251 96 391 708 100 999 520 Wait 1147 | . 28 70 7 36 51 187 267 53 4 17 164 . 183 80 Move 5852 | 31 111 173 185 494 794 596 1027 189 90 354 508 88 783 429 Hop 48 | . . 3 . 4 5 1 5 . 1 1 8 . 14 6 Pick Up 32 | . . 5 . 3 4 1 10 3 1 1 1 . 3 . Fast Attach 82 | 1 . 8 2 12 9 9 8 4 . 7 12 . 7 3 Attach 35 | . . 9 2 1 5 . 11 1 . 1 1 2 2 . Detach 17 | . . 7 . 3 1 1 1 . . 1 . 1 1 1 Swap 3 | . . . . 1 . 1 1 . . . . . . . Drop 33 | . . 4 . 5 1 8 7 1 . 2 2 . 3 . Fire 176 | . 8 54 31 17 6 . 32 . . 7 10 8 3 . Melee 68 | . . . . . 25 6 37 . . . . . . . Ram 5 | . . 1 . . . . . . . . 2 1 . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 16) 118 | -10/Materials | Entered another Materials area 118 | -9/Materials | Evolved 2 slots: Utility x2 342 | -9/Materials | Build established: Mutant 455 | -9/Materials | Discovered new exit (range 15) 511 | -9/Materials | Discovered new exit (range 17) 512 | -9/Materials | Entered Mines 524 | -9/Mines | Core integrity fell below 50% 556 | -9/Mines | Lost 5 parts (3u2w) 592 | -9/Mines | Learned location of Storage (-7) 665 | -9/Mines | Discovered new exit (range 5) 678 | -9/Mines | Discovered new exit (range 6) 689 | -9/Mines | Entered Materials 689 | -8/Materials | Evolved 2 slots: Utility x2 1012 | -8/Materials | Discovered new exit (range 4) 1013 | -8/Materials | Identified exit to Factory 1014 | -8/Materials | Entered Factory 1014 | -7/Factory | Evolved 2 slots: Utility x2 1091 | -7/Factory | Lost 6 parts (1n3u2w) 1335 | -7/Factory | Discovered new exit (range 19) 1391 | -7/Factory | Identified exit to Factory 1494 | -7/Factory | Entered another Factory area 1494 | -6/Factory | Evolved 2 slots: Utility x2 1591 | -6/Factory | Discovered new exit (range 18) 1926 | -6/Factory | Identified exit to Factory 1940 | -6/Factory | Entered another Factory area 1940 | -5/Factory | Evolved 2 slots: Utility x2 1988 | -5/Factory | Repaired Maneuvering Thrusters 2127 | -5/Factory | Lost 3 parts (1n1u1w) 2206 | -5/Factory | Fabricated Com. Battery? 2327 | -5/Factory | Local fabrication network quarantined 2548 | -5/Factory | Build established: Hacker-Mutant 2690 | -5/Factory | Crushed by falling debris 2721 | -5/Factory | Lost 3 parts (3u) 2785 | -5/Factory | Core integrity fell below 50% 2811 | -5/Factory | Core integrity fell below 20% 2823 | -5/Factory | Discovered new exit (range 9) 2824 | -5/Factory | Lost 10 parts (1p3n3u3w) 2829 | -5/Factory | Identified exit to Factory 2829 | -5/Factory | Entered another Factory area 2829 | -4/Factory | Evolved 2 slots: Utility x2 2952 | -4/Factory | Fabricated Nuclear Pulse Array? 2983 | -4/Factory | Sucked down chute 2983 | -4/Factory | Entered Waste 2989 | -4/Waste | Found Broken Adv. Force Booster 2997 | -4/Waste | Spotted C-40 Crusher 2997 | -4/Waste | Spotted C-40 Crusher 2998 | -4/Waste | EMP discharged 3002 | -4/Waste | Crushed by Compactor (1 part destroyed) 3002 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3008 | -4/Waste | Spotted C-40 Crusher 3008 | -4/Waste | Spotted C-40 Crusher 3009 | -4/Waste | Spotted C-40 Crusher 3010 | -4/Waste | Spotted C-40 Crusher 3015 | -4/Waste | Discovered new exit (range 18) 3025 | -4/Waste | Identified exit to Factory 3026 | -4/Waste | Entered Factory 3067 | -4/Factory | Build established: Mutant 3210 | -4/Factory | Discovered new exit (range 11) 3214 | -4/Factory | Identified exit to Research 3214 | -4/Factory | Entered Research 3214 | -3/Research | Evolved 2 slots: Utility x2 3301 | -3/Research | Spotted B-86 Titan 3611 | -3/Research | Core integrity fell below 50% 3632 | -3/Research | Lost 14 parts (1p2n10u1w) 3694 | -3/Research | Discovered new exit (range 11) 3702 | -3/Research | Identified exit to Testing 3702 | -3/Research | Entered Testing 3728 | -3/Testing | Core integrity fell below 20% 3738 | -3/Testing | Scanned by Researcher 3777 | -3/Testing | Discovered new exit (range 11) 3783 | -3/Testing | Identified exit to Research 3784 | -3/Testing | Entered Research 3784 | -2/Research | Evolved 2 slots: Utility x2 3868 | -2/Research | Found Quantum Capacitor 3870 | -2/Research | Found Quantum Capacitor 3882 | -2/Research | Found Quantum Capacitor 4008 | -2/Research | Found Gamma Bomb Array 4068 | -2/Research | Spotted B-90 Cyclops 4270 | -2/Research | Spotted B-90 Cyclops 4273 | -2/Research | Lost 3 parts (1n1u1w) 4323 | -2/Research | Lost 5 parts (1n4u) 4325 | -2/Research | Discovered new exit (range 16) 4332 | -2/Research | Identified exit to Access 4333 | -2/Research | Entered Access 4333 | -1/Access | Evolved 2 slots: Utility x2 4594 | -1/Access | Core integrity fell below 50% 4602 | -1/Access | Core integrity fell below 20% 4604 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 04525_ Destabilizing: Core damaged (-16). 04526_ System corrupted: Substantial component data lost. 04546_ System corrupted: Matter fused (-10). 04563_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04565_ Nuclear Pulse Array destroyed. 04568_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 04572_ System corrupted: Component data lost. 04596_ Penetrated by Slug. 04597_ Slug penetrates Wall. 04597_ Penetrated by Slug. 04598_ P-80 Master resets S-43 Plague, system corruption cleaned. 04600_ Penetrated by Slug. 04600_ Slug penetrates Wall. 04601_ Penetrated by Slug. 04601_ Imp. Core Analyzer destroyed. 04603_ Penetrated by Slug. 04603_ Slug penetrates H-88 Terminator. 04604_ Adv. Signal Interpreter destroyed. 04604_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????###########??????????#########?#### | | ???????????????# ! #?????????? """"" ? | | ???#######?????# #?????????? ""T"" ? | | ???#""G""#?????# " #??????????? ??? | | ???# " " #?????# """ #??????????? ??? " | | ??## " " ####### """#????????????!/ ????? | | ??# / " #????????????! ????? | | ??# #### #????????????? ??????? | | ??# #??# #????????????? ??????? | | ??# !!! ########+###################+######### | | ### !!! h h | | !!! h p | | ### @ | | ??# ############+###################"######### | | ??## ##?????????????????????????????? ????? | | ??# #??????????????????????????????? ?? | | ??# #??#######????????????????????? # | | ?# #? = #????????????????????? " #! " | | ?# #? #???????????????????? """ # | | # # " ????????????????????? """ # | | # # """ #???????????????????# " # | | + + """ #???????????????????# # | | # # " #???????????????????# ?? ##### | | # # #???????????????????####???###???? | | ?# #? #????????????????????????????????? | | ?# #? #????????????????????????????????? | | ??# #??#######????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 25 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 68 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 66 Defensive Hacking 24 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Extracted Heat Sink | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Axe | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Cooling System | -8/Materials | Extracted VTOL Module | -8/Materials | Extracted Imp. Propulsion Shielding | -7/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Com. Battery | x2 | -5/Factory Nuclear Pulse Array | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed HeatShadeTreads Manual? 0 Play Time 02:12:27 Cumulative 88.2 hours Start 2020.10.03 @ 13:50:22 End 2020.10.03 @ 16:59:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 99 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94585949-96e7-4dcb-a7b4-daf8dc57508e