Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.29 @ 18:54:35 Player: sussyscylla Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (222) 1110 Value Destroyed (8924) 8924 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 14337 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 943/1000 Matter 107/450 Energy 860/860 System Corruption 3% Temperature Cool (0) Movement Walking (185) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg > --- UTILITY (9) ------ Experimental Heat Sink Small Storage Unit Energy Well Compact Matter Pod Enhanced Optical Array Advanced Sensor Array Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY (8) ---- Medium Storage Unit Proton Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Enhanced Optical Array Advanced Sensor Array Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Force Field > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Small Storage Unit Medium Storage Unit Energy Well Compact Matter Pod [Rating: 77] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Cooling System Device Cooling System Storage Compact Matter Pod Processor Improved Signal Interpreter Protection Improved Heavy Armor Plating Weapon Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 1 Utility 7 | . . 2 2 2 . . 1 . Weapon . | . . . . . . . . . Parts Attached 153 | 6 4 9 27 26 2 3 67 9 Power 11 | 1 . 2 2 1 . 1 3 1 Engine 9 | 1 . 2 1 1 . 1 2 1 Core 2 | . . . 1 . . . 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 . 2 8 5 1 1 18 1 Treads . | . . . . . . . . . Leg 38 | 2 . 2 8 5 1 1 18 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 67 | 1 2 2 9 11 1 1 34 6 Device 24 | . . 1 4 4 . . 14 1 Storage 16 | 1 1 1 1 2 1 . 4 5 Processor 10 | . 1 . 2 2 . . 5 . Hackware . | . . . . . . . . . Protection 17 | . . . 2 3 . 1 11 . Artifact . | . . . . . . . . . Weapon 37 | 2 2 3 8 9 . . 12 1 Energy Gun 4 | 1 1 1 . . . . 1 . Energy Cannon 10 | . . 1 3 4 . . 2 . Ballistic Gun 2 | 1 . . . 1 . . . . Ballistic Cannon 21 | . 1 1 5 4 . . 9 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . . 1 1 Parts Lost 17 | . 1 . 6 1 . . 6 3 Power 1 | . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 2 Utility 6 | . . . 2 1 . . 2 1 Weapon 6 | . 1 . 2 . . . 3 . Highest Loss Streak 3 | . 1 . 3 1 . . 3 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 95 95 100 98 94 91 Engine 7 | . 14 11 6 7 7 6 6 11 Leg 18 | . 28 22 15 14 15 14 19 20 Device 16 | . . 10 17 17 23 23 18 16 Storage 13 | . 14 21 17 17 15 15 9 9 Processor 16 | . 11 11 16 15 15 15 19 17 Protection 5 | . . . 1 6 7 6 6 2 Energy Gun 1 | . 3 . . . . . 2 . Energy Cannon 4 | . . 5 8 6 7 7 . . Ballistic Cannon 8 | . 8 11 7 7 7 7 8 11 Peak Build Rating 77 | 6 8 15 29 46 47 47 72 77 Average Rating 47 | 3 6 12 24 42 46 46 65 70 On Entrance 29 | . 6 8 14 29 46 47 47 67 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 14 20 28 33 50 37 37 56 69 Greatest Support 70 | 20 20 20 36 38 38 38 60 70 Greatest Overweight (x) 3 | 1 . 1 1 1 . . 3 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 8 10 Average Capacity 7 | 6 9 10 10 10 5 5 5 6 Most Carried 10 | 3 8 10 10 10 10 5 5 4 Average Carried 6 | . 5 8 9 9 5 4 4 2 Final Capacity 10 | 8 10 10 10 10 5 5 5 8 Final Carried 10 | 1 8 10 9 10 5 5 5 3 Class Distribution -------------------- 78% | Skirmisher 12% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 6090 | 136 282 463 854 891 90 10 3248 116 Remotely . | . . . . . . . . . Salvage Created 7878 | . 320 1100 1649 1431 . 285 2869 224 Parts 420 | . 27 58 75 81 . 12 153 14 Haulers Intercepted 12 | . . 2 5 3 . . 2 . Recyclers Shooed 6 | . . . . . . . 5 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 158 | . 9 24 30 26 . 4 57 8 Guns 16 | . 9 5 . . . . 2 . Cannons 136 | . . 19 29 24 . 4 53 7 AOE 4 | . . . . 1 . . 2 1 Classes Destroyed 17 | . 4 3 5 1 . . 4 . Worker 9 | . 1 1 . 1 . 1 5 . Builder 7 | . . . 1 1 . . 5 . Tunneler 2 | . . . . . . . 2 . Hauler 12 | . . 2 5 3 . . 2 . Recycler 9 | . . . 1 2 . 1 5 . Operator 5 | . . . 2 1 . 1 . 1 Watcher 20 | . 1 1 5 5 . . 8 . Swarmer 16 | . 3 2 . 3 . . 8 . Grunt 53 | . 6 12 18 3 . 2 12 . Brawler 6 | . . 3 . 2 . . 1 . Duelist 3 | . . . 2 1 . . . . Protector 1 | . . . . . . . 1 . Sentry 33 | . . 7 8 7 . 1 10 . Specialist 3 | . . . . . . . 3 . Hunter 21 | . . . 2 5 . . 9 5 Programmer 21 | . . . . 5 . 1 12 3 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 6 7 6 . 3 7 4 Combat Bots Only 6 | . 3 6 6 4 . 2 6 4 Max Kills in Single Turn 3 | . 1 2 1 3 . 1 3 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 1123 | . 46 67 180 226 . 19 516 69 Missed 372 | . 15 19 52 82 . 7 178 19 Damage Taken 8171 | . 259 453 1558 1462 . 124 3794 521 Core 1534 | . 75 95 265 186 . 76 780 57 Absorbed by Shields 1053 | . . . . 52 . 43 717 241 Ignored by Resistances 2557 | . 76 132 442 461 . 45 1180 221 Regen/Repaired (Parts) 976 | . . . 164 156 . 215 441 . Core Remaining (%) 61 | 100 70 76 51 . . 62 8 . Volleys Fired 642 | . 28 62 140 105 . 18 257 32 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 128 | . 60 103 107 128 . 117 118 101 Shots Fired 1172 | . 51 124 253 201 . 33 446 64 Gun 107 | . 38 40 . . . . 29 . Cannon 1065 | . 13 84 253 201 . 33 417 64 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 826 | . 41 102 119 112 . 17 371 64 Thermal 263 | . . 22 134 79 . . 28 . Explosive . | . . . . . . . . . Electromagnetic 83 | . 10 . . 10 . 16 47 . Robot Hit Streak 24 | . 11 24 21 20 . 9 22 14 Robot Miss Streak 4 | . 3 3 2 2 . 2 4 1 Penetration Max 1 | . . . . 1 . . 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 868 | . 37 92 199 151 . 23 318 48 Core Hits 363 | . 18 40 78 56 . 11 136 24 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 43 | . . 3 4 11 . 2 23 . Meltdown 1 | . . . 1 . . . . . Blast 41 | . . 3 3 11 . 2 22 . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21406 | . 525 1588 3821 4220 . 598 9441 1213 Guns 1077 | . 417 391 . . . . 269 . Cannons 18889 | . 102 1190 3821 3572 . 515 8549 1140 Explosions 1362 | . . . . 625 . 62 602 73 Melee . | . . . . . . . . . Ramming 78 | . 6 7 . 23 . 21 21 . Kinetic 14552 | . 395 1172 1829 2223 . 296 7497 1140 Thermal 4854 | . . 409 1992 1704 . 62 687 . Explosive 698 | . . . . 62 . . 563 73 Electromagnetic 1224 | . 124 . . 208 . 219 673 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 1 7 3 Average Corruption 4 | . . . . . . 1 5 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 164 | . . . . . . 3 161 . Message Errors 35 | . . . . . . 1 34 . Matter Fused 31 | . . . . . . . 31 . Heat Flow Errors 22 | . . . . . . . 22 . Energy Discharges 22 | . . . . . . . 22 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 28 | . . . . . . . 28 . Data Loss (major) 9 | . . . . . . . 9 . Misfires 9 | . . . . . . 1 8 . Alerts 3 | . . . . . . . 3 . Weapon Failures 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 686 | . 3 . 32 193 . 22 404 32 Projectiles 399 | . 3 . 32 58 . 22 259 25 Explosions 287 | . . . . 135 . . 145 7 Melee . | . . . . . . . . . Knockbacks 86 | . 3 3 12 12 . 1 44 11 Impact . | . . . . . . . . . Kinetic 84 | . 2 3 12 12 . 1 43 11 Secondary 2 | . 1 . . . . . 1 . Self-Inflicted Damage 438 | . . . . 263 . . 112 63 Shots 7 | . . . . 4 . . 2 1 Rammed . | . . . . . . . . . Targets Rammed 10 | . 2 2 . 3 . 1 2 . Kicked 10 | . 2 2 . 3 . 1 2 . Crushed . | . . . . . . . . . Highest Temperature 690 | . 75 267 20 422 . 4 690 . Average Temperature 113 | . 36 62 8 51 . 4 160 . Received Heat Transfer 2306 | . 117 243 990 323 . 12 621 . Effects 19 | . . 2 . 1 . . 16 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . . . . 1 . . 2 . Interference 5 | . . 2 . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 3 | . . . . . . . 3 . Damage (major) 2 | . . . . . . . 2 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . . . . 1 . 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 10 | . . 1 4 4 . . 1 . Heat Transferred 8298 | . . 740 3959 2648 . 50 901 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 499 | . 224 499 475 363 54 122 381 362 Initial 118 | . . 19 118 59 54 33 18 57 Average 117 | . 99 256 202 67 54 54 103 142 Maximum Alert Level 2 | . 1 2 2 1 . . 1 1 Low Security (%) 78 | 100 84 27 56 93 100 100 81 83 Level 1 20 | . 15 61 39 6 . . 18 16 Level 2 1 | . . 10 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 54 | . 2 1 6 12 . 3 26 4 Investigation 9 | . 2 . 2 2 . 1 2 . Extermination 16 | . . . . 5 . 1 8 2 Reinforcement 19 | . . 1 1 2 . 1 12 2 Assault 1 | . . . . . . . 1 . Garrison 9 | . . . 3 3 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . 3 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 8 | . . 1 2 3 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 216 | . 13 30 50 38 . 6 69 10 Peak Tracking Total 6 | . 3 5 6 4 . 3 5 2 Tactical Retreats 5 | . . 1 . 1 . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 14 | . 2 . 6 1 . 2 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 53 | . 1 1 2 16 . 1 28 4 Max in Single Turn 8 | . 1 1 1 8 . 1 5 1 Garrison Access 3 | . . . . 1 . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 49 | . 3 6 10 13 . 7 9 1 Terminals 25 | . 2 4 5 6 . 4 4 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 9 | . . . 1 2 . 2 3 1 Recycling Units 5 | . 1 1 1 1 . 1 . . Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access 4 | . . . 1 2 . . 1 . Total Hacks 122 | . 8 12 26 36 . 15 23 2 Successful 82 | . 5 9 18 21 . 12 16 1 Failed 40 | . 3 3 8 15 . 3 7 1 Catastrophic 5 | . . 1 . 2 . . 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 52 | . 6 8 7 16 . 6 9 . Fabricators 5 | . . . . 3 . . 2 . Repair Stations 34 | . . . 5 8 . 8 11 2 Recycling Units 9 | . 2 2 2 2 . 1 . . Scanalyzers 13 | . . 2 9 2 . . . . Garrison Access 9 | . . . 3 5 . . 1 . Terminal Hacks 35 | . 4 5 4 11 . 5 6 . Record 6 | . . 1 . . . 3 2 . Open DSF 2 | . . . . 1 . 1 . . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Garrison Index 1 | . . . . 1 . . . . Alert Level 8 | . . 2 2 3 . . 1 . Unreport Threat 3 | . . . . 2 . . 1 . Locate Traps 4 | . 1 1 . 2 . . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 2 | . . . . 2 . . . . Reinforcement Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 3 | . 1 . 1 . . . 1 . Fabricator Hacks 3 | . . . . 1 . . 2 . Load Schematic 2 | . . . . 1 . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 25 | . . . 4 6 . 7 7 1 Scan Component 15 | . . . 2 3 . 4 5 1 Repair 10 | . . . 2 3 . 3 2 . Recycling Unit Hacks 5 | . 1 2 2 . . . . . Retrieve Matter 2 | . . 1 1 . . . . . Retrieve Components 3 | . 1 1 1 . . . . . Scanalyzer 12 | . . 2 8 2 . . . . Insert Component 6 | . . 1 4 1 . . . . Analyze 6 | . . 1 4 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 2 5 8 12 . 3 7 . Full Trace Events 6 | . . . 1 2 . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 1 4 . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 84 | . . . . . . . 84 . Total Part Build Rating 8 | . . . . . . . 8 . Parts Repaired 10 | . . . 2 3 . 3 2 . Time 436 | . . . 70 114 . 152 100 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 204 | . . . 204 . . . . . Retrieved Components 21 | . 9 2 10 . . . . . Parts Scanalyzed 6 | . . 1 4 1 . . . . Part Schematics Acquired 5 | . . 1 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Machine Destruction 1 | . . . . . . . 1 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 15587 | 60 591 1035 2287 3524 129 835 6549 577 Spaces Moved 8388 | 45 411 439 1213 1583 99 486 3807 305 Core 17 | 17 . . . . . . . . Treads . | . . . . . . . . . Legs 8371 | 28 411 439 1213 1583 99 486 3807 305 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 113 113 Average Speed 149 | 106 120 187 143 189 125 125 139 131 Slowest Speed 330 | 120 120 190 190 195 125 125 330 189 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 66 52 81 49 74 14 77 8 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . 9 . . 3 4 Terrain Destroyed 303 | . . . 1 47 . 9 168 78 Melee . | . . . . . . . . . Projectile 98 | . . . 1 30 . 6 50 11 AOE 205 | . . . . 17 . 3 118 67 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 10285 | 57 457 527 1509 1912 106 680 4622 415 Wait 875 | . 1 . 92 151 . 169 398 64 Move 8381 | 44 410 438 1212 1583 98 485 3806 305 Hop . | . . . . . . . . . Pick Up 122 | 7 10 10 23 20 . 2 47 3 Fast Attach 30 | . 1 . 9 8 1 3 8 . Attach 65 | 6 2 6 15 6 . . 25 5 Detach . | . . . . . . . . . Swap 58 | . 1 3 3 12 1 . 34 4 Drop 102 | . 2 6 15 24 6 2 45 2 Fire 642 | . 28 62 140 105 . 18 257 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . 2 2 . 3 . 1 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 5) 255 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 385 | -10/Materials | Identified exit to Mines 605 | -10/Materials | Discovered exit to Materials (range 12) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x2 996 | -9/Materials | Discovered new exit (range 10) 1022 | -9/Materials | Identified exit to Mines 1243 | -9/Materials | Build established: Scavenger-Mutant 1452 | -9/Materials | Discovered new exit (range 15) 1479 | -9/Materials | Identified exit to Materials 1687 | -9/Materials | Entered another Materials area 1687 | -8/Materials | Evolved 2 slots: Utility x2 2213 | -8/Materials | Discovered new exit (range 3) 2217 | -8/Materials | Identified exit to Factory 2401 | -8/Materials | Garrison activated, responded to threat 2436 | -8/Materials | Build established: Skirmisher 2748 | -8/Materials | Garrison activated, responded to threat 2810 | -8/Materials | Lost 3 parts (1p1n1w) 2886 | -8/Materials | Garrison activated, responded to threat 3302 | -8/Materials | Discovered exit to Factory (range 18) 3615 | -8/Materials | Repaired Imp. Carbon-fiber Leg 3643 | -8/Materials | Repaired Beam Cannon 3974 | -8/Materials | Entered Factory 3974 | -7/Factory | Evolved 2 slots: Utility x2 4853 | -7/Factory | Discovered new exit (range 5) 4876 | -7/Factory | Identified exit to Factory 5336 | -7/Factory | Garrison activated, responded to threat 5793 | -7/Factory | Discovered new exit (range 8) 5806 | -7/Factory | Identified exit to Lower Caves 6027 | -7/Factory | Discovered exit to Factory (range 14) 6304 | -7/Factory | Discovered exit to Factory (range 14) 6941 | -7/Factory | Repaired Imp. Sensor Array 7005 | -7/Factory | Repaired Cooling System 7050 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7498 | -7/Factory | Sucked down chute 7498 | -7/Factory | Entered Waste 7498 | -7/Waste | The area was eerily silent 7581 | -7/Waste | Discovered new exit (range 19) 7603 | -7/Waste | Identified exit to Factory 7627 | -7/Waste | Entered Factory 7692 | -7/Factory | Repaired Imp. Light Armor Plating 7798 | -7/Factory | Identified exit to DSF 7888 | -7/Factory | Discovered exit to Lower Caves (range 20) 8198 | -7/Factory | Repaired Hvy. Deuterium Engine 8243 | -7/Factory | Repaired Imp. Titanium Leg 8362 | -7/Factory | Discovered exit to Factory (range 6) 8462 | -7/Factory | Entered another Factory area 8462 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9035 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 10192 | -6/Factory | Cargo convoy interrupted 10825 | -6/Factory | Garrison activated, responded to threat 11967 | -6/Factory | Core integrity fell below 50% 12028 | -6/Factory | Lost 3 parts (1n1u1w) 12300 | -6/Factory | Repaired Unknown Protection 12358 | -6/Factory | Repaired Magnetic Acceleration Cannon 13107 | -6/Factory | Spotted B-75 Beast 14835 | -6/Factory | Core integrity fell below 20% 14968 | -6/Factory | Discovered new exit (range 10) 15011 | -6/Factory | Entered another Factory area 15011 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15248 | -5/Factory | Build established: Scavenger-Mutant 15588 | -5/Factory | Self-destructed Last Messages --------------- Imp. Titanium Leg destroyed. Slug penetrates Wall. H-66 Slayer knocked back. R-10 Processor collects Flexi-carbon Leg. Slug penetrates R-10 Processor. Penetrated by Slug. R-10 Processor collects Lgt. Fission Core. R-10 Processor knocked back. Penetrated by Slug. H-66 Slayer destroyed. R-10 Processor collects Targeting Computer. R-10 Processor collects Lgt. Fission Core. R-10 Processor collects Broken Force Field. R-10 Processor collects Imp. Target Analyzer. Acquired 35 matter. R-10 Processor collects Antigrav System. R-10 Processor collects Mic. Fission Core. Acquired Enh. Gauss Cannon. R-10 Processor collects Unknown Ballistic Gun. R-10 Processor collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###########????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# *! #????????? | | ???????????????????????############""############# | | ???????????????????????#%! % R ; # | | ???????????????????????# % R " %# | | ???????????????????????# ] R " % " """ """ | | ???? #?########????# %R #% # """ """ | | ???? ? ? #####@###"+### # """ """ | | ?????T ?? #?# # | | ???? ?? #?# # """ | | ???? #### #?# # """ | | ????????????# #?# ###### """ "!" | | ????????????# """" ### #????#* "R" | | ?????????? """" ###### """ | | ??????? """" + | | ?????? ################## | | ???????###+## """" #+################???? | | ????????????# """" # #???? | | ????????????# """" # #???? | | ????????????# # #???? | | ????????????# """" # #???? | | ????????????# """" * # #???? | | ????????????# """" # #???? | | ?????????????# # #???? | | ???????####??# #???? | | ???????# ??# #???? | | ???????# ?# ## ##+# ##############???? | | ######## """?# # #??????????????? | | # """ # #??????????????? | | """" # """ # #??????????????? | | ""S"" # + %#??????????????? | | "" "" # # % #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 860 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 13 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Cannon Specialist Close Call Challenges ------------ None Game ------ Seed FusionHeatArchive Manual? 0 Play Time 02:40:28 Cumulative 35.3 hours Start 2024.11.28 @ 15:44:50 End 2024.11.29 @ 18:54:35 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99a1ae87-6cc4-4da6-84e2-09852f4d7620