Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.24 @ 12:31:38 Player: kasaphescent Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (259) 1295 Value Destroyed (13055) 13055 Prototype IDs (225) 4500 Alien Tech Used (0) 0 Bonus (5944) 5944 TOTAL SCORE: 32694 Bonus ------- High Alert Combat Kills 792 Follower Combat Kills 146 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 2000 Friendly Fire -294 Cogmind --------- Core Integrity 0/1600 Matter 117/300 Energy 69/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Wheel Improved Potential Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit Visual Processing Unit Experimental Target Analyzer Advanced Phase Shifter Centrium Medium Armor Plating Advanced EM Disruption Field Improved Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Heavy Wave Gun Enhanced Nova Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Medium Treads Medium Treads Wheel Experimental Energy Well Advanced Matter Compressor Long-range Terrain Scanner Warp Gun Enhanced Nova Cannon Improved Potential Cannon Linear Accelerator Compact Mass Driver Long-range Missile Launcher Scatter Rocket Array Ionic Axe [Rating: 173] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Quantum Router Protection Layered Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Warp Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 2 . 1 . . . . . . . . . 1 . 2 Utility 9 | . . . . . 1 . . . . 2 2 2 1 . 1 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . Parts Attached 287 | 6 3 30 17 4 12 5 6 22 2 19 14 8 9 71 18 18 23 Power 28 | 1 1 5 . . 2 . 1 2 . . 1 . 2 6 3 2 2 Engine 10 | 1 1 5 . . 2 . 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . 2 . . 1 . 2 6 3 2 2 Propulsion 81 | 2 . 7 10 1 2 4 1 5 . 2 3 2 3 23 7 3 6 Treads 10 | . . . . . . . . . . . . . . 2 4 2 2 Leg 63 | 2 . 7 10 1 2 4 1 5 . 2 3 2 3 21 . . . Wheel 7 | . . . . . . . . . . . . . . . 3 1 3 Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 79 | 1 2 4 3 . 2 . 2 4 2 9 3 6 2 20 6 9 4 Device 30 | . . 3 . . . . 2 . . 3 . 2 2 9 3 6 . Storage 9 | 1 1 1 1 . . . . 1 . 1 . . . 1 . 1 1 Processor 11 | . 1 . 2 . . . . 1 . 1 . . . 1 1 1 3 Hackware 5 | . . . . . . . . . . 1 2 . . 1 1 . . Protection 24 | . . . . . 2 . . 2 2 3 1 4 . 8 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 99 | 2 . 14 4 3 6 1 2 11 . 8 7 . 2 22 2 4 11 Energy Gun 15 | 1 . 4 . 1 . . . 1 . 1 . . . 3 . 1 3 Energy Cannon 6 | . . . . . . . . . . . . . . 4 1 . 1 Ballistic Gun 56 | 1 . 9 4 2 5 1 1 8 . 6 4 . 2 9 1 2 1 Ballistic Cannon 10 | . . 1 . . . . . . . . 2 . . . . 1 6 Launcher 3 | . . . . . 1 . 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . 6 . . . Piercing Weapon 3 | . . . . . . . . 1 . 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 1 1 . 1 . . 1 2 . . 7 . . . Corrupted Parts 5 | . . . . . . . . 5 . . . . . . . . . System Corruption 37 | . . . . . . . . 37 . . . . . . . . . Parts Lost 123 | . . 12 . 1 1 2 . 11 3 . 6 . 1 55 2 16 13 Power 13 | . . 2 . . . . . 1 . . . . . 6 . 2 2 Propulsion 46 | . . 5 . . . 2 . 4 1 . 2 . 1 22 1 3 5 Utility 29 | . . 1 . . . . . . . . 1 . . 16 1 7 3 Weapon 35 | . . 4 . 1 1 . . 6 2 . 3 . . 11 . 4 3 Highest Loss Streak 14 | . . 8 . 1 1 2 . 11 2 . 6 . 1 14 1 9 13 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 90 | . 96 94 100 99 99 99 100 80 93 96 98 98 99 90 55 74 19 Engine 3 | . 14 11 9 9 7 7 7 3 . . . . . . . . . Reactor 3 | . . . . . . . . 2 7 6 4 5 9 7 5 7 1 Treads 1 | . . . . . . . . . . . . . . 1 11 12 4 Leg 25 | . 28 21 36 36 38 37 38 31 36 32 28 26 22 20 . . . Device 6 | . . 10 . . . . 5 3 . 4 5 8 13 13 6 17 . Storage 6 | . 14 11 9 9 7 7 7 6 7 6 5 5 4 5 4 3 . Processor 6 | . 10 . 8 9 7 7 7 4 7 8 5 5 4 7 5 4 4 Hackware 4 | . . . . . . . . . . 1 16 15 14 6 . 3 . Protection 4 | . . . . . 6 7 1 . 7 7 4 10 9 7 5 4 . Energy Gun 2 | . 14 15 . 2 . . . 2 7 1 . . . 1 4 3 . Ballistic Gun 19 | . 14 23 32 32 29 30 29 22 17 20 20 15 16 10 . 6 . Naked Turns 51 | . . . . . . . . 13 . . . . . . . 25 13 Heaviest Build 161 | 13 18 33 61 63 68 64 66 75 75 92 90 99 109 161 99 112 53 Greatest Support 230 | 20 20 20 52 52 62 62 57 122 122 132 132 113 113 124 80 230 145 Greatest Overweight (x) 17 | 1 . 2 1 1 1 1 1 2 . . 1 . 1 17 7 10 3 Average Overweight (x) . | . . . . 1 1 1 1 . . . . . . . 4 . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 8 10 12 20 20 20 20 18 20 20 20 20 20 20 20 19 5 Most Carried 20 | 7 9 10 14 16 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 15 | 5 7 6 10 15 18 19 19 15 19 19 19 17 19 15 17 16 4 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 9 10 13 16 20 19 20 20 19 20 14 20 19 17 20 5 3 Class Distribution -------------------- 37% | Scavenger-Gunner 15% | Scavenger-Tank 15% | Wizard-Tank 12% | Mutant 6% | Scavenger-Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Wizard-Tank | -5/Factory Wizard-Tank | -4/Factory Wizard-Tank | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Matter Collected 10368 | 272 138 436 1390 303 275 393 284 456 235 360 718 711 719 2334 206 820 318 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 13990 | 79 495 933 1733 472 287 441 520 366 273 543 558 1086 632 2746 221 2119 486 Parts 623 | 1 20 52 102 25 19 15 16 22 8 34 23 32 24 134 13 68 15 Haulers Intercepted 14 | . 1 2 4 2 1 . 1 . . . . 2 . 1 . . . Recyclers Shooed 9 | . 1 1 . . . . . . . . 2 3 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 10 11 . 11 . . . . . . . . Prevented 3 | . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 205 | . 10 17 30 9 3 7 9 4 7 9 5 14 5 40 2 26 8 Melee 4 | . . . . . . . . . . 3 . . . 1 . . . Guns 152 | . 10 17 28 9 3 7 7 2 7 6 5 8 3 28 1 11 . Cannons 35 | . . . 2 . . . . . . . . 2 2 7 1 14 7 AOE 10 | . . . . . . . 2 . . . . 4 . 3 . . 1 Classes Destroyed 14 | 1 3 3 4 . . . . . 1 . . . . 2 . . . Worker 11 | . . . 1 . 1 . . . . 1 . . . 1 1 4 2 Builder 8 | . . 1 1 . . . . . . . . . 2 2 1 . 1 Hauler 14 | . 1 2 4 2 1 . 1 . . . . 2 . 1 . . . Recycler 15 | 1 1 2 2 . . . . . . . 2 3 2 . . 1 1 Operator 4 | . . . 2 . . . . . . . . . . 1 1 . . Swarmer 26 | . 3 3 7 3 . 3 . . 2 . . 5 . . . . . Grunt 85 | . 7 11 11 4 . 2 8 . 2 4 2 5 2 14 . 13 . Brawler 5 | . . . 2 . . . 1 . . . . . . 2 . . . Duelist 3 | . . 1 . . . 1 . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . . . Sentry 22 | . . 2 8 2 3 . . . 1 3 . 1 1 . 1 . . Hunter 17 | . . . 2 . . 1 . . . . . . . 10 . 2 2 Programmer 31 | . . . . . . . . . 1 2 2 3 2 11 1 6 3 Enhanced Grunt 4 | . . . . . . . . 4 . . . . . . . . . Tracker 6 | . . . . . . . . . . . 1 . . 1 . 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . 1 . 2 1 Alpha 7 2 | . . . . . . . . . . . . . . 1 . 1 . Packrat 3 | . . . . . . 3 . . . . . . . . . . . Best Kill Streak 12 | 1 3 4 5 3 2 3 5 3 3 4 2 5 3 8 2 12 7 Combat Bots Only 10 | . 3 3 4 3 2 3 5 3 3 4 2 5 2 8 2 10 7 Max Kills in Single Turn 4 | 1 2 2 2 2 2 1 1 1 2 1 1 4 3 3 1 2 2 Gunslinging 1 | . 1 . 1 1 . . . . 1 . . . . . . . . Exploded 4 | . . . . . . . 1 . . . . 4 . 2 . . 1 Melee 1 | . . . . . . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Damage Taken 25964 | . 421 1200 833 193 347 396 182 1264 653 769 1309 373 584 8219 779 4447 3995 Core 3658 | . 106 261 132 . 33 33 30 96 68 72 176 23 22 487 56 439 1624 Absorbed by Shields 400 | . . . . . . . . . . . . . . 400 . . . Reduced by Siege Mode 879 | . . . . . . . . . . . . . . . . 618 261 Redirected to Shielding 252 | . . . . . . . . . . . . . . 67 80 105 . Regen/Repaired (Parts) 409 | . . . . . . . . . . . 96 60 85 150 . 18 . Core Remaining (%) 72 | 100 57 34 . 76 . . . . 62 91 82 98 . 60 . 65 . Volleys Fired 652 | 4 36 68 67 19 10 21 16 20 18 11 36 36 17 150 10 69 44 Largest 4 | 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 2 4 2 Hottest 307 | 60 60 145 122 143 103 103 103 106 146 126 126 110 110 278 155 307 200 Shots Fired 1899 | 8 72 217 263 75 40 84 52 49 47 42 114 108 56 375 11 231 55 Gun 1610 | 8 72 216 238 75 40 84 48 43 47 42 105 78 46 299 10 148 11 Cannon 279 | . . 1 25 . . . . . . . 9 30 10 76 1 83 44 Launcher 10 | . . . . . . . 4 6 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1545 | 4 36 146 263 67 40 84 48 43 32 42 114 108 56 282 1 137 42 Thermal 344 | 4 36 71 . 8 . . . . 15 . . . . 93 10 94 13 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . 4 6 . . . . . . . . . Robot Hit Streak 66 | 5 10 19 16 11 8 5 8 6 10 8 12 15 10 27 23 66 7 Robot Miss Streak 13 | 2 2 4 3 4 2 13 6 4 13 1 7 3 2 4 . 3 3 Penetration Max 2 | . . . 1 . . . . . . . 1 . 2 2 . 1 . Secondary Targets 20 | . 2 3 2 2 . 2 3 . 2 2 . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . 1 1 . . . 1 . . . Shots Hit Robots 1271 | 5 56 129 163 40 28 50 43 42 34 47 68 61 38 249 10 174 34 Core Hits 583 | 2 22 45 65 17 9 30 30 33 34 18 22 37 18 105 7 70 19 Critical Kills 10 | . . . 1 . . . . . . . 1 . . 6 1 1 . Critical Parts Destroyed 19 | . . . 1 . . 2 . . . 1 7 . . 5 1 2 . Critical Strikes 37 | . . . 2 . . 2 . . . 2 8 1 . 12 3 7 . Burn 2 | . . . . . . . . . . . . . . . . 2 . Meltdown 2 | . . . . . . . . . . . . . . 1 . 1 . Destroy 28 | . . . 2 . . 2 . . . 1 8 . . 10 3 2 . Blast 3 | . . . . . . . . . . . . 1 . . . 2 . Sever 1 | . . . . . . . . . . . . . . 1 . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . Melee Attacks 57 | . . . . . . . . 1 . 22 3 . . 30 1 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . . . 30 1 . . Piercing 26 | . . . . . . . . 1 . 22 3 . . . . . . Sneak Attacks 6 | . . . . . . . . 1 . 2 . . . 2 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 . . . Damage Inflicted 36064 | 62 664 1473 3000 808 520 857 1052 999 773 1291 1388 2390 1367 10157 384 6316 2563 Guns 23162 | 62 664 1453 2699 808 504 857 741 643 773 802 1027 1336 1114 6133 223 3077 246 Cannons 8567 | . . 20 291 . . . . . . . 361 614 253 2144 56 3217 1611 Explosions 2814 | . . . . . . . 311 290 . . . 435 . 1072 . . 706 Melee 1445 | . . . . . . . . 66 . 489 . . . 785 105 . . Ramming 76 | . . . 10 . 16 . . . . . . 5 . 23 . 22 . Kinetic 23128 | 27 330 853 2990 702 504 857 741 643 453 802 1388 1950 1367 5614 . 2809 1098 Thermal 10536 | 35 334 620 . 106 . . 72 . 320 . . 435 . 3385 279 3485 1465 Explosive 350 | . . . . . . . . . . . . . . 350 . . . Electromagnetic 529 | . . . . . . . 239 290 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 890 | . . . . . . . . . . . . . . 785 105 . . Piercing 555 | . . . . . . . . 66 . 489 . . . . . . . Highest Corruption 38 | . . . . . . . . 37 38 . 7 1 . 19 8 12 12 Average Corruption 9 | . . . . . . . . 35 37 . 4 1 . 6 4 9 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . 20 . Effects 154 | . . . . . . . . 7 29 . 11 4 . 50 10 40 3 Message Errors 32 | . . . . . . . . 1 8 . . 2 . 9 3 7 2 Matter Fused 38 | . . . . . . . . 2 5 . 3 . . 16 4 8 . Heat Flow Errors 18 | . . . . . . . . 2 5 . . 1 . 2 . 8 . Energy Discharges 20 | . . . . . . . . 1 3 . 2 . . 6 3 5 . Parts Rejected 4 | . . . . . . . . . 1 . . . . 2 . 1 . Data Loss (minor) 18 | . . . . . . . . 1 1 . 5 . . 7 . 3 1 Data Loss (major) 6 | . . . . . . . . . 2 . . . . 3 . 1 . Misfires 5 | . . . . . . . . . . . . 1 . 3 . 1 . Alerts 1 | . . . . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Weapon Failures 11 | . . . . . . . . . 3 . 1 . . 2 . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 900 | . . . 8 . . . . . . 12 88 121 10 281 65 191 124 Projectiles 528 | . . . 8 . . . . . . . 88 35 10 127 . 191 69 Explosions 207 | . . . . . . . . . . . . 86 . 66 . . 55 Melee 165 | . . . . . . . . . . 12 . . . 88 65 . . Knockbacks 28 | . . . 3 . . . . . . . 4 3 1 . . 5 12 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . 3 . . . . . . . 4 3 1 . . 4 12 Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 347 | . . . . . . . . . . . . . . 347 . . . Shots 5 | . . . . . . . . . . . . . . 5 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . 1 . 2 . . . . . . 1 . 3 . 1 . Kicked 7 | . . . 1 . 2 . . . . . . 1 . 3 . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . Highest Temperature 501 | . 93 294 255 251 313 96 181 220 280 474 21 229 46 501 168 196 451 Average Temperature 87 | . 40 48 75 89 135 39 60 65 88 224 8 34 17 140 62 62 203 Received Heat Transfer 2980 | . 192 444 342 63 84 9 108 . 156 304 81 75 193 452 . 324 153 Effects 15 | . . . . . . . . . 2 5 . . . 4 . . 4 Shutdowns 5 | . . . . . . . . . . 2 . . . 2 . . 1 Energy Bleed 3 | . . . . . . . . . . 2 . . . 1 . . . Interference 4 | . . . . . . . . . 2 . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . 1 . . . 1 . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . 1 5 2 Total Turns 264 | . . . . . . . . . . . . . . . 8 207 49 Longest Duration 70 | . . . . . . . . . . . . . . . 8 70 43 Robots Corrupted 2 | . . . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . Parts Fried 8 | . . . . . . . . 7 . . . . . 1 . . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . 1 . Parts Melted 12 | . 1 . . . . . . . 2 . . . . 1 . 5 3 Heat Transferred 10139 | 75 750 1446 . 148 . . 100 . 407 . . 250 . 2603 333 3108 919 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Peak Influence 706 | 5 315 339 706 534 134 . . . . 150 144 287 198 689 355 616 641 Initial 330 | . 3 132 81 297 119 . . . . . 58 14 43 71 330 114 330 Average 209 | 2 118 248 384 363 53 . . . . 62 47 60 95 265 283 241 431 Maximum Alert Level 3 | . 1 1 3 2 . . . . . . . 1 . 2 1 2 2 Low Security (%) 57 | 100 78 28 14 . 100 . . . . 100 100 92 100 46 20 60 . Level 1 26 | . 21 71 44 63 . . . . . . . 7 . 26 79 19 40 Level 2 15 | . . . 39 36 . . . . . . . . . 27 . 20 59 Level 3 . | . . . 2 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 1 2 1 . . . . . 2 4 3 1 17 1 9 5 Investigation 2 | . . . . 1 . . . . . . . 1 . . . . . Extermination 13 | . . . . . . . . . . 2 1 1 1 4 1 2 1 Reinforcement 16 | . 2 1 1 . . . . . . . 1 1 . 5 . 4 1 Assault 2 | . . . 1 . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . 1 . . . Intercept 14 | . . . . . . . . . . . 2 . . 6 . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Distress Signals 15 | . . 3 3 1 . . . . . 1 . 1 3 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 337 | . 16 26 51 11 4 10 9 4 8 12 8 18 19 69 5 44 23 Peak Tracking Total 11 | . 4 5 6 3 2 4 5 3 3 4 3 4 5 6 3 10 11 Tactical Retreats 23 | . . 4 4 . . 2 . . . 2 2 1 2 1 . 5 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 4 | . . . . 1 . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . 1 . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 20 | . . . 1 . . . . . . . . 2 . 13 1 3 . Max in Single Turn 2 | . . . 1 . . . . . . . . 1 . 2 1 2 . Garrison Access 6 | . . . 1 . . . . . . 1 1 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 38 | . . . 3 2 2 1 . 4 . 2 5 6 5 4 . 3 1 Terminals 17 | . . . 2 2 . . . . . . 2 3 2 3 . 2 1 Fabricators 8 | . . . . . 2 . . . . 1 1 2 2 . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . . . 1 1 1 1 1 . . . Total Hacks 132 | . . . 7 6 6 1 . 30 . 3 20 26 10 13 . 8 2 Successful 90 | . . . 2 2 2 1 . 30 . 2 15 17 8 7 . 4 . Failed 42 | . . . 5 4 4 . . . . 1 5 9 2 6 . 4 2 Catastrophic 8 | . . . 2 1 1 . . . . . . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 54 | . . . 5 3 3 . . . . 1 8 19 5 5 . 5 . Terminals 65 | . . . 5 6 . . . . . . 11 19 5 12 . 5 2 Fabricators 20 | . . . . . 6 . . . . 1 4 5 4 . . . . Repair Stations 5 | . . . . . . . . . . . 2 . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 2 . . . . . . 2 3 2 1 1 . . . Terminal Hacks 59 | . . . 1 2 . 1 . 30 . . 8 10 2 4 . 1 . Record 17 | . . . . . . . . 11 . . 3 3 . . . . . Part Schematic 14 | . . . 1 . . . . 11 . . . . 1 1 . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . 1 1 . . . . Alert Level 3 | . . . . . . . . . . . 1 1 . 1 . . . Unreport Threat 4 | . . . . 1 . . . . . . 1 2 . . . . . Locate Traps 3 | . . . . . . . . . . . 1 1 . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . . 1 2 1 . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . 1 . . . . . 1 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . Scan Component 2 | . . . . . . . . . . . 1 . . . . 1 . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . . . . . . 1 1 1 1 1 . . . Seal Access 6 | . . . 1 . . . . . . 1 1 1 1 1 . . . Unauthorized Hacks 16 | . . . . . 1 . . . . 1 3 4 4 2 . 1 . Terminals 9 | . . . . . . . . . . . 2 2 2 2 . 1 . Botnet 9 | . . . . . . . . . . . 2 2 2 2 . 1 . Fabricators 7 | . . . . . 1 . . . . 1 1 2 2 . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . Fabnet 6 | . . . . . 1 . . . . 1 . 2 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 2 2 2 . . . . 2 3 3 3 2 . 2 1 Full Trace Events 2 | . . . . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 5 . . . . . 1 . 1 . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 49 | . . . . . 49 . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . . . . 11 . . . . 1 5 . 1 . Parts Built 3 | . . . . . . . . . . . 2 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . . . 58 152 . . . . . Total Part Build Rating 19 | . . . . . . . . . . . 14 5 . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . Time 93 | . . . . . . . . . . . 31 . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . 1 2 . 3 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . 1 2 . 3 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . 3 3 4 1 6 6 8 8 2 Autooverrided 6 | . . . . . . . . . . . . . 1 2 . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Total Allies 20 | . . . . 10 3 . . . . . . . 2 2 . 3 . Largest Group 10 | . . . . 10 8 3 . . . . . . 2 1 . 2 . Highest-Rated Group 173 | . . . . 173 138 54 . . . . . . 129 82 . 136 . Highest-Rated Ally 82 | . . . . 29 29 18 . . . . . . 82 82 . 82 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . 13 10 2 . . . . . . 5 8 . 6 . Total Damage 758 | . . . . 200 125 34 . . . . . . 48 99 . 252 . Kills 5 | . . . . 3 . 1 . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Robot Analysis Total 128 | . . . . . . . . 128 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Turns Passed 14317 | 80 394 880 1506 476 744 948 590 379 489 1116 780 925 672 2316 627 983 412 Spaces Moved 7557 | 46 214 312 880 213 357 460 280 194 333 760 420 599 419 904 335 414 417 Core 479 | 7 . . . . . . . 25 . . . . . 1 . 52 394 Treads 459 | . . . . . . . . . . . . . . 13 86 356 4 Legs 6345 | 39 214 312 880 213 357 460 280 169 333 760 420 599 419 890 . . . Wheels 274 | . . . . . . . . . . . . . . . 249 6 19 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 112 187 188 188 188 50 120 120 120 122 122 114 125 50 50 Average Speed 144 | 114 120 189 132 187 188 188 188 136 120 120 120 122 122 185 167 140 56 Slowest Speed 900 | 120 120 260 187 187 188 188 188 262 120 120 190 122 192 900 250 250 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 33 | 4 40 21 68 42 6 59 47 78 57 19 12 22 12 63 8 34 10 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 28 | . . . . . . . . 28 . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 3 | . . . . . . 1 1 . 1 . . . . . . . . Spaces Dug 40 | . . . . . . . . . . 4 3 3 3 19 . . 8 Terrain Destroyed 324 | . . . 8 3 . . 3 . . 4 4 27 5 211 1 20 38 Melee 13 | . . . . . . . . . . 4 3 . . 6 . . . Projectile 147 | . . . 8 3 . . . . . . 1 14 5 81 1 19 15 AOE 162 | . . . . . . . 3 . . . . 13 . 123 . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Total 9718 | 62 282 480 1105 255 413 502 314 268 382 916 623 734 555 1244 390 658 535 Wait 872 | . 14 38 109 16 12 12 7 4 30 63 142 81 98 45 15 145 41 Move 7539 | 45 213 311 879 212 356 459 279 193 332 759 419 598 418 902 334 413 417 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 144 | 7 8 14 12 2 12 2 2 22 . 19 5 6 5 17 4 5 2 Fast Attach 109 | 6 1 11 4 1 . 1 1 11 1 6 2 2 3 29 11 6 13 Attach 105 | . . 10 3 2 7 2 . 8 1 3 8 1 3 29 7 11 10 Detach 42 | . . 3 . 2 1 . 1 1 . 1 . 1 . 15 7 3 7 Swap 73 | . 2 9 10 1 5 2 5 3 . 10 4 5 3 13 . 1 . Drop 118 | . 8 16 20 . 8 3 3 5 . 22 4 3 8 12 1 4 1 Fire 652 | 4 36 68 67 19 10 21 16 20 18 11 36 36 17 150 10 69 44 Melee 55 | . . . . . . . . 1 . 22 3 . . 28 1 . . Ram . | . . . . . . . . . . . . . . . . . . Kick 7 | . . . 1 . 2 . . . . . . 1 . 3 . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 3) 254 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Weapon x2 768 | -9/Materials | Build established: Scavenger-Gunner 1082 | -9/Materials | Core integrity fell below 50% 1137 | -9/Materials | Lost 8 parts (1p2n1u4w) 1262 | -9/Materials | Discovered new exit (range 13) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x2 1807 | -8/Materials | Discovered new exit (range 4) 2146 | -8/Materials | Discovered new exit (range 13) 2555 | -8/Materials | First assault squad dispatched 2861 | -8/Materials | Entered Storage 3199 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3319 | -8/Storage | Discovered new exit (range 7) 3337 | -8/Storage | Entered Factory 3337 | -7/Factory | Accompanied by 8 allies 3337 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3455 | -7/Factory | Discovered new exit (range 9) 4034 | -7/Factory | Fabricated L-31 Rogue? 4081 | -7/Factory | Entered Lower Caves 4081 | -7/Lower Caves | Accompanied by 3 allies 4198 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4946 | -7/Lower Caves | Encountered a Warlord checkpoint 4965 | -7/Lower Caves | Learned 4 Factory zone layouts 4993 | -7/Lower Caves | Discovered new exit (range 10) 5029 | -7/Lower Caves | Entered another Lower Caves area 5050 | -7/Lower Caves | Discovered new exit (range 15) 5315 | -7/Lower Caves | Learned Factory trap positions 5593 | -7/Lower Caves | Discovered new exit (range 15) 5619 | -7/Lower Caves | Entered Data Miner 5619 | -7/Data Miner | Discovered new exit (range 6) 5655 | -7/Data Miner | Met Data Miner 5691 | -7/Data Miner | Learned location of Section 7 (-2) 5691 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5719 | -7/Data Miner | Received God Mode back door access code from Data Miner 5734 | -7/Data Miner | Destroyed Data Miner 5736 | -7/Data Miner | Interfaced with the Data Conduit 5741 | -7/Data Miner | Found Prototype Hackware 5744 | -7/Data Miner | Found Prototype Hackware 5747 | -7/Data Miner | Found Prototype Hackware 5823 | -7/Data Miner | Released all parts (7) 5836 | -7/Data Miner | System corruption reached 10% 5843 | -7/Data Miner | System corruption reached 30% 5845 | -7/Data Miner | Lost 11 parts (1p4n6w) 5998 | -7/Data Miner | Entered Proximity Caves 6258 | -6/Proximity Caves | Build established: Scavenger-Tank 6302 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6323 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6430 | -6/Proximity Caves | Spotted B-75 Beast 6480 | -6/Proximity Caves | Discovered new exit (range 7) 6487 | -6/Proximity Caves | Entered Factory 6487 | -6/Factory | Spotted B-75 Beast 6487 | -6/Factory | Evolved 2 slots: Utility x2 6489 | -6/Factory | Loaded intel: 100 trap records 6490 | -6/Factory | Loaded intel: 303 machine locations 7217 | -6/Factory | Found Scatter Rocket Array 7325 | -6/Factory | Identified Deep Network Scanner 7544 | -6/Factory | Discovered new exit (range 7) 7603 | -6/Factory | Entered another Factory area 7603 | -5/Factory | Evolved 2 slots: Utility x2 7604 | -5/Factory | Loaded intel: 267 machine locations 7629 | -5/Factory | Identified Quantum Router 7630 | -5/Factory | Identified System Mapper 7748 | -5/Factory | Repaired Antimatter Reactor 7764 | -5/Factory | Spotted B-75 Beast 7923 | -5/Factory | Build established: Wizard-Tank 8248 | -5/Factory | Fabricated Hardcell Cannon (x2) 8314 | -5/Factory | Intercept squad dispatched 8314 | -5/Factory | Discovered new exit (range 16) 8346 | -5/Factory | Spotted Tracker 8374 | -5/Factory | Destroyed Tracker 8383 | -5/Factory | Entered another Factory area 8383 | -4/Factory | Evolved 2 slots: Utility x2 8384 | -4/Factory | Loaded intel: 271 machine locations 8404 | -4/Factory | Lost 6 parts (2n1u3w) 8555 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 9032 | -4/Factory | Identified exit to Upper Caves 9032 | -4/Factory | Identified exit to Research 9308 | -4/Factory | Entered Research 9308 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9309 | -3/Research | Loaded intel: 103 machine locations 9689 | -3/Research | Identified exit to Armory 9689 | -3/Research | Identified exit to Testing 9969 | -3/Research | P-80 Master assimilated hostile G-67 Veteran 9980 | -3/Research | Entered Testing 9981 | -3/Testing | Loaded intel: 62 machine locations 10005 | -3/Testing | Garrison activated, responded to threat 10090 | -3/Testing | Destroyed 8 combat bots 10099 | -3/Testing | Lost 4 parts (1p2n1w) 10288 | -3/Testing | Spotted Alpha 7 10295 | -3/Testing | Spotted UY-FE7(K) 10295 | -3/Testing | Spotted GD-BFS(K) 10384 | -3/Testing | Found Prototype Slashing Weapon 10384 | -3/Testing | Identified Particle Cleaver 10394 | -3/Testing | Found Particle Cleaver 10465 | -3/Testing | Destroyed Alpha 7 10468 | -3/Testing | Lost 12 parts (1p5n2u4w) 10471 | -3/Testing | Found Exp. Targeting Computer 10651 | -3/Testing | Spotted Striker 10694 | -3/Testing | Spotted Striker 10727 | -3/Testing | Intercept squad dispatched 10738 | -3/Testing | Spotted Tracker 10760 | -3/Testing | Spotted Combat Programmer 10762 | -3/Testing | Destroyed Tracker 10775 | -3/Testing | Destroyed Combat Programmer 10809 | -3/Testing | Lost 5 parts (4n1u) 10921 | -3/Testing | Found Adv. EM Disruption Field 11270 | -3/Testing | Found Prototype Energy Cannon 11408 | -3/Testing | Crushed by falling debris 11430 | -3/Testing | Found Prototype Hackware 11430 | -3/Testing | Identified Ghost Barrier 11647 | -3/Testing | System corruption reached 10% 11659 | -3/Testing | Identified Imp. Potential Cannon 11701 | -3/Testing | Lost 14 parts (1p6n4u3w) 11730 | -3/Testing | First assault squad dispatched 11887 | -3/Testing | Found Prototype Energy Gun 11887 | -3/Testing | Identified Warp Gun 12221 | -3/Testing | Found Prototype Energy Cannon 12221 | -3/Testing | Identified Hpw. Disruptor Cannon 12253 | -3/Testing | Discovered new exit (range 8) 12288 | -3/Testing | Intercept squad dispatched 12289 | -3/Testing | Spotted Tracker 12289 | -3/Testing | Spotted Combat Programmer 12289 | -3/Testing | Spotted Combat Programmer 12289 | -3/Testing | Spotted Combat Programmer 12289 | -3/Testing | Spotted Tracker 12289 | -3/Testing | Spotted Tracker 12296 | -3/Testing | Entered Research 12296 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12297 | -2/Research | Loaded intel: 116 machine locations 12326 | -2/Research | Lost 11 parts (2p4n4u1w) 12584 | -2/Research | Build established: Mutant 12880 | -2/Research | Discovered new exit (range 14) 12923 | -2/Research | Entered Quarantine 12924 | -2/Quarantine | Loaded intel: 88 machine locations 13054 | -2/Quarantine | Repaired Lrn. Terrain Scanner 13295 | -2/Quarantine | Identified exit to Access 13400 | -2/Quarantine | Local machine network offline 13457 | -2/Quarantine | System corruption reached 10% 13570 | -2/Quarantine | Destroyed 7 combat bots 13613 | -2/Quarantine | Spotted Alpha 7 13680 | -2/Quarantine | Destroyed Alpha 7 13694 | -2/Quarantine | Intercept squad dispatched 13696 | -2/Quarantine | Found Exp. Target Analyzer 13703 | -2/Quarantine | Lost 3 parts (2u1w) 13704 | -2/Quarantine | Spotted Tracker 13704 | -2/Quarantine | Spotted Tracker 13715 | -2/Quarantine | Destroyed Tracker 13728 | -2/Quarantine | Spotted Combat Programmer 13728 | -2/Quarantine | Spotted Combat Programmer 13733 | -2/Quarantine | Destroyed Combat Programmer 13736 | -2/Quarantine | Destroyed Tracker 13736 | -2/Quarantine | Cryocooling Duct disabled 13751 | -2/Quarantine | Ambient heat levels rising (+20) 13751 | -2/Quarantine | Non-combat units ordered to evacuate 13756 | -2/Quarantine | Destroyed Combat Programmer 13795 | -2/Quarantine | Destroyed 10 combat bots 13881 | -2/Quarantine | Released all parts (12) 13906 | -2/Quarantine | Entered Access 13906 | -1/Access | Evolved 2 slots: Propulsion x2 13907 | -1/Access | Loaded intel: 109 machine locations 13912 | -1/Access | Lost 9 parts (1p3n3u2w) 14194 | -1/Access | Intercept squad dispatched 14209 | -1/Access | Spotted Tracker 14210 | -1/Access | Spotted Tracker 14219 | -1/Access | Destroyed Tracker 14228 | -1/Access | Destroyed Tracker 14241 | -1/Access | Spotted Combat Programmer 14242 | -1/Access | Spotted Combat Programmer 14246 | -1/Access | Destroyed Combat Programmer 14276 | -1/Access | Destroyed 7 combat bots 14281 | -1/Access | Core integrity fell below 50% 14302 | -1/Access | System corruption reached 10% 14309 | -1/Access | Core integrity fell below 20% 14318 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 14284_ Triggered Blade Trap. 14284_ Massive razor-sharp blades shoot up from within the floor. 14293_ System corrupted: Component data lost. 14294_ Penetrated by EMDS Slug. 14294_ Wave Collapse Detector explodes. 14294_ Linked Autogun destroyed. 14296_ Triggered Blade Trap. 14296_ Massive razor-sharp blades shoot up from within the floor. 14296_ Penetrated by EMDS Slug. 14301_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 14306_ Penetrated by EMDS Slug. 14306_ Knocked back. 14307_ C-57 Dissector knocked back. 14309_ The unstable cave ceiling collapses. 14313_ Imp. Melee Analysis Suite severed. 14313_ Knocked back. 14316_ Acquired Enh. Quantum Rifle. 14318_ Enh. Quantum Rifle severed. 14318_ Acquired Enh. Quantum Rifle. Map ----- +----------------------------------------------------+ | ??????????????????????"??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"""""??????????????????????????????????????? | | ??????"""T""?????????????????????????????????????? | | ??????????""?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??"""""??????????????????????????????????????????? | | ??"""""??????????????????????????????????????????? | | ??"""""?????????????????????? ??????????????????? | | ??"""""?????????????????????? ????"?????????????? | | ??"""""?????????????????????? ???"""????????????? | | ????????????????????????????? #???"""???????????? | | ????????????????????????????+ +????"????????????? | | ????????????????????????????# #?????????????????? | | ????"""""""""""?????????????# #?????????????????? | | ?????""""T""""??????????????# #?????????????????? | | ????????????????????????????# ##############????? | | ????????????????????????????# # #????? | | ??????????"""""?????????????# # #????? | | ?????????""""""""??????###### # #????? | | ?????????""""""""??????# @ # # #????? | | ??????????"""""????????# cc # # #????? | | ???????????????????????# # # #????? | | ???????????????????????# c# %# ]] #????? | | ???????????????????????# + / ] #????? | | ???????????????????????# # # #????# | | ???????????????????????# # # #???"" | | ???????????????????????# # # #?? "" | | ???????????????????????# # # ## " | | ???????????????????????###### H######"# | | ??????????????????????????# # # | | ??????????????????????????# | | ?????????????????????????? | | ?????????????????????????? ! [ | | ??????????????????????????# #### | | ??????????????????????????# | | ???????????????????????????##+####### # ! | | ??????"?????????????"???????????????## # | | ?????"""????????????"""??????????????# # " [ | | ????"""?????????????G ???????"??????# + """ | | ?????"??????????????"""??????"""?????# # """ | | ????????????????????" ???????"""????# #* " | | ???????????????????? ????????"?????# # | | ???????????????????? ??????????????# #? | | ????????????????????#"#??????????????# #?###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 45 Energy Capacity 1165 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 85 Power Amplification 30 EM Shielding 2 Armor Coverage 900 Resistance: KI 30 Resistance: TH 30 Resistance: EM 50 Core Shielding 40 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 61 Targeting Accuracy 12 Melee Accuracy 18 Target Analysis 10 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 45 Defensive Hacking 25 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Centrium Leg | -3/Research | Hacked Com. Mass Driver | -3/Testing | Hacked Nanosword | -3/Testing | Archive Prc. Matter Filter | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Imp. Energy Mantle | -2/Quarantine | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-02 Transporter | -3/Testing | Archive G-73 Enforcer | -2/Quarantine | Archive Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Hardcell Cannon | x2 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightGravityGuard Manual? 0 Play Time 02:03:38 Cumulative 241.8 hours Start 2022.04.17 @ 15:09:32 End 2022.04.24 @ 12:31:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2e55719-0e7c-45d6-8905-021b27d5f96d