Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 01:12:00 Player: BRiNK Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (3102) 3102 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 6561 Bonus ------- High Alert Combat Kills 184 Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 190/190 System Corruption 4% Temperature Warning (309) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Energy Filter Improved Medium Armor Plating > --- WEAPON (3) ------- Autogun Minigun Advanced Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Gravmag System Gravmag System Large Battery (200) Recoil Stabilizer Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Minigun > --- INVENTORY -------- Armored Huge Wheel Large Battery Advanced Weight Redist. System Improved Targeting Computer Hardened Medium Armor Plating Missile Launcher Axe [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Signal Interpreter Device Coolant Injector Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 96 | 6 3 14 24 42 1 6 Power 17 | 1 1 2 4 8 . 1 Engine 11 | 1 . 2 3 4 . 1 Core 6 | . 1 . 1 4 . . Reactor . | . . . . . . . Propulsion 18 | 2 . 4 4 8 . . Treads 2 | . . 2 . . . . Leg 11 | . . 2 3 6 . . Wheel 4 | 2 . . . 2 . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 27 | 1 1 5 4 13 . 3 Device 10 | . . 2 . 7 . 1 Storage 8 | 1 . 3 . 3 . 1 Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 6 | . . . 3 2 . 1 Artifact . | . . . . . . . Weapon 34 | 2 1 3 12 13 1 2 Energy Gun 9 | 1 1 2 3 2 . . Energy Cannon 5 | . . . 3 2 . . Ballistic Gun 8 | 1 . 1 2 2 . 2 Ballistic Cannon 2 | . . . . 2 . . Launcher 6 | . . . 2 3 1 . Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 2 1 1 . Parts Lost 35 | . . 2 7 24 . 2 Power 8 | . . 1 2 5 . . Propulsion 7 | . . 1 . 6 . . Utility 8 | . . . 2 5 . 1 Weapon 12 | . . . 3 8 . 1 Highest Loss Streak 10 | . . 1 3 10 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 93 97 89 75 69 74 Engine 7 | . 4 10 9 7 . 3 Core 7 | . 9 11 5 5 15 11 Treads 2 | . . 14 . . . . Leg 8 | . . 4 16 9 . . Wheel 4 | . 28 . . 4 7 7 Device 7 | . . 10 1 11 15 8 Storage 8 | . 14 11 9 6 7 7 Processor 8 | . 7 11 10 7 7 7 Protection 4 | . . . 9 2 . 5 Energy Gun 6 | . 14 11 4 7 . . Energy Cannon 2 | . . . 7 2 . . Ballistic Gun 6 | . 14 10 6 1 . 11 Ballistic Cannon 2 | . . . . 3 7 7 Special Weapon 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 73 | 12 14 26 49 57 25 73 Greatest Support 77 | 26 26 40 40 77 37 37 Greatest Overweight (x) 4 | 2 . 1 3 4 . 2 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 20 | 8 8 15 10 10 5 20 Average Capacity 9 | 7 8 9 10 6 5 17 Most Carried 10 | 4 8 8 10 10 4 6 Average Carried 5 | 3 6 6 7 5 3 3 Final Capacity 20 | 8 8 10 10 5 5 20 Final Carried 10 | 4 7 6 10 3 3 6 Class Distribution -------------------- 45% | Mutant 19% | Gunner 14% | Tank 14% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 1848 | 230 80 206 422 797 . 113 Remotely . | . . . . . . . Salvage Created 2714 | . 176 494 513 1243 . 288 Parts 153 | . 12 30 30 56 . 25 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 6 | . 1 1 . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 64 | . 3 10 11 32 . 8 Guns 29 | . 3 10 3 10 . 3 Cannons 15 | . . . 3 11 . 1 AOE 20 | . . . 5 11 . 4 Classes Destroyed 15 | . 2 3 4 6 . . Worker 12 | . . 2 3 4 . 3 Builder 3 | . . . 2 1 . . Hauler 2 | . . . 2 . . . Recycler 3 | . . . 1 2 . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 2 2 . . 1 Swarmer 14 | . . 3 3 4 . 4 Grunt 31 | . 3 4 6 16 . 2 Brawler 1 | . . . . 1 . . Duelist 3 | . . . 2 1 . . Protector 1 | . . . . 1 . . Sentry 5 | . . 3 . 2 . . Specialist 2 | . . . . 2 . . Hunter 2 | . . . . 2 . . Programmer 5 | . . . . 3 . 2 Best Kill Streak 13 | . 2 5 7 13 . 7 Combat Bots Only 10 | . 2 4 5 10 . 4 Max Kills in Single Turn 6 | . 1 1 6 6 . 6 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 3 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 5640 | 3 103 652 1332 3122 . 428 Core 1087 | . 33 100 248 658 . 48 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 18 | . . 18 . . . . Core Remaining (%) 78 | 100 86 75 54 . . . Volleys Fired 190 | . 11 33 42 92 . 12 Largest 3 | . 2 2 3 3 . 3 Hottest 187 | . 70 70 185 187 . 104 Shots Fired 361 | . 22 66 87 149 . 37 Gun 245 | . 22 66 39 95 . 23 Cannon 93 | . . . 31 49 . 13 Launcher 15 | . . . 9 5 . 1 Special 8 | . . . 8 . . . Kinetic 150 | . 11 33 34 36 . 36 Thermal 162 | . 11 14 44 93 . . Explosive 14 | . . . 9 5 . . Electromagnetic 35 | . . 19 . 15 . 1 Robot Hit Streak 13 | . 6 13 7 10 . 5 Robot Miss Streak 11 | . 2 3 6 11 . 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 261 | . 16 50 50 127 . 18 Core Hits 222 | . 9 22 35 141 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 2 2 . 4 . . Burn 4 | . 2 2 . . . . Blast 4 | . . . . 4 . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing 1 | . . . . 1 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8063 | 6 218 707 1710 4478 . 944 Guns 3495 | . 200 681 499 1868 . 247 Cannons 1485 | . . . 417 924 . 144 Explosions 2841 | . . . 744 1544 . 553 Melee 105 | . . . . 105 . . Ramming 89 | 6 18 26 2 37 . . Kinetic 1919 | . 101 255 439 733 . 391 Thermal 3354 | . 99 161 525 2459 . 110 Explosive 2122 | . . . 744 935 . 443 Electromagnetic 474 | . . 265 . 209 . . Impact . | . . . . . . . Slashing 105 | . . . . 105 . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 3 4 Average Corruption 3 | . . . . 3 3 3 Corruption Purged 8 | . . . . 8 . . Corruption Blocked . | . . . . . . . Effects 42 | . . . . 28 1 13 Message Errors 5 | . . . . 5 . . Matter Fused 14 | . . . . 9 1 4 Heat Flow Errors 5 | . . . . 3 . 2 Energy Discharges 9 | . . . . 5 . 4 Data Loss (minor) 1 | . . . . . . 1 Misfires 4 | . . . . 3 . 1 Alerts 2 | . . . . 1 . 1 Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 350 | . . . 27 248 . 75 Projectiles 15 | . . . 11 4 . . Explosions 270 | . . . 16 179 . 75 Melee 65 | . . . . 65 . . Knockbacks 12 | . . . . 10 . 2 Impact 1 | . . . . 1 . . Kinetic 11 | . . . . 9 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 759 | 3 7 . 234 331 . 184 Shots 13 | . . . 5 5 . 3 Rammed 16 | 2 4 4 . 6 . . Targets Rammed 20 | 2 4 6 1 7 . . Kicked 3 | . . 1 1 1 . . Crushed 1 | . . 1 . . . . Highest Temperature 587 | . 135 289 576 587 . 333 Average Temperature 148 | . 60 100 195 153 . 112 Received Heat Transfer 1848 | . 54 258 432 1014 . 90 Effects 45 | . . . 28 17 . . Shutdowns 11 | . . . 5 6 . . Energy Bleed 7 | . . . 4 3 . . Interference 12 | . . . 8 4 . . Matter Decay 5 | . . . 5 . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 5 | . . . 2 3 . . Damage (major) 1 | . . . . 1 . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 4 . 1 . . Heat Transferred 3898 | . 444 629 843 1882 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 676 | . 92 273 290 676 236 548 Initial 236 | . . 38 89 122 236 165 Average 260 | . 56 135 153 379 236 344 Maximum Alert Level 2 | . . 1 1 2 1 2 Low Security (%) 51 | 100 100 91 63 27 . 32 Level 1 24 | . . 8 36 20 100 36 Level 2 24 | . . . . 52 . 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 2 9 . 2 Investigation 1 | . . . . 1 . . Extermination 4 | . . . . 3 . 1 Reinforcement 9 | . . 2 2 4 . 1 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 8 18 23 58 4 11 Peak Tracking Total 8 | . 2 4 7 8 4 4 Tactical Retreats 13 | . 1 1 3 7 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 8 | . . 1 1 6 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 24 | . . 1 . 11 . 12 Max in Single Turn 6 | . . 1 . 5 . 6 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 11 | . 2 2 1 2 . 4 Terminals 6 | . 2 1 . 1 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 24 | . 6 8 1 2 . 7 Successful 9 | . 1 2 1 2 . 3 Failed 15 | . 5 6 . . . 4 Catastrophic 3 | . 1 1 . . . 1 Database Lockouts . | . . . . . . . Manual 6 | . 5 . . . . 1 Terminals 15 | . 6 4 . 1 . 4 Fabricators 1 | . . . . 1 . . Repair Stations 6 | . . 4 . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 4 | . 1 . . 1 . 2 Record 2 | . 1 . . . . 1 Open DSF 1 | . . . . 1 . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 . . . 3 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 4921 | 53 243 799 1133 1974 73 646 Spaces Moved 3011 | 41 213 416 443 1345 71 482 Core 23 | 13 . . . 10 . . Treads 251 | . . 251 . . . . Legs 1014 | . . 142 443 429 . . Wheels 1723 | 28 213 23 . 906 71 482 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 130 100 100 100 Average Speed 131 | 87 90 151 200 114 100 122 Slowest Speed 330 | 150 90 240 330 270 100 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 29 33 40 35 63 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 235 | . . . 74 123 . 38 Melee . | . . . . . . . Projectile 14 | . . . 7 3 . 4 AOE 221 | . . . 67 120 . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 3634 | 58 242 514 600 1634 73 513 Wait 200 | . 4 33 46 112 . 5 Move 3006 | 40 212 415 442 1345 70 482 Hop . | . . . . . . . Pick Up 84 | 10 6 8 27 25 1 7 Fast Attach 5 | . . . 1 4 . . Attach 67 | 6 2 7 15 33 1 3 Detach 7 | . . 1 1 5 . . Swap 24 | . 1 7 8 5 . 3 Drop 30 | . 2 4 17 5 1 1 Fire 190 | . 11 33 42 92 . 12 Melee 1 | . . . . 1 . . Ram 12 | 2 4 . . 6 . . Kick 3 | . . 1 1 1 . . Crush 5 | . . 5 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 16 | -11/Junkyard | Discovered new exit (range 16) 54 | -11/Junkyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Identified exit to Materials 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 346 | -9/Materials | Build established: Mutant 598 | -9/Materials | Repaired Sensor Array 905 | -9/Materials | Build established: Scavenger-Mutant 1091 | -9/Materials | Discovered new exit (range 5) 1095 | -9/Materials | Identified exit to Materials 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1967 | -8/Materials | Lost 3 parts (1p1u1w) 2210 | -8/Materials | Discovered new exit (range 16) 2228 | -8/Materials | Identified exit to Factory 2229 | -8/Materials | Entered Factory 2229 | -7/Factory | Evolved 2 slots: Propulsion x2 2844 | -7/Factory | Build established: Mutant 2902 | -7/Factory | Core integrity fell below 50% 2924 | -7/Factory | Destroyed 10 combat bots 2929 | -7/Factory | Lost 10 parts (2p3n2u3w) 3027 | -7/Factory | Lost 6 parts (1p3n1u1w) 3175 | -7/Factory | Cargo convoy interrupted 3193 | -7/Factory | Core integrity fell below 20% 3429 | -7/Factory | First assault squad dispatched 3499 | -7/Factory | Build established: Gunner 3619 | -7/Factory | Lost 3 parts (1u2w) 3870 | -7/Factory | Build established: Mutant 4203 | -7/Factory | Sucked down chute 4203 | -7/Factory | Entered Waste 4214 | -7/Waste | Spotted C-40 Crusher 4218 | -7/Waste | Spotted C-40 Crusher 4226 | -7/Waste | Spotted C-40 Crusher 4247 | -7/Waste | Spotted C-40 Crusher 4261 | -7/Waste | Discovered new exit (range 13) 4276 | -7/Waste | Entered Factory 4661 | -7/Factory | Build established: Gunner 4922 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- F020. 04667_ O-24 Administrator locks terminal. 04727_ System corrupted: Heat flow error (+222). 04746_ P-60 Hacker knocked back. 04747_ System corrupted: Energy discharge (-47). 04752_ P-60 Hacker destroyed. 04752_ Terminal disabled. 04755_ Acquired 6 matter. 04759_ Acquired Gravmag System. 04760_ Acquired 43 matter. 04762_ Acquired Gravmag System. 04763_ System corrupted: Heat flow error (+279). 04795_ Connecting with Repair Station... 04832_ Acquired Recoil Stabilizer. 04864_ System corrupted: Energy discharge (-41). 04907_ System corrupted: Matter fused (-10). 04910_ G-47 Trooper destroyed. 04917_ U-05 Engineer builds a Wall. 04920_ Critical hit (Burn: +37). 04922_ U-05 Engineer builds a Wall. 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""" #? | | ???# ??????# #?? ? | | ???#???????# #?#" #? | | ???????????# ###" #? | | ???? ####### """ """ """ """ #" ?? | | ???? ??????# """ """ """ """ #T *[ ?? | | ??? ? ??????# """ """ """ """ #" *[??? | | ???? ##+#+??????# #" * ??? | | ???###????????????# "" """ """ """ #" ???? | | ??????????????????# " """ """ """ #? ???? | | ??????????????????# "" """ """ """ ###+##### | | ??????????????????# | | ??????????????????# % | | ??????????????????# ######## | | ??????????????????# ???????# | | ??????????????????# ######?# | | ??????????????????# # ?# | | ??????????????????# # |# | | ??????????????????/ # # | | ??????????????????? # ! + #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictPlasmaMagmablaster Manual? 0 Play Time 01:24:56 Cumulative 33.1 hours Start 2023.03.18 @ 17:22:03 End 2023.03.19 @ 01:12:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b14eef8-e3a7-474c-b6a5-6f3d6637956d