Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.15 @ 22:35:06 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (165) 825 Value Destroyed (5619) 5619 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 10803 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 341 Friendly Fire -37 Cogmind --------- Core Integrity 1000/1000 Matter 454/600 Energy 220/220 System Corruption 2% Temperature Cool (0) Movement Walking (185) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (3) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (9) ------ Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Improved Terrain Scan Processor Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- Flak Gun Hypervelocity Gauss Rifle > --- INVENTORY (24) --- Aluminum Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Improved Terrain Scan Processor Improved Targeting Computer Target Analyzer > --- WEAPON ----------- High-powered Shock Rifle Electrolaser Flak Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion 1 | . . . . . 1 . . Utility 7 | . . 2 . 2 1 . 2 Weapon 2 | . . . . . . 2 . Parts Attached 105 | 7 12 10 11 15 23 21 6 Power 19 | 1 4 2 3 2 3 3 1 Engine 18 | 1 4 2 3 2 3 3 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 34 | 2 4 2 2 3 9 8 4 Treads . | . . . . . . . . Leg 34 | 2 4 2 2 3 9 8 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 2 3 1 3 6 3 1 Device 3 | . . . . 2 1 . . Storage 9 | 1 2 1 1 1 2 1 . Processor 6 | . . 2 . . 1 2 1 Hackware . | . . . . . . . . Protection 3 | 1 . . . . 2 . . Artifact . | . . . . . . . . Weapon 31 | 2 2 3 5 7 5 7 . Energy Gun 5 | . . . . 3 . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 25 | 2 2 3 5 4 4 5 . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 36 | . 1 2 3 7 4 14 5 Power 5 | . . . . 2 . 3 . Propulsion 10 | . . . 1 1 1 4 3 Utility 6 | . . 1 1 . 2 2 . Weapon 15 | . 1 1 1 4 1 5 2 Highest Loss Streak 5 | . 1 2 2 4 2 5 3 Average Slot Usage (%) 97 | . 99 99 96 89 99 95 91 Engine 16 | . 25 20 19 10 14 11 8 Leg 19 | . 25 20 16 15 20 17 13 Device 3 | . . . . 13 6 . . Storage 22 | . 12 16 25 25 24 25 27 Processor 7 | . . 13 10 8 6 11 16 Protection 8 | . 12 10 4 . 11 4 . Ballistic Gun 16 | . 24 20 19 11 9 22 11 Ballistic Cannon 1 | . . . . . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 121 | 16 46 48 87 91 121 115 115 Greatest Support 60 | 20 20 20 20 30 55 60 55 Greatest Overweight (x) 34 | 5 4 4 16 5 3 34 3 Average Overweight (x) 2 | . 1 2 3 2 2 2 2 Largest Inventory Capacity 24 | 8 12 12 20 20 20 24 24 Average Capacity 17 | 7 9 12 16 20 20 20 24 Most Carried 12 | 2 11 9 8 6 12 8 4 Average Carried 6 | . 6 5 6 4 7 5 3 Final Capacity 24 | 8 12 12 20 20 20 24 24 Final Carried 10 | 1 10 6 6 6 9 4 2 Class Distribution -------------------- 71% | Hacker-Mutant 11% | Hacker-Gunner 8% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 3901 | 207 496 211 410 392 1059 986 140 Remotely . | . . . . . . . . Salvage Created 7075 | 52 767 571 1223 760 1778 1737 187 Parts 403 | 2 48 38 84 44 104 73 10 Haulers Intercepted 6 | . . . 2 . 3 1 . Recyclers Shooed 8 | . 1 . 1 2 . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 121 | . 18 13 20 14 30 23 3 Guns 107 | . 18 13 20 11 19 23 3 Cannons 11 | . . . . . 11 . . AOE 2 | . . . . 2 . . . Classes Destroyed 14 | 1 4 2 4 1 1 1 . Worker 9 | . 1 . 1 1 6 . . Builder 6 | . . . 2 1 2 1 . Hauler 6 | . . . 2 . 3 1 . Recycler 8 | 1 1 . . . 4 2 . Operator 6 | . . . 2 . 2 2 . Watcher 9 | . 3 1 2 1 2 . . Swarmer 17 | . 4 3 . 1 6 3 . Grunt 67 | . 14 5 10 9 16 13 . Brawler 1 | . . 1 . . . . . Duelist 1 | . . . 1 . . . . Sentry 21 | . . 4 9 3 3 2 . Hunter 5 | . . . . 1 1 2 1 Programmer 8 | . . . . . 4 2 2 Behemoth 1 | . . . . . . 1 . Best Kill Streak 10 | 1 3 4 8 7 10 4 2 Combat Bots Only 5 | . 3 4 5 5 4 4 2 Max Kills in Single Turn 3 | 1 1 2 1 3 2 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 6297 | . 492 468 871 887 1371 1813 395 Core 719 | . 90 66 116 158 111 178 . Absorbed by Shields 20 | . . . . . . . 20 Core Remaining (%) 75 | 100 64 . 54 71 84 79 . Volleys Fired 468 | 2 82 51 88 46 107 79 13 Largest 4 | 2 2 2 2 2 2 4 4 Hottest 184 | 40 40 40 46 100 67 102 184 Shots Fired 1038 | 4 142 100 175 86 210 284 37 Gun 968 | 4 142 100 175 86 140 284 37 Cannon 70 | . . . . . 70 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 988 | 4 142 100 175 55 210 284 18 Thermal 12 | . . . . . . . 12 Explosive . | . . . . . . . . Electromagnetic 38 | . . . . 31 . . 7 Robot Hit Streak 68 | 4 21 24 23 68 34 41 21 Robot Miss Streak 4 | . 2 1 2 1 1 4 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 17 | . 3 2 2 3 1 5 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 883 | 4 118 87 148 80 172 240 34 Core Hits 379 | 3 47 33 62 36 78 106 14 Critical Hits 48 | . . 2 1 . 19 22 4 Critical Kills 19 | . . 1 1 . 9 8 . Critical Parts Destroyed 27 | . . . . . 10 13 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12967 | 30 1069 734 1603 1728 3550 3856 397 Guns 11011 | 30 1069 734 1602 1353 1995 3831 397 Cannons 1472 | . . . . . 1472 . . Explosions 365 | . . . . 365 . . . Melee . | . . . . . . . . Ramming 119 | . . . 1 10 83 25 . Kinetic 11590 | 30 1069 734 1602 697 3467 3831 160 Thermal 291 | . . . . 81 . . 210 Explosive 284 | . . . . 284 . . . Electromagnetic 683 | . . . . 656 . . 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . . . 4 2 2 Average Corruption 2 | . 1 . . . 3 2 2 Corruption Purged . | . . . . . . . . Effects 60 | . 17 . . . 38 2 3 Message Errors 12 | . 3 . . . 8 1 . Matter Fused 5 | . . . . . 5 . . Heat Flow Errors 5 | . 3 . . . 2 . . Energy Discharges 9 | . 3 . . . 5 . 1 Data Loss (minor) 7 | . 1 . . . 5 1 . Targeting Errors 17 | . 7 . . . 9 . 1 Weapon Failures 5 | . . . . . 4 . 1 Overload Shots . | . . . . . . . . Overflow Damage 75 | . . . . 6 69 . . Projectiles 66 | . . . . . 66 . . Explosions 6 | . . . . 6 . . . Melee 3 | . . . . . 3 . . Knockbacks 12 | . . . . . 11 1 . Impact 1 | . . . . . . 1 . Kinetic 11 | . . . . . 11 . . Secondary . | . . . . . . . . Self-Inflicted Damage 102 | . . . . 86 5 11 . Shots 2 | . . . . 2 . . . Rammed 7 | . . . 1 2 1 3 . Targets Rammed 14 | . . . 1 2 8 3 . Kicked 7 | . . . . . 7 . . Crushed . | . . . . . . . . Highest Temperature 470 | . 282 26 72 120 382 289 470 Average Temperature 74 | . 62 9 16 34 102 92 189 Received Heat Transfer 3009 | . 384 237 498 585 627 660 18 Effects 11 | . 1 . . . 2 . 8 Shutdowns 3 | . . . . . 2 . 1 Interference 4 | . 1 . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 5 | . . . . 5 . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 557 | . . . . 150 . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 506 | 5 191 371 390 283 429 249 506 Average Influence 117 | 2 63 185 189 61 129 112 109 Maximum Alert Level 2 | . . 1 1 1 2 1 2 Low Security (%) 79 | 100 100 45 56 98 75 79 88 Level 1 19 | . . 54 43 1 22 20 . Level 2 . | . . . . . 1 . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 3 2 3 3 13 4 2 Investigation 14 | . 3 1 . 1 6 2 1 Extermination 5 | . . . . . 3 2 . Reinforcement 10 | . . 1 3 2 3 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 11 | . 1 1 1 3 4 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 24 15 28 24 52 29 8 Peak Tracking Total 6 | . 4 4 4 6 5 5 4 Tactical Retreats 5 | . . . . 3 1 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 9 | . 2 . 3 . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . . . . 5 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 3 | . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 28 | . 9 1 3 3 9 2 1 Terminals 19 | . 8 1 2 2 4 2 . Fabricators 3 | . . . . . 2 . 1 Repair Stations 2 | . . . 1 . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 2 . . Total Hacks 101 | . 39 5 9 10 26 9 3 Successful 71 | . 32 3 8 8 16 3 1 Failed 30 | . 7 2 1 2 10 6 2 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 73 | . 32 5 5 8 14 9 . Fabricators 8 | . . . . . 5 . 3 Repair Stations 8 | . . . 4 . 4 . . Recycling Units 7 | . 7 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 2 3 . . Terminal Hacks 51 | . 25 3 4 7 9 3 . Record 9 | . 6 . . 1 2 . . Part Schematic 4 | . . . 2 . . 2 . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . Open Door 1 | . . . 1 . . . . Branch Access Points 4 | . 1 1 . 1 1 . . Emergency Access Points 6 | . 5 . . 1 . . . Machine Index 1 | . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . Alert Level 4 | . 1 . . 2 1 . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 2 . 1 . 1 . . Disarm Traps 1 | . . . . . 1 . . Dispatch Records 2 | . 1 . . . 1 . . Transport Status 1 | . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 2 | . 1 . . 1 . . . Recall Reinforcements 2 | . 1 1 . . . . . Recall Assault 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 Build 2 | . . . . . 1 . 1 Repair Station Hacks 8 | . . . 4 . 4 . . Scan Component 4 | . . . 2 . 2 . . Repair 4 | . . . 2 . 2 . . Recycling Unit Hacks 7 | . 7 . . . . . . Recycle Component 3 | . 3 . . . . . . Process 3 | . 3 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . Seal Access 3 | . . . . 1 2 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used . | . . . . . . . . Hacking Detections 24 | . 9 1 3 2 6 2 1 Full Trace Events 20 | . 7 1 1 2 6 2 1 Feedback Events 3 | . 1 . . . 2 . . Corruption 3 | . 1 . . . 2 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . 2 . . Matter 252 | . . . . . 252 . . Time 134 | . . . . . 134 . . Total Robot Build Rating 8 | . . . . . 8 . . Part Schematics Acquired 4 | . . . 2 . . 2 . Parts Built . | . . . . . . . . Matter 278 | . . . . . . . 278 Time 69 | . . . . . . . 69 Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . Time 134 | . . . 58 . 76 . . Parts Recycled 3 | . 3 . . . . . . Recycled Matter 147 | . 147 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 64 | . . . . . 64 . . Highest-Rated Ally 32 | . . . . . 32 . . Total Orders . | . . . . . . . . Ally Attacks 31 | . . . . . 31 . . Total Damage 1135 | . . . . . 1135 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . 16 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 7713 | 86 1373 353 1033 692 2592 1353 231 Spaces Moved 3052 | 45 691 111 237 268 1106 517 77 Core 29 | 21 . . 3 . . 5 . Treads . | . . . . . . . . Legs 3023 | 24 691 111 234 268 1106 512 77 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 180 180 180 156 150 180 Average Speed 185 | 126 158 180 232 196 184 202 184 Slowest Speed 1750 | 300 240 240 850 280 210 1750 215 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 99 8 44 51 32 17 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . . 36 1 1 . Melee . | . . . . . . . . Projectile 2 | . . . . . 1 1 . AOE 36 | . . . . 36 . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 4196 | 68 849 180 562 347 1431 624 135 Wait 490 | 13 43 3 209 12 176 . 34 Move 3045 | 44 690 110 236 267 1105 516 77 Hop . | . . . . . . . . Pick Up 27 | 2 13 1 1 1 5 4 . Fast Attach 30 | 6 . . 4 4 8 7 1 Attach 36 | 1 2 4 3 5 7 11 3 Detach 3 | . . . . 1 2 . . Swap 39 | . 10 6 4 6 8 3 2 Drop 27 | . 9 5 3 3 5 1 1 Fire 468 | 2 82 51 88 46 107 79 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 14 | . . . 1 2 8 3 . Crush . | . . . . . . . . Escape Stasis 9 | . . . 5 . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Power x1 322 | -10/Materials | Build established: Hacker-Mutant 432 | -10/Materials | Identified exit to Mines 432 | -10/Materials | Discovered exit to Mines (range 12) 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 15) 737 | -10/Materials | Discovered exit to Materials (range 16) 970 | -10/Materials | Discovered exit to Materials (range 15) 1460 | -10/Materials | Entered another Materials area 1460 | -9/Materials | Evolved 2 slots: Utility x2 1563 | -9/Materials | Identified exit to Mines 1563 | -9/Materials | Identified exit to Storage 1813 | -9/Materials | Entered Storage 2118 | -9/Storage | Repaired Aluminum Leg 2177 | -9/Storage | Repaired Hvy. Assault Rifle 2608 | -9/Storage | Identified exit to Materials 2608 | -9/Storage | Discovered exit to Materials (range 20) 2846 | -9/Storage | Entered Materials 2846 | -8/Materials | Accompanied by 14 allies 2846 | -8/Materials | Evolved 2 slots: Utility x2 3029 | -8/Materials | Identified exit to Factory 3029 | -8/Materials | Discovered exit to Factory (range 28) 3283 | -8/Materials | Lost 4 parts (2p2w) 3470 | -8/Materials | Discovered exit to Factory (range 16) 3538 | -8/Materials | Entered Factory 3538 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3562 | -7/Factory | Build established: Scavenger-Mutant 3766 | -7/Factory | Identified exit to Lower Caves 3889 | -7/Factory | Build established: Hacker-Mutant 3927 | -7/Factory | Fabricated Y-54 Guardian (x2) 5069 | -7/Factory | Repaired Carbon-fiber Leg 5109 | -7/Factory | Repaired Carbon-fiber Leg 5926 | -7/Factory | Garrison activated, responded to threat 6101 | -7/Factory | Identified exit to Factory 6101 | -7/Factory | Discovered exit to Factory (range 15) 6130 | -7/Factory | Entered another Factory area 6130 | -6/Factory | Evolved 2 slots: Weapon x2 6271 | -6/Factory | Spotted B-75 Beast 6333 | -6/Factory | Destroyed B-75 Beast 6364 | -6/Factory | Lost 5 parts (1p2n1u1w) 6429 | -6/Factory | Build established: Hacker-Gunner 7311 | -6/Factory | Build established: Scavenger-Gunner 7440 | -6/Factory | Lost 4 parts (2p1n1w) 7453 | -6/Factory | Identified exit to Factory 7453 | -6/Factory | Discovered exit to Factory (range 16) 7456 | -6/Factory | Identified exit to Lower Caves 7456 | -6/Factory | Discovered exit to Lower Caves (range 12) 7483 | -6/Factory | Entered another Factory area 7483 | -5/Factory | Evolved 2 slots: Utility x2 7667 | -5/Factory | Lost 3 parts (3n) 7687 | -5/Factory | Local fabrication network quarantined 7714 | -5/Factory | Self-destructed Last Messages --------------- 07672_ R-10 Processor collects Mic. Fission Core. 07672_ U-05 Engineer lays Concrete. 07675_ R-10 Processor collects Unknown Hover Unit. 07675_ U-05 Engineer lays Concrete. 07678_ Connecting with Fabricator... >>Build Building Biometal Heavy Treads... ETC: 69 07678_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 07678_ U-05 Engineer lays Concrete. 07687_ ALERT: Fabrication network compromised, local systems quarantined. 07688_ U-05 Engineer lays Concrete. 07705_ R-10 Processor collects Imp. Heat Sink. 07705_ U-05 Engineer lays Concrete. 07709_ R-10 Processor collects Imp. Heat Sink. 07710_ U-05 Engineer lays Concrete. 07712_ Electrolaser destroyed. 07712_ Broken Hpw. Shock Rifle destroyed. 07713_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????# # | | ????????????##############?????# # | | ????????????# #?????# """ # | | ????????????# """ """ ####### """ # | | ????????????# """ """ # # """ # | | ????????????# """ """ # # # | | ????????????# # # # | | ????????????# """ """ + + # | | ????????????# """ """ # #""" # | | ????????????# """ """ # #""" # | | ????????????# # #"S # | | ????????????# # #""" # | | ????????????# # # "" # | | ????????????# # # # | | ????????????############## ######## | | ?????????????????????????# #??????? | | ?????????????????????????# #??????? | | ????????????????#######??# #??????? | | ??????? ?????#"""""#??# #??????? | | ???????#+##"#####" "#### #??????? | | ?????? % #??????? | | ?????? #??????? | | ?????? %R %= """ #??????? | | ?????? """ #??????? | | ?????? * " #??????? | | ???????* @"F" #??????? | | ??????? %! u""" #??????? | | ???????? u #??????? | | ???????? u / #??????? | | ???????? #??????? | | ????????? #??????? | | ????????? g #??????? | | ??????????######### %########??????? | | ??????????????????# g!#?????????????? | | ??????????????????# g#?????????????? | | ??????????????????# #?????????????? | | ??????????????????# g #?????????????? | | ??????????????????# ??????????????? | | ??????????????????# ??????????????? | | ??????????????????# ??????????????? | | ????????????????????? ????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 480 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Laser | -9/Storage | Hacked Imp. Shield Generator | -9/Storage | Hacked Imp. Heavy Armor Plating | -6/Factory | Hacked Imp. Maneuvering Thrusters | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalSpreadClaws Manual? 0 Play Time 00:55:41 Cumulative 755.1 hours Start 2020.02.15 @ 21:41:17 End 2020.02.15 @ 22:35:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 583 Rogue 62 Adventurer 0 Explorer 521 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9817123e-3f96-45fe-a84d-a72548c4f6ce