Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 11:50:18

Player: Vinsi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (1008)     1008
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 3196

 Bonus
-------
High Alert Combat Kills    8
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Signal Interpreter
    Hacking Suite
    Field Recycling Unit
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Ion Engine
    Heat Sink

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
         Large Matter Pod
               Signal Interpreter
               Hacking Suite
  High-powered Tractor Beam
>              --- WEAPON -----------
               Particle Gun
               EM Pulse Cannon
>              --- INVENTORY --------
               Ion Engine
               Heat Sink
               Field Recycling Unit
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Matter Pod
  Device                   Heat Sink
  Storage                  Large Matter Pod
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 6   8   7   11  2   
  Power                    6    | 1   1   .   3   1   
    Engine                 4    | 1   1   .   2   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 3   .   3   3   .   
    Treads                 4    | 2   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 1   .   1   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   3   1   3   1   
    Device                 4    | .   1   .   2   1   
    Storage                2    | .   2   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   1   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   4   3   2   .   
    Energy Gun             3    | 1   1   .   1   .   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          5    | 1   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   2   1   6   6   
  Power                    4    | .   .   .   2   2   
  Propulsion               4    | .   .   1   1   2   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   2   .   2   1   
  Highest Loss Streak      6    | .   1   1   3   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  93  90  51  
  Engine                   9    | .   14  11  4   .   
  Core                     1    | .   .   .   3   6   
  Treads                   22   | .   28  28  11  .   
  Wheel                    6    | .   .   .   19  10  
  Device                   9    | .   10  11  9   3   
  Storage                  10   | .   12  11  9   6   
  Processor                3    | .   .   .   9   9   
  Hackware                 6    | .   .   8   9   9   
  Energy Gun               6    | .   13  2   2   6   
  Energy Cannon            5    | .   .   8   7   .   
  Ballistic Gun            8    | .   9   11  4   .   
  Launcher                 1    | .   3   .   .   .   
Peak Build Rating          19   | 5   7   16  19  12  
  Average Rating           11   | 3   6   13  16  10  
  On Entrance              7    | .   5   7   15  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 8   14  18  25  19  
  Greatest Support         63   | 40  40  63  43  26  
  Greatest Overweight (x)  6    | .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   4   
  Average Carried          4    | 3   4   4   2   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 4   5   5   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           898  | 238 247 236 177 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1283 | .   337 668 278 .   
  Parts                    72   | .   19  47  6   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  30   | .   9   17  4   .   
  Guns                     19   | .   5   11  3   .   
  Cannons                  4    | .   .   3   1   .   
  AOE                      7    | .   4   3   .   .   
Classes Destroyed          7    | .   4   3   .   .   
  Worker                   1    | .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 3    | .   1   1   1   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    19   | .   6   9   4   .   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           5    | .   4   5   2   .   
  Combat Bots Only         5    | .   3   5   2   .   
Max Kills in Single Turn   2    | .   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Hostile Shots Fired        240  | .   52  58  43  87  
  Missed                   71   | .   14  18  7   32  
Damage Taken               2110 | .   425 426 572 687 
  Core                     748  | .   66  121 127 434 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         80   | 100 73  69  .   .   
Volleys Fired              113  | .   20  42  48  3   
  Largest                  2    | .   2   2   2   1   
  Hottest                  128  | .   70  88  128 65  
Shots Fired                194  | .   33  82  76  3   
  Gun                      128  | .   27  57  41  3   
  Cannon                   60   | .   .   25  35  .   
  Launcher                 6    | .   6   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  70   | .   7   40  23  .   
  Thermal                  21   | .   .   .   18  3   
  Explosive                6    | .   6   .   .   .   
  Electromagnetic          97   | .   20  42  35  .   
  Robot Hit Streak         8    | .   4   8   8   1   
  Robot Miss Streak        6    | .   3   6   3   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           80   | .   19  37  23  1   
  Core Hits                58   | .   21  24  12  1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   1   .   1   .   
    Burn                   1    | .   .   .   1   .   
    Corrupt                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1898 | .   498 911 475 14  
  Guns                     727  | .   141 333 239 14  
  Cannons                  650  | .   .   414 236 .   
  Explosions               521  | .   357 164 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  413  | .   32  270 111 .   
  Thermal                  346  | .   40  164 128 14  
  Explosive                317  | .   317 .   .   .   
  Electromagnetic          822  | .   109 477 236 .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            36   | .   .   36  .   .   
  Projectiles              34   | .   .   34  .   .   
  Explosions               2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      107  | .   79  28  .   .   
  Shots                    5    | .   4   1   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        236  | .   6   8   236 72  
  Average Temperature      60   | .   6   3   70  39  
  Received Heat Transfer   747  | .   84  132 324 207 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   .   2   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         757  | .   100 250 370 37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      4    | .   1   3   .   .   

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             423  | .   305 423 214 22  
  Initial                  107  | .   .   44  107 17  
  Average                  140  | .   103 226 132 12  
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         69   | 100 77  38  86  100 
  Level 1                  29   | .   22  59  13  .   
  Level 2                  .    | .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   4   1   .   
  Investigation            4    | .   1   3   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   13  20  13  11  
  Peak Tracking Total      9    | .   4   4   6   9   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          9    | .   3   5   1   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          8    | .   2   2   4   .   
  Terminals                6    | .   2   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                25   | .   10  7   8   .   
  Successful               18   | .   6   5   7   .   
  Failed                   7    | .   4   2   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                20   | .   10  7   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             14   | .   6   5   3   .   
  Record                   5    | .   3   2   .   .   
  Emergency Access Points  2    | .   1   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Maintenance Status       1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              3    | .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   2   .   
  Unlock Access            1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   2   .   
  Full Trace Events        2    | .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               1653 | 113 476 545 442 77  
Spaces Moved               855  | 67  248 256 226 58  
  Core                     37   | 22  .   .   .   15  
  Treads                   557  | 45  248 256 8   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   261  | .   .   .   218 43  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 90  90  
  Average Speed            138  | 123 160 160 98  117 
  Slowest Speed            350  | 160 160 160 160 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   37  32  17  21  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          42   | .   36  6   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      42   | .   36  6   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1134 | 96  294 313 368 63  
  Wait                     103  | 16  11  2   74  .   
  Move                     852  | 66  247 255 226 58  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 8   5   2   6   .   
  Fast Attach              6    | 1   3   2   .   .   
  Attach                   16   | 4   2   1   7   2   
  Detach                   2    | .   .   1   1   .   
  Swap                     12   | 1   3   4   4   .   
  Drop                     9    | .   3   4   2   .   
  Fire                     113  | .   20  42  48  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  511 | -10/Materials | Discovered new exit (range 15)
  590 | -10/Materials | Entered another Materials area
  590 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1125 | -9/Materials  | Discovered new exit (range 6)
 1135 | -9/Materials  | Entered another Materials area
 1135 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1413 | -8/Materials  | Lost 3 parts (2p1w)
 1550 | -8/Materials  | Garrison activated, responded to threat
 1577 | -8/Materials  | Identified exit to Garrison
 1577 | -8/Materials  | Entered Garrison
 1632 | -8/Garrison   | Core integrity fell below 50%
 1633 | -8/Garrison   | Triggered checkpoint
 1637 | -8/Garrison   | Triggered checkpoint
 1646 | -8/Garrison   | Core integrity fell below 20%
 1654 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Com. Wheel destroyed.
Garrison Door activated.
Penetrated by Slug.
S-10 Pest destroyed.
Lgt. Nuclear Core destroyed.
Wheel destroyed.
Critical hit (Burn: +37).
G-47 Trooper suffers critical hit (Burn).
Slug penetrates Wall.
Particle Gun destroyed.
Beams of light sweep through the air. An alarm
  sounds.
Lgt. Nuclear Core destroyed.
Slug penetrates Wall.
S-10 Pest destroyed.
Beams of light sweep through the air. An alarm
  sounds.
Lrg. Matter Pod destroyed.
Penetrated by Slug.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????######## |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#  ##### |
| ??????????????????????????????????????????#  #???? |
| ??????????????????????????????????????????#  #???? |
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| ?????????????????????#?????????######    ##  ##??? |
| ?????????????????????#  ########              #### |
| ?????????????????????#   @    sg g h               |
| ?????????????????????#         sggY     [%         |
| ?????????????????????###########  g##    ##   #### |
| ?????????????????????????????###   ##    ## [%#??? |
| ?????????????????????????????#               =  #? |
| ?????????????????????????????#                  #? |
| ?????????????????????????????#                  #? |
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| ??????????????????????????????                  ?? |
| ?????????????????????????????                      |
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| ?????????????????????????????????????#####???????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              450
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerIonUnit
  Manual?         0
Play Time         00:28:39
  Cumulative      3.8 hours
  Start           2024.08.13 @ 11:06:37
  End             2024.08.13 @ 11:50:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f0375fe-4d43-4aee-b42c-e06403770104