Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 22:37:00 Player: Darsidian Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (151) 755 Value Destroyed (3629) 3629 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2485) 2485 TOTAL SCORE: 13109 Bonus ------- High Alert Combat Kills 663 Follower Combat Kills 1322 Met Imprinter 300 Was Imprinted 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 128/150 System Corruption 2% Temperature Cool (37) Movement Hovering (62) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Improved Fusion Compressor > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Medium Storage Unit Advanced Signal Interpreter Transport Network Coupler Advanced Targeting Computer Improved Target Analyzer Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Experimental Signal Interpreter Dispersion Rifle Advanced Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System > --- WEAPON ----------- Long-range Missile Launcher Impact Mace > --- INVENTORY -------- Improved Ion Engine Antigrav System Improved System Restoration Module Advanced Datajack Mining Laser [Rating: 100] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Great Maul Energy Gun Advanced Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . 1 Utility 8 | . . . 1 . . . 1 2 1 . . . . 2 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 253 | 7 17 7 12 13 . 13 30 4 6 9 4 7 7 47 70 Power 46 | 1 4 2 3 . . 1 5 . 1 1 . . 2 12 14 Engine 23 | 1 4 2 3 . . 1 3 . 1 1 . . 2 2 3 Core 19 | . . . . . . . 2 . . . . . . 10 7 Reactor 4 | . . . . . . . . . . . . . . . 4 Propulsion 54 | 2 8 2 1 2 . 4 9 1 . . . 1 . 7 17 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . Hover 18 | . 4 . . . . . 1 . . . . . . . 13 Flight 33 | . 3 2 1 2 . 4 8 1 . . . 1 . 7 4 Utility 57 | 2 2 . 1 1 . 2 5 2 3 3 1 6 1 9 19 Device 29 | 1 . . 1 1 . 2 1 . 1 2 1 3 1 6 9 Storage 3 | 1 1 . . . . . . . . . . . . . 1 Processor 13 | . 1 . . . . . 1 . 1 . . 1 . 2 7 Hackware 3 | . . . . . . . 2 . . . . 1 . . . Protection 9 | . . . . . . . 1 2 1 1 . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 96 | 2 3 3 7 10 . 6 11 1 2 5 3 . 4 19 20 Energy Gun 16 | 1 . . . . . . 1 . . . . . 1 5 8 Energy Cannon 1 | . . . . . . . 1 . . . . . . . . Ballistic Gun 22 | 1 3 3 3 6 . 1 . . . . . . . 1 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 20 | . . . 1 4 . 3 5 1 1 2 . . . 1 2 Special Weapon 7 | . . . 3 . . . . . . . . . 1 2 1 Impact Weapon 17 | . . . . . . . 4 . . 2 2 . 1 4 4 Slashing Weapon 5 | . . . . . . 2 . . 1 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 8 | . . . . . . . . . . 1 1 . 1 5 . Unidentified Prototypes 12 | . . . . 1 . . 2 . . . . 2 1 3 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 11 | . . . . . . . . . . . . . . . 11 Parts Lost 46 | . . . . . . 2 2 . . 2 . . 3 5 32 Power 12 | . . . . . . . . . . . . . 2 2 8 Propulsion 10 | . . . . . . 1 2 . . . . . . . 7 Utility 15 | . . . . . . . . . . 2 . . 1 2 10 Weapon 9 | . . . . . . 1 . . . . . . . 1 7 Highest Loss Streak 8 | . . . . . . 1 1 . . 1 . . 2 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 91 90 86 88 88 82 88 95 88 86 80 85 82 75 83 Engine 4 | . 14 9 7 11 11 11 4 . . . . . 4 2 1 Core 3 | . . . . . . . 3 7 6 6 6 6 2 6 4 Wheel 1 | . 12 . . . . . . . . . . . . . . Hover 4 | . 12 16 . . . . . . . . . . . . 12 Flight 21 | . 2 12 33 33 33 33 34 30 26 26 26 26 26 23 10 Device 10 | . 5 . 11 11 11 8 3 7 10 22 15 10 6 11 11 Storage 6 | . 11 14 11 11 11 11 9 7 6 6 6 6 6 3 . Processor 13 | . 5 14 11 11 11 11 9 7 6 6 6 11 13 13 28 Hackware 1 | . . . . . . . 8 7 6 . . 2 2 . . Protection 4 | . . . . . . . 3 15 13 6 13 13 13 3 2 Energy Gun 1 | . 5 . . . . . 3 . . . . . . . 2 Ballistic Gun 4 | . 20 24 10 7 11 1 . . . . . . . . 2 Launcher 1 | . . . . 3 . 4 . 2 3 3 . . . . . Impact Weapon 2 | . . . . . . . 5 7 4 . 4 6 3 3 2 Peak Build Rating 100 | 7 12 12 12 23 22 23 30 37 46 44 41 48 59 75 100 Average Rating 39 | 4 8 9 9 15 22 17 19 35 40 41 38 42 40 58 78 On Entrance 27 | . 7 11 7 9 22 22 16 29 37 43 37 37 42 51 72 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 45 | 12 14 14 15 13 13 13 16 19 22 21 22 21 20 29 45 Greatest Support 57 | 20 20 14 12 14 14 14 20 21 21 21 21 21 20 28 57 Greatest Overweight (x) 4 | . 3 1 1 . . . 1 . 1 . 1 1 . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 6 7 8 8 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 4 8 8 7 8 8 8 8 8 8 8 8 8 8 8 6 Average Carried 6 | . 5 7 5 7 8 7 5 7 7 7 7 7 7 6 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 10 Final Carried 8 | 3 8 8 7 8 8 8 7 8 8 8 7 8 8 5 3 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Sprinter 15% | Mutant 8% | Scavenger-Sprinter 7% | Derelict-Sprinter 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 3672 | 263 375 268 106 296 . 55 293 206 67 154 66 60 60 507 896 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5667 | 29 378 249 129 264 . 49 300 206 67 136 38 . 212 1412 2198 Parts 243 | 5 31 19 7 25 . 16 12 5 4 5 . . 9 29 76 Haulers Intercepted 10 | . 2 . . . . . 2 . . . . . . 2 4 Recyclers Shooed 6 | 1 1 1 . . . . . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 4 . . 12 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 93 | . 10 9 1 17 . 11 9 . . 2 1 . 2 3 28 Melee 13 | . . . . . . . 1 . . 1 . . 1 1 9 Guns 35 | . 10 9 1 3 . . . . . . . . . 1 11 Cannons 1 | . . . . . . . 1 . . . . . . . . AOE 37 | . . . . 14 . 11 6 . . 1 . . 1 . 4 Classes Destroyed 19 | 1 5 1 1 1 . . 2 . 2 1 1 . . 1 3 Worker 9 | . . . . . . . 1 2 1 . . . . 2 3 Builder 3 | . . . . . . . . . 1 . . . . . 2 Tunneler 4 | 1 . . . . . 1 . 1 . . . . . . 1 Hauler 10 | . 2 . . . . . 2 . . . . . . 2 4 Recycler 16 | . . 2 1 . . . . 2 . . . . . 7 4 Minesweeper 2 | . . . . . . . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . Operator 3 | . 1 . . . . . . . . . . . . 1 1 Watcher 9 | . 2 . 1 . . . 4 . . . . . . . 2 Swarmer 57 | . 6 9 . 10 . 11 7 . . 1 . . . . 13 Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 18 | . 4 . . 6 . . 1 . . 1 . . . . 6 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 3 | . . . 1 . . . . . . . . . . 1 1 Hunter 4 | . . . . . . . 1 . . . . . 2 1 . Programmer 5 | . . . . . . . . . . . 1 . . 1 3 Z-Light 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 6 4 1 3 . 7 6 5 2 2 1 . 1 4 5 Combat Bots Only 7 | . 6 3 1 3 . 7 4 . . 1 1 . 1 1 5 Max Kills in Single Turn 3 | 1 1 2 1 3 . 3 2 1 1 1 1 . 1 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 Exploded 3 | . . . . 3 . 3 2 . . 1 . . 1 . 3 Melee 1 | . . . . . . . 1 . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 526 | . 39 18 . 9 . 33 28 . . 18 13 . 10 40 318 Missed 218 | . 11 6 . 4 . 15 11 . . 12 7 . 5 17 130 Damage Taken 5937 | . 296 138 . 128 . 147 246 62 . 228 91 . 187 663 3751 Core 1778 | . 76 16 . 37 . 29 117 . . 66 29 . 29 211 1168 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 104 | . . . . . . . . . . 24 10 . . 29 41 Regen/Repaired (Parts) 59 | . . . . . . . 59 . . . . . . . . Core Remaining (%) 83 | 100 . 63 . . . 83 78 100 . . . . 85 78 . Volleys Fired 227 | 3 50 17 5 18 . 11 17 . . 3 . . 2 29 72 Largest 2 | 2 2 2 2 1 . 1 1 . . 1 . . 1 1 2 Hottest 340 | 60 60 46 100 33 . 33 60 . . 30 . . 75 75 340 Shots Fired 349 | 6 100 34 6 18 . 11 17 . . 3 . . 2 29 123 Gun 288 | 6 100 34 4 7 . 2 . . . . . . 2 21 112 Cannon 12 | . . . . . . . 12 . . . . . . . . Launcher 33 | . . . . 11 . 9 5 . . 3 . . . . 5 Special 16 | . . . 2 . . . . . . . . . . 8 6 Kinetic 179 | 3 71 34 4 7 . 2 . . . . . . . . 58 Thermal 117 | 3 29 . 2 . . . 12 . . . . . 2 17 52 Explosive 33 | . . . . 11 . 9 5 . . 3 . . . . 5 Electromagnetic 12 | . . . . . . . . . . . . . . 4 8 Robot Hit Streak 12 | 4 10 4 6 8 . . 4 . . . . . 2 8 12 Robot Miss Streak 7 | . 5 4 . 1 . 6 7 . . . . . . 4 3 Penetration Max 2 | . . . . . . . . . . . . . . . 2 Secondary Targets 6 | . 1 3 . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 321 | 4 66 23 3 9 . . 23 5 3 7 8 . 4 47 119 Core Hits 161 | 1 26 13 6 21 . 13 12 1 2 3 . . 2 7 54 Critical Kills 10 | . . 1 . . . . 2 . . . . . 1 1 5 Critical Parts Destroyed 27 | . . . . . . . 1 . . . 1 . 1 4 20 Critical Strikes 42 | . . 1 . . . . 3 . . . 1 . 2 9 26 Burn 2 | . . . . . . . . . . . . . . 2 . Destroy 18 | . . 1 . . . . . . . . . . . . 17 Smash 20 | . . . . . . . 3 . . . 1 . 2 5 9 Sever 2 | . . . . . . . . . . . . . . 2 . Melee Attacks 160 | . . . . . . 1 21 9 3 12 11 18 3 33 49 Impact 120 | . . . . . . . 21 9 1 1 6 18 2 23 39 Slashing 30 | . . . . . . 1 . . 2 11 . . . 6 10 Piercing 8 | . . . . . . . . . . . 5 . 1 2 . Sneak Attacks 25 | . . . . . . . 3 4 3 2 . . . 9 4 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 12242 | 48 864 300 60 779 . 633 1445 513 371 441 219 . 189 1884 4496 Guns 3363 | 48 864 300 60 52 . . . . . . . . 22 327 1690 Cannons 159 | . . . . . . . 159 . . . . . . . . Explosions 2520 | . . . . 727 . 633 416 . . 51 . . . . 693 Melee 6199 | . . . . . . . 869 513 371 390 219 . 167 1557 2113 Ramming 1 | . . . . . . . 1 . . . . . . . . Kinetic 2011 | 26 674 300 60 52 . . . . . . . . . . 899 Thermal 1300 | 22 190 . . 6 . . 159 . . . . . 22 221 680 Explosive 2514 | . . . . 721 . 633 416 . . 51 . . . . 693 Electromagnetic 217 | . . . . . . . . . . . . . . 106 111 Impact 4858 | . . . . . . . 869 513 168 . 207 . 163 1200 1738 Slashing 1322 | . . . . . . . . . 203 390 . . . 354 375 Piercing 19 | . . . . . . . . . . . 12 . 4 3 . Highest Corruption 14 | . 2 2 . . . . . . . 1 4 1 . 3 14 Average Corruption 1 | . 2 2 . . . . . . . 1 1 1 . 1 2 Corruption Purged 5 | . . . . . . . . . . . 3 . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 18 | . . 1 . . . . . . . 2 3 . . 5 7 Message Errors 5 | . . . . . . . . . . . . . . 1 4 Matter Fused 3 | . . . . . . . . . . 1 1 . . 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . Energy Discharges 4 | . . . . . . . . . . . 1 . . 1 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 Misfires 1 | . . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Overload Shots 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 2488 | . . . . 53 . 20 224 318 128 121 92 . 105 614 813 Projectiles 5 | . . . . . . . . . . . . . . 5 . Explosions 230 | . . . . 53 . 20 50 . . 15 . . . . 92 Melee 2253 | . . . . . . . 174 318 128 106 92 . 105 609 721 Knockbacks 16 | . . . . . . . 3 1 . . 2 . . 4 6 Impact 16 | . . . . . . . 3 1 . . 2 . . 4 6 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . 66 . . . . . 33 . . . . 132 Shots 8 | . . . . 4 . . . . . 1 . . . . 3 Rammed 1 | . . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 341 | . 30 . 20 7 . 3 170 . . 278 14 . 30 201 341 Average Temperature 82 | . 12 . 11 3 . 3 82 . . 148 10 . 15 69 90 Received Heat Transfer 907 | . 120 . . 30 . . 9 . . 18 . . . 117 613 Effects 2 | . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . 5 1 . . 1 . . 7 8 Combat Hostiles 7 | . . . . . . . 1 . . . 1 . . 1 4 Parts Fried 47 | . . . . . . . 7 5 . . . . . 16 19 Impact Corruptions 65 | . . . . . . . 10 7 4 . 4 . 3 17 20 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 1 . Heat Transferred 2292 | 50 425 . . 50 . . 259 . . . . . 37 518 953 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 1601 | 5 223 254 228 478 . 380 692 288 169 . . . . 504 1601 Initial 232 | . 3 34 98 88 . . 144 232 140 . . . . . 172 Average 349 | 1 82 164 172 280 . 153 371 250 154 . . . . 270 735 Maximum Alert Level 5 | . 1 1 1 2 . 1 2 1 . . . . . 2 5 Low Security (%) 41 | 100 93 84 57 41 . 68 25 . 100 . . . . 36 2 Level 1 30 | . 6 15 42 43 . 31 32 100 . . . . . 29 31 Level 2 16 | . . . . 15 . . 42 . . . . . . 33 23 Level 3 3 | . . . . . . . . . . . . . . . 13 Level 4 7 | . . . . . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . 1 . 2 1 . . . . . . 2 13 Investigation 5 | . 1 . . 1 . 1 1 . . . . . . . 1 Extermination 4 | . . . . . . . . . . . . . . 2 2 Reinforcement 7 | . 2 . . . . 1 . . . . . . . . 4 Assault 5 | . . . . . . . . . . . . . . . 5 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 3 . 1 . . . 2 . . . . . . 1 1 Communications Jammed 7 | . . . . . . . . . . . . . . 5 2 Distress Signals 4 | . . . . . . . . . . . . . . 4 . Times Spotted 215 | . 23 10 3 13 . 13 24 1 1 20 3 . 3 25 76 Peak Tracking Total 9 | . 6 3 2 4 . 4 7 1 3 9 4 . 2 5 9 Tactical Retreats 34 | . 3 . 1 1 . . 4 . . 9 . . . 4 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . 1 . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 1 . . . 2 . . . . . Triggered 5 | . . . . . . 1 . . . 4 . . . . . Most Traps Carried 2 | . . . . 1 1 1 . . . 2 2 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 22 | . . . . 2 . 2 2 . . . . . 1 5 10 Max in Single Turn 4 | . . . . 1 . 1 1 . . . . . 1 1 4 Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 27 | . 7 . 1 1 . 1 10 2 2 . . 1 . 1 1 Terminals 17 | . 6 . 1 . . 1 6 1 2 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 60 | . 20 . 2 1 . 3 24 2 4 . . 1 . 2 1 Successful 39 | . 15 . 2 1 . 1 14 1 2 . . 1 . 1 1 Failed 21 | . 5 . . . . 2 10 1 2 . . . . 1 . Catastrophic 2 | . . . . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 60 | . 12 . 2 . . . 14 1 2 . . 3 1 17 8 Terminals 43 | . 17 . 2 . . 3 16 1 4 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 6 | . . . . . . . 6 . . . . . . . . Recycling Units 7 | . 3 . . . . . 1 . . . . . . 2 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Terminal Hacks 14 | . 6 . 1 1 . 1 3 . 1 . . 1 . . . Record 1 | . 1 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 . . . . . . 1 1 Report Inventory 4 | . 1 . . . . . 1 . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 8 . 1 . . . 5 . 1 . . . . . . Terminals 15 | . 8 . 1 . . . 5 . 1 . . . . . . Assimilate 3 | . 3 . . . . . . . . . . . . . . Botnet 12 | . 5 . 1 . . . 5 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 . . . . 1 3 1 1 . . . . 1 1 Full Trace Events 3 | . 1 . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 140 | . . . . . . . 140 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . . . . . . 1 . find_fabricator 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 18 | . 1 . . . . . . . . . . 8 . 5 4 Largest Group 8 | . 1 . . . . . . . . . . 8 8 3 2 Highest-Rated Group 269 | . 10 . . . . . . . . . . 269 269 210 206 Highest-Rated Ally 103 | . 10 . . . . . . . . . . 40 40 96 103 Zionite Dispatches 4 | . . . . . . . . . . . . . . 2 2 Heavy 2 | . . . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . Total Orders 4 | . 1 . . . . . . . . . . . . 3 . STAY 1 | . 1 . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . . . . . . . 2 . Ally Attacks 152 | . . . . . . . . . . . . . 18 86 48 Total Damage 6480 | . . . . . . . . . . . . . 304 2348 3828 Kills 38 | . . . . . . . . . . . . . 1 14 23 Allies Corrupted 4 | . . . . . . . . . . . . . 2 2 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . 2 . 1 1 . . Drone Launches 4 | . . . . . . . . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . Zionite Intel Received 4 | . . . . . . . . . . . . . . 3 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 7104 | 82 809 144 144 593 188 306 427 214 169 619 175 673 443 806 1312 Spaces Moved 11735 | 76 879 155 226 1206 552 698 602 496 469 1035 452 1283 1062 1088 1456 Core 11 | 5 . . . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 274 | 71 203 . . . . . . . . . . . . . . Hover 1245 | . 489 61 . . . . . . . . . . . . 695 Flight 10205 | . 187 94 226 1206 552 698 602 496 469 1035 452 1283 1062 1088 755 Fastest Speed 31 | 50 40 37 34 34 34 34 31 31 31 31 31 31 31 31 31 Average Speed 36 | 78 60 44 34 34 34 34 33 31 31 31 32 31 31 34 45 Slowest Speed 280 | 80 280 117 114 34 34 34 114 31 103 31 103 101 31 110 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 30 | . . 1 1 15 . 2 6 . . . . . 1 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 83 27 18 99 90 93 44 10 12 86 57 90 86 29 35 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 9 | . . . . . . . . . . 2 . 3 . 4 . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 4 . 1 . . . 4 3 2 . . . Spaces Dug 40 | . . . 2 9 . 1 3 1 . 12 1 . . . 11 Terrain Destroyed 344 | . . . 2 108 . 72 34 1 . 18 1 . . . 108 Melee 10 | . . . . . . 1 3 1 . 2 1 . . . 2 Projectile 20 | . . . 2 . . . 2 . . . . . . . 16 AOE 314 | . . . . 108 . 71 29 . . 16 . . . . 90 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 13870 | 89 1062 199 278 1356 551 754 770 542 486 1312 472 1523 1168 1430 1878 Wait 1265 | . 79 4 32 115 . 13 84 29 . 236 . 200 90 190 193 Move 11662 | 75 878 152 223 1177 551 693 589 495 468 1034 451 1282 1059 1083 1452 Hop 28 | . . 1 1 13 . 2 6 . . . . . 1 2 2 Pick Up 96 | 4 14 5 2 9 . 7 8 3 2 6 2 6 3 11 14 Fast Attach 99 | 6 10 3 1 1 . 1 5 2 2 3 . 3 1 20 41 Attach 66 | 1 2 2 5 . . 3 7 2 3 3 2 2 3 13 18 Detach 35 | . 2 2 2 . . 2 2 1 3 3 1 3 1 10 3 Swap 88 | . 5 2 6 12 . 9 18 . 1 3 2 2 3 14 11 Drop 143 | . 22 11 1 11 . 11 12 1 4 7 3 7 2 25 26 Fire 227 | 3 50 17 5 18 . 11 17 . . 3 . . 2 29 72 Melee 157 | . . . . . . 1 21 9 3 12 11 18 3 33 46 Ram 1 | . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . . . . . 1 . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Discovered new exit (range 6) 259 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 10) 892 | -10/Materials | Entered Mines 913 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 914 | -10/Mines | Found Prototype Device 1008 | -10/Mines | Discovered new exit (range 7) 1025 | -10/Mines | Assembled infested the area 1034 | -10/Mines | Identified exit to Materials 1036 | -10/Mines | Entered Materials 1036 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -9/Materials | Discovered new exit (range 15) 1179 | -9/Materials | Identified exit to Mines 1180 | -9/Materials | Entered Mines 1242 | -9/Mines | Learned Materials emergency access door positions 1263 | -9/Mines | Build established: Scavenger-Mutant 1285 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1377 | -9/Mines | Discovered new exit (range 5) 1378 | -9/Mines | Identified exit to Materials 1405 | -9/Mines | Identified Exp. Sensor Array 1588 | -9/Mines | Discovered exit to Materials (range 12) 1590 | -9/Mines | Met a Derelict shopkeep closing up shop 1725 | -9/Mines | Found a hidden stash of uninstalled traps 1771 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1771 | -9/Mines | Discovered new exit (range 5) 1772 | -9/Mines | Identified exit to Exiles 1773 | -9/Mines | Entered Exiles 1779 | -9/Exiles | Discovered new exit (range 15) 1784 | -9/Exiles | Identified exit to Mines 1791 | -9/Exiles | Met 8R-AWN 1797 | -9/Exiles | Met EX-HEX 1811 | -9/Exiles | Met EX-BIN 1839 | -9/Exiles | Met EX-DEC 1861 | -9/Exiles | Visited The Gauntlet 1957 | -9/Exiles | Discovered exit to Mines (range 10) 1961 | -9/Exiles | Entered Mines 2102 | -8/Mines | Discovered exit to Materials (range 14) 2174 | -8/Mines | Discovered exit to Materials (range 15) 2202 | -8/Mines | Destroyed 7 combat bots 2267 | -8/Mines | Entered Materials 2267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2577 | -8/Materials | Repaired Rocket Launcher? 2684 | -8/Materials | Discovered new exit (range 11) 2687 | -8/Materials | Identified exit to Factory 2694 | -8/Materials | Entered Factory 2694 | -7/Factory | Evolved 2 slots: Utility x2 2803 | -7/Factory | Build established: Sprinter 2873 | -7/Factory | Discovered new exit (range 7) 2875 | -7/Factory | Identified exit to Factory 2908 | -7/Factory | Entered another Factory area 2908 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2922 | -6/Factory | Identified exit to DSF 2970 | -6/Factory | Discovered new exit (range 9) 2995 | -6/Factory | Identified exit to Lower Caves 3077 | -6/Factory | Entered Lower Caves 3129 | -6/Lower Caves | Encountered a Warlord checkpoint 3164 | -6/Lower Caves | Learned location of Extension (-6) 3246 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3348 | -6/Lower Caves | Build established: Scout 3692 | -6/Lower Caves | Discovered new exit (range 11) 3695 | -6/Lower Caves | Identified exit to Lower Caves 3696 | -6/Lower Caves | Entered another Lower Caves area 3762 | -6/Lower Caves | Build established: Sprinter 3852 | -6/Lower Caves | Encountered a Warlord checkpoint 3862 | -6/Lower Caves | Discovered new exit (range 9) 3865 | -6/Lower Caves | Identified exit to Zion 3871 | -6/Lower Caves | Entered Zion 3892 | -6/Zion | Discovered new exit (range 9) 3894 | -6/Zion | Identified exit to Proximity Caves 3914 | -6/Zion | Given A8's code to call for help 3921 | -6/Zion | System corruption cleaned by Quarantine Array 3994 | -6/Zion | Gained Derelict followers 4000 | -6/Zion | Learned Factory emergency access door positions 4107 | -6/Zion | Identified exit to Deep Caves 4118 | -6/Zion | Met Imprinter 4124 | -6/Zion | Imprinted 4126 | -6/Zion | Declared Zion's savior 4141 | -6/Zion | Given the Hacking Drone Bay 4143 | -6/Zion | Found Prototype Device 4144 | -6/Zion | Identified Hacking Drone Bay 4174 | -6/Zion | Found Prototype Device 4174 | -6/Zion | Identified Bomb Factory No. 2 4196 | -6/Zion | Received a hallucinogenic algorithm 4544 | -6/Zion | Entered Proximity Caves 4544 | -5/Proximity Caves | Accompanied by 8 allies 4615 | -5/Proximity Caves | Build established: Derelict-Sprinter 4931 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4933 | -5/Proximity Caves | Found Prototype Special Weapon 4935 | -5/Proximity Caves | Identified Molecular Deconstructor 4962 | -5/Proximity Caves | Identified exit to Factory 4987 | -5/Proximity Caves | Entered Factory 4987 | -5/Factory | Evolved 2 slots: Utility x2 5256 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5257 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5413 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5434 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5435 | -5/Factory | Zion Recon squad teleported in 5527 | -5/Factory | Lost 3 parts (1p1u1w) 5548 | -5/Factory | Zion Light squad teleported in 5753 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5754 | -5/Factory | Discovered new exit (range 5) 5755 | -5/Factory | Identified exit to Factory 5793 | -5/Factory | Entered another Factory area 5793 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5905 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6016 | -4/Factory | Lost 4 parts (1p1u2w) 6204 | -4/Factory | Lost 3 parts (1p1n1u) 6280 | -4/Factory | Lost 3 parts (2n1u) 6290 | -4/Factory | Garrison activated, responded to threat 6324 | -4/Factory | Zion Heavy squad teleported in 6543 | -4/Factory | First assault squad dispatched 6628 | -4/Factory | Build established: Scavenger-Mutant 6718 | -4/Factory | Found Prototype Processor 6761 | -4/Factory | Zion Heavy squad teleported in 6880 | -4/Factory | Lost 7 parts (2p1n3u1w) 6895 | -4/Factory | Spotted B-86 Titan 6913 | -4/Factory | System corruption reached 10% 6968 | -4/Factory | Spotted B-86 Titan 7020 | -4/Factory | Core integrity fell below 50% 7034 | -4/Factory | Terminal network hard line cut 7071 | -4/Factory | Core integrity fell below 20% 7105 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07089_ Acquired 27 matter. 07093_ ALERT: Rogue bot located, Programmers report to Factory Zone 6O. 07095_ Destroyed Adv. Heat Sink. 07095_ G-67 Veteran system corrupted by crushing effect. 07097_ C-30 ARC bursts open, deploying its payload. 07097_ G-67 Veteran unfolds itself. 07097_ I-47 Archangel unfolds itself. 07099_ Destroyed Com. Wheel. 07099_ I-47 Archangel system corrupted by crushing effect. 07099_ I-47 Archangel knocked back. 07100_ I-47 Archangel system terminally corrupted. 07100_ Com. Battery fried. 07100_ Energy Well fried. 07100_ Com. Battery fried. 07100_ Antimatter Reactor fried. 07100_ Com. Wheel fried. 07100_ Antimatter Reactor fried. 07102_ Impact Mace destroyed. 07104_ Acquired Imp. Fusion Compressor. 07105_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ????????????????""" + / ! 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Riot Gun | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonGrapheneChip Manual? 0 Play Time 04:21:32 Cumulative 117.2 hours Start 2024.11.02 @ 17:57:12 End 2024.11.02 @ 22:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 88741f27-e10c-48a2-b3f8-b34537d65687