Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 00:49:38 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3210) 3210 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 6192 Bonus ------- High Alert Combat Kills 616 Friendly Fire -29 Cogmind --------- Core Integrity 230/550 Matter 300/300 Energy 128/150 System Corruption 0% Temperature Cool (0) Movement Rolling (215) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Wheel > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Pulse Rifle Gauss Rifle > --- INVENTORY (25) --- Armored Wheel Improved Cooling System Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Seismic Detector Hacking Suite Hacking Suite Shock Rifle Pulse Rifle Pulse Rifle Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Remote Datajack Remote Datajack Remote Datajack Remote Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Wheel Armored Wheel Structural Scanner Trap Scanner Improved Signal Interpreter Seismic Detector Medium Armor Plating Hacking Suite Hacking Suite Shock Rifle Pulse Rifle Pulse Rifle Pulse Rifle Gauss Rifle Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Remote Datajack Remote Datajack Remote Datajack Katana [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Shotgun Energy Gun Pulse Rifle Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 85 | 6 6 2 30 41 Power 9 | 1 . . 2 6 Engine 6 | 1 . . 1 4 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 22 | 2 3 . 7 10 Treads 10 | 2 . . 7 1 Leg 6 | . . . . 6 Wheel 6 | . 3 . . 3 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 . 5 8 Device 5 | . . . 1 4 Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 7 | . 1 . 3 3 Artifact . | . . . . . Weapon 38 | 2 1 2 16 17 Energy Gun 8 | 1 . . 3 4 Energy Cannon . | . . . . . Ballistic Gun 19 | 1 1 1 8 8 Ballistic Cannon . | . . . . . Launcher 8 | . . . 4 4 Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 24 | . 1 . 8 15 Power 5 | . . . 2 3 Propulsion 9 | . . . 3 6 Utility 6 | . 1 . 2 3 Weapon 4 | . . . 1 3 Highest Loss Streak 6 | . 1 . 2 6 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 94 | . 97 85 95 94 Engine 9 | . 14 14 6 5 Core 2 | . . . 4 3 Treads 19 | . 18 . 27 20 Leg 2 | . . . . 10 Wheel 9 | . 9 28 5 2 Device 2 | . . . . 10 Storage 11 | . 14 14 11 9 Processor 5 | . . . 10 6 Protection 7 | . 11 . 8 8 Energy Gun 4 | . 9 . 4 4 Ballistic Gun 17 | . 18 25 15 12 Naked Turns . | . . . . . Heaviest Build 108 | 14 93 91 98 108 Greatest Support 80 | 40 40 24 60 80 Greatest Overweight (x) 10 | . 9 3 4 10 Average Overweight (x) 2 | . 2 3 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 3 17 23 25 25 Average Carried 19 | 1 8 22 23 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 23 | 3 17 23 23 19 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2579 | 281 407 92 1011 788 Remotely . | . . . . . Salvage Created 3819 | 82 658 129 1570 1380 Parts 224 | 2 41 9 108 64 Haulers Intercepted 6 | . 2 . 2 2 Recyclers Shooed 9 | . 4 . 3 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 78 | . 10 2 38 28 Guns 57 | . 10 2 26 19 AOE 21 | . . . 12 9 Classes Destroyed 14 | 2 5 1 3 3 Worker 5 | . 1 . 4 . Builder 4 | . . 2 2 . Tunneler 3 | 1 2 . . . Hauler 6 | . 2 . 2 2 Recycler 9 | 1 3 . 2 3 Operator 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 12 | . 3 . 6 3 Grunt 45 | . 7 2 23 13 Brawler 1 | . . . . 1 Duelist 5 | . . . 1 4 Protector 1 | . . . . 1 Sentry 9 | . . . 8 1 Specialist 5 | . . . . 5 Best Kill Streak 9 | 2 3 2 9 6 Combat Bots Only 8 | . 3 2 8 4 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging 1 | . 1 . . 1 Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4721 | . 483 78 1829 2331 Core 685 | . 83 13 269 320 Absorbed by Shields 120 | . . . . 120 Core Remaining (%) 64 | 100 . 61 32 . Volleys Fired 312 | 7 73 11 135 86 Largest 2 | 2 2 2 2 2 Hottest 100 | 70 70 100 86 91 Shots Fired 539 | 14 145 21 203 156 Gun 516 | 14 145 19 190 148 Cannon . | . . . . . Launcher 21 | . . . 13 8 Special 2 | . . 2 . . Kinetic 394 | 7 103 19 173 92 Thermal 124 | 7 42 2 17 56 Explosive 21 | . . . 13 8 Electromagnetic . | . . . . . Robot Hit Streak 17 | 5 7 4 17 13 Robot Miss Streak 7 | 2 6 2 7 3 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 2 1 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 371 | 10 86 15 147 113 Core Hits 202 | 3 36 9 90 64 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 8 | 1 3 . . 4 Burn 6 | 1 3 . . 2 Destroy 2 | . . . . 2 Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7793 | 127 1161 186 3424 2895 Guns 5473 | 127 1161 186 2132 1867 Cannons . | . . . . . Explosions 2320 | . . . 1292 1028 Melee . | . . . . . Ramming . | . . . . . Kinetic 4212 | 51 873 186 1927 1175 Thermal 1585 | 76 288 . 529 692 Explosive 1996 | . . . 968 1028 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . 3 15 . . Message Errors 2 | . . 2 . . Matter Fused 4 | . 2 2 . . Heat Flow Errors 6 | . 1 5 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 66 | . . . 51 15 Projectiles . | . . . . . Explosions 66 | . . . 51 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 71 | . . . 71 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 277 | 63 277 275 186 213 Average Temperature 60 | 32 58 132 30 67 Received Heat Transfer 1655 | . 246 84 621 704 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 3 1 . . . Heat Transferred 3632 | 296 1073 . 644 1619 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 858 | 10 297 85 858 650 Initial 362 | . 6 72 . 362 Average 355 | 3 88 53 595 510 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 44 | 100 89 100 15 . Level 1 6 | . 10 . 1 13 Level 2 31 | . . . 32 86 Level 3 17 | . . . 49 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 2 . 7 8 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 11 | . 1 . 5 5 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 20 2 60 38 Peak Tracking Total 6 | . 3 2 6 6 Tactical Retreats 6 | . 3 . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 1 | . . . . 1 Triggered 1 | . . . . 1 Most Traps Carried 4 | . . 4 4 4 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 19 | . 2 . 11 6 Max in Single Turn 4 | . 1 . 4 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 1 . 3 1 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 1 . 6 1 Successful 3 | . 1 . 2 . Failed 5 | . . . 4 1 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 8 | . 1 . 6 1 Terminals 7 | . . . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Branch Access Points 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 3 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5516 | 109 1268 933 1897 1309 Spaces Moved 2310 | 49 485 654 686 436 Core 3 | 3 . . . . Treads 979 | 46 232 . 504 197 Legs 104 | . . . . 104 Wheels 1224 | . 253 654 182 135 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 135 135 135 145 Average Speed 189 | 153 208 135 213 218 Slowest Speed 320 | 160 320 135 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 59 | 5 88 99 82 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 4 | . . 1 3 . Terrain Destroyed 75 | . . 2 48 25 Melee 3 | . . . 3 . Projectile 3 | . . 2 . 1 AOE 69 | . . . 45 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2921 | 66 596 680 931 648 Wait 92 | 2 18 8 28 36 Move 2306 | 48 484 653 685 436 Hop . | . . . . . Pick Up 69 | 3 13 6 26 21 Fast Attach 23 | 6 2 . 5 10 Attach 27 | . . . 10 17 Detach 9 | . 1 . 2 6 Swap 35 | . 4 2 15 14 Drop 44 | . 1 . 22 21 Fire 312 | 7 73 11 135 86 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Discovered new exit (range 14) 238 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 870 | -10/Materials | Discovered new exit (range 7) 1143 | -10/Materials | Discovered new exit (range 4) 1378 | -10/Materials | Entered Mines 1381 | -10/Mines | Received a Mining Laser from a helpful Derelict 1400 | -10/Mines | Learned location of Recycling (-7) 1427 | -10/Mines | Found a hidden stash of uninstalled traps 1611 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1611 | -10/Mines | Discovered new exit (range 5) 1744 | -10/Mines | Learned Materials emergency access door positions 1814 | -10/Mines | Discovered new exit (range 7) 1968 | -10/Mines | Discovered new exit (range 6) 2311 | -10/Mines | Entered Materials 2311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2664 | -9/Materials | Destroyed 8 combat bots 2817 | -9/Materials | Discovered new exit (range 16) 3614 | -9/Materials | Crushed by falling debris 3641 | -9/Materials | Core integrity fell below 50% 3655 | -9/Materials | Discovered new exit (range 9) 3809 | -9/Materials | Discovered new exit (range 3) 4082 | -9/Materials | Build established: Scavenger-Mutant 4124 | -9/Materials | Discovered new exit (range 16) 4177 | -9/Materials | Identified exit to Mines 4208 | -9/Materials | Entered another Materials area 4208 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4608 | -8/Materials | First assault squad dispatched 5133 | -8/Materials | Lost 4 parts (2n1u1w) 5497 | -8/Materials | Core integrity fell below 50% 5517 | -8/Materials | Self-destructed Last Messages --------------- 05497_ L-31 Rogue destroyed. 05498_ Acquired 4 matter. 05498_ U-05 Engineer builds a Door. 05500_ Slug penetrates G-50 Soldier. 05500_ G-50 Soldier suffers critical hit (Destroy). 05500_ Destroyed Carbon-fiber Leg. 05501_ Acquired 4 matter. 05503_ Slug penetrates Wall. 05504_ Acquired 4 matter. 05506_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05507_ Acquired 10 matter. 05507_ G-50 Soldier suffers critical hit (Burn). 05507_ Slug penetrates G-50 Soldier. 05507_ G-50 Soldier destroyed. 05508_ Acquired 4 matter. 05508_ K-01 Serf collects debris. 05511_ Acquired 4 matter. 05511_ Acquired 6 matter. 05514_ K-01 Serf collects debris. 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"???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ???????????? | | ????????????????????????? ????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectImpulseCanceller Manual? 0 Play Time 00:38:34 Cumulative 302.3 hours Start 2022.03.28 @ 20:56:50 End 2022.03.30 @ 00:49:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13274fe3-7c55-4d5e-8944-ba09f32dfa13