Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 22:18:11

Player: AnotherZach

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (21)      105
Value Destroyed (449)      449
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (494)                494
              TOTAL SCORE: 4408

 Bonus
-------
Entered DSFs               500
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/700
Matter                     131/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
     Large Storage Unit
           ECM Suite
           Shield Generator
           PSU Rigger

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
  Improved Signal Interpreter
           Seismic Detector
  Improved Melee Analysis Suite
  Improved Propulsion Shielding
           PSU Rigger
>          --- WEAPON -----------
           Minigun
           Powered Hammer
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
           Gravmag System
  Improved Cooling System
  Improved Cooling System
           ECM Suite
  Hardened Medium Armor Plating
           Shield Generator
[Rating: 49]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             61   | 5   .   12  8   1   12  4   19  
  Power                    6    | .   .   1   .   .   1   .   4   
    Engine                 5    | .   .   1   .   .   .   .   4   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   6   1   .   5   .   7   
    Treads                 4    | 2   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   4   .   6   
    Flight                 7    | .   .   4   1   .   1   .   1   
  Utility                  20   | 1   .   2   2   1   5   3   6   
    Device                 9    | 1   .   1   1   1   .   2   3   
    Storage                3    | .   .   .   .   .   2   .   1   
    Processor              4    | .   .   1   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   3   5   .   1   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   3   4   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   1   .   .   1   .   14  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               9    | .   .   .   .   .   1   .   8   
  Utility                  5    | .   .   1   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      13   | .   .   1   .   .   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   71  80  99  100 88  95  77  
  Engine                   8    | .   .   10  14  14  7   .   2   
  Core                     1    | .   .   .   .   .   1   7   1   
  Treads                   1    | .   28  7   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   14  30  23  
  Flight                   15   | .   .   20  28  28  16  .   .   
  Device                   10   | .   14  8   14  14  7   8   11  
  Storage                  3    | .   .   .   .   .   8   7   5   
  Processor                10   | .   .   4   14  14  9   10  15  
  Protection               4    | .   .   .   .   .   10  15  4   
  Ballistic Gun            13   | .   28  28  22  14  5   6   4   
  Impact Weapon            6    | .   .   .   4   14  9   7   6   
Peak Build Rating          49   | 5   5   8   13  13  34  45  49  
  Average Rating           19   | 2   5   5   10  11  23  41  36  
  On Entrance              14   | .   5   5   8   13  11  33  44  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 3   3   7   8   8   23  29  44  
  Greatest Support         36   | 3   3   20  8   8   36  36  36  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   8   8   15  
  Average Capacity         6    | 5   5   5   5   5   6   8   9   
  Most Carried             8    | 5   5   5   5   5   8   8   8   
  Average Carried          5    | 3   5   4   4   5   5   7   6   
  Final Capacity           8    | 5   5   5   5   5   8   8   5   
  Final Carried            8    | 5   5   5   5   5   8   8   5   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Matter Collected           711  | 179 .   214 48  103 132 17  18  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            566  | 28  .   113 90  10  180 .   145 
  Parts                    55   | 3   .   17  7   4   12  .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  18   | .   .   6   .   .   4   .   8   
  Melee                    7    | .   .   .   .   .   4   .   3   
  Guns                     8    | .   .   6   .   .   .   .   2   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          7    | 1   .   2   .   .   3   .   1   
  Builder                  1    | .   .   1   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   
  Swarmer                  10   | .   .   6   .   .   .   .   4   
  Cutter                   4    | .   .   .   .   .   .   .   4   
  Grunt                    2    | .   .   .   .   .   2   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           3    | 1   .   3   .   1   3   .   2   
  Combat Bots Only         3    | .   .   3   .   .   3   .   2   
Max Kills in Single Turn   1    | 1   .   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  
Hostile Shots Fired        251  | .    .    69   .    7    44   .    131  
  Missed                   90   | .    .    24   .    4    23   .    39   
Damage Taken               2747 | .    .    413  .    26   332  .    1976 
  Core                     931  | .    .    112  .    20   77   .    722  
  Absorbed by Shields      44   | .    .    .    .    .    .    .    44   
  Redirected to Shielding  107  | .    .    .    .    .    40   .    67   
Core Remaining (%)         77   | 100  .    .    .    47   86   .    .    
Volleys Fired              42   | 3    .    15   11   7    .    .    6    
  Largest                  2    | 2    .    2    2    1    .    .    1    
  Hottest                  40   | 40   .    40   40   20   .    .    25   
Shots Fired                71   | 6    .    30   22   7    .    .    6    
  Gun                      71   | 6    .    30   22   7    .    .    6    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  71   | 6    .    30   22   7    .    .    6    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | 4    .    5    26   4    .    .    5    
  Robot Miss Streak        3    | 1    .    3    .    1    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           75   | 4    .    15   21   5    11   .    19   
  Core Hits                26   | 2    .    7    7    3    3    .    4    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    .    2    
  Critical Strikes         5    | .    .    .    .    .    3    .    2    
    Smash                  5    | .    .    .    .    .    3    .    2    
Melee Attacks              46   | .    .    .    .    1    19   .    26   
  Impact                   46   | .    .    .    .    1    19   .    26   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1481 | 32   .    185  168  48   411  .    637  
  Guns                     502  | 32   .    171  168  48   .    .    83   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    965  | .    .    .    .    .    411  .    554  
  Ramming                  14   | .    .    14   .    .    .    .    .    
  Kinetic                  502  | 32   .    171  168  48   .    .    83   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   965  | .    .    .    .    .    411  .    554  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            228  | .    .    .    .    .    96   .    132  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    228  | .    .    .    .    .    96   .    132  
Knockbacks                 4    | .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    7    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    .    .    
Targets Rammed             4    | .    .    4    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        19   | .    .    19   8    .    2    .    .    
  Average Temperature      4    | .    .    10   3    .    2    .    .    
  Received Heat Transfer   219  | .    .    84   .    .    90   .    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              4    | .    .    .    .    .    .    .    4    
  Impact Corruptions       9    | .    .    .    .    .    2    .    7    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Peak Influence             264  | 5   18  246 .   76  264 58  186 
  Initial                  58   | .   3   6   .   .   29  58  44  
  Average                  97   | .   13  161 .   19  95  58  102 
Maximum Alert Level        1    | .   .   1   .   .   1   .   .   
  Low Security (%)         88   | 100 100 63  .   100 90  100 100 
  Level 1                  11   | .   .   36  .   .   9   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   
Squads Dispatched          5    | .   .   .   .   .   2   .   3   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              54   | .   .   12  .   11  17  .   14  
  Peak Tracking Total      17   | .   .   5   .   17  9   .   5   
  Tactical Retreats        10   | .   .   3   .   3   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Objects Rigged             4    | .   .   .   .   .   .   .   4   
  Exploded                 2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Machines Accessed          8    | .   .   .   2   .   4   2   .   
  Terminals                5    | .   .   .   .   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                22   | .   .   .   2   .   13  7   .   
  Successful               10   | .   .   .   2   .   6   2   .   
  Failed                   12   | .   .   .   .   .   7   5   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   2   .   13  2   .   
  Terminals                17   | .   .   .   .   .   10  7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   
Terminal Hacks             6    | .   .   .   2   .   2   2   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   4   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
    Skim                   1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
    Restock                1    | .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   3   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Total Allies               2    | .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   
  Highest-Rated Group      29   | .   .   .   29  29  .   .   .   
  Highest-Rated Ally       21   | .   .   .   21  21  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   .   
  Total Damage             191  | .   .   .   .   191 .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Turns Passed               1327 | 45  7   268 217 131 315 69  275 
Spaces Moved               1687 | 48  14  491 280 308 270 109 167 
  Core                     158  | 48  14  71  .   .   .   .   25  
  Treads                   2    | .   .   2   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    405  | .   .   .   .   .   158 109 138 
  Flight                   1122 | .   .   418 280 308 112 .   4   
  Fastest Speed            32   | 50  50  37  37  37  34  48  32  
  Average Speed            41   | 50  50  39  37  37  42  48  55  
  Slowest Speed            240  | 50  50  160 37  37  60  48  240 
  Overloaded Moves         4    | .   .   .   .   .   .   .   4   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   8   2   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 3   5   84  64  77  25  4   64  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             4    | .   .   1   .   3   .   .   .   
Spaces Dug                 7    | .   .   .   .   1   4   .   2   
Terrain Destroyed          7    | .   .   .   .   1   4   .   2   
  Melee                    7    | .   .   .   .   1   4   .   2   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Total                      2159 | 61  13  530 371 315 444 128 297 
  Wait                     238  | .   .   5   50  .   128 2   53  
  Move                     1658 | 47  13  476 275 303 269 108 167 
  Hop                      10   | .   .   6   2   2   .   .   .   
  Pick Up                  34   | 6   .   5   4   .   8   8   3   
  Fast Attach              23   | 4   .   2   2   1   5   1   8   
  Attach                   18   | 1   .   3   2   .   4   3   5   
  Detach                   4    | .   .   1   .   .   1   .   2   
  Swap                     20   | .   .   7   4   .   3   .   6   
  Drop                     35   | .   .   6   7   1   7   6   8   
  Fire                     42   | 3   .   15  11  7   .   .   6   
  Melee                    46   | .   .   .   .   1   19  .   26  
  Ram                      4    | .   .   4   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   9   
  Rewire                   14   | .   .   .   14  .   .   .   .   
  Trap                     4    | .   .   .   .   .   .   .   4   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Low / DSF)
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
   46 | -10/Materials | Discovered new exit (range 8)
   53 | -10/Materials | Entered Mines
  165 | -10/Mines     | Discovered new exit (range 5)
  260 | -10/Mines     | Discovered new exit (range 16)
  282 | -10/Mines     | Learned 4 Materials zone layouts
  313 | -10/Mines     | Found DCF Scrap (14 items)
  319 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  319 | -10/Mines     | Discovered new exit (range 5)
  321 | -10/Mines     | Entered Exiles
  321 | -10/Exiles    | Found Exiles lab destroyed
  406 | -10/Exiles    | Learned location of Zion (-7)
  435 | -10/Exiles    | Opened EX-Vault
  439 | -10/Exiles    | Found PSU Rigger
  484 | -10/Exiles    | Discovered new exit (range 10)
  487 | -10/Exiles    | Identified exit to Mines
  538 | -10/Exiles    | Entered Mines
  538 | -9/Mines      | Accompanied by 2 allies
  548 | -9/Mines      | Met a Derelict bent on vengeance
  551 | -9/Mines      | Build established: Scavenger-Mutant
  596 | -9/Mines      | Assembled infested the area
  601 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  643 | -9/Mines      | Learned location of 2 exits from Materials
  653 | -9/Mines      | Core integrity fell below 50%
  656 | -9/Mines      | Discovered new exit (range 12)
  664 | -9/Mines      | Learned 8 Materials zone layouts
  668 | -9/Mines      | Identified exit to Materials
  669 | -9/Mines      | Entered Materials
  669 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  670 | -8/Materials  | Identified exit to Factory
  984 | -8/Materials  | Entered Factory
  984 | -7/Factory    | Evolved 2 slots: Utility x2
  985 | -7/Factory    | Identified exit to Lower Caves
 1053 | -7/Factory    | Identified exit to DSF
 1053 | -7/Factory    | Entered DSF
 1115 | -7/DSF        | Additional patrols routed to DSF
 1157 | -7/DSF        | Build established: Mutant
 1210 | -7/DSF        | Discovered new exit (range 15)
 1297 | -7/DSF        | Core integrity fell below 50%
 1309 | -7/DSF        | Core integrity fell below 20%
 1311 | -7/DSF        | Sterilization system engaged
 1328 | -7/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
01307_ Rigged Mic. Nuclear Core explodes.
01307_ C-17 Slicer destroyed.
01307_ Imp. Cooling System destroyed.
01311_ ALERT: Persistent threat exposed,
  engaging DSF rapid sterilization system.
01317_ Acquired Surge Thruster.
01319_ Triggered Stasis Trap.
01319_ A bubble of rippling energy engulfs the
  area.
01319_ Field strength at 95.
01319_ Field strength at 90.
01320_ Field strength at 85.
01321_ Field strength at 80.
01322_ Field strength at 75.
01323_ Field strength at 70.
01324_ Surge Thruster destroyed.
01324_ Field strength at 51.
01325_ Field strength at 45.
01326_ Field strength at 24.
01327_ Field strength at 18.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| "??????????####????????????#""??????????           |
| "#?????????#  ####?????????#"#??????????           |
| "##???????### "%#"#???????##"####???????           |
| ""#########  [[[  "########"""""#???????           |
| ""##  #   # =[[[*%"! !#!!##"""""#???????           |
|              %  /=            ""##"?????           |
|                  **           """""?????           |
|   ##[[#[  ###   ###!!!#  ##   ""###?????           |
|  ###[[#  *#?#   #?#!!!#  ###* ###???????           |
|  ##########[[     ##########  ##????????           |
|  [[#??????#[[     #??????#!!  !#????????           |
| [ [#??????#[[     #??????#!!  !#????????           |
|  ###??????###   ###??????###  ##????????           |
|  [[#????????=   !????????#     #????????           |
| [[[##??????==   !????????#     #????????           |
|  [[%##?????==   !!???????#     #????????           |
|  ######???###   ##????######% ###???????           |
|  ##!!!#?????#   #?????#   ##/%  #???????           |
|  ##!!!#!!!##a    ;#]]]#   ;;    #???????           |
|      =                   @      #???????           |
|                H          %   % #???????           |
|                                 #???????           |
|  ##===#   ##a   a##!!!#   ##  !!#???????           |
|  ##===#   ###   ###!!?#   ##  !!#???????           |
| "##########???? #?##??######  ###???????           |
|  /?????????????????????????    ?????????           |
|  /?????????????????????????    #????????           |
|  //????????????????????????    #????????           |
|  ##????????????????????????#  ##????????           |
|   ??????????????????????????   ?????????           |
|   ??????????????????????????   ?????????           |
|  #??????????????????????????  #?????????           |
|  #??????????????????????????  #?????????           |
|  ???????????????????????????  ??????????           |
|  ???????????????????????????  ??????????           |
|  ???????????????????????????????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                63
Melee Accuracy             6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastCatalystImmobilizer
  Manual?         0
Play Time         00:23:20
  Cumulative      751.1 hours
  Start           2024.10.01 @ 21:55:38
  End             2024.10.01 @ 22:18:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           40
  Adventurer      138
  Explorer        0
Win Type          -
  Total           13
  Types           8/0/1/2/1/0/0/0/1
Lore%             79
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          15%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3f07b0e-fbea-4e53-852c-c35e51f0df4c