Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.23 @ 13:48:29 Player: Archonazia Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (5204) 5204 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 10650 Bonus ------- High Alert Combat Kills 96 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Energy Well (350) Phase Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Large Battery Enhanced Optical Array Cloaking Device Force Field System Guard > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Heavy Flak Cannon Power Sword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Energy Well Compact Matter Pod Trap Scanner Heavy Laser Beam Cannon Plasma Cannon Phase Cannon Autogun Plasma Cutter [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Reflective Plating Weapon Heavy Plasma Cannon Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Slots Evolved 11 | . 1 . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . 1 . . 1 1 . 1 2 Weapon 2 | . . . . . 1 . 1 . Parts Attached 101 | 10 1 1 5 12 13 8 29 22 Power 18 | 1 . . 1 3 2 2 4 5 Engine 11 | 1 . . 1 2 1 . 3 3 Core 7 | . . . . 1 1 2 1 2 Reactor . | . . . . . . . . . Propulsion 23 | 2 . . 3 3 3 1 5 6 Treads . | . . . . . . . . . Leg 20 | 2 . . 3 3 3 1 5 3 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 1 | . . . . . . . . 1 Utility 31 | 4 1 . . 3 3 3 13 4 Device 13 | . . . . 2 1 1 8 1 Storage 6 | 1 . . . . . 1 3 1 Processor 5 | 1 . . . 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 7 | 2 1 . . . 2 . 1 1 Artifact . | . . . . . . . . . Weapon 29 | 3 . 1 1 3 5 2 7 7 Energy Gun 7 | . . 1 1 . . . 1 4 Energy Cannon 6 | . . . . 1 2 . 1 2 Ballistic Gun 8 | 3 . . . 2 1 . 2 . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 4 | . . . . . 1 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . . . 1 . . 3 6 29 Power 9 | . . . . . . 2 2 5 Propulsion 11 | . . . 1 . . . 3 7 Utility 10 | . . . . . . 1 1 8 Weapon 9 | . . . . . . . . 9 Highest Loss Streak 27 | . . . 1 . . 3 1 27 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 90 99 86 99 94 90 96 94 Engine 7 | . 12 12 10 13 7 2 5 6 Core 4 | . . . . 2 6 7 6 3 Leg 24 | . 25 25 26 32 27 28 22 20 Device 11 | . . . . 8 7 11 13 19 Storage 10 | . 12 12 10 8 7 11 11 10 Processor 7 | . 12 12 10 8 9 5 6 9 Protection 4 | . 3 12 10 7 6 1 4 . Energy Gun 2 | . . 2 10 2 . . 2 3 Energy Cannon 5 | . . . . . 10 7 6 4 Ballistic Gun 5 | . 25 22 10 13 3 . 2 4 Ballistic Cannon 3 | . . . . . . 6 5 1 Slashing Weapon 4 | . . . . . 2 3 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 139 | 18 19 20 21 35 56 51 137 139 Greatest Support 75 | 20 20 20 40 53 60 60 75 75 Greatest Overweight (x) 26 | 1 . . . . 1 . 3 26 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 25 25 Average Capacity 15 | 8 10 10 10 10 10 10 15 25 Most Carried 16 | 5 6 6 10 10 9 8 16 15 Average Carried 9 | 3 3 5 7 9 6 6 10 11 Final Capacity 25 | 10 10 10 10 10 10 10 25 25 Final Carried 16 | 2 6 5 10 9 7 7 16 2 Class Distribution -------------------- 41% | Scavenger-Tank 29% | Hacker-Mutant 8% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Hacker-Tank 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Matter Collected 3014 | 257 85 106 238 288 226 221 1097 496 Remotely . | . . . . . . . . . Salvage Created 4848 | . 118 94 460 428 518 294 1402 1534 Parts 226 | . 17 . 24 31 21 16 66 51 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Combat Hostiles Destroyed 119 | . 3 8 10 12 11 11 30 34 Melee 1 | . . . . . . . . 1 Guns 55 | . 3 8 10 11 3 . 4 16 Cannons 55 | . . . . 1 7 11 20 16 AOE 5 | . . . . . 1 . 4 . Classes Destroyed 13 | . 3 1 2 . 1 . 3 3 Builder 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Watcher 11 | . 2 . 1 1 1 . 5 1 Swarmer 18 | . 2 . . 5 3 3 5 . Saboteur 1 | . . . . . . . . 1 Grunt 49 | . 1 . 7 5 7 6 12 11 Brawler 5 | . . . . . . . 2 3 Duelist 3 | . . . 1 . . 1 . 1 Sentry 11 | . . . 2 2 . . 5 2 Hunter 2 | . . . . . . . 2 . Programmer 7 | . . . . . 1 1 3 2 Behemoth 1 | . . . . . . . 1 . Assembled 22 | . . 8 . . . . . 14 Best Kill Streak 10 | . 5 4 6 5 4 7 4 10 Combat Bots Only 10 | . 3 4 6 5 3 7 4 10 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Damage Taken 6708 | . 63 158 345 291 400 877 1065 3509 Core 1507 | . . 70 51 17 56 231 79 1003 Absorbed by Shields 317 | . . . . . . . . 317 Redirected to Shielding 32 | . . 7 8 17 . . . . Core Remaining (%) 84 | 100 . 72 87 96 . 59 90 . Volleys Fired 287 | . 8 24 33 29 27 26 68 72 Largest 4 | . 2 2 2 2 2 2 3 4 Hottest 325 | . 40 40 70 125 160 124 208 325 Shots Fired 693 | . 16 48 65 55 52 52 195 210 Gun 362 | . 16 48 65 52 24 . 44 113 Cannon 317 | . . . . 3 28 52 137 97 Launcher 14 | . . . . . . . 14 . Special . | . . . . . . . . . Kinetic 380 | . 16 48 33 42 24 26 94 97 Thermal 278 | . . . 32 13 28 26 87 92 Explosive . | . . . . . . . . . Electromagnetic 35 | . . . . . . . 14 21 Robot Hit Streak 59 | . 7 16 19 29 24 38 59 26 Robot Miss Streak 4 | . 1 1 1 3 1 3 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 534 | . 12 36 57 48 42 44 143 152 Core Hits 379 | . 7 19 21 32 21 38 139 102 Critical Kills 4 | . . . . . . . 3 1 Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 8 | . . . 4 . . . 3 1 Burn 3 | . . . 3 . . . . . Meltdown 4 | . . . . . . . 3 1 Destroy 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12973 | . 130 354 711 867 1107 1247 4265 4292 Guns 4713 | . 130 354 711 815 450 . 507 1746 Cannons 7592 | . . . . 52 564 1247 3226 2503 Explosions 635 | . . . . . 93 . 532 10 Melee 33 | . . . . . . . . 33 Ramming . | . . . . . . . . . Kinetic 6323 | . 130 354 334 670 450 645 1942 1798 Thermal 5510 | . . . 377 197 564 602 1791 1979 Explosive 93 | . . . . . 93 . . . Electromagnetic 1014 | . . . . . . . 532 482 Impact . | . . . . . . . . . Slashing 33 | . . . . . . . . 33 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 2 10 Average Corruption 1 | . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . . 23 3 Message Errors 5 | . . . . . . . 5 . Matter Fused 7 | . . . . . . . 6 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 5 | . . . . . . . 4 1 Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . . . 8 8 8 41 Projectiles 65 | . . . . . 8 8 8 41 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 44 | . . . . . . 29 13 2 Impact . | . . . . . . . . . Kinetic 38 | . . . . . . 24 12 2 Secondary 6 | . . . . . . 5 1 . Self-Inflicted Damage 87 | . . . . . 39 . 48 . Shots 2 | . . . . . 1 . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 712 | . 6 20 54 99 335 712 205 366 Average Temperature 92 | . 6 20 27 23 118 309 37 145 Received Heat Transfer 2216 | . 18 140 222 198 207 639 408 384 Effects 21 | . . . . . 3 18 . . Shutdowns 4 | . . . . . . 4 . . Energy Bleed 5 | . . . . . 1 4 . . Interference 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 5 | . . . . . . 5 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . 3 1 Combat Hostiles 3 | . . . . . . . 2 1 Parts Melted 17 | . . . 1 1 2 1 4 8 Heat Transferred 9983 | . . . 1332 286 1050 1150 2870 3295 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Peak Influence 548 | . 102 28 292 413 265 454 351 548 Initial 177 | . . 28 7 88 51 64 177 38 Average 170 | . 68 28 153 249 137 308 132 255 Maximum Alert Level 2 | . . . 1 2 1 2 1 2 Low Security (%) 62 | 100 100 100 58 41 90 20 73 34 Level 1 33 | . . . 41 56 9 51 26 57 Level 2 3 | . . . . 2 . 27 . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . . 1 1 3 . 10 8 Investigation 2 | . . . . . . . 2 . Extermination 6 | . . . . . 1 . 4 1 Reinforcement 8 | . . . 1 1 . . 1 5 Assault 2 | . . . . . . . 1 1 Garrison 5 | . . . . . 2 . 2 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Distress Signals 3 | . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 5 10 11 13 13 11 36 46 Peak Tracking Total 8 | . 3 5 3 4 4 8 3 7 Tactical Retreats 3 | . . 1 . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Traps Triggered 8 | . 1 . . . . . 5 2 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Machines Disabled 23 | . . . . . 3 1 6 13 Max in Single Turn 6 | . . . . . 3 1 1 6 Garrison Access 2 | . . . . . . . 1 1 Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Machines Accessed 24 | . 2 . 3 3 4 . 11 1 Terminals 16 | . 2 . 2 2 2 . 8 . Fabricators 2 | . . . . . 1 . . 1 Repair Stations 1 | . . . . . . . 1 . Recycling Units 3 | . . . . 1 . . 2 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 41 | . 2 . 6 8 5 . 17 3 Successful 39 | . 1 . 6 8 5 . 16 3 Failed 2 | . 1 . . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 29 | . 2 . 4 7 2 . 14 . Fabricators 5 | . . . . . 2 . . 3 Repair Stations 1 | . . . . . . . 1 . Recycling Units 3 | . . . . 1 . . 2 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 27 | . 1 . 4 7 2 . 13 . Record 18 | . 1 . 2 6 1 . 8 . Open DSF 3 | . . . . . 1 . 2 . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 3 | . . . 1 . . . 2 . Fabricator Hacks 5 | . . . . . 2 . . 3 Network Status 2 | . . . . . 1 . . 1 Load Schematic 2 | . . . . . 1 . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . 1 . . 2 . Report Inventory 2 | . . . . . . . 2 . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 . 2 2 3 . 7 1 Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 51 | . . . . . . . . 51 Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 99 | . . . . 99 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . 3 2 3 Machine Destruction 8 | . . . . . . 3 2 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Turns Passed 6147 | 88 109 232 374 548 571 368 2747 1110 Spaces Moved 3146 | 37 68 137 217 357 322 197 1436 375 Core 21 | 19 . . . . . . . 2 Treads . | . . . . . . . . . Legs 3124 | 18 68 137 217 357 322 197 1436 372 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 120 122 122 190 Average Speed 155 | 86 120 120 120 120 121 122 169 224 Slowest Speed 1635 | 120 120 120 120 120 193 123 335 1635 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 16 33 21 24 7 32 33 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . . . . 1 28 . 25 5 Melee . | . . . . . . . . . Projectile 13 | . . . . 1 . . 7 5 AOE 46 | . . . . . 28 . 18 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Total 3864 | 92 81 162 266 425 455 274 1604 505 Wait 181 | 37 . . . 10 72 34 17 11 Move 3137 | 36 67 136 216 356 321 195 1435 375 Hop . | . . . . . . . . . Pick Up 90 | 6 5 . 9 7 10 7 33 13 Fast Attach 11 | 5 . . 1 3 . . 2 . Attach 85 | 5 1 1 3 9 13 8 23 22 Detach 6 | 1 . . . 2 1 1 1 . Swap 5 | . . . 1 . . . 4 . Drop 61 | 2 . 1 3 9 11 3 21 11 Fire 287 | . 8 24 33 29 27 26 68 72 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 115 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Discovered exit to Mines (range 16) 198 | -10/Materials | Entered Mines 202 | -10/Mines | Assembled infested the area 300 | -10/Mines | Build established: Hacker-Mutant 416 | -10/Mines | Identified exit to Materials 416 | -10/Mines | Discovered exit to Materials (range 10) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Propulsion x2 694 | -9/Materials | Identified exit to Materials 694 | -9/Materials | Discovered exit to Materials (range 15) 804 | -9/Materials | Entered another Materials area 804 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1299 | -8/Materials | Identified exit to Factory 1299 | -8/Materials | Discovered exit to Factory (range 15) 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1724 | -7/Factory | Garrison activated, responded to threat 1922 | -7/Factory | Identified exit to Garrison 1923 | -7/Factory | Entered Garrison 1992 | -7/Garrison | Triggered checkpoint 2070 | -7/Garrison | Destroyed 7 combat bots 2077 | -7/Garrison | Lost 3 parts (2p1u) 2184 | -7/Garrison | Triggered checkpoint 2217 | -7/Garrison | Garrison Relay disabled 2258 | -7/Garrison | Identified exit to Factory 2258 | -7/Garrison | Discovered exit to Factory (range 13) 2284 | -7/Garrison | Installed Relay Interface Framework 2291 | -7/Garrison | Entered Factory 2291 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2611 | -6/Factory | Build established: Scavenger-Gunner 2932 | -6/Factory | Spotted B-75 Beast 2949 | -6/Factory | Destroyed B-75 Beast 3011 | -6/Factory | Build established: Scavenger-Tank 3286 | -6/Factory | Garrison activated, responded to threat 3471 | -6/Factory | Garrison activated, responded to threat 4954 | -6/Factory | Identified exit to Factory 4954 | -6/Factory | Discovered exit to Factory (range 12) 4975 | -6/Factory | Build established: Hacker-Skirmisher 5038 | -6/Factory | Entered another Factory area 5038 | -5/Factory | Evolved 2 slots: Utility x2 5054 | -5/Factory | Garrison activated, responded to threat 5406 | -5/Factory | Destroyed 7 combat bots 5547 | -5/Factory | Build established: Scavenger-Tank 6003 | -5/Factory | Assembled infested ambush trap array 6061 | -5/Factory | Destroyed 10 combat bots 6125 | -5/Factory | Core integrity fell below 50% 6141 | -5/Factory | Core integrity fell below 20% 6147 | -5/Factory | System corruption reached 10% 6148 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06140_ U-05 Engineer lays Concrete. 06140_ R-10 Processor collects Wheel. 06141_ Wall collapses. 06141_ Penetrated by Slug. 06141_ U-05 Engineer lays Concrete. 06144_ Penetrated by Slug. 06144_ Slug penetrates Wall. 06145_ Penetrated by Slug. 06145_ U-05 Engineer lays Concrete. 06145_ R-10 Processor collects Wheel. 06146_ U-05 Engineer lays Concrete. [Achievement: System Compromised] 06147_ Slug penetrates P-70 Sage. 06147_ Slug penetrates Earth. 06147_ U-05 Engineer lays Concrete. 06148_ Penetrated by Slug. 06148_ Slug penetrates P-70 Sage. 06148_ P-70 Sage destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????? ??????????? | | ??????????????????????????#?????????? ??????????? | | ??????????????????????????# !???????? ??????????? | | ??????????????????????????# ???????? #??????????? | | ??????????????????????????# ???????? #??????????? | | ??????????????????????????#] ???????? #??????????? | | ??????????????????????????#% ???????? #??????????? | | ???????????????????????####s####????? #??????????? | | ????????????????????#### #####; #??? ?????? | | ????????????????????+ d %% % hh#??"""?????? | | ????????????????????# % b # """"?????? | | ????????????????????# d! | + """"?????? | | ????????????????????+ = !%[[ # """"?????? | | ????????????????????## # [ + """??????? | | ????????????????????# p # """??????? | | ???????????###+###### # #??""??????? | | ???????????# #?? ??????? | | ???????????# @ h #??#+#?????? | | ???????????# u """ #??# #?????? | | ???????????+ """ #??# #?????? | | ???????????# "" """ #??# #?????? | | ???????????# "" """" % #??# #?????? | | ???????????# #### ####### | | ???????????? u | | ???????????????? " F | | ??????????????? R """" | | ??????????????? ! R | | ?????????????? | | ##########????#+######## ###########+### ##### | | #????????????? ?# % #| | | #???????????# """""""?"""""""?# # | | "" """ #???????????? """"""" """"""" # %# | | "" """"" #?????????????""""""" """"""" # # | | "" """"" #??????????????"""""" ""???"??# + | | #??????????????? ???????# # | | ] #????????????????! ????????# # | | +####+############???????###+########### # | | #???# #???????#^ ##### | | #???# """ ######### #???? | | #???# """ + #???? | | #???# """ ###### #???? | | #???# #??### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 29 Energy Capacity 550 Matter Stores 400 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Corruption Containment 8 Armor Coverage 600 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Welding Torch | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club I Survived The Infestation Oh No You Don't! System Compromised Challenges ------------ None Game ------ Seed DirtyMachineFacilitator Manual? 0 Play Time 01:12:49 Cumulative 22.2 hours Start 2022.06.23 @ 12:37:51 End 2022.06.23 @ 13:48:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 17 Adventurer 1 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b594eb6d-6280-4966-89c7-a05dc7107279