Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 12:23:33 Player: Leif Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (60) 60 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2845) 2845 TOTAL SCORE: 8025 Bonus ------- Pacifist 1987 Follower Combat Kills 858 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Backup Plating III Backup Plating III > --- WEAPON ----------- Backup Laser III Backup Laser III Backup Laser III Backup Laser III > --- INVENTORY -------- (None) [Rating: 30] Favorites ----------- Power Backup Power III Engine Backup Power III Propulsion Backup Propulsion III Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Backup Plating III Protection Backup Plating III Weapon Backup Laser III Energy Gun Backup Laser III Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . . . 1 . . . . . Utility 3 | . . . . 1 1 . . . . . 1 . . Weapon 3 | . . . . 1 1 . . . . . 1 . . Parts Attached 6 | . . . . 1 . . . . . 5 . . . Power 1 | . . . . . . . . . . 1 . . . Engine 1 | . . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . Utility 2 | . . . . . . . . . . 2 . . . Device . | . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . 2 . . . Energy Gun 2 | . . . . . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . Parts Lost 11 | . . . . . . 1 . . . 1 . 9 . Power 2 | . . . . . . . . . . . . 2 . Propulsion 4 | . . . . . . 1 . . . 1 . 2 . Utility 2 | . . . . . . . . . . . . 2 . Weapon 3 | . . . . . . . . . . . . 3 . Highest Loss Streak 9 | . . . . . . 1 . . . 1 . 9 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 27 | . . . . 1 7 1 . . 12 47 58 37 2 Engine 5 | . . . . . . . . . 2 10 11 5 . Hover 6 | . . . . . . . . . 1 11 11 8 . Protection 4 | . . . . . . . . . 1 8 11 6 . Energy Gun 9 | . . . . . . . . . 7 16 23 14 2 Peak Build Rating 30 | . . . . 3 3 3 . . 24 30 30 30 3 Average Rating 12 | . . . . . 3 1 . . 5 21 30 19 1 On Entrance 6 | . . . . . 3 3 . . . 24 30 30 3 Naked Turns 571 | . 13 20 40 36 . 51 205 92 49 . . . 65 Heaviest Build 16 | . . . . . . . . . 12 16 16 16 2 Greatest Support 16 | 3 3 3 3 5 5 5 3 3 16 16 16 16 3 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 1 . . . . . 5 . . . Average Carried . | . . . . . . . . . . 1 . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried . | . . . . . . . . . . . . . . Class Distribution -------------------- 70% | Mutant 29% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Tank | -5/Factory Tank | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Matter Collected 247 | 148 . . . . . . . . . 99 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Hostile Shots Fired 163 | . . 2 18 9 12 3 58 12 . 2 2 3 42 Missed 70 | . . 1 7 4 7 . 32 6 . . . . 13 Damage Taken 2238 | . . 16 153 77 72 137 355 94 . 165 104 122 943 Core 1975 | . . 16 153 77 72 137 355 94 . 66 15 47 943 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 93 61 86 . . 19 . . 81 . . . Volleys Fired 5 | . . . . . . . . . . . . . 5 Largest 1 | . . . . . . . . . . . . . 1 Hottest 40 | . . . . . . . . . . . . . 40 Shots Fired 4 | . . . . . . . . . . . . . 4 Gun 4 | . . . . . . . . . . . . . 4 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 4 | . . . . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . 1 Robot Miss Streak 1 | . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . . . 2 Core Hits 4 | . . . . . . . 1 . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 89 | . . . . . . 9 9 . . . . . 71 Guns 25 | . . . . . . . . . . . . . 25 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 64 | . . . . . . 9 9 . . . . . 46 Kinetic . | . . . . . . . . . . . . . . Thermal 25 | . . . . . . . . . . . . . 25 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 2 . . . . . 12 Average Corruption 3 | . . . . . . . 1 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . . . 1 . . . . . 7 Message Errors 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 1 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 4 4 . . . . . 21 Shots . | . . . . . . . . . . . . . . Rammed 15 | . . . . . . 1 1 . . . . . 13 Targets Rammed 15 | . . . . . . 1 1 . . . . . 13 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 240 | . . . . . . . 191 . . . . . 240 Average Temperature 123 | . . . . . . . 106 . . . . . 140 Received Heat Transfer 345 | . . 9 69 45 . . 123 . . 9 9 . 81 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Peak Influence 1126 | . . 15 35 14 51 32 285 189 66 1126 766 298 276 Initial 551 | . . . 5 14 6 17 15 139 66 46 551 268 145 Average 350 | . . 2 18 14 28 24 89 163 66 595 659 254 209 Maximum Alert Level 4 | . . . . . . . 1 . . 4 3 1 1 Low Security (%) 53 | 100 100 100 100 100 100 100 85 100 100 27 . . 46 Level 1 8 | . . . . . . . 14 . . . . 100 53 Level 2 14 | . . . . . . . . . . 16 90 . . Level 3 23 | . . . . . . . . . . 52 9 . . Level 4 1 | . . . . . . . . . . 2 . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 2 1 . . 1 . . 3 3 . 1 Investigation 4 | . . . 1 1 . . 1 . . . 1 . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . . . 1 . . . . . . 1 . . 1 Assault 2 | . . . . . . . . . . 2 . . . Garrison 2 | . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Distress Signals 4 | . . . . . . . 2 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 99 | . . 2 4 3 3 6 20 7 . 21 7 6 20 Peak Tracking Total 17 | . . 2 4 3 2 5 12 7 . 4 5 6 17 Tactical Retreats 7 | . . . . . . 1 5 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Traps Triggered 11 | . . . 2 . 1 . 4 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Machines Disabled 6 | . . . . . . . . . . 5 . . 1 Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Machines Accessed 2 | . . . . 1 . . . 1 . . . . . Terminals 1 | . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 3 | . . . . 2 . . . 1 . . . . . Successful 1 | . . . . . . . . 1 . . . . . Failed 2 | . . . . 2 . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . 1 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Total Allies 26 | . . . . . . . . . 20 3 3 . . Largest Group 20 | . . . . . . . . . 20 20 19 . 1 Highest-Rated Group 826 | . . . . . . . . . 826 824 734 . 25 Highest-Rated Ally 50 | . . . . . . . . . 50 50 50 . 25 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . . . . . . 90 28 . 15 Total Damage 4989 | . . . . . . . . . . 3889 852 . 248 Kills 31 | . . . . . . . . . . 25 4 . 2 Allies Corrupted 1 | . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Turns Passed 1845 | 12 13 20 40 48 109 77 205 92 117 777 141 51 143 Spaces Moved 2530 | 25 25 40 79 97 273 139 408 183 87 678 184 73 239 Core 1245 | 25 25 40 79 68 . 75 408 183 85 . . 18 239 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 919 | . . . . . . . . . 2 678 184 55 . Flight 366 | . . . . 29 273 64 . . . . . . . Fastest Speed 40 | 50 50 50 50 40 40 40 50 50 50 76 76 50 50 Average Speed 59 | 50 50 50 50 47 40 45 50 50 77 77 76 69 50 Slowest Speed 100 | 50 50 50 50 50 40 50 50 50 100 80 76 76 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . 1 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 5 14 15 10 12 75 14 9 69 21 9 63 12 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Was Fac Total 2861 | 24 24 39 78 97 271 152 408 183 136 935 185 72 257 Wait 308 | . . . . . . 13 . . 46 248 1 . . Move 2514 | 24 24 39 78 94 269 138 407 183 86 677 184 72 239 Hop 3 | . . . . 1 2 . . . . . . . . Pick Up 1 | . . . . 1 . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . Attach 6 | . . . . 1 . . . . . 5 . . . Detach 5 | . . . . . . . . . . 5 . . . Swap . | . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . Fire 5 | . . . . . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . . Ram 15 | . . . . . . 1 1 . . . . . 13 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 3) 26 | -10/Materials | Entered Mines 43 | -10/Mines | Discovered new exit (range 8) 46 | -10/Mines | Entered Materials 46 | -9/Materials | Evolved 2 slots: Propulsion x2 78 | -9/Materials | Discovered new exit (range 16) 86 | -9/Materials | Entered another Materials area 86 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 127 | -8/Materials | Discovered new exit (range 16) 134 | -8/Materials | Entered Factory 134 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 243 | -7/Factory | Sucked down chute 243 | -7/Factory | Entered Waste 247 | -7/Waste | Spotted C-40 Crusher 250 | -7/Waste | Spotted C-40 Crusher 250 | -7/Waste | Spotted C-40 Crusher 269 | -7/Waste | Crushed by Compactor (1 part destroyed) 269 | -7/Waste | Spotted C-40 Crusher 299 | -7/Waste | Spotted C-40 Crusher 300 | -7/Waste | Spotted C-40 Crusher 314 | -7/Waste | Build established: Mutant 314 | -7/Waste | Discovered new exit (range 11) 320 | -7/Waste | Entered Factory 401 | -7/Factory | Core integrity fell below 50% 518 | -7/Factory | Discovered new exit (range 15) 525 | -7/Factory | Core integrity fell below 20% 525 | -7/Factory | Entered another Factory area 525 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 617 | -6/Factory | Sucked down chute 617 | -6/Factory | Entered Waste 618 | -6/Waste | Joined by Warlord forces that had cleared the area 701 | -6/Waste | Discovered new exit (range 16) 734 | -6/Waste | Entered Factory 734 | -6/Factory | Accompanied by 20 allies 1084 | -6/Factory | First assault squad dispatched 1391 | -6/Factory | Allied Derelicts emerged from ambush trap array 1425 | -6/Factory | Build established: Tank 1460 | -6/Factory | Discovered new exit (range 15) 1511 | -6/Factory | Entered another Factory area 1511 | -5/Factory | Accompanied by 16 allies 1511 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1528 | -5/Factory | Allied Derelicts emerged from ambush trap array 1545 | -5/Factory | Garrison activated, responded to threat 1652 | -5/Factory | Manually triggered Chute Trap 1652 | -5/Factory | Sucked down chute 1652 | -5/Factory | Entered Waste 1662 | -5/Waste | Spotted C-40 Crusher 1671 | -5/Waste | Spotted C-40 Crusher 1672 | -5/Waste | Spotted C-40 Crusher 1675 | -5/Waste | Spotted C-40 Crusher 1678 | -5/Waste | Crushed by Compactor (3 parts destroyed) 1680 | -5/Waste | Crushed by Compactor (2 parts destroyed) 1684 | -5/Waste | Spotted C-40 Crusher 1686 | -5/Waste | Spotted C-40 Crusher 1694 | -5/Waste | Crushed by Compactor (3 parts destroyed) 1694 | -5/Waste | Discovered new exit (range 16) 1703 | -5/Waste | Entered Factory 1723 | -5/Factory | 1 allies followed down the chute 1725 | -5/Factory | Lost 9 parts (2p2n2u3w) 1776 | -5/Factory | Spotted B-75 Beast 1823 | -5/Factory | System corruption reached 10% 1831 | -5/Factory | Core integrity fell below 50% 1840 | -5/Factory | Core integrity fell below 20% 1846 | -5/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 01814_ Destabilizing: System corrupted (+2). 01815_ Slammed into B-60 Warrior. 01816_ Slammed into G-50 Soldier. 01816_ Destabilizing: System corrupted (+2). 01817_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01817_ K-01 Serf collects debris. 01817_ Slammed into G-50 Soldier. 01818_ Destabilizing: System corrupted (+1). 01819_ Slammed into K-01 Serf. 01820_ Critical hit (Burn: +37). 01821_ ALERT: Security rotation in progress. 01821_ Slammed into K-01 Serf. 01821_ Destabilizing: Core damaged (-20). 01822_ Slammed into K-01 Serf. 01822_ Destabilizing: System corrupted (+2). 01822_ Knocked back. 01831_ U-05 Engineer builds a Wall. 01832_ System corrupted: Component data lost. 01845_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ???????????????? ????????????????????????? | | ??????????????? ????????????????????????? | | ???????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# #???????????????????????? | | ???????????? ????# g #???????????????????????? | | ???????????? ??# #???????????????????????? | | ??????????? # ##??????????????????????? | | ??????????? * A #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? ##?????????????????????? | | ?????????? @ #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? #########??????????????? | | ?????????? #??????????????? | | ??????????? #??????????????? | | ???????????###### #??????????????? | | ????????????????## #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# c #??????????????? | | ?????????????????# c #??????????????? | | ?????????????????##########c #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????#t #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ?????????????????########## #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 17 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 160 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicBurstSegregator Manual? 0 Play Time 00:17:17 Cumulative 57.0 hours Start 2025.02.09 @ 12:07:18 End 2025.02.09 @ 12:23:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d68af21-8eb5-4f09-9929-406741043579