Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.02 @ 17:31:35 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1053) 1053 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4043 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Heat Sink Heat Sink Huge Storage Unit Melee Analysis Suite Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (24) --- Light Ion Engine Micro Nuclear Core Fission Core Fission Core Light Fission Core High-capacity Matter Pod (200) System Backup Module Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Remote Datajack Makeshift Axe Great Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink Huge Storage Unit Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Fission Core Fission Core Light Fission Core High-capacity Matter Pod System Backup Module Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Remote Datajack Makeshift Axe Great Axe [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 3 2 Weapon . | . . . . . . . Parts Attached 29 | 2 9 5 . . 13 . Power 3 | . 1 1 . . 1 . Engine 3 | . 1 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 1 1 . . 2 . Treads 5 | 2 1 1 . . 1 . Leg 1 | . . . . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 2 . . . 4 . Device 3 | . 1 . . . 2 . Storage 1 | . 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 14 | . 5 3 . . 6 . Energy Gun 2 | . 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 2 1 . . 5 . Ballistic Cannon . | . . . . . . . Launcher 4 | . 2 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . 2 3 . . 7 2 Power 3 | . . 1 . . 2 . Propulsion 5 | . . 1 . . 2 2 Utility 1 | . . . . . 1 . Weapon 5 | . 2 1 . . 2 . Highest Loss Streak 4 | . 1 1 . . 4 2 Average Slot Usage (%) 92 | . 96 98 100 100 72 66 Engine 11 | . 14 12 14 14 7 . Treads 24 | . 28 28 28 28 15 5 Leg 1 | . . . . . 6 5 Device 13 | . 13 14 14 14 10 15 Storage 12 | . 14 14 14 14 9 7 Protection 1 | . . . . . 4 7 Ballistic Gun 13 | . 13 14 14 14 13 15 Launcher 10 | . 8 13 14 14 1 . Naked Turns . | . . . . . . . Heaviest Build 94 | 11 91 89 89 89 94 92 Greatest Support 60 | 40 40 40 40 40 60 20 Greatest Overweight (x) 30 | . 2 2 2 2 8 30 Average Overweight (x) 1 | . . 2 2 2 3 6 Largest Inventory Capacity 24 | 7 24 24 24 24 24 24 Average Capacity 21 | 7 11 24 24 24 24 24 Most Carried 19 | 6 8 9 12 19 18 18 Average Carried 12 | 6 7 8 10 16 16 18 Final Capacity 24 | 7 24 24 24 24 24 24 Final Carried 19 | 6 8 8 12 19 18 18 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1092 | 220 131 167 278 7 243 46 Remotely . | . . . . . . . Salvage Created 968 | . 298 152 . 20 403 95 Parts 70 | . 31 7 . 9 20 3 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 35 | . 15 7 . 4 7 2 Guns 17 | . 6 2 . . 7 2 AOE 18 | . 9 5 . 4 . . Classes Destroyed 8 | . 6 . . . 2 . Worker 1 | . 1 . . . . . Builder 2 | . 1 . . 1 . . Hauler 2 | . 1 . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 16 | . 9 3 . 4 . . Grunt 16 | . 6 4 . . 4 2 Sentry 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Best Kill Streak 4 | . 4 3 . 4 4 2 Combat Bots Only 4 | . 3 3 . 4 4 2 Max Kills in Single Turn 3 | . 2 3 . 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 2 3 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2032 | . 528 264 . 15 1044 181 Core 452 | . 148 32 . . 272 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . . . 28 50 . Volleys Fired 103 | . 35 16 . 2 42 8 Largest 2 | . 2 1 . 1 2 2 Hottest 89 | . 80 30 . 30 89 51 Shots Fired 157 | . 53 16 . 2 70 16 Gun 132 | . 35 11 . . 70 16 Cannon . | . . . . . . . Launcher 25 | . 18 5 . 2 . . Special . | . . . . . . . Kinetic 109 | . 21 11 . . 61 16 Thermal 23 | . 14 . . . 9 . Explosive 25 | . 18 5 . 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 5 6 . 1 16 8 Robot Miss Streak 4 | . 3 2 . 1 4 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 106 | . 33 9 . 1 50 13 Core Hits 72 | . 29 12 . 4 22 5 Critical Hits 1 | . . . . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2652 | . 1298 379 . 146 596 233 Guns 1183 | . 260 98 . . 592 233 Cannons . | . . . . . . . Explosions 1456 | . 1030 281 . 145 . . Melee . | . . . . . . . Ramming 13 | . 8 . . 1 4 . Kinetic 962 | . 172 98 . . 459 233 Thermal 221 | . 88 . . . 133 . Explosive 1456 | . 1030 281 . 145 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 47 | . 43 4 . . . . Projectiles . | . . . . . . . Explosions 47 | . 43 4 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 135 | . 96 22 . 17 . . Shots 6 | . 3 2 . 1 . . Rammed 4 | . 1 . . 1 2 . Targets Rammed 6 | . 2 . . 2 2 . Kicked . | . . . . . . . Crushed 2 | . 1 . . 1 . . Highest Temperature 139 | . 36 . . . 139 . Average Temperature 33 | . 12 . . . 66 . Received Heat Transfer 729 | . 78 111 . . 432 108 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 518 | . 259 . . . 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 419 | . 419 222 . 90 104 72 Initial 82 | . . 82 . . 35 . Average 79 | . 212 78 . 5 51 25 Maximum Alert Level 2 | . 2 1 . . . . Low Security (%) 78 | 100 25 82 . 100 100 100 Level 1 20 | . 69 17 . . . . Level 2 1 | . 4 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . . 1 . 1 Investigation 3 | . 1 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 23 7 . 4 20 3 Peak Tracking Total 4 | . 4 3 . 2 4 3 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 5 | . 5 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 11 | . 6 . 1 1 2 1 Terminals 7 | . 6 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 31 | . 16 . 1 1 10 3 Successful 20 | . 9 . 1 1 8 1 Failed 11 | . 7 . . . 2 2 Catastrophic 3 | . 2 . . . . 1 Database Lockouts . | . . . . . . . Manual 6 | . 3 . . . . 3 Terminals 18 | . 16 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers 8 | . . . . . 8 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 8 . 1 1 . . Record 1 | . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 3 | . . . . . 3 . Analyze 5 | . . . . . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Mask 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 6 . . . 2 1 Full Trace Events 3 | . 2 . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5245 | 6 1049 1060 660 1338 864 268 Spaces Moved 1397 | 3 411 284 183 366 130 20 Core 2 | . . . . . . 2 Treads 1392 | 2 411 284 183 366 128 18 Legs 3 | 1 . . . . 2 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 360 360 360 260 560 Average Speed 325 | 146 198 360 360 360 457 659 Slowest Speed 1550 | 160 360 360 360 360 760 1550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 2 81 54 54 78 15 . Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . 125 40 . 17 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 182 | . 125 40 . 17 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 1934 | 4 592 306 186 381 325 140 Wait 376 | . 121 . . 5 138 112 Move 1391 | 2 410 283 182 365 129 20 Hop . | . . . . . . . Pick Up 21 | . 7 2 4 7 1 . Fast Attach 9 | . 2 1 . . 6 . Attach 6 | . 1 2 . . 3 . Detach . | . . . . . . . Swap 14 | 2 6 2 . . 4 . Drop 8 | . 8 . . . . . Fire 103 | . 35 16 . 2 42 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 2 . . 2 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 706 | -10/Materials | Identified exit to Mines 762 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Core integrity fell below 50% 1056 | -10/Materials | Entered Mines 1680 | -10/Mines | Learned location of Storage (-7) 1774 | -10/Mines | Learned Materials emergency access door positions 2098 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2101 | -10/Mines | Discovered new exit (range 5) 2116 | -10/Mines | Entered Exiles 2209 | -10/Exiles | Met 8R-AWN 2267 | -10/Exiles | Met EX-HEX 2440 | -10/Exiles | Met EX-DEC 2508 | -10/Exiles | Learned location of Zion (-6) 2736 | -10/Exiles | Discovered new exit (range 14) 2776 | -10/Exiles | Entered Mines 2889 | -9/Mines | Met a Derelict shopkeep closing up shop 3195 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3282 | -9/Mines | Learned location of 1 exit from Materials 4028 | -9/Mines | Learned location of Recycling (-7) 4088 | -9/Mines | Discovered new exit (range 8) 4114 | -9/Mines | Entered Materials 4114 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4115 | -8/Materials | Identified exit to Factory 4389 | -8/Materials | Lost 4 parts (1p1n1u1w) 4886 | -8/Materials | Build established: Scavenger-Mutant 4978 | -8/Materials | Entered Factory 4978 | -7/Factory | Evolved 2 slots: Utility x2 5246 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 05057_ Connecting with Recycling Unit... >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. Feedback: System corruption (+1%). 05057_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 05191_ Slug penetrates G-47 Trooper. 05197_ G-47 Trooper destroyed. 05200_ Slug penetrates G-47 Trooper. 05201_ Lgt. Treads destroyed. 05203_ G-47 Trooper destroyed. 05205_ Aluminum Leg destroyed. 05207_ K-01 Serf collects debris. 05209_ Slug penetrates G-47 Trooper. 05209_ Destroyed Particle Gun. 05212_ K-01 Serf collects debris. 05231_ Acquired 46 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ""Y"" #???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# %@!= #???????????????????? | | ?????????????###########+##### #?????????????? | | ?????????????# [ #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????###########+######+####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. Fission Core | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed System Backup Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryVisualSabre Manual? 0 Play Time 00:18:52 Cumulative 256.6 hours Start 2021.02.01 @ 09:53:17 End 2021.02.02 @ 17:31:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 121 Adventurer 68 Explorer 69 Win Type - Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c900ab4f-0ca7-4634-be81-66309bcc2b2b