Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 14:23:50 Player: WM2k Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2019) 2019 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 7002 Bonus ------- Follower Combat Kills 308 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 21/550 Energy 150/150 System Corruption 6% Temperature Cool (76) Movement Walking (105) Location -6/Garrison Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (4) ------ Advanced Heat Sink Advanced Heat Sink Matter Compressor Makeshift Salvage Targeting Computer > --- WEAPON (4) ------- Heavy Laser Plasma Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Autogun Shotgun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Matter Compressor Makeshift Salvage Targeting Computer > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Autogun Shotgun Improved Grenade Launcher [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Transport Network Coupler Device Kinecellerator Storage Medium Storage Unit Processor Transport Network Coupler Weapon Shotgun Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . . . . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 78 | 6 7 25 2 . 10 19 9 Power 14 | 1 1 7 1 . 1 1 2 Engine 12 | 1 1 7 1 . 1 . 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 8 . . 3 5 4 Treads 8 | . . 4 . . 3 1 . Leg 12 | 2 . 3 . . . 3 4 Wheel 3 | . 2 1 . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 15 | 1 2 2 1 . 1 6 2 Device 7 | . . . . . . 5 2 Storage 5 | 1 1 1 1 . . 1 . Processor 3 | . 1 1 . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 2 8 . . 5 7 1 Energy Gun 2 | . . . . . . 1 1 Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 14 | 2 . 8 . . 2 2 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 3 | . 2 . . . 1 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 22 | . . 4 . . 1 12 5 Power 6 | . . 2 . . . 1 3 Propulsion 6 | . . 2 . . . 4 . Utility 5 | . . . . . . 3 2 Weapon 5 | . . . . . 1 4 . Highest Loss Streak 9 | . . 1 . . 1 9 2 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 8 19 13 9 9 8 5 Power . | . . 1 . . . . . Propulsion 3 | 2 4 4 3 3 3 3 2 Utility 1 | . 1 2 2 1 1 1 . Weapon 5 | . 2 10 7 5 4 3 3 Tool/Special . | . . . . . . . . Unused Backups 23 | . . 7 9 3 . 2 2 Power 1 | . . . 1 . . . . Propulsion 4 | . . 3 . . . . 1 Utility 8 | . . 2 3 1 . 2 . Weapon 9 | . . 1 5 2 . . 1 Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 92 | . 94 97 100 100 99 48 95 Engine 9 | . 13 9 11 11 11 3 4 Treads 7 | . . 4 . . 30 6 3 Leg 17 | . 22 13 33 33 2 6 22 Wheel 4 | . 4 14 . . . . . Device 1 | . . . . . . 3 12 Storage 10 | . 14 11 11 11 11 4 6 Processor 10 | . 10 11 11 11 11 6 6 Energy Cannon 1 | . . . . . 3 3 . Ballistic Gun 25 | . 25 31 33 33 25 6 5 Launcher 1 | . 2 1 . . 3 . . Peak Build Rating 68 | 6 8 19 19 16 24 64 68 Average Rating 19 | 4 7 15 16 16 20 27 65 On Entrance 19 | . 6 8 19 16 16 24 64 Avg Prop Armor Cover (%) 7 | . . 9 . . . 8 6 Naked Turns . | . . . . . . . . Heaviest Build 94 | 10 29 94 94 24 32 42 55 Greatest Support 63 | 20 20 60 30 30 63 63 60 Greatest Overweight (x) 9 | . 2 3 3 . . 9 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 25 25 10 10 10 5 Average Capacity 12 | 6 11 20 13 10 10 7 5 Most Carried 25 | 5 13 25 25 10 10 10 5 Average Carried 11 | 3 8 19 12 9 9 7 5 Final Capacity 25 | 8 15 25 10 10 10 5 5 Final Carried 25 | 5 13 25 10 10 10 5 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 24% | Gunner 18% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 2538 | 260 106 1156 44 20 482 208 262 Remotely . | . . . . . . . . Salvage Created 2400 | . 124 1204 . . 431 358 283 Parts 162 | . 16 99 . . 18 13 16 Haulers Intercepted 4 | . . 4 . . . . . Recyclers Shooed 4 | . 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . 24 . . Prevented 1 | . . . . . 1 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 59 | . 7 29 . . 8 5 10 Guns 42 | . 4 26 . . 6 3 3 Cannons 10 | . . . . . 1 2 7 AOE 7 | . 3 3 . . 1 . . Classes Destroyed 12 | . 2 7 . . 1 1 1 Worker 3 | . . 2 . . . 1 . Builder 1 | . . 1 . . . . . Tunneler 2 | . . 2 . . . . . Hauler 4 | . . 4 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Swarmer 25 | . 5 13 . . 1 . 6 Grunt 24 | . 2 10 . . 5 4 3 Duelist 1 | . . . . . 1 . . Sentry 7 | . . 6 . . 1 . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 6 . . 4 2 3 Combat Bots Only 5 | . 3 5 . . 4 2 3 Max Kills in Single Turn 4 | . 2 4 . . 1 1 1 Gunslinging 1 | . 1 1 . . . . . Exploded 3 | . 1 3 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 472 | . 38 77 9 . 92 159 97 Missed 138 | . 8 20 4 . 32 49 25 Hits 334 | . 30 57 5 . 60 110 72 Melee 2 | . . . . . 2 . . Projectile 332 | . 30 57 5 . 58 110 72 Critical Strikes 20 | . . 1 . . 1 14 4 Damage Taken 5230 | . 350 760 43 . 895 2047 1135 Core 1327 | . 106 138 16 . 202 783 82 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 56 | 100 57 . . . 11 . . Volleys Fired 190 | 2 17 60 . . 38 45 28 Largest 4 | 2 2 3 . . 3 3 4 Hottest 232 | 40 50 69 . . 114 114 232 Shots Fired 456 | 4 34 170 . . 93 56 99 Gun 353 | 4 29 165 . . 74 29 52 Cannon 88 | . . . . . 14 27 47 Launcher 15 | . 5 5 . . 5 . . Special . | . . . . . . . . Kinetic 367 | 4 29 165 . . 74 29 66 Thermal 74 | . . . . . 14 27 33 Explosive 15 | . 5 5 . . 5 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 7 9 . . 14 9 7 Robot Miss Streak 7 | . 1 4 . . 4 2 7 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 292 | . 20 112 . . 61 45 54 Core Hits 166 | . 19 67 . . 34 15 31 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . . 3 . . 1 . . Critical Strikes 7 | . . 4 . . 1 . 2 Burn 2 | . . . . . . . 2 Destroy 5 | . . 4 . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5442 | . 400 1715 . . 1149 989 1189 Guns 3441 | . 156 1478 . . 769 516 522 Cannons 1202 | . . . . . 103 432 667 Explosions 734 | . 242 215 . . 277 . . Melee . | . . . . . . . . Ramming 65 | . 2 22 . . . 41 . Kinetic 3814 | . 156 1478 . . 769 516 895 Thermal 829 | . . . . . 103 432 294 Explosive 707 | . 215 215 . . 277 . . Electromagnetic 27 | . 27 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 Average Corruption 5 | . . . . . . 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 5 10 Message Errors 3 | . . . . . . . 3 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . 2 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 16 | . 4 1 . . . . 11 Projectiles 11 | . . . . . . . 11 Explosions 5 | . 4 1 . . . . . Melee . | . . . . . . . . Knockbacks 17 | . . . . . . . 17 Impact . | . . . . . . . . Kinetic 14 | . . . . . . . 14 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 100 | . 72 24 . . . 4 . Shots 3 | . 2 1 . . . . . Rammed 2 | . . 1 . . . 1 . Targets Rammed 7 | . 1 3 . . . 3 . Kicked 5 | . 1 2 . . . 2 . Crushed . | . . . . . . . . Highest Temperature 512 | . 18 28 . . 279 169 512 Average Temperature 102 | . 8 10 . . 106 53 183 Received Heat Transfer 1790 | . 66 255 . . 303 938 228 Effects 18 | . . . . . 2 . 16 Shutdowns 7 | . . . . . . . 7 Energy Bleed 1 | . . . . . . . 1 Interference 9 | . . . . . 2 . 7 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1797 | . . . . . 185 777 835 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 1 | . . 1 . . . 1 1 Low Security (%) 73 | 100 100 69 100 . . 62 43 Level 1 26 | . . 30 . . . 37 56 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 358 | . 105 358 108 . . 291 316 Initial 241 | . . 29 108 . . 241 93 Average 138 | . 42 162 54 . . 176 217 Influence Increases 2514 | . 259 920 78 . 529 465 263 Destroy 0b10 Robot/C 1380 | . 140 580 40 . 320 100 200 Destroy 0b10 Robot/NC 75 | . . 55 5 . 10 5 . Destroy Leader 288 | . 30 168 . . 40 20 30 Allied During Kill 132 | . . . 3 . 129 . . Successful Hack 46 | . 5 31 . . . 10 . Disable Machine 45 | . 30 . . . . . 15 Destroy Structure 68 | . 39 26 . . . . 3 Advance Influence 150 | . . . . . . 150 . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 315 | . 15 45 30 . 30 180 15 Influence Decreases 2208 | . 187 713 309 48 384 476 91 Entered New Map 357 | . . 43 171 48 . 54 41 Time Decay 1432 | . 187 491 118 . 334 302 . Lost Part 209 | . . 29 . . 10 120 50 Lost Ally 60 | . . . 20 . 40 . . Purge Threat 150 | . . 150 . . . . . Squads Dispatched 8 | . 1 5 . . . 2 . Investigation 2 | . . 2 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 1 3 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 5 | . 1 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 15 45 1 . 21 22 13 Peak Tracking Total 7 | . 6 7 3 . 6 5 4 Tactical Retreats 12 | . 1 2 1 . 2 5 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 4 | . 1 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 4 | . 2 1 . . . . 1 Max in Single Turn 1 | . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 17 | . 4 9 . . . 4 . Terminals 12 | . 4 8 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 49 | . 11 29 . . . 9 . Successful 30 | . 7 20 . . . 3 . Failed 18 | . 4 9 . . . 5 . Catastrophic 4 | . 1 2 . . . 1 . Database Lockouts 1 | . . . . . . 1 . Manual 11 | . . 5 . 1 . . 5 Terminals 38 | . 11 27 . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 2 | . . 2 . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 26 | . 7 19 . . . . . Record 10 | . 1 9 . . . . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Emergency Access Points 2 | . . 2 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 8 . . . 3 . Full Trace Events 3 | . . 3 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 10 | . . . 2 8 . . . Largest Group 8 | . . . 2 8 4 . . Highest-Rated Group 389 | . . . 48 389 231 . . Highest-Rated Ally 96 | . . . 31 96 96 . . Total Orders . | . . . . . . . . Ally Attacks 61 | . . . 17 . 44 . . Total Damage 1485 | . . . 168 . 1317 . . Kills 14 | . . . 3 . 11 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) 2810 | . . 1007 252 1153 398 . . T.N.C. 2810 | . . 1007 252 1153 398 . . Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5332 | 112 484 1474 252 1153 915 662 280 Spaces Moved 3170 | 78 308 693 178 910 480 405 118 Core 112 | 3 . . . . . 109 . Treads 606 | . . 60 . . 445 101 . Legs 1896 | 75 234 151 178 910 35 195 118 Wheels 556 | . 74 482 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 86 120 120 120 50 90 Average Speed 136 | 117 133 155 135 120 157 126 121 Slowest Speed 500 | 120 260 330 330 120 160 500 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 56 52 49 86 63 9 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 4 | . . . 1 2 1 . . Spaces Dug 5 | . . 5 . . . . . Terrain Destroyed 107 | . 35 23 . . 46 . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 104 | . 35 23 . . 46 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3820 | 94 353 960 196 973 560 494 190 Wait 219 | . . 99 . 56 19 19 26 Move 3164 | 77 307 692 177 909 479 405 118 Hop . | . . . . . . . . Pick Up 62 | 9 15 29 1 4 3 . 1 Fast Attach 33 | 2 . 4 . . . 19 8 Attach 12 | 4 4 3 . . 1 . . Detach . | . . . . . . . . Swap 71 | . 5 46 2 . 16 . 2 Drop 62 | . 4 24 16 4 4 3 7 Fire 190 | 2 17 60 . . 38 45 28 Melee . | . . . . . . . . Ram 2 | . . 1 . . . 1 . Kick 5 | . 1 2 . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 8) 596 | -10/Materials | Identified exit to Materials 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 911 | -9/Materials | Build established: Gunner 1169 | -9/Materials | Discovered new exit (range 16) 1241 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Build established: Skirmisher 1802 | -9/Materials | Build established: Scavenger-Skirmisher 2071 | -9/Materials | Entered Mines 2104 | -9/Mines | Found DCF Scrap (12 items) 2150 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2323 | -9/Mines | Entered Zion 2337 | -7/Zion | Given A8's code to call for help 2413 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2413 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2460 | -7/Zion | Discovered new exit (range 12) 2738 | -7/Zion | Learned location of 1 exit from Factory 2745 | -7/Zion | Learned Factory stockpile data 2805 | -7/Zion | Met Imprinter 2894 | -7/Zion | Imprinted 2896 | -7/Zion | Declared Zion's savior 3221 | -7/Zion | Gained Derelict followers 3476 | -7/Zion | Entered Proximity Caves 3476 | -6/Proximity Caves | Accompanied by 4 allies 3515 | -6/Proximity Caves | Spotted B-75 Beast 3528 | -6/Proximity Caves | Allies destroyed B-75 Beast 3683 | -6/Proximity Caves | Spotter reported a threat 3843 | -6/Proximity Caves | Build established: Skirmisher 3992 | -6/Proximity Caves | Core integrity fell below 50% 4069 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4168 | -6/Proximity Caves | Core integrity fell below 20% 4374 | -6/Proximity Caves | Discovered new exit (range 12) 4391 | -6/Proximity Caves | Entered Factory 4391 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4392 | -6/Factory | Identified exit to Factory 4434 | -6/Factory | Build established: Gunner 4492 | -6/Factory | Central database locked down 4647 | -6/Factory | Lost 9 parts (1p3n2u3w) 4732 | -6/Factory | Core integrity fell below 50% 4807 | -6/Factory | Core integrity fell below 20% 4882 | -6/Factory | Build established: Mutant 5053 | -6/Factory | Identified exit to Garrison 5053 | -6/Factory | Entered Garrison 5089 | -6/Garrison | Triggered checkpoint 5333 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05280_ H-66 Slayer knocked back. 05281_ Slug penetrates Wall. 05284_ H-66 Slayer suffers critical hit (Burn). 05284_ H-66 Slayer knocked back. 05284_ Penetrated by Slug. 05287_ H-66 Slayer destroyed. 05293_ Dropped Hvy. Machine Gun. 05293_ Acquired Hvy. Laser. 05296_ Acquired 5 matter. 05298_ Acquired 2 matter. 05300_ Dropped Carbon-fiber Leg. [Achievement: Bumper Bots] 05314_ Critical hit (Burn: +37). 05315_ Destroyed Field Laser. 05317_ Critical hit (Burn: +37). 05320_ Lgt. Nuclear Core destroyed. 05321_ G-67 Veteran destroyed. 05323_