Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 19:56:10 Player: MAXX-P31 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (506) 2530 Value Destroyed (25306) 25306 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (12274) 12274 TOTAL SCORE: 49310 Bonus ------- High Alert Combat Kills 5730 Follower Combat Kills 1144 Entered Garrisons 1400 Used RIF Installer 4000 Cogmind --------- Core Integrity 0/1600 Matter 104/300 Energy 247/450 System Corruption 56% Temperature Cool (0) Movement Treading (232) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Medium Treads Biometal Medium Treads Biometal Medium Treads Myomer Leg > --- UTILITY (11) ----- Advanced Heat Sink Huge Storage Unit Energy Well Terrain Scan Processor Core Analyzer Relay Coupler [Grunt] (33) Splice Drone Bay (3/6) > --- WEAPON (6) ------- Micro-nuke Launcher Improved Remote Datajack > --- INVENTORY (25) --- Energy Well (350) Improved Terrain Scanner Core Analyzer Graphene Brace Relay Coupler [Swarmer] (38) Long-range Proton Cannon Gamma Bomb Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Behemoth] > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads Advanced Heat Sink Advanced Cooling System Energy Well Matter Compressor Advanced Sensor Array Core Analyzer Experimental Weapon Cycler Graphene Brace Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Splice Drone Bay HERF Cannon Matter Neutralizer Enhanced Nova Cannon Gamma Bomb Array Missile Launcher Micro-nuke Launcher Improved Remote Datajack Improved Plasma Cutter [Rating: 184] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Relay Coupler [Grunt] Protection Hardened Light Armor Plating Weapon Enhanced Nova Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 4 . . . 2 . 2 . 2 . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 Utility 9 | . . . 1 . . . 1 . . . 2 . 1 . 1 . . . 1 . 2 . Weapon 4 | . . . 1 . . . 1 . . . . . . . 1 . . . 1 . . . Parts Attached 319 | 7 3 1 29 6 3 . 14 8 11 7 17 9 8 13 1 19 . 22 . 39 18 84 Power 34 | 1 1 . 2 1 . . 1 1 1 1 2 2 2 . . 5 . 2 . 5 2 5 Engine 12 | 1 1 . 1 . . . 1 1 1 1 2 1 2 . . . . . . . . . Core 5 | . . . 1 1 . . . . . . . 1 . . . 1 . 1 . . . . Reactor 17 | . . . . . . . . . . . . . . . . 4 . 1 . 5 2 5 Propulsion 81 | 2 . . 9 2 2 . 3 3 1 2 2 . 1 3 . 5 . 9 . 10 1 26 Treads 62 | 2 . . 9 2 2 . 3 3 1 2 2 . 1 3 . 1 . 5 . 10 1 15 Leg 10 | . . . . . . . . . . . . . . . . 4 . 4 . . . 2 Wheel 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 85 | 2 1 1 5 2 . . 3 1 3 2 5 2 3 1 1 5 . 5 . 5 9 29 Device 57 | 1 . 1 4 1 . . 1 1 3 . 3 . 3 1 . 3 . 3 . 4 7 21 Storage 5 | 1 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 Processor 12 | . . . . . . . 1 . . 1 2 1 . . . . . 2 . 1 1 3 Hackware 9 | . . . . . . . . . . 1 . 1 . . 1 1 . . . . 1 4 Protection 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 1 . 13 1 1 . 7 3 6 2 8 5 2 9 . 4 . 6 . 19 6 24 Energy Gun 16 | . . . 1 . . . . 1 1 . 1 . . . . . . 2 . 3 . 7 Energy Cannon 22 | . . . . 1 . . . . 1 . 2 1 1 . . 1 . . . 4 5 6 Ballistic Gun 73 | 2 1 . 12 . 1 . 6 1 3 2 5 4 . 9 . 2 . 4 . 12 1 8 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 5 | . . . . . . . 1 1 1 . . . . . . . . . . . . 2 Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 1 . . . . . . 1 1 . . . . . . . 4 1 3 Parts Lost 110 | . 1 . 1 1 . . . 4 2 2 1 3 1 2 . 7 . 4 . 9 5 67 Power 12 | . 1 . . . . . . . . . . 1 1 . . 1 . 1 . 1 1 5 Propulsion 22 | . . . . . . . . 2 . . 1 . . 1 . 2 . 1 . . . 15 Utility 33 | . . . 1 1 . . . . . . . 1 . 1 . 2 . . . 3 2 22 Weapon 43 | . . . . . . . . 2 2 2 . 1 . . . 2 . 2 . 5 2 25 Highest Loss Streak 24 | . 1 . 1 1 . . . 4 1 2 1 1 1 2 . 4 . 2 . 7 2 24 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Backups 21 | 2 12 15 19 19 20 20 21 24 24 22 22 24 24 24 24 24 25 24 24 23 21 21 Power . | . . . . . . 1 1 1 1 1 . . . . . . . . . . . . Propulsion 3 | . 2 3 4 4 4 4 2 1 2 2 4 4 2 1 1 1 2 2 3 2 3 4 Utility 8 | . 3 5 6 5 5 5 5 8 8 7 8 9 10 12 13 11 11 11 11 10 10 11 Weapon 7 | . 5 6 7 9 10 10 12 12 11 10 8 8 8 8 8 9 10 8 7 7 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | . 3 2 10 . 1 . 2 3 3 2 6 5 2 6 . 4 . 1 . 2 2 10 Power 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . Propulsion 13 | . . . 3 . . . . . 2 1 . 3 1 . . 1 . 1 . . 1 . Utility 20 | . 2 . 2 . 1 . . . 1 . 2 . 1 3 . 2 . . . . . 6 Weapon 25 | . 1 2 4 . . . 2 2 . . 4 2 . 3 . 1 . . . 1 . 3 Tool/Special 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 100 99 98 100 100 97 99 99 85 85 85 87 93 90 92 100 99 92 94 87 86 Engine 4 | . 14 14 6 . . . . 6 7 7 6 5 11 11 10 2 . . . . . . Core 1 | . . . 4 11 11 11 6 . . . . . . . . 3 . 1 4 . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 10 8 4 7 7 7 Treads 16 | . 27 28 21 22 22 22 29 29 30 17 12 13 11 16 15 10 . 7 19 13 12 13 Leg 1 | . . . . . . . . . . . . . . . . 6 21 13 . . . . Device 14 | . 14 14 21 18 11 11 7 12 14 6 12 8 10 10 10 12 15 14 10 13 16 16 Storage 6 | . 14 14 11 11 11 11 7 7 7 7 6 6 5 5 5 5 5 5 4 4 4 4 Processor 8 | . . . . . . . 4 7 7 7 13 11 11 11 10 10 10 10 14 13 11 11 Hackware 6 | . . . . . . . . . . 6 6 10 11 11 13 8 10 10 9 9 11 9 Protection 1 | . . . . 2 11 11 7 2 . . . . . . . 2 . . . . . . Energy Gun 1 | . . . . . . . . 1 8 . 1 . . . . . . 3 4 2 . 5 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 1 5 6 14 13 Ballistic Gun 20 | . 27 28 32 32 33 33 29 28 20 28 24 24 22 23 24 25 26 19 14 18 5 2 Peak Build Rating 184 | 7 9 15 22 23 22 22 40 42 45 68 84 84 94 98 97 111 108 108 93 161 162 184 Average Rating 84 | 5 8 9 18 21 22 22 35 40 43 58 79 80 93 85 94 102 108 96 87 135 146 155 On Entrance 60 | . 7 9 9 22 22 22 22 40 40 44 68 84 83 94 90 97 108 108 84 93 95 158 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . . . . . . 2 . 5 . . 12 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 15 30 30 58 63 63 63 113 113 108 107 113 114 132 128 132 161 132 133 142 177 190 191 Greatest Support 215 | 40 40 40 40 40 40 40 80 80 88 150 150 150 150 150 128 128 90 92 92 155 140 215 Greatest Overweight (x) 19 | 1 1 . 19 1 1 1 1 1 1 2 1 . . 1 1 3 1 5 1 2 3 8 Average Overweight (x) . | . . . . 1 1 1 . 1 1 . . . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 13 15 19 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 12 14 19 19 19 20 21 24 24 24 24 24 24 24 24 24 25 24 24 24 23 22 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 15 20 20 20 20 25 25 25 24 25 25 25 25 25 25 25 25 24 25 25 8 Class Distribution -------------------- 27% | Scavenger-Gunner 24% | Botlord-Executioner 11% | Botlord-Gunner 8% | Mutant 7% | Bothacker-Tank 6% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Tank | -9/Garrison Tank | -9/Recycling Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Bothacker-Tank | -5/Factory Bothacker-Tank | -5/Garrison Botlord-Gunner | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Gunner | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Executioner | -3/Research Botlord-Executioner | -3/Armory Botlord-Executioner | -2/Research Botlord-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Matter Collected 16614 | 312 590 100 1141 349 195 117 480 667 603 854 1580 308 624 735 31 882 . 1899 56 1994 483 2614 Remotely 239 | . . . . . . . . . . . . . . . . . . . . . . 239 Salvage Created 28406 | 126 573 138 2084 808 497 321 737 1093 923 1262 2172 322 769 709 31 882 . 1794 113 2741 1013 9298 Parts 1304 | 9 38 12 120 29 31 11 26 60 48 64 92 28 32 37 3 40 . 94 1 117 49 363 Haulers Intercepted 11 | . 2 . 6 . . . . . . . 1 . . . . . . . . . . 2 Recyclers Shooed 18 | . . 1 4 . . 1 1 . . . 1 . 2 . . . . . . . . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Combat Hostiles Destroyed 405 | . 15 3 27 13 14 2 10 25 14 13 32 12 10 17 . 14 . 30 1 37 14 102 Guns 292 | . 15 3 27 13 14 2 10 25 14 12 30 10 10 17 . 14 . 29 . 29 . 18 Cannons 76 | . . . . . . . . . . . 2 . . . . . . . . 7 12 55 AOE 20 | . . . . . . . . . . 1 . 2 . . . . . . . . 2 15 Classes Destroyed 22 | 2 4 . 4 . 1 . 2 2 . . 1 1 . . . . . 2 . 1 1 1 Worker 10 | . 2 . 1 . . . . . 1 . 4 . 1 . . . . . . . . 1 Builder 17 | . . . 1 . . . . . 2 . . . 1 . . . . . . . 3 10 Tunneler 9 | 2 . 1 1 . . . . . . . 1 . . . . . . . . . . 4 Hauler 11 | . 2 . 6 . . . . . . . 1 . . . . . . . . . . 2 Recycler 39 | 1 . 1 10 3 . 3 3 . 4 . 2 . 1 . . . . . . . 1 10 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . . 1 . . . . . . . 1 . . . 1 . . . 1 . . 2 Watcher 6 | . . . 3 . . . . . . . . . 2 . . . . . . 1 . . Swarmer 83 | . 6 3 14 2 4 . . 4 3 . 3 7 . 9 . 4 . 7 . 3 5 9 Cutter 6 | . . . . . . . . 3 . . . 3 . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 Grunt 139 | . 9 . 3 7 7 . 6 14 9 2 13 . 3 3 . 8 . 9 . 5 . 41 Brawler 10 | . . . . . 1 . . 2 . . . . . . . . . . . 1 . 6 Duelist 10 | . . . . . . . . 2 . . 3 . 1 . . . . 1 . 2 . 1 Protector 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Sentry 41 | . . . 10 4 2 2 1 . . 4 5 . . 2 . 1 . 3 1 2 1 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 7 | . . . . . . . . . . . 2 . . . . . . . . 3 . 2 Hunter 27 | . . . . . . . 1 . . . 2 . . 2 . . . 2 . 4 3 13 Programmer 69 | . . . . . . . 2 . 2 6 4 1 6 1 . . . 6 . 11 4 26 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . Armor Guard 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 16 | 3 4 3 5 3 5 4 5 9 5 4 5 4 5 8 1 4 . 8 2 6 6 16 Combat Bots Only 12 | . 3 3 5 3 5 2 4 9 3 4 5 4 3 8 . 4 . 8 1 6 5 12 Max Kills in Single Turn 3 | 1 2 1 3 2 2 1 1 2 2 2 2 2 1 2 1 2 . 2 1 2 2 3 Gunslinging 2 | . . . 2 1 1 . . 1 1 1 1 1 . 1 . 1 . 1 . 1 . . Exploded 3 | . . . . . . . . . . 1 . 2 . . . . . . . . 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Hostile Shots Fired 2068 | . 48 11 82 53 23 10 72 75 59 61 175 59 55 79 . 111 . 122 2 194 79 698 Missed 633 | . 9 1 25 11 10 4 28 27 16 22 57 20 13 22 . 22 . 41 . 49 31 225 Hits 1435 | . 39 10 57 42 13 6 44 48 43 39 118 39 42 57 . 89 . 81 2 145 48 473 Melee 28 | . . . . . . . . 9 . 2 4 3 2 . . . . . . 4 . 4 Projectile 1407 | . 39 10 57 42 13 6 44 39 43 37 114 36 40 57 . 89 . 81 2 141 48 469 AOE 24 | . . . . . . . . 3 . . . 2 . . . . . 1 . 18 . . Critical Strikes 78 | . . . 2 2 . . 1 3 2 2 2 1 1 . . 9 . 4 . 7 1 41 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . 3 Damage Taken 28061 | . 413 90 656 548 153 90 460 835 663 733 1596 848 641 697 . 1824 . 1557 53 3469 1315 11420 Core 2888 | . 54 . 78 54 26 28 29 56 31 73 80 140 72 77 . 225 . 146 . 79 22 1618 Absorbed by Shields 1311 | . . . . . . . . . . . . . 238 235 . . . 15 . 578 . 245 Ignored by Resistances 152 | . . . . . . . . . . . . . 10 30 . 112 . . . . . . Regen/Repaired (Parts) 378 | . 72 . . . . . . . . . . . . . . . . . . . . 306 Core Remaining (%) 80 | 100 . 78 . . . 53 . . . 73 . 74 . 85 . . . 67 . 93 98 . Volleys Fired 1034 | 7 45 11 84 31 19 13 20 35 38 47 88 23 36 33 2 36 . 82 3 84 44 253 Largest 6 | 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 4 5 . 5 6 6 4 6 Hottest 650 | 40 40 40 69 69 69 69 112 112 190 97 166 155 98 122 122 152 . 249 347 468 480 650 Shots Fired 3469 | 14 90 22 246 93 55 39 77 130 134 180 328 71 115 121 5 170 . 343 17 368 100 751 Gun 2795 | 14 90 22 246 93 55 39 76 128 130 178 311 65 106 121 4 169 . 327 12 319 . 290 Cannon 606 | . . . . . . . . . 2 . 16 5 8 . 1 1 . 16 5 42 98 412 Launcher 45 | . . . . . . . 1 2 2 2 1 1 . . . . . . . . 2 34 Special 23 | . . . . . . . . . . . . . 1 . . . . . . 7 . 15 Kinetic 2534 | 14 90 22 243 93 55 39 76 128 103 178 299 60 106 121 4 169 . 281 9 295 . 149 Thermal 773 | . . . . . . . . . 29 . 24 5 8 . 1 1 . 19 8 66 98 514 Explosive 27 | . . . . . . . 1 2 2 2 1 1 . . . . . . . . 2 16 Electromagnetic 112 | . . . 3 . . . . . . . 4 5 . . . . . 43 . . . 57 Robot Hit Streak 60 | 2 16 18 20 16 10 13 8 11 11 60 22 16 8 9 4 21 . 14 9 20 14 34 Robot Miss Streak 8 | 1 3 2 3 2 1 1 4 5 3 2 4 7 4 6 . 3 . 5 1 5 4 8 Penetration Max 2 | . . . . . . . 1 1 1 . 1 . . 1 . 1 . 1 . 1 . 2 Secondary Targets 64 | . . 1 7 4 3 . 2 7 3 3 6 3 2 6 . 4 . 4 . 7 . 2 Max Gunslinging Chain 2 | . . 1 2 1 1 . 1 1 1 1 2 1 1 2 . 1 . 1 . 2 . 1 Shots Hit Robots 2032 | 4 59 13 165 72 38 31 39 71 80 150 201 39 64 60 1 105 . 187 9 201 45 398 Core Hits 1074 | 4 29 6 73 24 18 9 24 51 39 69 102 24 34 34 1 39 . 88 2 88 25 291 Critical Kills 48 | . 1 . . . 1 . 2 1 . 1 6 3 1 5 1 2 . 4 . 13 1 6 Critical Parts Destroyed 70 | . . . 2 1 . . 1 2 . . 17 1 3 . . 2 . 7 . 34 . . Critical Strikes 132 | . 1 . 2 1 1 . 3 3 1 1 24 4 4 5 1 6 . 15 3 49 1 7 Burn 5 | . . . . . . . . . 1 . . . . . . . . . 3 . . 1 Meltdown 7 | . . . . . . . . . . . . . . . . . . . . 1 1 5 Destroy 118 | . 1 . 2 1 1 . 3 3 . 1 24 4 4 5 1 6 . 13 . 48 . 1 Corrupt 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55662 | 80 782 170 2513 1164 592 486 939 1795 1430 2537 4246 909 1588 1285 16 2382 . 3619 232 4639 2472 21786 Guns 34248 | 80 754 169 2465 1164 592 472 865 1683 1429 2451 3892 768 1563 1285 16 2382 . 3431 96 3421 . 5270 Cannons 13765 | . . . . . . . . . . . 269 . . . . . . 188 136 1160 2091 9921 Explosions 7098 | . . . . . . . 38 112 . 86 . 141 . . . . . . . . 366 6355 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 551 | . 28 1 48 . . 14 36 . 1 . 85 . 25 . . . . . . 58 15 240 Kinetic 29530 | 80 754 169 2450 1164 592 472 865 1683 1118 2451 3695 678 1563 1285 16 2382 . 2937 32 2933 . 2211 Thermal 17429 | . . . . . . . . . 311 . 368 90 . . . . . 216 200 1648 2091 12505 Explosive 3978 | . . . . . . . 38 112 . 86 . 141 . . . . . . . . 366 3235 Electromagnetic 4174 | . . . 15 . . . . . . . 98 . . . . . . 466 . . . 3595 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 56 | . . . . . . . 3 3 3 8 2 4 6 8 . . . 4 . 11 4 56 Average Corruption 7 | . . . . . . . 1 3 3 4 2 3 4 6 . . . 3 . 4 3 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 468 | . . . . . . . 9 20 20 19 17 13 23 29 . . . 30 . 51 18 219 Message Errors 101 | . . . . . . . 1 7 7 3 2 6 2 8 . . . 5 . 7 6 47 Matter Fused 102 | . . . . . . . 2 5 5 2 4 4 8 6 . . . 10 . 11 4 41 Heat Flow Errors 43 | . . . . . . . 2 . 3 2 . 2 3 4 . . . 3 . 3 1 20 Energy Discharges 49 | . . . . . . . 1 2 1 2 7 . 2 4 . . . 3 . 3 1 23 Parts Rejected 9 | . . . . . . . 1 . . 2 . . . . . . . . . 1 . 5 Parts Fused 7 | . . . . . . . . . . . 1 . . 1 . . . . . 2 . 3 Data Loss (minor) 45 | . . . . . . . 2 1 2 3 1 . 1 4 . . . 3 . 6 2 20 Data Loss (major) 21 | . . . . . . . . 1 1 3 1 . 2 . . . . 2 . 3 2 6 Misfires 20 | . . . . . . . . 1 . 1 . 1 1 . . . . 2 . 5 2 7 Alerts 14 | . . . . . . . . 1 . 1 . . 1 . . . . . . 2 . 9 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 51 | . . . . . . . . 2 1 . 1 . 3 2 . . . 2 . 8 . 32 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1064 | . . . . . . . . . . . 17 . . . . . . . . 6 127 914 Projectiles 715 | . . . . . . . . . . . 11 . . . . . . . . 6 90 608 Explosions 309 | . . . . . . . . . . . . . . . . . . . . . 37 272 Melee 40 | . . . . . . . . . . . 6 . . . . . . . . . . 34 Knockbacks 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 Impact 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . . . . . . . . . . . . . . . . . . . 272 Shots 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Rammed 46 | . 8 1 8 . . 2 . . 1 . 2 . 6 . . . . . . 4 1 13 Targets Rammed 52 | . 9 1 9 . . 2 2 . 1 . 4 . 6 . . . . . . 4 1 13 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . 1 . . . 2 . . . 2 . . . . . . . . . . . Highest Temperature 534 | . 2 . . 21 . . 249 11 175 239 12 238 357 325 8 57 . 343 401 486 483 534 Average Temperature 110 | . 2 . . 9 . . 97 4 37 32 6 108 123 82 6 18 . 76 165 150 122 164 Received Heat Transfer 2974 | . 150 6 180 231 48 27 117 243 252 66 324 36 42 36 . 294 . 144 9 76 27 666 Effects 34 | . . . . . . . . . . . . . 1 . . . . . . 4 5 24 Shutdowns 14 | . . . . . . . . . . . . . 1 . . . . . . 2 2 9 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . 1 2 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . 1 . . . 12 Combat Hostiles 11 | . . . . . . . . . . . . . . . . . . 1 . . . 10 Parts Fried 38 | . . . . . . . . . . . 1 . . . . . . . . . . 37 Impact Corruptions 4 | . . . . . . . . . . . 1 . . . . . . . . . . 3 Robots Melted 9 | . . . . . . . . . . . . . . . . . . . 1 1 1 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . 1 1 . 4 Parts Melted 64 | . . . . . . . . . . . 2 . . . . . . . 4 8 15 35 Heat Transferred 17461 | . . . . . . . . . 740 . 635 200 . . . . . 314 611 1651 1739 11571 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Maximum Alert Level 5 | . . . 1 1 2 1 2 3 2 2 3 3 2 3 2 2 1 4 2 2 1 5 Low Security (%) 33 | 100 100 100 85 60 9 63 . . . . 11 . . . . . . . . 44 50 26 Level 1 24 | . . . 14 39 46 36 41 20 27 40 57 . 35 21 . 12 100 14 . 36 49 4 Level 2 24 | . . . . . 44 . 58 41 72 59 27 6 64 31 100 87 . 21 100 18 . 15 Level 3 13 | . . . . . . . . 37 . . 4 93 . 46 . . . 60 . . . 26 Level 4 4 | . . . . . . . . . . . . . . . . . . 4 . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1622 | 10 129 70 228 257 501 305 566 937 516 627 832 991 520 813 446 662 347 1191 669 651 295 1622 Initial 669 | . . 26 . 91 151 225 566 298 491 352 329 581 520 303 426 285 347 235 669 338 180 107 Average 407 | . 55 9 78 176 347 160 431 615 429 481 372 869 428 625 428 488 343 758 652 283 186 718 Influence Increases 14680 | 15 454 80 910 454 350 288 853 679 413 335 1197 440 405 570 22 447 . 1016 37 1186 691 3838 Destroy 0b10 Robot/C 8280 | . 300 60 540 340 280 40 200 500 280 260 640 240 200 340 . 280 . 580 20 780 340 2060 Destroy 0b10 Robot/NC 540 | 15 20 10 115 20 . 15 15 . 35 25 45 . 25 . 5 . . 5 5 5 20 160 Destroy Leader 1414 | . 74 10 168 70 10 . 50 40 50 10 172 20 44 30 . 30 . 30 10 140 80 376 Allied During Kill 193 | . . . . 10 . . . . . 17 . . . . . . . 2 . 102 38 24 Successful Hack 213 | . 43 . 36 11 . 23 . 16 . 7 14 14 . . . . . . . 10 . 39 Select Force Hacks 240 | . . . . . . 210 . . . . 30 . . . . . . . . . . . Disable Machine 585 | . . . 30 . . . 15 15 30 15 120 . 45 . 15 . . 15 . 90 . 195 Anti-Garrison Action 750 | . . . . . . . . 50 . . . 100 . 150 . 100 . 350 . . . . Destroy Structure 1270 | . 2 . 6 3 . . 23 28 18 1 41 21 16 20 2 7 . 34 2 44 213 789 Advance Influence 550 | . . . . . . . 550 . . . . . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . 15 . . . . . . . . 30 Lose Combat Pursuer 600 | . 15 . 15 . 60 . . 30 . . 135 45 60 30 . 30 . . . 15 . 165 Influence Decreases 13105 | 15 385 149 694 437 82 750 465 169 846 212 994 279 963 190 427 193 325 162 582 1489 855 2442 Entered New Map 4416 | . . 43 . 125 82 276 23 129 446 152 298 249 471 130 387 123 315 102 522 308 163 72 Time Decay 5876 | 15 375 106 621 262 . 474 342 . 380 . 686 . 482 . 40 . 10 . 60 691 562 770 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . . . . . . . . . . . Lost Part 1092 | . 10 . 2 10 . . . 40 20 20 10 30 10 20 . 70 . 40 . 90 50 670 Lost Ally 559 | . . . 9 40 . . . . . 40 . . . 40 . . . 20 . 100 80 230 Purge Threat 1062 | . . . 62 . . . . . . . . . . . . . . . . 300 . 700 Squads Dispatched 73 | . 3 . . 5 . . 3 . 2 . 7 . 4 . . . . . . 11 8 30 Investigation 7 | . 1 . . . . . 1 . . . 1 . 1 . . . . . . 1 1 1 Extermination 25 | . . . . . . . 1 . 2 . 3 . 2 . . . . . . 5 4 8 Reinforcement 20 | . 2 . . . . . . . . . 3 . . . . . . . . 3 3 9 Assault 17 | . . . . 2 . . . . . . . . 1 . . . . . . 2 . 12 Garrison 4 | . . . . 3 . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 21 | . . . . . . . . . . . . . . . . . . 1 . 1 18 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Distress Signals 24 | . 1 . 1 2 . . 2 . . . 1 . 2 . . . . . 1 5 2 7 Communications Jammed 87 | . . . . . . . . . . . 5 . 3 . . . . . . . . 79 Distress Signals 87 | . . . . . . . . . . . 5 . 3 . . . . . . . . 79 Times Spotted 578 | . 26 5 51 24 12 2 14 24 14 12 48 16 15 19 . 16 . 33 2 61 19 165 Peak Tracking Total 9 | . 5 3 6 5 5 1 5 5 3 4 4 5 3 6 . 4 . 4 2 8 5 9 Tactical Retreats 34 | . 1 . 1 . 2 . . 2 . . 9 2 3 1 . 2 . . . 1 . 10 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Traps Triggered 43 | . 2 . 6 2 4 . 1 1 . 1 1 2 . 4 . 1 . 10 . 6 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Machines Disabled 51 | . . . 2 . . . 1 2 2 1 8 1 3 4 1 2 . 3 . 8 . 13 Max in Single Turn 2 | . . . 1 . . . 1 1 1 1 2 1 1 1 1 1 . 1 . 1 . 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . 3 Garrison Relay 9 | . . . . . . . . 1 . . . 1 . 3 . 2 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Machines Accessed 110 | . 8 1 14 3 2 14 5 2 5 1 14 2 9 1 3 . 1 1 . 10 7 7 Terminals 53 | . 6 . 9 2 2 6 . 2 2 1 3 2 2 1 1 . . 1 . 5 5 3 Fabricators 14 | . . . . . . . 1 . 1 . 4 . 1 . 1 . . . . 5 1 . Repair Stations 6 | . 1 . 1 . . . . . . . 1 . 2 . . . . . . . 1 . Recycling Units 19 | . 1 . 2 . . 8 2 . . . 2 . 3 . . . . . . . . 1 Scanalyzers 6 | . . . 2 . . . 1 . 1 . 2 . . . . . . . . . . . Garrison Access 11 | . . . . 1 . . 1 . 1 . 2 . 1 . 1 . 1 . . . . 3 Total Hacks 215 | . 22 1 46 5 2 32 6 4 11 1 24 3 13 1 4 . 1 2 . 16 12 9 Successful 103 | . 16 1 28 4 1 12 2 1 3 1 12 1 3 . 2 . 1 . . 6 3 6 Failed 111 | . 6 . 17 1 1 20 4 3 8 . 12 2 10 1 2 . . 2 . 10 9 3 Catastrophic 30 | . 1 . 2 . 1 3 3 . 3 . 5 . 4 . . . . 1 . 2 4 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 96 | . 19 . 22 3 . 15 2 . 2 . 12 . 5 . 1 . . . . 10 4 1 Terminals 115 | . 19 . 27 4 2 18 . 4 7 1 3 3 3 1 2 . . 2 . 8 7 4 Fabricators 22 | . . . . . . . 1 . 1 . 6 . 2 . 1 . . . . 8 3 . Repair Stations 11 | . 2 . 3 . . . . . . . 2 . 2 . . . . . . . 2 . Recycling Units 38 | . 1 . 7 . . 14 3 . . . 6 . 5 . . . . . . . . 2 Scanalyzers 15 | . . . 9 . . . 1 . 2 . 3 . . . . . . . . . . . Garrison Access 13 | . . . . 1 . . 1 . 1 . 4 . 1 . 1 . 1 . . . . 3 Terminal Hacks 29 | . 2 1 4 3 1 4 . 1 1 1 . 1 2 . 1 . . . . 4 . 3 Record 4 | . . . . . . . . . . . . . . . . . . . . 1 . 3 Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . 1 . . . . . . . 1 . . . . . . . . . 1 . Scan Component 4 | . 1 . 1 . . . . . . . 1 . . . . . . . . . 1 . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . . 1 1 . . . 2 . . . . . . . . . . . Retrieve Components 5 | . . . 1 . . 1 1 . . . 2 . . . . . . . . . . . Scanalyzer 10 | . . . 8 . . . . . . . 2 . . . . . . . . . . . Insert Component 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . . Analyze 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . 1 . . 1 . 1 . 3 . 1 . 1 . 1 . . . . 3 Unlock Access 7 | . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . 3 Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 42 | . 12 . 14 . . 7 . . 1 . 4 . . . . . . . . 2 2 . Terminals 25 | . 11 . 13 . . . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 12 | . 5 . 6 . . . . . 1 . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . . . . . 2 2 . Fabnet 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Haulers 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 . . 7 . . . . 2 . . . . . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recyclers 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . Tunnel 7 | . . . . . . 7 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Extract 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . . . . . . 1 . . . 1 . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 84 | . 7 . 12 1 1 8 4 2 4 . 12 2 8 1 2 . 1 1 . 8 6 4 Full Trace Events 10 | . . . . . . 4 1 . . . . 1 1 . . . . 1 . 1 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 . . 1 . . . . 5 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . . . 9 . . 2 8 . . . 13 . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Used RIF Installer 8 | . . . . . 1 . . 1 . 2 . 1 . 1 . 1 . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked 27 | . . . . . . . . . . . . . 1 . . . . 2 . 2 5 17 Non-combat 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 Combat 23 | . . . . . . . . . . . . . . . . . . 2 . 2 5 14 Autooverrided 6 | . . . . . . . . . . . . . . . . . . 2 . 1 . 3 Autoassimilated 7 | . . . . . . . . . . . . . . . . . . . . 1 1 5 Robot Hacks Applied 13 | . . . . . . . . . . . . . 1 . . . . . . . . 12 find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . purge_threat 9 | . . . . . . . . . . . . . . . . . . . . . . 9 map_route 1 | . . . . . . . . . . . . . . . . . . . . . . 1 find_garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 45 | . . . . . . . . 3 . . . 6 . 16 . 9 . 8 . . . 3 Machine Destruction 35 | . . . . . . . . 3 . . . 3 . 12 . 9 . 8 . . . . Programmers 10 | . . . . . . . . . . . . 3 . 4 . . . . . . . 3 Attached 8 | . . . . . . . . . . 1 . 1 . . . 1 . . . . 1 4 Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . . . . . . . 3 4 Autooverrided 9 | . . . . . . . . . . . . . . . . . . . . . 4 5 Robots Rewired 13 | . . . . . . . . . . 3 . . . 2 . . . . . 8 . . Allies Hacked 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Total Allies 40 | . . . 1 2 . . . . . 3 . . . 2 . . . 2 . 10 5 15 Largest Group 7 | . . . 1 2 . . . . . 3 . . . 2 . . . 1 . 7 2 2 Highest-Rated Group 416 | . . . 10 62 . . . . . 76 . . . 79 . . . 47 . 416 230 127 Highest-Rated Ally 148 | . . . 10 31 . . . . . 31 . . . 49 . . . 47 . 89 148 69 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . 3 AID 1 | . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 221 | . . . . 32 . . . . . 9 . . . 2 . . . 4 . 34 92 48 Total Damage 5627 | . . . . 483 . . . . . 221 . . . 84 . . . 133 . 929 2682 1095 Kills 34 | . . . . 5 . . . . . . . . . . . . . 1 . 3 21 4 Allies Corrupted 8 | . . . . . . . . . . 1 . . . 2 . . . . . 2 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Active Infowar (turns) 13806 | 8 1587 619 2598 388 . . . . 90 869 1787 36 847 54 88 736 . . . . 488 3611 Sensors 3770 | . . . . . . . . . . . . . . . . . . . . . 488 3282 Terrain 601 | . . . . . . . . . . . . . . . . . . . . . . 601 Seismic 5202 | 8 1587 619 2598 388 . . . . . . . . . . . . . . . . . 2 Jamming 4507 | . . . . . . . . . 90 869 1787 36 847 54 88 736 . . . . . . Robot Analysis Total 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . . . . . . 16 Drone Recoveries 13 | . . . . . . . . . . . . . . . . . . . . . . 13 Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Turns Passed 28409 | 93 1587 624 2689 569 441 1200 775 710 890 914 2745 563 1245 1088 88 1006 29 1879 132 2818 1667 4657 Spaces Moved 11956 | 39 682 346 1092 197 180 576 357 255 340 373 1338 256 658 449 44 354 15 726 50 944 583 2102 Core 7 | 6 . . 1 . . . . . . . . . . . . . . . . . . . Treads 10989 | 33 682 346 1091 197 180 576 357 255 340 373 1338 256 658 449 44 210 . 210 50 944 583 1817 Legs 675 | . . . . . . . . . . . . . . . . 144 15 516 . . . . Wheels 285 | . . . . . . . . . . . . . . . . . . . . . . 285 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 160 200 200 160 160 160 160 160 160 160 190 190 240 152 249 108 Average Speed 187 | 145 160 160 202 200 200 200 183 200 208 170 160 160 160 203 170 219 190 205 240 241 250 157 Slowest Speed 1000 | 160 240 160 1000 200 200 200 200 200 210 280 240 160 160 240 240 330 190 560 240 330 410 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 91 58 97 26 29 91 14 35 12 41 32 42 16 61 1 32 1 58 3 60 15 52 Regions Visited 22 Branch Regions 4 Pre-discovered Areas 11 | . 1 . 3 . . 7 . . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 . 1 1 . 1 . 1 . 1 . 1 . 1 . . . 1 . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . . . . . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 34 | . . . . . . . . . 1 . 2 . 3 . 1 . . . . 1 10 16 Terrain Destroyed 533 | . . . . . . . 20 6 19 1 58 7 8 . 1 18 . 10 1 24 60 300 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 258 | . . . . . . . . 3 3 . 13 . 8 . 1 17 . 10 1 19 43 140 AOE 267 | . . . . . . . 19 2 16 1 45 7 . . . . . . . . 17 160 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Res Acc Total 15927 | 58 1086 396 1395 303 223 593 430 373 439 550 1731 370 789 567 51 492 15 991 58 1373 733 2911 Wait 1795 | 3 322 32 109 58 9 3 14 56 28 76 233 58 67 30 . 53 . 87 3 176 57 321 Move 11941 | 38 681 345 1091 197 179 575 357 254 340 372 1338 255 658 448 44 353 15 725 49 943 582 2102 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 3 17 1 19 2 1 . 11 7 5 5 19 5 8 6 1 8 . 7 1 18 9 27 Fast Attach 203 | 7 4 2 18 3 . . 4 4 5 8 8 7 . 7 1 12 . 14 . 29 13 57 Attach 88 | . 1 . 2 1 . . 4 4 1 3 7 . 4 1 1 4 . 5 2 1 9 38 Detach 28 | . . 1 . . . . 1 2 . 1 3 1 . . . 1 . 1 . 3 7 7 Swap 198 | . 2 . 24 3 3 . 8 3 10 6 10 10 5 9 2 9 . 16 . 26 3 49 Drop 303 | . 5 3 39 6 4 . 9 6 11 15 21 11 5 17 . 16 . 22 . 61 8 44 Fire 1034 | 7 45 11 84 31 19 13 20 35 38 47 88 23 36 33 2 36 . 82 3 84 44 253 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 52 | . 9 1 9 . . 2 2 . 1 . 4 . 6 . . . . . . 4 1 13 Escape Stasis 60 | . . . . 2 8 . . 2 . . . . . 6 . . . 32 . 10 . . Rewire 45 | . . . . . . . . . . 17 . . . 10 . . . . . 18 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 3 exits: Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory (discovered 3 exits: *Fac / [*Ext] / Gar) -6/Garrison -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 3 exits: [*Res x3]) -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 9) 545 | -10/Materials | Discovered new exit (range 10) 629 | -10/Materials | Discovered new exit (range 6) 956 | -10/Materials | Discovered new exit (range 12) 1189 | -10/Materials | Repaired Assault Rifle 1258 | -10/Materials | Discovered new exit (range 13) 1339 | -10/Materials | Learned location of Recycling (-9) 1400 | -10/Materials | Learned Storage stockpile data 1453 | -10/Materials | Learned 2 Mines zone layouts 1498 | -10/Materials | Identified exit to Subcaves 1533 | -10/Materials | Loaded intel: 2 recycling unit locations 1560 | -10/Materials | Learned location of 1 exit from Storage 1598 | -10/Materials | Identified exit to Mines 1598 | -10/Materials | Identified exit to Materials 1670 | -10/Materials | Loaded intel: 1 repair station location 1681 | -10/Materials | Entered Mines 1733 | -10/Mines | Met a Derelict bent on vengeance 1962 | -10/Mines | Assembled infested the area 2203 | -10/Mines | Found the Drone Emporium 2214 | -10/Mines | Found Prototype Device 2214 | -10/Mines | Identified Splice Drone Bay 2305 | -10/Mines | Entered Materials 2305 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2306 | -9/Materials | Identified exit to Storage 2686 | -9/Materials | Build established: Scavenger-Gunner 2960 | -9/Materials | Discovered exit to Storage (range 13) 3008 | -9/Materials | Discovered new exit (range 6) 3259 | -9/Materials | Central database locked down 3363 | -9/Materials | Discovered new exit (range 16) 3581 | -9/Materials | Discovered new exit (range 8) 3868 | -9/Materials | Discovered new exit (range 13) 3916 | -9/Materials | Identified exit to Materials 3984 | -9/Materials | Learned 2 Storage zone layouts 4088 | -9/Materials | Learned location of Zion (-7) 4152 | -9/Materials | Learned location of Mines (-9) 4190 | -9/Materials | Learned location of 1 exit from Recycling 4237 | -9/Materials | Learned Storage security intel 4994 | -9/Materials | Entered Storage 4995 | -9/Storage | Identified exit to Recycling 5028 | -9/Storage | Met a pair of Derelict thieves 5259 | -9/Storage | Garrison activated, responded to threat 5563 | -9/Storage | Identified exit to Garrison 5563 | -9/Storage | Entered Garrison 5595 | -9/Garrison | Triggered checkpoint 5645 | -9/Garrison | Discovered exit to Recycling (range 70) 5645 | -9/Garrison | Discovered exit to Recycling (range 64) 5645 | -9/Garrison | Discovered exit to Recycling (range 28) 5755 | -9/Garrison | Build established: Tank 5755 | -9/Garrison | Triggered checkpoint 5841 | -9/Garrison | Triggered checkpoint 5988 | -9/Garrison | Installed Relay Interface Framework 6004 | -9/Garrison | Entered Recycling 6005 | -9/Recycling | Identified exit to Factory 6570 | -9/Recycling | Scanned before Scraplab entrance 7204 | -9/Recycling | Entered Factory 7204 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 7604 | -7/Factory | Search patrols dispatched 7768 | -7/Factory | Build established: Gunner 7920 | -7/Factory | Garrison activated, responded to threat 7979 | -7/Factory | Identified exit to Garrison 7979 | -7/Factory | Entered Garrison 8044 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 8085 | -7/Garrison | Triggered checkpoint 8126 | -7/Garrison | Garrison Relay disabled 8154 | -7/Garrison | Learned Factory security intel 8258 | -7/Garrison | Build established: Scavenger-Gunner 8381 | -7/Garrison | Triggered checkpoint 8453 | -7/Garrison | Destroyed 9 combat bots 8504 | -7/Garrison | Destroyed 9 combat bots 8510 | -7/Garrison | Lost 4 parts (2n2w) 8613 | -7/Garrison | Discovered new exit (range 10) 8689 | -7/Garrison | Entered Factory 9579 | -7/Factory | Identified exit to Garrison 9579 | -7/Factory | Entered Garrison 10040 | -7/Garrison | Triggered checkpoint 10056 | -7/Garrison | P-60 Hacker assimilated allied TW-BBR(b) 10066 | -7/Garrison | Build established: Scavenger-Tank 10159 | -7/Garrison | Triggered checkpoint 10185 | -7/Garrison | Expanded RIF knowledge: Robot Detection 10280 | -7/Garrison | Discovered new exit (range 15) 10416 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 10493 | -7/Garrison | Entered Factory 10493 | -6/Factory | Evolved 2 slots: Utility x2 10725 | -6/Factory | Build established: Scavenger-Gunner 11252 | -6/Factory | Discovered new exit (range 12) 12632 | -6/Factory | Discovered new exit (range 14) 12736 | -6/Factory | Identified exit to Factory 13238 | -6/Factory | Identified exit to Garrison 13238 | -6/Factory | Entered Garrison 13324 | -6/Garrison | Triggered checkpoint 13397 | -6/Garrison | Garrison Relay disabled 13550 | -6/Garrison | Triggered checkpoint 13580 | -6/Garrison | Spotted B-75 Beast 13614 | -6/Garrison | Destroyed B-75 Beast 13757 | -6/Garrison | Build established: Bothacker-Gunner 13757 | -6/Garrison | Discovered exit to Factory (range 13) 13774 | -6/Garrison | Expanded RIF knowledge: Autooverride 13801 | -6/Garrison | Entered Factory 13801 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14087 | -5/Factory | Build established: Bothacker-Tank 15001 | -5/Factory | First assault squad dispatched 15046 | -5/Factory | Identified exit to Garrison 15046 | -5/Factory | Entered Garrison 15102 | -5/Garrison | Triggered checkpoint 15124 | -5/Garrison | Garrison Relay disabled 15396 | -5/Garrison | Destroyed 8 combat bots 15500 | -5/Garrison | Triggered checkpoint 15578 | -5/Garrison | Discovered new exit (range 9) 15594 | -5/Garrison | Triggered checkpoint 15992 | -5/Garrison | Triggered checkpoint 16088 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 16115 | -5/Garrison | Discovered new exit (range 12) 16134 | -5/Garrison | Entered Factory 16134 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16222 | -4/Factory | Identified exit to Garrison 16222 | -4/Factory | Entered Garrison 16258 | -4/Garrison | Triggered checkpoint 16296 | -4/Garrison | Garrison Relay disabled 16380 | -4/Garrison | Build established: Botlord-Gunner 16451 | -4/Garrison | Spotted B-86 Titan 16543 | -4/Garrison | Destroyed B-86 Titan 16566 | -4/Garrison | Lost 4 parts (1n1u2w) 16689 | -4/Garrison | Build established: Botlord-Tank 16692 | -4/Garrison | Triggered checkpoint 16753 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 16950 | -4/Garrison | Triggered checkpoint 17034 | -4/Garrison | Discovered new exit (range 6) 17116 | -4/Garrison | Discovered new exit (range 8) 17148 | -4/Garrison | Triggered checkpoint 17165 | -4/Garrison | Build established: Botlord-Gunner 17173 | -4/Garrison | Garrison Relay disabled 17228 | -4/Garrison | Entered Factory 17257 | -4/Factory | Identified exit to Garrison 17257 | -4/Factory | Entered Garrison 17307 | -4/Garrison | Triggered checkpoint 17709 | -4/Garrison | Triggered checkpoint 17716 | -4/Garrison | Triggered checkpoint 17753 | -4/Garrison | Triggered checkpoint 17799 | -4/Garrison | Destroyed 8 combat bots 17889 | -4/Garrison | Triggered checkpoint 17921 | -4/Garrison | Garrison Relay disabled 17970 | -4/Garrison | Discovered new exit (range 10) 18013 | -4/Garrison | Triggered checkpoint 18410 | -4/Garrison | Discovered new exit (range 8) 18451 | -4/Garrison | Triggered checkpoint 18574 | -4/Garrison | Garrison Relay disabled 18788 | -4/Garrison | Discovered new exit (range 12) 18839 | -4/Garrison | Triggered checkpoint 19030 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 19136 | -4/Garrison | Entered Research 19136 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19234 | -3/Research | Discovered new exit (range 10) 19268 | -3/Research | Entered Armory 19269 | -3/Armory | Met VL-GR5, who suggested a friendly competition 19433 | -3/Armory | Build established: Botlord-Executioner 20925 | -3/Armory | P-80 Master assimilated allied Assassin 8a 20965 | -3/Armory | Lost 3 allies 21099 | -3/Armory | Spotted Armor Guard 21099 | -3/Armory | Spotted Armor Guard 21103 | -3/Armory | Destroyed Armor Guard 21103 | -3/Armory | Destroyed Armor Guard 21122 | -3/Armory | Found Prototype Device 21122 | -3/Armory | Identified Exp. Weapon Cycler 21174 | -3/Armory | Spotted Armor Guard 21174 | -3/Armory | Spotted Armor Guard 21182 | -3/Armory | Destroyed Armor Guard 21185 | -3/Armory | Destroyed Armor Guard 21243 | -3/Armory | Breached Obliterator storage 21297 | -3/Armory | Found PL-3XN's Ring of Power 21364 | -3/Armory | Found Disassembled Obliterator 21792 | -3/Armory | Watched by a mysterious "MATRIX" hacker 22071 | -3/Armory | System corruption reached 10% 22075 | -3/Armory | Discovered new exit (range 7) 22086 | -3/Armory | Entered Research 22086 | -2/Research | Evolved 2 slots: Utility x2 22117 | -2/Research | Lost 7 parts (1p2u4w) 22357 | -2/Research | Build established: Botlord-Gunner 22642 | -2/Research | Spotted B-90 Cyclops 22646 | -2/Research | Autoassimilated Cyclops 9a with RIF 22950 | -2/Research | Build established: Botlord-Executioner 23741 | -2/Research | Discovered new exit (range 6) 23751 | -2/Research | Identified exit to Access 23753 | -2/Research | Entered Access 23753 | -1/Access | Evolved 2 slots: Propulsion x2 24635 | -1/Access | System corruption reached 10% 24640 | -1/Access | Found Gamma Bomb Array 25207 | -1/Access | Found Prototype Processor 25207 | -1/Access | Identified Exp. Targeting Computer 25253 | -1/Access | First assault squad dispatched 25781 | -1/Access | Destroyed 8 combat bots 26439 | -1/Access | Destroyed 12 combat bots 26477 | -1/Access | Lost 3 allies 26636 | -1/Access | Lost 3 parts (1u2w) 27031 | -1/Access | Build established: Bothacker-Executioner 27348 | -1/Access | Core integrity fell below 50% 27388 | -1/Access | Destroyed 9 combat bots 27392 | -1/Access | Lost 6 parts (1p3n2u) 27545 | -1/Access | Lost 6 parts (1p1n3u1w) 27670 | -1/Access | Lost 14 parts (3n4u7w) 27866 | -1/Access | System corruption reached 30% 27981 | -1/Access | Build established: Scavenger-Executioner 28117 | -1/Access | Core integrity fell below 20% 28187 | -1/Access | Lost 24 parts (2p7n6u9w) 28410 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 28399_ G-73 Enforcer unfolds itself. 28399_ B-74 Champion unfolds itself. 28399_ G-73 Enforcer unfolds itself. 28399_ M-36 Artificer unfolds itself. 28400_ Splice Drone sneak attacks. 28400_ Splice Drone injecting G-73 Enforcer... Amplifying resonance, compromised power stability. 28401_ G-73 Enforcer Lgt. Quantum Reactor critical resonance detonation. 28401_ G-73 Enforcer destroyed. 28401_ Splice Drone destroyed. 28401_ G-73 Enforcer destroyed. 28401_ U-05 Engineer builds a Wall. 28402_ Splice Drone destroyed. 28405_ U-05 Engineer builds a Wall. 28406_ System corrupted: Component data lost. 28406_ U-05 Engineer lays Concrete. 28410_ The unstable cave ceiling collapses. 28410_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???# ######+######### | | ???# | | ???# | | ???# ! | | ???# """""" | | ???#[= """ | | ???#" %" """" | | ???# """ | | ???#"" " " # | | ??## = # | | ### [ # | | # % # | | ? ############## # | | ## % # # | | # # # | | ?# % # | | ?# # # # | | ?##;g# # g "! # # | | ?# ; g "%" / # | | ?# " " g" # # | | ?# g # " # # | | ## # # # | | ## ### # # | | # ! + # gg # | | # #/### # g# | | # @u ############## + | | # u #???????????# # | | # ##??????????# # | | ## #??????????# # | | ## ###??????????######### | | ?# ##???????????????????# | | ?# #????????????????????# | | ?#######????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 25 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 90 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Recycling | Hacked ECM Suite | -6/Factory | Extracted EM Shield | -6/Factory | Extracted Hacking Suite | -6/Factory | Extracted Power Amplifier | -6/Factory | Extracted Imp. Heavy Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 28% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Network Effect Suspicious You May Approach The Wall Challenges ------------ None Game ------ Seed ReactionIonMultitool Manual? 0 Play Time 03:25:47 Cumulative 337.0 hours Start 2026.08.17 @ 02:47:43 End 2026.08.17 @ 19:56:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90e00e02-b268-4818-8057-314e3d1cf52d