Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 21:56:53

Player: CL-1C0

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (3)       15
Value Destroyed (19)       19
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2774

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             592/700
Matter                     225/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Xenon Bombardment Thruster
>          --- UTILITY (4) ------
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
           Maul
>          --- INVENTORY (5) ----
           Bomb Drone Bay (7/16)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Bomb Drone Bay
>          --- WEAPON -----------
           Maul
>          --- INVENTORY --------
  Improved Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Melee Analysis Suite
  Device                   Bomb Drone Bay
  Processor                Improved Melee Analysis Suite
Weapon                     Maul
  Energy Cannon            Advanced Beam Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   2   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             9    | .   3   1   .   1   4   
  Power                    1    | .   1   .   .   .   .   
    Engine                 1    | .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | .   2   .   .   .   1   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   .   2   
    Device                 1    | .   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 3    | .   .   .   1   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            1    | .   2   .   .   1   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   1   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             1    | .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   1   
Average Slot Usage (%)     29   | .   28  42  32  20  25  
  Engine                   5    | .   7   14  10  .   .   
  Treads                   17   | .   21  28  22  18  6   
  Processor                3    | .   .   .   .   .   10  
Peak Build Rating          28   | .   3   17  17  16  28  
  Average Rating           7    | .   2   3   4   6   13  
  On Entrance              6    | 6   6   3   4   3   16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             11   | 11  3   3   11  8   8   
  Greatest Support         40   | 20  3   40  3   40  40  
  Greatest Overweight (x)  3    | .   .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   5   5   5   5   5   
  Average Capacity         5    | .   5   5   5   5   5   
  Most Carried             5    | .   4   2   2   3   5   
  Average Carried          1    | .   .   .   1   1   2   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            6    | 6   .   2   2   .   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           231  | 200 .   .   21  .   10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            31   | .   .   .   21  .   10  
  Parts                    2    | .   .   .   2   .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          3    | .   .   .   1   .   2   
  Worker                   1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
Best Kill Streak           2    | .   .   .   1   .   2   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Hostile Shots Fired        54   | .   .   .   28  9   17  
  Missed                   20   | .   .   .   14  2   4   
  Hits                     34   | .   .   .   14  7   13  
    Projectile             34   | .   .   .   14  7   13  
Damage Taken               648  | .   .   .   156 99  393 
  Core                     138  | .   .   .   24  6   108 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         98   | 100 .   100 94  98  .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           4    | .   .   .   .   .   4   
  Core Hits                2    | .   .   1   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   1   
  Critical Strikes         1    | .   .   .   .   .   1   
    Smash                  1    | .   .   .   .   .   1   
Melee Attacks              4    | .   .   .   .   .   4   
  Impact                   4    | .   .   .   .   .   4   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           246  | .   .   10  14  .   222 
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    222  | .   .   .   .   .   222 
  Ramming                  24   | .   .   10  14  .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   222  | .   .   .   .   .   222 
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   .   
  Average Corruption       2    | .   .   .   2   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            144  | .   .   .   .   .   144 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    144  | .   .   .   .   .   144 
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   5   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   9    | .   .   3   6   .   .   
Targets Rammed             9    | .   .   3   6   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   
  Received Heat Transfer   90   | .   .   .   9   9   72  
Siege Activations          .    | .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   .   1   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   1   
  Impact Corruptions       3    | .   .   .   .   .   3   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             30   | .   .   .   25  .   30  
  Initial                  .    | .   .   .   .   .   .   
  Average                  1    | .   .   .   3   .   2   
Influence Increases        92   | .   .   .   35  .   57  
  Destroy 0b10 Robot/NC    15   | .   .   .   5   .   10  
  Destroy Leader           2    | .   .   .   .   .   2   
  Partial Spotted          30   | .   .   .   15  .   15  
  Lose Combat Pursuer      45   | .   .   .   15  .   30  
Influence Decreases        67   | .   .   .   35  .   32  
  Time Decay               42   | .   .   .   20  .   22  
  Lost Part                10   | .   .   .   .   .   10  
  Lost Ally                15   | .   .   .   15  .   .   
Squads Dispatched          4    | .   .   .   2   .   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   .   .   8   9   12  
  Peak Tracking Total      8    | .   .   .   7   8   5   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          2    | .   .   1   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   1   .   .   1   
  Successful               1    | .   .   1   .   .   .   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   1   3   5   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Active Infowar (turns)     .    | .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             9    | .   .   .   1   3   5   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               397  | .   15  80  104 74  124 
Spaces Moved               650  | 1   17  145 182 114 191 
  Core                     512  | .   17  144 182 103 66  
  Treads                   19   | .   .   1   .   11  7   
  Legs                     1    | 1   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   118  | .   .   .   .   .   118 
  Fastest Speed            40   | 120 50  50  50  50  40  
  Average Speed            51   | 120 50  50  50  60  47  
  Slowest Speed            200  | 120 50  160 200 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 2   6   50  27  22  11  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      699  | .   23  149 190 120 217 
  Wait                     11   | .   .   .   1   3   7   
  Move                     645  | .   16  144 181 113 191 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  4    | .   .   .   .   1   3   
  Fast Attach              5    | .   2   1   .   .   2   
  Attach                   9    | .   1   .   1   2   5   
  Detach                   6    | .   .   1   1   .   4   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     6    | .   4   .   .   1   1   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    4    | .   .   .   .   .   4   
  Ram                      1    | .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    8    | .   .   3   5   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
    1 | -10/Materials | Released all parts (6)
    5 | -10/Materials | Discovered new exit (range 14)
   16 | -10/Materials | Entered Mines
   76 | -10/Mines     | Learned location of 1 exit from Materials
   80 | -10/Mines     | Discovered new exit (range 10)
   88 | -10/Mines     | Found the Drone Emporium
   90 | -10/Mines     | Found Prototype Device
   90 | -10/Mines     | Identified Bomb Drone Bay
   96 | -10/Mines     | Entered Materials
   96 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   97 | -9/Materials  | Identified exit to Mines
  188 | -9/Materials  | Discovered new exit (range 16)
  200 | -9/Materials  | Entered another Materials area
  200 | -8/Materials  | Evolved 2 slots: Propulsion x2
  201 | -8/Materials  | Identified exit to Storage
  258 | -8/Materials  | Discovered new exit (range 13)
  274 | -8/Materials  | Entered Factory
  274 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  295 | -7/Factory    | Lost 3 allies
  355 | -7/Factory    | Build established: Mutant
  363 | -7/Factory    | Lost 4 allies
  398 | -7/Factory    | Self-destructed

 Last Messages 
---------------
00355_ Acquired 10 matter.
00356_ C-30 ARC bursts open, deploying its payload.
00356_ H-55 Commando unfolds itself.
00356_ Penetrated by Slug.
00371_ U-05 Engineer works on Pressure Siphon.
00372_ K-01 Serf cleans the Pressure Siphon.
00375_ U-05 Engineer works on Pressure Siphon. <x2>
00386_ K-01 Serf cleans the Power Conduit.
00393_ Imp. Melee Analysis Suite destroyed.
00394_ Bomb Drone released from Bomb Drone Bay.
00394_ >> Lost connection to Bomb Drone.
00395_ >> Reconnected with Bomb Drone.
00395_ Bomb Drone detonates.
00395_ Bomb Drone destroyed.
00395_ Fabricator disabled.
00395_ S-27 Virus destroyed. <x3>
00395_ Power Conduit explodes. <x6>
00396_ Terminal disabled.
00398_ Connecting with Terminal...
00398_ Current location identified: Factory

 Map 
-----
+----------------------------------------------------+
| ???????????????  " " " "                 ????????? |
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| ????????????#;             !      ???????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62
Melee Accuracy             12
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixGlidesysWeb
  Manual?         0
Play Time         00:07:38
  Cumulative      527.9 hours
  Start           2025.06.08 @ 21:51:04
  End             2025.06.08 @ 21:56:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          594
  Rogue           594
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           10/0/5/1/0/0/0/0/0/0
Lore%             83
Gallery%          82
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2047975-12b9-480b-b942-dc544c0e0404