Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 15:21:27

Player: Byrnorthil

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (311)     1555
Value Destroyed (12173)    12173
Prototype IDs (58)         1160
Alien Tech Used (0)        0
Bonus (2020)               2020
              TOTAL SCORE: 24408

 Bonus
-------
High Alert Combat Kills    1401
Follower Combat Kills      37
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1300
Matter                     20/300
Energy                     58/100
System Corruption          13%
Temperature                Warning (323)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cloaking Device
  Advanced Thermal Shield
           Authchip [Device]
  Improved Recalibrator
  Enhanced Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
     Reinforced Quantum Reactor
>               --- PROPULSION -------
          Heavy Siege Treads
          Heavy Siege Treads
          Heavy Siege Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Enhanced Optical Array
      Precision Matter Filter
       Improved Kinecellerator
       Improved Kinecellerator
       Advanced Cloaking Device
       Hardened Medium Armor Plating
       Advanced Thermal Shield
   Experimental Thermal Shield
>               --- WEAPON -----------
       Enhanced Gauss Cannon
          Heavy Gauss Cannon
          Heavy Linear Accelerator
>               --- INVENTORY --------
                F-cell Engine
          Light Antimatter Reactor
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
          Heavy Siege Treads
          Heavy Siege Treads
   Experimental Power Amplifier
  High-capacity Storage Unit
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                EM Disruption Field
                Authchip [Device]
       Advanced System Restoration Module
       Advanced System Restoration Module
       Improved Recalibrator
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Advanced Micro-nuke Launcher
[Rating: 152]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Authchip [Weapon]
  Protection               Medium Reactive Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             275  | 7   9   7   5   8   26  4   3   9   34  4   9   .   25  12  13  26  2   6   44  22  
  Power                    29   | 1   1   .   .   1   5   1   .   .   3   1   .   .   4   .   1   5   .   1   1   4   
    Engine                 19   | 1   1   .   .   1   3   1   .   .   1   1   .   .   3   .   1   4   .   1   .   1   
    Core                   4    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   3   
  Propulsion               55   | 2   3   1   .   2   6   .   2   .   5   .   3   .   8   4   8   5   1   .   3   2   
    Treads                 33   | .   2   1   .   2   6   .   2   .   5   .   3   .   4   .   1   2   .   .   3   2   
    Leg                    22   | 2   1   .   .   .   .   .   .   .   .   .   .   .   4   4   7   3   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  123  | 2   2   1   3   3   11  1   .   2   19  3   4   .   8   4   4   10  1   4   30  11  
    Device                 92   | 1   .   1   1   1   5   .   .   1   15  3   4   .   7   3   4   10  .   4   25  7   
    Storage                5    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   1   .   .   2   5   1   .   1   2   .   .   .   1   .   .   .   1   .   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   3   5   2   2   4   2   1   7   7   .   2   .   5   4   .   6   .   1   10  5   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   3   3   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   .   .   .   .   1   .   .   3   5   .   2   .   3   3   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   7   4   
    Launcher               11   | .   .   .   .   .   1   1   .   1   1   .   .   .   1   .   .   2   .   1   2   1   
    Special Weapon         10   | .   .   2   .   .   .   .   .   3   1   .   .   .   1   1   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   .   .   1   .   .   .   .   1   .   1   1   .   1   .   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   
    System Corruption      25   | .   .   .   .   .   .   .   .   3   2   .   .   .   20  .   .   .   .   .   .   .   
Parts Lost                 68   | .   .   2   .   2   .   2   .   .   6   .   5   .   16  3   4   10  .   .   2   16  
  Power                    11   | .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   1   1   .   .   .   4   
  Propulsion               22   | .   .   1   .   1   .   .   .   .   1   .   3   .   5   1   3   4   .   .   .   3   
  Utility                  19   | .   .   .   .   .   .   1   .   .   3   .   1   .   4   1   .   1   .   .   2   6   
  Weapon                   16   | .   .   1   .   .   .   .   .   .   2   .   1   .   4   1   .   4   .   .   .   3   
  Highest Loss Streak      14   | .   .   1   .   1   .   1   .   .   5   .   3   .   6   3   4   5   .   .   1   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 97  98  89  89  87  89  96  100 99  100 96  92  79  85  78  77  75  72  
  Engine                   8    | .   14  14  14  12  6   9   9   9   5   6   6   6   8   11  7   6   10  10  5   3   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   4   6   6   6   3   .   .   .   .   .   4   3   
  Treads                   21   | .   18  28  28  28  27  27  27  27  25  26  25  26  21  2   2   4   5   5   14  13  
  Leg                      3    | .   8   .   .   .   .   .   .   .   .   .   .   .   3   25  25  21  21  21  .   .   
  Device                   15   | .   13  11  13  4   17  18  18  17  12  13  13  13  15  18  14  16  15  20  19  20  
  Storage                  7    | .   14  14  14  14  9   9   9   9   6   6   6   6   6   5   5   5   5   5   5   3   
  Processor                4    | .   .   .   .   .   .   .   .   .   5   6   6   6   6   8   11  11  10  10  5   3   
  Protection               5    | .   .   2   .   9   9   9   9   8   5   6   6   6   3   .   .   .   5   .   4   6   
  Energy Cannon            2    | .   22  26  .   27  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   2   .   .   .   9   .   .   .   17  26  26  26  23  11  4   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   9   9   9   2   .   .   .   .   .   .   7   .   .   10  13  
  Launcher                 1    | .   .   .   .   .   5   8   .   .   1   .   .   .   1   1   .   2   .   .   .   .   
  Special Weapon           2    | .   .   1   14  .   .   .   .   6   1   .   .   .   .   3   5   1   5   5   1   .   
  Special Melee Weapon     1    | .   .   .   10  .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          152  | 7   8   9   11  11  47  38  39  40  68  68  68  64  74  84  91  87  91  107 137 152 
  Average Rating           60   | 4   7   8   10  10  42  36  37  39  60  67  64  64  62  79  77  78  90  97  132 133 
  On Entrance              52   | .   7   8   9   11  11  47  37  39  38  68  67  64  64  74  84  72  85  91  99  136 
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             202  | 15  34  34  30  34  90  92  90  88  103 100 103 97  107 89  85  97  90  90  192 202 
  Greatest Support         210  | 20  40  40  40  40  60  60  62  62  100 100 100 98  98  85  95  80  75  84  210 210 
  Greatest Overweight (x)  4    | 4   .   .   .   1   1   1   1   1   1   .   1   .   2   1   1   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  
  Average Capacity         19   | 7   12  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  
  Most Carried             23   | 4   15  15  15  15  20  20  20  20  20  20  20  18  20  20  20  20  17  20  23  23  
  Average Carried          18   | 2   10  14  14  14  18  19  19  19  18  20  17  18  18  19  18  17  16  19  19  19  
  Final Capacity           25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  5   
  Final Carried            23   | 4   15  14  14  15  20  19  20  20  20  20  18  18  20  20  18  18  17  20  23  5   

 Class Distribution 
--------------------
 31% | Scavenger-Tank
 27% | Scavenger-Skirmisher
 14% | Mutant
 14% | Scavenger-Mutant
 12% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
     Scavenger-Mutant | -8/Recycling
       Scavenger-Tank | -8/Scraptown
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
       Scavenger-Tank | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -5/Waste
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Waste
                 Tank | -4/Factory
                 Tank | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  
Matter Collected           10203 | 254  184  71   .    146  349  142  206  123  1723 513  1046 .    1705 209  311  685  .    573  1724 239  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13908 | 30   743  43   .    185  1694 506  184  .    1568 165  815  .    1904 232  1150 580  .    1250 2441 418  
  Parts                    554   | 4    50   6    .    14   109  22   7    .    59   13   38   .    70   14   .    23   .    .    93   32   
Haulers Intercepted        16    | .    2    .    .    .    3    .    .    .    5    .    .    .    .    .    .    .    .    .    6    .    
Recyclers Shooed           9     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    5    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      104   | .    .    .    .    .    .    .    .    .    .    17   38   .    49   .    .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Combat Hostiles Destroyed  230  | .   20  4   .   8   29  12  2   .   20  4   15  .   30  4   5   13  .   6   45  13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     89   | .   5   .   .   .   22  .   .   .   11  4   15  .   29  3   .   .   .   .   .   .   
  Cannons                  98   | .   14  4   .   8   5   8   2   .   8   .   .   .   .   .   .   6   .   .   38  5   
  AOE                      25   | .   .   .   .   .   2   4   .   .   .   .   .   .   1   .   .   4   .   .   6   8   
Classes Destroyed          21   | 1   5   1   .   1   6   2   .   .   1   1   .   .   2   .   1   .   .   .   .   .   
  Worker                   19   | .   .   .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   .   7   6   
  Builder                  15   | .   1   .   .   .   2   1   .   .   2   .   .   .   .   .   .   1   .   .   5   3   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   
  Recycler                 9    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   5   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  15   | .   2   .   .   .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   7   .   
  Swarmer                  47   | .   9   3   .   6   4   4   .   .   .   3   4   .   1   .   .   .   .   .   8   5   
  Grunt                    100  | .   11  .   .   1   18  3   .   .   13  .   9   .   19  3   .   8   .   .   11  4   
  Brawler                  7    | .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   
  Duelist                  7    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   2   1   
  Sentry                   15   | .   .   .   .   .   3   3   2   .   1   .   1   .   2   .   .   1   .   .   2   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   .   .   8   .   
  Programmer               21   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   12  2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Compactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   6   .   .   
Best Kill Streak           22   | 2   4   3   .   6   12  7   2   .   4   3   11  .   7   2   1   9   .   2   22  19  
  Combat Bots Only         15   | .   3   3   .   6   7   5   2   .   2   3   11  .   7   2   1   6   .   2   15  10  
Max Kills in Single Turn   6    | 1   1   1   .   1   2   3   1   .   2   1   2   .   2   1   1   3   .   1   4   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   3   .   .   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -3    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Fac   Was   Fac   Res   
Hostile Shots Fired        1483  | .     91    24    .     30    71    50    4     .     135   50    115   .     153   21    3     167   .     .     206   363   
  Missed                   396   | .     22    6     .     12    26    14    2     .     36    27    35    .     42    2     .     46    .     .     51    75    
Damage Taken               16940 | .     603   323   .     162   878   488   19    .     1391  204   980   .     1939  362   139   1902  .     .     2041  5509  
  Core                     2372  | .     91    58    .     16    79    100   .     .     53    36    22    .     207   19    42    260   .     .     71    1318  
  Absorbed by Shields      2357  | .     .     .     .     .     .     .     .     .     401   58    422   .     258   .     .     323   .     .     895   .     
  Reduced by Siege Mode    758   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     422   336   
  Ignored by Resistances   2504  | .     .     .     .     .     60    75    10    .     54    91    201   .     60    .     .     .     .     .     391   1562  
  Regen/Repaired (Parts)   480   | .     .     .     .     .     101   .     .     .     .     .     .     .     .     95    .     .     .     .     284   .     
Core Remaining (%)         70    | 100   .     .     .     34    .     .     .     67    .     .     .     .     62    .     .     67    .     .     93    .     
Volleys Fired              697   | 4     65    15    .     15    48    29    4     7     97    18    50    .     87    19    23    58    .     23    111   24    
  Largest                  4     | 2     2     2     .     2     1     1     1     1     4     4     4     .     4     3     1     3     .     1     3     4     
  Hottest                  232   | 70    120   160   .     120   75    60    60    5     100   100   100   .     100   75    .     171   .     .     201   232   
Shots Fired                1689  | 8     126   28    .     30    145   31    8     8     266   73    183   .     318   45    23    87    .     23    241   46    
  Gun                      956   | 8     18    .     .     .     94    .     .     1     226   73    183   .     314   39    .     .     .     .     .     .     
  Cannon                   614   | .     108   25    .     30    38    25    8     .     40    .     .     .     .     .     .     67    .     .     232   41    
  Launcher                 36    | .     .     .     .     .     13    6     .     .     .     .     .     .     4     .     .     6     .     .     2     5     
  Special                  83    | .     .     3     .     .     .     .     .     7     .     .     .     .     .     6     23    14    .     23    7     .     
  Kinetic                  1356  | 4     9     .     .     .     94    25    8     1     266   73    183   .     314   39    .     67    .     .     232   41    
  Thermal                  217   | 4     117   28    .     30    38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     2     5     
  Electromagnetic          23    | .     .     .     .     .     13    6     .     .     .     .     .     .     4     .     .     .     .     .     .     .     
  Robot Hit Streak         25    | 4     14    2     .     6     25    6     3     2     18    15    15    .     12    5     4     6     .     3     23    14    
  Robot Miss Streak        6     | 1     6     4     .     2     3     3     3     1     4     2     4     .     5     4     4     4     .     2     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        21    | .     .     .     .     .     .     .     .     .     .     .     7     .     14    .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     
  Autonomous               95    | .     .     .     .     .     95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1100  | 5     57    7     9     16    115   20    6     5     170   55    123   .     213   27    11    39    .     12    177   33    
  Core Hits                484   | 3     28    4     .     9     52    15    2     .     69    11    45    .     90    9     .     28    .     .     86    33    
  Critical Kills           4     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     2     .     .     .     .     .     .     
  Critical Parts Destroyed 4     | .     .     .     .     .     1     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     
  Critical Strikes         48    | 1     .     .     .     .     1     1     .     .     5     2     1     .     1     2     .     6     .     .     23    5     
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                9     | .     .     .     .     .     1     .     .     .     2     2     1     .     1     2     .     .     .     .     .     .     
    Blast                  38    | .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     6     .     .     23    5     
Melee Attacks              13    | .     .     .     10    .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     7     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           36802 | 62    1068  134   .     287   3610  1269  196   .     4093  931   2405  .     4050  427   .     2179  .     .     12652 3439  
  Guns                     12706 | 62    135   .     .     .     2501  .     .     .     2537  931   2377  .     3736  427   .     .     .     .     .     .     
  Cannons                  18737 | .     904   126   .     286   668   926   194   .     1498  .     .     .     .     .     .     1437  .     .     11098 1600  
  Explosions               5038  | .     .     .     .     .     438   343   .     .     .     .     .     .     313   .     .     742   .     .     1384  1818  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  321   | .     29    8     .     1     3     .     2     .     58    .     28    .     1     .     .     .     .     .     170   21    
  Kinetic                  29372 | 25    85    .     .     .     2501  926   194   .     4035  931   2377  .     3736  427   .     1437  .     .     11098 1600  
  Thermal                  2743  | 37    954   126   .     286   791   .     .     .     .     .     .     .     .     .     .     .     .     .     549   .     
  Explosive                3395  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     742   .     .     835   1818  
  Electromagnetic          971   | .     .     .     .     .     315   343   .     .     .     .     .     .     313   .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         30    | .     1     1     1     5     3     5     6     2     3     1     3     .     27    2     27    30    .     .     5     13    
  Average Corruption       4     | .     1     1     1     4     2     3     5     1     2     1     1     .     4     2     15    27    .     .     2     4     
  Corruption Purged        9     | .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     3     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  292   | .     2     5     7     9     26    5     41    .     18    12    4     .     37    7     16    65    .     .     34    4     
    Message Errors         69    | .     1     .     .     3     8     1     11    .     10    1     .     .     6     1     2     16    .     .     9     .     
    Matter Fused           66    | .     .     2     3     1     4     .     11    .     .     4     1     .     11    1     2     18    .     .     7     1     
    Heat Flow Errors       31    | .     .     1     1     .     2     .     5     .     .     1     .     .     1     3     4     7     .     .     5     1     
    Energy Discharges      39    | .     1     .     1     .     1     2     4     .     1     3     .     .     10    1     2     7     .     .     5     1     
    Parts Rejected         5     | .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     
    Parts Fused            4     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     1     .     
    Data Loss (minor)      31    | .     .     2     1     5     4     .     4     .     1     1     1     .     1     .     1     7     .     .     3     .     
    Data Loss (major)      8     | .     .     .     .     .     .     .     .     .     2     .     .     .     2     .     1     2     .     .     .     1     
    Misfires               20    | .     .     .     .     .     4     2     4     .     1     1     1     .     3     .     .     3     .     .     1     .     
    Alerts                 8     | .     .     .     1     .     1     .     1     .     1     1     1     .     .     .     .     .     .     .     2     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Weapon Failures        9     | .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     5     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2116  | .     20    17    .     .     9     47    32    .     131   .     .     .     .     .     .     117   .     .     1554  189   
  Projectiles              1521  | .     19    17    .     .     .     26    32    .     131   .     .     .     .     .     .     18    .     .     1203  75    
  Explosions               567   | .     .     .     .     .     9     21    .     .     .     .     .     .     .     .     .     99    .     .     324   114   
  Melee                    28    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     
Knockbacks                 88    | .     .     .     .     .     .     4     .     .     13    .     .     .     .     .     .     9     .     .     49    13    
  Impact                   6     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     1     
  Kinetic                  78    | .     .     .     .     .     .     4     .     .     12    .     .     .     .     .     .     9     .     .     42    11    
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
Self-Inflicted Damage      978   | .     .     .     .     .     189   73    .     .     169   .     28    .     23    .     .     85    .     .     173   238   
  Shots                    19    | .     .     .     .     .     4     4     .     .     2     .     .     .     1     .     .     2     .     .     2     4     
  Rammed                   32    | .     7     1     .     1     1     .     1     .     4     .     .     .     1     .     .     .     .     .     12    4     
Targets Rammed             34    | .     7     1     .     1     1     .     1     .     5     .     .     .     1     .     .     .     .     .     13    4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        655   | 27    420   419   95    345   241   22    120   .     112   361   128   .     322   125   144   239   .     .     244   655   
  Average Temperature      124   | 12    121   166   48    156   60    10    64    .     43    174   50    .     113   73    77    75    .     .     123   178   
  Received Heat Transfer   4118  | .     114   .     .     .     324   180   .     .     443   248   322   .     855   135   .     191   .     .     287   1019  
  Effects                  28    | .     8     1     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     17    
    Shutdowns              5     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           6     | .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     
    Interference           9     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Matter Decay           3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Short Circuit          2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (core)          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    2     
  Total Turns              478   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     419   59    
  Longest Duration         110   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     110   44    
Robots Corrupted           2     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              5     | .     1     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     5     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         4607  | 185   2035  259   .     592   1186  .     .     .     .     .     .     .     .     .     .     .     .     .     350   .     
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  
Peak Influence             1396 | 10   370  188  .    170  703  640  300  .    363  .    .    .    .    259  30   211  109  38   1396 1293 
  Initial                  732  | .    6    113  .    .    66   208  249  .    .    .    .    .    .    162  30   .    67   38   .    732  
  Average                  233  | 2    212  114  .    69   448  431  109  .    171  .    .    .    .    154  6    64   87   35   370  872  
Maximum Alert Level        4    | .    1    .    .    .    3    2    1    .    1    .    .    .    .    1    .    1    .    .    4    4    
  Low Security (%)         54   | 100  43   100  .    100  16   .    71   .    47   .    .    .    .    57   100  85   100  100  47   .    
  Level 1                  29   | .    56   .    .    .    19   38   28   .    52   .    .    .    .    42   .    14   .    .    27   .    
  Level 2                  7    | .    .    .    .    .    55   61   .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Level 3                  6    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    15   88   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    6    .    .    .    9    3    .    .    13   .    1    .    1    3    .    5    2    .    16   4    
  Investigation            24   | .    2    .    .    .    5    1    .    .    6    .    1    .    .    2    .    1    2    .    4    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    1    .    .    6    2    
  Reinforcement            19   | .    4    .    .    .    3    2    .    .    3    .    .    .    .    .    .    3    .    .    4    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    2    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    1    1    
Construction Impeded       5    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Distress Signals           9    | .   .   1   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              308  | .   31  6   .   8   36  16  2   .   29  4   15  .   33  6   6   17  .   6   58  35  
  Peak Tracking Total      17   | .   4   10  .   4   6   4   2   .   4   3   11  .   8   2   2   5   .   4   6   17  
  Tactical Retreats        7    | .   1   1   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Traps Triggered            8    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Machines Disabled          29   | .   .   1   .   .   5   3   .   .   5   .   1   .   1   .   .   .   .   .   12  1   
  Max in Single Turn       8    | .   .   1   .   .   2   1   .   .   3   .   1   .   1   .   .   .   .   .   8   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Machines Accessed          64   | .   3   2   2   .   8   3   8   2   14  1   1   3   .   5   .   1   2   .   6   3   
  Terminals                33   | .   3   1   .   .   5   3   4   .   6   .   1   .   .   2   .   1   1   .   4   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   
  Recycling Units          7    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                224  | .   14  6   2   .   31  7   34  9   45  1   6   22  .   12  .   3   5   .   20  7   
  Successful               119  | .   4   3   2   .   19  2   13  9   21  1   6   22  .   6   .   .   2   .   7   2   
  Failed                   105  | .   10  3   .   .   12  5   21  .   24  .   .   .   .   6   .   3   3   .   13  5   
    Catastrophic           23   | .   .   .   .   .   1   2   2   .   7   .   .   .   .   2   .   1   3   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   13  1   1   .   15  2   26  .   10  .   .   .   1   3   .   .   .   .   11  2   
  Terminals                113  | .   14  5   .   .   21  7   18  .   16  .   6   .   .   4   .   3   2   .   13  4   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   3   .   .   .   1   .   .   .   .   2   .   .   3   .   5   .   
  Recycling Units          24   | .   .   .   .   .   .   .   16  .   6   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              22   | .   .   .   .   .   6   .   .   .   13  .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             69   | .   2   3   2   .   10  2   4   9   4   1   6   22  .   .   .   .   1   .   1   2   
  Record                   17   | .   .   .   1   .   .   .   .   9   .   .   6   1   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           15   | .   2   .   .   .   7   .   4   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   .   2   .   
  Scan Component           4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         7    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   4   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   2   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   .   .   .   2   .   4   .   3   .   .   .   .   2   .   .   .   .   3   .   
  Terminals                11   | .   2   .   .   .   2   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   
    Botnet                 10   | .   2   .   .   .   2   .   1   .   2   .   .   .   .   1   .   .   .   .   2   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   5    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   3   1   .   .   7   3   7   .   12  .   1   .   .   5   .   1   2   .   6   2   
  Full Trace Events        31   | .   3   .   .   .   6   1   5   .   6   .   1   .   .   2   .   1   2   .   4   .   
  Feedback Events          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   2   .   .   .   3   .   .   12  .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Time                     159  | .   .   .   .   .   53  .   .   .   .   .   .   .   .   38  .   .   .   .   68  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   6   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   9    | .   .   .   3   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        14   | .   .   .   6   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             13   | .   .   .   6   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Total Allies               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Highest-Rated Group      59   | .   .   31  .   .   .   .   .   .   .   .   .   .   59  .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   30  .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   7   .   .   .   .   .   .   .   .   .   .   13  .   1   .   .   .   .   .   
  Total Damage             316  | .   .   85  .   .   .   .   .   .   .   .   .   .   211 .   20  .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res 
Robot Analysis Total       15   | .   2   .   .   .   7   .   4   .   1   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  
Turns Passed               23249 | 87   968  664  1319 382  1480 354  1423 2578 3413 2298 870  120  1619 702  379  1113 207  431  2364 478  
Spaces Moved               10412 | 49   449  359  808  198  483  108  587  1072 1304 1428 439  76   556  420  237  447  99   274  827  192  
  Core                     36    | 19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Treads                   8716  | .    282  359  808  198  483  108  587  1072 1304 1428 439  76   556  35   .    .    .    .    806  175  
  Legs                     1660  | 30   167  .    .    .    .    .    .    .    .    .    .    .    .    385  237  447  99   274  21   .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  240  243  238  238  158  158  158  160  160  120  120  120  205  125  125  50   
  Average Speed            187   | 123  145  160  160  160  242  243  238  238  211  158  172  160  238  130  120  178  205  125  180  169  
  Slowest Speed            320   | 250  160  160  160  240  243  243  243  238  241  158  242  160  320  240  190  260  205  205  205  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    71   70   91   59   39   14   71   61   35   99   62   73   76   10   92   13   4    100  26   10   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    .    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    1    .    .    .    4    .    1    5    .    .    .    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    3    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    8    18   
Terrain Destroyed          482   | .    .    3    .    .    81   11   7    .    68   .    .    .    .    .    .    72   .    .    174  66   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               176   | .    .    3    .    .    50   11   7    .    7    .    .    .    .    .    .    33   .    .    56   9    
  AOE                      306   | .    .    .    .    .    31   .    .    .    61   .    .    .    .    .    .    39   .    .    118  57   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  
Total                      13049 | 64   639  413  830  230  750  161  604  1094 1843 1452 505  75   743  545  281  669  105  315  1433 298  
  Wait                     1287  | 1    80   28   .    3    150  13   1    .    361  1    1    .    8    70   4    112  3    .    399  52   
  Move                     10394 | 48   448  358  807  197  482  107  586  1071 1303 1427 438  75   555  420  236  446  99   273  826  192  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168   | 4    17   2    3    4    20   5    2    3    27   1    5    .    19   12   2    15   1    6    18   2    
  Fast Attach              45    | 7    4    .    .    .    4    .    .    3    1    .    .    .    3    4    4    4    .    1    9    1    
  Attach                   104   | .    2    2    1    2    6    4    1    .    15   .    6    .    14   7    4    12   2    2    6    18   
  Detach                   15    | .    2    .    1    .    2    .    1    .    1    .    .    .    .    2    1    1    .    2    .    2    
  Swap                     126   | .    3    5    4    6    16   .    2    6    18   4    3    .    8    1    5    10   .    3    29   3    
  Drop                     122   | .    11   2    4    2    21   3    3    4    15   1    1    .    5    10   2    11   .    5    22   .    
  Fire                     697   | 4    65   15   .    15   48   29   4    7    97   18   50   .    87   19   23   58   .    23   111  24   
  Melee                    13    | .    .    .    10   .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    34    | .    7    1    .    1    1    .    1    .    5    .    .    .    1    .    .    .    .    .    13   4    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   43    | .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling
-8/Scraptown
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / [*Upp])
-5/Waste
-5/Factory
-4/Factory (discovered 5 exits: Res x4 / Ext)
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Ext)
-3/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    88 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   377 | -10/Materials      | Discovered new exit (range 15)
   739 | -10/Materials      | Discovered new exit (range 16)
   909 | -10/Materials      | Discovered new exit (range 16)
  1056 | -10/Materials      | Entered Mines
  1061 | -10/Mines          | Discovered new exit (range 5)
  1249 | -10/Mines          | Found the Drone Emporium
  1258 | -10/Mines          | Found Prototype Device
  1296 | -10/Mines          | Learned Materials stockpile data
  1410 | -10/Mines          | Assembled infested the area
  1432 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1526 | -10/Mines          | Core integrity fell below 50%
  1712 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1714 | -10/Mines          | Discovered new exit (range 5)
  1720 | -10/Mines          | Entered Exiles
  1742 | -10/Exiles         | Discovered new exit (range 15)
  1764 | -10/Exiles         | Met 8R-AWN
  1787 | -10/Exiles         | Met EX-HEX
  1847 | -10/Exiles         | Met EX-DEC
  1860 | -10/Exiles         | Learned location of Zion (-7)
  1892 | -10/Exiles         | Met EX-BIN
  1932 | -10/Exiles         | Aligned with FarCom system
  1934 | -10/Exiles         | Given EX-Vault access code
  1972 | -10/Exiles         | Opened EX-Vault
  1983 | -10/Exiles         | Found AWS/Gauss
  2019 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2432 | -10/Exiles         | Visited The Gauntlet
  3016 | -10/Exiles         | Discovered new exit (range 11)
  3036 | -10/Exiles         | Identified exit to Mines
  3039 | -10/Exiles         | Left Exiles lab with AWS/Gauss
  3039 | -10/Exiles         | Entered Mines
  3292 | -9/Mines           | Learned location of Storage (-8)
  3392 | -9/Mines           | Learned Materials stockpile data
  3408 | -9/Mines           | Discovered new exit (range 9)
  3421 | -9/Mines           | Entered Materials
  3421 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3422 | -8/Materials       | Identified Decoy Drone Bay
  3526 | -8/Materials       | Garrison activated, responded to threat
  3862 | -8/Materials       | Discovered new exit (range 10)
  3881 | -8/Materials       | Destroyed 7 combat bots
  3918 | -8/Materials       | Build established: Scavenger-Skirmisher
  4001 | -8/Materials       | Identified exit to Storage
  4275 | -8/Materials       | Discovered new exit (range 6)
  4510 | -8/Materials       | Repaired Broken Hvy. Assault Cannon
  4876 | -8/Materials       | AWS/Gauss suddenly broke down
  4901 | -8/Materials       | Entered Storage
  5173 | -8/Storage         | Used back door to open Recycling access
  5173 | -8/Storage         | Discovered new exit (range 5)
  5255 | -8/Storage         | Entered Recycling
  5559 | -8/Recycling       | Build established: Scavenger-Mutant
  6619 | -8/Recycling       | Scanned before Scraplab entrance
  6655 | -8/Recycling       | Entered Scraplab
  6675 | -8/Recycling       | Discovered new exit (range 2)
  6678 | -8/Recycling       | Entered Scraptown
  6678 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  6907 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  7383 | -8/Scraptown       | Build established: Scavenger-Tank
  7412 | -8/Scraptown       | Discovered new exit (range 5)
  7656 | -8/Scraptown       | Visited Fellowship of the Rings
  7715 | -8/Scraptown       | Visited IN-MT5's Study
  7785 | -8/Scraptown       | Visited SPCMW
  7835 | -8/Scraptown       | Visited Red Mages
  8253 | -8/Scraptown       | Visited Cave Peace
  8490 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  8499 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  8793 | -8/Scraptown       | Turned away by UFD registrar
  8812 | -8/Scraptown       | Visited The Evicted
  8862 | -8/Scraptown       | Visited Cyclists
  9256 | -8/Scraptown       | Entered Factory
  9256 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  9545 | -6/Factory         | Build established: Scavenger-Skirmisher
  9583 | -6/Factory         | Fabricated Enh. Autogun (x1)
  9701 | -6/Factory         | Discovered new exit (range 9)
 10396 | -6/Factory         | Lost 5 parts (1n2u2w)
 11176 | -6/Factory         | Build established: Scavenger-Tank
 11621 | -6/Factory         | Build established: Scavenger-Skirmisher
 12149 | -6/Factory         | Identified exit to Lower Caves
 12669 | -6/Factory         | Entered Lower Caves
 12961 | -6/Lower Caves     | Build established: Scavenger-Tank
 12971 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13102 | -6/Lower Caves     | Discovered new exit (range 10)
 13192 | -6/Lower Caves     | Learned location of Extension (-4)
 13796 | -6/Lower Caves     | Learned 12 Factory zone layouts
 13831 | -6/Lower Caves     | Spotted B-75 Beast
 13925 | -6/Lower Caves     | Destroyed B-75 Beast
 14967 | -6/Lower Caves     | Entered another Lower Caves area
 15039 | -6/Lower Caves     | Discovered new exit (range 15)
 15193 | -6/Lower Caves     | Spotted B-75 Beast
 15218 | -6/Lower Caves     | Destroyed B-75 Beast
 15244 | -6/Lower Caves     | Lost 3 parts (2n1u)
 15354 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 15429 | -6/Lower Caves     | Destroyed 11 combat bots
 15481 | -6/Lower Caves     | Learned 6 Upper Caves zone layouts
 15481 | -6/Lower Caves     | Learned Extension emergency access door positions
 15481 | -6/Lower Caves     | Learned Research terminal intel
 15481 | -6/Lower Caves     | Learned Extension garrison access intel
 15742 | -6/Lower Caves     | Discovered new exit (range 8)
 15837 | -6/Lower Caves     | Entered Data Miner
 15837 | -6/Data Miner      | Discovered new exit (range 6)
 15858 | -6/Data Miner      | Met Data Miner
 15895 | -6/Data Miner      | Learned location of Section 7 (-2)
 15922 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15957 | -6/Data Miner      | Entered Proximity Caves
 15960 | -5/Proximity Caves | Spotter reported a threat
 15987 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16052 | -5/Proximity Caves | Destroyed 7 combat bots
 16059 | -5/Proximity Caves | Lost 5 parts (1p2n2u)
 16720 | -5/Proximity Caves | Learned Factory emergency access door positions
 16924 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17038 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w)
 17150 | -5/Proximity Caves | Learned Factory stockpile data
 17263 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 17369 | -5/Proximity Caves | Discovered new exit (range 16)
 17469 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 17485 | -5/Proximity Caves | Found Prototype Special Weapon
 17494 | -5/Proximity Caves | Identified Molecular Deconstructor
 17572 | -5/Proximity Caves | System corruption reached 10%
 17576 | -5/Proximity Caves | Entered Factory
 17576 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17577 | -5/Factory         | Identified exit to Factory
 17634 | -5/Factory         | Incoming investigation squad redirected
 17731 | -5/Factory         | Lost 3 parts (1n1u1w)
 17789 | -5/Factory         | Repaired Minigun
 18137 | -5/Factory         | Discovered new exit (range 7)
 18278 | -5/Factory         | Sucked down chute
 18278 | -5/Factory         | Entered Waste
 18279 | -5/Waste           | Met a frightened Derelict
 18293 | -5/Waste           | EMP discharged
 18294 | -5/Waste           | Spotted C-40 Crusher
 18305 | -5/Waste           | Spotted C-40 Crusher
 18317 | -5/Waste           | Spotted C-40 Crusher
 18340 | -5/Waste           | Destroyed C-40 Crusher
 18362 | -5/Waste           | Destroyed C-40 Crusher
 18385 | -5/Waste           | Spotted C-40 Crusher
 18393 | -5/Waste           | EMP discharged
 18393 | -5/Waste           | System corruption reached 10%
 18398 | -5/Waste           | Spotted C-40 Crusher
 18402 | -5/Waste           | Destroyed C-40 Crusher
 18413 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 18429 | -5/Waste           | Spotted C-40 Crusher
 18437 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 18441 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18444 | -5/Waste           | Destroyed C-40 Crusher
 18472 | -5/Waste           | Lost 4 parts (1p3n)
 18493 | -5/Waste           | EMP discharged
 18540 | -5/Waste           | Discovered new exit (range 22)
 18567 | -5/Waste           | Destroyed C-40 Crusher
 18593 | -5/Waste           | EMP discharged
 18657 | -5/Waste           | Entered Factory
 18915 | -5/Factory         | Lost 5 parts (1p2n1u1w)
 18941 | -5/Factory         | Discovered exit to Factory (range 11)
 19527 | -5/Factory         | System corruption reached 30%
 19545 | -5/Factory         | Lost 3 parts (1n2w)
 19660 | -5/Factory         | Incoming investigation squad redirected
 19770 | -5/Factory         | Entered another Factory area
 19770 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19771 | -4/Factory         | Identified exit to Extension
 19792 | -4/Factory         | Build established: Scavenger-Mutant
 19820 | -4/Factory         | Identified exit to Research
 19850 | -4/Factory         | Incoming investigation squad redirected
 19939 | -4/Factory         | Incoming investigation squad redirected
 19977 | -4/Factory         | Sucked down chute
 19977 | -4/Factory         | Entered Waste
 19981 | -4/Waste           | Spotted C-40 Crusher
 20001 | -4/Waste           | Spotted C-40 Crusher
 20010 | -4/Waste           | Destroyed C-40 Crusher
 20035 | -4/Waste           | Destroyed C-40 Crusher
 20036 | -4/Waste           | Spotted C-40 Crusher
 20072 | -4/Waste           | Spotted C-40 Crusher
 20074 | -4/Waste           | Spotted C-40 Crusher
 20082 | -4/Waste           | Found Prototype Launcher
 20082 | -4/Waste           | Identified Adv. Micro-nuke Launcher
 20098 | -4/Waste           | Spotted C-40 Crusher
 20138 | -4/Waste           | Destroyed C-40 Crusher
 20191 | -4/Waste           | Destroyed C-40 Crusher
 20206 | -4/Waste           | Discovered new exit (range 13)
 20222 | -4/Waste           | Destroyed C-40 Crusher
 20238 | -4/Waste           | Destroyed C-40 Crusher
 20408 | -4/Waste           | Entered Factory
 20425 | -4/Factory         | Spotted B-86 Titan
 20460 | -4/Factory         | Destroyed B-86 Titan
 20625 | -4/Factory         | Incoming investigation squad redirected
 20675 | -4/Factory         | Repaired Hvy. Linear Accelerator
 20816 | -4/Factory         | Discovered exit to Extension (range 12)
 20980 | -4/Factory         | Build established: Tank
 22282 | -4/Factory         | Destroyed 15 combat bots
 22287 | -4/Factory         | Discovered exit to Research (range 7)
 22454 | -4/Factory         | First assault squad dispatched
 22772 | -4/Factory         | Entered Research
 22772 | -3/Research        | Evolved 2 slots: Utility x2
 22773 | -3/Research        | Loaded intel: 20 terminal locations
 22869 | -3/Research        | Identified exit to DSF
 22962 | -3/Research        | Found Prototype Device
 22962 | -3/Research        | Identified Exp. Thermal Shield
 23071 | -3/Research        | First assault squad dispatched
 23164 | -3/Research        | Destroyed 10 combat bots
 23175 | -3/Research        | Incoming assault squad redirected
 23222 | -3/Research        | System corruption reached 10%
 23242 | -3/Research        | Core integrity fell below 50%
 23242 | -3/Research        | Released all parts (11)
 23247 | -3/Research        | Core integrity fell below 20%
 23250 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  corruption cleaned.
23240_ K-01 Serf collects debris. <x2>
23241_ R-10 Processor collects Med. Matter Pod.
23241_ Imp. Kinecellerator destroyed.
23241_ U-05 Engineer lays Concrete.
23242_ Overheating: Core damaged (-234).
23242_ U-05 Engineer lays Concrete. <x2>
23242_ Released Exp. Thermal Shield.
23242_ Released Enh. Optical Array.
23242_ Released Huge Storage Unit.
23242_ Released EM Disruption Field.
23242_ Released Rnf. Quantum Reactor.
23242_ Released Hvy. Siege Treads. <x2>
23242_ Released Enh. Gauss Cannon. <x4>
23243_ K-01 Serf collects debris.
23243_ K-01 Serf destroyed.
23245_ Overheating: Energy bleed (-5).
23245_ Critical hit (Burn: +37).
23246_ K-01 Serf collects debris.
23248_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#     //]    |
| ??????????????????????????????????????###   /]]    |
| ????????????????????????????????????????#   /]     |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????# ####     |
| ????????????????????????????????????????# #??#     |
| ????????????????????????????????????????# #??#     |
| ????????????????????????????????????????# #??#     |
| ????????????????????????????????????????# ???#     |
| ????????????????????????????????????????# ???#   " |
| ????????????????????????????????????????# ???#     |
| ????????????????????????????????????????# ####     |
| ????????????????????????????????????????#    #     |
| ????????????????????????????????????????+    ##### |
| ????????????????????????????????????????#    ####" |
| ????????????????????????????????????????#    #     |
| ????????????#???????????????????????????#    #     |
| ????????????#  ?????????????????????????# ]  #     |
| ???????????##    ##########+#############=g= "     |
| ???????????                 k           pp!!]#     |
| ??????????                            b ggg=!#%    |
| ??????????                              g%]=%+!    |
| ??????????   t           @              g  g=#     |
| ?????????????????## T#######+############g   # % = |
| ??????????????????????????     ?????????# g  #     |
| ????????????????????????         ???????#    #     |
| ??????????????????????#           "?????#    #     |
| ??????????????????????#           "#????#    ###+# |
| ??????????????????????#           "#????#    #???  |
| ??????????????????????#    !!     T#????#    #??   |
| ??????????????????????#    !!     "#????#    #?# ? |
| ??????????????????????#    !!     "#????#    #?#?? |
| ??????????????????????#           "#????#    #???? |
| ??????????????????????#            #????#     ???? |
| ??????????????????????#          ! #????#^    ???? |
| ??????????????????????#            #????#     ???? |
| ??????????????????????##Y###########????#   ""???? |
| ????????????????????????#???????????????#   ""???? |
| ????????????????????????????????????????#^  ""???? |
| ????????????????????????????????????????#   ?????? |
| ????????????????????????????????????????#   ?????? |
| ????????????????????????????????????????+   ?????? |
| ????????????????????????????????????????#   ?????? |
| ??????????????????????????????????????????  ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Coolant Potential          100
Energy Generation          52
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        40
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             1350
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Core Shielding             20
Phase Shifting             5
Evasion (%)                55
Target Analysis            6
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            40
Authchip Count             2

 Item Schematics 
-----------------
         Hvy. Assault Cannon | -8/Materials  | Scanalyzed
                 Arm. Treads | -8/Materials  | Scanalyzed
                Enh. Autogun | -6/Factory    | Scanalyzed
       Med. Reactive Plating | -6/Factory    | Scanalyzed
       Imp. Shield Generator | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
          Prc. Matter Filter | -6/Data Miner | Free
              Neutron Cannon | -6/Data Miner | Free
         Imp. Linear Gravjet | -6/Data Miner | Free
         Adv. Actuator Array | -6/Data Miner | Free
                     Railgun | -6/Data Miner | Free
                    Wave Gun | -6/Data Miner | Free
           Adv. Trap Scanner | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
       Lgt. Particle Reactor | -6/Data Miner | Free
       Hvy. Missile Launcher | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free

 Fabricated
------------
 Enh. Autogun | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              AdvancedChargeWartreads
  Manual?         0
Play Time         05:25:23
  Cumulative      131.1 hours
  Start           2024.12.28 @ 17:28:05
  End             2025.01.02 @ 15:21:27
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a29a4850-9503-41e1-822d-779a4ca2d9c5