Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 22:49:10 // AFD2020/Player2 Player: Rainynight Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1144) 1144 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 2733 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 597 Friendly Fire -459 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (16) Movement Treading (305) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Advanced Treads Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Light Armor Plating Shield Generator > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (20) --- Light Ion Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Wheel Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Terrain Scanner Improved Terrain Scanner Shield Generator Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Beam Cannon Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating Shield Generator > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Advanced Treads Advanced Treads Wheel Heat Sink High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Terrain Scanner Improved Terrain Scanner Shield Generator Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Beam Cannon Flail [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 44 | 6 15 4 19 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 3 1 9 Treads 7 | 1 2 . 4 Leg . | . . . . Wheel 8 | 1 1 1 5 Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 1 6 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 16 | 2 9 2 3 Energy Gun 9 | . 9 . . Energy Cannon 5 | . . 2 3 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 95 100 99 Engine 8 | . 14 14 1 Core 4 | . . . 9 Treads 12 | . 14 14 11 Wheel 12 | . 13 14 11 Device 12 | . 11 14 12 Storage 12 | . 14 14 11 Processor 4 | . . . 9 Protection 4 | . . . 10 Energy Gun 12 | . 26 17 . Energy Cannon 12 | . . 10 21 Naked Turns . | . . . . Heaviest Build 57 | 10 50 52 57 Greatest Support 20 | 20 10 10 12 Greatest Overweight (x) 5 | 3 4 5 5 Average Overweight (x) 3 | . 3 4 4 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 16 20 20 Most Carried 20 | 3 20 20 20 Average Carried 17 | 1 13 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 3 20 20 20 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 1040 | 245 175 161 459 Remotely . | . . . . Salvage Created 1498 | . 374 200 924 Parts 87 | . 30 15 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 32 | . 9 5 18 Guns 10 | . 7 3 . Cannons 19 | . . 2 17 AOE 2 | . 2 . . Classes Destroyed 9 | . 5 2 2 Worker 4 | . . . 4 Builder 1 | . 1 . . Tunneler 2 | . . 2 . Operator 1 | . 1 . . Watcher 2 | . 1 . 1 Swarmer 4 | . 2 2 . Grunt 24 | . 7 2 15 Sentry 3 | . . . 3 Assembled 1 | . . 1 . Best Kill Streak 5 | . 5 3 5 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 893 | . 315 133 445 Core 135 | . 52 10 73 Absorbed by Shields . | . . . . Redirected to Shielding 2 | . . . 2 Regen/Repaired (Parts) 153 | . 29 . 124 Core Remaining (%) 54 | 100 . 8 . Volleys Fired 82 | . 31 11 40 Largest 2 | . 2 2 2 Hottest 120 | . 90 120 120 Shots Fired 164 | . 62 22 80 Gun 78 | . 62 16 . Cannon 86 | . . 6 80 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 118 | . 32 6 80 Explosive . | . . . . Electromagnetic 46 | . 30 16 . Robot Hit Streak 10 | . 7 10 8 Robot Miss Streak 5 | . 5 2 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 97 | . 31 15 51 Core Hits 53 | . 19 9 25 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Meltdown 2 | . . . 2 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1932 | . 680 259 993 Guns 611 | . 470 141 . Cannons 1063 | . . 70 993 Explosions 258 | . 210 48 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 1450 | . 339 118 993 Explosive . | . . . . Electromagnetic 482 | . 341 141 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . 7 . . Projectiles . | . . . . Explosions 7 | . 7 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 45 | . 21 24 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 126 | . 90 90 126 Average Temperature 35 | . 29 33 39 Received Heat Transfer 329 | . 105 41 183 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Melted 6 | . . . 6 Heat Transferred 2647 | . 492 120 2035 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 831 | . 483 218 831 Initial 44 | . . 44 . Average 296 | . 314 74 427 Maximum Alert Level 3 | . 2 1 3 Low Security (%) 37 | 100 14 94 18 Level 1 27 | . 56 5 20 Level 2 30 | . 28 . 51 Level 3 4 | . . . 9 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 5 . 8 Investigation 10 | . 3 . 7 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 22 11 42 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 5 | . 4 . 1 Indirectly 1 | . 1 . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 3 | . 3 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 20 | . 7 2 11 Terminals 11 | . 4 1 6 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 2 . 1 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 66 | . 26 5 35 Successful 31 | . 13 2 16 Failed 35 | . 13 3 19 Catastrophic 11 | . 3 . 8 Database Lockouts . | . . . . Manual 25 | . 13 4 8 Terminals 35 | . 13 4 18 Fabricators . | . . . . Repair Stations 11 | . 6 . 5 Recycling Units 11 | . 7 . 4 Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 11 | . 4 2 5 Robot Analysis 3 | . 1 . 2 Open Door 1 | . . 1 . Level Access Points 1 | . . . 1 Branch Access Points 2 | . 1 . 1 Unreport Threat 2 | . 1 1 . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 4 . 4 Scan Component 4 | . 2 . 2 Repair 4 | . 2 . 2 Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer 7 | . . . 7 Insert Component 4 | . . . 4 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Reject 2 | . 2 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 7 1 10 Full Trace Events 11 | . 3 . 8 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 2 . 2 Time 110 | . 58 . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 17 | . 17 . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 69 | . 59 61 69 Highest-Rated Ally 69 | . 59 61 69 Total Orders . | . . . . Ally Attacks 140 | . 40 16 84 Total Damage 2380 | . 556 256 1568 Kills 36 | . 9 5 22 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 3 | . 1 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 2661 | 60 802 655 1144 Spaces Moved 1558 | 50 494 415 599 Core 19 | 19 . . . Treads 5 | 5 . . . Legs . | . . . . Wheels 1534 | 26 494 415 599 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 140 Average Speed 139 | 96 125 145 151 Slowest Speed 200 | 200 140 155 155 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 77 75 62 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 8 . Melee . | . . . . Projectile . | . . . . AOE 8 | . . 8 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1893 | 58 617 447 771 Wait 111 | . 37 9 65 Move 1555 | 49 493 414 599 Hop . | . . . . Pick Up 49 | 3 22 3 21 Fast Attach 22 | 6 11 2 3 Attach 2 | . . . 2 Detach 4 | . 4 . . Swap 20 | . 4 2 14 Drop 48 | . 15 6 27 Fire 82 | . 31 11 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 14) 61 | -11/Junkyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 299 | -10/Materials | Repaired Hvy. EM Pulse Gun 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Repaired Wheel 377 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Core integrity fell below 50% 544 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Entered Mines 1115 | -10/Mines | Learned location of Storage (-8) 1245 | -10/Mines | Assembled infested the area 1250 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1270 | -10/Mines | Core integrity fell below 20% 1405 | -10/Mines | Found the Drone Emporium 1476 | -10/Mines | Discovered new exit (range 7) 1518 | -10/Mines | Entered Materials 1518 | -9/Materials | Evolved 2 slots: Utility x2 1532 | -9/Materials | Identified exit to Materials 1672 | -9/Materials | Identified exit to Mines 1896 | -9/Materials | Repaired Beam Cannon 2213 | -9/Materials | Core integrity fell below 50% 2518 | -9/Materials | Repaired Lgt. Armor Plating 2547 | -9/Materials | Core integrity fell below 20% 2662 | -9/Materials | Core destroyed Last Messages --------------- 02582_ Dropped Lgt. Treads. 02582_ Acquired Adv. Treads. 02584_ Dropped Lgt. Treads. 02584_ Acquired Adv. Treads. Player 2: "I could really use a utility." 02586_ Dropped Lgt. Treads. 02586_ Acquired Adv. Treads. 02596_ Acquired 10 matter. 02596_ R-06 Scavenger collects Hvy. Assault Rifle. 02599_ R-06 Scavenger collects Sml. Laser. 02603_ R-06 Scavenger collects Lgt. Treads. 02612_ R-06 Scavenger collects Heat Sink. 02615_ R-06 Scavenger collects Lgt. Treads. 02619_ R-06 Scavenger collects Aluminum Leg. 02622_ R-06 Scavenger collects Ion Engine. 02624_ K-01 Serf collects debris. 02645_ Connecting with Terminal... 02645_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 02660_ G-34 Mercenary destroyed. 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