Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 11:07:49 Player: Parallel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2257) 2257 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4527 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 69/100 System Corruption 0% Temperature Cool (14) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Experimental Sensor Array Improved Terrain Scanner Beam Rifle Datajack Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Beam Rifle Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Small Storage Unit Improved Terrain Scanner Power Shielding Weapon Shielding Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Mini Grenade Launcher Datajack Plasma Cutter Mace [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 52 | 7 15 19 5 6 Power 7 | 1 2 2 1 1 Engine 4 | 1 2 1 . . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 13 | 2 4 6 . 1 Treads 8 | 2 1 4 . 1 Leg 4 | . 2 2 . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 3 8 2 1 Device 5 | 1 2 1 1 . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 8 | . 1 5 1 1 Artifact . | . . . . . Weapon 16 | 2 6 3 2 3 Energy Gun 9 | 2 3 2 . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 3 | . 2 . 1 . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 16 | . 2 1 1 12 Power 2 | . . . . 2 Propulsion 4 | . 1 . . 3 Utility 6 | . 1 1 1 3 Weapon 4 | . . . . 4 Highest Loss Streak 11 | . 1 1 1 11 To Critical Strikes . | . . . . . Average Backups 9 | 4 7 9 13 9 Power . | 1 . . 1 . Propulsion . | . . . 1 . Utility 3 | . 3 3 4 3 Weapon 3 | 1 2 2 4 3 Tool/Special . | . . . . . Unused Backups 4 | . 1 1 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . 1 . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 88 99 100 85 Engine 8 | . 14 8 . . Core 3 | . . 2 11 7 Treads 15 | . 14 13 22 19 Leg 4 | . 2 8 . . Device 8 | . 5 10 11 8 Storage 12 | . 14 11 11 9 Hackware 6 | . . 10 11 8 Protection 10 | . 8 11 11 16 Energy Gun 16 | . 26 13 6 3 Energy Cannon 5 | . . 8 10 5 Launcher 1 | . . . 5 6 Peak Build Rating 25 | 7 11 19 25 20 Average Rating 13 | 5 8 16 17 17 On Entrance 10 | . 7 11 17 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 12 21 37 36 34 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 1 | . 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 10 | 7 8 10 15 15 Most Carried 14 | 6 8 13 14 11 Average Carried 9 | 4 7 9 13 9 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 5 8 13 12 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1050 | 270 230 285 225 40 Remotely . | . . . . . Salvage Created 2553 | 157 643 1121 222 410 Parts 152 | 12 41 64 22 13 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 60 | . 17 21 13 9 Guns 26 | . 17 7 2 . Cannons 11 | . . 10 1 . AOE 22 | . . 4 10 8 Classes Destroyed 12 | 3 5 1 1 2 Worker 3 | 1 1 1 . . Builder 1 | . . . 1 . Tunneler 3 | 3 . . . . Hauler 2 | . 1 1 . . Recycler 3 | 1 . 1 . 1 Mechanic 2 | . . . . 2 Operator 4 | . 3 1 . . Watcher 8 | . 3 5 . . Swarmer 21 | . 9 4 8 . Grunt 30 | . 8 9 5 8 Duelist 1 | . . . . 1 Sentry 8 | . . 8 . . Best Kill Streak 8 | 2 3 4 4 8 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 4 | 1 2 4 4 3 Gunslinging 1 | . 1 . . . Exploded 4 | . . 3 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 346 | . 104 94 37 111 Missed 104 | . 28 34 10 32 Hits 242 | . 76 60 27 79 Projectile 242 | . 76 60 27 79 Critical Strikes 4 | . . 2 1 1 Damage Taken 3365 | . 793 759 396 1417 Core 804 | . 117 79 53 555 Absorbed by Shields . | . . . . . Redirected to Shielding 96 | . . . 18 78 Core Remaining (%) 73 | 100 53 . 67 . Volleys Fired 198 | 15 77 68 25 13 Largest 2 | 2 2 2 2 2 Hottest 150 | 90 150 124 124 100 Shots Fired 358 | 29 135 135 39 20 Gun 263 | 29 128 81 20 5 Cannon 67 | . . 50 9 8 Launcher 21 | . . 4 10 7 Special 7 | . 7 . . . Kinetic . | . . . . . Thermal 323 | 29 129 127 29 9 Explosive 21 | . . 4 10 7 Electromagnetic 14 | . 6 4 . 4 Robot Hit Streak 14 | 6 6 14 6 7 Robot Miss Streak 5 | 4 3 5 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 219 | 18 71 94 20 16 Core Hits 117 | 6 33 40 15 23 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 5 7 1 1 Burn 13 | . 5 7 1 . Meltdown 1 | . . . . 1 Melee Attacks 8 | . . . 1 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5119 | 216 942 1817 1095 1049 Guns 2309 | 216 914 915 158 106 Cannons 837 | . . 672 83 82 Explosions 1773 | . . 230 854 689 Melee 172 | . . . . 172 Ramming 4 | . 4 . . . Kinetic . | . . . . . Thermal 3029 | 216 873 1617 241 82 Explosive 1672 | . . 129 854 689 Electromagnetic 242 | . 65 71 . 106 Impact 172 | . . . . 172 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 34 | . . . 32 2 Projectiles 1 | . . . 1 . Explosions 33 | . . . 31 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 349 | . 96 45 106 102 Shots 11 | . 2 1 4 4 Rammed 1 | . 1 . . . Targets Rammed 2 | . 2 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 402 | 120 402 376 155 103 Average Temperature 78 | 43 88 86 42 27 Received Heat Transfer 1191 | . 186 282 129 594 Effects 4 | . 3 1 . . Shutdowns 2 | . 1 1 . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 13 | 2 4 7 . . Heat Transferred 7955 | 570 2623 3985 629 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 86 | 100 100 68 97 29 Level 1 13 | . . 31 2 70 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 346 | 5 163 262 211 346 Initial 84 | . . 29 84 33 Average 98 | . 56 136 117 222 Influence Increases 2135 | 25 568 721 403 418 Destroy 0b10 Robot/C 1200 | . 340 420 260 180 Destroy 0b10 Robot/NC 130 | 25 40 45 5 15 Destroy Leader 270 | . 68 142 40 20 Successful Hack 50 | . 17 33 . . Select Force Hacks 30 | . 30 . . . Disable Machine 120 | . 60 15 30 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 140 | . 13 36 53 38 Lose Combat Pursuer 45 | . . 30 15 . Influence Decreases 1894 | 25 497 574 536 262 Entered New Map 228 | . . 42 134 52 Time Decay 1496 | 25 477 522 392 80 Lost Part 160 | . 20 10 10 120 Lost Ally 10 | . . . . 10 Squads Dispatched 9 | . 4 2 . 3 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . 2 2 . 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 27 33 14 18 Peak Tracking Total 6 | . 5 5 4 6 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . 4 1 2 2 Max in Single Turn 3 | . 3 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 14 | . 6 8 . . Terminals 12 | . 5 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 36 | . 14 22 . . Successful 24 | . 8 16 . . Failed 11 | . 6 5 . . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . 1 . . Manual 25 | . 9 16 . . Terminals 29 | . 13 16 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 2 . . Terminal Index 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 5 9 . . Terminals 13 | . 4 9 . . Assimilate 1 | . . 1 . . Botnet 4 | . 1 3 . . Skim 8 | . 3 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used 1 | . 1 . . . Hacking Detections 9 | . 4 5 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 1 Highest-Rated Group 10 | . . 10 10 10 Highest-Rated Ally 10 | . . 10 10 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 469 | 118 349 . 2 . Sensors 197 | . 195 . 2 . Seismic 272 | 118 154 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4706 | 253 1800 1545 938 170 Spaces Moved 2313 | 127 824 788 523 51 Core 11 | 11 . . . . Treads 1801 | 116 666 445 523 51 Legs 490 | . 147 343 . . Wheels 11 | . 11 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 120 160 160 Average Speed 159 | 150 174 143 160 163 Slowest Speed 240 | 160 240 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 7 92 75 99 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . . 2 . Spaces Dug 6 | . 6 . . . Terrain Destroyed 161 | . 11 43 66 41 Melee . | . . . . . Projectile 8 | . 6 . 2 . AOE 153 | . 5 43 64 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2936 | 160 1030 1062 580 104 Wait 266 | . 80 149 16 21 Move 2309 | 126 823 787 522 51 Hop . | . . . . . Pick Up 41 | 12 11 16 1 1 Fast Attach 15 | . 6 9 . . Attach 24 | 7 5 4 2 6 Detach 3 | . 2 . 1 . Swap 39 | . 12 12 11 4 Drop 31 | . 12 17 1 1 Fire 198 | 15 77 68 25 13 Melee 8 | . . . 1 7 Ram . | . . . . . Kick 1 | . 1 . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 254 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 16) 367 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Discovered new exit (range 15) 1338 | -10/Materials | Discovered new exit (range 11) 1374 | -10/Materials | Discovered new exit (range 16) 2054 | -10/Materials | Entered another Materials area 2054 | -9/Materials | Evolved 2 slots: Utility x2 2417 | -9/Materials | Discovered new exit (range 11) 2550 | -9/Materials | Identified exit to Materials 2618 | -9/Materials | Learned 4 Recycling zone layouts 2816 | -9/Materials | Learned Storage emergency access door positions 2844 | -9/Materials | Loaded intel: 17 trap records 2881 | -9/Materials | Learned Materials trap positions 2991 | -9/Materials | Build established: Scavenger-Mutant 3328 | -9/Materials | Central database locked down 3599 | -9/Materials | Entered Mines 3599 | -9/Mines | Accompanied by 1 ally 3647 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3654 | -9/Mines | Found Prototype Device 3672 | -9/Mines | Learned location of Zion (-6) 3674 | -9/Mines | Identified Exp. Sensor Array 3687 | -9/Mines | Discovered exit to Materials (range 5) 3760 | -9/Mines | Discovered exit to Materials (range 5) 4537 | -9/Mines | Entered Materials 4537 | -8/Materials | Accompanied by 1 ally 4537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4538 | -8/Materials | Identified exit to Storage 4539 | -8/Materials | Loaded intel: 27 trap records 4689 | -8/Materials | Core integrity fell below 50% 4701 | -8/Materials | Core integrity fell below 20% 4707 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04691_ K-01 Serf collects debris. 04692_ M-28 Smith repairs G-50 Soldier. 04692_ Lgt. Nuclear Core destroyed. 04693_ M-28 Smith destroyed. 04694_ K-01 Serf collects debris. 04695_ Hvy. EM Shotgun destroyed. 04695_ G-50 Soldier IFF system glitched. 04697_ Hacking Suite destroyed. 04698_ K-01 Serf collects debris. 04699_ G-50 Soldier IFF system glitched. 04699_ R-06 Scavenger destroyed. 04700_ K-01 Serf collects debris. 04702_ Field Laser destroyed. 04704_ K-01 Serf collects debris. 04705_ M-28 Smith repairs G-50 Soldier. 04705_ K-01 Serf collects debris. 04705_ G-50 Soldier IFF system glitched. 04706_ Critical hit (Burn: +37). 04707_ M-28 Smith fits Backup Laser III on G-50 Soldier. 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"""" """ #??? | | ????????? ?? kk# #??? | | ???????????? ###??? | | ???????????? #????? | | ??????????? #????? | | ??????????? #????? | | ?????????????## #????? | | ??????????????# ?????? | | ??????????????# ?????? | | ??????????????# ?????? | | ???????????????? ?????? | | ?????????????????? ?????? | | ????????????????????? ?????? | | ??????????????????????? ?????? | | ???????????????????????????????? | | ^^^????????????????????????????? | | ^^^????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Mace | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearSniperMonowheel Manual? 0 Play Time 00:39:15 Cumulative 45.4 hours Start 2025.11.08 @ 10:28:45 End 2025.11.08 @ 11:07:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 38 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbad3102-d3f7-407c-bc81-451b90f97a71