Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 23:35:50 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (520) 2600 Value Destroyed (16939) 16939 Prototype IDs (93) 1860 Alien Tech Used (4) 800 Bonus (4959) 4959 TOTAL SCORE: 38058 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5010 Follower Combat Kills 1391 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 6500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 428 Found Hidden Lab 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -18470 Cogmind --------- Core Integrity 0/2450 Matter 165/300 Energy 1036/2750 System Corruption 5% Temperature Cool (8) Movement Hovering (43) Location -1/Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY (14) ----- Assembled Nanovents Experimental Energy Well Assembled Biocell Array Experimental Signal Interpreter Surveybot 24 Chip Assembled Combat Suite Experimental Core Analyzer Advanced Reaction Control System Advanced Phase Shifter Assembled Alloy Armor AEGIS Remote Shield Deep Network Scanner GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon Assembled Focal Cannon Hellfire Missile Launcher Enhanced Force Lance > --- INVENTORY (7) ---- Long-range Sensor Array Advanced Terrain Scanner Vortex Shotgun Vortex Shotgun Vortex Shotgun Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Assembled Nanovents Experimental Energy Well Assembled Biocell Array Experimental Signal Interpreter Surveybot 24 Chip Assembled Combat Suite Experimental Core Analyzer Advanced Reaction Control System Advanced Phase Shifter Assembled Alloy Armor AEGIS Remote Shield Deep Network Scanner GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Hellfire Missile Launcher Enhanced Force Lance > --- INVENTORY -------- Long-range Sensor Array Advanced Terrain Scanner Vortex Shotgun Vortex Shotgun Vortex Shotgun [Rating: 215] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Reactor Assembled Flux Generator Propulsion Gravmag Array Treads Advanced Heavy Siege Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Gravmag Array Utility Long-range Sensor Array Device Long-range Sensor Array Storage Assembled Biocell Array Processor Surveybot 24 Chip Hackware Deep Network Scanner Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Slots Evolved 19 | 3 . 1 1 3 . . . . . 4 1 . . 2 1 . . . . 1 . . . . . . . 1 . . 1 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 12 | 1 . . 1 1 . . . . . 3 1 . . 1 1 . . . . 1 . . . . . . . 1 . . 1 . Weapon 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 228 | 5 5 3 8 19 15 2 2 . 4 19 2 . 3 31 2 7 1 2 4 15 11 1 1 8 . 3 2 8 31 3 6 5 Power 9 | . . 1 . 1 3 . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . Engine 5 | . . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . Propulsion 43 | 2 2 . . 6 6 1 1 . . 2 . . . 6 . 3 . . . 2 3 . 1 2 . . . . 4 1 . 1 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 40 | . 2 . . 6 6 1 1 . . 2 . . . 6 . 3 . . . 2 3 . 1 2 . . . . 3 1 . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 97 | 2 1 . 2 2 2 1 . . 2 8 1 . 1 10 1 4 1 2 4 11 4 1 . 3 . 3 2 4 17 2 4 2 Device 72 | 1 . . 2 1 1 . . . 1 4 1 . . 6 1 4 1 2 3 10 4 1 . 1 . 3 2 3 14 2 3 1 Storage 6 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . 1 Processor 7 | 1 1 . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . 2 . . . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Protection 10 | . . . . 1 1 1 . . . 3 . . . 2 . . . . 1 . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 1 2 2 6 10 4 . 1 . 1 9 1 . 2 13 1 . . . . 2 4 . . 2 . . . 4 10 . 2 2 Energy Gun 8 | . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . 2 . . . . Energy Cannon 6 | . . . . . . . . . . 2 . . 1 3 . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | 1 2 2 3 4 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . . 1 4 2 . . . . 2 . . 1 2 1 . . . . 2 1 . . 1 . . . 1 5 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . 1 4 . . . 3 . . . . . . . . . . . . . 1 1 . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 1 4 3 . . . 2 . . . . 10 . . . . 3 1 1 . . 4 . 1 1 5 8 2 . . Parts Lost 5 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 89 | . 100 100 100 99 99 100 100 100 100 88 87 88 88 88 79 80 80 80 79 80 84 85 85 86 90 90 90 89 90 91 91 90 Engine 2 | . 14 12 11 8 8 8 8 8 5 . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 2 6 5 5 5 8 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Hover 15 | . 20 26 22 20 24 25 25 25 25 15 11 11 11 11 10 10 10 10 10 9 14 14 14 15 19 19 19 18 16 17 16 15 Device 23 | . 14 12 21 17 16 16 16 16 16 17 21 23 23 23 28 25 25 25 24 27 28 28 28 27 28 28 28 29 27 26 28 24 Storage 3 | . . . . . . . . . 3 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 8 Processor 9 | . 14 12 11 8 8 8 8 8 8 8 11 11 11 11 10 10 10 10 10 9 9 9 9 9 9 9 9 8 11 13 12 12 Protection 4 | . . . . 8 8 8 8 8 4 4 5 5 5 4 . 4 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Energy Cannon 5 | . . . . . . . . . . 2 2 . 1 3 9 10 10 10 10 9 9 9 9 9 9 9 9 8 7 4 7 8 Ballistic Gun 6 | . 28 33 24 17 16 16 16 16 16 11 9 11 11 5 . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 4 8 8 8 8 8 5 5 5 5 7 5 5 5 5 5 4 3 4 4 4 4 4 4 . 3 4 4 5 Impact Weapon 1 | . . . 8 12 8 8 8 8 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 7 7 5 5 3 1 5 5 5 5 5 4 4 4 4 4 4 4 4 3 1 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 7 10 15 19 32 34 35 35 34 40 53 53 50 55 83 93 95 91 90 91 99 98 96 96 96 91 91 87 105 107 95 127 124 Greatest Support 118 | 25 25 17 17 41 48 48 48 48 48 71 71 71 71 99 71 91 91 91 91 97 104 100 101 113 113 113 113 113 115 113 113 118 Greatest Overweight (x) 1 | . . . 1 1 . . . . . 1 . . . 1 1 1 . . . 1 1 . . 1 . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 2 3 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 Average Capacity 5 | 2 2 2 3 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 Most Carried 7 | 2 2 3 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 Average Carried 5 | 1 1 2 3 4 5 6 5 6 5 5 6 5 5 5 5 5 6 6 5 5 5 6 6 6 7 6 5 6 6 6 6 6 Final Capacity 7 | 2 2 3 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 Final Carried 7 | 2 2 3 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 6 7 7 7 7 7 5 Class Distribution -------------------- 23% | Scout 17% | Golem 15% | Hacker-Ninja 12% | Ninja 8% | Scavenger-Scout 4% | Assassin 4% | Hacker-Scout 3% | Hauler-Ninja 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Scout | -9/Materials Scout | -8/Materials Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Scavenger-Scout | -6/Deep Caves Assassin | -5/Proximity Caves Scout | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Hauler-Golem | -4/Warlord Hauler-Ninja | -3/Proximity Caves Hauler-Ninja | -3/Research Hauler-Ninja | -3/Armory Hacker-Ninja | -3/Lab Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Matter Collected 6869 | 308 148 118 203 1047 1001 20 81 . 235 710 20 39 20 626 119 85 8 42 . 275 230 40 70 85 . 35 . . 591 50 328 335 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20117 | 208 378 64 224 1698 3197 . 216 . 453 1219 . 71 103 1111 880 399 95 293 . 1567 1654 403 650 114 . 139 116 . 1271 206 2762 626 Parts 990 | 20 14 7 16 116 129 . 11 . 23 66 . 5 . 28 38 14 3 7 . 164 86 16 29 4 . 4 4 . 44 13 101 28 Haulers Intercepted 18 | . 1 . 1 5 4 . . . . 1 . . . . . . . . . . 1 . . . . . . . 3 . 2 . Recyclers Shooed 7 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Parts Field Recycled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieved Matter 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Self-Destructed 159 | . . . . . . 12 6 . 11 . . . . . 24 . 3 1 . 50 . 13 11 28 . . . . . . . . Prevented 64 | . . . . . . . 5 . 13 . . 1 . . 8 . . 6 . 7 . 3 13 8 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Combat Hostiles Destroyed 303 | . 2 3 5 33 40 . 6 . 12 27 . 4 . 40 15 3 1 3 . 14 17 6 12 3 . . 1 . 15 3 27 11 Melee 15 | . . . . . . . . . . 7 . . . . . . . . . 2 2 . . 1 . . . . 1 2 . . Guns 60 | . 2 3 5 19 19 . 1 . 2 5 . 1 . 3 . . . . . . . . . . . . . . . . . . Cannons 71 | . . . . . . . . . . . . . . 1 5 3 1 1 . 7 10 6 4 1 . . 1 . 8 . 16 7 AOE 144 | . . . . 14 21 . 4 . 8 13 . 3 . 35 9 . . 2 . 5 5 . 7 . . . . . 6 1 8 3 Classes Destroyed 23 | 3 4 1 . 4 2 . . . 1 . . . . 4 . . . . . 2 . . . . . . . . . . . 2 Worker 32 | 2 . . . 6 13 . . . . 7 . . . . . . . . . . 4 . . . . . . . . . . . Builder 11 | . . . . 1 2 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 5 . Tunneler 9 | 6 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 18 | . 1 . 1 5 4 . . . . 1 . . . . . . . . . . 1 . . . . . . . 3 . 2 . Recycler 19 | 1 2 . . 4 6 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 . Operator 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Drone 92 | . . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . . . . . Watcher 28 | . 2 . 1 3 1 . . . . 4 . . . . . 2 . . . . 5 . . . . . . . 3 1 5 1 Swarmer 61 | . . 2 1 11 . . 4 . 4 6 . 4 . . 10 . . . . 4 . . 1 . . . . . 8 3 3 . Grunt 96 | . 2 1 4 12 28 . 1 . 5 14 . . . . 2 . 1 2 . 1 6 4 2 2 . . . . . . 8 1 Brawler 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 1 . . . . . . 2 1 Duelist 11 | . . . . 1 3 . . . . 3 . . . . . . . . . . . . 3 . . . . . . . . 1 Protector 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Sentry 42 | . . . . 8 7 . 1 . . 1 . . . . . 3 . . . 1 9 . 1 . . . 1 . 6 . 3 1 Demolisher 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Hunter 22 | . . . . 2 . . . . 2 2 . . . . 3 . . . . . 2 2 2 . . . . . 1 . 4 2 Programmer 11 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 7 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Technician 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Z-Light 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Assembled 32 | . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 31 | 4 4 2 3 9 12 . 3 . 8 7 . 4 . 31 5 2 1 3 . 4 12 2 9 1 . 1 1 . 6 2 6 4 Combat Bots Only 31 | . 2 2 2 8 6 . 3 . 8 7 . 4 . 31 5 1 1 3 . 4 6 2 9 1 . . 1 . 5 2 6 4 Max Kills in Single Turn 21 | 1 1 2 1 2 5 . 2 . 3 4 . 2 . 21 4 2 1 2 . 3 5 1 4 1 . 1 1 . 1 1 3 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 21 | . . . . 2 3 . 2 . 3 4 . 2 . 21 4 . . 1 . 2 2 . 3 . . . . . 1 1 2 2 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Damage Taken 15913 | . 10 181 56 1698 1344 . 48 . 413 2083 . 58 . 864 454 117 17 . . 740 1109 161 71 57 . 368 43 . 645 382 1590 3404 Core 12727 | . 8 141 49 1379 1063 . 43 . 336 1662 . 45 . 696 364 91 13 . . 585 881 125 58 45 . 300 34 . 510 311 1259 2729 Absorbed by Shields 2109 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 380 315 240 1164 Redirected to Core 11092 | . 8 112 25 1135 908 . 19 . 282 1479 . 45 . 622 304 91 13 . . 558 818 125 45 45 . 238 34 . 452 252 1134 2348 Core Remaining (%) 93 | 100 . 100 94 100 . . . . 100 . . . . . 95 . . . . 100 . . . . 100 . . 68 . 77 . . Volleys Fired 827 | 17 11 8 17 109 90 . 9 . 19 62 . 3 . 26 20 10 1 3 . 218 34 9 15 5 . 3 3 . 37 3 60 35 Largest 4 | 2 2 3 2 3 3 . 3 . 3 4 . 3 . 4 3 3 3 3 . 3 3 3 3 3 . 3 2 . 3 1 3 4 Hottest 193 | 40 46 71 50 86 92 . 92 . 92 155 . 92 . 193 89 86 86 86 . 86 86 86 86 86 . 86 50 . 86 36 96 146 Shots Fired 1585 | 34 22 22 34 221 204 . 13 . 45 133 . 9 . 68 42 23 3 5 . 258 85 24 28 11 . 6 6 . 78 3 118 90 Gun 634 | 34 22 22 34 192 163 . 4 . 30 90 . 6 . 37 . . . . . . . . . . . . . . . . . . Cannon 639 | . . . . . . . . . . 10 . . . 11 24 20 2 2 . 243 61 18 16 10 . 4 6 . 55 . 90 67 Launcher 312 | . . . . 29 41 . 9 . 15 33 . 3 . 20 18 3 1 3 . 15 24 6 12 1 . 2 . . 23 3 28 23 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 626 | 34 22 22 34 192 163 . 4 . 30 90 . 6 . 29 . . . . . . . . . . . . . . . . . . Thermal 622 | . . . . . . . . . . . . . . 4 24 20 2 2 . 243 61 18 16 10 . 4 6 . 55 . 90 67 Explosive 25 | . . . . . . . . . . . . . . 10 1 . . . . . . . . . . . . . . . 3 11 Electromagnetic 304 | . . . . 29 41 . 9 . 15 43 . 3 . 17 17 3 1 3 . 15 24 6 12 1 . 2 . . 23 3 25 12 Phasic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 16 9 3 11 14 24 . 6 . 17 24 . 2 . 7 10 12 9 1 . 8 19 14 10 11 . 5 10 . 16 5 24 21 Robot Miss Streak 8 | 1 1 3 2 6 5 . . . 5 2 . 4 . 4 2 1 . 1 . 8 2 1 1 1 . 1 . . 2 . 2 2 Penetration Max 1 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1186 | 23 14 11 26 164 156 . 7 . 31 111 . 3 4 50 26 16 2 1 . 186 70 17 16 11 . 8 5 . 49 8 97 74 Core Hits 849 | 11 10 3 9 72 113 . 8 . 22 66 . 4 2 89 23 8 1 5 . 120 53 10 27 4 . 2 2 . 44 7 76 58 Critical Hits 23 | . . . 1 3 5 . 1 . . 4 . . . 2 . . . . . 3 . . . 1 . 1 . . . 1 1 . Critical Kills 11 | . . . . 1 3 . 1 . . 2 . . . . . . . . . 2 . . . 1 . 1 . . . . . . Critical Parts Destroyed 11 | . . . 1 2 1 . . . . 2 . . . 2 . . . . . 1 . . . . . . . . . 1 1 . Melee Attacks 431 | . . . . 33 45 4 6 . . 55 . 8 4 14 12 4 2 2 . 59 28 4 3 2 2 7 6 4 44 26 45 12 Impact 88 | . . . . 33 45 4 6 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 239 | . . . . . . . . . . 55 . 8 4 14 12 4 2 2 . 59 27 4 3 2 2 7 6 4 17 7 . . Piercing 104 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 27 19 45 12 Sneak Attacks 88 | . . . . 13 14 . . . . 7 . . . . . . . . . 33 7 . . . . 2 . . 5 . 7 . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Damage Inflicted 71738 | 257 226 175 400 4813 7018 . 680 . 1225 5918 . 354 579 5196 2504 735 120 261 . 12509 5324 820 1719 516 . 535 234 . 3724 461 9420 6015 Guns 8014 | 257 226 175 400 2116 2494 . 64 . 433 1228 . 65 . 556 . . . . . . . . . . . . . . . . . . Cannons 21305 | . . . . . . . . . . 196 . . . 215 759 712 120 60 . 6091 2368 694 517 411 . 122 234 . 1826 . 4238 2742 Explosions 25119 | . . . . 1318 3130 . 308 . 792 3084 . 289 . 3234 833 23 . 201 . 502 1929 126 1202 54 . 102 . . 814 185 3889 3104 Melee 17240 | . . . . 1379 1382 . 308 . . 1410 . . 579 1191 912 . . . . 5916 1027 . . 51 . 311 . . 1084 276 1259 155 Ramming 60 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . 34 14 Kinetic 7816 | 257 226 175 400 2116 2494 . 64 . 433 1228 . 65 . 358 . . . . . . . . . . . . . . . . . . Thermal 24682 | . . . . 122 689 . . . 61 821 . 117 . 82 857 712 120 60 . 6185 3075 694 914 411 . 122 234 . 1826 . 4838 2742 Explosive 7418 | . . . . . 178 . . . . 366 . . . 2086 310 . . . . . 99 . . . . . . . . . 1697 2682 Electromagnetic 14324 | . . . . 1196 2263 . 308 . 731 2093 . 172 . 1281 425 23 . 201 . 408 1123 126 805 54 . 102 . . 814 185 1592 422 Impact 3069 | . . . . 1379 1382 . 308 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11696 | . . . . . . . . . . 1410 . . 579 1191 912 . . . . 5916 928 . . 51 . 311 . . 347 51 . . Piercing 2475 | . . . . . . . . . . . . . . . . . . . . . 99 . . . . . . . 737 225 1259 155 Phasic 198 | . . . . . . . . . . . . . . 198 . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 2 2 3 3 3 2 2 2 2 . 1 . . . . . . . . . . . . . 5 9 4 5 Average Corruption 2 | . . . . 2 1 2 2 3 3 1 2 2 2 . 1 . . . . . . . . . . . . . 5 5 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . 7 19 5 2 1 3 11 3 2 1 . 1 . . . . . . . . . . . . . 21 8 28 17 Message Errors 36 | . . . . 3 3 2 . . 1 5 1 1 1 . 1 . . . . . . . . . . . . . 6 3 6 3 Matter Fused 17 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 1 7 4 Heat Flow Errors 10 | . . . . . 4 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 2 1 . . Energy Discharges 18 | . . . . . 3 . 1 1 . 1 1 . . . . . . . . . . . . . . . . . 2 1 4 4 Data Loss (minor) 11 | . . . . . 1 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . 2 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 28 | . . . . 2 6 1 . . . 4 . . . . . . . . . . . . . . . . . . 4 . 8 3 Weapon Failures 6 | . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6173 | . . . . 621 571 . 81 . 10 339 . 28 217 486 455 . . . . 1714 479 36 . 4 . 43 . . 223 14 679 173 Projectiles 959 | . . . . 6 . . . . . . . . . 15 36 . . . . 394 9 36 . 4 . . . . 92 . 280 87 Explosions 856 | . . . . 25 34 . 2 . 10 50 . 28 . 139 75 . . . . 1 315 . . . . . . . 12 . 138 27 Melee 4358 | . . . . 590 537 . 79 . . 289 . . 217 332 344 . . . . 1319 155 . . . . 43 . . 119 14 261 59 Knockbacks 15 | . . . . 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 14 | . . . . 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 656 | . . . . 131 32 . 24 . 50 166 . . . . 46 . . . . . 43 . 13 . . 23 . . 19 . 17 92 Shots 25 | . . . . 7 2 . 1 . 2 4 . . . . 2 . . . . . 2 . 1 . . 2 . . 1 . . 1 Rammed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Targets Rammed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 5 62 10 166 273 . 272 . 134 323 . 178 . 376 . . . . . . 1 . . . . 7 . . 115 60 . . Average Temperature 63 | . 2 27 3 27 50 . 149 . 61 69 . 47 . 157 . . . . . . 1 . . . . 7 . . 66 42 . . Received Heat Transfer 2245 | . 6 30 30 414 480 . 12 . 111 351 . . . 146 66 36 9 . . 18 93 21 . . . 99 9 . 29 9 134 142 Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . 1 . . 1 . 2 3 . . . 1 1 . . . . . . . 1 1 . . . . . . 4 . Combat Hostiles 12 | . . . . . . . 1 . 2 2 . . . 1 1 . . . . . . . 1 1 . . . . . . 3 . Parts Fried 69 | . . . . 10 15 . 1 . 3 13 . 1 . 5 4 . . 1 . 2 4 . 1 1 . . . . 6 . 2 . Impact Corruptions 46 | . . . . 19 22 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 14 | . . . . . 1 . . . . 1 . . . 1 . . . . . 1 3 1 2 1 . . . . 1 . 1 1 Heat Transferred 13529 | . . . . 200 800 . . . 50 650 . 150 . 120 550 400 50 25 . 2925 1775 375 575 225 . 50 125 . 925 . 2250 1309 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 46 | . . . . 7 11 . . . 2 5 . 2 . 1 3 . . . . 2 2 . 3 . . . . . 2 . 6 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Peak Influence 2201 | 45 151 266 420 1211 1542 . . . . 1155 . . . . . 304 . . . . 1216 . . . . 48 158 . 521 476 2095 2201 Average Influence 600 | 28 82 184 237 559 859 . . . . 507 . . . . . 185 . . . . 889 . . . . 25 110 . 243 364 928 1972 Maximum Alert Level 5 | . . 1 2 4 4 . . . . 4 . . . . . 1 . . . . 4 . . . . . . . 2 2 5 5 Low Security (%) 26 | 100 100 60 41 14 . . . . . 23 . . . . . 46 . . . . 1 . . . . 100 100 . 50 . . . Level 1 23 | . . 39 41 37 . . . . . 24 . . . . . 53 . . . . 17 . . . . . . . 35 77 14 . Level 2 16 | . . . 16 11 33 . . . . 20 . . . . . . . . . . 13 . . . . . . . 13 22 30 . Level 3 17 | . . . . 29 43 . . . . 29 . . . . . . . . . . 29 . . . . . . . . . 25 . Level 4 9 | . . . . 7 23 . . . . 1 . . . . . . . . . . 38 . . . . . . . . . 16 14 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 75 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . . 1 2 7 16 . . . . 6 . . . . . . . . . . 7 . . . . . . . 2 5 12 16 Investigation 19 | . . 1 2 3 4 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 5 1 Extermination 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 19 | . . . . 2 3 . . . . 2 . . . . . . . . . . 3 . . . . . . . 1 4 3 1 Assault 25 | . . . . 1 4 . . . . 2 . . . . . . . . . . 2 . . . . . . . . . 2 14 Garrison 8 | . . . . 1 4 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Distress Signals 27 | . . . . 5 3 . . . . 3 . . . . . . . . . 4 3 . . . . . 1 . 3 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 534 | . 4 11 10 47 49 4 3 . 12 50 . 5 . 35 8 5 1 1 . 17 29 9 9 16 . 13 3 . 36 15 63 79 Peak Tracking Total 34 | . 1 3 3 5 7 4 3 . 5 8 . 4 . 20 4 2 1 3 . 4 10 4 9 7 . 8 3 . 6 6 13 34 Tactical Retreats 54 | . . 1 . 6 4 . . . . 9 . 1 . 2 1 . . . . 1 1 2 . . . 2 . . 4 2 10 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Traps Triggered 18 | . . . . 3 2 . . . . 2 . . . . . . . . . 1 4 . . 3 . . . . . . 2 1 Indirectly 9 | . . . . 2 1 . . . . . . . . . . . . . . . 2 . . 3 . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . 5 . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Machines Disabled 90 | . . . 1 8 19 . . . . 14 . . . 4 . 1 . . . 4 18 . 1 2 . . . 1 3 1 7 6 Max in Single Turn 15 | . . . 1 2 3 . . . . 8 . . . 1 . 1 . . . 1 15 . 1 2 . . . 1 1 1 1 2 Garrison Access 11 | . . . . 1 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . 3 1 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Machines Accessed 107 | . 4 1 5 11 9 2 1 3 . 11 1 . . . . 4 . . 9 . 7 . 2 3 . 2 5 2 5 5 13 2 Terminals 53 | . 3 . 3 7 6 . . . . 6 . . . . . 1 . . . . 3 . . . . 2 4 . 2 4 10 2 Fabricators 6 | . . . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 1 2 1 . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 2 . Total Hacks 332 | . 8 1 16 33 31 4 7 18 . 44 1 . . . . 11 . . 28 . 17 . 8 7 . 4 8 4 9 19 40 14 Successful 212 | . 5 1 11 18 14 4 7 18 . 24 1 . . . . 5 . . 28 . 8 . 8 7 . 2 5 4 6 13 15 8 Failed 119 | . 3 . 5 15 17 . . . . 20 . . . . . 6 . . . . 9 . . . . 2 3 . 3 5 25 6 Catastrophic 19 | . . . 1 1 5 . . . . 2 . . . . . 2 . . . . . . . . . 1 2 . . . 3 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 130 | . 3 . 6 11 13 . . . . 23 . . 4 . . 6 . . . . 5 . . 1 . 1 2 1 4 11 28 11 Terminals 189 | . 6 . 11 19 23 . . . . 33 . . . . . 6 . . . . 8 . . . . 4 6 . 6 18 35 14 Fabricators 14 | . . . . . . . . . . 3 . . . . . 4 . . . . 5 . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . 2 . 2 6 3 . . . . 3 . . . . . 1 . . . . 4 . . . . . . . . . 2 . Scanalyzers 9 | . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . . 2 5 . . . . 5 . . . . . . . . . . . . . . . . . . 3 1 3 . Terminal Hacks 139 | . 1 1 5 4 9 4 7 18 . 12 1 . . . . 3 . . 28 . 2 . 8 7 . 2 2 4 2 7 8 4 Record 41 | . . . . . . 3 7 2 . . . . . . . . . . 16 . . . 7 2 . . . 4 . . . . Part Schematic 10 | . . . . . . . . 6 . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 6 1 Prototype ID Bank 20 | . 1 . 1 . 2 . . 3 . 2 . . . . . . . . 4 . . . . 4 . . . . 1 1 1 . Open Door 5 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . Level Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 8 | . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 1 . Emergency Access Points 3 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 12 | . . . . 2 2 . . . . 4 . . . . . 1 . . . . . . . . . 1 1 . . 1 . . Unreport Threat 7 | . . . . 1 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . . . . Build 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 2 . 1 3 2 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . Report Inventory 9 | . 1 . 1 2 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . Retrieve Components 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 1 . Seal Access 8 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 1 . Unauthorized Hacks 108 | . 5 . 8 16 7 . . . . 17 . . . . . 5 . . . . 7 . . . . 1 3 . 3 10 17 9 Terminals 34 | . 2 . 3 3 2 . . . . 5 . . . . . 2 . . . . 2 . . . . . 1 . 1 5 4 4 Track 5 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 1 . 1 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . 1 2 1 2 Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Disrupt 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Operators 10 | . 1 . 1 2 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Mask 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 3 . 4 11 9 . . . . 9 . . . . . 4 . . . . 6 . . . . 2 5 . 2 4 11 2 Full Trace Events 13 | . . . . 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 5 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 3 . . . 6 . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Matter 654 | . . . . . . . . . . 318 . . . . . . . . . . 168 . . . . . 168 . . . . . Time 210 | . . . . . . . . . . 84 . . . . . . . . . . 84 . . . . . 42 . . . . . Total Part Build Rating 10 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 4 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 2 . . 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired 8 | . . . . . 1 . . . . 1 . . . . . . 1 . . 2 . . 2 . . . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Total Allies 50 | . . 3 . . 1 . . . 1 2 . . 2 1 . . 1 . . 2 . . 2 . . . 1 . . . 2 32 Largest Group 17 | . . 3 3 3 1 . . . 1 1 1 1 3 4 . . 1 1 . 2 2 . 2 2 . . 1 . . . 2 17 Highest-Rated Group 807 | . . 40 40 40 20 . . . 94 26 26 26 82 200 . . 41 41 . 98 98 . 97 97 . . 50 . . . 188 807 Highest-Rated Ally 118 | . . 16 16 16 20 . . . 94 26 26 26 28 118 . . 41 41 . 49 49 . 49 49 . . 50 . . . 94 94 Total Orders 46 | . . . . . 5 . . . . 4 . . 2 1 . . . 24 . 6 1 . . . . . 1 . 2 . . . STAY 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . GOTO 15 | . . . . . 3 . . . . 2 . . . 1 . . . 5 . 4 . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 15 | . . . . . 1 . . . . 2 . . 1 . . . . 9 . 2 . . . . . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 10 | . . . . . . . . . . . . . . . . . . 7 . . 1 . . . . . . . 2 . . . Ally Attacks 322 | . . 15 24 8 8 . . . 7 . . . . 41 . . . 5 . 1 2 . . . . . 6 . . . 28 177 Total Damage 12110 | . . 132 247 77 137 . . . 230 . . . . 3352 . . . 326 . 209 170 . . . . . 284 . . . 827 6119 Kills 63 | . . 5 5 1 1 . . . 2 . . . . 17 . . . . . 3 2 . . . . . 1 . . . 4 22 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Robot Analysis Total 12 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 6 1 Derelict Logs Recovered 13 | . . 2 . . . 1 2 . . . 1 1 . . 2 . . 2 . . . 1 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Turns Passed 16922 | 212 235 441 221 948 1215 268 396 42 322 1094 239 205 753 809 629 388 191 245 110 2453 548 283 315 488 124 153 165 102 1362 327 1135 504 Spaces Moved 18763 | 29 311 608 245 739 1125 425 729 87 441 1058 374 302 1230 897 463 389 265 381 160 1192 532 323 443 824 277 150 251 162 2222 401 1276 452 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Legs 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 80 | 26 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18679 | . 257 608 245 739 1125 425 729 87 441 1058 374 302 1230 897 463 389 265 381 160 1192 532 323 443 824 277 150 251 162 2221 401 1276 452 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 80 56 56 56 48 48 48 48 48 48 48 56 56 56 52 106 56 56 56 56 56 52 52 52 43 43 43 43 43 43 43 43 43 Average Speed 53 | 84 60 56 56 56 48 49 48 48 48 53 56 56 56 55 106 60 56 56 56 74 52 52 52 48 43 43 43 43 43 43 43 57 Slowest Speed 160 | 120 80 56 116 116 56 52 48 48 48 111 56 56 56 110 106 121 56 56 56 136 108 52 52 114 43 43 43 43 160 43 93 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 53 | 2 54 90 26 58 27 54 78 65 51 27 56 54 87 84 67 18 46 92 62 64 32 48 54 88 55 7 17 97 72 62 33 24 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 12 | . . . 1 2 . . 2 . . . . . 1 . . . . 1 3 . . 1 1 . . . . . . . . . Known Exits Taken 31 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . . . 1 5 . 2 . 2 7 2 . 2 . 1 1 . 2 . 1 3 . 2 . . . . . . . Spaces Dug 164 | . . . . 7 10 3 2 . . 25 . 8 . 3 4 4 2 2 . . 14 4 3 1 2 3 5 . 20 7 27 8 Terrain Destroyed 931 | . . . . 31 127 3 2 . 4 121 . 18 . 92 33 7 2 3 . 17 116 7 42 2 2 5 6 . 41 7 191 52 Melee 159 | . . . . 7 10 3 2 . . 25 . 8 . 3 4 4 2 2 . . 14 4 3 1 2 3 5 . 19 7 25 6 Projectile 83 | . . . . . 1 . . . . 5 . . . 3 8 3 . 1 . 14 7 3 5 1 . 2 1 . 15 . 7 7 AOE 689 | . . . . 24 116 . . . 4 91 . 10 . 86 21 . . . . 3 95 . 34 . . . . . 7 . 159 39 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Total 23601 | 183 343 695 298 1060 1534 475 757 86 514 1394 402 319 1286 1134 549 516 301 405 181 2422 691 411 498 898 278 222 290 191 2493 514 1665 596 Wait 2396 | 131 3 58 16 55 183 24 6 . 24 106 26 4 36 112 16 89 29 15 1 847 10 63 19 43 . 56 23 . 51 80 231 39 Move 18730 | 28 310 607 244 738 1124 424 728 86 440 1057 373 301 1229 896 462 388 264 380 159 1191 531 322 442 823 276 149 250 161 2221 400 1274 452 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 56 | 1 3 2 3 8 4 . . . . 2 . 1 1 2 . 4 . . 7 5 1 . . 3 . . 1 1 4 1 1 1 Fast Attach 132 | 5 5 2 4 8 9 . 1 . 4 10 2 . . 19 . 3 . 2 1 4 7 . 1 6 . 2 . 6 24 3 3 1 Attach 12 | . . 1 1 2 3 . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . 1 . Detach 94 | 1 3 1 1 2 4 . 1 . 1 2 . . . 3 2 6 . 1 2 4 5 . 1 6 . 2 . 12 23 3 7 1 Swap 90 | . . . 3 9 4 2 1 . . 8 . . 3 12 2 4 1 . 4 11 4 1 . 1 . 1 3 2 7 . 2 5 Drop 165 | . 7 2 5 14 15 1 1 . 4 8 1 1 1 24 2 8 . 2 7 8 9 . 1 5 . 2 . 3 25 4 4 1 Fire 827 | 17 11 8 17 109 90 . 9 . 19 62 . 3 . 26 20 10 1 3 . 218 34 9 15 5 . 3 3 . 37 3 60 35 Melee 411 | . . . . 27 45 4 6 . . 55 . 8 4 14 12 4 2 2 . 59 27 4 3 2 2 7 6 4 38 19 45 12 Ram 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . 1 2 Rewire 42 | . . . . . 12 . . . . 3 . . . . . . 4 . . 8 . . 11 . . . 4 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 627 | . 1 14 4 88 40 20 4 . 22 80 . 1 12 26 33 . . . . 67 50 12 5 3 . . . . 63 1 35 46 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 213 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 7) 327 | -10/Materials | Identified exit to Mines 364 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Entered Mines 484 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 484 | -10/Mines | Learned Materials terminal intel 491 | -10/Mines | Met a Derelict bent on vengeance 554 | -10/Mines | Discovered exit to Materials (range 9) 561 | -10/Mines | Met a Derelict shopkeep closing up shop 570 | -10/Mines | Reached level 2 597 | -10/Mines | Upgraded with Weapon slot (x1) 884 | -10/Mines | Build established: Scavenger-Skirmisher 889 | -10/Mines | Entered Materials 889 | -9/Materials | Accompanied by 3 allies 890 | -9/Materials | Loaded intel: 12 terminal locations 891 | -9/Materials | Reached level 3 900 | -9/Materials | Identified exit to Materials 906 | -9/Materials | Upgraded with Utility slot (x1) 985 | -9/Materials | Reached level 4 1035 | -9/Materials | Identified exit to Mines 1110 | -9/Materials | Entered another Materials area 1110 | -8/Materials | Accompanied by 3 allies 1112 | -8/Materials | Reached level 5 1116 | -8/Materials | Upgraded with Weapon slot (x1) 1117 | -8/Materials | Upgraded with Utility slot (x1) 1246 | -8/Materials | Reached level 6 1409 | -8/Materials | Garrison activated, responded to threat 1476 | -8/Materials | Build established: Scout 1635 | -8/Materials | Reached level 7 1698 | -8/Materials | Crushed by falling debris 1714 | -8/Materials | Reached level 8 1741 | -8/Materials | Destroyed 8 combat bots 1741 | -8/Materials | Discovered new exit (range 13) 1750 | -8/Materials | Upgraded with Propulsion slot (x1) 1754 | -8/Materials | Identified exit to Factory 1881 | -8/Materials | Reached level 9 2058 | -8/Materials | Entered Factory 2059 | -7/Factory | Identified exit to Storage 2060 | -7/Factory | Reached level 10 2181 | -7/Factory | Reached level 11 2335 | -7/Factory | Discovered exit to Storage (range 20) 2365 | -7/Factory | Discovered new exit (range 18) 2418 | -7/Factory | Identified exit to Factory 2431 | -7/Factory | Identified exit to Lower Caves 2458 | -7/Factory | First assault squad dispatched 2508 | -7/Factory | Discovered exit to Factory (range 10) 2526 | -7/Factory | Core integrity fell below 50% 2556 | -7/Factory | Reached level 12 2795 | -7/Factory | Garrison activated, responded to threat 2876 | -7/Factory | Reached level 13 2958 | -7/Factory | Garrison activated, responded to threat 2958 | -7/Factory | Reached level 14 3230 | -7/Factory | Reached level 15 3273 | -7/Factory | Entered Lower Caves 3324 | -7/Lower Caves | Learned Factory terminal intel 3415 | -7/Lower Caves | Encountered a Warlord checkpoint 3481 | -7/Lower Caves | Learned Factory security intel 3481 | -7/Lower Caves | Learned Armory garrison access intel 3527 | -7/Lower Caves | Discovered new exit (range 14) 3532 | -7/Lower Caves | Identified exit to Lower Caves 3541 | -7/Lower Caves | Entered another Lower Caves area 3629 | -7/Lower Caves | Learned Factory stockpile data 3656 | -7/Lower Caves | Encountered a Warlord checkpoint 3661 | -7/Lower Caves | Learned location of Zion (-6) 3725 | -7/Lower Caves | Discovered new exit (range 9) 3729 | -7/Lower Caves | Identified exit to Data Miner 3828 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3874 | -7/Lower Caves | Learned location of Extension (-4) 3874 | -7/Lower Caves | Learned 8 Research zone layouts 3874 | -7/Lower Caves | Learned Extension emergency access door positions 3874 | -7/Lower Caves | Learned Factory stockpile data 3874 | -7/Lower Caves | Learned Research terminal intel 3937 | -7/Lower Caves | Entered Data Miner 3937 | -7/Data Miner | Discovered new exit (range 6) 3941 | -7/Data Miner | Identified exit to Proximity Caves 3947 | -7/Data Miner | Met Data Miner 3957 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3964 | -7/Data Miner | Received God Mode back door access code from Data Miner 3979 | -7/Data Miner | Entered Proximity Caves 3981 | -6/Proximity Caves | Reached level 16 4125 | -6/Proximity Caves | Discovered exit to Factory (range 20) 4134 | -6/Proximity Caves | Escorted by Enhanced Grunt 4158 | -6/Proximity Caves | Reached level 17 4168 | -6/Proximity Caves | Found Prototype Device 4168 | -6/Proximity Caves | Identified Exp. Thermal Shield 4253 | -6/Proximity Caves | Destroyed 8 combat bots 4301 | -6/Proximity Caves | Entered Factory 4303 | -6/Factory | Reached level 18 4304 | -6/Factory | Loaded intel: 20 terminal locations 4470 | -6/Factory | Build established: Scavenger-Scout 4472 | -6/Factory | Discovered new exit (range 13) 4524 | -6/Factory | Identified exit to Lower Caves 4530 | -6/Factory | Upgraded with Utility slot (x1) 4562 | -6/Factory | Upgraded with Propulsion slot (x1) 4623 | -6/Factory | Garrison activated, responded to threat 4753 | -6/Factory | Destroyed 7 combat bots 4792 | -6/Factory | Fabricated Plasma Sword (x1) 4823 | -6/Factory | Reached level 19 4853 | -6/Factory | Build established: Scout 4857 | -6/Factory | Upgraded with Utility slot (x1) 4991 | -6/Factory | Crushed by falling debris 5001 | -6/Factory | First assault squad dispatched 5041 | -6/Factory | Core integrity fell below 50% 5086 | -6/Factory | Local fabrication network quarantined 5122 | -6/Factory | Upgraded with Utility slot (x1) 5395 | -6/Factory | Entered Lower Caves 5395 | -6/Lower Caves | Accompanied by 1 ally 5404 | -6/Lower Caves | Learned 4 Factory zone layouts 5433 | -6/Lower Caves | Encountered a Warlord checkpoint 5487 | -6/Lower Caves | Upgraded with Utility slot (x1) 5523 | -6/Lower Caves | Discovered new exit (range 16) 5543 | -6/Lower Caves | Identified exit to Lower Caves 5634 | -6/Lower Caves | Entered another Lower Caves area 5634 | -6/Lower Caves | Accompanied by 1 ally 5771 | -6/Lower Caves | Build established: Ninja 5786 | -6/Lower Caves | Discovered new exit (range 7) 5793 | -6/Lower Caves | Identified exit to Zion 5839 | -6/Lower Caves | Entered Zion 5839 | -6/Zion | Accompanied by 1 ally 5868 | -6/Zion | System corruption cleaned by Quarantine Array 5879 | -6/Zion | Discovered new exit (range 17) 5995 | -6/Zion | Given A8's code to call for help 6044 | -6/Zion | Learned Factory emergency access door positions 6059 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6150 | -6/Zion | Gained Derelict followers 6246 | -6/Zion | Received a hallucinogenic algorithm 6398 | -6/Zion | Opened final containment barrier to the Deep Caves 6399 | -6/Zion | Discovered new exit (range 8) 6407 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6565 | -6/Zion | Identified exit to Deep Caves 6592 | -6/Zion | Entered Deep Caves 6592 | -6/Deep Caves | Accompanied by 3 allies 6593 | -6/Deep Caves | Met 5H-AD0 6594 | -6/Deep Caves | Reached level 20 6657 | -6/Deep Caves | Z-Facility disabled 6660 | -6/Deep Caves | Build established: Derelict-Scout 6680 | -6/Deep Caves | Attacked by Z-Imprinter 6689 | -6/Deep Caves | Allies destroyed Z-Imprinter 6739 | -6/Deep Caves | Found Prototype Protection 6739 | -6/Deep Caves | Identified Zio. Weapon Casing 6808 | -6/Deep Caves | Upgraded with Power slot (x1) 6956 | -6/Deep Caves | Upgraded with Utility slot (x1) 7015 | -6/Deep Caves | Build established: Scavenger-Scout 7066 | -6/Deep Caves | Discovered new exit (range 19) 7088 | -6/Deep Caves | Found Surveybot 24 Scanner 7098 | -6/Deep Caves | Found Surveybot 24 Chip 7119 | -6/Deep Caves | Identified exit to Proximity Caves 7243 | -6/Deep Caves | Spotted as-43634 7254 | -6/Deep Caves | Exposed GOLEM chamber 7259 | -6/Deep Caves | Destroyed as-43634 7266 | -6/Deep Caves | Triggered Deep Caves wall 7280 | -6/Deep Caves | Spotted AS-91397 7280 | -6/Deep Caves | Allies destroyed AS-91397 7281 | -6/Deep Caves | Spotted AS-74667 7284 | -6/Deep Caves | Triggered Deep Caves wall 7284 | -6/Deep Caves | Spotted as-24592 7292 | -6/Deep Caves | Destroyed 31 combat bots 7299 | -6/Deep Caves | Allies destroyed AS-74667 7303 | -6/Deep Caves | Found GOLEM Unit 7401 | -6/Deep Caves | Entered Proximity Caves 7403 | -5/Proximity Caves | Reached level 21 7529 | -5/Proximity Caves | Upgraded with Utility slot (x1) 7658 | -5/Proximity Caves | Build established: Assassin 7915 | -5/Proximity Caves | Discovered new exit (range 18) 7943 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7952 | -5/Proximity Caves | Identified exit to Factory 8030 | -5/Proximity Caves | Entered Factory 8031 | -5/Factory | Identified exit to Upper Caves 8032 | -5/Factory | Reached level 22 8035 | -5/Factory | Loaded intel: 175 non-interactive machine locations 8418 | -5/Factory | Entered Upper Caves 8434 | -5/Upper Caves | Build established: Scout 8565 | -5/Upper Caves | Discovered new exit (range 17) 8582 | -5/Upper Caves | Identified exit to Upper Caves 8609 | -5/Upper Caves | Entered another Upper Caves area 8609 | -5/Upper Caves | Accompanied by 1 ally 8610 | -5/Upper Caves | Discovered new exit (range 20) 8635 | -5/Upper Caves | Learned Factory garrison access intel 8769 | -5/Upper Caves | Spotted B-75 Beast 8780 | -5/Upper Caves | Build established: Ninja 8804 | -5/Upper Caves | Discovered new exit (range 17) 8853 | -5/Upper Caves | Identified exit to Zhirov 8854 | -5/Upper Caves | Entered Zhirov 8854 | -5/Zhirov | Accompanied by 2 allies 8854 | -5/Zhirov | Discovered new exit (range 3) 8856 | -5/Zhirov | Identified exit to Proximity Caves 8883 | -5/Zhirov | Learned location of Quarantine (-3) 8883 | -5/Zhirov | Learned location of Testing (-2) 8883 | -5/Zhirov | Learned location of Command (-1) 8899 | -5/Zhirov | Found Alien Artifact 8899 | -5/Zhirov | Identified Integrated Reactor 8899 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 8937 | -5/Zhirov | Found Alien Artifact 8964 | -5/Zhirov | Entered Proximity Caves 8964 | -4/Proximity Caves | Accompanied by 2 allies 8966 | -4/Proximity Caves | Reached level 23 9280 | -4/Proximity Caves | Reached level 24 9441 | -4/Proximity Caves | Discovered new exit (range 17) 9737 | -4/Proximity Caves | Upgraded with Utility slot (x1) 10046 | -4/Proximity Caves | Build established: Golem 11415 | -4/Proximity Caves | Identified exit to Factory 11417 | -4/Proximity Caves | Entered Factory 11417 | -4/Factory | Accompanied by 2 allies 11418 | -4/Factory | Loaded intel: 4 garrison access locations 11424 | -4/Factory | Reached level 25 11709 | -4/Factory | Discovered new exit (range 19) 11773 | -4/Factory | Identified exit to Research 11917 | -4/Factory | First assault squad dispatched 11943 | -4/Factory | Discovered new exit (range 15) 11960 | -4/Factory | Incoming investigation squad redirected 11963 | -4/Factory | Identified exit to Upper Caves 11965 | -4/Factory | Entered Upper Caves 11967 | -4/Upper Caves | Reached level 26 11993 | -4/Upper Caves | Encountered a Warlord checkpoint 12164 | -4/Upper Caves | Discovered new exit (range 22) 12181 | -4/Upper Caves | Learned location of Armory (-3) 12244 | -4/Upper Caves | Identified exit to Upper Caves 12248 | -4/Upper Caves | Entered another Upper Caves area 12249 | -4/Upper Caves | Identified exit to Warlord 12315 | -4/Upper Caves | Learned Armory trap positions 12315 | -4/Upper Caves | Learned Research stockpile data 12315 | -4/Upper Caves | Learned Research security intel 12315 | -4/Upper Caves | Learned Extension security intel 12315 | -4/Upper Caves | Learned Extension terminal intel 12378 | -4/Upper Caves | Encountered a Warlord checkpoint 12484 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12522 | -4/Upper Caves | Destroyed 9 combat bots 12563 | -4/Upper Caves | Entered Warlord 12563 | -4/Warlord | Accompanied by 2 allies 12571 | -4/Warlord | Discovered new exit (range 23) 12837 | -4/Warlord | Met Warlord 12845 | -4/Warlord | Opened Warlord's prototype stash 12856 | -4/Warlord | Found Prototype Hackware 12856 | -4/Warlord | Identified Ghost Barrier 12862 | -4/Warlord | Warlord's base attacked by MAIN.C 12864 | -4/Warlord | Found Prototype Reactor 12864 | -4/Warlord | Identified Vortex Chain Reactor 12924 | -4/Warlord | Found Prototype Energy Gun 12924 | -4/Warlord | Identified Vortex Shotgun 12928 | -4/Warlord | Found Vortex Shotgun 12931 | -4/Warlord | Found Vortex Shotgun 13051 | -4/Warlord | Identified exit to Proximity Caves 13051 | -4/Warlord | Entered Proximity Caves 13053 | -3/Proximity Caves | Reached level 27 13115 | -3/Proximity Caves | Discovered exit to Research (range 23) 13162 | -3/Proximity Caves | Build established: Hauler-Ninja 13175 | -3/Proximity Caves | Entered Research 13179 | -3/Research | Loaded intel: 21 terminal locations 13179 | -3/Research | Identified exit to Armory 13179 | -3/Research | Identified exit to Quarantine 13328 | -3/Research | Entered Armory 13329 | -3/Armory | Loaded intel: 38 trap records 13330 | -3/Armory | Reached level 28 13392 | -3/Armory | Identified Transdimensional Reconstructor 13392 | -3/Armory | Warped through subspace to slip node 13392 | -3/Armory | Discovered new exit (range 1) 13392 | -3/Armory | Identified exit to Lab 13400 | -3/Armory | Discovered new exit (range 18) 13443 | -3/Armory | Fabricated Lrn. Sensor Array? 13493 | -3/Armory | Entered Lab 13493 | -3/Lab | Discovered new exit (range 9) 13497 | -3/Lab | Identified exit to Research 13499 | -3/Lab | Unable to decrypt terminal 13499 | -3/Lab | Opened the door to a hidden lab 13500 | -3/Lab | Gained access to the hidden lab's interior 13500 | -3/Lab | Reached level 29 13513 | -3/Lab | Unable to decrypt terminal 13522 | -3/Lab | Found Prototype Energy Gun 13522 | -3/Lab | Identified Hyp. EM Gauss Rifle 13526 | -3/Lab | Found Prototype Device 13526 | -3/Lab | Identified AEGIS Remote Shield 13538 | -3/Lab | Found Alien Artifact 13538 | -3/Lab | Identified Core Expander 13538 | -3/Lab | Installed Core Expander, added new Utility slot 13548 | -3/Lab | Found Alien Artifact 13548 | -3/Lab | Identified Integrated Dissipator 13548 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13558 | -3/Lab | Found Transdimensional Reconstructor 13567 | -3/Lab | Upgraded with Utility slot (x1) 13568 | -3/Lab | Found Prototype Hackware 13568 | -3/Lab | Identified Deep Network Scanner 13591 | -3/Lab | Unable to decrypt terminal 13595 | -3/Lab | Entered Research 13595 | -2/Research | Warlord forces began assault on 0b10 13597 | -2/Research | Reached level 30 13598 | -2/Research | Discovered new exit (range 14) 13690 | -2/Research | Discovered new exit (range 20) 13705 | -2/Research | Research machine network offline 13794 | -2/Research | Build established: Hacker-Ninja 13865 | -2/Research | Found Enh. Force Lance 13903 | -2/Research | Borebot progress halted 13912 | -2/Research | Borebot progress halted 13924 | -2/Research | Borebot progress halted 13932 | -2/Research | Identified exit to Access 13978 | -2/Research | Found Exp. Core Analyzer 13984 | -2/Research | Borebot progress halted 14002 | -2/Research | Met up with Warlord 14005 | -2/Research | Borebot progress halted 14109 | -2/Research | Found Prototype Processor 14109 | -2/Research | Identified Exp. Signal Interpreter 14190 | -2/Research | Found Prototype Launcher 14190 | -2/Research | Identified Hellfire Missile Launcher 14207 | -2/Research | Discovered exit to Access (range 18) 14370 | -2/Research | Discovered new exit (range 17) 14395 | -2/Research | Identified exit to Testing 14526 | -2/Research | Reached level 31 14535 | -2/Research | Found Prototype Device 14535 | -2/Research | Identified Adv. Kinecellerator 14722 | -2/Research | Spotted Striker 14766 | -2/Research | Spotted Striker 14775 | -2/Research | Spotted Striker 14795 | -2/Research | Spotted Striker 14957 | -2/Research | Entered Testing 15034 | -2/Testing | Central database locked down 15042 | -2/Testing | Found Hellfire Missile Launcher 15045 | -2/Testing | Found Prototype Device 15045 | -2/Testing | Identified Exp. Force Field 15284 | -2/Testing | Entered Access 15286 | -1/Access | Reached level 32 15286 | -1/Access | Reached level 33 15286 | -1/Access | Upgraded with Utility slot (x1) 15378 | -1/Access | Core integrity fell below 50% 15449 | -1/Access | Identified exit to Command 15825 | -1/Access | Enhanced Grunt warped into view, answering call for help 15827 | -1/Access | Incoming investigation squad redirected 15832 | -1/Access | Enhanced Grunt warped into view, answering call for help 15837 | -1/Access | Incoming investigation squad redirected 15839 | -1/Access | Incoming investigation squad redirected 15840 | -1/Access | Reached level 34 16067 | -1/Access | Found Adv. Powered Armor 16184 | -1/Access | Garrison activated, responded to threat 16217 | -1/Access | Incoming assault squad redirected 16277 | -1/Access | Energy Cycler disabled 16284 | -1/Access | First assault squad dispatched 16353 | -1/Access | Reached level 35 16353 | -1/Access | High security lockdown imminent 16419 | -1/Access | Entered Command 16419 | -1/Command | Accompanied by 2 allies 16445 | -1/Command | Incoming investigation squad redirected 16449 | -1/Command | Disengaged cave seal 16449 | -1/Command | Derelicts emerged from the dark tunnel 16539 | -1/Command | Reached level 36 16545 | -1/Command | High security lockdown imminent 16584 | -1/Command | Spotted B-99 Colossus 16592 | -1/Command | Build established: Hacker-Scout 16625 | -1/Command | High security lockdown engaged 16691 | -1/Command | Spotted Alpha 7 16691 | -1/Command | Spotted Alpha 7 16691 | -1/Command | Spotted Striker 16691 | -1/Command | Spotted Striker 16691 | -1/Command | Spotted Executioner 16691 | -1/Command | Spotted Executioner 16691 | -1/Command | Spotted Executioner 16691 | -1/Command | Spotted Executioner 16707 | -1/Command | Destroyed Striker 16711 | -1/Command | Destroyed Striker 16715 | -1/Command | Destroyed Executioner 16715 | -1/Command | Destroyed Executioner 16724 | -1/Command | Core integrity fell below 20% 16867 | -1/Command | Spotted Investigator 16879 | -1/Command | Scanned by Researcher 16895 | -1/Command | Failed to warp due to unstable space 16913 | -1/Command | Crushed by falling debris 16923 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16909_ B-74 Champion heat spikes uncontrollably. 16911_ Held in stasis. 16911_ Investigator is analyzing... 16911_ P-80 Master destroyed. 16912_ B-74 Champion heat short circuits Broken Med. Treads. 16913_ B-74 Champion heat damages core (-32). 16913_ The unstable cave ceiling collapses. 16913_ Crushed by falling debris. 16914_ Held in stasis. 16914_ Hellfire Missile intercepted. 16916_ B-74 Champion heat damages core (-28). 16917_ Held in stasis. 16917_ Investigator is analyzing... 16918_ System corrupted: Component data lost. 16918_ Destroyed Corruption Screen. 16918_ Hellfire Missile intercepted. 16920_ Investigator stasis bubble strength at 175. 16921_ Held in stasis. 16921_ L-61 Swordsman destroyed. 16921_ Investigator destroyed. Map ----- +----------------------------------------------------+ | "#### # ###############???????????????? | | "#### / ################ ????????????? | | "#### # ################ ?"?????????? | | #### # = ! ################ ???????????? | | #### ##########################? ? ????????? | | ### ######################### ???????? | | #### #########################? ????????? | | !!% ######################### ???????? | | !! % ######################### ? ??????? | | %! % ##############################+###?????? | | ^ ############################## ?#? #???? | | ################################# ###?#???? | | ################################# ###?##??? | | %################################# ##?? ???? | | ################################# ## ? ??? | | %" ############################ ## ???"?? | | % # "?"?? | | " ""#### + ??"?? | | "T""#### ###############+#########+###+# """?? | | """ ##### ############## g%i ## # ?? | | ######### ############## *]| ## # ???? | | ######### # i + g ## ###????? | | # g# === ## ####???? | | + R === ## " " # ###?? | | "" # # gb %l= ## ""R"" ## #???? | | """" # # g=@ ##### """"" ## #?#?? | | """" # ####"###### l b ##################???? | | "" # ### == *!ggg[ #### ????? | | # ### /!!= = ! !g!* #### ???? | | ###### %=%!%% ! % #### ???? | | ############## *!%[/*% #b #### ????? | | ## ########### ! *=!= #i #### "" ???? | | ## ### ## = =* #k #### """" ???? | | ### ########+####b######### """"????? | | ###### / m # "" ????? | | ###### ### ####### # ????? | | # ### ####### i + ????? | | # ### ####### # ????? | | ####+##### ####### # ???? | | #### ##### ####### ##### ###########????? | | #### ##### ####### # #######????? | | ######### #####*####### # #######?#??? | | ###### ####!%=###### # ########???? | | ###### ####[=!######^ / # " ####?##????? | | ###### ####*%!###### """ """# ????? | | ###### #####=####### ##### " "## ???? | | ###### ##### ####### ##### "## ???? | | ###### ##### ####### ##### " "## ????? | | ###### ##### ####### ##### """""## ????? | | ###### ##### ####### ################ ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 70 Energy Capacity 2750 Matter Stores 300 Matter Capacity 800 Sight Range 17 Robot Scan Range 36 Terrain Scan Range 24 Terrain Scan Density 2610 Cloak Strength 4 Additional Mass Support 10 Armor Coverage 500 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 40 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 15 Offensive Hacking 35 Defensive Hacking 5 Item Schematics ----------------- Lrn. Sensor Array | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Plasma Sword | x1 | -6/Factory Lrn. Sensor Array | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Dissipator Achievements -------------- Maximum Efficiency Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Com Levels Raised 35 | . . 1 2 5 6 . . . 2 2 . . . 1 1 1 . . . 2 1 1 . . 1 . 1 1 2 . 4 1 XP Earned 56256 | 3000 385 1564 3331 7940 7932 244 573 316 2437 2983 170 319 220 1342 1539 940 203 293 170 1919 2630 347 443 350 699 979 643 1541 2940 788 5020 2056 XP Spent 55335 | 2925 . 1550 1800 7455 1125 765 . . . 7895 2300 . . 4165 2900 900 . . . 3200 . 600 . 2250 . . . 3500 925 . 3800 7280 Upgrades 105 | 11 . 2 2 14 10 6 . . . 13 1 . . 10 1 2 . . . 1 . 1 . 2 . . . 1 2 . 1 25 Power Slot 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | 1 . . 1 1 . . . . . 3 1 . . 1 1 . . . . 1 . . . . . . . 1 . . 1 . Weapon Slot 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 37 | 1 . . . . 5 2 . . . . . . . 5 . . . . . . . . . . . . . . . . . 24 Heat Dissipation 5 | 1 . . . 1 . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Energy Generation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 8 | 1 . . . 2 . . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 . . 1 Inventory Capacity 7 | 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sight Range 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sensor Range 8 | 1 . . . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Terrain Scan Density 6 | 1 . . . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . TH Damage % 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Protomatter Created 6253 | . 37 34 68 744 599 . 148 . 272 717 . 56 80 435 184 . . . . 534 588 148 384 161 . . . . 357 . 382 325 Integrity Restored 12739 | . 8 219 20 1823 912 401 71 . 446 1752 . 15 233 470 753 . . . . 1132 1086 201 94 57 . . . . 1177 24 792 1053 Core 10355 | . 8 141 16 1412 912 151 43 . 336 1662 . 15 30 254 753 . . . . 742 850 156 58 45 . . . . 902 24 792 1053 Parts 2384 | . . 78 4 411 . 250 28 . 110 90 . . 203 216 . . . . . 390 236 45 36 12 . . . . 275 . . . Protomatter Decayed 7292 | . 34 69 150 178 115 34 103 . 109 . . . . 481 . . . . . 150 92 51 153 309 . . 51 . 4142 145 32 894 Game ------ Seed RegenerativeHelicalAmplifier Manual? 0 Play Time 08:47:32 Cumulative 302.9 hours Start 2019.12.19 @ 14:22:17 End 2019.12.20 @ 23:35:50 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0 Lore% 81 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eab41200-bc39-4e63-8724-595b30b8f6bb