Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 01:42:46 Player: Bereft Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (1018) 1018 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1448) 1448 TOTAL SCORE: 9456 Bonus ------- Follower Combat Kills 148 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1600 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Quantum Capacitor Advanced Force Booster Hacking Suite Improved Component Analysis Suite > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Quantum Rifle > --- INVENTORY -------- Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Nova Cannon DRS Beacon [Rating: 104] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Scrap Suit Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Slots Evolved 18 | . . . . 8 2 2 . 2 2 . 2 Power 3 | . . . . 1 . . . . 1 . 1 Propulsion 3 | . . . . 2 . . . . . . 1 Utility 10 | . . . . 4 2 2 . 2 . . . Weapon 2 | . . . . 1 . . . . 1 . . Parts Attached 91 | 6 1 . 7 13 21 6 5 14 3 4 11 Power 11 | 1 1 . 1 3 3 . . . 1 . 1 Engine 6 | 1 . . 1 2 2 . . . . . . Core 3 | . 1 . . 1 1 . . . . . . Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 29 | 2 . . 2 6 2 5 3 7 . . 2 Treads 8 | . . . . 4 2 . . 2 . . . Leg 8 | 2 . . 2 2 . 1 . . . . 1 Wheel . | . . . . . . . . . . . . Hover 5 | . . . . . . 1 3 . . . 1 Flight 8 | . . . . . . 3 . 5 . . . Utility 28 | 1 . . 2 3 10 1 1 5 1 . 4 Device 17 | . . . . 1 7 1 1 3 1 . 3 Storage 4 | 1 . . . . 2 . . 1 . . . Processor 5 | . . . 1 2 1 . . 1 . . . Hackware 2 | . . . 1 . . . . . . . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 . . 2 1 6 . 1 2 1 4 4 Energy Gun 12 | 2 . . 1 . 2 . . . . 4 3 Energy Cannon 3 | . . . . . 1 . . . 1 . 1 Ballistic Gun 2 | . . . . 1 1 . . . . . . Ballistic Cannon 2 | . . . . . 1 . . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon 2 | . . . 1 . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . 6 . . . Parts Lost 31 | . . . 1 3 16 5 1 3 . . 2 Power 5 | . . . . . 4 . . . . . 1 Propulsion 12 | . . . . 1 5 4 1 . . . 1 Utility 7 | . . . . . 4 1 . 2 . . . Weapon 7 | . . . 1 2 3 . . 1 . . . Highest Loss Streak 6 | . . . 1 3 6 3 1 3 . . 1 To Critical Strikes 2 | . . . . . 2 . . . . . . Average Backups 4 | . 3 4 6 4 5 1 2 2 . 2 3 Power . | . 1 2 1 . . . . . . . . Propulsion . | . . 1 1 . . . . . . . . Utility 1 | . . . . 2 2 1 1 2 . . . Weapon 2 | . 1 1 2 1 3 . . . . 2 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | 1 . . 4 3 . . 2 . . . . Power 2 | 1 . . 1 . . . . . . . . Propulsion 4 | . . . 1 3 . . . . . . . Utility 2 | . . . . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 65 | . 85 85 92 87 79 6 5 17 23 31 21 Engine 3 | . 7 . . 6 6 . . . . . . Core 4 | . 6 14 13 3 . . . . . . . Treads 6 | . . . . 9 19 . . 5 . . . Leg 10 | . 28 28 28 14 . 1 . . . . . Flight 1 | . . . . . . 3 . 3 17 17 8 Device 4 | . . . . 6 10 1 1 2 3 4 5 Storage 6 | . 14 14 14 6 4 . . . . . . Processor 9 | . . . 8 19 20 . . 2 . . . Energy Gun 11 | . 28 28 26 8 3 . . . . 3 3 Ballistic Gun 1 | . . . . 3 4 . . . . . . Piercing Weapon 1 | . . . . 6 4 . . 2 . . . Peak Build Rating 104 | 6 8 8 29 73 80 28 26 54 56 83 104 Average Rating 36 | 3 6 8 14 60 66 13 7 35 45 64 44 On Entrance 22 | . 6 8 8 29 73 . . 2 28 56 61 Avg Prop Armor Cover (%) 17 | . . . . . . . 14 21 18 . . Naked Turns 589 | . . . . . 80 18 336 9 . . 146 Heaviest Build 58 | 12 14 14 14 38 39 3 7 9 22 40 58 Greatest Support 140 | 20 20 20 31 120 120 30 21 140 24 36 36 Greatest Overweight (x) 6 | . . . . . 6 . . 2 2 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 3 4 5 8 8 8 2 5 5 1 5 5 Average Carried 5 | . 3 4 7 5 6 2 3 3 1 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 1 4 5 7 8 2 2 5 1 1 5 2 Scrap Suit Usage (%) 21 | . . . . 100 40 . . . . . . Class Distribution -------------------- 63% | Mutant 27% | Scavenger-Mutant 6% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Mutant | -2/Research Sprinter | -2/DSF Mutant | -1/Access Resources | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Matter Collected 973 | 255 10 . 70 113 243 . 225 57 . . . Remotely . | . . . . . . . . . . . . Salvage Created 1065 | . 18 . . 167 736 . . 144 . . . Parts 59 | . 2 . . 6 42 . . 9 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Combat Hostiles Destroyed 16 | . 1 . . 3 10 . . 2 . . . Melee 11 | . . . . 2 7 . . 2 . . . Guns 3 | . 1 . . . 2 . . . . . . Cannons 1 | . . . . . 1 . . . . . . AOE 1 | . . . . 1 . . . . . . . Classes Destroyed 8 | . 1 . . 1 5 . . 1 . . . Builder 1 | . . . . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 1 | . 1 . . . . . . . . . . Grunt 6 | . . . . 3 3 . . . . . . Brawler 1 | . . . . . 1 . . . . . . Sentry 1 | . . . . . 1 . . . . . . Hunter 2 | . . . . . . . . 2 . . . Programmer 5 | . . . . . 5 . . . . . . Best Kill Streak 5 | . 1 . . 3 5 . . 2 . . . Combat Bots Only 5 | . 1 . . 3 5 . . 2 . . . Max Kills in Single Turn 1 | . 1 . . 1 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . Melee 1 | . . . . 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Hostile Shots Fired 626 | . 9 . 1 20 200 117 42 66 . 1 170 Missed 240 | . 3 . . 7 54 74 16 25 . . 61 Hits 386 | . 6 . 1 13 146 43 26 41 . 1 109 Melee 16 | . . . 1 . 8 . . 7 . . . Projectile 370 | . 6 . . 13 138 43 26 34 . 1 109 AOE 2 | . . . . . 1 . . . . . 1 Critical Strikes 22 | . . . . . 12 2 2 4 . . 2 Part Disruptions 2 | . . . . . 2 . . . . . . Damage Taken 9206 | . 55 . 24 426 3199 1056 730 1021 . 91 2604 Core 3973 | . . . . 82 824 510 623 220 . 91 1623 Absorbed by Shields 78 | . . . . . . . 78 . . . . Reduced by Siege Mode 47 | . . . . . . . . 47 . . . Core Remaining (%) 69 | 100 . . 100 90 17 . 1 83 . 93 . Volleys Fired 40 | . 1 . 2 4 25 . . 4 . . 4 Largest 3 | . 2 . 2 2 3 . . 1 . . 2 Hottest 164 | . 80 . 80 90 105 . . 55 . . 164 Shots Fired 71 | . 2 . 4 6 51 . . 3 . . 5 Gun 63 | . 2 . 4 6 46 . . . . . 5 Cannon 8 | . . . . . 5 . . 3 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 41 | . . . . 2 36 . . 3 . . . Thermal 9 | . . . . . 5 . . . . . 4 Explosive . | . . . . . . . . . . . . Electromagnetic 21 | . 2 . 4 4 10 . . . . . 1 Robot Hit Streak 8 | . 1 . 2 3 7 . . 3 . . 8 Robot Miss Streak 6 | . 1 . 1 2 6 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . Capacitor 3 | . . . . . . . . . . . 3 Shots Hit Robots 75 | . 1 . 2 8 50 . . 9 . . 5 Core Hits 41 | . 1 . 1 6 25 . 2 3 . . 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . . . Impale 2 | . . . . . 2 . . . . . . Melee Attacks 52 | . . . . 5 33 . 6 8 . . . Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . . 6 . . . . Piercing 46 | . . . . 5 33 . . 8 . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2574 | . 12 . 22 339 1488 . 89 482 . . 142 Guns 858 | . 12 . 22 73 632 . . . . . 119 Cannons 205 | . . . . . 107 . . 98 . . . Explosions 142 | . . . . 142 . . . . . . . Melee 1253 | . . . . 124 745 . . 384 . . . Ramming 116 | . . . . . 4 . 89 . . . 23 Kinetic 768 | . . . . 25 645 . . 98 . . . Thermal 169 | . . . . 42 41 . . . . . 86 Explosive 100 | . . . . 100 . . . . . . . Electromagnetic 168 | . 12 . 22 48 53 . . . . . 33 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1253 | . . . . 124 745 . . 384 . . . Highest Corruption 39 | . . . . . 39 . . 19 . . . Average Corruption 17 | . . . . . 17 . . 17 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . . 38 . . 4 . . . Message Errors 8 | . . . . . 7 . . 1 . . . Matter Fused 10 | . . . . . 10 . . . . . . Heat Flow Errors 3 | . . . . . 3 . . . . . . Energy Discharges 5 | . . . . . 4 . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . 4 . . . . . . Data Loss (major) 4 | . . . . . 3 . . 1 . . . Misfires 1 | . . . . . 1 . . . . . . Misdirections 3 | . . . . . 3 . . . . . . Weapon Failures 3 | . . . . . 2 . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 10 | . . . . 6 4 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 6 | . . . . 6 . . . . . . . Melee 4 | . . . . . 4 . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . 180 . . 37 . . . 9 Shots 3 | . . . . 3 . . . . . . . Rammed 38 | . . . . . 3 . 27 . . . 8 Targets Rammed 40 | 1 . . . . 3 . 27 . . . 9 Kicked 2 | 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 209 | . 24 . 24 104 209 . . . . . 115 Average Temperature 43 | . 14 . 14 54 43 . . . . . 48 Received Heat Transfer 1026 | . . . 12 117 498 30 49 194 . . 126 Siege Activations 2 | . . . . . . . . 2 . . . Total Turns 20 | . . . . . . . . 20 . . . Longest Duration 12 | . . . . . . . . 12 . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 235 | . . . . 50 74 . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 105 | . 35 . . 105 78 100 52 40 11 18 80 Initial 41 | . . . . . . 34 41 18 11 3 10 Average 15 | . 4 . . 26 14 30 13 14 3 3 19 Influence Increases 1184 | . 44 . . 154 379 150 207 80 5 15 150 Destroy 0b10 Robot/C 380 | . 20 . . 60 200 . 60 40 . . . Destroy 0b10 Robot/NC 20 | . . . . . 10 . 10 . . . . Destroy Leader 74 | . . . . 10 42 . 12 10 . . . Allied During Kill 21 | . . . . . . . 21 . . . . Successful Hack 55 | . 9 . . 9 18 . 14 . 5 . . Disable Machine 75 | . . . . 45 30 . . . . . . Destroy Structure 34 | . . . . 30 4 . . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 510 | . 15 . . . 75 150 90 30 . 15 135 Influence Decreases 1130 | . 29 15 . 154 309 135 256 96 20 2 114 Entered New Map 125 | . . 8 . . . 36 44 18 9 2 8 Time Decay 764 | . 29 7 . 124 219 55 175 48 11 . 96 Lost Part 214 | . . . . 30 90 44 10 30 . . 10 Lost Ally 27 | . . . . . . . 27 . . . . Squads Dispatched 14 | . 3 . . 1 4 1 2 . 2 . 1 Investigation 6 | . . . . 1 2 . 2 . 1 . . Extermination 3 | . . . . . 2 . . . . . 1 Reinforcement 5 | . 3 . . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Distress Signals 4 | . 2 . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 6 . 11 3 23 18 12 11 . 1 17 Peak Tracking Total 8 | . 2 . 3 3 6 7 8 8 . 1 7 Tactical Retreats 18 | . 1 . . . 2 4 4 1 . 1 5 Traps | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Traps Triggered 2 | . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Machines Disabled 5 | . . . . 3 2 . . . . . . Max in Single Turn 2 | . . . . 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Machines Accessed 15 | . 1 . 2 1 2 1 6 . 2 . . Terminals 10 | . 1 . . 1 1 1 5 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . 5 . 17 4 6 3 14 . 3 . . Successful 30 | . 3 . 17 3 1 1 4 . 1 . . Failed 22 | . 2 . . 1 5 2 10 . 2 . . Catastrophic 8 | . . . . . 2 . 4 . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 26 | . 5 . . 4 3 3 10 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . 3 . 4 . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 3 . 17 3 1 1 4 . 1 . . Record 19 | . . . 17 2 . . . . . . . Open Door 4 | . . . . . . . 4 . . . . Open DSF 1 | . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . . 1 2 . 2 . 1 . . Full Trace Events 6 | . . . . 1 2 . 2 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Total Allies 4 | . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . 4 . . . . Highest-Rated Group 302 | . . . . . . . 302 . . . . Highest-Rated Ally 159 | . . . . . . . 159 . . . . Initial UFD Resources 38 | . . . . 24 27 29 29 32 35 35 38 Total Orders . | . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . 31 . . . . Total Damage 835 | . . . . . . . 835 . . . . Kills 5 | . . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Active Infowar (turns) 1197 | . . . . . 1193 . . 4 . . . Sensors 1163 | . . . . . 1163 . . . . . . Traps 30 | . . . . . 30 . . . . . . Jamming 4 | . . . . . . . . 4 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Turns Passed 4799 | 64 335 222 1034 500 1329 149 510 131 73 31 421 Spaces Moved 4084 | 47 183 140 817 364 662 264 710 99 98 34 666 Core 985 | 11 . . . . 182 35 448 24 . . 285 Treads 609 | . . . . 116 480 . . 13 . . . Legs 1491 | 36 183 140 817 248 . 42 . . . . 25 Wheels . | . . . . . . . . . . . . Hover 320 | . . . . . . 47 262 . . . 11 Flight 679 | . . . . . . 140 . 62 98 34 345 Fastest Speed 14 | 50 120 120 95 95 50 37 40 26 26 14 14 Average Speed 90 | 103 120 120 119 117 134 52 46 57 66 22 56 Slowest Speed 350 | 120 120 120 120 160 350 120 50 180 175 84 190 Overloaded Moves 57 | . . . . . . . . . . 16 41 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 2 . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 4 38 25 59 4 14 10 49 3 2 41 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 33 | . . . . 31 2 . . . . . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . 2 . . . . . . AOE 31 | . . . . 31 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Ext Res Res DSF Acc Total 5027 | 62 296 194 873 427 1016 268 879 147 101 56 708 Wait 628 | . 109 54 27 17 263 . 124 22 3 . 9 Move 4065 | 46 182 139 816 363 661 259 709 98 93 33 666 Hop 4 | . . . . . . 2 . . 2 . . Pick Up 53 | 8 3 1 12 16 8 . 5 . . . . Fast Attach 50 | . . . . 3 8 6 5 10 3 4 11 Attach 38 | 6 . . 3 9 12 . . 4 . . 4 Detach 6 | . . . . . . . . . . 4 2 Swap 8 | . 1 . 4 2 1 . . . . . . Drop 27 | 1 . . 9 8 2 1 2 1 . . 3 Fire 40 | . 1 . 2 4 25 . . 4 . . 4 Melee 52 | . . . . 5 33 . 6 8 . . . Ram 35 | . . . . . . . 27 . . . 8 Kick 2 | 1 . . . . . . . . . . 1 Crush 3 | . . . . . 3 . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown -6/Factory -5/Factory -4/Factory -4/Extension -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 122 | -10/Materials | Discovered new exit (range 10) 249 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 14) 397 | -10/Materials | Discovered new exit (range 5) 400 | -10/Materials | Entered Subcaves 401 | -10/Subcaves | Continued accompanying wandering Federalists (3) 401 | -10/Subcaves | Approached by a straggling Scientist 440 | -10/Subcaves | Shifting Twisted Machinery released Flamer 440 | -10/Subcaves | Discovered new exit (range 9) 490 | -10/Subcaves | Learned location of Zion (-6) 490 | -10/Subcaves | Met a Zionite searching for "candidates" 614 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 622 | -10/Subcaves | Entered Scraptown 788 | -8/Scraptown | Visited Cyclists 821 | -8/Scraptown | Visited Awakened 857 | -8/Scraptown | Visited Science Testing Area 889 | -8/Scraptown | Visited SPCMW 931 | -8/Scraptown | Visited UFD Registry 931 | -8/Scraptown | Registered with UFD as "Hardslicer" 967 | -8/Scraptown | Visited Derelict Rescue Squad 977 | -8/Scraptown | Found DRS Beacon 1012 | -8/Scraptown | Visited A0-MCA Data Center 1020 | -8/Scraptown | Given a B rating by A0-MCA 1025 | -8/Scraptown | Found A0-MCA's Component Scanner 1077 | -8/Scraptown | Visited Chapter 10 1315 | -8/Scraptown | Visited Science Guys 1421 | -8/Scraptown | Met Optimus 1421 | -8/Scraptown | Accepted into 0bPrime 1493 | -8/Scraptown | Visited Research Penetration Think Tank 1523 | -8/Scraptown | Visited Scrapoid Research Area 1553 | -8/Scraptown | Civil war broke out across Scraptown 1584 | -8/Scraptown | Found Scrap Suit 1624 | -8/Scraptown | Discovered new exit (range 10) 1656 | -8/Scraptown | Entered Factory 1656 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 1686 | -6/Factory | Lost 13 allies 1902 | -6/Factory | Lost 3 parts (1n2w) 1914 | -6/Factory | Build established: Scavenger-Scrapper 1920 | -6/Factory | Discovered new exit (range 11) 2156 | -6/Factory | Entered another Factory area 2156 | -5/Factory | Evolved 2 slots: Utility x2 2254 | -5/Factory | Build established: Scavenger-Mutant 2724 | -5/Factory | System corruption reached 10% 2783 | -5/Factory | Lost 3 parts (2p1w) 3308 | -5/Factory | System corruption reached 30% 3338 | -5/Factory | Lost 6 parts (1n3u2w) 3346 | -5/Factory | Released all parts (8) 3375 | -5/Factory | Lost 3 parts (2n1u) 3406 | -5/Factory | Core integrity fell below 50% 3416 | -5/Factory | Released all parts (8) 3469 | -5/Factory | Released all parts (1) 3472 | -5/Factory | Core integrity fell below 20% 3478 | -5/Factory | Discovered new exit (range 15) 3485 | -5/Factory | Entered another Factory area 3485 | -4/Factory | Evolved 2 slots: Utility x2 3617 | -4/Factory | Build established: Mutant 3628 | -4/Factory | Discovered new exit (range 16) 3634 | -4/Factory | Entered Extension 3665 | -4/Extension | Lost 3 parts (3n) 3672 | -4/Extension | Spotted B-86 Titan 3732 | -4/Extension | Rescued A7 3840 | -4/Extension | Rescued a captive Derelict 3889 | -4/Extension | Rescued a captive Derelict 3891 | -4/Extension | Rescued a captive Derelict 3988 | -4/Extension | Released all parts (4) 4013 | -4/Extension | Core integrity fell below 50% 4024 | -4/Extension | Lost 3 allies 4039 | -4/Extension | Core integrity fell below 20% 4138 | -4/Extension | Spotted B-86 Titan 4143 | -4/Extension | Discovered new exit (range 3) 4144 | -4/Extension | Entered Research 4144 | -3/Research | Evolved 2 slots: Utility x2 4228 | -3/Research | System corruption reached 10% 4241 | -3/Research | Released all parts (6) 4266 | -3/Research | Lost 3 parts (2u1w) 4273 | -3/Research | Discovered new exit (range 5) 4275 | -3/Research | Entered another Research area 4275 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 4288 | -2/Research | Found Quantum Capacitor 4348 | -2/Research | Identified exit to DSF 4348 | -2/Research | Entered DSF 4361 | -2/DSF | Discovered new exit (range 15) 4379 | -2/DSF | Entered Access 4379 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4440 | -1/Access | Found Unknown Device 4440 | -1/Access | Identified Adv. Force Booster 4595 | -1/Access | Released all parts (12) 4682 | -1/Access | Core integrity fell below 50% 4707 | -1/Access | Released all parts (4) 4769 | -1/Access | Core integrity fell below 20% 4800 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Acquired Drone Bay. Drone released from Drone Bay. Wave Collapse Detector explodes. Drone destroyed. Dropped Drone Bay. Penetrated by Slug. Acquired Antigrav System. Slammed into S-43 Plague. Antigrav System destroyed. Acquired Centrium Leg. Kicked S-43 Plague out of the way. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8M. Released Quantum Rifle. Released Centrium Leg. Slammed into S-43 Plague. Slammed into W-44 Eye. Penetrated by Slug. Slug penetrates Wall. Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ####+####################+########## ??????????? | | # ??????????? | | # ??????????? | | # ?????????? | | # ?????????? | | # ????????? | | # ????????? | | # ssks @ ????????? | | ########################+#???????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | /###+#######?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ! #?????????????????????????????????????? | | #?????????????????????????????????????? | | " #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | " #????????????????????????????????????? | | ##????????????????????????????????????? | | =#?????????????????????????????????????? | | ############?????????????????????????????????????? | | #?#########??????????????????????????????????? | | ### #?# #??????????????????????????????????? | | ### ### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Power Amplification 20 Resistance: TH 30 Weapon Cycling 30 Evasion (%) 82 Melee Accuracy 13 Recoil Reduction 4 Force Boost 40 Salvage Targeting 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Dangerous Findings Denied? Dodgeball, But With Guns Immobile And Lovin' It Link The Feds Plot Armor Prison Break Respectable Loadout Streaker Strength In Numbers Uncivil War Whoosh! Challenges ------------ None Game ------ Seed ProcessingCoolantHoverbase Manual? 0 Play Time 01:30:49 Cumulative 14.6 hours Start 2026.02.18 @ 22:19:43 End 2026.02.20 @ 01:42:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1e44320-1646-4f77-a445-c95820db5e79