Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 11:13:12

Player: lyrabold

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (515)      515
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1145

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     24/100
System Corruption          6%
Temperature                Hot (260)
Movement                   Rolling (105) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON (2) -------
                EM Pulse Gun
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
        Armored Wheel
        Armored Wheel
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
          Light Cannon
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                EM Pulse Gun
                Mining Laser
>               --- INVENTORY --------
                Ion Engine
          Light Treads
        Armored Wheel
        Armored Wheel
          Light Armor Plating
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
          Light Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 7   21  4   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   5   2   
    Device                 5    | 1   2   2   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   12  2   
    Energy Gun             7    | .   6   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         5    | .   4   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   4   3   
  Power                    2    | .   1   1   
  Propulsion               1    | .   1   .   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   92  97  
  Engine                   13   | .   14  11  
  Treads                   19   | .   20  .   
  Wheel                    2    | .   .   28  
  Device                   13   | .   13  3   
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   12  25  
  Ballistic Gun            14   | .   15  .   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 11  52  52  
  Greatest Support         40   | 40  40  24  
  Greatest Overweight (x)  4    | .   4   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 7   16  20  
  Most Carried             11   | 4   11  11  
  Average Carried          7    | 2   7   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            11   | 3   11  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           583  | 312 241 30  
  Remotely                 .    | .   .   .   
Salvage Created            846  | 143 591 112 
  Parts                    54   | 11  34  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | 1   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  16   | .   12  4   
  Guns                     15   | .   11  4   
  AOE                      1    | .   1   .   
Classes Destroyed          9    | 2   6   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    9    | .   9   .   
  Demolisher               1    | .   .   1   
Best Kill Streak           5    | 5   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1288 | .   752 536 
  Core                     263  | .   159 104 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              96   | 21  67  8   
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  100 100 
Shots Fired                184  | 42  128 14  
  Gun                      176  | 42  122 12  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  8    | .   6   2   
  Kinetic                  130  | 42  88  .   
  Thermal                  8    | .   6   2   
  Explosive                .    | .   .   .   
  Electromagnetic          46   | .   34  12  
  Robot Hit Streak         21   | 12  21  10  
  Robot Miss Streak        4    | 3   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           112  | 25  79  8   
  Core Hits                46   | 8   33  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Corrupt                2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1121 | 199 819 103 
  Guns                     1034 | 199 748 87  
  Cannons                  .    | .   .   .   
  Explosions               57   | .   57  .   
  Melee                    .    | .   .   .   
  Ramming                  30   | .   14  16  
  Kinetic                  679  | 199 480 .   
  Thermal                  57   | .   57  .   
  Explosive                .    | .   .   .   
  Electromagnetic          355  | .   268 87  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         6    | .   .   6   
  Average Corruption       6    | .   .   6   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   .   2   
    Message Errors         1    | .   .   1   
    Heat Flow Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      35   | .   27  8   
  Shots                    1    | .   1   .   
  Rammed                   6    | .   5   1   
Targets Rammed             6    | .   5   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        260  | .   111 260 
  Average Temperature      30   | .   27  43  
  Received Heat Transfer   336  | .   336 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             208  | 25  208 71  
  Initial                  16   | .   16  .   
  Average                  55   | 10  58  62  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 96  100 
  Level 1                  2    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   24  9   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             8    | .   8   .   
  Reused                   3    | .   3   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                3    | .   3   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   29  .   
  Successful               13   | .   13  .   
  Failed                   15   | .   15  .   
    Catastrophic           5    | .   5   .   
  Database Lockouts        1    | .   1   .   
  Manual                   8    | .   8   .   
  Terminals                28   | .   28  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   12  .   
  Part Schematic           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Reprogram Traps          2    | .   2   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2044 | 154  1767 123  
Spaces Moved               782  | 58   657  67   
  Core                     6    | 6    .    .    
  Treads                   689  | 52   637  .    
  Legs                     .    | .    .    .    
  Wheels                   87   | .    20   67   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  105  
  Average Speed            213  | 148  228  119  
  Slowest Speed            320  | 160  320  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       40   | 3    97   20   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 8    | .    6    2    
Terrain Destroyed          10   | .    8    2    
  Melee                    .    | .    .    .    
  Projectile               8    | .    6    2    
  AOE                      2    | .    2    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      966  | 90  785 91  
  Wait                     31   | .   20  11  
  Move                     780  | 57  656 67  
  Hop                      .    | .   .   .   
  Pick Up                  16   | 5   11  .   
  Fast Attach              7    | 5   2   .   
  Attach                   6    | 2   3   1   
  Detach                   1    | .   1   .   
  Swap                     19   | .   16  3   
  Drop                     4    | .   4   .   
  Fire                     96   | 21  67  8   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    5    | .   5   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 16)
  155 | -11/Junkyard  | Entered Materials
  323 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Central database locked down
  501 | -10/Materials | Discovered new exit (range 8)
  686 | -10/Materials | Discovered new exit (range 15)
  914 | -10/Materials | Discovered new exit (range 7)
 1057 | -10/Materials | Core integrity fell below 50%
 1058 | -10/Materials | Discovered new exit (range 15)
 1274 | -10/Materials | Identified exit to Mines
 1922 | -10/Materials | Entered Mines
 1967 | -10/Mines     | Discovered new exit (range 5)
 1992 | -10/Mines     | Met a Derelict bent on vengeance
 2006 | -10/Mines     | Assembled infested the area
 2023 | -10/Mines     | Crushed by falling debris
 2040 | -10/Mines     | Core integrity fell below 20%
 2045 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02007_ K-01 Serf collects debris. <x3>
02022_ as-29305 destroyed.
02023_ The unstable cave ceiling collapses.
02023_ Crushed by falling debris.
02023_ Seismic Detector destroyed.
02023_ System corrupted by crushing effect (+3).
02023_ Ion Engine destroyed.
02023_ System corrupted by crushing effect (+3).
02023_ as-96485 destroyed.
02024_ as-40926 destroyed.
02027_ as-37949 destroyed.
02029_ BAK1=212RFIZFI4SGNUL#N
02034_ The unstable cave ceiling collapses.
02041_ K-01 Serf collects debris.
02043_ D-53 Grenadier destroyed.
02043_ Switching to secondary target: D-53 Grenadier.
02043_ EM Pulse Gun destroyed.
02044_ System corrupted: Heat flow error (+255).
02044_ The unstable cave ceiling collapses.
02044_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseAntimatterFlamer
  Manual?         0
Play Time         00:14:09
  Cumulative      336.4 hours
  Start           2023.09.11 @ 11:00:51
  End             2023.09.11 @ 11:13:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          165
  Rogue           165
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           8/0/3/3/0/0/2/0/0
Lore%             86
Gallery%          90
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b610229-0bd0-4534-b235-d2a1caef93db