Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 17:20:30 Player: OctagonalPrism Result: Destroyed self with Light Deuterium Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1506) 1506 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3461 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 43/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (5) ---- Light Deuterium Engine Improved Signal Interpreter Hacking Suite Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Maul > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Signal Interpreter Light Armor Plating Hacking Suite Improved EM Shotgun Heavy EM Shotgun Light Assault Rifle Improved Assault Rifle Plasma Cutter [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 50 | 6 1 20 23 Power 5 | 1 . 2 2 Engine 4 | 1 . 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 7 5 Treads 8 | . . 5 3 Leg 2 | . . . 2 Wheel 4 | 2 . 2 . Hover . | . . . . Flight . | . . . . Utility 17 | 1 1 7 8 Device 4 | . . 1 3 Storage 2 | 1 . 1 . Processor 7 | . 1 4 2 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 14 | 2 . 4 8 Energy Gun 7 | 2 . . 5 Energy Cannon . | . . . . Ballistic Gun 4 | . . 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 29 | . 1 6 22 Power 4 | . . 1 3 Propulsion 7 | . . 2 5 Utility 9 | . 1 1 7 Weapon 9 | . . 2 7 Highest Loss Streak 12 | . 1 5 12 To Critical Strikes . | . . . . Average Backups 5 | 1 4 4 8 Power 1 | . 1 1 1 Propulsion . | . 2 1 . Utility 1 | . 1 1 2 Weapon 1 | . . . 2 Tool/Special . | . . . . Unused Backups 6 | . 1 1 4 Power 4 | . 1 1 2 Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 90 95 92 Engine 9 | . 12 10 8 Treads 11 | . . 9 15 Wheel 8 | . 27 11 1 Device 9 | . . 10 10 Storage 10 | . 14 11 8 Processor 22 | . 8 19 26 Protection 1 | . . . 3 Energy Gun 10 | . 26 11 6 Ballistic Gun 6 | . . 7 5 Impact Weapon 1 | . . . 3 Peak Build Rating 30 | 6 9 19 30 Average Rating 17 | 5 7 13 24 On Entrance 7 | . 6 6 19 Naked Turns . | . . . . Heaviest Build 30 | 13 13 30 30 Greatest Support 42 | 32 32 40 42 Greatest Overweight (x) 4 | . . 2 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 8 9 Most Carried 10 | 4 5 9 10 Average Carried 6 | 1 4 4 8 Final Capacity 10 | 8 8 10 5 Final Carried 9 | 4 5 9 4 Class Distribution -------------------- 59% | Mutant 20% | Scavenger-Mutant 12% | Scavenger-Assassin 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1290 | 212 58 501 519 Remotely . | . . . . Salvage Created 1996 | 108 117 820 951 Parts 119 | 5 9 61 44 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 3 15 20 Guns 36 | . 3 14 19 AOE 2 | . . 1 1 Classes Destroyed 12 | 2 3 5 2 Worker 3 | . . . 3 Builder 3 | . . . 3 Tunneler 3 | 2 . 1 . Hauler 3 | . . 2 1 Recycler 1 | 1 . . . Mechanic 3 | . 1 2 . Operator 1 | . . 1 . Watcher 4 | . 2 1 1 Swarmer 12 | . 3 4 5 Grunt 16 | . . 5 11 Brawler 1 | . . 1 . Sentry 9 | . . 5 4 Best Kill Streak 11 | 3 5 11 5 Combat Bots Only 9 | . 3 9 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 327 | . 12 123 192 Missed 74 | . 3 29 42 Hits 253 | . 9 94 150 Melee 4 | . . 4 . Projectile 249 | . 9 90 150 Critical Strikes 11 | . . 1 10 Damage Taken 4141 | 35 85 1176 2845 Core 940 | 35 29 315 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 112 | . . 112 . Core Remaining (%) 60 | 86 74 21 . Volleys Fired 196 | 5 10 93 88 Largest 2 | 2 2 2 2 Hottest 92 | 80 80 80 92 Shots Fired 322 | 10 19 148 145 Gun 313 | 10 19 140 144 Cannon . | . . . . Launcher . | . . . . Special 9 | . . 8 1 Kinetic 177 | . . 80 97 Thermal 103 | 5 9 46 43 Explosive . | . . . . Electromagnetic 42 | 5 10 22 5 Robot Hit Streak 31 | 8 5 31 15 Robot Miss Streak 5 | 2 1 5 4 Penetration Max . | . . . . Secondary Targets 6 | . . 2 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 255 | 8 13 116 118 Core Hits 111 | 4 8 37 62 Critical Kills . | . . . . Critical Parts Destroyed 5 | . . 1 4 Critical Strikes 7 | . . 1 6 Burn 2 | . . . 2 Destroy 1 | . . 1 . Smash 4 | . . . 4 Melee Attacks 20 | . . . 20 Impact 20 | . . . 20 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4111 | 155 179 1615 2162 Guns 3345 | 91 179 1490 1585 Cannons . | . . . . Explosions 255 | 64 . 47 144 Melee 433 | . . . 433 Ramming . | . . . . Kinetic 1968 | . . 1009 959 Thermal 1267 | 99 63 449 656 Explosive . | . . . . Electromagnetic 443 | 56 116 157 114 Impact 433 | . . . 433 Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 6 9 Average Corruption 6 | . . 5 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 34 | . . 9 25 Message Errors 9 | . . 3 6 Matter Fused 11 | . . 4 7 Heat Flow Errors 1 | . . . 1 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . 1 . Data Loss (major) 4 | . . 1 3 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 471 | . . . 471 Projectiles . | . . . . Explosions 82 | . . . 82 Melee 389 | . . . 389 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 293 | 35 . . 258 Shots 5 | 1 . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 453 | 66 90 81 453 Average Temperature 59 | 29 38 23 86 Received Heat Transfer 1437 | . 18 375 1044 Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles . | . . . . Parts Fried 7 | . . . 7 Impact Corruptions 10 | . . . 10 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 1 . 1 2 Heat Transferred 2520 | 175 150 1034 1161 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 1 . 1 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 91 | 100 100 82 99 Level 1 8 | . . 17 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 284 | 10 89 284 202 Initial 102 | . . 20 102 Average 62 | 1 29 59 75 Influence Increases 1450 | 15 104 593 738 Destroy 0b10 Robot/C 760 | . 60 300 400 Destroy 0b10 Robot/NC 105 | 15 15 35 40 Destroy Leader 214 | . 14 96 104 Successful Hack 38 | . . 26 12 Disable Machine 90 | . . 30 60 Destroy Structure 48 | . . 1 47 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 180 | . 15 105 60 Influence Decreases 1242 | 15 55 399 773 Entered New Map 170 | . . 29 141 Time Decay 810 | 15 45 320 430 Lost Part 262 | . 10 50 202 Squads Dispatched 9 | . . 1 8 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 7 | . . . 7 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 1 5 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 85 | . 8 36 41 Peak Tracking Total 13 | . 4 13 9 Tactical Retreats 9 | . 1 4 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled 3 | . . 1 2 Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 1 10 3 Terminals 10 | . 1 7 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 45 | . 2 32 11 Successful 25 | . . 21 4 Failed 20 | . 2 11 7 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 2 7 . Terminals 27 | . 2 19 6 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers 8 | . . 8 . Garrison Access 5 | . . . 5 Terminal Hacks 9 | . . 5 4 Branch Access Points 1 | . . 1 . Alert Level 2 | . . . 2 Locate Traps 1 | . . 1 . Security Status 1 | . . . 1 Zone Layout 4 | . . 3 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . 4 . Terminals 4 | . . 4 . Track 1 | . . 1 . Botnet 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 1 8 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 89 | . . 89 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1977 | . 125 1293 559 Sensors 559 | . . . 559 Terrain 1849 | . . 1293 556 Machine Analysis 125 | . 125 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2871 | 96 202 1353 1220 Spaces Moved 1325 | 69 155 657 444 Core 4 | 1 . . 3 Treads 504 | . . 175 329 Legs 21 | . . . 21 Wheels 796 | 68 155 482 91 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 95 110 Average Speed 126 | 99 100 121 148 Slowest Speed 250 | 100 100 240 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 34 | 5 36 60 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 10 | . . . 10 Terrain Destroyed 61 | 5 . 1 55 Melee 10 | . . . 10 Projectile . | . . . . AOE 51 | 5 . 1 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2112 | 83 179 1045 805 Wait 453 | . 3 249 201 Move 1322 | 68 154 656 444 Hop . | . . . . Pick Up 22 | 4 2 10 6 Fast Attach 34 | 6 9 9 10 Attach 14 | . . 4 10 Detach 2 | . . 2 . Swap 23 | . . 10 13 Drop 14 | . 1 8 5 Fire 196 | 5 10 93 88 Melee 20 | . . . 20 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 12 | . . 4 8 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 582 | -9/Materials | Discovered new exit (range 9) 802 | -9/Materials | Repaired Imp. Terrain Scanner 904 | -9/Materials | Discovered new exit (range 15) 1273 | -9/Materials | Core integrity fell below 50% 1419 | -9/Materials | Lost 5 parts (1p2n1u1w) 1457 | -9/Materials | Destroyed 9 combat bots 1469 | -9/Materials | Identified exit to Mines 1610 | -9/Materials | Repaired Imp. Assault Rifle 1636 | -9/Materials | Discovered new exit (range 16) 1652 | -9/Materials | Entered another Materials area 1652 | -8/Materials | Evolved 2 slots: Utility x2 1825 | -8/Materials | Garrison activated, responded to threat 1888 | -8/Materials | Lost 5 parts (2n2u1w) 1985 | -8/Materials | Discovered new exit (range 15) 2051 | -8/Materials | Identified exit to Factory 2279 | -8/Materials | Build established: Scavenger-Assassin 2304 | -8/Materials | Crushed by falling debris 2304 | -8/Materials | Core integrity fell below 50% 2367 | -8/Materials | Garrison activated, responded to threat 2520 | -8/Materials | Garrison activated, responded to threat 2746 | -8/Materials | Core integrity fell below 20% 2798 | -8/Materials | Build established: Scavenger-Mutant 2872 | -8/Materials | Destroyed self with Light Deuterium Engine chain reaction Last Messages --------------- 02859_ U-05 Engineer lays Concrete. 02860_ U-05 Engineer builds a Door. 02860_ U-05 Engineer builds a Wall. 02861_ Acquired 2 matter. 02863_ Chain reaction triggered in Lgt. Nuclear Core. 02863_ Destroyed Structural Scanner. 02863_ U-05 Engineer destroyed. 02864_ U-05 Engineer builds a Wall. 02864_ Imp. EM Shotgun destroyed. 02865_ Identified Hvy. EM Shotgun. 02866_ G-47 Trooper destroyed. 02868_ U-05 Engineer lays Concrete. 02868_ Acquired 15 matter. 02869_ U-05 Engineer builds a Wall. 02869_ U-05 Engineer lays Concrete. 02870_ U-05 Engineer builds a Wall. 02871_ System corrupted: Imp. Heat Sink rejected. 02872_ Chain reaction triggered in Lgt. Deuterium Engine. 02872_ W-25 Informer destroyed. 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Terrain Scanner | 36% | -9/Materials Imp. Assault Rifle | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionChainDeflector Manual? 0 Play Time 00:27:13 Cumulative 207.5 hours Start 2025.05.06 @ 16:55:05 End 2025.05.06 @ 17:20:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 65 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe22c3a9-c652-4fd5-852e-b048732c4df2