Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 08:13:00

Player: lsend

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (15)      75
Value Destroyed (2297)     2297
Prototype IDs (105)        2100
Alien Tech Used (8)        1600
Bonus (24668)              24668
              TOTAL SCORE: 41040

 Bonus
-------
Pacifist                   2312
High Alert Combat Kills    168
Follower Combat Kills      1788
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000

 Cogmind 
---------
Core Integrity             1301/1850
Matter                     300/300
Energy                     1313/2500
System Corruption          5%
Temperature                Cool (5)
Movement                   Flying (21)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
        Cooled Field Propulsion Drive
               Diametric Drive
               Diametric Drive
               Electron Diverter
      Improved Q-thruster
>              --- UTILITY (15) -----
      Advanced Power Amplifier
      Advanced Energy Well
  Experimental Energy Well
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Optical Array
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Centrium Medium Armor Plating
      Improved Force Field
      Advanced Dynamic Insulation System
>              --- WEAPON (3) -------
       Compact HERF Cannon
               Plasma Sword
>              --- INVENTORY (4) ----
      Advanced Dynamic Insulation System

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
        Cooled Field Propulsion Drive
               Diametric Drive
               Electron Diverter
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Energy Well
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Power Shielding
  Experimental Propulsion Shielding
  Experimental Utility Shielding
               Centrium Heavy Armor Plating
      Improved Force Field
>              --- WEAPON -----------
               Plasma Sword
               Sigix Broadsword
>              --- INVENTORY --------
               Diametric Drive
               Centrium Medium Armor Plating
      Advanced Dynamic Insulation System
      Advanced Dynamic Insulation System
[Rating: 205]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Field Propulsion Drive
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Experimental Energy Well
  Processor                Enhanced Optical Array
  Hackware                 System Mapper
  Protection               Improved Medium Armor Plating
Weapon                     Sigix Broadsword
  Energy Gun               Heavy Dispersion Rifle
  Energy Cannon            Compact HERF Cannon
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   2   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   1   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | .   2   3   .   .   1   5   6   4   8   .   6   3   10  .   .   9   1   3   .   1   3   .   12  4   6   8   8   2   25  
  Power                    6    | .   .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | .   .   1   .   .   1   4   1   .   2   .   1   2   5   .   .   1   .   .   .   .   .   .   5   .   .   1   2   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   .   .   1   1   .   2   .   1   2   5   .   .   1   .   .   .   .   .   .   5   .   .   1   2   .   1   
  Utility                  78   | .   .   2   .   .   .   1   4   3   4   .   3   1   3   .   .   4   1   3   .   1   3   .   7   2   6   5   6   2   17  
    Device                 27   | .   .   .   .   .   .   .   1   3   2   .   .   .   1   .   .   2   .   2   .   1   1   .   4   .   .   1   2   .   7   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Processor              13   | .   .   2   .   .   .   1   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   .   .   .   2   .   1   .   
    Protection             27   | .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   .   1   1   .   .   .   1   .   2   2   6   2   2   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   2   .   2   .   .   7   
    Energy Gun             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   2   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   3   .   1   4   .   9   
Parts Lost                 21   | .   2   1   .   .   .   1   3   1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   1   .   7   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   4   
  Weapon                   5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   2   1   .   .   .   1   2   1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   1   .   2   
Average Slot Usage (%)     78   | .   .   28  22  22  25  58  51  48  60  73  89  98  96  100 100 96  89  85  84  84  86  89  82  85  84  82  86  86  85  
  Core                     2    | .   .   .   .   .   .   .   .   7   9   13  13  11  5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   4   4   4   4   4   3   3   
  Leg                      1    | .   .   9   .   .   .   21  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   .   .   .   1   4   7   12  20  24  32  32  35  35  35  35  31  31  31  31  31  24  23  22  19  20  19  18  
  Device                   11   | .   .   .   .   .   .   .   .   9   13  13  3   .   4   5   5   5   5   10  10  10  11  10  17  19  18  17  20  19  21  
  Processor                11   | .   .   18  22  22  22  26  30  23  21  20  14  13  11  11  11  11  11  10  10  10  10  10  6   9   9   8   5   3   6   
  Hackware                 8    | .   .   .   .   .   .   .   .   .   .   .   10  13  11  11  11  11  11  11  10  10  11  15  13  9   9   12  12  13  8   
  Protection               9    | .   .   .   .   .   .   .   2   .   2   6   10  13  11  11  11  10  11  10  10  10  10  10  9   13  13  12  13  15  13  
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   9   6   5   5   5   5   5   4   4   4   5   8   7   4   
Naked Turns                74   | .   66  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | .   .   .   .   .   .   .   8   7   21  21  26  26  29  29  29  50  50  48  48  48  48  47  63  70  70  73  74  76  105 
  Greatest Support         96   | 3   3   3   3   3   3   3   5   11  25  25  33  27  40  30  30  56  56  57  65  57  57  57  71  70  70  80  87  87  96  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   .   1   1   3   3   4   4   4   4   3   4   4   4   4   4   4   4   4   3   3   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   .   1   1   3   3   3   2   3   3   3   4   3   4   4   3   3   3   3   3   3   4   3   3   3   4   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   1   1   3   3   4   4   2   3   3   4   4   4   4   4   4   4   3   3   3   4   4   4   4   4   4   4   4   1   

 Class Distribution 
--------------------
 33% | Hacker-Scout
 15% | Mutant
  8% | Wizard-Sprinter
  7% | Hacker-Sprinter
  7% | Derelict-Scout
  7% | Derelict-Sprinter
  7% | Scout
  5% | Alien-Scout
  5% | Alien-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
            Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/Storage
             Scout | -6/Factory
             Scout | -6/Lower Caves
 Derelict-Sprinter | -6/Zion
 Derelict-Sprinter | -5/Proximity Caves
    Derelict-Scout | -5/Factory
    Derelict-Scout | -5/Upper Caves
    Derelict-Scout | -5/Upper Caves
      Hacker-Scout | -5/Warlord
      Hacker-Scout | -4/Proximity Caves
      Hacker-Scout | -4/Factory
      Hacker-Scout | -4/Upper Caves
      Hacker-Scout | -4/Upper Caves
      Hacker-Scout | -4/Zhirov
      Hacker-Scout | -3/Proximity Caves
      Hacker-Scout | -3/Research
      Hacker-Scout | -3/Quarantine
       Alien-Scout | -3/Section 7
       Alien-Scout | -2/Research
   Hacker-Sprinter | -2/Testing
   Wizard-Sprinter | -1/Access
   Wizard-Sprinter | -1/Command

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Matter Collected           1520 | 200 .   40  .   .   .   .   .   .   .   215 49  26  24  .   .   176 10  .   30  10  .   50  110 .   130 110 63  .   277 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            922  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   .   .   .   158 .   66  116 .   .   523 
  Parts                    48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   5   .   .   1   .   .   28  
Haulers Intercepted        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      34   | .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   8   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   7   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Q-Series        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   2   .   .   2   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Damage Taken               7875 | .    185  348  .    .    112  374  475  357  15   128  .    279  44   .    .    .    119  162  .    .    .    145  514  45   450  96   283  139  3605 
  Core                     1874 | .    162  243  .    .    65   89   157  271  7    53   .    36   .    .    .    .    29   68   .    .    .    .    107  .    15   13   10   .    549  
  Absorbed by Shields      3938 | .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    282  46   473  97   296  145  2547 
Core Remaining (%)         73   | 100  35   .    .    .    23   83   .    38   .    .    .    88   .    .    .    .    97   .    .    .    .    86   .    .    92   .    98   .    70   
Volleys Fired              48   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Largest                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hottest                  188  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    188  
Shots Fired                77   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Gun                      29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Cannon                   40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Entropic                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Robot Miss Streak        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           134  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    7    .    1    6    .    .    111  
  Core Hits                49   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    1    1    .    .    40   
  Critical Hits            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    9    
Melee Attacks              207  | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    31   4    4    3    .    .    48   5    17   14   13   5    60   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 206  | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    31   4    4    3    .    .    48   5    17   14   13   5    60   
  Piercing                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    9    
Damage Inflicted           7348 | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    363  .    .    .    .    .    470  .    74   731  .    .    5701 
  Guns                     640  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    640  
  Cannons                  965  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    965  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    5734 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    363  .    .    .    .    .    470  .    74   731  .    .    4096 
  Ramming                  9    | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  640  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    640  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          965  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    965  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5734 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    363  .    .    .    .    .    470  .    74   731  .    .    4096 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    2    2    2    2    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    2    .    .    2    .    5    
  Average Corruption       2    | .    .    2    2    2    2    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    2    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    15   
    Message Errors         6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    6    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            616  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    71   .    .    347  .    .    183  
  Projectiles              8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    608  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    71   .    .    347  .    .    175  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364  | .    .    .    .    .    182  .    .    .    .    10   1    2    245  .    .    271  364  37   68   47   9    62   203  .    1    .    .    .    54   
  Average Temperature      44   | .    .    .    .    .    98   .    .    .    .    4    1    2    67   .    .    87   107  16   27   20   3    28   17   .    1    .    .    .    15   
  Received Heat Transfer   943  | .    27   168  .    .    63   144  81   75   .    36   .    21   9    .    .    .    30   9    .    .    .    9    46   .    58   .    .    .    167  
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         888  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    888  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Peak Influence             907  | .   23  67  25  .   15  100 165 94  118 .   .   .   91  .   .   .   .   159 .   .   .   .   215 79  202 237 652 375 907 
  Initial                  271  | .   .   9   25  .   .   5   40  74  28  .   .   .   16  .   .   .   .   .   .   .   .   .   .   64  19  45  132 271 83  
  Average                  150  | .   6   23  25  .   7   44  70  58  69  .   .   .   64  .   .   .   .   91  .   .   .   .   81  26  86  160 166 298 545 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   1   3   
  Low Security (%)         81   | 100 100 100 100 .   100 100 100 100 100 .   .   .   100 .   .   .   .   100 .   .   .   .   85  100 98  73  77  4   56  
  Level 1                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   1   26  20  95  8   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   12  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   2   .   .   .   2   3   4   3   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   4   1   2   .   4   
  Investigation            7    | .   1   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   
  Reinforcement            18   | .   .   1   .   .   .   1   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           40   | .   1   1   .   .   .   2   2   1   .   .   .   .   .   .   .   1   .   3   .   .   .   4   1   .   7   2   2   3   10  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              401  | .   8   21  .   .   3   12  23  19  9   6   .   13  5   .   .   3   6   11  2   5   .   5   37  5   80  19  21  12  76  
  Peak Tracking Total      30   | .   6   11  .   .   3   9   12  17  4   6   .   8   3   .   .   2   3   8   1   8   .   5   12  3   30  10  11  8   12  
  Tactical Retreats        73   | .   2   4   .   .   .   2   5   3   3   2   .   2   2   .   .   3   1   4   1   2   .   .   9   .   12  5   5   3   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            13   | .   1   1   .   .   .   2   .   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   1   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   4   .   8   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          104  | .   1   5   .   2   .   2   4   5   6   .   .   .   4   .   .   5   .   4   .   .   4   .   16  8   15  2   6   5   10  
  Terminals                77   | .   1   4   .   .   .   2   4   5   2   .   .   .   3   .   .   .   .   3   .   .   .   .   10  8   15  1   4   5   10  
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   2   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                365  | .   2   13  .   5   .   6   9   17  10  .   .   .   9   .   .   17  .   17  .   .   17  .   62  29  63  6   20  22  41  
  Successful               230  | .   1   5   .   5   .   2   5   9   4   .   .   .   7   .   .   17  .   13  .   .   17  .   41  18  33  4   13  12  24  
  Failed                   135  | .   1   8   .   .   .   4   4   8   6   .   .   .   2   .   .   .   .   4   .   .   .   .   21  11  30  2   7   10  17  
    Catastrophic           16   | .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   4   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   159  | .   2   3   .   1   .   5   3   7   2   .   .   .   5   .   .   .   .   10  .   .   .   .   29  20  35  4   6   9   18  
  Terminals                293  | .   2   10  .   .   .   6   9   17  3   .   .   .   8   .   .   .   .   14  .   .   .   .   50  29  63  4   15  22  41  
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   9   .   .   .   5   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             151  | .   1   5   .   5   .   1   4   5   .   .   .   .   3   .   .   17  .   9   .   .   17  .   23  11  20  2   7   9   12  
  Record                   10   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   .   .   2   .   1   1   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   1   .   .   4   .   3   .   3   .   2   .   2   
  Open Door                13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   4   .   .   3   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Branch Access Points     5    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   2   .   .   1   3   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   .   
  Unreport Threat          19   | .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   3   .   1   2   .   
  Locate Traps             17   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   3   1   2   .   2   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              12   | .   .   1   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   1   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   4   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   2   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         57   | .   .   .   .   .   .   1   1   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   8   7   13  1   2   3   12  
  Terminals                57   | .   .   .   .   .   .   1   1   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   8   7   13  1   2   3   12  
    Track                  20   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   5   .   1   1   6   
    Assimilate             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   2   .   1   1   2   
    Botnet                 17   | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   2   1   .   1   3   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Disrupt                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         78   | .   1   3   .   .   .   2   4   5   2   .   .   .   4   .   .   .   .   3   .   .   .   .   13  8   13  1   6   5   8   
  Full Trace Events        5    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   1   .   2   .   .   1   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   .   
    Matter                 1710 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   855 .   .   .   570 .   .   
    Time                   454  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   176 .   .   .   202 .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   15  .   .   .   10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -9    -8    -8    -7    -7    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Fac   Sto   Fac   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Total Allies               95    | .     .     .     .     .     .     .     .     .     3     .     8     .     1     .     .     .     .     1     .     .     .     .     2     1     2     .     1     1     75    
  Largest Group            36    | .     .     .     .     .     .     .     .     .     3     3     8     8     1     .     .     .     .     1     .     .     .     .     1     1     1     .     1     1     36    
  Highest-Rated Group      1444  | .     .     .     .     .     .     .     .     .     93    93    184   184   26    .     .     .     .     10    .     .     .     .     26    10    44    .     10    26    1444  
  Highest-Rated Ally       243   | .     .     .     .     .     .     .     .     .     31    31    31    31    26    .     .     .     .     10    .     .     .     .     26    10    44    .     10    26    243   
Total Orders               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               490   | .     .     .     .     .     .     .     .     .     .     9     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     444   
  Total Damage             15338 | .     .     .     .     .     .     .     .     .     .     64    .     578   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14696 
  Kills                    53    | .     .     .     .     .     .     .     .     .     .     1     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    
Allies Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Field Lobotomies           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               7766  | 11   68   181  63   216  66   153  386  86   235  198  497  165  276  82   84   426  434  213  142  187  56   106  664  281  504  286  403  191  1106 
Spaces Moved               19112 | 22   129  344  126  427  111  286  893  154  636  585  972  453  822  263  271  895  891  655  438  664  170  392  1762 1026 1578 861  1074 702  1510 
  Core                     1832  | 22   129  344  126  427  111  286  387  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17280 | .    .    .    .    .    .    .    506  154  636  585  972  453  822  263  271  895  891  655  438  664  170  392  1762 1026 1578 861  1074 702  1510 
  Fastest Speed            21    | 50   50   50   50   50   50   50   35   35   32   32   29   29   28   31   31   24   24   24   24   27   27   27   24   25   25   25   23   23   21   
  Average Speed            29    | 50   50   50   50   50   50   50   41   35   33   32   29   30   28   31   31   28   25   26   26   27   27   27   25   25   25   25   23   23   23   
  Slowest Speed            102   | 50   50   50   50   50   50   50   100  35   100  32   32   31   31   31   31   31   27   27   27   27   27   27   29   25   25   102  25   23   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            167   | .    .    .    .    .    .    .    25   1    11   .    .    .    4    .    .    4    1    1    1    1    .    .    38   11   25   6    11   10   17   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    34   42   38   92   24   29   29   39   24   68   89   58   22   62   48   94   81   13   53   76   61   51   47   92   84   22   89   20   45   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     8     | .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    1    .    .    .    .    4    3    2    .    .    .    .    3    .    1    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 99    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    19   4    4    3    .    .    35   3    12   8    3    4    1    
Terrain Destroyed          99    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    19   4    4    3    .    .    35   3    12   8    3    4    1    
  Melee                    99    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    19   4    4    3    .    .    35   3    12   8    3    4    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      20704 | 21   130  350  125  428  120  293  880  184  643  595  1176 476  854  262  270  1061 1065 685  456  666  178  391  1886 1029 1625 888  1196 712  2059 
  Wait                     1272  | .    .    .    .    .    9    .    2    .    6    11   193  20   18   .    .    150  143  24   16   .    .    .    93   .    37   7    107  12   424  
  Move                     18777 | 21   128  343  125  426  110  285  847  151  614  584  971  452  813  262  270  887  888  653  435  661  169  391  1694 1004 1531 848  1052 683  1479 
  Hop                      138   | .    .    .    .    .    .    .    20   1    10   .    .    .    4    .    .    3    1    .    1    1    .    .    29   10   21   6    10   8    13   
  Pick Up                  28    | .    .    1    .    2    .    1    1    .    4    .    2    .    2    .    .    2    1    .    .    .    1    .    2    1    1    .    .    2    5    
  Fast Attach              105   | .    2    3    .    .    1    5    4    2    5    .    6    2    6    .    .    6    .    1    .    1    5    .    8    5    11   8    8    1    15   
  Attach                   22    | .    .    .    .    .    .    .    2    2    3    .    .    .    1    .    .    1    .    2    .    .    .    .    2    .    .    .    .    1    8    
  Detach                   6     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    1    
  Swap                     12    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    2    1    .    .    .    .    .    2    .    .    .    .    .    3    
  Drop                     75    | .    .    .    .    .    .    1    2    2    1    .    4    1    5    .    .    9    1    .    .    .    3    .    7    4    7    5    7    1    15   
  Fire                     48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Melee                    192   | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    30   4    4    3    .    .    48   5    17   14   11   4    49   
  Ram                      3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   12 | -11/Scrapyard      | Entered Materials
   61 | -10/Materials      | Identified exit to Mines
   75 | -10/Materials      | Discovered new exit (range 10)
   76 | -10/Materials      | Core integrity fell below 50%
   80 | -10/Materials      | Entered another Materials area
   80 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  189 | -9/Materials       | Discovered new exit (range 16)
  197 | -9/Materials       | Identified exit to Materials
  200 | -9/Materials       | Identified exit to Mines
  249 | -9/Materials       | Discovered exit to Materials (range 13)
  252 | -9/Materials       | Core integrity fell below 50%
  261 | -9/Materials       | Entered Mines
  307 | -9/Mines           | Build established: Mutant
  310 | -9/Mines           | Learned location of Zion (-6)
  322 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  322 | -9/Mines           | Discovered new exit (range 5)
  324 | -9/Mines           | Identified exit to Exiles
  324 | -9/Mines           | Entered Exiles
  331 | -9/Exiles          | Discovered new exit (range 17)
  336 | -9/Exiles          | Met 8R-AWN
  346 | -9/Exiles          | Met EX-HEX
  380 | -9/Exiles          | Met EX-DEC
  391 | -9/Exiles          | Visited The Gauntlet
  463 | -9/Exiles          | Met EX-BIN
  470 | -9/Exiles          | Aligned with FarCom system
  471 | -9/Exiles          | Given EX-Vault access code
  483 | -9/Exiles          | Opened EX-Vault
  485 | -9/Exiles          | Found Longsword +1
  488 | -9/Exiles          | Found Field Lobotomy Kit
  502 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  534 | -9/Exiles          | Discovered new exit (range 15)
  539 | -9/Exiles          | Identified exit to Mines
  540 | -9/Exiles          | Stole two prototypes: Field Lobotomy Kit, Longsword +1
  540 | -9/Exiles          | Entered Mines
  598 | -8/Mines           | Discovered exit to Materials (range 11)
  606 | -8/Mines           | Entered Materials
  606 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  749 | -8/Materials       | Discovered new exit (range 20)
  758 | -8/Materials       | Identified exit to Factory
  759 | -8/Materials       | Entered Factory
  759 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  761 | -7/Factory         | FarCom data flow suspended
 1013 | -7/Factory         | Discovered new exit (range 11)
 1017 | -7/Factory         | Identified exit to Factory
 1084 | -7/Factory         | Discovered exit to Factory (range 12)
 1142 | -7/Factory         | Discovered new exit (range 9)
 1145 | -7/Factory         | Identified exit to Storage
 1145 | -7/Factory         | Entered Storage
 1189 | -7/Storage         | Discovered exit to Factory (range 21)
 1217 | -7/Storage         | Core integrity fell below 50%
 1231 | -7/Storage         | Entered Factory
 1231 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 1453 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 1456 | -6/Factory         | Discovered new exit (range 7)
 1458 | -6/Factory         | Identified exit to Lower Caves
 1466 | -6/Factory         | Entered Lower Caves
 1466 | -6/Lower Caves     | Accompanied by 3 allies
 1519 | -6/Lower Caves     | Build established: Scout
 1662 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 1664 | -6/Lower Caves     | Identified exit to Zion
 1664 | -6/Lower Caves     | Entered Zion
 1685 | -6/Zion            | Discovered new exit (range 8)
 1695 | -6/Zion            | Gained Derelict followers
 1727 | -6/Zion            | Learned location of Armory (-3)
 1751 | -6/Zion            | Gained Derelict followers
 1759 | -6/Zion            | Given the Hacking Drone Bay
 1802 | -6/Zion            | Given A8's code to call for help
 1884 | -6/Zion            | Found Prototype Device
 1968 | -6/Zion            | Identified exit to Proximity Caves
 2075 | -6/Zion            | Build established: Derelict-Sprinter
 2161 | -6/Zion            | Entered Proximity Caves
 2161 | -5/Proximity Caves | Accompanied by 8 allies
 2211 | -5/Proximity Caves | Spotted B-75 Beast
 2297 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2315 | -5/Proximity Caves | Discovered new exit (range 4)
 2315 | -5/Proximity Caves | Identified exit to Factory
 2326 | -5/Proximity Caves | Entered Factory
 2326 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2370 | -5/Factory         | Spotted B-75 Beast
 2395 | -5/Factory         | Discovered new exit (range 17)
 2451 | -5/Factory         | Discovered new exit (range 2)
 2452 | -5/Factory         | Identified exit to Factory
 2496 | -5/Factory         | Identified exit to Upper Caves
 2496 | -5/Factory         | Identified exit to Extension
 2526 | -5/Factory         | Discovered exit to Factory (range 22)
 2602 | -5/Factory         | Entered Upper Caves
 2647 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2681 | -5/Upper Caves     | Discovered new exit (range 8)
 2683 | -5/Upper Caves     | Identified exit to Upper Caves
 2684 | -5/Upper Caves     | Entered another Upper Caves area
 2698 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2762 | -5/Upper Caves     | Discovered new exit (range 7)
 2768 | -5/Upper Caves     | Identified exit to Warlord
 2768 | -5/Upper Caves     | Entered Warlord
 2779 | -5/Warlord         | System corruption cleaned by Quarantine Array
 2866 | -5/Warlord         | Build established: Derelict-Scout
 2875 | -5/Warlord         | Visited the Vortex Lab
 2879 | -5/Warlord         | Found Prototype Energy Cannon
 2888 | -5/Warlord         | Warlord's base attacked by MAIN.C
 2941 | -5/Warlord         | Met Warlord
 2944 | -5/Warlord         | Identified Vortex Cannon
 2953 | -5/Warlord         | Found Prototype Device
 2953 | -5/Warlord         | Identified Thermal Barrier
 2960 | -5/Warlord         | Found Prototype Reactor
 2960 | -5/Warlord         | Identified Vortex Chain Reactor
 2964 | -5/Warlord         | Found Prototype Hackware
 2964 | -5/Warlord         | Identified System Mapper
 3071 | -5/Warlord         | Opened side exit
 3156 | -5/Warlord         | Warlord forces counterattacked
 3192 | -5/Warlord         | Discovered new exit (range 12)
 3194 | -5/Warlord         | Identified exit to Proximity Caves
 3194 | -5/Warlord         | Entered Proximity Caves
 3254 | -4/Proximity Caves | Build established: Hacker-Scout
 3267 | -4/Proximity Caves | Spotted 47-1GT(f)
 3268 | -4/Proximity Caves | Encountered a Master Thief
 3270 | -4/Proximity Caves | Spotted YB-F4D(f)
 3271 | -4/Proximity Caves | Encountered a Master Thief
 3281 | -4/Proximity Caves | Destroyed 47-1GT(f)
 3295 | -4/Proximity Caves | Field Lobotomy Kit stolen by Master Thief
 3298 | -4/Proximity Caves | Destroyed YB-F4D(f)
 3311 | -4/Proximity Caves | Spotted B-86 Titan
 3626 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 3628 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3628 | -4/Proximity Caves | Entered Factory
 3628 | -4/Factory         | Evolved 2 slots: Utility x2
 3634 | -4/Factory         | Identified exit to Upper Caves
 3755 | -4/Factory         | Mak. Hacking Suite fried by hacking feedback
 3831 | -4/Factory         | Fabricated Exp. Propulsion Shielding?
 3841 | -4/Factory         | Entered Upper Caves
 3867 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3898 | -4/Upper Caves     | Encountered a Warlord checkpoint
 3899 | -4/Upper Caves     | Learned Research terminal intel
 3981 | -4/Upper Caves     | Discovered new exit (range 8)
 3983 | -4/Upper Caves     | Identified exit to Upper Caves
 3983 | -4/Upper Caves     | Entered another Upper Caves area
 4034 | -4/Upper Caves     | Encountered a Warlord checkpoint
 4124 | -4/Upper Caves     | Discovered new exit (range 12)
 4169 | -4/Upper Caves     | Discovered new exit (range 6)
 4170 | -4/Upper Caves     | Identified exit to Zhirov
 4170 | -4/Upper Caves     | Entered Zhirov
 4170 | -4/Zhirov          | Discovered new exit (range 3)
 4175 | -4/Zhirov          | Met Zhirov
 4180 | -4/Zhirov          | Learned location of Quarantine (-3)
 4180 | -4/Zhirov          | Learned location of Testing (-2)
 4180 | -4/Zhirov          | Learned location of Command (-1)
 4183 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4187 | -4/Zhirov          | Found Alien Artifact
 4187 | -4/Zhirov          | Identified Integrated Reactor
 4187 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 4201 | -4/Zhirov          | Found Alien Artifact
 4201 | -4/Zhirov          | Identified Transdimensional Reconstructor
 4201 | -4/Zhirov          | Warped through subspace
 4226 | -4/Zhirov          | Identified exit to Proximity Caves
 4226 | -4/Zhirov          | Entered Proximity Caves
 4327 | -3/Proximity Caves | Discovered new exit (range 20)
 4332 | -3/Proximity Caves | Identified exit to Research
 4332 | -3/Proximity Caves | Entered Research
 4332 | -3/Research        | Evolved 2 slots: Utility x2
 4333 | -3/Research        | Identified exit to Armory
 4334 | -3/Research        | Loaded intel: 19 terminal locations
 4342 | -3/Research        | Identified Phasing AFG
 4380 | -3/Research        | Spotted B-86 Titan
 4419 | -3/Research        | Identified exit to Quarantine
 4443 | -3/Research        | Fabricated Exp. Sensor Array?
 4688 | -3/Research        | Discovered new exit (range 7)
 4702 | -3/Research        | Fabricated Exp. Signal Interpreter?
 4757 | -3/Research        | Identified exit to Research
 4807 | -3/Research        | Spotted B-86 Titan
 4926 | -3/Research        | Fabricated Exp. Utility Shielding (x1)
 4996 | -3/Research        | Entered Quarantine
 5034 | -3/Quarantine      | Found Prototype Slashing Weapon
 5034 | -3/Quarantine      | Identified Vibroblade
 5047 | -3/Quarantine      | Found Alien Slashing Weapon
 5047 | -3/Quarantine      | Identified Sigix Broadsword
 5187 | -3/Quarantine      | Found Alien Artifact
 5229 | -3/Quarantine      | Found Alien Artifact
 5229 | -3/Quarantine      | Identified Core Reset Matrix
 5229 | -3/Quarantine      | Identified Subatomic Replicator
 5229 | -3/Quarantine      | Used Core Reset Matrix
 5233 | -3/Quarantine      | Detected hypermatrix surge
 5233 | -3/Quarantine      | Sensed 8 artifacts in vicinity
 5241 | -3/Quarantine      | Discovered exit to Research (range 3)
 5259 | -3/Quarantine      | Spotted Fortress
 5276 | -3/Quarantine      | Discovered new exit (range 5)
 5277 | -3/Quarantine      | Identified exit to Section 7
 5277 | -3/Quarantine      | Entered Section 7
 5278 | -3/Section 7       | Sensed 19 artifacts in vicinity
 5283 | -3/Section 7       | Found Integrated Dissipator
 5283 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5360 | -3/Section 7       | Found Integrated Dissipator
 5360 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5437 | -3/Section 7       | Spotted Alpha 7
 5440 | -3/Section 7       | Spotted B-86 Titan
 5529 | -3/Section 7       | Found Integrated Reactor
 5529 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 5633 | -3/Section 7       | Spotted Alpha 7
 5653 | -3/Section 7       | Spotted Executioner
 5654 | -3/Section 7       | Spotted Executioner
 5671 | -3/Section 7       | Found Transdimensional Reconstructor
 5688 | -3/Section 7       | Spotted B-99 Colossus
 5699 | -3/Section 7       | Found Core Expander
 5699 | -3/Section 7       | Installed Core Expander, added new Weapon slot
 5712 | -3/Section 7       | Found LRC Armor
 5712 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 5781 | -3/Section 7       | Entered Research
 5781 | -2/Research        | Warlord forces began assault on 0b10
 5781 | -2/Research        | Evolved 2 slots: Utility x2
 5821 | -2/Research        | Discovered new exit (range 14)
 5823 | -2/Research        | Build established: Alien-Scout
 5833 | -2/Research        | Identified exit to Testing
 5864 | -2/Research        | Borebot progress halted
 5866 | -2/Research        | Discovered new exit (range 21)
 5870 | -2/Research        | Identified exit to Access
 5888 | -2/Research        | Spotted B-90 Cyclops
 5891 | -2/Research        | Research machine network offline
 5930 | -2/Research        | Met up with Warlord
 6023 | -2/Research        | Borebot progress halted
 6033 | -2/Research        | Spotted Executioner
 6033 | -2/Research        | Spotted Executioner
 6039 | -2/Research        | Spotted Striker
 6067 | -2/Research        | Entered Testing
 6099 | -2/Testing         | Discovered exit to Access (range 19)
 6220 | -2/Testing         | Build established: Hacker-Scout
 6245 | -2/Testing         | Fabricated Exp. Power Shielding?
 6396 | -2/Testing         | Spotted PH-9C2PD4IQQL
 6418 | -2/Testing         | Fabricated Exp. Propulsion Shielding?
 6463 | -2/Testing         | Local fabrication network quarantined
 6470 | -2/Testing         | Entered Access
 6470 | -1/Access          | Evolved 2 slots: Utility x2
 6542 | -1/Access          | Build established: Hacker-Sprinter
 6639 | -1/Access          | Discovered new exit (range 20)
 6659 | -1/Access          | Identified exit to Command
 6661 | -1/Access          | Entered Command
 6702 | -1/Command         | Identified exit to Surface
 6753 | -1/Command         | Disengaged cave seal
 6753 | -1/Command         | Assembled emerged from the dark tunnel
 6810 | -1/Command         | Disengaged cave seal
 6810 | -1/Command         | Assembled emerged from the dark tunnel
 6857 | -1/Command         | Build established: Wizard-Sprinter
 6884 | -1/Command         | Spotted M Guard
 6884 | -1/Command         | Spotted M Guard
 6884 | -1/Command         | Spotted Combat Programmer
 6903 | -1/Command         | Spotted Combat Programmer
 6904 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 6908 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 6986 | -1/Command         | Allies destroyed M Guard
 6986 | -1/Command         | Destroyed M Guard
 7196 | -1/Command         | Met MAIN.C
 7226 | -1/Command         | Allies destroyed MAIN.C Shell
 7227 | -1/Command         | 0b10 Conduit disabled
 7229 | -1/Command         | MAIN.C activated Command garrisons
 7229 | -1/Command         | Surrendered to MAIN.C
 7229 | -1/Command         | Loaded intel: 55 machine locations
 7229 | -1/Command         | Loaded intel: 107 trap records
 7229 | -1/Command         | Discovered exit to Surface (range 33)
 7229 | -1/Command         | Discovered exit to Surface (range 99)
 7262 | -1/Command         | MAIN.C activated Command garrisons
 7272 | -1/Command         | Found Prototype Processor
 7272 | -1/Command         | Identified Exp. Targeting Computer
 7276 | -1/Command         | Found Prototype Protection
 7276 | -1/Command         | Identified Centrium Heavy Armor Plating
 7280 | -1/Command         | Used Subatomic Replicator to replicate Field Lobotomy Kit
 7300 | -1/Command         | Unknown forces attacked Command
 7300 | -1/Command         | Spotted EQ-001
 7300 | -1/Command         | Spotted EQ-005
 7300 | -1/Command         | Spotted EQ-002
 7300 | -1/Command         | Spotted EQ-003
 7300 | -1/Command         | Spotted EQ-006
 7300 | -1/Command         | Spotted EQ-000
 7300 | -1/Command         | Spotted EQ-004
 7301 | -1/Command         | Assimilated EQ-003 with FLK Orb
 7304 | -1/Command         | Assimilated EQ-005 with FLK Orb
 7311 | -1/Command         | Assimilated EQ-006 with FLK Orb
 7314 | -1/Command         | Assimilated EQ-000 with FLK Orb
 7315 | -1/Command         | Destroyed all MAIN.C guards
 7318 | -1/Command         | Destroyed EQ-001
 7325 | -1/Command         | Allies destroyed EQ-004
 7398 | -1/Command         | Spotted EQ-022
 7398 | -1/Command         | Spotted EQ-021
 7398 | -1/Command         | Spotted EQ-023
 7398 | -1/Command         | Spotted EQ-020
 7398 | -1/Command         | Spotted EQ-019
 7398 | -1/Command         | Spotted EQ-018
 7398 | -1/Command         | Assimilated EQ-023 with FLK Orb
 7406 | -1/Command         | Destroyed EQ-018
 7410 | -1/Command         | Found Prototype Processor
 7410 | -1/Command         | Identified Exp. Core Analyzer
 7412 | -1/Command         | Allies destroyed EQ-020
 7422 | -1/Command         | Allies destroyed EQ-021
 7425 | -1/Command         | Found Prototype Processor
 7425 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 7459 | -1/Command         | Spotted EQ-034
 7465 | -1/Command         | Allies destroyed EQ-034
 7487 | -1/Command         | Spotted EQ-027
 7495 | -1/Command         | Destroyed EQ-027
 7499 | -1/Command         | Spotted EQ-039
 7499 | -1/Command         | Spotted EQ-032
 7500 | -1/Command         | Spotted EQ-040
 7508 | -1/Command         | Destroyed EQ-039
 7511 | -1/Command         | Spotted EQ-042
 7511 | -1/Command         | Spotted EQ-031
 7511 | -1/Command         | Spotted EQ-035
 7513 | -1/Command         | Spotted EQ-038
 7541 | -1/Command         | Build established: Alien-Sprinter
 7554 | -1/Command         | Spotted EQ-043
 7569 | -1/Command         | Spotted EQ-050
 7581 | -1/Command         | Spotted EQ-057
 7616 | -1/Command         | Spotted EQ-058
 7618 | -1/Command         | Spotted EQ-060
 7660 | -1/Command         | Spotted EQ-017
 7664 | -1/Command         | Destroyed EQ-060
 7689 | -1/Command         | Spotted EQ-079
 7697 | -1/Command         | Spotted EQ-061
 7699 | -1/Command         | Spotted EQ-077
 7701 | -1/Command         | Spotted EQ-074
 7702 | -1/Command         | Spotted EQ-081
 7711 | -1/Command         | Spotted EQ-078
 7736 | -1/Command         | Spotted EQ-096
 7736 | -1/Command         | Spotted EQ-108
 7740 | -1/Command         | Spotted EQ-045
 7743 | -1/Command         | Spotted EQ-011
 7754 | -1/Command         | Spotted EQ-083
 7756 | -1/Command         | Spotted EQ-084
 7757 | -1/Command         | Spotted EQ-025
 7760 | -1/Command         | Spotted EQ-073
 7760 | -1/Command         | Spotted EQ-093
 7761 | -1/Command         | Spotted EQ-054
 7763 | -1/Command         | Spotted EQ-041
 7767 | ***                | Heading to fleet!

 Last Messages 
---------------
07718_ Slug penetrates Swarm Drone.
07718_ Slug penetrates MAIN.C. <x3>
07719_ MAIN.C suffers critical hit. <x2>
07720_ Destroyed Prototype Reactor.
07720_ EQ-079 destroyed.
07720_ Hvy. Dispersion Rifle destroyed.
07721_ System corrupted: Substantial component data lost.
07721_ Slug penetrates MAIN.C.
07721_ Slug penetrates EQ-061. <x2>
07721_ Slug penetrates MAIN.C.
07721_ MAIN.C: "Ha ha ha."
07721_ MAIN.C destroyed.
07722_ Dropped Centrium Heavy Armor Plating.
07725_ Acquired 15 matter.
EQ-096 warps into view.
07755_ Quantum Router disabled.
07757_ #WYE<SYZSZ<Q106 WWEF1#
07760_ Quantum Router disabled.
07760_ Slug penetrates Wall.
07765_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
|        #    !!= ## ##      # #        %+    #??#   |
|        +    !=  ## ##  !   # #   ""    ######??#   |
|   ######    !=  ## ##      # #  """"   #???????#   |
|   #????#       !## ######### #  """"   #???????### |
|   #????#        ## #???????# #   ""    #?????????? |
|   #????#        ## #???????# ##+#####+##?????????? |
|   ##########+### #+#########    ###?# ########???? |
|   +       ## ##            #    T"#?# #      #???# |
|   #       ## ##            +    ""#?# #      #?### |
|   #       ## ##            #    ##### #      #?#   |
|   #       ## ##            #          +      #?#   |
| ^^#       +  ##      %    !#+#####+####      #?#   |
|   ##############+###########     %=  ##      #?#   |
|   #???######???# #?????????#    |!   #########?#   |
|   #####    ##### #?????????#         #?????????#   |
|                  #?????????#         #?????????#   |
|            ##### #?????????###########?????????#   |
|   #####    #???# #################?????????????##  |
|   #?####+#####?# ##########;;![!!#?????????????#   |
|   #?#        #?# ###        =!%!]##########????#   |
|   #?#        ### ###        ==![;;#########????#   |
|   #?#        +   ###  ^^ ^^^  ! ; # # # ###????##  |
|   #?#        #######         ^            ######   |
|   #?#        #????##  ^      ^  ^^^Q      ;        |
|   #?#        #????##  ^  ""  ^  ^ ^  ^^^^^+        |
|   #?#        #????##  ^  @"  ^  ^^ ^      ;        |
|   #?#        #????##  ^         ^^^^^^^^ ^+    Q   |
|   #?#        #????##  ^      ^!!^ ^^^^^^^^######## |
|   #?#+########????##  ^^^^^ ^^!!# # # # ###???#    |
|   #?# #???????????##        !=%*###########???#    |
|   #?# #???????????##        !!*[###########???#    |
|   #?# #???????????################????????????#    |
|   #?# #?????###???################????????????#    |
| ^^###+####### ######??????????????????????????#    |
|   #                #??????????????????????????#    |
|   #                #??????????????????????????# =  |
|   +  ""            #??????????????????????????#    |
|   #  ""            #??????????????????????????#  ] |
|   #  "T            #??????????????????????????#    |
|   #  ""            #??????????????????????????#    |
|   #  ""            #??????????????????????????#### |
|   #                #?????????????????????????????? |
|   +                #?????????????????????????????? |
|   ##################?????????????????????????????? |
| +############????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????# |
|     !       #????????????????????????????????????# |
|             #???????????????????????????????????## |
|             #???????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          90
Energy Capacity            2500
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       85
Power Amplification        30
Additional Mass Support    27
EM Shielding               4
Armor Coverage             825
Core Shielding             30
Power Shielding            90
Propulsion Shielding       90
Utility Shielding          90
Evasion (%)                73
Targeting Accuracy         12
Core Analysis              15
Armor Integrity Analysis   90
Offensive Hacking          45
Defensive Hacking          28

 Item Schematics 
-----------------
 Exp. Propulsion Shielding | -3/Section 7 | Hacked
      Exp. Power Shielding | -3/Section 7 | Hacked
        Antimissile System | -1/Access    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Propulsion Shielding | x1 | -4/Factory  
         Exp. Sensor Array | x1 | -3/Research 
   Exp. Signal Interpreter | x1 | -3/Research 
    Exp. Utility Shielding | x1 | -3/Research 
      Exp. Power Shielding | x1 | -2/Testing  
 Exp. Propulsion Shielding | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Sigix Broadsword
Core Reset Matrix
Integrated Dissipator
Core Expander
LRC Armor
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotTractorChip
  Manual?         0
Play Time         03:55:59
  Cumulative      545.9 hours
  Start           2020.09.11 @ 23:35:30
  End             2020.09.16 @ 08:13:00
Sessions          27
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          432
  Rogue           432
  Adventurer      0
  Explorer        0
Win Type          2
  Total           144
  Types           84/8/37/6/3/2/4/0/0
Lore%             97
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 11a320e4-6bd2-4641-abd3-bb8311dc535b