Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 19:38:24 Player: Firely Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (93) 465 Value Destroyed (2432) 2432 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3307) 3307 TOTAL SCORE: 14084 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1566/1600 Matter 148/300 Energy 209/210 System Corruption 0% Temperature Cool (3) Movement Flying (44) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (5) --- Makeshift Flight Unit Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY (14) ----- Improved Heat Sink Advanced Heat Sink Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer ECM Suite Hacking Suite Hacking Suite Hacking Suite Improved Corruption Screen > --- WEAPON (3) ------- Assault Cannon Makeshift Axe > --- INVENTORY (8) ---- Light Ion Engine Compact Wheel Nuclear Pulse Thruster Improved Diametric Drive ECM Suite Reaction Control System Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer ECM Suite Hacking Suite Hacking Suite Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Assault Cannon Makeshift Axe > --- INVENTORY -------- Light Ion Engine Compact Wheel Makeshift Flight Unit Nuclear Pulse Thruster ECM Suite Reaction Control System Improved Grenade Launcher Improved Grenade Launcher [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . . 1 . Propulsion 3 | . . . . . . 2 . . . . . 1 . . Utility 12 | . . . . . 4 . . . 1 2 2 1 1 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 56 | 7 6 1 . . 19 9 1 . 4 5 . 3 . 1 Power 6 | 1 1 . . . 1 1 . . 1 1 . . . . Engine 4 | 1 1 . . . . 1 . . 1 . . . . . Core 2 | . . . . . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 19 | 2 2 . . . 3 8 1 . 1 1 . . . 1 Treads 7 | 2 2 . . . 3 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . . . . . 8 1 . 1 1 . . . 1 Utility 22 | 1 3 . . . 10 . . . 2 3 . 3 . . Device 7 | . 1 . . . 5 . . . . 1 . . . . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 6 | . . . . . 2 . . . 1 2 . 1 . . Hackware 3 | . . . . . . . . . 1 . . 2 . . Protection 4 | . 1 . . . 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 9 | 3 . 1 . . 5 . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . . Parts Lost 4 | . 2 . . . 1 . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . Utility 2 | . 1 . . . 1 . . . . . . . . . Weapon 1 | . 1 . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . 1 . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 11 | 2 8 14 14 15 14 8 8 8 7 8 8 8 8 7 Power 1 | . 1 2 2 2 2 1 1 1 1 1 1 1 1 1 Propulsion 4 | 1 3 4 4 4 5 1 2 3 2 3 3 3 3 2 Utility 3 | . 2 6 7 7 4 . . 2 2 2 2 2 2 2 Weapon 2 | . 1 2 1 2 2 5 4 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 3 . 1 . 7 4 2 . . 1 . . . 6 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . . . . 3 Utility 10 | . 3 . . . 3 1 . . . 1 . . . 2 Weapon 7 | . . . 1 . 2 1 2 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 100 98 91 94 100 94 92 84 83 82 76 Engine 6 | . 14 14 14 14 . 1 . . 3 4 . . . . Core 4 | . . . . . 8 5 7 7 6 5 10 9 8 8 Treads 16 | . 28 28 28 28 18 . . . . . . . . . Flight 5 | . . . . . . 28 30 30 26 18 15 14 13 12 Device 18 | . 8 14 14 14 28 23 23 23 20 17 21 19 17 16 Storage 9 | . 14 14 14 14 9 7 7 7 6 5 5 4 4 4 Processor 4 | . . . . . . 15 15 15 13 19 15 18 17 16 Hackware 1 | . . . . . . . . . 4 5 5 8 13 12 Protection 5 | . 5 . . . 15 . . . . . . . . . Energy Gun 2 | . 14 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 7 . . . . . . . . . Ballistic Gun 5 | . 13 14 14 14 . . . . . . . . . . Launcher 6 | . . 13 14 14 8 . 2 7 6 3 . . . . Slashing Weapon 1 | . . . . . . 5 7 7 6 5 5 4 4 4 Peak Build Rating 76 | 6 8 9 10 10 36 36 42 42 49 68 68 76 76 76 Average Rating 29 | 4 7 8 9 10 29 31 38 42 46 61 68 72 76 75 On Entrance 35 | . 6 8 9 10 10 29 36 42 42 49 68 68 76 72 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 47 | 12 32 31 31 31 47 39 22 22 25 28 28 28 28 28 Greatest Support 40 | 40 40 40 40 40 40 40 22 22 26 29 29 29 29 29 Greatest Overweight (x) 1 | 1 . . . . 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 Average Capacity 12 | 6 14 15 15 15 15 8 8 8 8 8 8 8 8 8 Most Carried 15 | 4 15 15 15 15 15 15 8 8 8 8 8 8 8 8 Average Carried 11 | 3 8 14 14 15 14 7 7 8 7 7 8 8 8 7 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 8 Final Carried 15 | 4 14 15 15 15 15 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Mutant 11% | Scavenger-Scout 10% | Hacker-Ninja 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Infiltrator-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1861 | 253 987 43 . 24 288 60 . 57 19 114 . 16 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2563 | . 699 86 . 24 1527 25 . 26 30 139 . 7 . . Parts 166 | . 47 10 . 10 75 6 . 2 6 8 . 2 . . Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . 1 . . . . . . . . . Broken 1 | . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 69 | . 18 7 . 6 33 . . 3 . 2 . . . . Melee 2 | . . 1 . . 1 . . . . . . . . . Guns 20 | . 18 2 . . . . . . . . . . . . Cannons 28 | . . . . . 27 . . . . 1 . . . . AOE 19 | . . 4 . 6 5 . . 3 . 1 . . . . Classes Destroyed 12 | . 5 2 . . 3 . . . . 2 . . . . Worker 3 | . . 1 . . . . . . . 2 . . . . Builder 4 | . . . . . 2 . . . . 2 . . . . Hauler 3 | . 1 . . . 2 . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . . Operator 10 | . 2 . . . 3 2 . . 2 . . 1 . . Watcher 6 | . 2 . . . 4 . . . . . . . . . Swarmer 29 | . 6 3 . 6 11 . . 3 . . . . . . Grunt 26 | . 12 1 . . 13 . . . . . . . . . Sentry 6 | . . . . . 6 . . . . . . . . . Hunter 3 | . . . . . 3 . . . . . . . . . Programmer 2 | . . . . . . . . . . 2 . . . . Assembled 3 | . . 3 . . . . . . . . . . . . Best Kill Streak 6 | . 5 4 . 4 6 1 . 3 1 6 . 1 . . Combat Bots Only 4 | . 4 3 . 4 4 . . 3 . 1 . . . . Max Kills in Single Turn 6 | . 1 3 . 2 4 1 . 2 1 6 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 2 . . 2 . 1 . . . . Melee 1 | . . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 215 | . 70 5 . 8 59 18 5 6 . 16 . 6 14 8 Missed 76 | . 13 2 . 1 19 13 2 4 . 5 . 4 7 6 Hits 139 | . 57 3 . 7 40 5 3 2 . 11 . 2 7 2 Projectile 139 | . 57 3 . 7 40 5 3 2 . 11 . 2 7 2 Critical Strikes 5 | . . . . . 3 . . . . 2 . . . . Damage Taken 1878 | . 620 22 . 65 553 60 45 35 . 222 . 49 173 34 Core 318 | . 42 . . 18 84 5 13 . . 22 . . 100 34 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . . . 76 84 . . 97 100 97 100 100 93 97 Volleys Fired 171 | . 60 4 . 4 84 . . 2 1 11 . 5 . . Largest 2 | . 2 2 . 2 1 . . 1 1 1 . 1 . . Hottest 120 | . 70 50 . 50 120 . . 36 36 37 . 37 . . Shots Fired 233 | . 120 5 . 6 83 . . 2 1 11 . 5 . . Gun 126 | . 120 2 . 2 2 . . . . . . . . . Cannon 89 | . . . . . 76 . . . . 8 . 5 . . Launcher 18 | . . 3 . 4 5 . . 2 1 3 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 79 | . 60 2 . 2 2 . . . . 8 . 5 . . Thermal 136 | . 60 . . . 76 . . . . . . . . . Explosive 18 | . . 3 . 4 5 . . 2 1 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 13 5 . . 21 . . 23 . 26 . 4 . . Robot Miss Streak 4 | . 4 . . . 1 . . . . 1 . 3 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 123 | . 76 2 . . 30 3 . 2 1 6 . 3 . . Core Hits 119 | . 37 10 . 7 49 2 . 3 2 9 . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . 3 . . . . . . . . 1 . . . . Burn 3 | . 3 . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . 1 . . . . Melee Attacks 60 | . . . . . 2 31 . . 7 5 . 1 8 6 Impact . | . . . . . . . . . . . . . . . Slashing 60 | . . . . . 2 31 . . 7 5 . 1 8 6 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6478 | . 964 235 . 337 3216 179 . 308 163 934 . 142 . . Guns 1011 | . 964 25 . . 22 . . . . . . . . . Cannons 2891 | . . . . . 2683 . . . . 159 . 49 . . Explosions 2131 | . . 201 . 337 467 . . 308 43 775 . . . . Melee 436 | . . . . . 44 179 . . 120 . . 93 . . Ramming 9 | . . 9 . . . . . . . . . . . . Kinetic 671 | . 416 25 . . 22 . . . . 159 . 49 . . Thermal 3844 | . 548 . . . 2683 . . . . 613 . . . . Explosive 1518 | . . 201 . 337 467 . . 308 43 162 . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 436 | . . . . . 44 179 . . 120 . . 93 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 . . . . . . Average Corruption 1 | . . . . . . 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . 2 . . . . Effects 3 | . . . . . . 2 1 . . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 704 | . . . . 18 121 7 . 23 70 368 . 97 . . Projectiles 130 | . . . . . 111 . . . . . . 19 . . Explosions 419 | . . . . 18 10 . . 23 . 368 . . . . Melee 155 | . . . . . . 7 . . 70 . . 78 . . Knockbacks 3 | . . . . . . . . . . 2 . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 2 . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 222 | . 192 . . . 222 . . . . . . . . . Average Temperature 59 | . 65 . . . 55 . . . . . . . . . Received Heat Transfer 570 | . 303 . . . 207 6 27 . . . . . 27 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 23 | . 2 . . . 21 . . . . . . . . . Heat Transferred 8150 | . 1850 . . . 6000 . . . . 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . 1 . . . . 1 . . . . Low Security (%) 87 | 100 100 100 . 100 69 100 . . 100 76 100 100 100 100 Level 1 12 | . . . . . 30 . . . . 23 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 306 | . 159 110 . 168 306 111 . . 20 253 109 41 21 15 Initial 111 | . . 13 . . 53 111 . . 11 . 109 41 . . Average 63 | . 75 15 . 53 107 29 . . 3 53 95 17 1 1 Influence Increases 2428 | . 510 139 . 188 958 64 60 70 33 294 . 20 54 38 Destroy 0b10 Robot/C 1340 | . 360 80 . 140 660 . . 60 . 40 . . . . Destroy 0b10 Robot/NC 135 | . 25 5 . . 55 10 . . 10 25 . 5 . . Destroy Leader 308 | . 86 10 . 20 172 . . 10 . 10 . . . . Allied During Kill 10 | . . . . 9 1 . . . . . . . . . Successful Hack 102 | . 22 5 . . 8 24 . . . 17 . . 18 8 Disable Machine 150 | . . 15 . . 15 15 . . 15 75 . 15 . . Destroy Structure 248 | . 2 24 . 19 32 15 . . 8 112 . . 21 15 Partial Spotted 60 | . . . . . 15 . . . . 15 . . 15 15 Lose Combat Pursuer 75 | . 15 . . . . . 60 . . . . . . . Influence Decreases 2428 | . 476 173 . 50 850 310 50 62 50 71 145 99 53 39 Entered New Map 405 | . . 21 . . 85 135 . 2 7 1 115 38 . 1 Time Decay 1813 | . 456 152 . 50 585 175 50 60 43 70 30 61 43 38 Lost Part 40 | . 20 . . . 10 . . . . . . . 10 . Lost Ally 20 | . . . . . 20 . . . . . . . . . Purge Threat 150 | . . . . . 150 . . . . . . . . . Squads Dispatched 16 | . 5 . . . 6 1 . . . 1 . 1 1 1 Investigation 4 | . 3 . . . 1 . . . . . . . . . Extermination 5 | . . . . . . 1 . . . 1 . 1 1 1 Reinforcement 4 | . 2 . . . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 5 | . 1 . . . 2 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 104 | . 29 5 . 8 26 5 5 3 1 1 . 4 14 3 Peak Tracking Total 10 | . 6 3 . 3 4 2 5 3 1 1 . 3 10 2 Tactical Retreats 5 | . 1 . . . . . 1 . . . . . 1 2 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 8 | . 2 . . . 2 1 . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 10 | . . 1 . . 1 1 . . 1 5 . 1 . . Max in Single Turn 5 | . . 1 . . 1 1 . . 1 5 . 1 . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 49 | . 6 1 5 . 8 6 1 . 7 6 1 2 1 5 Terminals 27 | . 6 1 . . 5 2 . . 5 3 1 . 1 3 Fabricators 5 | . . . . . . 2 . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 . . 1 1 . 1 . 1 Scanalyzers 3 | . . . . . 2 1 . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 . . 1 . . Total Hacks 116 | . 14 3 25 . 22 14 1 . 14 9 1 3 1 9 Successful 76 | . 9 1 25 . 17 8 1 . 7 3 . . 1 4 Failed 39 | . 5 2 . . 4 6 . . 7 6 1 3 . 5 Catastrophic 4 | . . . . . 1 . . . . 3 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 2 | . . . 1 . . . . . . . . . . 1 Terminals 56 | . 14 3 . . 13 3 . . 11 4 1 . 1 6 Fabricators 6 | . . . . . . 3 . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . . 4 . . 1 3 . 1 . 2 Scanalyzers 11 | . . . . . 7 4 . . . . . . . . Garrison Access 6 | . . . . . 2 . . . 2 . . 2 . . Terminal Hacks 58 | . 9 1 25 . 10 1 1 . 5 2 . . 1 3 Record 25 | . . . 24 . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Alert Level 9 | . 3 . . . 4 1 . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 4 | . 2 . . . 1 . . . 1 . . . . . Dispatch Records 4 | . 2 . . . 1 . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 5 | . . 1 . . 2 . . . 1 . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . 1 Network Status 2 | . . . . . . 1 . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 3 . . 1 1 . . . . Process 2 | . . . . . . 1 . . . 1 . . . . Report Inventory 2 | . . . . . . 1 . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Scanalyzer 9 | . . . . . 6 3 . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . Retrieve Study 6 | . . . . . 3 3 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 . . . . . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 33 | . 5 1 . . 5 4 . . 5 4 1 2 1 5 Full Trace Events 2 | . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 3 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 99 | . . . . . . 88 . . . 11 . . . . Retrieved Matter 88 | . . . . . . 88 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 1 | . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . 4 13 . . . . . . . . . Total Damage 215 | . . . . 65 150 . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Active Infowar (turns) 5776 | . . . . . 2895 523 152 124 218 697 71 160 466 470 Optics 2917 | . . . . . 36 523 152 124 218 697 71 160 466 470 Sensors 678 | . . . . . 678 . . . . . . . . . Structural 5776 | . . . . . 2895 523 152 124 218 697 71 160 466 470 ECM 1205 | . . . . . . . . . . 38 71 160 466 470 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 10071 | 59 1827 1060 858 232 3154 523 152 124 218 697 71 160 466 470 Spaces Moved 8436 | 37 958 617 536 128 1223 1103 492 373 548 868 158 316 428 651 Core 15 | 15 . . . . . . . . . . . . . . Treads 3497 | 22 958 617 536 128 1223 13 . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4924 | . . . . . . 1090 492 373 548 868 158 316 428 651 Fastest Speed 27 | 50 160 160 160 160 160 27 27 32 32 37 44 44 44 44 Average Speed 98 | 122 160 160 160 160 232 30 29 32 34 41 44 44 44 44 Slowest Speed 240 | 160 160 160 160 160 240 160 32 32 37 44 44 44 129 44 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . 3 . . . 4 . . 2 1 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 97 98 93 35 64 24 62 30 18 17 5 8 6 15 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 6 | . . 3 1 . . . 1 1 . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 3 1 . . . . . . Spaces Dug 39 | . . . . . . 19 . . 3 5 . . 7 5 Terrain Destroyed 219 | . . 24 . 27 31 19 . 22 7 77 . . 7 5 Melee 39 | . . . . . . 19 . . 3 5 . . 7 5 Projectile 1 | . . . . . 1 . . . . . . . . . AOE 179 | . . 24 . 27 30 . . 22 4 72 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc Total 9892 | 47 1130 684 537 149 1455 1261 501 374 565 1182 158 328 695 826 Wait 1070 | . 86 58 . 18 90 106 . . 4 287 1 4 262 154 Move 8402 | 36 957 616 535 127 1222 1097 491 372 547 859 157 315 423 648 Hop 9 | . . . . . . 2 . . . 4 . . 2 1 Pick Up 42 | 4 12 2 1 . 15 1 4 . 1 1 . . . 1 Fast Attach 31 | 6 5 . . . 6 . . . 2 9 . 3 . . Attach 11 | . 1 . . . 3 5 1 . . . . . . 1 Detach 1 | . . . . . . 1 . . . . . . . . Swap 30 | 1 4 1 . . 12 8 1 . 2 1 . . . . Drop 48 | . 5 1 1 . 21 10 4 . 1 5 . . . . Fire 171 | . 60 4 . 4 84 . . 2 1 11 . 5 . . Melee 60 | . . . . . 2 31 . . 7 5 . 1 8 6 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 12) 60 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 8) 731 | -10/Materials | Discovered new exit (range 8) 1081 | -10/Materials | Discovered new exit (range 11) 1289 | -10/Materials | Discovered new exit (range 9) 1741 | -10/Materials | Discovered new exit (range 9) 1887 | -10/Materials | Entered Mines 1911 | -10/Mines | Assembled infested the area 2049 | -10/Mines | Learned location of Storage (-7) 2260 | -10/Mines | Discovered new exit (range 7) 2559 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2562 | -10/Mines | Found Prototype Device 2624 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2626 | -10/Mines | Discovered new exit (range 5) 2664 | -10/Mines | Learned location of Zion (-6) 2672 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2726 | -10/Mines | Discovered new exit (range 3) 2947 | -10/Mines | Entered Exiles 2975 | -10/Exiles | Discovered new exit (range 15) 3018 | -10/Exiles | Met 8R-AWN 3047 | -10/Exiles | Met EX-HEX 3133 | -10/Exiles | Met EX-DEC 3176 | -10/Exiles | Visited The Gauntlet 3458 | -10/Exiles | Discovered new exit (range 11) 3557 | -10/Exiles | Met EX-BIN 3578 | -10/Exiles | Aligned with FarCom system 3579 | -10/Exiles | Given EX-Vault access code 3643 | -10/Exiles | Opened EX-Vault 3654 | -10/Exiles | Found Gui. Plasma Cannon 3688 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3805 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3805 | -10/Exiles | Entered Mines 3844 | -9/Mines | Received a Mining Laser from a helpful Derelict 3979 | -9/Mines | Discovered new exit (range 10) 4037 | -9/Mines | Entered Materials 4037 | -8/Materials | Accompanied by 1 ally 4037 | -8/Materials | Evolved 4 slots: Utility x4 4038 | -8/Materials | Identified exit to Factory 4086 | -8/Materials | Garrison activated, responded to threat 4495 | -8/Materials | Build established: Scavenger-Mutant 5608 | -8/Materials | Identified Exp. Sensor Array 6349 | -8/Materials | Gui. Plasma Cannon suddenly broke down 6406 | -8/Materials | Central database locked down 6439 | -8/Materials | Discovered exit to Factory (range 10) 6717 | -8/Materials | Build established: Scavenger-Skirmisher 7191 | -8/Materials | Entered Factory 7191 | -7/Factory | Evolved 2 slots: Propulsion x2 7503 | -7/Factory | Build established: Scavenger-Scout 7663 | -7/Factory | Discovered new exit (range 19) 7713 | -7/Factory | Identified exit to Lower Caves 7714 | -7/Factory | Entered Lower Caves 7766 | -7/Lower Caves | Identified exit to Lower Caves 7848 | -7/Lower Caves | Encountered a Warlord checkpoint 7866 | -7/Lower Caves | Entered another Lower Caves area 7878 | -7/Lower Caves | Discovered new exit (range 6) 7880 | -7/Lower Caves | Identified exit to Factory 7990 | -7/Lower Caves | Entered Factory 7990 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8088 | -6/Factory | Discovered new exit (range 8) 8103 | -6/Factory | Identified exit to Lower Caves 8164 | -6/Factory | Discovered new exit (range 10) 8167 | -6/Factory | Identified exit to Factory 8208 | -6/Factory | Entered another Factory area 8208 | -5/Factory | Evolved 2 slots: Utility x2 8836 | -5/Factory | Identified exit to Upper Caves 8836 | -5/Factory | Identified exit to Extension 8852 | -5/Factory | Discovered new exit (range 8) 8855 | -5/Factory | Identified exit to Factory 8905 | -5/Factory | Entered another Factory area 8905 | -4/Factory | Evolved 2 slots: Utility x2 8928 | -4/Factory | Discovered new exit (range 20) 8935 | -4/Factory | Identified exit to Research 8976 | -4/Factory | Entered Research 8976 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9026 | -3/Research | Discovered new exit (range 10) 9062 | -3/Research | Discovered new exit (range 5) 9063 | -3/Research | Identified exit to Armory 9077 | -3/Research | Identified exit to Research 9136 | -3/Research | Entered another Research area 9136 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9313 | -2/Research | Build established: Hacker-Ninja 9559 | -2/Research | Identified exit to Access 9602 | -2/Research | Entered Access 9602 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10023 | -1/Access | Spotted B-99 Colossus 10069 | -1/Access | Discovered new exit (range 6) 10071 | -1/Access | Identified exit to Surface 10072 | *** | Escaped! Last Messages --------------- Downloaded map data. Connecting with Garrison Access... ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5D. W-44 Eye sends out distress signal. Connecting with Terminal... Connecting with Recycling Unit... Connecting with Terminal... >>Recall(Extermination) Establishing remote squad link... Recalled extermination squad 9W15799R94. Penetrated by Slug. Slug penetrates Wall. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ???????????????????????????????????? # ##???????? | | ????????????????????????????#####???## ##???????? | | ???????????########################### ##???????? | | ???????????################### ####### ##???????? | | ??????????? 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"""T""" ##???????? | | ## "##????????########### ####### ##???????? | | ## ""##????????################### ########## | | ## ""##?????????????????#####???## ########## | | ## ""##?????????????????????????## # | | ## ""##?????????????????????????## # ] | | ## T"##?????????????????????????## + " | | ## ""##?????????????????????????## # """ | | ## ""##?????????????????????????## # """ | | ## ""##?????????????????????????## # " | | ## ""##?????????????????????????## # | | ## "##?????????????????????????## # | | ## ! ##?????????????????????????## ########## | | ## ##?????????????????????????## ########## | | ## [ ##?????????????????????????## ########## | | ## ######?????????????????????## ########## | | #####+#########?????????????????????## # =] # | | #####! ##?????????????????????## # =] # | | ???## ##?????????????????????## # ] # | | ???## " ###????????????????????## # / # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Corruption Block 15 Armor Coverage 300 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Surge Thruster | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Epsilon Run Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed PulsarTargetComputer Manual? 0 Play Time 02:34:08 Cumulative 52.9 hours Start 2026.09.15 @ 18:36:12 End 2026.09.16 @ 19:38:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a6933df-4547-47bf-9318-f609a9fa7d40