Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 21:07:13 Player: CrossedViper Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (503) 2515 Value Destroyed (26673) 26673 Prototype IDs (58) 1160 Alien Tech Used (6) 1200 Bonus (19192) 19192 TOTAL SCORE: 60840 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 13262 Follower Combat Kills 3932 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Scanned by Researcher 500 Friendly Fire -1102 Cogmind --------- Core Integrity 0/1600 Matter 298/300 Energy 50/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Improved Armor Integrity Analyzer > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Experimental Matter Compressor (0) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well 0b10 Decoder Chip [Scout] Heavy Regenerative Plating Stealth Drone Bay > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Multirail > --- INVENTORY -------- Zionite Heavy DM Reactor Biometal Heavy Treads Experimental Cooling System Experimental Matter Compressor Particle Accelerator Quantum Capacitor Zionite Weapon Casing Zionite Weapon Casing Advanced Force Field Advanced Force Field Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Improved Potential Cannon Core Cannon Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 218] Favorites ----------- Power Quantum Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Propulsion 6 | . . . . . . . . . . . 2 . . . . . . . . . . 2 . . 2 . . . Utility 8 | . . . 2 1 . 1 . . . . . . . . . 1 . . . . 2 . . . . . 1 . Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 444 | 4 5 4 10 13 23 21 6 1 4 14 22 9 12 2 3 12 5 7 14 8 28 24 17 18 9 11 117 21 Power 46 | . 2 2 . 2 1 4 . . 1 1 2 1 1 . . 1 . . 1 1 2 1 2 2 3 . 15 1 Engine 10 | . 2 2 . 2 1 2 . . . . 1 . . . . . . . . . . . . . . . . . Core 11 | . . . . . . 2 . . 1 1 1 . . . . 1 . . . . 2 1 1 1 . . . . Reactor 25 | . . . . . . . . . . . . 1 1 . . . . . 1 1 . . 1 1 3 . 15 1 Propulsion 79 | 2 . . 2 . 4 4 1 . 1 5 3 2 2 . . 3 . 1 3 . 5 4 5 7 1 . 21 3 Treads 60 | 2 . . 2 . 3 4 1 . 1 5 3 2 2 . . . . . . . 4 3 2 7 1 . 15 3 Leg 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . Wheel 12 | . . . . . . . . . . . . . . . . 3 . . . . . 1 2 . . . 6 . Hover 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 155 | . 2 . 2 3 6 6 3 1 . 4 10 1 3 2 3 6 5 1 3 2 11 10 5 5 1 9 44 7 Device 68 | . 1 . . . 1 3 2 . . 1 5 . . 1 . . 2 1 2 1 3 4 4 2 1 7 24 3 Storage 17 | . 1 . . 1 2 . . . . 1 3 . 1 . . . . . . . . . . 1 . 1 5 1 Processor 10 | . . . . . . 1 1 . . 1 . . 1 . 1 1 1 . . . . 1 . . . 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Protection 59 | . . . 2 2 3 2 . 1 . 1 2 1 1 1 2 5 2 . 1 . 8 5 1 2 . . 15 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 164 | 2 1 2 6 8 12 7 2 . 2 4 7 5 6 . . 2 . 5 7 5 10 9 5 4 4 2 37 10 Energy Gun 28 | 2 . 1 1 1 1 2 2 . 1 1 1 . 1 . . 1 . . . . 3 2 2 1 2 . 3 . Energy Cannon 33 | . . . . . 4 3 . . . . . . . . . . . 1 . 1 1 4 2 1 1 1 12 2 Ballistic Gun 66 | . 1 1 3 5 5 1 . . . 2 3 1 3 . . . . 2 4 . 5 2 . 2 1 . 19 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . 2 2 2 1 . . 1 . 1 2 2 . . 1 . 1 . 3 . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . 1 2 2 . . . . . . 1 . 1 1 . . . 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . . . 4 1 . . 2 . 5 1 3 . 1 . . . 6 . 2 3 2 3 2 5 12 . Parts Lost 107 | . 2 2 . 2 4 8 1 . . 8 . . 1 . 1 3 . 3 . 4 13 5 7 1 2 2 17 21 Power 16 | . 1 1 . . . 2 . . . 1 . . 1 . . . . . . . 3 . . . 1 . 6 . Propulsion 21 | . . . . . 1 . 1 . . 2 . . . . . 2 . 2 . 1 4 . . . . . 2 6 Utility 36 | . . . . 1 1 4 . . . 2 . . . . 1 1 . . . . 3 3 4 . . 1 8 7 Weapon 34 | . 1 1 . 1 2 2 . . . 3 . . . . . . . 1 . 3 3 2 3 1 1 1 1 8 Highest Loss Streak 14 | . 2 1 . 1 2 5 1 . . 8 . . 1 . 1 2 . 2 . 4 8 2 5 1 1 1 5 14 Average Slot Usage (%) 85 | . 87 100 99 90 99 93 99 100 90 80 94 100 87 73 72 69 81 79 80 94 90 76 80 75 70 72 71 64 Engine 1 | . 12 14 11 9 9 1 . . . . 3 2 . . . . . . . . . . . . . . . . Core 2 | . . . . . . 4 7 7 7 6 2 . . . . 4 5 5 3 . 3 6 6 . . . . . Reactor 3 | . . . . . . . . . . . . 3 5 6 6 5 5 5 6 10 5 . 2 8 7 8 9 9 Treads 15 | . 28 28 22 18 17 15 14 15 15 15 26 26 19 20 20 14 5 5 5 2 5 11 13 15 15 17 14 13 Wheel 1 | . . . . . . . . . . . . . . . . . 17 8 1 . . 1 3 1 . . 1 . Device 10 | . 8 14 11 9 9 8 13 15 15 13 13 7 . 4 6 5 5 5 5 11 7 8 16 14 13 13 10 8 Storage 12 | . 8 14 11 15 18 15 15 15 15 15 13 13 19 14 13 11 11 11 11 11 10 9 9 9 8 8 11 11 Processor 5 | . . . . . . 5 7 7 7 8 10 6 6 6 6 8 10 11 11 11 9 5 4 4 4 4 2 1 Protection 8 | . . . 21 14 17 11 8 7 7 6 2 11 12 13 12 9 10 11 6 . 11 13 4 3 4 4 5 5 Energy Gun 4 | . 17 2 8 9 . 4 6 15 11 5 2 . 1 6 6 4 5 . . . 5 . 8 4 1 4 1 . Energy Cannon 4 | . . . . . 8 15 15 15 8 . . . . . . . . . . 2 5 4 6 2 5 3 2 1 Ballistic Gun 7 | . 9 25 12 14 16 6 1 . . 3 14 22 10 . . . . . 3 6 4 10 . 7 8 4 10 12 Launcher 1 | . . . . . 1 . 6 . . . . . 10 . . . . 3 . 7 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 235 | 3 12 12 25 36 51 69 68 61 60 56 68 72 87 85 81 100 100 92 88 93 110 137 136 121 123 122 235 228 Greatest Support 325 | 3 40 40 40 40 40 40 40 40 40 48 108 118 140 138 138 138 48 48 90 90 145 215 210 195 280 280 325 255 Greatest Overweight (x) 53 | . . . . . 1 1 3 1 1 1 . . . . . 6 2 5 5 1 1 4 . . . . 53 . Average Overweight (x) . | . . . . . . . 1 1 1 . . . . . . . 1 3 1 . . 1 . . . . . . Largest Inventory Capacity 22 | 4 6 6 6 10 14 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 Average Capacity 15 | 4 5 6 6 8 12 14 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 20 20 Most Carried 22 | 4 6 6 6 9 14 14 14 14 14 14 15 16 16 16 16 16 14 14 16 16 16 16 16 16 16 16 22 19 Average Carried 14 | 2 4 5 5 5 12 12 13 14 13 13 13 15 15 16 15 15 14 13 15 14 14 15 15 15 14 15 18 13 Final Capacity 22 | 4 6 6 6 10 14 14 14 14 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 4 Final Carried 19 | 4 6 6 5 9 11 14 14 14 14 13 15 16 16 16 15 14 14 14 16 14 12 16 16 15 15 15 19 2 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Scavenger-Tank 14% | Gunner 13% | Scavenger-Gunner 7% | Mutant 6% | Generator-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Tank | -6/Archives Scavenger-Tank | -6/Hub_04(d) Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Generator-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Matter Collected 12091 | 180 103 62 121 224 732 212 386 30 33 237 212 219 188 20 28 168 77 84 182 287 335 593 248 350 235 92 5069 1384 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27444 | . 190 77 238 362 1390 727 362 245 . 233 310 455 487 326 674 1679 180 138 184 497 890 1404 678 1105 546 490 10147 3430 Parts 1148 | . 14 4 12 23 76 39 25 9 . 15 12 32 19 8 22 67 7 7 2 24 35 61 36 59 31 21 382 106 Haulers Intercepted 10 | . . . . . 1 2 . . . . . . . . 1 . . . . . . 1 2 . . . 3 . Recyclers Shooed 18 | . . . . 1 . 2 . . . . . . . . 1 2 . . . . . 3 . . . 2 6 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 18 4 . 17 . . . . . . 7 5 . 10 . . . . . . . . Prevented 15 | . . . . . . . . 5 . 6 . . . . . . . . . 4 . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 408 | . 6 5 5 10 21 13 15 4 . 6 3 6 5 4 8 28 3 8 . 18 8 15 6 17 10 4 136 44 Melee 6 | . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . . . 1 . . Guns 225 | . 6 5 5 7 8 4 1 1 . 3 3 4 . 3 8 22 3 1 . 2 4 7 4 14 4 . 74 32 Cannons 50 | . . . . . 9 7 3 2 . . . . . . . . . . . 1 3 3 1 2 4 . 11 4 AOE 90 | . . . . 3 4 2 11 1 . 2 . . 1 . . 6 . 7 . 15 . . . . . . 31 7 Classes Destroyed 25 | . 2 1 1 1 4 2 2 . . 1 . 3 1 . . 1 . . . . 1 . . . . 1 3 1 Worker 28 | . . . . . 2 4 . . . . . . . . 2 1 . . . . 1 2 . . . . 14 2 Builder 16 | . . . . . . . . . . . . 3 . . 1 3 . . . . . . . . . 1 8 . Tunneler 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Hauler 10 | . . . . . 1 2 . . . . . . . . 1 . . . . . . 1 2 . . . 3 . Recycler 17 | . . . . . 3 . . . . . 1 . . . . 2 . . . . 2 1 . . . 1 5 2 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 9 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 7 1 Watcher 9 | . . . . . 1 1 . . . . . 1 2 . . . . . . . . . 1 . . . 3 . Swarmer 84 | . 2 3 . 3 3 4 11 . . 4 . . 1 . . 10 1 4 . 8 . 1 . 5 5 . 19 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 141 | . 4 . 3 3 9 4 3 3 . . 2 3 . . 4 9 1 3 . 7 . 8 . 3 . 1 44 27 Brawler 10 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 5 3 Duelist 15 | . . . . . . 1 1 . . . 1 . . . . . . 1 . 1 . . . . . . 5 5 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Sentry 49 | . . . 2 3 8 2 . 1 . . . 2 . 4 3 2 1 . . . 3 . . 3 2 . 12 1 Hunter 29 | . . . . 1 1 . . . . . . . . . . 2 . . . 2 2 3 2 . . . 13 3 Programmer 47 | . . . . . . 2 . . . 1 . . . . 1 4 . . . . 2 2 4 5 3 1 21 1 Behemoth 6 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . 3 . Cetus Guard 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 5 3 3 3 7 12 4 3 . 3 3 5 4 4 5 9 3 4 . 7 3 5 3 7 5 2 18 17 Combat Bots Only 16 | . 5 3 3 3 5 9 4 3 . 3 3 4 3 4 4 7 3 4 . 7 3 4 2 7 5 2 12 16 Max Kills in Single Turn 5 | . 1 1 1 2 3 5 3 1 . 2 3 2 1 1 2 3 1 4 . 4 2 2 1 1 1 1 5 3 Gunslinging 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 Exploded 4 | . . . . 2 2 2 3 1 . 1 . . 1 . . 3 . 4 . 4 . . . . . . 4 3 Melee 1 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Damage Taken 49526 | . 364 298 293 559 1344 911 514 252 . 1494 102 494 321 310 466 1865 356 409 . 844 2777 3308 1606 2054 1398 1582 14013 11592 Core 3204 | . 88 57 35 56 121 30 57 10 . 154 10 25 12 24 27 140 . 20 . 68 209 177 91 96 103 95 498 1001 Absorbed by Shields 8706 | . . . . . . . . . . . 109 58 100 . . . . . . . . 301 . . . . 3668 4470 Reduced by Siege Mode 2410 | . . . . . . . . . . . . . . . . 15 . . . . . 28 38 56 . . 583 1690 Core Remaining (%) 76 | 100 . 42 91 . 67 . . . . 64 . . . . 88 . . . . 77 81 . . 72 . 86 . . Volleys Fired 1068 | . 20 19 23 29 72 37 24 7 . 13 9 8 12 7 13 40 5 6 . 17 32 67 45 96 44 25 321 77 Largest 4 | . 2 2 2 3 3 4 4 4 . 3 3 3 2 1 1 1 1 1 . 3 4 4 2 3 3 1 4 4 Hottest 364 | . 90 60 76 88 161 232 209 248 . 250 84 84 72 250 250 250 250 250 . 170 364 186 175 178 175 105 300 284 Shots Fired 2149 | . 38 37 43 71 191 92 49 28 . 31 14 22 16 7 13 40 5 7 . 25 95 157 47 108 63 25 702 223 Gun 1668 | . 38 37 40 65 114 45 14 14 . 31 14 21 7 7 13 38 5 3 . 8 63 123 31 94 41 20 601 181 Cannon 411 | . . . . . 72 45 20 14 . . . . . . . . . . . 4 32 34 16 14 22 5 95 38 Launcher 70 | . . . 3 6 5 2 15 . . . . 1 9 . . 2 . 4 . 13 . . . . . . 6 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1182 | . 6 29 20 42 114 32 10 . . 20 8 21 7 . . . . 2 . 8 19 99 . 14 32 . 518 181 Thermal 493 | . 32 8 20 4 72 52 20 14 . 3 6 . . 7 13 38 5 1 . 4 76 . . 14 22 5 57 20 Explosive 51 | . . . 3 6 . 2 15 . . . . . . . . 2 . 4 . 9 . . . . . . 6 4 Electromagnetic 299 | . . . . 19 5 6 4 14 . 8 . 1 9 . . . . . . 4 . 34 19 12 5 20 121 18 Phasic 124 | . . . . . . . . . . . . . . . . . . . . . . 24 28 68 4 . . . Robot Hit Streak 76 | . 11 18 18 11 18 14 9 8 . 7 3 14 3 15 19 31 6 12 . 18 10 20 11 12 33 13 43 76 Robot Miss Streak 11 | . 2 1 3 2 4 10 4 2 . 10 2 2 1 2 11 11 7 11 . 4 3 3 4 3 2 2 4 3 Penetration Max 2 | . . . . . 1 . . . . . . 1 . . . . . . . 1 1 1 . . . . 2 2 Secondary Targets 36 | . 2 1 1 . . . . . . . 2 1 . . . . . . . . . . . 1 1 . 21 6 Max Gunslinging Chain 2 | . 1 1 1 . . . . . . . 2 1 . . . . . . . . . . . 1 1 . 2 1 Capacitor 300 | . . . . . . . . . . . . . . . . . . . . . . . 41 86 28 24 121 . Shots Hit Robots 1601 | . 27 28 27 51 128 56 26 20 . 36 5 17 3 7 12 39 5 7 4 16 75 107 27 78 51 23 533 193 Core Hits 1141 | . 10 12 13 26 39 51 32 12 . 23 6 17 16 14 30 80 7 25 1 74 26 39 15 34 15 8 350 166 Critical Hits 70 | . . . . . 7 2 3 . . 1 1 1 . . . . . . . . 2 18 . . . . 30 5 Critical Kills 32 | . . . . . 4 1 1 . . . 1 1 . . . . . . . . 1 5 . . . . 16 2 Critical Parts Destroyed 34 | . . . . . 3 1 2 . . 1 . . . . . . . . . . 1 11 . . . . 12 3 Melee Attacks 75 | . . . . . . . . . . 14 2 7 . . . . . . 4 . 19 12 . . . 9 4 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . . . Piercing 69 | . . . . . . . . . . 14 2 7 . . . . . . . . 17 12 . . . 9 4 4 Sneak Attacks 8 | . . . . . . . . . . . . 3 . . . . . . . . 1 2 . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82496 | . 306 221 333 960 2603 1724 1363 369 . 1049 149 778 991 509 1515 4412 197 933 525 2330 2225 3490 1182 2806 1715 775 37453 11583 Guns 39876 | . 306 221 272 512 1226 511 161 225 . 613 149 394 . 509 1205 3613 197 86 . 129 1030 2074 722 2359 923 466 15539 6434 Cannons 14863 | . . . . . 1015 686 277 68 . . . . . . . . . . . 137 618 909 459 447 792 . 7727 1728 Explosions 24858 | . . . 61 448 339 498 925 76 . 108 . . 991 . 304 770 . 847 . 2064 42 . . . . 62 14014 3309 Melee 2677 | . . . . . . . . . . 328 . 354 . . . . . . 525 . 529 507 . . . 247 102 85 Ramming 222 | . . . . . 23 29 . . . . . 30 . . 6 29 . . . . 6 . 1 . . . 71 27 Kinetic 26434 | . 29 138 89 254 1226 372 81 . . 216 149 394 . . . . . 53 . 129 249 1694 . 332 650 . 13945 6434 Thermal 30653 | . 277 83 183 48 1050 774 277 144 . 464 . . 97 509 1205 3613 197 33 . 223 1399 . . 447 792 62 17853 923 Explosive 11486 | . . . 61 448 . 498 925 . . . . . . . . 770 . 847 . 1798 . . . . . . 2830 3309 Electromagnetic 7984 | . . . . 210 304 51 80 225 . 41 . . 894 . 304 . . . . 180 42 909 459 241 121 466 2652 805 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 663 | . . . . . . . . . . . . . . . . . . . 525 . 138 . . . . . . . Piercing 2014 | . . . . . . . . . . 328 . 354 . . . . . . . . 391 507 . . . 247 102 85 Phasic 3040 | . . . . . . . . . . . . . . . . . . . . . . 380 722 1786 152 . . . Highest Corruption 24 | . . . . . . 1 1 1 1 1 . 1 1 1 2 5 5 5 5 5 2 11 16 24 3 3 . . Average Corruption 3 | . . . . . . 1 1 1 1 1 . 1 1 1 1 2 5 5 5 5 1 2 13 18 2 3 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 210 | . . . . . . 1 4 4 2 1 . 8 . . 3 7 7 10 6 17 4 17 46 58 4 11 . . Message Errors 50 | . . . . . . . 3 2 1 . . 6 . . 1 2 3 . 1 4 1 4 9 8 3 2 . . Matter Fused 30 | . . . . . . . . . . . . . . . . . 2 4 1 4 . 1 6 8 . 4 . . Heat Flow Errors 15 | . . . . . . . . . . . . . . . . 1 . 2 1 3 . . 4 2 1 1 . . Energy Discharges 19 | . . . . . . . . . 1 . . . . . 1 1 1 1 1 2 1 1 6 1 . 2 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 25 | . . . . . . . 1 2 . 1 . 2 . . . 1 1 2 2 2 1 1 2 7 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Misfires 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . Targeting Errors 39 | . . . . . . . . . . . . . . . 1 2 . . . 2 . 9 5 18 . 2 . . Weapon Failures 13 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 3 7 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4256 | . . . . 41 44 211 37 . . . . . 18 . . 49 . 17 397 24 90 8 . 3 . . 3077 240 Projectiles 1493 | . . . . . 44 19 17 . . . . . . . . . . . . 24 29 8 . 3 . . 1286 63 Explosions 2305 | . . . . 41 . 192 20 . . . . . 18 . . 49 . 17 . . . . . . . . 1791 177 Melee 458 | . . . . . . . . . . . . . . . . . . . 397 . 61 . . . . . . . Knockbacks 4 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 1 Impact 4 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2029 | . . . 54 33 18 155 196 56 . 20 . . . . 99 114 . 97 . 160 15 . . . . 17 671 324 Shots 45 | . . . 2 1 1 3 6 1 . 1 . . . . 1 2 . 4 . 8 1 . . . . 1 9 4 Rammed 21 | . . . . . 5 2 . . . . . 2 . . 1 3 . . . . 1 . 1 . . . 5 1 Targets Rammed 24 | . . . . . 5 3 . . . . . 3 . . 1 4 . . . . 1 . 1 . . . 5 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . Highest Temperature 445 | . 409 . 92 88 100 138 188 196 . 183 . . 119 195 260 391 212 179 152 190 445 357 125 380 354 129 328 4 Average Temperature 97 | . 186 . 36 25 24 31 53 128 . 70 . . 35 91 80 166 103 70 86 78 161 101 47 136 146 43 88 3 Received Heat Transfer 4889 | . 156 . 114 162 477 123 36 93 . 150 15 72 18 54 135 306 54 45 . 45 144 292 63 129 81 36 960 1129 Effects 14 | . 1 . . . . . . . . . . . . . . 5 . . . . 2 2 . 3 . . 1 . Shutdowns 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Energy Bleed 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . 2 . . . . . 1 2 3 . 1 9 3 Total Turns 567 | . . . . . . . . . . . . . . . . 62 . . . . . 29 24 35 . 8 177 232 Longest Duration 119 | . . . . . . . . . . . . . . . . 50 . . . . . 29 13 24 . 8 53 119 Robots Corrupted 26 | . . . . . . . . . . . . . 5 . 1 . . . . . . 2 1 1 1 3 11 1 Combat Hostiles 23 | . . . . . . . . . . . . . 4 . . . . . . . . 2 1 1 1 3 10 1 Parts Fried 47 | . . . . . 1 . 1 2 . . . . 7 . . . . . . . . 7 7 . 1 4 15 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 8 . Combat Hostiles 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 5 . Parts Melted 54 | . 3 . . . . 4 . . . . . 4 . 3 3 14 . . . 2 4 . . 2 6 . 9 . Heat Transferred 29622 | . 646 175 444 111 1826 1403 522 274 . 575 . . 200 700 1750 5125 275 50 . 198 1644 . . 370 740 50 11878 666 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 . . 1 . 2 . . 4 . . . . . . 1 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Peak Influence 5480 | . 163 123 204 260 584 616 . . . . 219 627 802 336 345 746 . . . . 346 805 500 505 498 374 5480 5099 Initial 3507 | . . 63 43 1 109 265 . . . . 18 107 288 240 117 168 . . . . 94 54 368 130 278 184 119 3507 Average 981 | . 86 113 75 111 288 415 . . . . 109 446 652 290 166 422 . . . . 186 444 366 332 372 213 2592 4132 Maximum Alert Level 5 | . . . 1 1 2 2 . . . . 1 2 3 1 1 3 . . . . 1 3 2 2 2 1 5 5 Low Security (%) 24 | 100 100 100 97 92 39 . . . . . 56 3 . . 67 31 . . . . 61 15 . 13 . 52 4 . Level 1 30 | . . . 2 7 33 50 . . . . 43 34 10 100 32 13 . . . . 38 27 73 57 55 47 19 . Level 2 23 | . . . . . 26 49 . . . . . 61 55 . . 52 . . . . . 40 26 28 44 . 6 . Level 3 2 | . . . . . . . . . . . . . 34 . . 2 . . . . . 16 . . . . 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 38 High Security 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 61 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 92 | . 3 . 2 3 5 7 . . . . 2 1 . . 2 7 . . . . 3 5 1 2 1 5 28 15 Investigation 6 | . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Extermination 21 | . . . . . . 3 . . . . 1 . . . 1 2 . . . . 2 1 1 2 1 1 5 1 Reinforcement 22 | . . . 1 3 2 2 . . . . . . . . 1 2 . . . . 1 3 . . . . 7 . Assault 32 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 16 14 Garrison 11 | . . . . . 2 2 . . . . 1 . . . . 3 . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 1 1 . . . . . . . . 1 1 . . . . . 3 . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Distress Signals 27 | . . 1 2 1 3 2 . . . . . 3 2 . . . . . . . 2 1 1 . 1 1 4 3 Communications Jammed 51 | . . . . . . . . . . . . . . . . . . . . . . 35 15 1 . . . . Distress Signals 48 | . . . . . . . . . . . . . . . . . . . . . . 33 15 . . . . . Times Spotted 673 | . 9 8 10 17 28 26 15 4 . 10 9 29 16 7 9 34 3 8 . 18 19 37 10 18 15 11 231 72 Peak Tracking Total 24 | . 6 3 4 5 6 8 4 3 . 4 3 5 5 2 3 7 3 4 . 6 5 9 3 4 4 4 17 24 Tactical Retreats 35 | . 1 2 . 2 2 1 . . . . . 1 . . . 2 . . . . 1 4 1 . . . 14 4 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Traps Triggered 20 | . 2 . . . 2 2 . . . . . 1 . . . 1 . 1 . . . . 1 1 1 1 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Machines Disabled 58 | . . . . 1 6 5 . . . . 1 3 2 3 5 1 . . . . 3 7 2 5 . 2 10 2 Max in Single Turn 5 | . . . . 1 1 4 . . . . . 3 1 1 5 1 . . . . 1 1 1 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Machines Accessed 27 | . 3 . 1 1 5 2 1 1 1 . 1 . . . . . . 1 4 1 . 1 1 . . 2 1 . Terminals 12 | . 2 . 1 1 5 2 . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Total Hacks 75 | . 9 . 2 5 12 3 1 1 5 . 1 . . . . . . 1 17 8 . 1 1 . . 5 3 . Successful 51 | . 4 . 1 2 4 1 1 1 5 . 1 . . . . . . 1 17 8 . . 1 . . 3 1 . Failed 24 | . 5 . 1 3 8 2 . . . . . . . . . . . . . . . 1 . . . 2 2 . Catastrophic 6 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 195 | . 9 . 3 2 6 2 . . . . 17 42 16 . 11 11 . . . . 12 8 18 6 . 8 18 6 Terminals 38 | . 8 . 2 5 12 3 . . . . . . . . . . . . . 8 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Terminal Hacks 43 | . 3 . 1 2 3 1 1 1 5 . . . . . . . . 1 17 8 . . . . . . . . Record 14 | . . . . . . . . 1 . . . . . . . . . . 5 8 . . . . . . . . Part Schematic 9 | . . . . . . . . . 5 . . . . . . . . . 4 . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 1 4 1 . . . . . . . . . . . . . . . 1 . . . 2 . . Full Trace Events 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 5 . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . . . . 5 . . . 16 . . . . . 4 . . . 12 . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Total Allies 76 | . . . . . . . . . 4 . 11 18 . . . . . . . . 6 4 . . . . 6 27 Largest Group 18 | . . . . . . . . . 4 4 10 14 12 3 . . . . . . 3 3 . . . . 3 18 Highest-Rated Group 1533 | . . . . . . . . . 151 151 364 501 501 94 . . . . . . 288 240 . . . . 512 1533 Highest-Rated Ally 268 | . . . . . . . . . 40 40 70 150 150 37 . . . . . . 96 103 . . . . 268 268 Zionite Dispatches 18 | . . . . . . . . . . . 3 4 . . . 1 . . . . 4 2 . . . . 4 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Light 3 | . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Total Orders 19 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 17 1 DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Ally Attacks 497 | . . . . . . . . . . 22 33 132 71 7 . . . . . . 26 42 . . . . 73 91 Total Damage 19350 | . . . . . . . . . . 581 784 2647 1247 178 . . . . . . 808 2765 . . . . 6763 3577 Kills 120 | . . . . . . . . . . 8 7 25 11 . . . . . . . 3 12 . . . . 28 26 Allies Corrupted 7 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 3 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 2 1 1 . . . . . . 1 1 . 2 . . . . . . . . Drone Launches 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 6 Drone Recoveries 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 2 Decoded 0b10 Intel 78 | . . . . . . . . . . . . . . . . . . . . . . 12 10 4 8 12 32 . Traps 44 | . . . . . . . . . . . . . . . . . . . . . . 5 7 2 5 5 20 . Emergency Access 30 | . . . . . . . . . . . . . . . . . . . . . . 6 3 2 2 6 11 . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 28 | . . . . . . . . . . . 2 8 4 . 2 1 . . . . 1 . 4 1 . 2 2 1 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Unaware Analyses 6 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 1 1 1 Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Turns Passed 22761 | 36 251 284 451 385 979 1315 1492 776 1755 961 733 1576 420 97 434 852 340 477 316 504 805 803 899 597 416 584 3512 711 Spaces Moved 11599 | 49 139 139 225 176 398 635 781 413 968 451 410 915 226 42 230 389 282 345 220 336 382 347 512 257 199 310 1593 230 Core 87 | 49 37 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Treads 9568 | . 102 139 225 176 398 635 781 413 968 451 410 915 226 42 230 375 . . . . 68 186 512 257 199 310 1320 230 Legs 810 | . . . . . . . . . . . . . . . . . . . 160 336 314 . . . . . . . Wheels 1134 | . . . . . . . . . . . . . . . . 14 282 345 60 . . 161 . . . . 272 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 160 180 180 180 165 162 160 160 160 160 120 110 110 120 120 120 130 155 150 158 158 120 163 Average Speed 160 | 50 130 160 160 160 175 179 180 180 180 179 162 161 160 160 160 159 110 130 126 131 152 149 155 160 160 158 151 163 Slowest Speed 2700 | 50 160 160 160 160 180 180 220 180 180 185 162 162 160 160 160 220 120 150 180 150 180 160 160 166 166 158 2700 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 22 42 26 18 67 29 75 65 89 62 16 82 70 73 28 17 51 48 62 55 14 16 62 17 6 43 68 26 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 24 | . 1 . . . . . 1 . 2 . 4 10 . . . . . . 3 1 . . 2 . . . . . Known Exits Taken 9 | . 1 . . 1 . 1 . . . . 1 . . . 1 1 . . . . 1 1 . . 1 . . . Unknown Exits Taken 19 | 1 . 1 1 . 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 15 | . . . . . . . 2 2 2 2 . . . . . . 4 2 . 1 . . . . . . . . Spaces Dug 157 | . . . 26 6 . 9 30 . . . 6 . 18 . . . . . . 7 3 2 1 4 . 2 43 . Terrain Destroyed 1456 | . . . 26 67 10 38 124 8 . 8 6 25 23 . 154 48 . 92 . 190 18 8 5 23 3 22 480 78 Melee 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Projectile 208 | . . . . 1 2 2 . . . . 5 . . . . . . 2 . 2 17 8 5 23 3 2 95 41 AOE 1246 | . . . 26 66 8 36 124 8 . 8 . 25 23 . 154 48 . 90 . 188 . . . . . 20 385 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Com Total 14081 | 60 171 172 281 226 533 729 828 429 985 546 459 979 271 50 257 498 294 361 257 363 504 482 611 420 261 390 2267 397 Wait 336 | . 3 2 8 . 3 4 . 8 . 38 3 17 . . 9 44 . . . . 20 16 17 31 3 20 76 14 Move 11571 | 48 138 138 224 175 397 634 780 412 967 450 409 914 225 41 229 388 281 344 219 335 381 346 511 256 198 309 1592 230 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 183 | 8 5 5 7 5 14 14 6 . 3 8 4 2 8 . . 4 . 1 5 2 5 6 7 5 2 4 48 5 Fast Attach 201 | . 2 1 2 6 6 12 . . 2 4 10 4 4 . 2 5 4 4 8 2 18 14 11 13 6 7 53 1 Attach 157 | 4 3 3 . 2 5 6 5 . 1 9 3 1 2 . 1 6 . 3 7 4 8 4 6 4 2 2 50 16 Detach 50 | . . . . . . 1 . . 3 . 1 1 2 . . 1 . 2 5 . 3 2 . . 1 . 27 1 Swap 94 | . . . 8 5 12 3 1 1 1 1 9 4 6 2 . 1 1 . . 2 2 6 . 2 1 3 19 4 Drop 265 | . . 4 9 4 19 13 5 1 8 9 9 5 12 . 2 5 3 1 9 1 15 9 13 13 4 11 69 12 Fire 1068 | . 20 19 23 29 72 37 24 7 . 13 9 8 12 7 13 40 5 6 . 17 32 67 45 96 44 25 321 77 Melee 75 | . . . . . . . . . . 14 2 7 . . . . . . 4 . 19 12 . . . 9 4 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Crush 23 | . . . . . 5 3 . . . . . 3 . . 1 4 . . . . . . 1 . . . 5 1 Escape Stasis 35 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 30 Rewire 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives -6/Hub_04(d) (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 16) 53 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Entered Mines 357 | -10/Mines | Assembled infested the area 362 | -10/Mines | Assisted by a Guerilla fighting off Assembled 413 | -10/Mines | Core integrity fell below 50% 492 | -10/Mines | Discovered new exit (range 15) 567 | -10/Mines | Discovered new exit (range 16) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Build established: Scavenger-Mutant 989 | -9/Materials | Discovered new exit (range 5) 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -8/Materials | Identified exit to Storage 1408 | -8/Materials | Entered Storage 1816 | -8/Storage | Garrison activated, responded to threat 1856 | -8/Storage | Build established: Scavenger-Tank 2225 | -8/Storage | Garrison activated, responded to threat 2360 | -8/Storage | Discovered new exit (range 15) 2387 | -8/Storage | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2629 | -7/Factory | Lost 5 parts (1p2u2w) 2661 | -7/Factory | Destroyed 9 combat bots 3250 | -7/Factory | Identified exit to Lower Caves 3329 | -7/Factory | Discovered new exit (range 17) 3702 | -7/Factory | Entered Lower Caves 4031 | -7/Lower Caves | Learned location of Extension (-6) 4410 | -7/Lower Caves | Build established: Skirmisher 4605 | -7/Lower Caves | Encountered a Warlord checkpoint 4843 | -7/Lower Caves | Discovered new exit (range 5) 4857 | -7/Lower Caves | Build established: Mutant 5194 | -7/Lower Caves | Entered another Lower Caves area 5288 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5330 | -7/Lower Caves | Build established: Gunner 5779 | -7/Lower Caves | Learned Factory trap positions 5800 | -7/Lower Caves | Learned Factory garrison access intel 5952 | -7/Lower Caves | Discovered new exit (range 11) 5970 | -7/Lower Caves | Entered Zion 6172 | -7/Zion | System corruption cleaned by Quarantine Array 6231 | -7/Zion | Discovered new exit (range 12) 6363 | -7/Zion | Loaded intel: 5 derelict terminal locations 6500 | -7/Zion | Found CR-A16's Pointy Stick 6564 | -7/Zion | Learned Factory security intel 6672 | -7/Zion | Learned location of Warlord (-4) 6728 | -7/Zion | Learned Factory emergency access door positions 6786 | -7/Zion | Learned location of Quarantine (-3) 6894 | -7/Zion | Found Prototype Launcher 6894 | -7/Zion | Identified Rocket Array 7061 | -7/Zion | Found Prototype Energy Gun 7061 | -7/Zion | Identified Storm Laser 7372 | -7/Zion | Imprinted 7374 | -7/Zion | Declared Zion's savior 7725 | -7/Zion | Entered Proximity Caves 7725 | -6/Proximity Caves | Accompanied by 4 allies 7787 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7827 | -6/Proximity Caves | Learned 12 Factory zone layouts 8524 | -6/Proximity Caves | Spotted B-75 Beast 8593 | -6/Proximity Caves | Destroyed B-75 Beast 8616 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 8618 | -6/Proximity Caves | Discovered new exit (range 15) 8686 | -6/Proximity Caves | Entered Factory 8686 | -6/Factory | Evolved 2 slots: Propulsion x2 8687 | -6/Factory | Identified exit to Factory 8688 | -6/Factory | Loaded intel: 105 trap records 8691 | -6/Factory | Loaded intel: 4 garrison access locations 8797 | -6/Factory | Zion Light squad teleported in 8848 | -6/Factory | Garrison activated, responded to threat 8885 | -6/Factory | Found Prototype Protection 8886 | -6/Factory | Identified Zio. Weapon Casing 9005 | -6/Factory | Retrieved Zion intel report: Branch Access 9005 | -6/Factory | Identified exit to Lower Caves 9005 | -6/Factory | Identified exit to Extension 9190 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9191 | -6/Factory | Zion Fire squad teleported in 9249 | -6/Factory | Build established: Scavenger-Mutant 9269 | -6/Factory | Spotted B-75 Beast 9275 | -6/Factory | Allies destroyed B-75 Beast 9405 | -6/Factory | Zion Fire squad teleported in 9419 | -6/Factory | Entered Extension 9419 | -6/Extension | Accompanied by 10 allies 9639 | -6/Extension | Build established: Scavenger-Tank 9649 | -6/Extension | Zion Offense Resupply teleported in 9670 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 9700 | -6/Extension | Retrieved Zion intel report: Trap Installations 9701 | -6/Extension | Zion Infowar Resupply teleported in 9750 | -6/Extension | Spotted B-75 Beast 9768 | -6/Extension | Spotted B-75 Beast 9784 | -6/Extension | Allies destroyed B-75 Beast 9786 | -6/Extension | Allies destroyed B-75 Beast 9805 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 9894 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 9895 | -6/Extension | Zion Light squad teleported in 9978 | -6/Extension | Zion Infowar Resupply teleported in 10005 | -6/Extension | Retrieved Zion intel report: Main Access 10011 | -6/Extension | Retrieved Zion intel report: Active Terminals 10042 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 10060 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 10119 | -6/Extension | First assault squad dispatched 10128 | -6/Extension | Found Zio. Weapon Casing 10212 | -6/Extension | Energy Cycler disabled 10212 | -6/Extension | Rescued a captive Derelict 10212 | -6/Extension | Rescued a captive Derelict 10213 | -6/Extension | Rescued a captive Derelict 10213 | -6/Extension | Rescued a captive Derelict 10214 | -6/Extension | Rescued a captive Derelict 10214 | -6/Extension | Rescued a captive Derelict 10214 | -6/Extension | Rescued a captive Derelict 10216 | -6/Extension | Rescued a captive Derelict 10216 | -6/Extension | Rescued a captive Derelict 10219 | -6/Extension | Rescued a captive Derelict 10363 | -6/Extension | Discovered new exit (range 6) 10656 | -6/Extension | Found Zio. Weapon Casing 10801 | -6/Extension | Terminal network hard line cut 10851 | -6/Extension | Rescued A7 10995 | -6/Extension | Entered Cetus 10995 | -6/Cetus | Accompanied by 12 allies (A7) 11000 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 11020 | -6/Cetus | Spotted Cetus Guard 11020 | -6/Cetus | Spotted Cetus Guard 11022 | -6/Cetus | Spotted Cetus Guard 11023 | -6/Cetus | Spotted Cetus Guard 11030 | -6/Cetus | Allies destroyed Cetus Guard 11032 | -6/Cetus | Allies destroyed Cetus Guard 11034 | -6/Cetus | Allies destroyed Cetus Guard 11037 | -6/Cetus | Destroyed Cetus Guard 11108 | -6/Cetus | Retrieved Zion intel report: Active Terminals 11138 | -6/Cetus | Retrieved Zion intel report: Unaware Analyses 11145 | -6/Cetus | Retrieved Zion intel report: Prototype Stockpiles 11211 | -6/Cetus | Retrieved Zion intel report: Component Schematics 11237 | -6/Cetus | Discovered new exit (range 15) 11273 | -6/Cetus | Spotted Cetus Guard 11273 | -6/Cetus | Spotted Cetus Guard 11278 | -6/Cetus | Spotted Cetus Guard 11279 | -6/Cetus | Spotted Cetus Guard 11280 | -6/Cetus | Allies destroyed Cetus Guard 11281 | -6/Cetus | Destroyed Cetus Guard 11288 | -6/Cetus | Destroyed Cetus Guard 11293 | -6/Cetus | Destroyed Cetus Guard 11296 | -6/Cetus | Found Prototype Processor 11297 | -6/Cetus | Identified Exp. Terrain Scan Processor 11311 | -6/Cetus | Discovered exit to Factory (range 15) 11320 | -6/Cetus | Build established: Scavenger-Mutant 11321 | -6/Cetus | Scared off Revision 17 11415 | -6/Cetus | Entered Archives 11415 | -6/Archives | Accompanied by 4 allies (A7) 11488 | -6/Archives | Discovered new exit (range 16) 11512 | -6/Archives | Entered Hub_04(d) 11593 | -6/Hub_04(d) | Found Prototype Processor 11593 | -6/Hub_04(d) | Identified Exp. Signal Interpreter 11637 | -6/Hub_04(d) | Build established: Scavenger-Tank 11654 | -6/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 11817 | -6/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 11863 | -6/Hub_04(d) | Discovered exit to Factory (range 3) 11917 | -6/Hub_04(d) | Discovered exit to Factory (range 15) 11942 | -6/Hub_04(d) | Network Hub disabled 11946 | -6/Hub_04(d) | Entered Factory 11946 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12251 | -5/Factory | Build established: Scavenger-Gunner 12256 | -5/Factory | Retrieved Zion intel report: Branch Access 12256 | -5/Factory | Identified exit to Upper Caves 12257 | -5/Factory | Zion Recon squad teleported in 12308 | -5/Factory | Garrison activated, responded to threat 12331 | -5/Factory | Destroyed 7 combat bots 12798 | -5/Factory | Entered Upper Caves 12865 | -5/Upper Caves | Learned location of 1 exit from Factory 13024 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13111 | -5/Upper Caves | Discovered new exit (range 8) 13138 | -5/Upper Caves | Entered another Upper Caves area 13250 | -5/Upper Caves | Learned location of 1 exit from Factory 13546 | -5/Upper Caves | Discovered new exit (range 12) 13615 | -5/Upper Caves | Entered Zhirov 13615 | -5/Zhirov | Discovered new exit (range 3) 13644 | -5/Zhirov | Met Zhirov 13677 | -5/Zhirov | Found Alien Artifact 13677 | -5/Zhirov | Identified Integrated Reactor 13677 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13784 | -5/Zhirov | Found Alien Artifact 13830 | -5/Zhirov | Learned location of Testing (-2) 13830 | -5/Zhirov | Learned location of Command (-1) 13837 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13931 | -5/Zhirov | Entered Proximity Caves 14103 | -4/Proximity Caves | Attracted the attention of an 0b10 base 14133 | -4/Proximity Caves | Learned location of Armory (-4) 14133 | -4/Proximity Caves | Learned location of 2 exits from Upper Caves 14133 | -4/Proximity Caves | Learned 6 Lower Caves zone layouts 14133 | -4/Proximity Caves | Learned Extension security intel 14133 | -4/Proximity Caves | Learned Armory security intel 14133 | -4/Proximity Caves | Learned Factory terminal intel 14135 | -4/Proximity Caves | Destroyed 7 combat bots 14147 | -4/Proximity Caves | Learned Research stockpile data 14153 | -4/Proximity Caves | Build established: Scavenger-Mutant 14252 | -4/Proximity Caves | Lost 4 parts (1n3w) 14426 | -4/Proximity Caves | Discovered new exit (range 3) 14435 | -4/Proximity Caves | Entered Factory 14435 | -4/Factory | Evolved 2 slots: Utility x2 14436 | -4/Factory | Identified exit to Research 14436 | -4/Factory | Identified exit to Upper Caves 14437 | -4/Factory | Loaded intel: 20 terminal locations 14523 | -4/Factory | Build established: Mutant 14570 | -4/Factory | Zion Thermal Resupply teleported in 14587 | -4/Factory | Found Quantum Capacitor 14712 | -4/Factory | Zion Light squad teleported in 15033 | -4/Factory | Found Prototype Protection 15042 | -4/Factory | Spotted B-86 Titan 15044 | -4/Factory | Lost 4 parts (1n3w) 15094 | -4/Factory | Identified Zio. Weapon Casing 15101 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 15104 | -4/Factory | Destroyed B-86 Titan 15126 | -4/Factory | Found Hvy. Reflective Plating 15130 | -4/Factory | Lost 8 parts (2p3n3u) 15146 | -4/Factory | Discovered exit to Research (range 11) 15169 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15170 | -4/Factory | Zion Trap Resupply teleported in 15209 | -4/Factory | Spotted B-86 Titan 15213 | -4/Factory | Zion Melee Resupply teleported in 15240 | -4/Factory | Entered Research 15240 | -3/Research | Accompanied by 1 ally 15240 | -3/Research | Evolved 2 slots: Propulsion x2 15241 | -3/Research | Identified exit to Quarantine 15256 | -3/Research | Zion Heavy squad teleported in 15578 | -3/Research | Spotted B-86 Titan 15630 | -3/Research | Destroyed B-86 Titan 15639 | -3/Research | Found Hvy. Reflective Plating 15887 | -3/Research | Zion Heavy squad teleported in 15975 | -3/Research | System corruption reached 10% 15990 | -3/Research | First assault squad dispatched 15990 | -3/Research | Found Zio. Weapon Casing 15993 | -3/Research | Found Zio. Weapon Casing 16007 | -3/Research | Found Fusion Bomb Launcher 16043 | -3/Research | Entered Quarantine 16178 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 16198 | -3/Quarantine | Identified Transdimensional Reconstructor 16286 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16337 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16369 | -3/Quarantine | Found Alien Energy Cannon 16474 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 16519 | -3/Quarantine | Discovered new exit (range 16) 16618 | -3/Quarantine | Found Alien Artifact 16734 | -3/Quarantine | Build established: Scavenger-Mutant 16829 | -3/Quarantine | Spotted Fortress 16887 | -3/Quarantine | Lost 5 parts (2u3w) 16936 | -3/Quarantine | Discovered new exit (range 5) 16942 | -3/Quarantine | Entered Section 7 17050 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 17094 | -3/Section 7 | Spotted S7 Guard 17128 | -3/Section 7 | Destroyed S7 Guard 17136 | -3/Section 7 | Found Prototype Protection 17136 | -3/Section 7 | Identified Hvy. Regenerative Plating 17147 | -3/Section 7 | Found Alien Artifact 17265 | -3/Section 7 | Found Alien Artifact 17269 | -3/Section 7 | Destroyed 7 combat bots 17295 | -3/Section 7 | Identified Subatomic Replicator 17306 | -3/Section 7 | Found Alien Artifact 17310 | -3/Section 7 | Discovered new exit (range 7) 17539 | -3/Section 7 | Entered Research 17539 | -2/Research | Evolved 2 slots: Propulsion x2 17918 | -2/Research | Identified exit to Testing 17955 | -2/Research | Entered Testing 18097 | -2/Testing | Found Prototype Energy Cannon 18167 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 18238 | -2/Testing | Retrieved Zion intel report: Component Schematics 18248 | -2/Testing | Spotted Striker 18266 | -2/Testing | Destroyed Striker 18288 | -2/Testing | Spotted Striker 18296 | -2/Testing | Garrison activated, responded to threat 18307 | -2/Testing | Destroyed Striker 18358 | -2/Testing | Identified Integrated Dissipator (x2) 18423 | -2/Testing | Found Prototype Processor 18423 | -2/Testing | Identified Exp. Melee Analysis Suite 18434 | -2/Testing | Identified Core Membrane 18434 | -2/Testing | Identified Core Cannon 18434 | -2/Testing | Installed Core Membrane, gained immunity to corruption 18488 | -2/Testing | Discovered new exit (range 8) 18539 | -2/Testing | Entered Access 18539 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18541 | -1/Access | Identified Imp. Potential Cannon 18544 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 18545 | -1/Access | Used Subatomic Replicator to replicate Integrated Dissipator 18546 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 18549 | -1/Access | Installed Integrated Dissipator, increased core heat dissipation (+20) 18607 | -1/Access | Zion Heavy squad teleported in 18808 | -1/Access | Found Zio. Weapon Casing 18813 | -1/Access | Found Prototype Protection 18813 | -1/Access | Identified Zio. Heavy Carapace 18909 | -1/Access | Zion Experimental squad teleported in 19083 | -1/Access | Zion Heavy squad teleported in 19097 | -1/Access | Build established: Generator-Mutant 19170 | -1/Access | Spotted B-99 Colossus 19187 | -1/Access | Allies destroyed B-99 Colossus 19198 | -1/Access | Found Prototype Ballistic Gun 19198 | -1/Access | Identified Multirail 19349 | -1/Access | Retrieved Zion intel report: Unaware Analyses 19542 | -1/Access | Found Quantum Capacitor 19555 | -1/Access | Found Prototype Reactor 19555 | -1/Access | Identified Vortex Chain Reactor 19588 | -1/Access | Retrieved Zion intel report: Component Stockpiles 19589 | -1/Access | Zion Kinetic Resupply teleported in 19763 | -1/Access | Terminal network hard line cut 19802 | -1/Access | Found Zio. Weapon Casing 20071 | -1/Access | First assault squad dispatched 20205 | -1/Access | Destroyed 9 combat bots 20318 | -1/Access | Spotted B-99 Colossus 20321 | -1/Access | Destroyed 8 combat bots 20351 | -1/Access | High security lockdown imminent 20351 | -1/Access | Destroyed B-99 Colossus 20361 | -1/Access | Found Multirail 20366 | -1/Access | Found Multirail 20431 | -1/Access | High security lockdown engaged 20432 | -1/Access | Destroyed 12 combat bots 20576 | -1/Access | Destroyed 10 combat bots 20584 | -1/Access | Spotted Executioner 20584 | -1/Access | Spotted Striker 20586 | -1/Access | Spotted Investigator 20586 | -1/Access | Scanned by Researcher 20589 | -1/Access | Warped through subspace 20636 | -1/Access | Lost 5 parts (1p4u) 20644 | -1/Access | Destroyed 12 combat bots 20727 | -1/Access | Spotted Striker 20727 | -1/Access | Spotted Executioner 20729 | -1/Access | Spotted Striker 20729 | -1/Access | Spotted Striker 20729 | -1/Access | Spotted Striker 20729 | -1/Access | Destroyed Executioner 20745 | -1/Access | Destroyed Striker 20758 | -1/Access | Destroyed Striker 20785 | -1/Access | Destroyed 8 combat bots 20791 | -1/Access | Destroyed Striker 20800 | -1/Access | Spotted Executioner 20801 | -1/Access | Spotted Striker 20801 | -1/Access | Destroyed Striker 20801 | -1/Access | Destroyed Executioner 20825 | -1/Access | Sterilization system engaged 20833 | -1/Access | Destroyed 10 combat bots 21125 | -1/Access | Ambient heat levels rising (+10) 21275 | -1/Access | Ambient heat levels rising (+10) 21299 | -1/Access | Destroyed Striker 21310 | -1/Access | Destroyed Executioner 21323 | -1/Access | Found Prototype Device 21323 | -1/Access | Identified Adv. Kinecellerator 21425 | -1/Access | Ambient heat levels rising (+10) 21487 | -1/Access | Build established: Scavenger-Gunner 21575 | -1/Access | Ambient heat levels rising (+10) 21725 | -1/Access | Ambient heat levels rising (+10) 21762 | -1/Access | Destroyed Striker 21875 | -1/Access | Ambient heat levels rising (+10) 21899 | -1/Access | Spotted B-99 Colossus 21911 | -1/Access | Destroyed B-99 Colossus 21915 | -1/Access | Spotted B-99 Colossus 21986 | -1/Access | Destroyed B-99 Colossus 22002 | -1/Access | Found Multirail 22025 | -1/Access | Ambient heat levels rising (+10) 22046 | -1/Access | Discovered new exit (range 3) 22051 | -1/Access | Entered Command 22238 | -1/Command | Retrieved Zion intel report: Unaware Analyses 22266 | -1/Command | Disengaged cave seal 22266 | -1/Command | Zionites emerged from the dark tunnel 22323 | -1/Command | High security lockdown imminent 22403 | -1/Command | High security lockdown engaged 22466 | -1/Command | Destroyed 9 combat bots 22475 | -1/Command | Spotted Executioner 22475 | -1/Command | Spotted Striker 22509 | -1/Command | Destroyed Striker 22509 | -1/Command | Destroyed Executioner 22537 | -1/Command | Lost 5 parts (2n1u2w) 22562 | -1/Command | Destroyed 16 combat bots 22595 | -1/Command | Spotted Investigator 22605 | -1/Command | Core integrity fell below 50% 22617 | -1/Command | Destroyed Investigator 22724 | -1/Command | Destroyed 16 combat bots 22739 | -1/Command | Core integrity fell below 20% 22743 | -1/Command | Spotted Striker 22749 | -1/Command | Lost 14 parts (4n5u5w) 22753 | -1/Command | Spotted Executioner 22755 | -1/Command | Spotted Executioner 22762 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 22748_ Slug penetrates H-88 Terminator. 22748_ Stasis bubble strength at 38. 22748_ K-01 Serf collects debris. 22748_ Penetrated by Slug. 22749_ Stasis bubble strength at 32. 22749_ K-01 Serf collects debris. 22750_ Stasis bubble strength at 26. 22751_ Stasis bubble strength at 20. 22751_ Penetrated by Slug. 22751_ K-01 Serf collects debris. 22753_ Penetrated by Slug. 22754_ K-01 Serf collects debris. 22754_ Penetrated by Slug. 22754_ K-01 Serf collects debris. 22756_ Penetrated by Slug. 22756_ Warlord SH-K8T suffers critical hit. 22757_ K-01 Serf collects debris. 22761_ Slug penetrates H-88 Terminator. 22761_ K-01 Serf collects debris. 22762_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????####+#####????? | | ???????????????????????????????????# #????? | | ?????????????????????????? #???????# #????? | | ??????????????????????????? ###?## "" ###??? | | ?????????????????????????????# ## """# ##?? | | ????????????????????????????????# # #?? | | ?????????????????????????????????# % # #?? | | ?????????????????????????????????## %= * #?? | | ???????????????????###??######???# ! %%%%% ##? | | ?????????????# ????# ?#;[ #???# =%%%%%% #? | | ????????????## W ### W ##%=W=##### /=#### ## | | ??????????? *=[=%!!%%=*!ph=!% [ #?? | | ??????????? =!=![=k!!=%%[* *[ = ### | | ?????????? !%=!!%=![]h== =% [ [# # | | ?????????? *%!%=E%=k%|! % [!% [%= =#? | | ?????????? [!!!*@K=%=!!*p [%%[ %= ["## | | ?????????????# W ;## W!###E%[##;##+#####"# !*=!!!* | | ?????????????????????????#/=%#####" ???## %!=*%!% | | ?????????????????????????###%#???# ??# !=[=[[ | | ????????????????????????????# #??# ## !=%= | | ?????????????????????????????# #?# ## | | ??????????????????????????????##?# #######"#+ | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# "" | | ?????????????????????????????????? #?# """" | | ????????????????????????????###### #?# """" | | ????????????????????????????# # #?# "" | | ????????????????????????????# # #?# | | ????????????????????????????# [# ###* | | ????????????????????????????# ######??#"##+#### | | ????????????????????????????# #???????##"# ##?? | | ????????????????????????????# #?????????# ### | | ????????????????????????????# !#?????????+ % | | ????????????????????????????# #?????????# | | ????????????????????????????####+#############" | | ???????????????????????????????# % | | ???????????????????????????????# ########### | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 200 Coolant Potential 80 Energy Generation 95 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 2400 Resistance: TH 25 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 8 Matter Filtering 50 Energy Filtering 30 Particle Charging 30 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Lgt. Fission Core | -6/Cetus | Z-intel Adv. Signal Interpreter | -6/Cetus | Z-intel Flail | -6/Cetus | Z-intel Imp. Actuator Array | -6/Cetus | Z-intel Imp. Heat Sink | -6/Cetus | Z-intel Arm. Huge Wheel | -6/Cetus | Z-intel Imp. Melee Analysis Suite | -6/Cetus | Z-intel Adv. Sensor Array | -6/Cetus | Z-intel Gauss Cannon | -6/Cetus | Z-intel Com. Battery | -6/Cetus | Z-intel Sml. Storage Unit | -6/Cetus | Z-intel Imp. Heavy Armor Plating | -6/Cetus | Z-intel Lgt. Deuterium Engine | -6/Cetus | Z-intel Thermal Shield | -6/Cetus | Z-intel Med. Treads | -6/Cetus | Z-intel Adv. Heat Sink | -6/Cetus | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Power Amplifier | -3/Quarantine | Z-intel Imp. Heavy Treads | -3/Quarantine | Z-intel Imp. Remote Shield | -3/Quarantine | Z-intel Imp. Core Shielding | -3/Quarantine | Z-intel Adv. Coolant Injector | -3/Quarantine | Z-intel Remote Shield | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Hvy. Phase Cannon | -3/Quarantine | Z-intel Dynamic Insulation System | -3/Quarantine | Z-intel Lrg. Storage Unit | -2/Testing | Z-intel Adv. ECM Suite | -2/Testing | Z-intel Imp. Armor Integrity Analyzer | -2/Testing | Z-intel Nanoactuators | -2/Testing | Z-intel Kinecellerator | -2/Testing | Z-intel Adv. Reclamation Unit | -2/Testing | Z-intel Antimatter Reactor | -2/Testing | Z-intel HERF Cannon | -2/Testing | Z-intel Hyp. Railgun | -2/Testing | Z-intel Hvy. Neutron Cannon | -2/Testing | Z-intel Lyr. Medium Armor Plating | -2/Testing | Z-intel Imp. Arc Projector | -2/Testing | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Extension | Z-intel K-01 Serf | -6/Extension | Z-intel E-15 Imp | -6/Extension | Z-intel L-41 Fighter | -6/Extension | Z-intel A-02 Transporter | -6/Extension | Z-intel Y-72 Warden | -3/Quarantine | Z-intel G-67 Veteran | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Core Membrane Integrated Dissipator Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedMassMallet Manual? 0 Play Time 02:57:51 Cumulative 412.5 hours Start 2021.05.15 @ 17:46:34 End 2021.05.15 @ 21:07:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 307 Adventurer 0 Explorer 7 Win Type - Total 17 Types 7/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe74718-1df6-4a78-98a0-74263da88ba3