Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 13:24:09

Player: YA-B01

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (155)     775
Value Destroyed (4919)     4919
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1891)               1891
              TOTAL SCORE: 10785

 Bonus
-------
High Alert Combat Kills    667
Follower Combat Kills      524
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     84/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Hovering (180) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag System
>          --- UTILITY (6) ------
     Large Storage Unit
           Relay Coupler [NC] (4)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Nuclear Core
  Improved Cooling System
  Improved Signal Interpreter
           Seismic Detector
           Transmission Jammer
  Improved Medium Armor Plating
           Relay Coupler [Swarmer] (41)
           Relay Coupler [Sentry] (24)
  Improved Datajack
           Remote Datajack
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Relay Coupler [NC]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
     Heavy Particle Gun
           Powered Hammer
>          --- INVENTORY --------
           Nuclear Core
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Cooling System
  Improved Signal Interpreter
           Seismic Detector
           Transmission Jammer
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
  Improved EM Shotgun
           Arc Projector
           Autogun
  Advanced EMP Blaster
  Improved Grenade Launcher
  Improved Datajack
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac 
Slots Evolved              6    | .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             207  | 7   8   27  42  27  37  59  
  Power                    16   | 1   .   5   5   1   1   3   
    Engine                 13   | 1   .   5   5   1   .   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               32   | 2   1   8   9   3   7   2   
    Treads                 15   | 2   1   7   5   .   .   .   
    Leg                    16   | .   .   1   4   3   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  56   | 1   4   5   13  6   8   19  
    Device                 27   | .   3   2   9   2   3   8   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   2   2   
    Protection             21   | .   .   3   4   4   1   9   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   103  | 3   3   9   15  17  21  35  
    Energy Gun             38   | 1   2   4   4   6   9   12  
    Energy Cannon          6    | .   .   3   2   1   .   .   
    Ballistic Gun          8    | 2   .   .   .   .   .   6   
    Ballistic Cannon       3    | .   .   2   1   .   .   .   
    Launcher               15   | .   .   .   2   4   5   4   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          22   | .   1   .   4   5   4   8   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   1   1   3   5   
  Unidentified Prototypes  3    | .   .   1   .   .   2   .   
Parts Lost                 27   | .   4   3   1   .   .   19  
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               6    | .   1   .   1   .   .   4   
  Utility                  9    | .   .   1   .   .   .   8   
  Weapon                   10   | .   2   2   .   .   .   6   
  Highest Loss Streak      12   | .   2   1   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  94  99  99  98  92  
  Engine                   8    | .   12  10  11  10  .   3   
  Core                     1    | .   .   .   .   .   8   2   
  Treads                   16   | .   25  38  30  .   .   .   
  Leg                      19   | .   .   .   13  43  36  25  
  Device                   5    | .   13  1   4   1   6   5   
  Storage                  10   | .   14  11  11  11  9   7   
  Hackware                 5    | .   .   .   .   .   9   20  
  Protection               7    | .   .   9   6   9   9   9   
  Energy Gun               8    | .   6   12  5   7   12  8   
  Energy Cannon            3    | .   .   8   10  2   .   .   
  Ballistic Gun            2    | .   15  .   .   .   .   1   
  Impact Weapon            3    | .   5   .   3   8   2   2   
Peak Build Rating          45   | 6   9   15  20  24  34  45  
  Average Rating           20   | 5   7   12  15  21  27  38  
  On Entrance              14   | .   6   7   15  19  21  34  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 14  21  27  31  32  39  51  
  Greatest Support         80   | 40  40  80  80  52  60  60  
  Greatest Overweight (x)  7    | 1   .   1   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  
  Average Capacity         10   | 7   9   10  10  10  10  15  
  Most Carried             15   | 4   8   10  10  10  11  15  
  Average Carried          9    | 2   5   9   9   9   10  13  
  Final Capacity           15   | 8   10  10  10  10  15  15  
  Final Carried            11   | 4   8   10  10  10  11  11  

 Class Distribution 
--------------------
 43% | Bothacker-Mutant
 29% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Bothacker-Mutant | -9/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  
Matter Collected           2808 | 408  304  313  434  413  397  539  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5359 | 301  692  1257 725  461  606  1317 
  Parts                    300  | 23   35   71   41   31   23   76   
Haulers Intercepted        12   | .    1    2    5    .    4    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac 
Combat Hostiles Destroyed  101  | .   14  23  10  17  6   31  
  Melee                    6    | .   1   .   .   2   1   2   
  Guns                     58   | .   11  16  3   8   2   18  
  Cannons                  10   | .   .   6   4   .   .   .   
  AOE                      20   | .   .   .   1   7   3   9   
Classes Destroyed          18   | 3   5   2   1   2   2   3   
  Worker                   10   | 2   1   1   .   .   .   6   
  Builder                  4    | .   2   .   1   .   .   1   
  Tunneler                 7    | 7   .   .   .   .   .   .   
  Hauler                   12   | .   1   2   5   .   4   .   
  Recycler                 9    | 1   2   3   .   .   1   2   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  10   | .   2   4   2   .   .   2   
  Swarmer                  27   | .   5   6   .   3   .   13  
  Saboteur                 2    | .   .   .   .   2   .   .   
  Grunt                    33   | .   9   8   5   6   3   2   
  Brawler                  3    | .   .   .   1   1   .   1   
  Duelist                  3    | .   .   .   .   1   1   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   20   | .   .   9   4   4   1   2   
  Specialist               3    | .   .   .   .   .   .   3   
  Hunter                   5    | .   .   .   .   .   1   4   
  Programmer               4    | .   .   .   .   .   .   4   
Best Kill Streak           10   | 4   5   5   3   5   4   10  
  Combat Bots Only         7    | .   3   5   2   5   3   7   
Max Kills in Single Turn   7    | 1   2   1   2   2   4   7   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   2   3   3   
  Melee                    1    | .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  
Hostile Shots Fired        684   | .    98   106  49   50   14   367  
  Missed                   198   | .    28   21   17   11   7    114  
Damage Taken               6289  | .    749  1069 449  461  146  3415 
  Core                     1002  | .    103  122  55   20   .    702  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   386   | .    117  71   32   .    93   73   
Core Remaining (%)         77    | 100  58   .    .    50   100  .    
Volleys Fired              392   | 23   42   92   74   41   33   87   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  125   | 40   105  125  115  115  110  100  
Shots Fired                664   | 46   84   178  109  61   46   140  
  Gun                      512   | 46   84   118  66   34   43   121  
  Cannon                   118   | .    .    60   42   16   .    .    
  Launcher                 34    | .    .    .    1    11   3    19   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  161   | 46   78   8    1    .    .    28   
  Thermal                  378   | .    2    140  107  50   32   47   
  Explosive                21    | .    .    .    1    11   2    7    
  Electromagnetic          104   | .    4    30   .    .    12   58   
  Robot Hit Streak         23    | 5    8    23   6    9    7    8    
  Robot Miss Streak        7     | 2    3    7    3    3    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    1    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    
Shots Hit Robots           442   | 29   72   110  53   33   47   98   
  Core Hits                218   | 11   23   47   18   23   21   75   
  Critical Kills           1     | .    .    .    .    .    1    .    
  Critical Parts Destroyed 8     | .    5    .    .    1    .    2    
  Critical Strikes         15    | .    5    2    .    2    2    4    
    Burn                   5     | .    .    1    .    1    1    2    
    Destroy                2     | .    2    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    
    Smash                  7     | .    3    .    .    1    1    2    
Melee Attacks              245   | .    40   .    19   116  32   38   
  Impact                   219   | .    40   .    18   110  19   32   
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            28    | .    4    .    5    5    12   2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           11966 | 370  1314 1844 1328 1369 1113 4628 
  Guns                     5000  | 370  698  1244 413  351  559  1365 
  Cannons                  1179  | .    .    585  470  124  .    .    
  Explosions               4043  | .    .    .    84   829  227  2903 
  Melee                    1650  | .    594  .    361  65   318  312  
  Ramming                  94    | .    22   15   .    .    9    48   
  Kinetic                  1346  | 370  628  58   .    .    .    290  
  Thermal                  5259  | .    18   1554 883  475  508  1821 
  Explosive                1779  | .    .    .    84   829  .    866  
  Electromagnetic          1838  | .    52   217  .    .    278  1291 
  Impact                   1650  | .    594  .    361  65   318  312  
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    1    .    .    .    .    2    
  Average Corruption       1     | .    1    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    .    .    .    6    
    Matter Fused           1     | .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            743   | .    150  5    199  62   91   236  
  Projectiles              5     | .    .    5    .    .    .    .    
  Explosions               140   | .    .    .    .    31   .    109  
  Melee                    598   | .    150  .    199  31   91   127  
Knockbacks                 6     | .    1    3    .    .    .    2    
  Impact                   3     | .    1    .    .    .    .    2    
  Kinetic                  3     | .    .    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      224   | .    .    .    .    29   .    195  
  Shots                    6     | .    .    .    .    2    .    4    
  Rammed                   7     | .    5    2    .    .    .    .    
Targets Rammed             17    | .    7    4    .    .    2    4    
  Kicked                   6     | .    .    .    .    .    2    4    
  Crushed                  4     | .    2    2    .    .    .    .    
Highest Temperature        471   | .    36   432  471  342  246  210  
  Average Temperature      105   | .    18   135  113  112  52   55   
  Received Heat Transfer   1521  | .    339  453  144  174  99   312  
  Effects                  10    | .    .    7    3    .    .    .    
    Shutdowns              4     | .    .    2    2    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    
    Interference           4     | .    .    3    1    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           10    | .    4    .    4    .    .    2    
  Combat Hostiles          4     | .    2    .    .    .    .    2    
  Parts Fried              21    | .    8    .    6    .    4    3    
  Impact Corruptions       24    | .    9    .    6    1    3    5    
Robots Melted              3     | .    .    1    2    .    .    .    
  Combat Hostiles          3     | .    .    1    2    .    .    .    
  Parts Melted             23    | .    .    10   6    1    5    1    
  Heat Transferred         9286  | .    37   3441 1813 883  927  2185 
Parts Sabotaged            5     | .    .    .    .    5    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    1    4    

 Alert                          | -11  -10  -9   -9   -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  
Peak Influence             1137 | 50   317  441  404  1137 806  944  
  Initial                  553  | .    32   105  173  134  553  298  
  Average                  399  | 18   182  312  258  631  617  499  
Maximum Alert Level        4    | .    1    2    2    4    3    3    
  Low Security (%)         15   | 100  50   11   13   6    .    .    
  Level 1                  39   | .    49   69   84   14   .    14   
  Level 2                  36   | .    .    19   2    49   80   76   
  Level 3                  7    | .    .    .    .    21   19   8    
  Level 4                  .    | .    .    .    .    7    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          21   | .    5    2    5    .    1    8    
  Investigation            9    | .    4    1    2    .    .    2    
  Extermination            4    | .    .    .    .    .    .    4    
  Reinforcement            3    | .    1    1    .    .    .    1    
  Assault                  2    | .    .    .    .    .    1    1    
  Garrison                 3    | .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Fac 
Distress Signals           11   | .   2   3   1   .   3   2   
Communications Jammed      1    | .   .   .   .   .   .   1   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              198  | .   34  33  25  22  27  57  
  Peak Tracking Total      7    | .   4   4   4   6   6   7   
  Tactical Retreats        15   | .   7   1   1   3   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac 
Traps Triggered            9    | .   1   .   .   5   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   1   .   .   .   .   3   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Gar Mat Fac 
Machines Disabled          20   | .   .   1   5   3   2   9   
  Max in Single Turn       5    | .   .   1   1   1   1   5   
  Garrison Access          1    | .   .   .   .   .   1   .   
  Garrison Relay           3    | .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Fac 
Machines Accessed          45   | .   9   10  11  .   10  5   
  Terminals                30   | .   6   7   8   .   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   1   1   .   1   1   
  Recycling Units          4    | .   2   1   1   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   2   1   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                158  | .   35  36  38  .   40  9   
  Successful               97   | .   21  24  18  .   30  4   
  Failed                   61   | .   14  12  20  .   10  5   
    Catastrophic           13   | .   4   2   3   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   60   | .   18  18  12  .   7   5   
  Terminals                111  | .   28  27  30  .   21  5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          12   | .   2   2   4   .   2   2   
  Recycling Units          10   | .   5   4   1   .   .   .   
  Scanalyzers              21   | .   .   3   .   .   16  2   
  Garrison Access          4    | .   .   .   3   .   1   .   
Terminal Hacks             48   | .   13  11  13  .   11  .   
  Record                   1    | .   1   .   .   .   .   .   
  Part Schematic           6    | .   4   1   1   .   .   .   
  Prototype ID Bank        10   | .   1   3   3   .   3   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              6    | .   2   2   2   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             7    | .   2   2   3   .   .   .   
  Dispatch Records         3    | .   1   .   1   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              8    | .   2   2   2   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   2   2   .   2   2   
  Scan Component           5    | .   1   1   1   .   1   1   
  Repair                   5    | .   1   1   1   .   1   1   
Recycling Unit Hacks       4    | .   3   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      3    | .   2   1   .   .   .   .   
Scanalyzer                 19   | .   .   3   .   .   14  2   
  Insert Component         9    | .   .   2   .   .   6   1   
  Analyze                  10   | .   .   1   .   .   8   1   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
Unauthorized Hacks         14   | .   3   7   2   .   2   .   
  Terminals                11   | .   2   5   2   .   2   .   
    Botnet                 9    | .   2   4   1   .   2   .   
    Operators              2    | .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   
    Recyclers              2    | .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         41   | .   7   10  11  .   9   4   
  Full Trace Events        7    | .   3   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   4   2   1   .   6   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   1   1   .   1   1   
  Time                     188  | .   26  26  60  .   38  38  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   1   .   .   6   1   
  Part Schematics Acquired 8    | .   .   1   .   .   6   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              11   | .   .   .   1   .   5   5   
  Non-combat               7    | .   .   .   .   .   4   3   
  Combat                   4    | .   .   .   1   .   1   2   
Robot Hacks Applied        14   | .   .   .   1   .   8   5   
  parse_system             1    | .   .   .   1   .   .   .   
  generate_echo            2    | .   .   .   .   .   2   .   
  map_walls                3    | .   .   .   .   .   1   2   
  drop_inventory           1    | .   .   .   .   .   1   .   
  ignore_parts             1    | .   .   .   .   .   1   .   
  find_station             1    | .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   1   
  overwrite_iff            1    | .   .   .   .   .   1   .   
  formatsys_low            1    | .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   2   
Relay Couplers Released    13   | .   .   .   .   12  1   .   
  Machine Destruction      13   | .   .   .   .   12  1   .   
  Attached                 4    | .   .   .   .   .   2   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  
Total Allies               8    | .    .    .    .    4    2    2    
  Largest Group            4    | .    .    .    .    4    4    1    
  Highest-Rated Group      113  | .    .    .    .    113  113  32   
  Highest-Rated Ally       32   | .    .    .    .    31   31   32   
Total Orders               6    | .    .    .    .    .    6    .    
  STAY                     1    | .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    1    .    
  AID                      4    | .    .    .    .    .    4    .    
Ally Attacks               115  | .    .    .    .    9    97   9    
  Total Damage             1924 | .    .    .    .    146  1525 253  
  Kills                    25   | .    .    .    .    4    18   3    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  
Turns Passed               9981 | 237  1491 1688 1883 1328 1513 1841 
Spaces Moved               5246 | 92   695  767  975  660  1028 1029 
  Core                     11   | 2    .    .    .    .    .    9    
  Treads                   2137 | 90   695  767  585  .    .    .    
  Legs                     3095 | .    .    .    390  660  1028 1017 
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    3    | .    .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  120  120  
  Average Speed            137  | 158  160  164  144  120  120  122  
  Slowest Speed            400  | 160  160  240  160  120  120  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    97   70   96   50   81   34   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 183  | .    6    .    12   134  12   19   
Terrain Destroyed          305  | .    6    .    21   165  33   80   
  Melee                    123  | .    6    .    12   74   12   19   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      182  | .    .    .    9    91   21   61   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Fac  
Total                      6879 | 134  913  1023 1286 908  1219 1396 
  Wait                     624  | 9    114  101  144  39   60   157  
  Move                     5241 | 91   694  766  975  659  1027 1029 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  52   | 4    6    12   6    8    7    9    
  Fast Attach              33   | 6    3    8    4    5    4    3    
  Attach                   23   | .    1    3    1    1    3    14   
  Detach                   9    | .    .    2    1    .    2    4    
  Swap                     151  | 1    4    16   37   21   30   42   
  Drop                     69   | .    2    19   17   10   19   2    
  Fire                     392  | 23   42   92   74   41   33   87   
  Melee                    245  | .    40   .    19   116  32   38   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    .    2    4    
  Crush                    11   | .    7    4    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    8    .    5    
  Rewire                   2    | .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    8    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [Sub])
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Storage (discovered 3 exits: *Mat / [*Rec] / Gar)
-9/Garrison
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  238 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 7)
  385 | -10/Materials | Discovered new exit (range 14)
  398 | -10/Materials | Discovered new exit (range 4)
  538 | -10/Materials | Discovered new exit (range 8)
 1002 | -10/Materials | Discovered new exit (range 15)
 1038 | -10/Materials | Derelicts attacked the area
 1633 | -10/Materials | Repaired Lgt. Treads
 1729 | -10/Materials | Entered another Materials area
 1729 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2150 | -9/Materials  | Build established: Scavenger-Mutant
 2175 | -9/Materials  | Discovered new exit (range 3)
 2390 | -9/Materials  | Identified exit to Mines
 2390 | -9/Materials  | Identified exit to Storage
 2841 | -9/Materials  | Repaired Beam Cannon
 3222 | -9/Materials  | Discovered new exit (range 13)
 3417 | -9/Materials  | Entered Storage
 3648 | -9/Storage    | Repaired Hvy. Particle Gun
 4329 | -9/Storage    | Met 01-MTF
 4357 | -9/Storage    | Discovered new exit (range 13)
 4529 | -9/Storage    | Garrison activated, responded to threat
 4702 | -9/Storage    | Discovered new exit (range 16)
 5035 | -9/Storage    | Build established: Mutant
 5300 | -9/Storage    | Identified exit to Garrison
 5300 | -9/Storage    | Entered Garrison
 5300 | -9/Garrison   | Accompanied by 1 ally (01-MTF)
 5303 | -9/Garrison   | 01-MTF left
 5408 | -9/Garrison   | Installed Relay Interface Framework
 5535 | -9/Garrison   | Triggered checkpoint
 5567 | -9/Garrison   | Garrison Relay disabled
 5589 | -9/Garrison   | Garrison Relay disabled
 5860 | -9/Garrison   | Build established: Bothacker-Mutant
 5918 | -9/Garrison   | Triggered checkpoint
 6363 | -9/Garrison   | Discovered new exit (range 12)
 6380 | -9/Garrison   | Garrison Relay disabled
 6514 | -9/Garrison   | Triggered checkpoint
 6628 | -9/Garrison   | Entered Materials
 6628 | -8/Materials  | Accompanied by 4 allies
 6628 | -8/Materials  | Evolved 2 slots: Utility x2
 6996 | -8/Materials  | Repaired Imp. Grenade Launcher
 7543 | -8/Materials  | Discovered new exit (range 12)
 8031 | -8/Materials  | Identified exit to Garrison
 8141 | -8/Materials  | Entered Factory
 8141 | -7/Factory    | Evolved 2 slots: Utility x2
 8700 | -7/Factory    | Discovered new exit (range 7)
 8777 | -7/Factory    | Repaired Nuclear Core
 8831 | -7/Factory    | Discovered new exit (range 14)
 9741 | -7/Factory    | First assault squad dispatched
 9780 | -7/Factory    | Cargo convoy interrupted
 9871 | -7/Factory    | Core integrity fell below 50%
 9922 | -7/Factory    | Core integrity fell below 20%
 9947 | -7/Factory    | Destroyed 7 combat bots
 9959 | -7/Factory    | Lost 12 parts (1p2n4u5w)
 9982 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09959_ U-05 Engineer builds a Door.
09960_ U-05 Engineer lays Concrete. <x2>
09962_ K-01 Serf collects debris.
09963_ U-05 Engineer lays Concrete. <x4>
09965_ U-05 Engineer builds a Wall.
09965_ K-01 Serf collects debris.
09966_ P-60 Hacker resets I-36 Angel, system
  corruption cleaned.
09966_ P-60 Hacker destroyed.
09966_ U-05 Engineer lays Concrete.
09967_ Acquired 43 matter.
09968_ U-05 Engineer lays Concrete. <x2>
09969_ K-01 Serf collects debris.
09969_ U-05 Engineer lays Concrete. <x3>
09973_ K-01 Serf collects debris.
09974_ I-36 Angel sends out distress signal.
09975_ Acquired Gravmag System.
09978_ K-01 Serf collects debris.
09979_ Acquired Remote Datajack.
09980_ Autogun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           4
Relay Coupler Types        3
Relay Coupler Value        52

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
                 ECM Suite | -10/Materials | Hacked
         Hcp. Storage Unit | -10/Materials | Hacked
 Transport Network Coupler | -10/Materials | Hacked
     Imp. Grenade Launcher | -9/Materials  | Scanalyzed
             Plasma Cutter | -9/Materials  | Hacked
                Hvy. Flail | -9/Storage    | Hacked
          Adv. EMP Blaster | -8/Materials  | Scanalyzed
            Powered Hammer | -8/Materials  | Scanalyzed
          Carbon-fiber Leg | -8/Materials  | Scanalyzed
          Seismic Detector | -8/Materials  | Scanalyzed
                  Datajack | -8/Materials  | Scanalyzed
   Imp. Signal Interpreter | -8/Materials  | Scanalyzed
           Imp. EM Shotgun | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperquantumSapperStripper
  Manual?         0
Play Time         01:54:42
  Cumulative      168.4 hours
  Start           2025.01.10 @ 15:40:59
  End             2025.01.15 @ 13:24:09
Sessions          20
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           101
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 752a1538-48a0-44b4-85c7-6fb3ca7f7c9c