Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 18:25:25

Player: N.W.L

Result: Destroyed by 8J-SO4(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (707)      707
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1272

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     376/430
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1+1) ------
     Reinforced Ion Engine
     Reinforced Ion Engine (+)
>               --- PROPULSION (2) ---
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY (2) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Powered Cannon
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
                Disposable Heat Sink
                Huge Storage Unit
     Subdweller Optics
       Improved Terrain Scanner
                Seismic Detector
                Hacking Suite
                Tractor Beam
                Autogun
                Autogun
                Autogun
                Autogun
     Subdweller Machine Gun
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Datajack
                Mining Laser
                Hammer
                Scrap Shield Fragment (49)

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
     Reinforced Ion Engine
>               --- PROPULSION -------
      Makeshift Leg
     Subdweller Monowheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Powered Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
                Huge Storage Unit
     Subdweller Optics
       Improved Terrain Scanner
                Seismic Detector
                Hacking Suite
                Tractor Beam
                Autogun
                Autogun
                Autogun
                Autogun
     Subdweller Machine Gun
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Datajack
                Mining Laser
                Hammer
                Scrap Shield Fragment
[Rating: 31]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | .   11  15  
  Power                    3    | .   1   2   
    Engine                 3    | .   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   2   3   
    Treads                 2    | .   2   .   
    Leg                    1    | .   .   1   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   2   3   
    Device                 2    | .   .   2   
    Storage                3    | .   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | .   6   7   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       5    | .   4   1   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     81   | .   92  71  
  Engine                   14   | .   14  14  
  Treads                   15   | .   27  5   
  Leg                      4    | .   .   8   
  Device                   6    | .   .   13  
  Storage                  15   | .   21  9   
  Energy Cannon            3    | .   .   5   
  Ballistic Gun            1    | .   .   2   
  Ballistic Cannon         15   | .   26  4   
  Impact Weapon            2    | .   .   4   
Peak Build Rating          31   | 7   12  31  
  Average Rating           14   | 6   11  18  
  On Entrance              8    | 6   7   12  
Naked Turns                .    | .   .   .   
Heaviest Build             103  | 14  103 70  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   1    | .   1   .   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         18   | 8   21  16  
  Most Carried             20   | 8   20  20  
  Average Carried          14   | 5   15  15  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           843  | 200 246 397 
  Remotely                 .    | .   .   .   
Salvage Created            788  | 174 405 209 
  Parts                    52   | 17  25  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      10   | .   .   10  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   8   7   
  Melee                    1    | .   .   1   
  Cannons                  7    | .   4   3   
  AOE                      7    | .   4   3   
Classes Destroyed          7    | 2   4   1   
  Builder                  3    | .   3   .   
  Tunneler                 5    | 5   .   .   
  Recycler                 4    | 1   3   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    8    | .   8   .   
  Subdweller               7    | .   .   7   
Best Kill Streak           6    | 5   6   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        64   | .    36   28   
  Missed                   12   | .    4    8    
Damage Taken               856  | .    410  446  
  Core                     266  | .    58   208  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              82   | 19   41   22   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 100  78   78   
Shots Fired                128  | 30   70   28   
  Gun                      30   | 30   .    .    
  Cannon                   89   | .    65   24   
  Launcher                 9    | .    5    4    
  Special                  .    | .    .    .    
  Kinetic                  77   | .    65   12   
  Thermal                  42   | 30   .    12   
  Explosive                9    | .    5    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 6    5    8    
  Robot Miss Streak        4    | 2    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           66   | 17   26   23   
  Core Hits                42   | 7    24   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | 2    5    .    
    Burn                   2    | 2    .    .    
    Blast                  5    | .    5    .    
Melee Attacks              7    | .    .    7    
  Impact                   7    | .    .    7    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2400 | 224  1008 1168 
  Guns                     224  | 224  .    .    
  Cannons                  1021 | .    564  457  
  Explosions               958  | .    444  514  
  Melee                    197  | .    .    197  
  Ramming                  .    | .    .    .    
  Kinetic                  730  | .    564  166  
  Thermal                  515  | 224  .    291  
  Explosive                958  | .    444  514  
  Electromagnetic          .    | .    .    .    
  Impact                   197  | .    .    197  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    19   .    
  Projectiles              .    | .    .    .    
  Explosions               19   | .    19   .    
  Melee                    .    | .    .    .    
Knockbacks                 12   | .    8    4    
  Impact                   1    | .    .    1    
  Kinetic                  11   | .    8    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      22   | .    .    22   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        357  | 314  357  13   
  Average Temperature      123  | 159  109  11   
  Received Heat Transfer   306  | .    249  57   
  Effects                  4    | 2    2    .    
    Shutdowns              2    | .    2    .    
    Interference           2    | 2    .    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 2    .    .    
  Heat Transferred         814  | 814  .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             177  | 30  177 .   
  Initial                  19   | .   19  .   
  Average                  71   | 11  77  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   14  8   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               4    | .   4   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Operators              1    | .   1   .   
    Skim                   1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               2010 | 97  928 985 
Spaces Moved               807  | 23  283 501 
  Core                     242  | .   .   242 
  Treads                   323  | .   271 52  
  Legs                     227  | 23  12  192 
  Wheels                   15   | .   .   15  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 120 120 50  
  Average Speed            196  | 120 265 161 
  Slowest Speed            350  | 120 320 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 4   45  32  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 2    | .   1   1   
Terrain Destroyed          48   | .   30  18  
  Melee                    .    | .   .   .   
  Projectile               11   | .   7   4   
  AOE                      37   | .   23  14  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1095 | 63  392 640 
  Wait                     114  | 16  34  64  
  Move                     805  | 22  282 501 
  Hop                      .    | .   .   .   
  Pick Up                  40   | 4   15  21  
  Fast Attach              9    | .   3   6   
  Attach                   7    | .   2   5   
  Detach                   1    | .   1   .   
  Swap                     10   | .   6   4   
  Drop                     20   | 2   8   10  
  Fire                     82   | 19  41  22  
  Melee                    7    | .   .   7   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 3)
   98 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 15)
  900 | -10/Materials | Discovered new exit (range 5)
 1004 | -10/Materials | Discovered new exit (range 3)
 1026 | -10/Materials | Entered Subcaves
 1166 | -10/Subcaves  | A Subdweller sparked back to life
 1166 | -10/Subcaves  | A Subdweller sparked back to life
 1166 | -10/Subcaves  | A Subdweller sparked back to life
 1223 | -10/Subcaves  | Core integrity fell below 50%
 1235 | -10/Subcaves  | Lost 3 parts (2n1w)
 1239 | -10/Subcaves  | Found Prototype Energy Cannon
 1538 | -10/Subcaves  | Identified Powered Cannon
 1539 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 1797 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1862 | -10/Subcaves  | Learned 2 Materials zone layouts
 1897 | -10/Subcaves  | Learned 2 Materials zone layouts
 1980 | -10/Subcaves  | Core integrity fell below 20%
 1987 | -10/Subcaves  | Learned location of Storage (-7)
 2011 | -10/Subcaves  | Destroyed by 8J-SO4(R) with Subdweller Machine Gun

 Last Messages 
---------------
A swath of the cavern ceiling suddenly collapses.
01862_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01897_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01912_ XK-9VS(u) tweaks Twisted Machinery.
01964_ NP-EW8(R): "MADSUB!"
01967_ NP-EW8(R) destroyed.
01974_ Subatomizers dissect the Sub. Power Source.
01979_ PI-UM7(R) destroyed.
01981_ Acquired Sub. Monowheel.
01983_ Acquired 57 matter.
01986_ Subatomizers dissect the Sub. Power Source.
01987_ Acquired derelict log, extracted data.
World map updated: -7/Storage.
02000_ Dropped Mak. Leg.
02000_ Acquired Sub. Monowheel.
02001_ Subatomizers dissect the Mak. Leg.
02004_ Acquired 23 matter.
02006_ Acquired Disposable Heat Sink.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneLegRegenerator
  Manual?         0
Play Time         00:14:00
  Cumulative      315.9 hours
  Start           2024.10.01 @ 18:11:41
  End             2024.10.01 @ 18:25:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           5/1/3/0/0/0/0/0/0
Lore%             79
Gallery%          87
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08a3f3a5-b701-4fdb-9f08-5122af7f458d