Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.28 @ 22:55:18

Player: DaemonXI

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (176)     880
Value Destroyed (8039)     8039
Prototype IDs (20)         400
Alien Tech Used (2)        400
Bonus (772)                772
              TOTAL SCORE: 16791

 Bonus
-------
High Alert Combat Kills    172
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             414/1300
Matter                     127/300
Energy                     170/170
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
>          --- PROPULSION (4) ---
           Myomer Leg
  Advanced Myomer Leg
>          --- UTILITY (12) -----
  Improved Cryofiber Web
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
           Core Analyzer
  Advanced Armor Integrity Analyzer
>          --- WEAPON (4) -------
           KE Penetrator
>          --- INVENTORY (4) ----
           Myomer Leg
           Railgun

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
                Myomer Leg
       Advanced Myomer Leg
                Biometal Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
                Coolant Network
                Humpback
                Matter Compressor
       Improved Targeting Computer
                Core Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
       Improved Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Neutrino Core
                Fusion Reactor
          Light Antimatter Reactor
                Myomer Leg
                Myomer Leg
       Advanced Heat Sink
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Target Analyzer
       Improved Weapon Cycler
                Cloaking Device
       Improved Medium Armor Plating
         Medium Reactive Plating
       Improved Thermal Shield
                EM Shield
       Improved Hardlight Generator
                Component Analysis Suite
                KE Penetrator
                KE Penetrator
                Hardcell Cannon
          Heavy Gauss Cannon
     Long-range Missile Launcher
[Rating: 152]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Improved Targeting Computer
  Device                   Long-range Tractor Beam
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Hypervelocity Railgun
  Energy Gun               Spread Laser
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              15   | .   1   .   .   .   4   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   .   .   2   1   1   1   .   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             131  | 5   7   .   4   1   8   9   20  12  4   2   3   3   14  39  
  Power                    24   | 1   .   .   .   .   1   2   3   6   1   .   1   1   1   7   
    Engine                 6    | 1   .   .   .   .   1   1   3   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   1   .   6   1   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   7   
  Propulsion               21   | 2   .   .   2   .   2   .   4   2   2   .   .   1   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   .   2   .   2   .   4   2   2   .   .   1   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 2   3   .   2   .   3   4   9   1   1   2   2   1   9   19  
    Device                 34   | .   .   .   1   .   1   2   7   .   1   1   .   1   7   13  
    Storage                7    | 1   1   .   1   .   1   1   1   .   .   .   1   .   .   .   
    Processor              6    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | 1   1   .   .   .   1   1   1   .   .   1   1   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   4   .   .   1   2   3   4   3   .   .   .   .   4   7   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   .   .   .   .   1   1   2   .   .   .   .   4   3   
    Ballistic Cannon       12   | .   .   .   .   .   2   2   3   1   .   .   .   .   .   4   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   .   1   .   1   .   .   5   .   .   2   
Parts Lost                 32   | .   .   .   .   .   .   .   4   .   .   .   .   .   2   26  
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Propulsion               5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   
  Utility                  13   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   11  
  Weapon                   9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   3   .   .   .   .   .   2   12  
Average Slot Usage (%)     92   | .   94  100 100 100 99  91  87  88  93  94  92  94  93  91  
  Engine                   4    | .   12  12  12  12  8   6   8   3   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   11  11  8   3   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   6   9   8   
  Leg                      22   | .   25  25  25  25  32  28  24  22  21  22  22  22  18  17  
  Device                   11   | .   .   .   1   12  16  7   9   16  16  12  6   5   14  19  
  Storage                  11   | .   12  12  21  12  15  14  12  11  11  11  11  11  10  8   
  Processor                10   | .   7   12  12  12  8   7   6   10  11  11  11  11  15  15  
  Protection               5    | .   13  12  1   .   .   6   8   .   .   3   8   11  5   4   
  Energy Gun               1    | .   8   12  12  9   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   13  12  12  12  1   4   .   10  16  16  16  16  19  13  
  Ballistic Cannon         7    | .   .   .   .   .   12  16  16  5   5   5   5   5   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 14  27  27  30  27  38  114 136 129 138 144 144 143 152 185 
  Greatest Support         116  | 20  20  20  26  26  46  46  51  61  76  76  76  76  76  116 
  Greatest Overweight (x)  6    | .   1   1   1   1   .   2   6   2   2   1   1   1   2   2   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   2   1   1   1   1   1   1   .   
Largest Inventory Capacity 30   | 8   10  10  10  10  10  30  24  24  24  24  24  24  24  24  
  Average Capacity         21   | 6   8   10  10  10  10  23  24  24  24  24  24  24  24  20  
  Most Carried             24   | 4   10  10  10  10  9   16  24  24  24  24  24  24  24  24  
  Average Carried          19   | 2   5   10  9   9   7   12  22  23  23  23  22  22  21  19  
  Final Capacity           24   | 8   10  10  10  10  10  24  24  24  24  24  24  24  24  4   
  Final Carried            24   | 3   10  10  10  9   9   15  23  24  24  24  22  23  22  2   

 Class Distribution 
--------------------
 40% | Hauler-Gunner
 27% | Hauler-Skirmisher
 12% | Hacker-Mutant
 10% | Scavenger-Gunner
  3% | Hauler-Mutant

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Exiles
     Hacker-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -6/Factory
     Hauler-Gunner | -5/Factory
     Hauler-Gunner | -5/Upper Caves
  Scavenger-Gunner | -5/Upper Caves
     Hauler-Gunner | -5/Zhirov
     Hauler-Gunner | -4/Proximity Caves
     Hauler-Gunner | -4/Factory
     Hauler-Gunner | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           9003 | 95   110  .    403  185  89   521  1196 206  466  331  .    242  874  4285 
  Remotely                 3009 | .    .    .    .    .    .    .    848  206  466  331  .    .    748  410  
Salvage Created            8594 | .    32   17   .    52   32   234  840  144  97   393  .    226  1081 5446 
  Parts                    474  | .    5    2    .    .    2    12   33   6    5    21   .    11   67   310  
Haulers Intercepted        2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           7    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  113  | .   2   2   .   2   1   5   16  2   2   9   .   5   8   59  
  Guns                     65   | .   2   2   .   .   .   1   .   1   1   7   .   5   7   39  
  Cannons                  45   | .   .   .   .   .   1   4   16  1   1   2   .   .   .   20  
  AOE                      3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          15   | .   1   .   .   1   2   2   7   .   .   1   .   .   .   1   
  Worker                   15   | .   .   .   .   .   .   .   3   .   .   .   .   .   2   10  
  Builder                  16   | .   .   .   .   .   .   .   1   .   .   .   .   .   4   11  
  Tunneler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycler                 10   | .   .   .   .   .   .   .   2   .   .   .   .   .   2   6   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  16   | .   .   .   .   .   1   2   3   .   .   .   .   .   2   8   
  Swarmer                  17   | .   2   2   .   .   .   .   .   .   .   4   .   3   .   6   
  Grunt                    31   | .   .   .   .   2   .   .   6   .   .   2   .   2   .   19  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   .   1   2   3   2   .   .   .   .   1   5   
  Hunter                   13   | .   .   .   .   .   .   1   .   .   2   .   .   .   .   10  
  Programmer               33   | .   .   .   .   .   .   2   6   .   .   2   .   .   7   16  
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Best Kill Streak           13   | .   2   2   .   2   2   2   4   1   1   3   .   3   5   13  
  Combat Bots Only         10   | .   2   2   .   2   1   1   3   1   1   3   .   3   2   10  
Max Kills in Single Turn   3    | .   1   1   .   1   1   1   2   1   1   2   .   1   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -3    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Res   
Damage Taken               7520  | .     13    7     .     32    45    170   1111  149   83    211   .     208   662   4829  
  Core                     1057  | .     4     .     .     .     9     36    54    .     .     19    .     10    39    886   
  Absorbed by Shields      143   | .     .     .     .     .     .     .     28    .     .     .     .     .     .     115   
Core Remaining (%)         95    | 100   .     .     .     98    98    94    93    .     .     .     .     91    96    .     
Volleys Fired              380   | .     2     2     .     5     5     26    72    6     4     16    .     9     38    195   
  Largest                  4     | .     2     2     .     2     2     3     3     4     4     4     .     4     4     4     
  Hottest                  248   | .     60    85    .     50    88    136   140   144   144   144   .     144   160   248   
Shots Fired                1257  | .     4     4     .     9     10    78    201   21    16    64    .     36    144   670   
  Gun                      764   | .     4     4     .     5     .     21    17    15    12    48    .     27    144   467   
  Cannon                   489   | .     .     .     .     .     10    57    184   6     4     16    .     9     .     203   
  Launcher                 4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1249  | .     2     2     .     5     10    78    201   21    16    64    .     36    144   670   
  Thermal                  4     | .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         77    | .     1     6     .     6     11    16    26    17    26    15    .     8     32    77    
  Robot Miss Streak        6     | .     1     3     .     1     3     3     3     1     1     3     .     1     2     6     
  Penetration Max          3     | .     .     .     .     .     .     .     1     .     .     .     .     1     2     3     
  Secondary Targets        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           908   | .     1     2     .     6     8     40    151   17    11    37    .     20    111   504   
  Core Hits                412   | .     2     4     .     4     3     16    49    6     6     13    .     8     54    247   
  Critical Hits            206   | .     .     .     .     .     .     1     14    1     1     2     .     .     43    144   
  Critical Kills           76    | .     .     .     .     .     .     .     4     .     1     2     .     .     14    55    
  Critical Parts Destroyed 111   | .     .     .     .     .     .     1     8     1     .     .     .     .     25    76    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           18974 | .     25    27    .     263   206   730   4528  380   217   688   .     444   1147  10319 
  Guns                     7968  | .     25    27    .     26    .     122   378   270   158   560   .     360   1031  5011  
  Cannons                  10260 | .     .     .     .     .     206   608   3757  110   59    128   .     84    .     5308  
  Explosions               746   | .     .     .     .     237   .     .     393   .     .     .     .     .     116   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  18189 | .     13    .     .     26    206   730   4135  380   217   688   .     444   1031  10319 
  Thermal                  386   | .     12    27    .     .     .     .     231   .     .     .     .     .     116   .     
  Explosive                237   | .     .     .     .     237   .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          162   | .     .     .     .     .     .     .     162   .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     .     .     .     .     .     1     2     .     .     .     .     .     7     6     
  Average Corruption       3     | .     .     .     .     .     .     1     1     .     .     .     .     .     5     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  121   | .     .     .     .     .     .     3     26    .     .     .     .     .     23    69    
    Message Errors         15    | .     .     .     .     .     .     .     6     .     .     .     .     .     2     7     
    Matter Fused           15    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     13    
    Heat Flow Errors       16    | .     .     .     .     .     .     .     6     .     .     .     .     .     3     7     
    Energy Discharges      13    | .     .     .     .     .     .     1     2     .     .     .     .     .     3     7     
    Data Loss (minor)      15    | .     .     .     .     .     .     .     5     .     .     .     .     .     3     7     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Targeting Errors       40    | .     .     .     .     .     .     2     6     .     .     .     .     .     8     24    
    Weapon Failures        6     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     4     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            412   | .     .     .     .     11    .     11    277   .     .     .     .     .     .     113   
  Projectiles              277   | .     .     .     .     .     .     11    153   .     .     .     .     .     .     113   
  Explosions               135   | .     .     .     .     11    .     .     124   .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 79    | .     .     .     .     .     .     3     32    .     .     .     .     1     .     43    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  75    | .     .     .     .     .     .     3     31    .     .     .     .     1     .     40    
  Secondary                4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     
Self-Inflicted Damage      124   | .     .     .     .     .     .     .     .     .     .     .     .     .     124   .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        1253  | .     .     30    .     6     54    108   406   258   168   412   .     304   103   1253  
  Average Temperature      141   | .     .     16    .     3     23    39    91    104   90    162   .     134   45    295   
  Received Heat Transfer   1347  | .     .     .     .     30    18    24    351   45    .     18    .     39    9     813   
  Effects                  26    | .     .     .     .     .     .     .     1     .     .     2     .     .     .     23    
    Shutdowns              3     | .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Interference           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (core)          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Heat Transferred         255   | .     25    30    .     .     .     .     150   .     .     .     .     .     50    .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             624  | .   50  63  .   50  65  140 241 98  .   .   .   .   450 624 
  Initial                  43   | .   .   13  .   .   13  21  43  .   .   .   .   .   .   .   
  Average                  85   | .   44  49  .   9   19  50  47  18  .   .   .   .   183 130 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   
  Low Security (%)         88   | 100 100 100 .   100 100 100 97  100 .   .   .   .   65  78  
  Level 1                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   11  16  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   23  5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   .   .   .   1   9   .   .   .   .   .   4   13  
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            15   | .   .   .   .   .   .   1   6   .   .   .   .   .   4   4   
  Reinforcement            8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           8    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   6   
Communications Jammed      4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   
  Distress Signals         3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Times Spotted              156  | .   2   2   .   2   2   10  26  2   2   9   .   5   12  82  
  Peak Tracking Total      8    | .   2   2   .   2   1   2   3   1   1   4   .   3   2   8   
  Tactical Retreats        4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            9    | .   .   .   .   .   1   .   5   1   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          19   | .   .   .   .   .   .   7   9   .   .   .   .   .   2   1   
  Max in Single Turn       4    | .   .   .   .   .   .   3   4   .   .   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          38   | .   .   .   4   .   .   3   3   3   1   4   9   .   4   7   
  Terminals                10   | .   .   .   .   .   .   1   1   2   .   1   .   .   1   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Units          6    | .   .   .   .   .   .   2   1   1   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                160  | .   .   .   49  .   .   7   7   8   9   7   48  .   8   17  
  Successful               141  | .   .   .   49  .   .   3   5   5   9   7   48  .   6   9   
  Failed                   19   | .   .   .   .   .   .   4   2   3   .   .   .   .   2   8   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                24   | .   .   .   .   .   .   3   2   6   .   1   .   .   2   10  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Repair Stations          5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Recycling Units          13   | .   .   .   .   .   .   4   2   2   .   .   .   .   2   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             127  | .   .   .   49  .   .   2   2   4   9   7   48  .   .   6   
  Record                   106  | .   .   .   49  .   .   .   .   1   9   5   36  .   .   6   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   1   1   .   .   .   4   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   1   2   1   .   .   .   .   2   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Retrieve Components      4    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   .   .   .   3   3   3   .   .   .   .   2   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Matter                 830  | .   .   .   .   .   .   .   .   .   .   .   .   .   512 318 
    Time                   212  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 84  
  Total Part Build Rating  38   | .   .   .   .   .   .   .   .   .   .   .   .   .   32  6   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       6    | .   .   .   .   .   .   1   1   .   .   .   4   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   
Drone Launches             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               13818 | 46   230  60   1193 187  196  1174 3041 630  888  1586 345  486  1301 2455 
Spaces Moved               7364  | 36   162  37   788  107  140  560  1462 334  516  993  221  302  601  1105 
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7351  | 23   162  37   788  107  140  560  1462 334  516  993  221  302  601  1105 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  120  120  180  150  150  150  150  150  150  112  
  Average Speed            158   | 94   124  150  150  150  120  177  180  174  168  150  150  150  159  139  
  Slowest Speed            300   | 120  150  150  150  150  120  180  300  180  180  150  150  150  180  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       37    | 4    27   14   94   26   22   14   32   9    63   94   62   56   14   31   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    1    1    3    1    .    .    
  Known Exits Taken        14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    3    1    .    2    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Terrain Destroyed          234   | .    .    .    .    32   .    34   26   5    1    20   .    5    51   60   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               108   | .    .    .    .    .    .    4    13   5    1    20   .    5    .    60   
  AOE                      126   | .    .    .    .    32   .    30   13   .    .    .    .    .    51   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      8782 | 47   186  38   800  125  156  687  1705 372  530  1063 237  319  853  1664 
  Wait                     693  | .    .    .    .    12   .    73   121  1    .    41   1    .    179  265  
  Move                     7350 | 35   161  36   787  106  139  559  1461 333  515  992  220  301  600  1105 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133  | 7    13   .    4    .    4    12   19   11   2    6    5    3    13   34   
  Fast Attach              9    | 1    .    .    .    .    .    .    4    1    1    .    .    .    .    2    
  Attach                   71   | 4    3    .    .    1    4    6    6    4    .    .    4    .    11   28   
  Detach                   6    | .    .    .    .    .    .    4    .    .    .    .    1    .    1    .    
  Swap                     53   | .    4    .    4    .    4    3    10   7    3    2    1    3    3    9    
  Drop                     77   | .    3    .    5    1    .    4    7    9    5    6    5    3    8    21   
  Fire                     380  | .    2    2    .    5    5    26   72   6    4    16   .    9    38   195  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    5    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Ext)
-3/Research (discovered 1 exit: Arm)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Identified exit to Materials
     7 | -11/Scrapyard      | Discovered exit to Materials (range 16)
    47 | -11/Scrapyard      | Entered Materials
    47 | -10/Materials      | Evolved 1 slot: Utility x1
   162 | -10/Materials      | Met 8R-AWN
   171 | -10/Materials      | Identified exit to Materials
   171 | -10/Materials      | Discovered exit to Materials (range 16)
   210 | -10/Materials      | Identified exit to Mines
   210 | -10/Materials      | Discovered exit to Mines (range 16)
   277 | -10/Materials      | Entered Mines
   279 | -10/Mines          | Followed 8R-AWN into the Mines
   311 | -10/Mines          | Build established: Hacker-Mutant
   331 | -10/Mines          | Identified exit to Exiles
   331 | -10/Mines          | Discovered exit to Exiles (range 5)
   337 | -10/Mines          | Entered Exiles
   382 | -10/Exiles         | Welcomed by 8R-AWN
   406 | -10/Exiles         | Met EX-HEX
   533 | -10/Exiles         | Met EX-DEC
   572 | -10/Exiles         | Learned location of Zion (-7)
   639 | -10/Exiles         | Identified exit to Mines
   639 | -10/Exiles         | Discovered exit to Mines (range 11)
   732 | -10/Exiles         | Visited The Gauntlet
   956 | -10/Exiles         | Learned about 8R-AWN's background
   995 | -10/Exiles         | Discovered exit to Mines (range 14)
  1113 | -10/Exiles         | Met EX-BIN
  1293 | -10/Exiles         | Aligned with FarCom system
  1295 | -10/Exiles         | Given EX-Vault access code
  1344 | -10/Exiles         | Opened EX-Vault
  1354 | -10/Exiles         | Found Prototype Device
  1370 | -10/Exiles         | Identified Supersonic Drone Bay
  1386 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1530 | -10/Exiles         | Left Exiles lab with Supersonic Drone Bay
  1530 | -10/Exiles         | Entered Mines
  1624 | -9/Mines           | Identified exit to Materials
  1624 | -9/Mines           | Discovered exit to Materials (range 15)
  1717 | -9/Mines           | Entered Materials
  1717 | -8/Materials       | Accompanied by 1 ally
  1717 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1867 | -8/Materials       | Identified exit to Factory
  1867 | -8/Materials       | Discovered exit to Factory (range 19)
  1913 | -8/Materials       | Entered Factory
  1913 | -7/Factory         | Accompanied by 1 ally
  1913 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2245 | -7/Factory         | Build established: Hauler-Skirmisher
  2743 | -7/Factory         | Identified exit to Factory
  3087 | -7/Factory         | Entered another Factory area
  3087 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  5246 | -6/Factory         | Spotted B-75 Beast
  5298 | -6/Factory         | Destroyed B-75 Beast
  5714 | -6/Factory         | Identified exit to Factory
  5714 | -6/Factory         | Discovered exit to Factory (range 15)
  5812 | -6/Factory         | Lost 3 parts (1n1u1w)
  6073 | -6/Factory         | Build established: Hauler-Mutant
  6128 | -6/Factory         | Entered another Factory area
  6128 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6514 | -5/Factory         | Identified exit to Upper Caves
  6551 | -5/Factory         | Build established: Hauler-Gunner
  6758 | -5/Factory         | Entered Upper Caves
  6804 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7063 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7607 | -5/Upper Caves     | Learned Armory emergency access door positions
  7607 | -5/Upper Caves     | Learned Factory security intel
  7607 | -5/Upper Caves     | Learned Research security intel
  7607 | -5/Upper Caves     | Learned Factory terminal intel
  7613 | -5/Upper Caves     | Identified exit to Upper Caves
  7613 | -5/Upper Caves     | Discovered exit to Upper Caves (range 10)
  7646 | -5/Upper Caves     | Entered another Upper Caves area
  7792 | -5/Upper Caves     | Identified exit to Zhirov
  7792 | -5/Upper Caves     | Discovered exit to Zhirov (range 6)
  7856 | -5/Upper Caves     | Learned 8 Factory zone layouts
  8425 | -5/Upper Caves     | Learned Extension security intel
  8425 | -5/Upper Caves     | Learned Factory terminal intel
  8425 | -5/Upper Caves     | Learned Research security intel
  8510 | -5/Upper Caves     | Build established: Scavenger-Gunner
  8842 | -5/Upper Caves     | Identified exit to Factory
  8842 | -5/Upper Caves     | Discovered exit to Factory (range 10)
  9232 | -5/Upper Caves     | Entered Zhirov
  9232 | -5/Zhirov          | Identified exit to Proximity Caves
  9232 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
  9259 | -5/Zhirov          | Met Zhirov
  9297 | -5/Zhirov          | Found Alien Artifact
  9298 | -5/Zhirov          | Identified Integrated Dissipator
  9298 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9322 | -5/Zhirov          | Found Alien Artifact
  9323 | -5/Zhirov          | Identified Transdimensional Reconstructor
  9323 | -5/Zhirov          | Warped through subspace
  9484 | -5/Zhirov          | Learned location of Quarantine (-2)
  9484 | -5/Zhirov          | Learned location of Testing (-3)
  9484 | -5/Zhirov          | Learned location of Command (-1)
  9509 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9577 | -5/Zhirov          | Entered Proximity Caves
  9700 | -4/Proximity Caves | Build established: Hauler-Gunner
 10009 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 10063 | -4/Proximity Caves | Entered Factory
 10063 | -4/Factory         | Evolved 2 slots: Utility x2
 10064 | -4/Factory         | Identified exit to Extension
 10066 | -4/Factory         | Loaded intel: 22 terminal locations
 10145 | -4/Factory         | Fabricated Hyp. Railgun (x2)
 10163 | -4/Factory         | Local fabrication network quarantined
 10212 | -4/Factory         | Build established: Scavenger-Gunner
 10218 | -4/Factory         | Fabricated Hyp. Railgun (x2)
 10314 | -4/Factory         | Repaired Imp. Medium Armor Plating
 10540 | -4/Factory         | Build established: Hauler-Gunner
 11324 | -4/Factory         | Identified exit to Research
 11324 | -4/Factory         | Discovered exit to Research (range 16)
 11364 | -4/Factory         | Entered Research
 11364 | -3/Research        | Evolved 2 slots: Utility x2
 11365 | -3/Research        | Identified exit to Armory
 11713 | -3/Research        | Garrison activated, responded to threat
 12611 | -3/Research        | Spotted B-86 Titan
 12630 | -3/Research        | Destroyed B-86 Titan
 12781 | -3/Research        | Fabricated Exp. Optical Array (x1)
 13595 | -3/Research        | Core integrity fell below 50%
 13686 | -3/Research        | Lost 4 parts (1p2u1w)
 13717 | -3/Research        | Build established: Hacker-Gunner
 13763 | -3/Research        | Destroyed 10 combat bots
 13819 | -3/Research        | Self-destructed

 Last Messages 
---------------
13805_ Hvy. Gauss Cannon destroyed.
13806_ Slug penetrates Wall.
13806_ Slug penetrates G-67 Veteran. <x2>
13809_ System corrupted: KE Penetrator jammed.
13809_ U-05 Engineer builds a Door.
13811_ Slug penetrates G-67 Veteran.
13811_ T-07 Excavator destroyed.
13813_ Slug penetrates G-67 Veteran.
13814_ Slug penetrates Wall.
13814_ Slug penetrates G-67 Veteran.
13814_ Slug penetrates Wall.
13815_ Slug penetrates G-67 Veteran.
13816_ K-01 Serf collects debris.
13817_ Slug penetrates G-67 Veteran.
13817_ G-67 Veteran destroyed.
13817_ Slug penetrates Wall.
13817_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
[Achievement: This Is Interesting...]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????#      + %% |
| ???????????????????????????????????????#      #*!= |
| ???????????????????????????????????????#      # !% |
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| ?????????????#  ?"????#!    """#??#   """  #?#     |
| ?????????????#  """???#      ""#??#   """  #?#  =! |
| ?????????????#  """ ??#  =     #??#   """  #?#! *[ |
| ?????????????#  """  ?# !=!    #??#   """  #?#*=== |
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| ?????????????????#    ?###########????????# ????   |
| ?????????????????#    ????????????????????##????## |
| ???????????????????   ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          43
Energy Capacity            580
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       150
Armor Coverage             450
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          90
Weapon Cycling             30
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   66
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
       Hyp. Railgun | x2 | -4/Factory  | Preloaded
       Hyp. Railgun | x2 | -4/Factory  | Preloaded
 Exp. Optical Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Armchair Analyst
I'm Back, Baby!
Just Browsing
No Signal
Rockin' Loadout
Subspace Traveler
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              GuidanceShieldBooster
  Manual?         0
Play Time         02:00:56
  Cumulative      10.8 hours
  Start           2021.07.28 @ 17:40:21
  End             2021.07.28 @ 22:55:18
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcb30bb9-1a4d-4b2b-bd1b-1446d117c77d