Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 21:03:40 Player: Peawet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (894) 894 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3694 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 280/280 System Corruption 25% Temperature Cool (6) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Melee Analysis Suite Core Shielding Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Particle Gun Katana > --- INVENTORY -------- Light Nuclear Core Authchip [R/NC] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 36 | 6 3 12 2 13 Power 5 | 1 . 2 . 2 Engine 4 | 1 . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . 4 . 3 Treads . | . . . . . Leg 9 | 2 . 4 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 2 . 4 Device 4 | . 2 1 . 1 Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware 2 | . . . . 2 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | 2 . 4 2 4 Energy Gun 2 | 1 . . . 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 5 | . . . . 5 System Corruption 25 | . . . . 25 Parts Lost 24 | . . 5 . 19 Power 2 | . . . . 2 Propulsion 8 | . . 3 . 5 Utility 6 | . . 1 . 5 Weapon 8 | . . 1 . 7 Highest Loss Streak 7 | . . 3 . 7 To Critical Strikes . | . . . . . Average Backups 5 | 1 6 7 8 3 Power 1 | . 1 1 2 1 Propulsion . | . 1 . . . Utility 1 | . 1 1 2 1 Weapon 2 | . 2 4 4 1 Tool/Special . | . . . . . Unused Backups 9 | . 2 1 . 6 Power 3 | . 1 1 . 1 Propulsion . | . . . . . Utility 5 | . . . . 5 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 99 84 63 48 Engine 10 | . 14 11 9 6 Leg 23 | . 28 30 18 8 Device 5 | . 7 6 9 3 Storage 9 | . 14 11 9 2 Processor 4 | . 6 2 . 6 Protection 2 | . . 2 . 5 Energy Gun 6 | . 14 3 . 2 Energy Cannon 1 | . . 2 . 1 Ballistic Gun 7 | . 14 4 15 3 Ballistic Cannon 3 | . . 9 . . Peak Build Rating 23 | 6 9 12 13 23 Average Rating 9 | 4 7 9 12 11 On Entrance 7 | . 6 9 11 13 Naked Turns . | . . . . . Heaviest Build 21 | 14 15 20 19 21 Greatest Support 40 | 20 20 40 20 20 Greatest Overweight (x) 4 | 2 . 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 5 Most Carried 8 | 2 8 8 8 8 Average Carried 5 | 1 6 7 8 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 8 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1049 | 217 145 438 . 249 Remotely 50 | . 50 . . . Salvage Created 1383 | . 410 704 . 269 Parts 67 | . 18 39 . 10 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 23 | . 5 13 . 5 Guns 11 | . 5 3 . 3 Cannons 10 | . . 8 . 2 AOE 2 | . . 2 . . Classes Destroyed 9 | . 6 2 . 1 Worker 3 | . 1 2 . . Hauler 3 | . 1 2 . . Recycler 3 | . 2 1 . . Watcher 4 | . 2 2 . . Swarmer 5 | . 2 3 . . Grunt 12 | . 3 5 . 4 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 4 | . . 4 . . Best Kill Streak 4 | . 4 4 . 3 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 2 | . 2 2 . 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 228 | . 15 62 . 151 Missed 61 | . 6 14 . 41 Hits 167 | . 9 48 . 110 Melee 10 | . . 3 . 7 Projectile 157 | . 9 45 . 103 Critical Strikes 7 | . . 3 . 4 Damage Taken 2720 | . 80 784 . 1856 Core 647 | . 18 70 . 559 Absorbed by Shields 5 | . . . . 5 Redirected to Shielding 32 | . . 5 . 27 Core Remaining (%) 91 | 100 92 82 . . Volleys Fired 111 | . 24 53 . 34 Largest 2 | . 2 2 . 2 Hottest 86 | . 60 86 . 86 Shots Fired 190 | . 48 96 . 46 Gun 118 | . 48 36 . 34 Cannon 62 | . . 56 . 6 Launcher 10 | . . 4 . 6 Special . | . . . . . Kinetic 117 | . 24 63 . 30 Thermal 4 | . . . . 4 Explosive . | . . . . . Electromagnetic 69 | . 24 33 . 12 Robot Hit Streak 21 | . 7 11 . 21 Robot Miss Streak 3 | . 3 3 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 125 | . 29 59 . 37 Core Hits 53 | . 14 26 . 13 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 3 | . . 2 . 1 Destroy 2 | . . 1 . 1 Blast 1 | . . 1 . . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2252 | . 442 1094 . 716 Guns 1026 | . 386 266 . 374 Cannons 842 | . . 698 . 144 Explosions 285 | . 56 130 . 99 Melee 99 | . . . . 99 Ramming . | . . . . . Kinetic 1235 | . 205 656 . 374 Thermal 110 | . 56 54 . . Explosive . | . . . . . Electromagnetic 808 | . 181 384 . 243 Impact . | . . . . . Slashing 99 | . . . . 99 Piercing . | . . . . . Highest Corruption 25 | . . 5 . 25 Average Corruption 9 | . . 5 . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . . 16 . 18 Message Errors 5 | . . 2 . 3 Matter Fused 6 | . . 4 . 2 Heat Flow Errors 5 | . . 1 . 4 Energy Discharges 6 | . . 4 . 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . 2 . 2 Data Loss (major) 1 | . . . . 1 Alerts 3 | . . 1 . 2 Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 120 | . . 86 . 34 Shots 7 | . . 5 . 2 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 364 | . 6 364 . 197 Average Temperature 89 | . 6 103 . 77 Received Heat Transfer 1065 | . 12 246 . 807 Effects 5 | . . 5 . . Energy Bleed 2 | . . 2 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . 100 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 2 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 143 | . 54 143 35 50 Initial 35 | . . . 35 20 Average 40 | . 13 70 32 34 Influence Increases 792 | . 181 460 6 145 Destroy 0b10 Robot/C 460 | . 100 260 . 100 Destroy 0b10 Robot/NC 65 | . 30 35 . . Destroy Leader 124 | . 26 88 . 10 Successful Hack 19 | . 5 8 6 . Disable Machine 45 | . . 45 . . Destroy Structure 19 | . 5 9 . 5 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 45 | . . 15 . 30 Influence Decreases 792 | . 181 374 61 176 Entered New Map 62 | . . . 51 11 Time Decay 515 | . 181 324 10 . Lost Part 215 | . . 50 . 165 Squads Dispatched 4 | . 2 2 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 9 22 . 9 Peak Tracking Total 5 | . 3 5 . 4 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 5 4 1 . Terminals 7 | . 4 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 10 8 3 . Successful 9 | . 3 4 2 . Failed 12 | . 7 4 1 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 8 5 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 5 | . 3 2 . . Prototype ID Bank 2 | . 2 . . . Locate Traps 1 | . . 1 . . Transport Status 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 3 1 . Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1283 | . 488 649 24 122 Optics 484 | . 332 152 . . Sensors 643 | . . 497 24 122 Structural 156 | . 156 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2256 | 73 705 870 24 584 Spaces Moved 1289 | 50 427 524 16 272 Core 122 | 11 . . . 111 Treads . | . . . . . Legs 1167 | 39 427 524 16 161 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 124 | 122 120 120 120 138 Slowest Speed 260 | 150 120 190 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 66 36 2 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 3 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 10 | . 3 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1733 | 58 572 662 20 421 Wait 238 | 1 106 58 . 73 Move 1286 | 49 426 523 16 272 Hop . | . . . . . Pick Up 22 | 2 9 5 1 5 Fast Attach 22 | 6 2 1 . 13 Attach 13 | . . 7 . 6 Detach 2 | . . 1 . 1 Swap 14 | . 1 9 2 2 Drop 9 | . 4 3 1 1 Fire 111 | . 24 53 . 34 Melee 4 | . . . . 4 Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 437 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Discovered new exit (range 10) 711 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Propulsion x2 1002 | -9/Materials | Discovered new exit (range 4) 1057 | -9/Materials | Lost 3 parts (2n1w) 1410 | -9/Materials | Discovered new exit (range 15) 1452 | -9/Materials | Discovered new exit (range 14) 1547 | -9/Materials | Discovered new exit (range 3) 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Utility x2 1673 | -8/Materials | Identified exit to Garrison 1673 | -8/Materials | Entered Garrison 1793 | -8/Garrison | Lost 4 parts (1p2n1w) 1813 | -8/Garrison | Triggered checkpoint 1862 | -8/Garrison | Core integrity fell below 50% 1889 | -8/Garrison | Lost 6 parts (1p1n1u3w) 2024 | -8/Garrison | System corruption reached 10% 2102 | -8/Garrison | Installed Relay Interface Framework 2203 | -8/Garrison | Triggered checkpoint 2206 | -8/Garrison | Core integrity fell below 20% 2257 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02191_ System corrupted: Heat flow error (+219). 02203_ Beams of light sweep through the air. An alarm sounds. 02204_ Melee Analysis Suite destroyed. 02208_ Critical hit (Burn: +37). 02211_ Aluminum Leg destroyed. 02211_ Critical hit (Burn: +37). 02212_ System corrupted: Substantial component data lost. 02220_ Aluminum Leg destroyed. 02220_ Particle Gun destroyed. 02221_ Authchip [R/Combat] destroyed. 02240_ Katana destroyed. 02244_ System corrupted: IFF burst signal emitted. 02250_ Triggered Stasis Trap. 02250_ A bubble of rippling energy engulfs the area. 02250_ Field strength at 94. 02252_ Field strength at 88. 02253_ Field strength at 82. 02254_ Field strength at 76. 02255_ Field strength at 70. 02256_ Field strength at 64. 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