Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.12 @ 02:50:34 Player: Torako Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3348) 3348 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1172) 1172 TOTAL SCORE: 8845 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 168 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 100/100 System Corruption 5% Temperature Cool (197) Movement Rolling (130) Ox5 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Mini Assault Cannon Precision Grenade Launcher > --- INVENTORY (18) --- Superbattery (2000) Heavy EM Shotgun Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Shock Bomb Launcher Advanced EMP Blaster Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Advanced Treads Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Variable Charge Gun Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Wheel Superbattery Heavy EM Shotgun Variable Charge Gun Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Shock Bomb Launcher Advanced EMP Blaster Precision Grenade Launcher Remote Datajack Power Maul [Rating: 58] Favorites ----------- Power Nuclear Core Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Humpback Device System Backup Module Storage Humpback Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . . . 4 . 2 . Weapon . | . . . . . . . . . Parts Attached 113 | 6 9 2 2 1 32 2 31 28 Power 9 | 1 . 1 . . 3 . 2 2 Engine 5 | 1 . . . . 2 . 1 1 Core 4 | . . 1 . . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 4 1 . . 7 . 1 8 Treads 8 | . 1 1 . . 3 . . 3 Leg 2 | . 1 . . . . . . 1 Wheel 13 | 2 2 . . . 4 . 1 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 3 . 2 . 5 . 13 7 Device 10 | . 1 . . . . . 3 6 Storage 9 | 1 1 . 2 . 1 . 4 . Processor 3 | . . . . . 3 . . . Hackware . | . . . . . . . . . Protection 9 | . 1 . . . 1 . 6 1 Artifact . | . . . . . . . . . Weapon 50 | 2 2 . . 1 17 2 15 11 Energy Gun 17 | . . . . . 6 . 8 3 Energy Cannon 2 | . 1 . . . . . . 1 Ballistic Gun 18 | 2 1 . . 1 8 1 4 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 9 | . . . . . 3 1 2 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . . . 7 . 3 2 Parts Lost 50 | . 2 1 . 1 3 . 8 35 Power 5 | . . . . . 1 . . 4 Propulsion 9 | . 1 1 . . 2 . . 5 Utility 20 | . 1 . . . . . 4 15 Weapon 16 | . . . . 1 . . 4 11 Highest Loss Streak 19 | . 2 1 . 1 1 . 3 19 Average Slot Usage (%) 84 | . 96 99 89 85 80 81 82 81 Engine 3 | . 14 3 . . 3 9 1 6 Core 5 | . . 10 14 14 5 . 5 . Treads 5 | . 9 2 14 14 7 . . 1 Wheel 11 | . 17 25 14 14 10 18 7 7 Device 5 | . 2 . . . . . 10 19 Storage 18 | . 17 14 16 14 18 18 21 19 Processor 5 | . . . . . 15 9 3 . Protection 7 | . 5 14 2 . 2 9 16 8 Energy Gun 2 | . . . . . 5 . 4 4 Energy Cannon 3 | . 3 14 14 12 . . . 1 Ballistic Gun 11 | . 24 14 14 15 11 17 9 . Naked Turns . | . . . . . . . . . Heaviest Build 190 | 11 46 46 89 89 180 178 190 163 Greatest Support 40 | 26 32 32 16 16 40 26 28 32 Greatest Overweight (x) 10 | 1 2 2 5 5 10 6 7 5 Average Overweight (x) 4 | . 1 1 3 5 8 6 5 4 Largest Inventory Capacity 52 | 6 14 12 24 24 44 44 52 38 Average Capacity 32 | 5 10 12 20 24 44 44 39 29 Most Carried 44 | 6 12 12 19 22 44 44 44 38 Average Carried 28 | 3 8 11 15 19 35 44 38 28 Final Capacity 44 | 6 12 12 24 24 44 44 38 18 Final Carried 44 | 6 12 11 19 22 44 44 38 12 Class Distribution -------------------- 76% | Hauler-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Matter Collected 2244 | 221 222 48 . 52 537 204 496 464 Remotely 75 | . 75 . . . . . . . Salvage Created 3868 | . 362 133 . 422 871 276 942 862 Parts 211 | . 16 11 . 19 71 17 50 27 Haulers Intercepted 5 | . 1 . . . 3 . . 1 Recyclers Shooed 3 | . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Combat Hostiles Destroyed 88 | . 7 5 . 10 22 11 16 17 Guns 44 | . 7 1 . 3 12 6 11 4 Cannons 24 | . . 4 . 7 . . . 13 AOE 18 | . . . . . 10 5 3 . Classes Destroyed 14 | . 4 . . 2 4 . 4 . Worker 3 | . . . . . . . 1 2 Builder 2 | . . . . . 2 . . . Tunneler 1 | . . . . . . . 1 . Hauler 5 | . 1 . . . 3 . . 1 Recycler 2 | . 1 . . . . . . 1 Operator 1 | . . . . . . . 1 . Watcher 2 | . . . . . 2 . . . Swarmer 25 | . 3 3 . 3 11 4 . 1 Grunt 40 | . 4 2 . 5 4 4 11 10 Brawler 4 | . . . . 2 . . 1 1 Duelist 3 | . . . . 1 . 2 . . Sentry 12 | . . . . . 6 . 2 4 Hunter 3 | . . . . . 1 1 . 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 10 | . 4 3 . 3 10 6 7 7 Combat Bots Only 8 | . 3 3 . 3 8 6 5 5 Max Kills in Single Turn 3 | . 1 1 . 1 2 2 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Damage Taken 7592 | . 414 28 . 256 920 391 1954 3629 Core 956 | . 44 . . 76 113 14 190 519 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . . . 52 . 76 . . Volleys Fired 328 | . 67 7 . 19 62 20 66 87 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 123 | . 80 80 . 80 86 56 110 123 Shots Fired 597 | . 129 14 . 38 112 34 125 145 Gun 461 | . 119 7 . 22 100 30 123 60 Cannon 117 | . 10 7 . 16 . . . 84 Launcher 19 | . . . . . 12 4 2 1 Special . | . . . . . . . . . Kinetic 390 | . 119 7 . 22 73 30 64 75 Thermal 165 | . 10 7 . 16 27 . 36 69 Explosive 5 | . . . . . . 4 . 1 Electromagnetic 37 | . . . . . 12 . 25 . Robot Hit Streak 21 | . 12 6 . 6 12 4 10 21 Robot Miss Streak 4 | . 3 1 . 3 3 2 4 4 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 405 | . 88 8 . 22 72 18 82 115 Core Hits 187 | . 23 8 . 18 46 21 34 37 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 2 | . . . . . . . 1 1 Impact 2 | . . . . . . . 1 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8661 | . 716 129 . 347 1635 750 2089 2995 Guns 5000 | . 610 22 . 78 1181 365 1681 1063 Cannons 2351 | . 106 107 . 269 . . . 1869 Explosions 1310 | . . . . . 454 385 408 63 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4303 | . 610 22 . 78 771 365 880 1577 Thermal 3022 | . 106 107 . 269 552 . 633 1355 Explosive 448 | . . . . . . 385 . 63 Electromagnetic 888 | . . . . . 312 . 576 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 2 5 Average Corruption 1 | . . . . . 1 1 1 5 Corruption Purged 2 | . . . . . . . 2 . Effects 10 | . . . . . 3 2 3 2 Message Errors 4 | . . . . . 2 . 1 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . . Targeting Errors 2 | . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . . . . . . . 72 Projectiles 52 | . . . . . . . . 52 Explosions 20 | . . . . . . . . 20 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 299 | . . . . . 118 40 109 32 Shots 15 | . . . . . 9 1 4 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 340 | . 248 190 . 152 75 28 340 207 Average Temperature 74 | . 116 78 . 61 19 13 108 67 Received Heat Transfer 2700 | . 177 . . 75 261 162 786 1239 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . . . . 1 . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 10 | . . . . 1 . . 2 7 Heat Transferred 5321 | . 222 222 . 555 977 . 1162 2183 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . 5 . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Peak Influence 635 | . 216 119 . 269 350 447 635 472 Initial 276 | . . 9 . . 37 80 234 276 Average 220 | . 65 60 . 170 121 322 368 288 Maximum Alert Level 2 | . 1 . . 1 1 2 2 2 Low Security (%) 46 | 100 93 100 . 76 70 24 8 6 Level 1 37 | . 6 . . 23 29 23 52 80 Level 2 16 | . . . . . . 52 39 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . . . 3 . 3 4 Investigation 3 | . 1 . . . 1 . . 1 Extermination 2 | . . . . . . . 2 . Reinforcement 6 | . 1 . . . 2 . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Distress Signals 3 | . . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 11 5 . 11 36 9 21 29 Peak Tracking Total 10 | . 4 3 . 3 7 5 6 10 Tactical Retreats 5 | . . . . . 2 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Traps Triggered 3 | . . . . . 2 1 . . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Machines Disabled 5 | . . . . . 1 . 2 2 Max in Single Turn 2 | . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Machines Accessed 23 | . 6 . 2 . 5 . 7 3 Terminals 16 | . 5 . . . 4 . 4 3 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 50 | . 15 . 5 . 13 . 9 8 Successful 28 | . 6 . 5 . 8 . 4 5 Failed 22 | . 9 . . . 5 . 5 3 Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 24 | . 9 . 1 . 8 . . 6 Terminals 38 | . 13 . . . 12 . 5 8 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 15 | . 2 . 5 . 5 . . 3 Record 4 | . . . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . . . . . . . 2 Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 4 | . 1 . . . 3 . . . Locate Traps 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . Report Inventory 2 | . 1 . . . . . 1 . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 7 | . 3 . . . 2 . . 2 Terminals 6 | . 2 . . . 2 . . 2 Track 1 | . . . . . . . . 1 Botnet 3 | . 1 . . . 2 . . . Disrupt 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 16 | . 6 . . . 3 . 6 1 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 2 | . . . . . . . 2 . Matter 212 | . . . . . . . 212 . Time 106 | . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Sto Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 1 . . . Highest-Rated Group 40 | . . . . 40 16 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 45 | . . . . 21 24 . . . Total Damage 510 | . . . . 269 241 . . . Kills 6 | . . . . 3 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 19 | . . . . . . . . 19 Drone Recoveries 11 | . . . . . . . . 11 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Turns Passed 5912 | 54 542 283 527 492 1423 373 1460 758 Spaces Moved 2908 | 49 294 212 366 278 572 204 742 191 Core 9 | 9 . . . . . . . . Treads 92 | . . . . . 71 . . 21 Legs . | . . . . . . . . . Wheels 2807 | 40 294 212 366 278 501 204 742 170 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 110 100 150 150 150 150 110 Average Speed 148 | 80 109 111 139 150 185 150 152 149 Slowest Speed 240 | 90 120 120 150 150 240 150 160 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 69 52 70 86 42 52 20 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . 1 1 1 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 19 | . . . . . 6 . 1 12 Terrain Destroyed 58 | . . . . . 24 7 4 23 Melee 2 | . . . . . . . 1 1 Projectile 14 | . . . . . . . 3 11 AOE 42 | . . . . . 24 7 . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Sto Total 3951 | 60 410 245 383 319 833 236 951 514 Wait 418 | . 23 24 . 18 98 3 59 193 Move 2901 | 48 293 211 365 277 572 203 741 191 Hop . | . . . . . . . . . Pick Up 110 | 6 9 . 13 4 40 . 32 6 Fast Attach 42 | 6 6 1 2 . 10 . 6 11 Attach 35 | . . 1 . 1 7 . 14 12 Detach 16 | . 1 . 1 . 7 . 6 1 Swap 36 | . 3 . . . 15 2 11 5 Drop 55 | . 8 1 2 . 22 . 15 7 Fire 328 | . 67 7 . 19 62 20 66 87 Melee 2 | . . . . . . . 1 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Discovered new exit (range 6) 597 | -10/Materials | Entered Mines 616 | -10/Mines | Discovered new exit (range 6) 707 | -10/Mines | Learned location of Storage (-7) 874 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 875 | -10/Mines | Discovered new exit (range 5) 880 | -10/Mines | Entered Exiles 910 | -10/Exiles | Met 8R-AWN 930 | -10/Exiles | Met EX-HEX 997 | -10/Exiles | Met EX-DEC 1019 | -10/Exiles | Learned location of Zion (-6) 1162 | -10/Exiles | Met EX-BIN 1189 | -10/Exiles | Aligned with FarCom system 1190 | -10/Exiles | Given EX-Vault access code 1228 | -10/Exiles | Opened EX-Vault 1235 | -10/Exiles | Found Superbattery 1268 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1357 | -10/Exiles | Build established: Hauler-Mutant 1395 | -10/Exiles | Discovered new exit (range 10) 1407 | -10/Exiles | Left Exiles lab with Superbattery 1407 | -10/Exiles | Entered Mines 1548 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1566 | -9/Mines | Learned Materials trap positions 1703 | -9/Mines | Discovered new exit (range 6) 1770 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1840 | -9/Mines | Discovered new exit (range 6) 1899 | -9/Mines | Entered Materials 1899 | -8/Materials | Accompanied by 1 ally 1899 | -8/Materials | Evolved 4 slots: Utility x4 1900 | -8/Materials | Loaded intel: 28 trap records 2576 | -8/Materials | Destroyed 8 combat bots 3248 | -8/Materials | Discovered new exit (range 11) 3322 | -8/Materials | Identified exit to Garrison 3322 | -8/Materials | Entered Garrison 3368 | -8/Garrison | Triggered checkpoint 3422 | -8/Garrison | Triggered checkpoint 3510 | -8/Garrison | Discovered new exit (range 15) 3663 | -8/Garrison | Discovered new exit (range 9) 3689 | -8/Garrison | Installed Relay Interface Framework 3695 | -8/Garrison | Entered Factory 3695 | -7/Factory | Evolved 2 slots: Utility x2 3696 | -7/Factory | Identified exit to Storage 3988 | -7/Factory | Lost 3 parts (1u2w) 4428 | -7/Factory | Fabricated Variable Charge Gun (x2) 4575 | -7/Factory | Local fabrication network quarantined 4852 | -7/Factory | Discovered new exit (range 16) 4944 | -7/Factory | Lost 3 parts (2u1w) 5151 | -7/Factory | Found Prototype Launcher 5152 | -7/Factory | Identified Rocket Array 5155 | -7/Factory | Entered Storage 5606 | -7/Storage | Core integrity fell below 50% 5645 | -7/Storage | Lost 19 parts (1p2n8u8w) 5830 | -7/Storage | Garrison activated, responded to threat 5882 | -7/Storage | Build established: Mutant 5898 | -7/Storage | Core integrity fell below 20% 5913 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf cleans the Transfer Shaft. K-01 Serf collects debris. Drone Bay destroyed. >> Lost connection to Drone. U-05 Engineer builds a Wall. Lgt. Nuclear Core destroyed. Imp. Cooling System destroyed. K-01 Serf cleans the Transfer Shaft. B-48 Gladiator destroyed. Transfer Shaft disabled. K-01 Serf collects debris. System corrupted: Mni. Assault Cannon targeting data glitched. Adv. Treads destroyed. K-01 Serf collects debris. Variable Charge Gun destroyed. K-01 Serf collects debris. Lgt. Angular Momentum Engine destroyed. Y-54 Guardian destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#########################?????? | | ?????????????????# u/^^^k # #?????? | | ?????????????????## ^ """u "" # #??##?? | | ?????????????????## %%"""kk"" # ### ### | | ?????????????????## g^""gs""" # ## | | ?????????????????## *=g@%[[!* # ## """ | | ??????????????????#######+########+###+#### """ | | ???????????????"#######%%%%##### ## #??# """ | | ???????????????" ^^%T"%Y ## #### | | ???????????????" ^^ " ] + """ | | ???????????????"#T##### ##### ####### """ | | ??????????????????????## ##???######?????# """ | | ???????????????????????# #?????????"?????# | | ???????????????????????# #?????????""" ??#+###+ | | ???????????????????????# #?????????""" # | | ???????????????????????# #?????????""" + | | ??????????????????????? ???????????????# %% | | ??????????????????????? ???????????????#####+ | | ?????????????????????? ???????????????#T % | | ??????????????????????# #???????????????### # | | ??????????????????????##/###???????????????## /= | | ??????????????????????? ?????g????????????##!*! | | ??????????????????????? ???????????????????# !! | | ??????????????????????? ??????g?????????????# ! | | ??????????????????????? ????????????????????#### | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessElectronShield Manual? 0 Play Time 00:51:03 Cumulative 230.1 hours Start 2020.09.12 @ 02:00:21 End 2020.09.12 @ 02:50:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0fdfe97-a0f1-416b-bebc-c4cd2ef35471