Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.26 @ 13:23:17 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1407) 1407 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 4045 Bonus ------- High Alert Combat Kills 148 Cogmind --------- Core Integrity 514/550 Matter 270/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Hovering (146) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Combat Airjet Combat Airjet > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Visual Processing Unit Reactive Plating > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (12) --- Improved Sensor Array Target Analyzer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Visual Processing Unit Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Bore Cannon > --- INVENTORY -------- Improved Sensor Array Target Analyzer [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Visual Processing Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 37 | 5 2 . 24 3 3 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . . 4 2 . Treads . | . . . . . . Leg 6 | 2 . . 4 . . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 14 | . 2 . 9 . 3 Device 6 | . 1 . 4 . 1 Storage 1 | . . . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 5 | . . . 3 . 2 Artifact . | . . . . . . Weapon 13 | 2 . . 10 1 . Energy Gun 8 | 2 . . 6 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | . . . 3 . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 7 | . . . 4 1 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . 2 . . Weapon 3 | . . . 2 . 1 Highest Loss Streak 2 | . . . 2 1 1 Average Slot Usage (%) 93 | . 98 100 94 94 76 Engine 10 | . 14 14 11 11 5 Leg 19 | . 28 28 22 10 . Hover 2 | . . . . 6 18 Device 15 | . 13 14 15 22 10 Storage 7 | . . . 7 11 9 Processor 13 | . 13 14 14 11 9 Protection 3 | . . . 4 . 6 Energy Gun 11 | . 28 28 9 4 . Energy Cannon 3 | . . . 1 11 8 Ballistic Gun 4 | . . . 6 . . Ballistic Cannon 1 | . . . . 6 9 Naked Turns . | . . . . . . Heaviest Build 66 | 9 11 11 52 58 66 Greatest Support 44 | 20 20 20 20 44 44 Greatest Overweight (x) 5 | . . . 2 5 1 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 12 | 4 4 4 12 12 12 Average Capacity 9 | 4 4 4 9 12 12 Most Carried 3 | 2 2 2 3 2 3 Average Carried . | . . 2 . . 1 Final Capacity 12 | 4 4 4 12 12 12 Final Carried 2 | . 2 2 . . 2 Class Distribution -------------------- 60% | Scavenger-Mutant 23% | Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 959 | 176 94 . 535 66 88 Remotely . | . . . . . . Salvage Created 2514 | 104 160 29 1904 166 151 Parts 154 | 3 10 6 120 5 10 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 4 | . 1 . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 43 | . 1 . 37 2 3 Guns 38 | . 1 . 35 2 . Cannons 5 | . . . 2 . 3 Classes Destroyed 13 | 2 3 1 5 2 . Worker 7 | . . . 7 . . Builder 5 | . . 1 3 . 1 Tunneler 2 | 1 . . . . 1 Hauler 3 | . 1 . 2 . . Recycler 7 | 1 . . 4 2 . Operator 1 | . . . 1 . . Watcher 6 | . 3 . 3 . . Swarmer 16 | . . . 16 . . Grunt 20 | . 1 . 16 . 3 Brawler 1 | . . . 1 . . Sentry 4 | . . . 4 . . Demolisher 1 | . . . . 1 . Assembled 1 | . . . . 1 . Best Kill Streak 6 | 2 4 1 6 2 4 Combat Bots Only 4 | . 1 . 4 1 3 Max Kills in Single Turn 3 | 1 1 1 3 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1662 | . 15 . 1239 127 281 Core 293 | . . . 257 . 36 Absorbed by Shields 241 | . 6 . 191 44 . Core Remaining (%) 78 | 100 . 100 . 35 . Volleys Fired 199 | 5 12 1 160 7 14 Largest 2 | 2 2 2 2 2 2 Hottest 125 | 90 90 90 113 125 125 Shots Fired 312 | 10 24 2 238 14 24 Gun 261 | 10 24 2 221 4 . Cannon 51 | . . . 17 10 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 129 | . . . 112 3 14 Thermal 109 | 5 12 1 74 7 10 Explosive . | . . . . . . Electromagnetic 74 | 5 12 1 52 4 . Robot Hit Streak 25 | 8 12 6 25 8 6 Robot Miss Streak 4 | . 2 . 2 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 232 | 8 15 2 183 9 15 Core Hits 105 | 3 7 1 82 5 7 Critical Hits 16 | . . . 5 3 8 Critical Kills 9 | . . . 2 3 4 Critical Parts Destroyed 6 | . . . 2 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3876 | 100 265 25 2902 124 460 Guns 2804 | 100 231 25 2399 49 . Cannons 699 | . . . 164 75 460 Explosions 373 | . 34 . 339 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1521 | . . . 1211 13 297 Thermal 1368 | 63 110 13 957 62 163 Explosive . | . . . . . . Electromagnetic 987 | 37 155 12 734 49 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 5 . Average Corruption 4 | . . . 4 5 . Corruption Purged . | . . . . . . Effects 50 | . . . 41 9 . Message Errors 7 | . . . 5 2 . Matter Fused 6 | . . . 4 2 . Heat Flow Errors 3 | . . . 1 2 . Energy Discharges 8 | . . . 8 . . Data Loss (minor) 5 | . . . 5 . . Data Loss (major) 3 | . . . 3 . . Misfires 1 | . . . 1 . . Targeting Errors 15 | . . . 12 3 . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles 4 | . . . 4 . . Explosions 14 | . . . 14 . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 56 | . 12 . 44 . . Shots 2 | . 1 . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 389 | 150 99 30 389 107 249 Average Temperature 70 | 75 33 18 75 37 109 Received Heat Transfer 714 | . 4 . 548 9 153 Effects 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . . 1 . 1 Heat Transferred 2662 | 185 222 37 1811 111 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 558 | 10 104 39 558 210 148 Average Influence 274 | 4 53 35 368 192 95 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 39 | 100 100 100 17 29 100 Level 1 21 | . . . 23 70 . Level 2 38 | . . . 59 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 5 . 1 Investigation 6 | . 1 . 4 . 1 Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 4 . 47 5 9 Peak Tracking Total 9 | . 2 . 5 9 6 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 4 | . . . 4 . . Max in Single Turn 3 | . . . 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 7 | . 1 . 5 . 1 Terminals 7 | . 1 . 5 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 4 . 21 . 5 Successful 18 | . 3 . 14 . 1 Failed 12 | . 1 . 7 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 4 . 21 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 3 . 14 . 1 Record 10 | . . . 10 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Registered Prototypes 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 5 . 1 Full Trace Events 6 | . 1 . 4 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2107 | 64 236 57 1386 188 176 Spaces Moved 981 | 37 162 46 564 84 88 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 852 | 30 162 46 564 50 . Wheels . | . . . . . . Hover 122 | . . . . 34 88 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 146 146 Average Speed 150 | 106 120 120 159 189 146 Slowest Speed 270 | 120 120 120 180 270 146 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 30 24 44 14 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . 3 . 32 4 5 Melee . | . . . . . . Projectile 9 | . . . . 4 5 AOE 35 | . 3 . 32 . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1308 | 51 179 46 821 99 112 Wait 32 | . . . 31 1 . Move 976 | 36 161 45 563 83 88 Hop . | . . . . . . Pick Up 41 | 5 4 . 25 3 4 Fast Attach . | . . . . . . Attach 25 | 5 2 . 14 2 2 Detach 1 | . . . . . 1 Swap 12 | . . . 10 1 1 Drop 22 | . . . 18 2 2 Fire 199 | 5 12 1 160 7 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Mat / [*Min] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 17) 295 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Entered Mines 305 | -10/Mines | Learned location of 1 exit from Materials 307 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 16) 358 | -10/Mines | Entered Materials 358 | -9/Materials | Evolved 2 slots: Utility x2 359 | -9/Materials | Identified exit to Materials 1113 | -9/Materials | Build established: Scavenger-Mutant 1439 | -9/Materials | Discovered new exit (range 8) 1519 | -9/Materials | Core integrity fell below 50% 1643 | -9/Materials | Discovered new exit (range 5) 1744 | -9/Materials | Entered Mines 1745 | -9/Mines | Met a Derelict bent on vengeance 1749 | -9/Mines | Assembled infested the area 1754 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1926 | -9/Mines | Discovered exit to Materials (range 5) 1932 | -9/Mines | Entered Materials 1932 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2108 | -8/Materials | Self-destructed Last Messages --------------- 02069_ G-47 Trooper destroyed. 02069_ HV Slug penetrates Door. 02069_ R-06 Scavenger suffers critical hit. 02069_ Destroyed Lgt. Ion Engine. 02070_ U-05 Engineer builds a Wall. 02081_ Acquired 18 matter. 02086_ U-05 Engineer builds a Wall. 02090_ U-05 Engineer builds a Door. 02096_ R-06 Scavenger collects Imp. Heat Sink. 02097_ U-05 Engineer builds a Wall. 02097_ HV Slug penetrates Wall. 02099_ Adv. Beam Cannon destroyed. 02102_ HV Slug penetrates S-10 Pest. 02102_ S-10 Pest suffers critical hit. 02102_ Destroyed Lgt. Ion Engine. 02102_ HV Slug penetrates Wall. 02104_ HV Slug penetrates W-25 Informer. 02104_ W-25 Informer suffers critical hit. 02104_ Destroyed Lgt. Deuterium Engine. 02104_ W-25 Informer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????T ????????????????????????? | | ???????????????????????" ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????## ????????????????????????? | | ???????????????????####; ????????????????????????? | | ???????????????????#[[ ####????????????????????? | | ???????????????????#[[ r +????????????????????? | | ???????????????????#!! s w #????????????????????? | | ????????????????????!! ss #????????????????????? | | ?????????????????????! u #????????????????????? | | ?????????????????????? s #????????????????????? | | ???????????????????????# t#????????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ##### #??????????????? | | ??????????????????????## #??????????????? | | ??????????????????????## #### ##??????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????## #????????????????????? | | ?????????????????????###+##+#????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# """#????????????????????? | | ??????????????######?# !% R"#????????????????????? | | ??????????? ! #?# |!"""#????????????????????? | | ??????????? """ #?# %=% #????????????????????? | | ?????????# """"" #?# ]=[ /#?????????#??????????? | | ?????????# """"" ######+###### # #??????????? | | ?????????# """"" # = = / !!!#??????????? | | ?????????# """ # #???????????????? | | ?????????# ! # #???????????????? | | ?????????# # ##+###### #???????????????? | | ?????????#######+### #?????????#???????????????? | | ??????????????# ! #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# =#?????????????????????????? | | ??????????????# """" #?????????????????????????? | | ??????????????# """" !#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressUtilityAnalyzer Manual? 0 Play Time 00:15:19 Cumulative 122.7 hours Start 2020.07.25 @ 23:34:15 End 2020.07.26 @ 13:23:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 0 Adventurer 53 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 21 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 96af60ae-fa63-47e9-bfd6-dfdc18399b76