Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.14 @ 13:30:36 Player: slowdive Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1759) 1759 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 5810 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/1000 Matter 47/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Signal Interpreter Weapon Cycler Improved Recalibrator Flak Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Signal Interpreter Improved Targeting Computer Flak Gun Advanced Assault Cannon Missile Launcher Heavy Rocket Launcher Remote Datajack [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 7 | . . 2 1 1 1 2 Weapon . | . . . . . . . Parts Attached 81 | . 10 18 19 29 2 3 Power 8 | . . 2 1 5 . . Engine 8 | . . 2 1 5 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | . 2 5 8 6 1 2 Treads 22 | . 2 3 8 6 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 25 | . 5 6 6 7 . 1 Device 11 | . 1 4 2 4 . . Storage 2 | . 2 . . . . . Processor 5 | . . 1 2 1 . 1 Hackware . | . . . . . . . Protection 7 | . 2 1 2 2 . . Artifact . | . . . . . . . Weapon 24 | . 3 5 4 11 1 . Energy Gun 4 | . 2 2 . . . . Energy Cannon 6 | . . . 3 3 . . Ballistic Gun 5 | . . 3 . 2 . . Ballistic Cannon 2 | . 1 . . 1 . . Launcher 4 | . . . 1 2 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 23 | . 1 4 2 4 7 5 Power 2 | . . . . . 2 . Propulsion 6 | . . 1 1 . 2 2 Utility 7 | . . . 1 2 2 2 Weapon 8 | . 1 3 . 2 1 1 Highest Loss Streak 4 | . 1 2 1 3 4 4 Average Slot Usage (%) 90 | . 94 98 95 96 79 39 Engine 11 | . 14 11 9 14 11 . Treads 20 | . 13 21 26 22 20 9 Leg 2 | . 14 . . . . . Device 10 | . 2 20 14 9 4 . Storage 9 | . 17 11 9 7 6 5 Processor 14 | . . 11 12 22 20 19 Protection 3 | . 3 . 9 3 4 . Energy Gun 2 | . 7 8 . . . . Energy Cannon 4 | . . . 10 6 3 . Ballistic Gun 2 | . 6 2 3 1 . . Ballistic Cannon 5 | . 11 10 . 2 5 . Naked Turns . | . . . . . . . Heaviest Build 56 | 12 43 46 49 56 56 22 Greatest Support 98 | 20 40 40 69 76 98 63 Greatest Overweight (x) 9 | . 1 9 . 1 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | . 16 16 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 10 Most Carried 10 | . 9 10 10 10 10 9 Average Carried 8 | . 6 8 9 9 9 8 Final Capacity 16 | 6 16 10 10 10 10 4 Final Carried 10 | 6 9 8 10 10 8 4 Class Distribution -------------------- 75% | Mutant 16% | Skirmisher 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1370 | 198 293 316 134 429 . . Remotely . | . . . . . . . Salvage Created 1638 | . 468 505 233 432 . . Parts 82 | . 20 26 15 21 . . Haulers Intercepted 4 | . 2 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 11 16 5 11 . . Melee 1 | . . . . 1 . . Guns 14 | . 7 7 . . . . Cannons 22 | . 4 9 3 6 . . AOE 5 | . . . 2 3 . . Classes Destroyed 10 | . 5 1 3 1 . . Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Hauler 4 | . 2 1 1 . . . Operator 2 | . 1 . . 1 . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 3 7 . . . . Grunt 21 | . 8 6 2 5 . . Sentry 6 | . . 3 1 2 . . Hunter 3 | . . . 2 1 . . Programmer 3 | . . . . 3 . . Best Kill Streak 7 | . 3 4 7 3 . . Combat Bots Only 4 | . 2 4 4 3 . . Max Kills in Single Turn 2 | . 1 1 2 2 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5776 | . 589 757 261 1666 813 1690 Core 1462 | . 102 98 41 105 99 1017 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 59 75 92 85 88 . Volleys Fired 166 | . 44 65 15 42 . . Largest 2 | . 2 2 2 2 . . Hottest 130 | . 80 91 130 130 . . Shots Fired 271 | . 85 104 24 58 . . Gun 103 | . 45 58 . . . . Cannon 148 | . 40 46 18 44 . . Launcher 14 | . . . 6 8 . . Special 6 | . . . . 6 . . Kinetic 159 | . 66 86 . 7 . . Thermal 66 | . 4 7 18 37 . . Explosive 14 | . . . 6 8 . . Electromagnetic 26 | . 15 11 . . . . Robot Hit Streak 17 | . 17 8 11 5 . . Robot Miss Streak 5 | . 3 5 3 4 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 191 | . 65 63 17 46 . . Core Hits 92 | . 26 29 17 18 . 2 Critical Hits 2 | . 1 . . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 18 | . . . . 18 . . Impact 6 | . . . . 6 . . Slashing 12 | . . . . 12 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4445 | . 976 713 754 1992 . 10 Guns 851 | . 482 369 . . . . Cannons 1876 | . 480 342 325 729 . . Explosions 1287 | . 6 . 429 852 . . Melee 402 | . . . . 402 . . Ramming 29 | . 8 2 . 9 . 10 Kinetic 1421 | . 727 564 . 130 . . Thermal 1092 | . 56 14 325 697 . . Explosive 1183 | . . . 429 754 . . Electromagnetic 318 | . 185 133 . . . . Impact 149 | . . . . 149 . . Slashing 253 | . . . . 253 . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 . . Average Corruption 3 | . . . . 3 . . Corruption Purged . | . . . . . . . Effects 33 | . . . . 33 . . Message Errors 6 | . . . . 6 . . Matter Fused 7 | . . . . 7 . . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 6 | . . . . 6 . . Misfires 2 | . . . . 2 . . Targeting Errors 5 | . . . . 5 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 188 | . 6 . 4 178 . . Projectiles 37 | . 6 . . 31 . . Explosions 15 | . . . 4 11 . . Melee 136 | . . . . 136 . . Knockbacks 13 | . 7 3 . 3 . . Impact 2 | . . . . 2 . . Kinetic 11 | . 7 3 . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 282 | . . . . 275 . 7 Shots 4 | . . . . 4 . . Rammed 15 | . 2 1 . 1 1 10 Targets Rammed 15 | . 2 1 . 1 1 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | . 132 168 180 516 . . Average Temperature 75 | . 38 45 71 144 . . Received Heat Transfer 1668 | . 279 198 81 288 84 738 Effects 7 | . . . . 7 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 2 | . . . . 2 . . Matter Decay 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 3 | . . . . 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . 2 1 . . Heat Transferred 1545 | . 198 37 444 866 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 443 | . 231 230 156 443 178 85 Initial 178 | . . 46 96 6 178 55 Average 101 | . 96 76 102 118 164 62 Maximum Alert Level 2 | . 1 1 . 2 . . Low Security (%) 90 | . 90 93 100 80 100 100 Level 1 9 | . 9 6 . 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 1 1 9 . . Investigation 3 | . 1 1 . 1 . . Extermination 3 | . . . . 3 . . Reinforcement 5 | . 2 . 1 2 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 23 26 7 14 4 5 Peak Tracking Total 4 | . 3 4 3 3 4 3 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . 1 . . 11 . . Max in Single Turn 3 | . 1 . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 2 4 2 8 1 . Terminals 14 | . 2 4 2 5 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 36 | . 7 4 3 20 2 . Successful 10 | . 3 1 . 6 . . Failed 26 | . 4 3 3 14 2 . Catastrophic 10 | . 2 3 1 4 . . Database Lockouts . | . . . . . . . Manual 22 | . 5 4 3 8 2 . Terminals 28 | . 7 4 3 12 2 . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 8 | . 3 1 . 4 . . Robot Analysis 2 | . . . . 2 . . Level Access Points 1 | . . 1 . . . . Alert Level 2 | . 1 . . 1 . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 14 | . 2 3 2 6 1 . Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . 2 . . Matter 219 | . . . . 219 . . Time 58 | . . . . 58 . . Total Robot Build Rating 6 | . . . . 6 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 1 | . . . . 1 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 3 | . . . . 3 . . parse_system 2 | . . . . 2 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 34 | . . . . 34 17 . Highest-Rated Ally 17 | . . . . 17 17 . Total Orders 2 | . . . . 1 1 . ROAM 2 | . . . . 1 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5753 | . 979 1155 908 1944 264 503 Spaces Moved 2763 | 1 444 511 420 972 164 251 Core 16 | . . 2 . . . 14 Treads 2517 | . 217 507 420 972 164 237 Legs 228 | 1 227 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Fastest Speed 120 | 120 120 160 160 158 158 165 Average Speed 159 | 120 144 163 160 161 158 172 Slowest Speed 500 | 120 180 500 163 185 163 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 71 40 32 21 5 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 224 | . 9 . 20 195 . . Melee 5 | . . . . 5 . . Projectile 5 | . . . 3 2 . . AOE 214 | . 9 . 17 188 . . Terrain Rammed 3 | . . . . . . 3 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3786 | . 698 734 635 1255 169 295 Wait 642 | . 181 121 145 169 . 26 Move 2758 | . 443 510 419 971 164 251 Hop . | . . . . . . . Pick Up 41 | . 8 7 14 9 1 2 Fast Attach 22 | . 3 4 6 9 . . Attach 30 | . 4 9 4 8 2 3 Detach 13 | . 3 4 4 2 . . Swap 29 | . 3 5 9 12 . . Drop 49 | . 7 8 18 14 2 . Fire 166 | . 44 65 15 42 . . Melee 18 | . . . . 18 . . Ram 13 | . . . . . . 13 Kick . | . . . . . . . Crush 4 | . 2 1 . 1 . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Utility x2 1295 | -9/Materials | Identified exit to Materials 1656 | -9/Materials | Discovered new exit (range 14) 1936 | -9/Materials | Discovered new exit (range 14) 2135 | -9/Materials | Entered another Materials area 2135 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2930 | -8/Materials | Discovered new exit (range 3) 2980 | -8/Materials | Build established: Skirmisher 3042 | -8/Materials | Identified exit to Factory 3043 | -8/Materials | Entered Factory 3043 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3887 | -7/Factory | Lost 3 parts (1u2w) 4146 | -7/Factory | Build established: Assassin 4333 | -7/Factory | Discovered new exit (range 21) 4366 | -7/Factory | Identified exit to Storage 4566 | -7/Factory | Build established: Mutant 4602 | -7/Factory | Garrison activated, responded to threat 4749 | -7/Factory | Discovered new exit (range 11) 4775 | -7/Factory | Identified exit to Factory 4857 | -7/Factory | Fabricated W-25 Informer (x2) 4987 | -7/Factory | Entered another Factory area 4987 | -6/Factory | Accompanied by 1 ally 4987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5098 | -6/Factory | Discovered new exit (range 22) 5230 | -6/Factory | Lost 3 parts (1p2u) 5249 | -6/Factory | Identified exit to Factory 5251 | -6/Factory | Entered another Factory area 5251 | -5/Factory | Evolved 2 slots: Utility x2 5280 | -5/Factory | Lost 4 parts (1p2n1w) 5650 | -5/Factory | Lost 4 parts (2n1u1w) 5717 | -5/Factory | Core integrity fell below 50% 5740 | -5/Factory | Core integrity fell below 20% 5754 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05674_ Triggered Blade Trap. 05674_ Massive razor-sharp blades shoot up from within the floor. 05674_ Adv. Terrain Scan Processor severed. 05674_ Imp. Signal Interpreter severed. 05684_ U-05 Engineer lays Concrete. 05716_ Slammed into Fusion Modulator. 05716_ Enh. Optical Array permanently disabled. 05716_ Destabilizing: Short circuit. 05716_ Destabilizing: Core damaged (-40). 05719_ Slammed into Fusion Modulator. 05722_ Slammed into G-50 Soldier. 05734_ Slammed into Fusion Modulator. 05734_ Destabilizing: Core damaged (-10). 05737_ Slammed into G-50 Soldier. 05737_ Destabilizing: Core damaged (-20). 05740_ Slammed into G-50 Soldier. 05743_ Destabilizing: Core damaged (-30). 05746_ Slammed into G-50 Soldier. 05754_ Lrg. Storage Unit destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # +?? | | ####### ##### ##########???????? | | ??????# #???# #????????????????? | | ??????# #???# #????????????????? | | ??????# #####+#####????????????? | | ???########### # #????????????? | | ???# """"""" # # """"#????????????? | | ???# """"""" # # ! """"#????????????? | | ???# """"""" + # """"#????????????? | | ???# """"""" # # """"#????????????? | | ???# # # """"#????????????? | | ???# !# # """"#????????????? | | ???# ######## # #????????????? | | ???# #??????# ###+###########????????? | | ???###########??????# ^ #????????? | | ????????????????????# ^^ #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????# == #????????? | | ????????????????????############### #????????? | | ?????????????????????# # ########?? | | ?????????????????????# """ """ # #?? | | ?????????????????????# """ """ + #?? | | ?????????????????????# """ """ # #?? | | ?????????????????????# g g # #?? | | ?????????????????????# @ """ # #?? | | ?????????????????????# != """ ######## #?? | | ?????????????????????#""" """ #??????? #?? | | ?????????????????????#"R #???????? #?? | | ?????????????????????#""" #????????? #?? | | ?????????????????????#""" #?????????? +?? | | ?????????????????????# #?????????? #?? | | ?????????????????????##############??????????? #?? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Batter Up My Command Is Your Wish Challenges ------------ None Game ------ Seed HoverCloakingDisintegrator Manual? 0 Play Time 01:09:58 Cumulative 40.6 hours Start 2022.01.13 @ 19:20:33 End 2022.01.14 @ 13:30:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c18c3cb9-c517-4ef0-9b6e-a467e95b8afa