Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.10 @ 16:26:07 // Halloween2020/ForbiddenLore Player: Qwze Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2333) 2333 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6288 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 68/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Focal Shield Force Field > --- WEAPON ----------- Heavy Battle Rifle Gauss Cannon Slug Cannon > --- INVENTORY -------- Deuterium Engine Cold Fusion Reactor Wheel Large Storage Unit Improved Utility Shielding System Backup Module Riot Gun Plasma Rifle Proton Missile Launcher [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Long-range Sensor Array Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Shock Bomb Launcher Energy Gun Gatling Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . . 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 108 | 6 3 22 32 6 10 . 29 Power 19 | 1 . 3 6 . 4 . 5 Engine 9 | 1 . 3 1 . 1 . 3 Core 8 | . . . 5 . 3 . . Reactor 2 | . . . . . . . 2 Propulsion 33 | 2 1 5 7 2 2 . 14 Treads . | . . . . . . . . Leg 15 | . . . 7 2 1 . 5 Wheel 14 | 2 1 5 . . 1 . 5 Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 20 | 1 2 2 7 3 . . 5 Device 8 | . . . 3 2 . . 3 Storage 5 | 1 . 1 1 1 . . 1 Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 5 | . 1 1 3 . . . . Artifact . | . . . . . . . . Weapon 36 | 2 . 12 12 1 4 . 5 Energy Gun 13 | 2 . 6 3 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . 2 . . 1 . . Ballistic Cannon 12 | . . 1 6 1 1 . 3 Launcher 8 | . . 3 3 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 24 | . . 2 6 1 6 . 9 Power 7 | . . . 2 . 3 . 2 Propulsion 11 | . . 2 1 . 2 . 6 Utility 2 | . . . 2 . . . . Weapon 4 | . . . 1 1 1 . 1 Highest Loss Streak 4 | . . 1 4 1 3 . 4 Average Slot Usage (%) 98 | . 97 99 98 99 99 100 95 Engine 9 | . 14 22 12 . 4 7 6 Core 5 | . . . 5 15 9 7 5 Reactor 1 | . . . . . . . 5 Leg 16 | . . . 18 29 25 23 17 Wheel 11 | . 28 32 7 . 4 7 7 Device 8 | . . . 3 15 15 15 15 Storage 8 | . 14 10 9 7 7 7 5 Processor 5 | . 9 11 6 . . . 5 Protection 5 | . 1 . 8 7 7 7 3 Energy Gun 6 | . 28 13 7 14 . . 2 Ballistic Gun 2 | . . 3 . . 3 7 5 Ballistic Cannon 7 | . . 3 10 . 10 7 6 Launcher 5 | . . . 9 7 7 7 2 Naked Turns 5 | . . . . . . . 5 Heaviest Build 86 | 11 12 30 56 68 77 72 86 Greatest Support 66 | 26 32 48 51 66 66 45 60 Greatest Overweight (x) 17 | 1 . . 17 1 1 1 5 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 10 12 12 12 12 Average Capacity 9 | 5 6 5 9 10 12 12 11 Most Carried 11 | 4 6 6 10 9 10 8 11 Average Carried 6 | 2 5 4 6 7 7 8 7 Final Capacity 12 | 6 6 6 10 12 12 12 10 Final Carried 9 | 4 6 5 8 9 8 8 . Class Distribution -------------------- 80% | Mutant 5% | Derelict-Bomber 3% | Scavenger-Bomber 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1834 | 180 76 274 427 75 372 . 430 Remotely . | . . . . . . . . Salvage Created 1962 | . . 501 406 101 409 . 545 Parts 110 | . . 30 20 12 19 . 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . Prevented 12 | . . . . . 12 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 50 | . . 15 12 2 11 . 10 Guns 23 | . . 9 4 2 . . 8 Cannons 14 | . . 1 8 . 4 . 1 AOE 13 | . . 5 . . 7 . 1 Classes Destroyed 11 | . . 5 3 1 1 . 1 Worker 2 | . . 2 . . . . . Tunneler 1 | . . 1 . . . . . Recycler 1 | . . . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 9 | . . 4 . . 5 . . Grunt 14 | . . 5 4 . 2 . 3 Brawler 2 | . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . Sentry 15 | . . 6 6 1 2 . . Hunter 5 | . . . 1 . . . 4 Programmer 4 | . . . . 1 . . 3 Best Kill Streak 5 | . . 5 4 2 5 . 2 Combat Bots Only 5 | . . 4 4 2 5 . 2 Max Kills in Single Turn 2 | . . 2 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 5526 | . . 607 1389 24 1144 . 2362 Core 1426 | . . 143 223 . 202 . 858 Absorbed by Shields 990 | . . . 15 . . . 975 Core Remaining (%) 78 | 100 100 64 59 . . 71 . Volleys Fired 131 | . 1 23 33 6 26 . 42 Largest 3 | . 2 2 3 2 3 . 3 Hottest 164 | . 80 94 160 160 164 . 156 Shots Fired 292 | . 2 46 69 8 54 . 113 Gun 135 | . 2 34 18 8 3 . 70 Cannon 124 | . . 4 48 . 29 . 43 Launcher 33 | . . 8 3 . 22 . . Special . | . . . . . . . . Kinetic 178 | . . 16 48 . 29 . 85 Thermal 59 | . 2 21 18 8 3 . 7 Explosive 8 | . . 8 . . . . . Electromagnetic 47 | . . 1 3 . 22 . 21 Robot Hit Streak 26 | . 1 22 26 15 17 . 15 Robot Miss Streak 4 | . 1 1 3 1 4 . 4 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 202 | . 1 30 61 8 21 . 81 Core Hits 133 | . . 30 39 5 22 . 37 Critical Hits 7 | . . . 3 . 3 . 1 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed 5 | . . . 2 . 2 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5574 | . 21 1205 1230 118 1039 . 1961 Guns 2073 | . 21 422 378 118 32 . 1102 Cannons 2009 | . . 93 844 . 564 . 508 Explosions 1393 | . . 690 8 . 421 . 274 Melee . | . . . . . . . . Ramming 99 | . . . . . 22 . 77 Kinetic 2801 | . . 290 844 . 564 . 1103 Thermal 1390 | . 21 430 378 118 32 . 411 Explosive 467 | . . 467 . . . . . Electromagnetic 817 | . . 18 8 . 421 . 370 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 1 . 3 3 10 Average Corruption 2 | . . . 1 . 3 3 2 Corruption Purged . | . . . . . . . . Effects 43 | . . . 3 . 21 2 17 Message Errors 12 | . . . 2 . 7 1 2 Matter Fused 8 | . . . . . 4 1 3 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 5 | . . . 1 . 3 . 1 Data Loss (minor) 6 | . . . . . 5 . 1 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Targeting Errors 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 88 | . . 21 . . 8 . 59 Projectiles 6 | . . . . . . . 6 Explosions 82 | . . 21 . . 8 . 53 Melee . | . . . . . . . . Knockbacks 21 | . . . 3 . 7 . 11 Impact 1 | . . . . . . . 1 Kinetic 20 | . . . 3 . 7 . 10 Secondary . | . . . . . . . . Self-Inflicted Damage 398 | . . 53 . . 148 . 197 Shots 18 | . . 2 . . 12 . 4 Rammed 4 | . . . . . 2 . 2 Targets Rammed 9 | . . . . . 5 . 4 Kicked 5 | . . . . . 3 . 2 Crushed . | . . . . . . . . Highest Temperature 523 | . 18 318 398 272 310 . 523 Average Temperature 141 | . 12 89 136 158 100 . 172 Received Heat Transfer 887 | . . 222 309 . 171 . 185 Effects 16 | . . . . . . . 16 Shutdowns 7 | . . . . . . . 7 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . 2 . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2375 | . 50 625 875 250 75 . 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 282 | . 50 282 174 60 . . 220 Initial 18 | . . 18 . . . . . Average 53 | . 22 119 44 4 . . 36 Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 95 | 100 100 80 100 100 . . 99 Level 1 4 | . . 19 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 4 5 1 . . 5 Investigation 4 | . . 2 1 . . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 8 | . . 2 4 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . . 2 3 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 3 26 29 3 13 . 21 Peak Tracking Total 6 | . 1 4 6 3 6 . 4 Tactical Retreats 6 | . . . 2 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . . 6 1 . . . 2 Max in Single Turn 2 | . . 2 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 17 | . 2 2 6 2 1 . 4 Terminals 10 | . 2 2 4 . . . 2 Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 3 | . . . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 4 6 25 2 1 . 9 Successful 34 | . 2 3 20 . 1 . 8 Failed 13 | . 2 3 5 2 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 4 3 1 . . . . Terminals 30 | . 4 6 16 . . . 4 Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . . 3 1 . . . Recycling Units 11 | . . . 6 . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 2 3 14 . 1 . 3 Record 13 | . . 1 9 . . . 3 Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 5 | . 2 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 10 | . . . 5 . . . 5 Process 3 | . . . 1 . . . 2 Report Inventory 3 | . . . 1 . . . 2 Retrieve Matter 4 | . . . 3 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 2 5 1 . . 2 Full Trace Events 3 | . . 2 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 226 | . . . 212 . . . 14 Retrieved Matter 300 | . . . 286 . . . 14 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 7706 | 57 261 1238 2140 385 1608 69 1948 Spaces Moved 4403 | 43 230 762 1225 235 974 46 888 Core 26 | 10 . . 2 . . . 14 Treads . | . . . . . . . . Legs 2788 | . . . 741 235 974 46 792 Wheels 1562 | 33 230 762 482 . . . 55 Hover . | . . . . . . . . Flight 27 | . . . . . . . 27 Fastest Speed 50 | 50 90 93 93 127 153 153 50 Average Speed 130 | 82 94 97 127 128 153 153 149 Slowest Speed 900 | 100 100 100 900 157 157 153 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . 2 Exploration Rate (%) 34 | 3 31 56 58 6 88 13 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 7 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . . 80 12 . 12 . 48 Melee . | . . . . . . . . Projectile 37 | . . . 12 . 12 . 13 AOE 115 | . . 80 . . . . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 6085 | 61 275 1207 1733 309 1036 45 1419 Wait 1276 | 9 26 384 382 53 1 . 421 Move 4396 | 42 229 761 1224 234 973 45 888 Hop . | . . . . . . . . Pick Up 87 | 4 9 8 32 6 10 . 18 Fast Attach 22 | 6 1 4 6 1 . . 4 Attach 37 | . 2 5 8 3 6 . 13 Detach 5 | . . . 2 1 . . 2 Swap 49 | . . 13 18 2 4 . 12 Drop 66 | . 7 9 27 3 5 . 15 Fire 131 | . 1 23 33 6 26 . 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . . . . 5 . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . 1 . 6 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 858 | -9/Materials | Discovered new exit (range 14) 1006 | -9/Materials | Discovered new exit (range 16) 1320 | -9/Materials | Discovered new exit (range 12) 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2999 | -8/Materials | Crushed by falling debris 3030 | -8/Materials | Lost 4 parts (2p2u) 3589 | -8/Materials | Discovered new exit (range 17) 3697 | -8/Materials | Entered Factory 3697 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4068 | -7/Factory | Discovered new exit (range 8) 4082 | -7/Factory | Entered Lower Caves 4084 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4237 | -7/Lower Caves | Learned Factory terminal intel 4577 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4643 | -7/Lower Caves | Lost 3 parts (2p1n) 4920 | -7/Lower Caves | Learned Factory garrison access intel 5680 | -7/Lower Caves | Discovered new exit (range 8) 5690 | -7/Lower Caves | Entered another Lower Caves area 5755 | -7/Lower Caves | Discovered new exit (range 3) 5759 | -7/Lower Caves | Entered Factory 5759 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5760 | -6/Factory | Loaded intel: 20 terminal locations 5761 | -6/Factory | Loaded intel: 4 garrison access locations 7157 | -6/Factory | Build established: Derelict-Bomber 7347 | -6/Factory | Crushed by falling debris 7569 | -6/Factory | Discovered new exit (range 9) 7609 | -6/Factory | Crushed by falling debris 7609 | -6/Factory | System corruption reached 10% 7610 | -6/Factory | Released all parts (13) 7629 | -6/Factory | Core integrity fell below 50% 7686 | -6/Factory | Core integrity fell below 20% 7707 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07681_ K-01 Serf collects debris. 07681_ R-10 Processor collects Structural Scanner. 07681_ R-10 Processor collects Imp. Utility Shielding. 07682_ Penetrated by Slug. 07682_ K-01 Serf collects debris. 07684_ R-10 Processor collects Terrain Scanner. 07685_ R-10 Processor collects Terrain Scan Processor. 07685_ U-05 Engineer builds a Wall. 07685_ Slug penetrates Wall. 07686_ U-05 Engineer builds a Wall. 07686_ K-01 Serf collects debris. 07686_ R-10 Processor collects Wheel. 07687_ K-01 Serf collects debris. 07692_ System corrupted: Energy discharge (-39). 07692_ Slug penetrates Wall. 07694_ Dropped Xenon Bombardment Thruster. 07699_ Slug penetrates Wall. 07702_ R-10 Processor collects Xenon Bombardment Thruster. 07703_ Penetrated by Slug. 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""""" """"" """"" R | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 47 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Novice Programmer Please Form A Line Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ControlModifiedCore Manual? 0 Play Time 01:21:11 Cumulative 11.8 hours Start 2020.11.10 @ 13:14:47 End 2020.11.10 @ 16:26:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 33 Rogue 28 Adventurer 2 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 535881e9-a0b5-43cc-a256-1add27c35f03