Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.26 @ 12:03:57 Player: GammaGradiation Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2495) 2495 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 6802 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Large Storage Unit Large Storage Unit Compact Battery (300) Target Analyzer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Signal Interpreter Targeting Computer Utility Shielding Improved Shield Generator > --- WEAPON ----------- Lightning Gun Plasma Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Armored Treads Advanced Treads Medium Storage Unit Compact Battery Makeshift Sensor Array Advanced Targeting Computer Target Analyzer Heavy Armor Plating Minigun Coil Gun Coil Gun Advanced Assault Cannon Mini Grenade Launcher Axe [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . . . 2 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 105 | 6 11 18 13 10 17 3 4 1 22 Power 8 | 1 2 . . 1 1 . . . 3 Engine 8 | 1 2 . . 1 1 . . . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 3 8 1 3 4 1 . . 3 Treads 19 | 2 . 6 1 3 4 1 . . 2 Leg 6 | . 3 2 . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 5 2 2 4 4 1 3 1 6 Device 10 | . 3 1 1 1 1 . 1 . 2 Storage 6 | 1 2 . 1 . . . . . 2 Processor 4 | . . 1 . 1 . . . 1 1 Hackware . | . . . . . . . . . . Protection 9 | . . . . 2 3 1 2 . 1 Artifact . | . . . . . . . . . . Weapon 43 | 2 1 8 10 2 8 1 1 . 10 Energy Gun 7 | 1 1 1 . . 2 . . . 2 Energy Cannon 3 | . . 2 . . . . . . 1 Ballistic Gun 13 | 1 . 2 4 1 2 . . . 3 Ballistic Cannon 7 | . . . 2 1 2 . 1 . 1 Launcher 10 | . . 3 4 . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Parts Lost 50 | . 5 3 4 2 9 . 1 . 26 Power 5 | . 1 . . . . . . . 4 Propulsion 14 | . 1 2 1 . 4 . . . 6 Utility 10 | . . 1 . 1 1 . 1 . 6 Weapon 21 | . 3 . 3 1 4 . . . 10 Highest Loss Streak 12 | . 2 2 3 1 4 . 1 . 12 Average Slot Usage (%) 96 | . 91 90 99 99 97 100 99 100 83 Engine 8 | . 13 11 11 9 7 7 7 7 6 Treads 23 | . 21 19 32 27 22 23 23 23 15 Leg 1 | . 6 10 . . . . . . 1 Device 5 | . 13 6 4 4 2 . 6 7 5 Storage 14 | . 14 11 16 18 15 15 15 15 13 Processor 6 | . . 1 . 3 7 7 7 13 15 Protection 9 | . . . . 8 18 23 15 8 4 Energy Gun 5 | . 11 3 . . 4 7 7 7 4 Energy Cannon 1 | . . 13 2 . . . . . 1 Ballistic Gun 6 | . 9 6 22 20 7 . . . 2 Ballistic Cannon 7 | . . . 7 6 6 7 9 15 7 Launcher 1 | . . 3 . . . 5 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 13 25 35 52 62 66 66 65 64 64 Greatest Support 71 | 20 40 60 60 60 68 71 71 71 71 Greatest Overweight (x) 14 | . 1 1 . 1 1 1 . . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 16 16 Average Capacity 14 | 5 7 10 12 16 16 16 16 16 14 Most Carried 16 | 6 10 10 16 16 16 16 16 16 16 Average Carried 13 | 3 6 9 12 15 14 15 15 15 11 Final Capacity 16 | 6 10 10 16 16 16 16 16 16 8 Final Carried 16 | 6 8 10 16 16 16 16 16 16 4 Class Distribution -------------------- 24% | Mutant 24% | Tank 16% | Scavenger-Mutant 9% | Messiah-Tank 8% | Gunner 7% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2296 | 249 170 136 394 205 326 189 131 64 432 Remotely . | . . . . . . . . . . Salvage Created 2626 | . 466 175 279 470 481 38 101 . 616 Parts 149 | . 16 8 25 39 31 6 4 . 20 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 8 3 1 14 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 6 6 17 12 12 4 3 . 12 Melee 2 | . . . . . . . . . 2 Guns 31 | . 6 1 2 9 6 . 1 . 6 Cannons 18 | . . 5 7 3 2 . . . 1 AOE 21 | . . . 8 . 4 4 2 . 3 Classes Destroyed 12 | . 4 2 3 . 1 . . . 2 Builder 2 | . . . 1 . 1 . . . . Tunneler 2 | . 1 . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . 1 . 1 . . . . . . Swarmer 26 | . . 3 11 4 4 4 . . . Grunt 25 | . 6 2 . 3 5 . 2 . 7 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . . . . 1 . 1 . 2 Protector 1 | . . . . . . . . . 1 Sentry 11 | . . 1 2 5 2 . . . 1 Demolisher 1 | . . . 1 . . . . . . Assembled 3 | . . . 3 . . . . . . Best Kill Streak 5 | . 4 3 5 4 5 4 3 . 5 Combat Bots Only 5 | . 2 3 4 4 3 4 3 . 5 Max Kills in Single Turn 3 | . 1 1 3 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . 2 2 1 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 7676 | . 872 393 601 437 1702 55 66 185 3365 Core 1025 | . 211 19 47 42 96 . . 36 574 Absorbed by Shields 405 | . . . . 108 . . 25 68 204 Core Remaining (%) 72 | 100 15 . 83 92 . . . . . Volleys Fired 217 | . 39 20 29 26 42 3 9 6 43 Largest 3 | . 2 3 3 3 3 1 3 3 3 Hottest 179 | . 60 143 140 103 103 30 148 148 179 Shots Fired 453 | . 62 41 72 78 72 3 21 18 86 Gun 307 | . 62 13 37 63 59 . 6 6 61 Cannon 131 | . . 28 31 15 13 . 12 12 20 Launcher 15 | . . . 4 . . 3 3 . 5 Special . | . . . . . . . . . . Kinetic 297 | . 23 7 54 78 51 . 12 12 60 Thermal 88 | . 16 34 14 . 2 . 6 6 10 Explosive 15 | . . . 4 . . 3 3 . 5 Electromagnetic 53 | . 23 . . . 19 . . . 11 Robot Hit Streak 22 | . 13 6 9 12 22 8 9 2 16 Robot Miss Streak 9 | . 1 2 9 4 4 . 1 3 2 Penetration Max 1 | . . . . 1 1 . . . 1 Secondary Targets 3 | . . . . . 1 . . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 Shots Hit Robots 301 | . 51 22 37 52 53 3 5 6 72 Core Hits 168 | . 23 8 27 23 28 7 11 1 40 Critical Hits 14 | . . 1 5 5 3 . . . . Critical Kills 5 | . . . 3 2 . . . . . Critical Parts Destroyed 7 | . . 1 2 2 2 . . . . Melee Attacks 15 | . . . . . 9 . . . 6 Impact . | . . . . . . . . . . Slashing 15 | . . . . . 9 . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7752 | . 695 390 1064 757 1698 410 435 109 2194 Guns 3383 | . 588 91 186 602 640 . 29 28 1219 Cannons 1501 | . . 299 363 155 184 . 24 81 395 Explosions 2705 | . 91 . 515 . 874 410 382 . 433 Melee 147 | . . . . . . . . . 147 Ramming 16 | . 16 . . . . . . . . Kinetic 3311 | . 168 27 357 757 610 . 24 81 1287 Thermal 1480 | . 264 363 192 . 389 . 29 28 215 Explosive 2186 | . . . 515 . 513 410 382 . 366 Electromagnetic 612 | . 247 . . . 186 . . . 179 Impact . | . . . . . . . . . . Slashing 147 | . . . . . . . . . 147 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 206 | . . . 63 . 114 23 . . 6 Projectiles . | . . . . . . . . . . Explosions 206 | . . . 63 . 114 23 . . 6 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 1 1 . 1 1 1 Impact . | . . . . . . . . . . Kinetic 5 | . . . . 1 1 . 1 1 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 156 | . 6 . 36 . 48 . . . 66 Shots 5 | . . . 1 . 1 . . . 3 Rammed 5 | . 5 . . . . . . . . Targets Rammed 7 | . 7 . . . . . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 454 | . 99 454 207 144 81 . 264 237 387 Average Temperature 92 | . 43 153 84 55 23 . 112 94 135 Received Heat Transfer 1614 | . 450 66 27 102 270 . 36 . 663 Effects 4 | . . 2 . . . . . . 2 Energy Bleed 2 | . . 2 . . . . . . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 2 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 3 5 1 . . . . . . Heat Transferred 2517 | . 500 777 407 . 324 . 74 74 361 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 227 | . 149 115 205 198 227 . . . . Average Influence 68 | . 43 37 72 105 81 . . . . Maximum Alert Level 1 | . . . 1 . 1 . . . . Low Security (%) 98 | 100 100 100 95 100 97 . . . . Level 1 1 | . . . 4 . 2 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . 2 . . . 1 Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . 1 . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 13 18 33 23 27 4 6 1 19 Peak Tracking Total 9 | . 3 6 9 6 6 4 4 1 5 Tactical Retreats 14 | . 2 . 3 . 5 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 7 | . 1 . 2 . 2 . . 1 1 Max in Single Turn 2 | . 1 . 1 . 2 . . 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 15 | . 4 3 . 2 5 . 1 . . Terminals 10 | . 4 2 . 1 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 44 | . 17 11 . 5 10 . 1 . . Successful 24 | . 6 8 . 3 6 . 1 . . Failed 20 | . 11 3 . 2 4 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 6 4 . 1 1 . . . . Terminals 33 | . 17 6 . 4 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Terminal Hacks 12 | . 4 3 . 1 3 . 1 . . Record 2 | . . . . . 2 . . . . Part Schematic 1 | . . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Alert Level 2 | . . 1 . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 15 | . 8 3 . 2 2 . . . . Terminals 5 | . 2 1 . 1 1 . . . . Botnet 5 | . 2 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 4 3 . 1 4 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . . 150 148 Highest-Rated Ally 39 | . . . . . . . . 39 38 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 10 4 Total Damage 220 | . . . . . . . . 122 98 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 6 | . . . 2 . . 1 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 9089 | 87 830 800 961 843 1196 990 728 1968 686 Spaces Moved 4905 | 53 425 426 488 429 603 553 426 1176 326 Core 19 | 11 . . . . . . . . 8 Treads 4591 | 42 331 297 488 429 603 553 426 1176 246 Legs 295 | . 94 129 . . . . . . 72 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 170 163 163 163 163 163 50 Average Speed 164 | 137 157 159 170 168 166 175 163 163 160 Slowest Speed 750 | 160 160 190 170 185 185 185 163 163 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 46 31 83 33 20 66 63 90 51 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . 4 3 2 2 Spaces Dug 20 | . . . 11 . 9 . . . . Terrain Destroyed 158 | . . . 53 7 34 11 11 . 42 Melee 9 | . . . . . 9 . . . . Projectile 32 | . . . 16 7 2 . 1 . 6 AOE 117 | . . . 37 . 23 11 10 . 36 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 5509 | 64 524 511 562 495 713 575 444 1216 405 Wait 148 | . 22 26 22 21 28 1 . 25 3 Move 4896 | 52 424 425 487 428 602 552 425 1175 326 Hop . | . . . . . . . . . . Pick Up 66 | 6 9 9 9 6 12 6 3 4 2 Fast Attach 32 | 6 4 10 3 1 1 . 1 1 5 Attach 43 | . 5 4 3 4 11 1 2 . 13 Detach 8 | . 3 2 1 . . 1 . . 1 Swap 30 | . 2 4 7 5 5 2 1 . 4 Drop 45 | . 9 11 1 4 3 7 3 5 2 Fire 217 | . 39 20 29 26 42 3 9 6 43 Melee 15 | . . . . . 9 . . . 6 Ram . | . . . . . . . . . . Kick 7 | . 7 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 14) 806 | -10/Materials | Core integrity fell below 50% 910 | -10/Materials | Core integrity fell below 20% 918 | -10/Materials | Entered another Materials area 918 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1428 | -9/Materials | Discovered new exit (range 9) 1598 | -9/Materials | Identified exit to Mines 1718 | -9/Materials | Entered Mines 1719 | -9/Mines | Assembled infested the area 1724 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1766 | -9/Mines | Lost 3 parts (1n2w) 1901 | -9/Mines | Learned 2 Materials zone layouts 2005 | -9/Mines | Learned Materials security intel 2499 | -9/Mines | Build established: Gunner 2614 | -9/Mines | Discovered new exit (range 4) 2679 | -9/Mines | Entered Materials 2679 | -8/Materials | Evolved 2 slots: Utility x2 3460 | -8/Materials | Build established: Scavenger-Gunner 3487 | -8/Materials | Discovered new exit (range 5) 3522 | -8/Materials | Entered Factory 3522 | -7/Factory | Evolved 2 slots: Utility x2 3610 | -7/Factory | Garrison activated, responded to threat 3801 | -7/Factory | Repaired Hrd. Medium Armor Plating? 3987 | -7/Factory | Lost 4 parts (1n1u2w) 4352 | -7/Factory | Build established: Scavenger-Mutant 4703 | -7/Factory | Discovered new exit (range 7) 4718 | -7/Factory | Entered Lower Caves 4848 | -7/Lower Caves | Build established: Mutant 5026 | -7/Lower Caves | Learned Factory terminal intel 5257 | -7/Lower Caves | Build established: Scavenger-Mutant 5610 | -7/Lower Caves | Discovered new exit (range 10) 5708 | -7/Lower Caves | Entered another Lower Caves area 5782 | -7/Lower Caves | Discovered new exit (range 4) 5863 | -7/Lower Caves | Learned Factory stockpile data 6096 | -7/Lower Caves | Build established: Mutant 6119 | -7/Lower Caves | Discovered new exit (range 6) 6436 | -7/Lower Caves | Entered Zion 6468 | -7/Zion | Build established: Tank 6521 | -7/Zion | Given A8's code to call for help 6688 | -7/Zion | Discovered new exit (range 16) 6792 | -7/Zion | Learned Factory emergency access door positions 6926 | -7/Zion | Found Prototype Processor 6926 | -7/Zion | Identified Exp. Signal Interpreter 7059 | -7/Zion | Learned Factory emergency access door positions 7110 | -7/Zion | Learned location of Testing (-3) 7931 | -7/Zion | Imprinted 7933 | -7/Zion | Declared Zion's savior 8229 | -7/Zion | Build established: Messiah-Tank 8399 | -7/Zion | Identified exit to Proximity Caves 8404 | -7/Zion | Entered Proximity Caves 8404 | -6/Proximity Caves | Accompanied by 4 allies 8443 | -6/Proximity Caves | Learned Factory terminal intel 8608 | -6/Proximity Caves | Spotted B-75 Beast 8810 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8867 | -6/Proximity Caves | Lost 9 parts (1p3n1u4w) 8933 | -6/Proximity Caves | Core integrity fell below 50% 8978 | -6/Proximity Caves | Lost 12 parts (2p2n4u4w) 9074 | -6/Proximity Caves | Core integrity fell below 20% 9090 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08955_ Acquired 55 matter. 08955_ Adv. Heat Sink severed. 08961_ G-67 Veteran destroyed. 08965_ Acquired Flexi-carbon Leg. 08967_ Acquired Lrg. Storage Unit. 08968_ The unstable cave ceiling collapses. 08971_ Acquired Adv. Heat Sink. 08979_ Acquired 87 matter. 08983_ The unstable cave ceiling collapses. 08986_ I-36 Angel destroyed. 08990_ Lrg. Battery fries itself beyond repair. 08991_ Acquired Imp. Deuterium Engine. 08993_ Acquired 40 matter. 08995_ Power Amplifier fries itself beyond repair. 08999_ Com. Battery fries itself beyond repair. 09009_ Acquired 40 matter. 09080_ Imp. Deuterium Engine destroyed. 09084_ Flexi-carbon Leg destroyed. 09087_ Axe destroyed. 09089_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????# ## "" # #???????????????? | | ###???????# # ### #???????????????? | | ##??????###### # #???????????????? | | # ##??????????## ####### ###???????????????? | | # #???????????# ??????# ####??????????????? | | #???????????# ?????# #??????????????? | | ##?????????? ????## #??????????????? | | ##???????? ### ???## #??????????????? | | # #???????# ??# #### ##??????????????? | | # ##???????# ## #???????????????? | | ## #???????# #???????????????? | | ## ??????# ## #???????????????? | | # ??#??## ?## #####???????????????? | | == % ###### ???# B ####????????????????? | | * % % #?# ???# B ##???????????????? | | =[ [! ### ????## #???????????????? | | #=% ??##?; #???????????????? | | = #?## #;; #???????????????? | | ## # # ??# ;#sss ##???????????????? | | ?######## ### #????????????????? | | ?????????## #????????????????? | | ??????????? ##????????????????? | | ????????????########## ##????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ##????????????????? | | ?????????????????????# @ #?????????????????? | | ?????????????????????# $ #?????????????????? | | ?????????????????????## $ ##?????????????????? | | ??????????????????????## #??????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????## #???????????????? | | ????????????????????????## ##???????????????? | | ?????????????????????????? ##????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #???????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EX 25 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessVisualRail Manual? 0 Play Time 01:55:36 Cumulative 43.6 hours Start 2019.11.25 @ 19:07:26 End 2019.11.26 @ 12:03:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f283cf8f-2c6a-4246-8ff1-b0fc4996d5a9