Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 16:49:36

Player: hm03

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (307)      307
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2857

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             684/700
Matter                     214/300
Energy                     0/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Cesium-ion Thruster
>        --- UTILITY (5) ------
         Heat Sink
         Weight Redist. System
         Reaction Control System
>        --- WEAPON (5) -------
  Medium Laser
>        --- INVENTORY (5) ----
         Maul

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
               Weight Redist. System
      Improved Terrain Scanner
      Hardened Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
               Beam Cannon
               Particle Cannon
  High-powered Shotgun
               Maul
>              --- INVENTORY --------
               Heat Sink
        Medium Laser
[Rating: 23]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Hardened Light Armor Plating
  Device                   Weight Redist. System
  Protection               Hardened Light Armor Plating
Weapon                     Maul
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   3    | .   .   1   .   1   1   
Parts Attached             31   | 7   7   7   1   5   4   
  Power                    5    | 2   1   1   .   1   .   
    Engine                 5    | 2   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  9    | 1   3   2   .   1   2   
    Device                 7    | 1   2   2   .   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   4   .   2   2   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          5    | .   1   2   .   1   1   
    Ballistic Gun          3    | 1   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   2   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   1   1   .   4   2   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   2   1   
  Highest Loss Streak      4    | .   1   1   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  97  97  82  30  
  Engine                   10   | .   11  11  11  8   4   
  Wheel                    20   | .   28  22  19  12  .   
  Device                   17   | .   14  21  22  16  10  
  Protection               11   | .   12  11  11  13  .   
  Energy Cannon            9    | .   6   10  11  13  .   
  Ballistic Gun            6    | .   1   9   11  6   .   
  Impact Weapon            10   | .   12  11  11  7   .   
Peak Build Rating          23   | 6   10  19  19  23  13  
  Average Rating           14   | 4   8   17  18  19  8   
  On Entrance              10   | .   6   8   18  19  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 10  18  25  25  31  11  
  Greatest Support         26   | 20  20  26  26  26  11  
  Greatest Overweight (x)  3    | .   .   1   1   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 1   4   4   3   5   4   
  Average Carried          2    | .   2   3   3   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            4    | .   4   3   3   3   1   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
   Tank | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           413  | 276 50  42  45  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            287  | 44  120 74  .   49  .   
  Parts                    11   | 5   1   4   .   1   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  6    | 1   3   1   .   1   .   
  Guns                     1    | 1   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   1   .   
Classes Destroyed          2    | 1   1   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   
  Grunt                    6    | 1   3   1   .   1   .   
Best Kill Streak           2    | 1   2   2   .   1   .   
  Combat Bots Only         2    | 1   2   1   .   1   .   
Max Kills in Single Turn   1    | 1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Hostile Shots Fired        158  | 2   33  36  .   73  14  
  Missed                   55   | 1   13  11  .   20  10  
Damage Taken               1441 | 10  252 289 .   828 62  
  Core                     317  | .   92  36  .   173 16  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         80   | 100 63  .   91  68  .   
Volleys Fired              11   | 2   2   3   .   4   .   
  Largest                  3    | 2   1   2   .   3   .   
  Hottest                  153  | 70  68  93  .   153 .   
Shots Fired                24   | 4   2   6   .   12  .   
  Gun                      11   | 4   .   3   .   4   .   
  Cannon                   13   | .   2   3   .   8   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  9    | 2   .   3   .   4   .   
  Thermal                  15   | 2   2   3   .   8   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         6    | 2   4   6   .   4   .   
  Robot Miss Streak        2    | 1   .   1   .   2   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           34   | 2   12  12  .   8   .   
  Core Hits                9    | 2   1   2   .   4   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 4    | .   3   1   .   .   .   
  Critical Strikes         4    | .   3   1   .   .   .   
    Smash                  4    | .   3   1   .   .   .   
Melee Attacks              21   | .   13  7   .   1   .   
  Impact                   21   | .   13  7   .   1   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1089 | 25  539 319 .   206 .   
  Guns                     161  | 25  .   68  .   68  .   
  Cannons                  182  | .   41  42  .   99  .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    739  | .   491 209 .   39  .   
  Ramming                  7    | .   7   .   .   .   .   
  Kinetic                  149  | 13  .   68  .   68  .   
  Thermal                  194  | 12  41  42  .   99  .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   739  | .   491 209 .   39  .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            259  | .   200 59  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    259  | .   200 59  .   .   .   
Knockbacks                 5    | .   4   1   .   .   .   
  Impact                   5    | .   4   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      3    | .   3   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   2    | .   2   .   .   .   .   
Targets Rammed             2    | .   2   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        315  | 24  45  110 .   315 .   
  Average Temperature      119  | 14  20  48  .   171 .   
  Received Heat Transfer   711  | 6   147 90  .   468 .   
  Effects                  2    | .   .   .   .   2   .   
    Energy Bleed           1    | .   .   .   .   1   .   
    Short Circuit          1    | .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           6    | .   4   2   .   .   .   
  Combat Hostiles          4    | .   3   1   .   .   .   
  Parts Fried              8    | .   4   4   .   .   .   
  Impact Corruptions       11   | .   7   4   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         370  | 37  74  74  .   185 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             269  | 20  152 269 100 124 56  
  Initial                  100  | .   13  63  100 39  56  
  Average                  89   | 6   78  142 100 76  49  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         95   | 100 100 82  100 100 100 
  Level 1                  4    | .   .   18  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           5    | .   1   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | 1   8   15  3   13  1   
  Peak Tracking Total      12   | 1   4   7   3   12  1   
  Tactical Retreats        5    | .   1   3   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          4    | .   2   1   .   1   .   
  Terminals                4    | .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   4   3   .   3   .   
  Successful               4    | .   2   1   .   1   .   
  Failed                   6    | .   2   2   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   4   3   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   1   .   
  Record                   1    | .   1   .   .   .   .   
  Alert Level              3    | .   1   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               1002 | 92  247 250 177 188 48  
Spaces Moved               1069 | 98  211 230 201 210 119 
  Core                     34   | 24  .   .   .   10  .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   838  | 74  211 230 201 122 .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   197  | .   .   .   .   78  119 
  Fastest Speed            35   | 50  80  80  80  35  35  
  Average Speed            74   | 72  80  80  83  75  35  
  Slowest Speed            200  | 80  80  95  95  200 35  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 6   34  20  44  24  4   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      1214 | 112 261 276 208 232 125 
  Wait                     55   | 4   19  23  7   2   .   
  Move                     1064 | 97  210 229 200 209 119 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  2    | .   1   .   .   .   1   
  Fast Attach              22   | 7   5   5   1   4   .   
  Attach                   9    | .   2   2   .   1   4   
  Detach                   18   | 1   6   4   .   6   1   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     10   | 1   1   3   .   5   .   
  Fire                     11   | 2   2   3   .   4   .   
  Melee                    21   | .   13  7   .   1   .   
  Ram                      2    | .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   55 | -11/Scrapyard | Discovered new exit (range 8)
   93 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 9)
  340 | -10/Materials | Entered another Materials area
  340 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  501 | -9/Materials  | Discovered new exit (range 12)
  590 | -9/Materials  | Entered Mines
  622 | -9/Mines      | Learned location of Zion (-7)
  678 | -9/Mines      | Met a Derelict bent on vengeance
  682 | -9/Mines      | Assembled infested the area
  687 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  753 | -9/Mines      | Discovered new exit (range 9)
  767 | -9/Mines      | Entered Materials
  767 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  936 | -8/Materials  | Lost 4 parts (1n1u2w)
  953 | -8/Materials  | Discovered new exit (range 4)
  955 | -8/Materials  | Entered Factory
  955 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1003 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Particle Cannon destroyed.
Critical hit (Burn: +37).
Hpw. Shotgun destroyed.
Acquired Cesium-ion Thruster.
Dropped Imp. Terrain Scanner.
Dropped Imp. Light Armor Plating.
Dropped Deuterium Engine.
Acquired Deuterium Engine.
EXIT=FOUND
[Achievement: Made in Tau Ceti IV]
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
T-07 Excavator is excavating. <x2>
ALERT: All DSF locations entering lockdown mode.
Deuterium Engine destroyed.
Acquired Reaction Control System.
Beam Cannon destroyed.
Connecting with Terminal...
Current location identified: Factory

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Evasion (%)                71

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Made in Tau Ceti IV

 Challenges 
------------
None

 Game 
------
Seed              ShockPulseReconstructor
  Manual?         0
Play Time         00:45:19
  Cumulative      3.1 hours
  Start           2025.02.23 @ 14:01:10
  End             2025.02.23 @ 16:49:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Proggy
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 752542a9-92b0-495b-aa25-c5f89bb66b87