Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 00:57:07

Player: lilya

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (86)       86
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2481

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     154/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Terrain Scan Processor
  Improved Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Component Analysis Suite
           Particle Gun
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scan Processor
           Targeting Computer
>          --- WEAPON -----------
           Particle Gun
  Improved Medium Laser
     Light Assault Rifle
           Katana
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
           Flight Unit
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             41   | 6   .   4   12  19  
  Power                    8    | 1   .   .   2   5   
    Engine                 8    | 1   .   .   2   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   1   3   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   1   1   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   1   2   1   
  Utility                  6    | 1   .   1   2   2   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   .   2   5   8   
    Energy Gun             3    | .   .   .   2   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          9    | 2   .   2   2   3   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      6    | .   .   .   .   6   
Parts Lost                 18   | .   .   5   1   12  
  Power                    4    | .   .   1   .   3   
  Propulsion               7    | .   .   2   1   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   .   2   .   4   
  Highest Loss Streak      10   | .   .   4   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     62   | .   85  71  86  39  
  Engine                   7    | .   14  8   8   5   
  Leg                      11   | .   28  19  15  2   
  Flight                   2    | .   .   5   4   .   
  Storage                  5    | .   14  11  9   .   
  Processor                10   | .   .   .   13  15  
  Energy Gun               5    | .   .   .   16  2   
  Ballistic Gun            14   | .   28  28  9   7   
  Slashing Weapon          3    | .   .   .   8   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  13  13  19  20  
  Greatest Support         25   | 20  20  20  25  15  
  Greatest Overweight (x)  6    | .   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  8   8   
  Average Capacity         6    | 7   8   8   8   5   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          4    | 3   6   6   5   2   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   4   

 Class Distribution 
--------------------
 48% | Mutant
 46% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           431  | 197 10  .   50  174 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            154  | .   10  13  67  64  
  Parts                    17   | .   3   1   8   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  8    | .   1   .   3   4   
  Guns                     8    | .   1   .   3   4   
Classes Destroyed          5    | .   1   1   1   2   
  Builder                  1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  4    | .   1   .   3   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           5    | .   1   1   3   5   
  Combat Bots Only         4    | .   1   .   3   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        278  | .    14   102  39   123  
  Missed                   105  | .    7    47   11   40   
Damage Taken               2559 | .    63   726  329  1441 
  Core                     994  | .    10   212  70   702  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 100  96   47   87   .    
Volleys Fired              25   | .    1    4    8    12   
  Largest                  3    | .    2    3    3    3    
  Hottest                  141  | .    40   60   141  123  
Shots Fired                66   | .    2    9    24   31   
  Gun                      63   | .    2    9    24   28   
  Cannon                   3    | .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  42   | .    2    9    8    23   
  Thermal                  24   | .    .    .    16   8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    1    2    4    8    
  Robot Miss Streak        4    | .    .    3    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           36   | .    1    4    10   21   
  Core Hits                26   | .    1    2    6    17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           446  | .    14   40   136  256  
  Guns                     383  | .    14   40   136  193  
  Cannons                  51   | .    .    .    .    51   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    .    .    .    12   
  Kinetic                  235  | .    14   40   24   157  
  Thermal                  199  | .    .    .    112  87   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Message Errors         2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   4    | .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        189  | .    .    23   189  93   
  Average Temperature      50   | .    .    17   60   41   
  Received Heat Transfer   555  | .    .    393  36   126  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         457  | .    .    .    259  198  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             150  | .   80  43  150 63  
  Initial                  63   | .   .   33  13  63  
  Average                  48   | .   51  33  85  38  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   2   2   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   1   2   1   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   5   18  13  19  
  Peak Tracking Total      16   | .   4   16  7   5   
  Tactical Retreats        6    | .   1   1   1   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   
  Successful               5    | .   2   .   3   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   3   .   
  Record                   3    | .   .   .   3   .   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1242 | 65  120 221 308 528 
Spaces Moved               952  | 48  93  165 175 471 
  Core                     316  | 14  .   .   .   302 
  Treads                   .    | .   .   .   .   .   
  Legs                     567  | 34  93  165 175 100 
  Wheels                   68   | .   .   .   .   68  
  Hover                    .    | .   .   .   .   .   
  Flight                   1    | .   .   .   .   1   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            98   | 99  120 120 130 75  
  Slowest Speed            350  | 120 120 120 190 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 4   28  22  16  14  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1219 | 65  103 183 240 628 
  Wait                     123  | .   .   1   35  87  
  Move                     948  | 47  92  164 174 471 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 12  6   6   9   15  
  Fast Attach              2    | .   .   .   .   2   
  Attach                   38   | 6   .   4   10  18  
  Detach                   3    | .   .   .   1   2   
  Swap                     2    | .   .   .   2   .   
  Drop                     25   | .   4   4   1   16  
  Fire                     25   | .   1   4   8   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     4    | .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 13)
   66 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 15)
  186 | -10/Materials | Entered another Materials area
  186 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  379 | -9/Materials  | Discovered new exit (range 16)
  380 | -9/Materials  | Lost 4 parts (1p2n1w)
  407 | -9/Materials  | Entered another Materials area
  407 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  680 | -8/Materials  | Garrison activated, responded to threat
  691 | -8/Materials  | Discovered new exit (range 16)
  709 | -8/Materials  | Build established: Gunner
  715 | -8/Materials  | Entered Factory
  715 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1010 | -7/Factory    | Core integrity fell below 50%
 1042 | -7/Factory    | Lost 10 parts (3p2n1u4w)
 1045 | -7/Factory    | Core integrity fell below 20%
 1243 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  area we're better off sticking together. Just
  don't get me killed when they show up, yeah?"
G-47 Trooper destroyed. <x2>
Acquired Particle Gun.
Acquired 54 matter.
System corrupted: Energy discharge (-31).
Connecting with Terminal...
Current location identified: Factory
= I| PN1HNPA8M8H5,N4|:DB
Acquired 44 matter.
R-06 Scavenger collects Aluminum Leg.
W-25 Informer sends out distress signal.
Acquired Imp. Heat Sink.
Acquired Component Analysis Suite.
Slammed into P-60 Hacker.
System corrupted: Heat flow error (+127).
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????########???????? |
| ??????????????????????????????????#      #####???? |
| ??????????????????????????????????#  """ +   #???? |
| ????????????#######???????????????# ""R" ### #???? |
| ????????????#      ???????????????# "" " ###/##### |
| ????????????#      ???????????????#      #      ## |
| ????????????# !  """"#????????????#|    !#      +  |
| ????????????#    """"#??#############+####      ## |
| ????????????#    """"#??#              ###      ## |
| ????????????#    """"#?##          p     +      ## |
| ????????????#        #?#               ### """" ## |
| ????????????#        #?#T              #?# """" ## |
| ????????????#     [  #?##              #?# """" ## |
| ###############+#########              ### """" ## |
|                         ku               + """" ## |
|                        ##@#   ##   ####### """" ## |
|                        #   ############### """" ## |
| ########### ###+##### ##   ##            #      ## |
|    [   ???# #      ## ##   ##            #      ## |
|        ???# + """" ## ##   ## """" """"  #+##+#### |
|         ??# # """" ## ##   ## """" """"  #!%! ^    |
|         ### # """" ## ##   #   ""  """"  #|!  ^    |
|  ]      +   # """" ## ##   #       """"  +         |
|    !    #   #      ## ######             #  *  ^   |
|         #   # """" #? ????###      """"  #         |
|        ?+   # ?""" #? ????##   "   """" !##### ^   |
| #######?### #???""??? ????##  "" " """"  ##??#     |
| ??????????# #???????? ????### """" """"  ##??#     |
| ??????????# #??    ## #######            ##??#     |
| ??????????# #??######+#######/#############??#     |
| ??????????# #??##         ### ##############?# !   |
| ???######?# #??##         ### ##############?#     |
| ???#      # #####   %     ###                      |
| ???#  """ #  ####         #                !%      |
| ???#  """       +         #    """"" !!!    =      |
| ???#! """       #         +    """"" !!!  ####%""G |
| ???#            #         #    """   !!!  ####  "" |
| ???#            #         #             ? ##?#     |
| ?######         #######+#####  """""   ??????#     |
| ? #####          #         ##  """""    ?????#+### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            425
Matter Stores              243
Matter Capacity            300
Sight Range                16
Terrain Scan Density       185
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Risk Taker
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ChipBottomlessMultitool
  Manual?         0
Play Time         00:38:56
  Cumulative      3.1 hours
  Start           2024.04.03 @ 00:17:40
  End             2024.04.03 @ 00:57:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 29c8c7cc-65c2-4faf-b902-52aab2b5abd1