Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.02 @ 03:43:12 Player: Xintrosi Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (219) 1095 Value Destroyed (7157) 7157 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 15096 Bonus ------- High Alert Combat Kills 424 Follower Combat Kills 374 Friendly Fire -234 Cogmind --------- Core Integrity 0/1150 Matter 276/300 Energy 160/170 System Corruption 12% Temperature Cool (6) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY (9) ------ Graphene Brace Improved Focal Shield High-powered Tractor Beam > --- WEAPON (4) ------- Hardcell Cannon Hardcell Cannon > --- INVENTORY (5) ---- Advanced Plasma Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter-Ion Reactor > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Kinetic Driver Construct/C Com. EM Disruptor Construct/G Ballistic Gauss Construct/C Flail > --- INVENTORY -------- Power Amplifier Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Salvage Targeting Computer Makeshift Salvage Targeting Computer Improved Melee Analysis Suite Precision Matter Filter Improved Particle Charger Weapon Cycler Graphene Brace Hardlight Generator Improved Hardlight Generator Shield Generator Hacking Suite Improved System Shield Improved Plasma Cutter Flail [Rating: 84] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Wheel Treads Enhanced Armored Medium Treads Wheel Wheel Hover Unit Improved Gravmag System Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . . 4 . . . . 2 2 2 . . Power 2 | . . . . . 1 . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 7 | . . 1 . . 2 . . . . 1 2 1 . . Weapon 2 | . . 1 . . . . . . . 1 . . . . Parts Attached 141 | 7 7 23 15 8 13 . 2 . 2 10 32 4 2 16 Power 18 | 1 . 3 3 1 . . . . . 2 5 . . 3 Engine 8 | 1 . 1 3 . . . . . . 2 . . . 1 Core 8 | . . 2 . . . . . . . . 5 . . 1 Reactor 2 | . . . . 1 . . . . . . . . . 1 Propulsion 36 | 2 3 6 3 2 4 . . . . 4 8 . . 4 Treads 2 | . . . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . Wheel 33 | 2 3 6 3 2 4 . . . . 4 8 . . 1 Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 53 | 2 1 6 2 3 9 . 2 . 2 3 15 3 2 3 Device 25 | 1 . . . 1 6 . 1 . 2 1 7 3 1 2 Storage 3 | 1 1 . . 1 . . . . . . . . . . Processor 11 | . . 1 . . 3 . 1 . . 1 4 . . 1 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 13 | . . 5 2 1 . . . . . 1 4 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 3 8 7 2 . . . . . 1 4 1 . 6 Energy Gun 5 | 1 1 . 1 2 . . . . . . . . . . Energy Cannon 2 | . 1 . 1 . . . . . . . . . . . Ballistic Gun 12 | 1 . 6 3 . . . . . . 1 1 . . . Ballistic Cannon 8 | . . 1 1 . . . . . . . . . . 6 Launcher 2 | . 1 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . 1 . . . . . . . 3 . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 4 . . . . . . 1 . . 2 Corrupted Parts 4 | . . . . . 1 . . . 2 . 1 . . . System Corruption 17 | . . . . . 2 . . . 12 . 3 . . . Parts Lost 80 | . 4 9 4 1 6 1 . . 2 15 25 3 4 6 Power 12 | . . 2 1 . 1 . . . . 3 4 . . 1 Propulsion 27 | . 3 2 1 . 4 . . . 2 5 7 2 . 1 Utility 19 | . . 2 1 1 . . . . . 2 6 . 4 3 Weapon 22 | . 1 3 1 . 1 1 . . . 5 8 1 . 1 Highest Loss Streak 16 | . 2 5 1 1 2 1 . . 1 7 16 3 4 4 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . Average Backups 15 | 1 6 14 14 13 18 17 18 19 18 18 17 13 9 2 Power . | . 1 1 . . . . . . . . . . . . Propulsion . | . 1 1 3 . . 1 1 1 . . . . . . Utility 10 | . . 2 3 4 14 14 15 16 16 17 15 13 9 . Weapon 3 | . 2 9 8 7 3 1 1 1 . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 45 | . . 14 4 5 11 . 1 . . . 2 . 7 1 Power 2 | . . 1 . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 1 1 . . . . . . . . . Utility 17 | . . 4 . . 5 . 1 . . . . . 7 . Weapon 21 | . . 8 3 4 4 . . . . . 1 . . 1 Tool/Special 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 77 | . 99 97 99 89 66 64 69 69 70 68 72 75 30 24 Engine 3 | . 14 4 9 1 4 2 . . 3 5 . . . . Core 3 | . . 6 1 . 2 4 7 7 3 1 8 13 4 . Reactor 1 | . . . . 9 . . . . . . . 1 2 . Wheel 15 | . 27 20 22 21 11 13 15 15 17 12 10 12 2 . Device 11 | . 14 . . 8 15 15 15 15 15 18 14 26 11 9 Storage 8 | . 14 11 11 11 7 7 7 7 7 6 4 5 2 . Processor 7 | . . 11 11 2 6 7 7 7 7 6 10 10 4 . Protection 3 | . . 10 11 2 . . . . . 1 3 . . . Energy Gun 4 | . 9 . . 18 1 . 7 7 5 3 3 . . . Ballistic Gun 10 | . 14 30 23 13 7 4 . . 1 4 1 . . . Ballistic Cannon 3 | . . 1 5 . 3 6 7 7 7 6 1 3 . 5 Peak Build Rating 84 | 7 8 20 23 53 60 59 60 60 60 69 84 78 77 54 Average Rating 45 | 5 7 16 19 45 56 54 55 60 58 60 69 77 34 29 On Entrance 39 | . 7 8 19 23 50 58 53 60 60 56 43 67 78 15 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns 53 | . . . . . . . . . . . . . 53 . Heaviest Build 94 | 11 28 39 44 62 75 67 61 61 61 75 94 78 77 35 Greatest Support 70 | 26 26 28 24 28 46 46 33 33 33 54 56 30 19 70 Greatest Overweight (x) 20 | . 1 3 1 3 3 2 1 1 3 20 18 7 4 8 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 2 2 2 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 13 15 15 18 20 20 20 20 20 20 19 20 11 5 Most Carried 20 | 3 9 15 15 18 20 20 20 20 20 20 20 14 14 5 Average Carried 15 | 1 6 14 14 13 18 18 19 20 19 19 17 13 8 2 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 9 15 14 16 19 19 20 20 19 20 20 14 . 2 Scrap Engine Consumption 178 | . . . . 18 57 16 7 . 10 26 40 2 2 . Constructs Created 17 | . . . . 2 3 1 . . . 4 6 1 . . Constructs Modified 55 | . . . . 2 24 8 4 . 4 8 4 1 . . Class Distribution -------------------- 47% | Construct 15% | Mutant 9% | Tank 7% | Scavenger-Tank 6% | Commander-Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Commander-Tank | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Matter Collected 4624 | 272 110 1169 467 164 337 208 20 . 20 625 598 33 1 600 Remotely 110 | . . . . . . . . . . . . . . 110 Salvage Created 10255 | 16 287 2134 798 741 1889 644 426 . 116 1305 1519 66 . 314 Parts 473 | 4 15 120 49 20 103 28 17 . 4 49 49 2 . 13 Haulers Intercepted 11 | . . 5 3 . 2 . . . . 1 . . . . Recyclers Shooed 7 | . . . . 3 . . . . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 17 12 . . . . . . . Prevented 6 | . . . . . . . . . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 149 | . 9 46 15 3 19 7 6 . 2 17 19 1 . 5 Melee 4 | . . . 1 . . . . . . . 3 . . . Guns 79 | . 8 38 9 2 7 2 2 . . 8 3 . . . Cannons 44 | . 1 3 3 . 9 4 4 . 2 9 3 1 . 5 AOE 15 | . . 5 2 1 2 1 . . . . 4 . . . Classes Destroyed 19 | 1 2 6 1 1 5 1 1 . . 1 . . . . Worker 17 | . . . 1 . 10 . . . . 1 4 . . 1 Builder 9 | . . 2 1 1 3 . . . . 1 1 . . . Tunneler 4 | 1 . . . . . . . . . 1 2 . . . Hauler 11 | . . 5 3 . 2 . . . . 1 . . . . Recycler 25 | . . 2 1 7 7 . . . . 4 3 . . 1 Operator 1 | . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . 1 . . . . . 1 . . . Swarmer 22 | . 3 11 4 . . 4 . . . . . . . . Grunt 68 | . 6 22 4 1 8 1 3 . 1 9 11 . . 2 Brawler 3 | . . . . . 1 . 1 . . . . . . 1 Duelist 2 | . . 2 . . . . . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . . . Sentry 28 | . . 10 7 1 2 1 . . . 4 2 1 . . Hunter 9 | . . . . . 4 . . . 1 1 1 . . 2 Programmer 11 | . . . . . 2 1 1 . . 2 5 . . . Heavy 3 | . . . . . 2 . . . . 1 . . . . Scrapper 2 | . . . . 2 . . . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . Samaritan 3 | . . . . . . 2 1 . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 10 | 1 5 10 7 5 7 3 6 . 1 5 9 1 . 3 Combat Bots Only 8 | . 5 8 4 1 4 3 5 . 1 5 5 1 . 3 Max Kills in Single Turn 3 | 1 2 2 2 2 3 1 1 . 1 2 3 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . Exploded 3 | . . 2 2 1 2 1 . . . . 3 . . . Melee 1 | . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Hostile Shots Fired 1294 | . 53 174 69 8 97 29 32 . 29 226 315 18 8 236 Missed 357 | . 9 45 28 . 26 10 10 . 13 65 63 2 1 85 Hits 937 | . 44 129 41 8 71 19 22 . 16 161 252 16 7 151 Melee 22 | . . 8 . . 2 . 1 . . . . . 7 4 Projectile 915 | . 44 121 41 8 69 19 21 . 16 161 252 16 . 147 AOE 4 | . . . . . 2 . . . . . 2 . . . Critical Strikes 44 | . 1 3 . . 4 . 3 . . 5 14 2 4 8 Actively Blocked 8 | . . . . . . . . . . . . . . 8 Part Disruptions 3 | . . . . . . . 1 . . . 2 . . . Damage Taken 16479 | . 502 1715 547 425 1559 260 345 . 281 2311 5235 284 307 2708 Core 3010 | . 141 184 49 81 223 22 57 . 34 330 728 35 169 957 Absorbed by Shields 164 | . . . . . . . . . . . 68 96 . . Redirected to Shielding 4 | . . . . 4 . . . . . . . . . . Ignored by Resistances 23 | . . . . . . . . . . . . . . 23 Regen/Repaired (Parts) 2540 | . . 108 108 . 664 122 51 . 194 307 986 . . . Core Remaining (%) 50 | 100 43 . . 21 . . . . 52 61 27 . . . Volleys Fired 514 | 2 35 106 34 19 64 21 30 . 10 90 59 10 1 33 Largest 4 | 2 2 3 3 3 3 2 2 . 2 4 3 1 1 3 Hottest 269 | 60 85 110 108 193 188 120 100 . 100 157 269 72 20 132 Shots Fired 1144 | 4 65 300 90 57 131 32 57 . 20 222 89 10 1 66 Gun 758 | 4 53 275 59 55 73 11 30 . 10 128 60 . . . Cannon 372 | . 11 19 31 2 58 21 27 . 10 94 29 4 . 66 Launcher 7 | . 1 6 . . . . . . . . . . . . Special 7 | . . . . . . . . . . . . 6 1 . Kinetic 877 | 2 34 285 75 23 78 14 27 . 10 207 52 4 . 66 Thermal 172 | 2 30 9 . 19 4 18 30 . 10 15 28 6 1 . Explosive 7 | . 1 6 . . . . . . . . . . . . Electromagnetic 88 | . . . 15 15 49 . . . . . 9 . . . Robot Hit Streak 21 | 2 11 21 16 9 11 12 21 . 17 19 12 11 . 6 Robot Miss Streak 7 | 1 3 4 4 5 6 5 2 . 7 6 4 . 1 4 Penetration Max 1 | . . . . 1 . . . . . 1 1 . . . Secondary Targets 10 | . 2 8 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 826 | 2 41 185 60 37 111 28 43 . 15 158 98 10 . 38 Core Hits 513 | 1 17 87 26 27 113 30 25 . 12 125 30 4 . 16 Critical Kills 4 | . . . 1 . . . . . . 2 1 . . . Critical Parts Destroyed 11 | . . 3 2 . . . . . . 1 5 . . . Critical Strikes 29 | . 1 3 3 . . . 2 . 1 7 9 . . 3 Burn 4 | . 1 . . . . . 2 . 1 . . . . . Destroy 8 | . . 3 2 . . . . . . 3 . . . . Blast 10 | . . . . . . . . . . 4 3 . . 3 Smash 7 | . . . 1 . . . . . . . 6 . . . Melee Attacks 80 | . . . 12 . . . . . . . 68 . . . Impact 80 | . . . 12 . . . . . . . 68 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 2 . . . . . . . 7 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . 9 . . . Damage Inflicted 21305 | 20 465 3423 1315 1086 3691 887 938 . 359 3532 4163 210 18 1198 Guns 9924 | 20 377 2559 635 1048 1677 275 300 . 113 1642 1278 . . . Cannons 7541 | . 88 227 310 . 1742 482 638 . 246 1890 603 117 . 1198 Explosions 1778 | . . 628 85 38 265 130 . . . . 632 . . . Melee 1935 | . . . 285 . . . . . . . 1650 . . . Ramming 16 | . . 9 . . 7 . . . . . . . . . Kinetic 12685 | 10 165 2665 813 241 1963 373 638 . 246 3170 1086 117 . 1198 Thermal 3895 | 10 300 121 85 641 394 482 300 . 113 362 976 93 18 . Explosive 1023 | . . 628 . . . . . . . . 395 . . . Electromagnetic 1751 | . . . 132 204 1327 32 . . . . 56 . . . Impact 1935 | . . . 285 . . . . . . . 1650 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 . . . 4 . . . 12 2 27 . 10 12 Average Corruption 5 | . 1 . . . 2 . . . 9 1 6 . 10 11 Corruption Purged 6 | . . . . . 6 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 58 | . 3 . . . 4 . . . . 5 27 . 5 14 Message Errors 11 | . 1 . . . 1 . . . . 1 3 . 3 2 Matter Fused 16 | . 1 . . . 2 . . . . 1 7 . 2 3 Heat Flow Errors 10 | . . . . . . . . . . . 6 . . 4 Energy Discharges 3 | . . . . . . . . . . 1 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 . . . . . 2 . . 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 8 | . 1 . . . . . . . . 2 4 . . 1 Overload Shots 18 | . . . . . . . . . . . 18 . . . Effects 1 | . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Overflow Damage 902 | . . . 177 . 67 47 9 . . 7 592 . . 3 Projectiles 105 | . . . . . 5 22 9 . . 7 59 . . 3 Explosions 155 | . . . 7 . 62 25 . . . . 61 . . . Melee 642 | . . . 170 . . . . . . . 472 . . . Knockbacks 88 | . . . . . 2 1 3 . 1 47 17 . . 17 Impact 13 | . . . . . . . . . . . 13 . . . Kinetic 69 | . . . . . 2 1 2 . 1 45 3 . . 15 Secondary 6 | . . . . . . . 1 . . 2 1 . . 2 Self-Inflicted Damage 344 | . . 6 33 27 118 63 . . . . 97 . . . Shots 9 | . . 1 1 1 2 2 . . . . 2 . . . Rammed 2 | . . 1 . . 1 . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 952 | 40 241 232 162 417 372 48 27 . 2 192 952 70 . 384 Average Temperature 90 | 24 87 53 50 133 99 14 12 . 2 38 231 40 . 93 Received Heat Transfer 3717 | . 255 633 111 210 225 24 215 . 24 669 1026 85 . 240 Effects 33 | . . 2 . 6 . . . . . . 25 . . . Shutdowns 10 | . . . . 2 . . . . . . 8 . . . Energy Bleed 4 | . . . . . . . . . . . 4 . . . Interference 9 | . . 2 . 3 . . . . . . 4 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . Damage (minor) 4 | . . . . 1 . . . . . . 3 . . . Damage (major) 1 | . . . . . . . . . . . 1 . . . Damage (core) 2 | . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Robots Corrupted 9 | . . . . . 1 . . . . . 8 . . . Combat Hostiles 7 | . . . . . 1 . . . . . 6 . . . Parts Fried 16 | . . . 2 . 3 . . . 2 . 9 . . . Impact Corruptions 22 | . . . 5 . . . . . . . 17 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . 1 . . 3 . 1 2 . . . 1 . . . Heat Transferred 5481 | 25 730 259 . 1190 200 100 1050 . 361 261 1046 222 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 1 2 . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Maximum Alert Level 3 | . . 3 3 1 2 . . . . . . . . . Low Security (%) 62 | 100 100 12 . 81 54 . . . . 100 100 100 100 100 Level 1 16 | . . 27 29 18 30 . . . . . . . . . Level 2 14 | . . 41 41 . 15 . . . . . . . . . Level 3 6 | . . 18 28 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 791 | 5 111 791 789 363 444 . . . . 158 186 98 7 67 Initial 321 | . . 39 321 285 200 . . . . . 44 88 7 . Average 233 | . 36 495 547 138 231 . . . . 48 88 55 1 26 Influence Increases 6107 | 5 342 1404 912 303 1073 175 125 . 125 596 777 44 . 226 Destroy 0b10 Robot/C 3140 | . 180 900 400 60 440 140 100 . 80 340 380 20 . 100 Destroy 0b10 Robot/NC 370 | 5 . 50 30 40 115 15 5 . . 45 55 . . 10 Destroy Leader 874 | . 50 240 136 . 144 20 20 . 20 122 92 10 . 20 Allied During Kill 210 | . . . 168 24 8 . . . 10 . . . . . Successful Hack 126 | . 11 15 20 29 15 . . . . 26 . 10 . . Select Force Hacks 240 | . 60 30 30 120 . . . . . . . . . . Disable Machine 360 | . 15 30 105 15 105 . . . . 45 45 . . . Destroy Structure 272 | . 11 49 8 15 46 . . . . 3 100 4 . 36 Advance Influence 200 | . . . . . 200 . . . . . . . . . Lose Combat Pursuer 315 | . 15 90 15 . . . . . 15 15 105 . . 60 Influence Decreases 6056 | 5 249 736 942 1034 656 592 125 . 125 504 687 204 22 175 Entered New Map 1253 | . . 54 440 446 . 156 . . . . 48 94 15 . Time Decay 3938 | 5 219 592 422 518 556 426 125 . 110 354 399 80 7 125 Lost Part 710 | . 30 90 40 10 60 10 . . . 150 240 30 . 50 Lost Ally 155 | . . . 40 60 40 . . . 15 . . . . . Squads Dispatched 37 | . 4 7 3 . 5 . . . . 11 5 . . 2 Investigation 12 | . 4 2 2 . 1 . . . . 2 1 . . . Extermination 6 | . . . . . 2 . . . . 2 2 . . . Reinforcement 13 | . . 3 1 . 2 . . . . 3 2 . . 2 Assault 2 | . . 2 . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Distress Signals 12 | . 2 4 3 . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 238 | . 15 74 26 8 24 6 6 . 5 24 29 1 6 14 Peak Tracking Total 7 | . 3 6 4 2 4 3 4 . 2 4 6 1 6 7 Tactical Retreats 16 | . 1 5 1 1 . . . . 1 1 4 . . 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Traps Triggered 7 | . 3 1 . . 1 . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Disabled 25 | . 1 2 7 1 7 . 1 . . 3 3 . . . Max in Single Turn 2 | . 1 1 1 1 2 . 1 . . 1 1 . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Accessed 61 | . 7 11 11 11 6 2 . . . 8 3 2 . . Terminals 39 | . 5 7 8 6 5 . . . . 5 1 2 . . Fabricators 3 | . . . . . . . . . . 2 1 . . . Repair Stations 3 | . . 1 1 . . . . . . . 1 . . . Recycling Units 9 | . 2 1 1 4 1 . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 165 | . 19 36 29 34 15 6 . . . 14 7 5 . . Successful 105 | . 14 27 17 23 5 6 . . . 6 4 3 . . Failed 58 | . 5 8 12 10 10 . . . . 8 3 2 . . Catastrophic 10 | . . . . 2 3 . . . . 4 1 . . . Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . Manual 94 | . 17 17 16 24 10 . . 1 . 3 2 4 . . Terminals 109 | . 16 18 24 24 12 . . . . 8 2 5 . . Fabricators 8 | . . . . . . . . . . 5 3 . . . Repair Stations 7 | . . 3 2 . . . . . . . 2 . . . Recycling Units 18 | . 3 2 2 8 3 . . . . . . . . . Scanalyzers 14 | . . 13 . . . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Terminal Hacks 27 | . 2 3 4 7 2 6 . . . 2 . 1 . . Record 5 | . . . . . . 5 . . . . . . . . Part Schematic 5 | . 1 1 1 2 . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 1 2 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . 1 . 1 . . Release Object 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 3 2 . . . Load Schematic 2 | . . . . . . . . . . 1 1 . . . Build 3 | . . . . . . . . . . 2 1 . . . Repair Station Hacks 6 | . . 2 2 . . . . . . . 2 . . . Scan Component 3 | . . 1 1 . . . . . . . 1 . . . Repair 3 | . . 1 1 . . . . . . . 1 . . . Recycling Unit Hacks 7 | . 1 1 1 3 1 . . . . . . . . . Report Inventory 7 | . 1 1 1 3 1 . . . . . . . . . Scanalyzer 13 | . . 12 . . . . . . . 1 . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . Retrieve Study 4 | . . 3 . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks 46 | . 11 9 9 13 2 . . . . . . 2 . . Terminals 38 | . 9 8 8 9 2 . . . . . . 2 . . Botnet 18 | . 4 3 3 4 2 . . . . . . 2 . . Skim 20 | . 5 5 5 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . 2 1 1 4 . . . . . . . . . . Tunnel 8 | . 2 1 1 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 5 8 9 7 6 . . . . 7 3 2 . . Full Trace Events 6 | . . 1 1 . 1 . . . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 5 1 2 . . . . . . . . . . Parts Built 5 | . . . . . . . . . . 3 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 267 | . . . . . . . . . . 205 62 . . . Total Part Build Rating 18 | . . . . . . . . . . 14 4 . . . Part Studies Acquired 4 | . . 3 . . . . . . . 1 . . . . Parts Repaired 3 | . . 1 1 . . . . . . . 1 . . . Time 90 | . . 32 32 . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . 4 4 . . . Programmers 8 | . . . . . . . . . . 4 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Total Allies 14 | . . . 10 . . . 3 . . . . . 1 . Largest Group 10 | . . . 10 8 3 . 3 3 3 . . . 1 . Highest-Rated Group 88 | . . . 88 72 32 . 60 60 60 . . . 46 . Highest-Rated Ally 46 | . . . 16 16 16 . 20 20 20 . . . 46 . Total Orders 2 | . . . . 2 . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 76 | . . . 30 21 11 . . . 11 . . . 3 . Total Damage 1054 | . . . 269 226 130 . . . 340 . . . 89 . Kills 14 | . . . 5 4 3 . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Active Infowar (turns) 701 | 11 615 75 . . . . . . . . . . . . Seismic 701 | 11 615 75 . . . . . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Turns Passed 12969 | 67 615 1875 1026 1424 1627 1296 962 195 729 1214 1321 179 101 338 Spaces Moved 8457 | 45 469 1219 709 949 903 990 680 168 589 623 658 136 136 183 Core 222 | 3 . . . . . . . . . 6 15 . 105 93 Treads 52 | . . . . . . . . . . . . . . 52 Legs . | . . . . . . . . . . . . . . . Wheels 8168 | 42 469 1219 709 949 903 990 680 168 589 617 643 136 31 23 Hover 15 | . . . . . . . . . . . . . . 15 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 105 104 110 110 110 101 91 85 100 50 50 Average Speed 116 | 86 98 105 95 133 140 123 110 110 109 122 133 106 68 111 Slowest Speed 1050 | 90 105 135 105 148 202 215 110 110 134 1050 950 175 130 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 87 82 85 94 19 92 84 11 71 12 14 4 90 6 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 18 | . 2 4 4 7 . 1 . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 . 1 . 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . . . 1 . 1 . 1 . . . . Scrap Searched 7 | . . . . . . 2 3 . 2 . . . . . Spaces Dug 7 | . . . . . . . . . . 3 4 . . . Terrain Destroyed 206 | . 9 52 7 14 42 6 . . . 5 50 2 . 19 Melee 2 | . . . . . . . . . . . 2 . . . Projectile 52 | . . . 4 . . . . . . 5 22 2 . 19 AOE 148 | . 9 52 3 10 42 6 . . . . 26 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac Fac Was Fac Total 10514 | 65 562 1600 971 1069 1142 1028 836 178 655 920 926 159 142 261 Wait 996 | 9 42 179 170 65 114 14 49 11 52 189 81 9 . 12 Move 8444 | 44 468 1218 708 948 902 989 679 167 588 622 657 136 135 183 Hop . | . . . . . . . . . . . . . . . Pick Up 123 | 3 8 35 10 10 19 1 2 . 1 2 25 . . 7 Fast Attach 58 | 7 1 4 2 3 4 . . . . 7 19 . . 11 Attach 47 | . 3 9 4 2 3 2 . . 1 1 11 2 3 6 Detach 17 | . . . . 5 5 1 . . . . 1 . . 5 Swap 75 | . 4 18 16 4 9 . 3 . 2 4 12 2 1 . Drop 102 | . 1 30 14 13 21 . 1 . 1 5 10 . 2 4 Fire 514 | 2 35 106 34 19 64 21 30 . 10 90 59 10 1 33 Melee 62 | . . . 12 . . . . . . . 50 . . . Ram 2 | . . 1 . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 74 | . . . 1 . . . 72 . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Learned Storage trap positions 443 | -10/Materials | Discovered new exit (range 9) 481 | -10/Materials | Learned location of 2 exits from Mines 515 | -10/Materials | Learned location of 2 exits from Mines 540 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Identified exit to Materials 540 | -10/Materials | Identified exit to Subcaves 574 | -10/Materials | Learned Storage trap positions 601 | -10/Materials | Core integrity fell below 50% 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -9/Materials | Destroyed 8 combat bots 1243 | -9/Materials | Build established: Scavenger-Tank 1265 | -9/Materials | Identified exit to Mines 1265 | -9/Materials | Identified exit to Storage 1465 | -9/Materials | Discovered new exit (range 8) 1471 | -9/Materials | Identified exit to Materials 1483 | -9/Materials | First assault squad dispatched 1675 | -9/Materials | Central database locked down 1822 | -9/Materials | Discovered exit to Materials (range 4) 1864 | -9/Materials | Build established: Tank 2000 | -9/Materials | Repaired Hvy. Assault Rifle+ 2117 | -9/Materials | Discovered exit to Materials (range 3) 2338 | -9/Materials | Loaded intel: 17 interactive machine locations 2385 | -9/Materials | Lost 5 parts (1p1n1u2w) 2431 | -9/Materials | Learned location of Zion (-7) 2482 | -9/Materials | Learned location of 1 exit from Recycling 2552 | -9/Materials | Learned 4 Recycling zone layouts 2558 | -9/Materials | Entered Storage 2560 | -9/Storage | Loaded intel: 12 trap records 2832 | -9/Storage | Core integrity fell below 50% 2876 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2919 | -9/Storage | Repaired Hvy. Assault Rifle+ 3060 | -9/Storage | Met 01-MTF 3243 | -9/Storage | Build established: Commander-Tank 3423 | -9/Storage | Learned Materials trap positions 3465 | -9/Storage | Identified exit to Recycling 3515 | -9/Storage | Learned location of 2 exits from Materials 3525 | -9/Storage | Learned 4 Materials zone layouts 3526 | -9/Storage | Learned Materials stockpile data 3527 | -9/Storage | Learned Materials emergency access door positions 3584 | -9/Storage | Entered Recycling 3584 | -9/Recycling | Accompanied by 9 allies (01-MTF) 3585 | -9/Recycling | Identified exit to Factory 3717 | -9/Recycling | Scanned before Scraplab entrance 3743 | -9/Recycling | Found Prototype Energy Gun 3756 | -9/Recycling | Found Prototype Energy Gun 3757 | -9/Recycling | Identified 01-MTF's Shockpuncher 3759 | -9/Recycling | Identified KN-7UR's Autopenetrator 3796 | -9/Recycling | Angered Scraplab inhabitants 3900 | -9/Recycling | Found Prototype Device 3900 | -9/Recycling | Identified Scrap Engine 4333 | -9/Recycling | Build established: Commander-Construct 4569 | -9/Recycling | Learned location of 1 exit from Storage 4608 | -9/Recycling | Learned Storage trap positions 4637 | -9/Recycling | Build established: Construct 4660 | -9/Recycling | Learned Materials security intel 4692 | -9/Recycling | Learned Storage security intel 4770 | -9/Recycling | Learned Materials trap positions 5008 | -9/Recycling | Entered Factory 5008 | -7/Factory | Accompanied by 3 allies 5008 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5327 | -7/Factory | Discovered new exit (range 15) 5349 | -7/Factory | Identified exit to Lower Caves 5821 | -7/Factory | Cargo convoy interrupted 6008 | -7/Factory | Discovered exit to Lower Caves (range 15) 6635 | -7/Factory | Entered Lower Caves 6783 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6818 | -7/Lower Caves | Entered an active Warlord outpost 6842 | -7/Lower Caves | Learned 8 Research zone layouts 6842 | -7/Lower Caves | Learned Research security intel 6842 | -7/Lower Caves | Learned Extension terminal intel 6842 | -7/Lower Caves | Learned Armory terminal intel 7045 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7261 | -7/Lower Caves | Encountered a Warlord checkpoint 7365 | -7/Lower Caves | Learned Factory stockpile data 7720 | -7/Lower Caves | Discovered new exit (range 5) 7931 | -7/Lower Caves | Entered another Lower Caves area 7956 | -7/Lower Caves | Discovered new exit (range 11) 8359 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8657 | -7/Lower Caves | Discovered new exit (range 11) 8669 | -7/Lower Caves | Identified exit to Zion 8773 | -7/Lower Caves | Learned Factory stockpile data 8893 | -7/Lower Caves | Entered Zion 8893 | -7/Zion | Accompanied by 3 allies 8962 | -7/Zion | Discovered new exit (range 12) 8977 | -7/Zion | Received a hallucinogenic algorithm 8977 | -7/Zion | Ran a hallucination algorithm 9088 | -7/Zion | Entered Proximity Caves 9088 | -6/Proximity Caves | Accompanied by 3 allies 9089 | -6/Proximity Caves | Identified exit to Factory 9136 | -6/Proximity Caves | Learned Factory interactive machine intel 9205 | -6/Proximity Caves | Spotted B-75 Beast 9228 | -6/Proximity Caves | Allies destroyed B-75 Beast 9409 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9816 | -6/Proximity Caves | System corruption reached 10% 9817 | -6/Proximity Caves | Entered Factory 9817 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9819 | -6/Factory | Loaded intel: 54 interactive machine locations 10137 | -6/Factory | Fabricated Enh. Gauss Cannon (x2) 10146 | -6/Factory | Discovered new exit (range 7) 10238 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 10476 | -6/Factory | Lost 3 parts (1p2w) 10670 | -6/Factory | Garrison activated, responded to threat 10790 | -6/Factory | Discovered new exit (range 11) 10900 | -6/Factory | Lost 7 parts (2p3n2w) 11031 | -6/Factory | Entered another Factory area 11031 | -5/Factory | Evolved 2 slots: Utility x2 11169 | -5/Factory | Build established: Mutant 11418 | -5/Factory | Lost 3 parts (2u1w) 11529 | -5/Factory | Repaired Hcp. Storage Unit 11649 | -5/Factory | Fabricated Arm. Wheel? 11695 | -5/Factory | Lost 6 parts (2p3n1w) 11790 | -5/Factory | Discovered new exit (range 4) 11873 | -5/Factory | Identified exit to Factory 12084 | -5/Factory | System corruption reached 10% 12092 | -5/Factory | Build established: Gunner 12092 | -5/Factory | Core integrity fell below 50% 12234 | -5/Factory | Lost 16 parts (2p4n4u6w) 12352 | -5/Factory | Entered another Factory area 12352 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12459 | -4/Factory | Discovered new exit (range 15) 12488 | -4/Factory | Build established: Scavenger-Mutant 12531 | -4/Factory | Sucked down chute 12531 | -4/Factory | Entered Waste 12532 | -4/Waste | Met a frightened Derelict 12533 | -4/Waste | Lost 3 parts (2n1w) 12543 | -4/Waste | Spotted C-40 Crusher 12546 | -4/Waste | EMP discharged 12546 | -4/Waste | System corruption reached 10% 12563 | -4/Waste | Spotted C-40 Crusher 12565 | -4/Waste | Spotted C-40 Crusher 12565 | -4/Waste | Spotted C-40 Crusher 12569 | -4/Waste | Crushed by Compactor (1 part destroyed) 12572 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12573 | -4/Waste | Spotted C-40 Crusher 12575 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12576 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12576 | -4/Waste | Released all parts (6) 12603 | -4/Waste | Spotted C-40 Crusher 12607 | -4/Waste | Lost 4 parts (4u) 12622 | -4/Waste | Discovered new exit (range 12) 12632 | -4/Waste | Entered Factory 12777 | -4/Factory | Lost 4 parts (1p1n2u) 12790 | -4/Factory | Core integrity fell below 50% 12875 | -4/Factory | Core integrity fell below 20% 12970 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12954_ Slug penetrates Wall. 12956_ Penetrated by Slug. 12956_ Slug penetrates Wall. 12957_ Slug penetrates Door. 12959_ Penetrated by Slug. 12961_ Slug penetrates Neutrino Reactor. 12961_ Acquired 112 matter. 12962_ Penetrated by Slug. 12964_ Slug penetrates Wall. 12965_ Slug penetrates H-77 Assassin. 12965_ Acquired Hpw. Tractor Beam. 12966_ Acquired 62 matter. 12966_ Acquired 9 matter. 12966_ Acquired 10 matter. 12966_ Acquired 14 matter. 12966_ Acquired 11 matter. 12967_ Slug penetrates Wall. 12968_ Acquired 2 matter. 12970_ Penetrated by Slug. 12970_ H-77 Assassin knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????#?#####???# """ #??? | | ?????????????????????????? ???# """ #??? | | ??????????????????????????? #??# #??? | | ??????????????????????????? #??# """ #??? | | ???????????????????????????"" #??#! """ #??? | | ??????????????????????# ???"" #??# """ #??? | | ??????????????????????# ??""" #??# """ #??? | | ??????????????????????# """" #??# #### | | ??????????????????????# """" #??# | | ??????????????????????# """" #??# ####### | | ??????????????????????# ####+##+##????? | | ??????????????????????# # #????? | | ??????????????????????; # #????? | | ??????????????????????# " ! #????? | | ?????????????? ??????# # !! #????? | | ?????????????? ?????# #] ! #????? | | ????????????? ????# # #????? | | ?????????????? ???# !! # #????? | | ??????????????"" #### !! ! ! # #????? | | ??????????????"" h =! # #????? | | ???????????? """ %% h ! ##########????? | | ????????????? ####+########???????? | | ??????????????"" ; = #???????? | | ?????????????""" # "" #???????? | | ???????????? """ * ; T" #???????? | | ?????????? k @[] # """ "" #???????? | | ?????????? [] ;= """ #???????? | | ?????????? #### !! !# """ #???????? | | ????????????????????# [ ; #???????? | | ?????????????????####+##;;;;;#############???????? | | ?????????????????# #?????????????? | | ???????????????# # #?????????????? | | ???????????????# + #?????????????? | | ?????????????????# #?????????????? | | ?????????????????# ]] #?????????????? | | ?????????????????# ]] #?????????????? | | ?????????????????# ]] #?????????????? | | ?????????????????#######;###########?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 47 Energy Capacity 704 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 25 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Wheel | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Storage | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Signal Interpreter | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -6/Factory | Preloaded Imp. Assault Rifle | x1 | -6/Factory Arm. Wheel | x2 | -5/Factory Repaired ---------- Hvy. Assault Rifle | 6% | -9/Materials Hvy. Assault Rifle | 6% | -9/Storage Hcp. Storage Unit | 6% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Plasma Cutter | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ew, Corruption Frienemies Hammer Time I Laugh At Your Crits Jackpot Overkill Well Done Challenges ------------ None Game ------ Seed CompactMicroMachine Manual? 0 Play Time 03:32:06 Cumulative 142.6 hours Start 2025.09.01 @ 02:03:23 End 2025.09.02 @ 03:43:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d5bb417-8bea-4361-a286-be2c43544e46