Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 18:10:41 Player: Fusha Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (238) 1190 Value Destroyed (10373) 10373 Prototype IDs (21) 420 Alien Tech Used (7) 1400 Bonus (6928) 6928 TOTAL SCORE: 26211 Bonus ------- High Alert Combat Kills 3111 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 1000 Entered DSFs 500 Met Sigix 2000 Friendly Fire -23 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 42/240 System Corruption 7% Temperature Cool (54) Movement Flying (104) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (5) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Electron Diverter > --- UTILITY (8) ------ Experimental Heat Sink Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Targeting Computer Faulty Experimental Melee Analysis Suite Graphene Brace Experimental EM Disruption Field > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Advanced Plasma Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Rifle Wave Gun Variable Charge Gun Phase Gun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Improved Heat Sink Advanced Dynamic Insulation System Field Laser Missile Launcher Axe [Rating: 101] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Slots Evolved 14 | . . 2 2 . . 2 2 . 2 2 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . 1 . . . . . Utility 6 | . . . . . . 2 . . 1 1 2 . Weapon 4 | . . . 2 . . . . . 1 1 . . Parts Attached 284 | 6 10 3 24 31 16 27 1 20 17 71 23 35 Power 39 | 1 1 1 3 2 1 2 1 4 1 9 5 8 Engine 14 | 1 1 1 2 1 1 1 1 4 . 1 . . Core 10 | . . . 1 1 . 1 . . 1 3 1 2 Reactor 15 | . . . . . . . . . . 5 4 6 Propulsion 64 | 2 2 1 6 5 6 4 . 5 5 17 6 5 Treads . | . . . . . . . . . . . . . Leg 51 | 2 2 1 6 5 6 . . 5 5 17 2 . Wheel 4 | . . . . . . 4 . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 8 | . . . . . . . . . . . 4 4 Utility 59 | 1 4 . 1 2 . 6 . 2 7 27 2 7 Device 47 | . 1 . 1 2 . 3 . 2 7 26 2 3 Storage 4 | 1 1 . . . . 1 . . . 1 . . Processor 6 | . 1 . . . . 1 . . . . . 4 Hackware 1 | . . . . . . 1 . . . . . . Protection 1 | . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 122 | 2 3 1 14 22 9 15 . 9 4 18 10 15 Energy Gun 51 | . . 1 3 . 2 13 . 5 3 17 4 3 Energy Cannon 8 | . . . . . . . . . . . 1 7 Ballistic Gun 36 | 2 2 . 7 11 7 1 . 4 . . 1 1 Ballistic Cannon 3 | . . . . . . . . . . . 3 . Launcher 2 | . . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 9 | . 1 . . 8 . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 8 | . . . 4 2 . 1 . . 1 . . . Unidentified Prototypes 25 | . . 1 . . . 3 . . . 3 3 15 Parts Lost 57 | . . . 1 . 1 3 . 3 . 31 14 4 Power 10 | . . . 1 . . . . 1 . 4 3 1 Propulsion 15 | . . . . . 1 2 . 1 . 6 4 1 Utility 5 | . . . . . . . . 1 . 4 . . Weapon 27 | . . . . . . 1 . . . 17 7 2 Highest Loss Streak 11 | . . . 1 . 1 2 . 3 . 11 6 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 96 81 97 99 99 90 . 91 99 99 15 39 Engine 6 | . 14 11 3 4 9 7 . 12 7 3 . . Core 2 | . . . 5 4 . . . . 3 3 1 2 Reactor 1 | . . . . . . . . . . 3 1 2 Leg 25 | . 27 26 33 35 35 19 . 16 29 25 2 . Device 15 | . 5 . 1 9 9 19 . 12 22 25 . 2 Storage 6 | . 14 11 9 9 9 7 . 6 5 5 . . Protection 1 | . 4 11 7 . . . . . . . . . Energy Gun 19 | . . 7 16 14 9 28 . 24 28 30 1 1 Ballistic Gun 8 | . 27 14 17 18 26 . . 1 . . . . Naked Turns 72 | . . . . . . . . . . 7 65 . Heaviest Build 80 | 12 19 22 28 32 33 40 37 56 64 80 29 27 Greatest Support 101 | 20 20 33 53 50 55 48 48 80 80 101 30 26 Greatest Overweight (x) 3 | . . 1 . . . 1 . 3 . 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 1 10 10 10 10 10 10 9 10 10 10 5 5 Average Carried 8 | . 5 9 8 9 9 8 9 9 9 8 2 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 1 10 10 10 10 10 10 9 10 10 5 5 4 Class Distribution -------------------- 29% | Scavenger-Gunner 17% | Scavenger-Executioner 15% | Gunner 14% | Mutant 13% | Executioner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Scavenger-Sprinter | -3/Quarantine Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Matter Collected 4210 | 226 212 122 425 550 768 165 . 311 203 707 139 382 Remotely . | . . . . . . . . . . . . . Salvage Created 11435 | 56 522 203 629 829 1382 309 . 551 878 5307 387 382 Parts 433 | 1 28 7 25 44 80 21 . 26 33 126 22 20 Haulers Intercepted 8 | . 1 . 4 . 1 1 . . . 1 . . Recyclers Shooed 8 | . 3 . 1 . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Combat Hostiles Destroyed 183 | . 10 2 7 19 24 7 . 12 17 68 11 6 Melee 6 | . . . . . . . . . . . . 6 Guns 139 | . 10 2 7 19 23 5 . 12 13 47 1 . Cannons 5 | . . . . . . . . . . . 5 . AOE 8 | . . . . . 1 2 . . . . 5 . Classes Destroyed 18 | 1 5 1 2 2 1 1 . 2 . 3 . . Worker 13 | . 1 . 1 . 3 2 . . . 5 1 . Builder 2 | . . . . . 1 1 . . . . . . Tunneler 2 | . . . . . . 1 . . . 1 . . Hauler 8 | . 1 . 4 . 1 1 . . . 1 . . Recycler 10 | 1 2 1 . . 2 . . . . 4 . . Mechanic 1 | . . . . . . . . . . 1 . . Operator 3 | . . . 1 . 1 . . . 1 . . . Watcher 21 | . 2 1 2 . 3 1 . . 4 7 . 1 Swarmer 45 | . 6 . . 4 6 6 . 6 4 1 9 3 Grunt 67 | . 4 1 4 5 10 . . 3 6 32 . 2 Brawler 5 | . . . . 1 1 . . . 1 2 . . Duelist 4 | . . . . . . . . . . 4 . . Protector 1 | . . . . . . . . . . 1 . . Sentry 23 | . . 1 2 5 6 . . . 2 6 1 . Specialist 3 | . . . . . . . . 1 . 2 . . Hunter 5 | . . . 1 1 1 . . . . 2 . . Programmer 27 | . . . . 3 . 1 . . 4 18 1 . Heavy 2 | . . . . . . . . 2 . . . . Lightning 1 | . . . . . . . . . . . . 1 Best Kill Streak 11 | 1 6 2 3 8 11 4 . 4 4 8 6 3 Combat Bots Only 8 | . 5 1 2 8 7 3 . 4 4 8 5 3 Max Kills in Single Turn 3 | 1 2 1 1 1 3 2 . 2 2 3 2 1 Gunslinging 1 | . 1 . . . . . . 1 1 1 . . Exploded 2 | . . . . . 1 1 . . . . 2 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Hostile Shots Fired 997 | . 38 13 35 70 88 34 . 35 40 382 193 69 Missed 291 | . 6 3 4 13 33 11 . 8 10 112 65 26 Damage Taken 13419 | . 329 137 524 765 674 434 . 551 742 5729 2532 1002 Core 2662 | . 70 28 27 131 47 60 . 98 89 839 1127 146 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 38 | . . . . . . . . . . . . 38 Regen/Repaired (Parts) 520 | . 56 . . . 167 . . . . 81 . 216 Core Remaining (%) 78 | 100 72 93 . . 62 91 . 88 91 27 . . Volleys Fired 478 | 1 72 17 39 44 67 26 . 14 24 132 35 7 Largest 6 | 2 2 2 4 4 4 4 . 4 5 6 1 2 Hottest 480 | 40 40 76 157 157 127 266 . 320 400 480 98 173 Shots Fired 1753 | 2 144 34 123 172 264 85 . 55 119 711 35 9 Gun 1730 | 2 144 34 123 172 264 85 . 55 119 711 19 2 Cannon 20 | . . . . . . . . . . . 13 7 Launcher 3 | . . . . . . . . . . . 3 . Special . | . . . . . . . . . . . . . Kinetic 568 | 2 144 24 84 99 198 . . 6 . . 11 . Thermal 1146 | . . 10 39 73 66 51 . 49 119 711 19 9 Explosive 3 | . . . . . . . . . . . 3 . Electromagnetic 36 | . . . . . . 34 . . . . 2 . Robot Hit Streak 29 | 2 12 10 10 9 10 5 . 13 23 29 14 2 Robot Miss Streak 10 | . 10 1 3 4 8 9 . 5 5 6 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 26 | . 1 . . 3 2 . . 7 3 10 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 1 1 . . Shots Hit Robots 1166 | 2 80 23 75 100 132 49 . 42 86 537 20 20 Core Hits 655 | 2 34 9 38 37 58 27 . 44 79 298 19 10 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . Critical Strikes 37 | . 1 2 8 6 4 . . 1 . 10 3 2 Burn 30 | . . 2 7 6 3 . . 1 . 10 1 . Destroy 3 | . 1 . 1 . 1 . . . . . . . Blast 2 | . . . . . . . . . . . 2 . Sever 2 | . . . . . . . . . . . . 2 Melee Attacks 51 | . 3 . 4 20 . . . . . 2 . 22 Impact 21 | . 3 . . 18 . . . . . . . . Slashing 24 | . . . . . . . . . . 2 . 22 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 25689 | 16 662 270 1052 1444 2705 877 . 890 2220 13050 1024 1479 Guns 22533 | 16 649 270 856 1444 2132 760 . 890 2220 12942 331 23 Cannons 365 | . . . . . . . . . . . 333 32 Explosions 1228 | . . . 196 . 559 117 . . . . 356 . Melee 1485 | . . . . . . . . . . 61 . 1424 Ramming 78 | . 13 . . . 14 . . . . 47 4 . Kinetic 3750 | 16 649 132 418 682 1453 . . 67 . . 333 . Thermal 19017 | . . 138 438 762 679 654 . 823 2220 12942 306 55 Explosive 1111 | . . . 196 . 559 . . . . . 356 . Electromagnetic 248 | . . . . . . 223 . . . . 25 . Impact . | . . . . . . . . . . . . . Slashing 1485 | . . . . . . . . . . 61 . 1424 Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . 1 3 . . . 3 16 3 7 Average Corruption 2 | . . . . 1 1 . . . 2 3 2 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 85 | . . . . 5 19 . . . 17 34 2 8 Message Errors 19 | . . . . 1 8 . . . 3 6 . 1 Matter Fused 16 | . . . . 1 1 . . . 4 8 1 1 Heat Flow Errors 7 | . . . . . . . . . 1 5 . 1 Energy Discharges 11 | . . . . . 4 . . . 3 . 1 3 Parts Rejected 2 | . . . . . 1 . . . . 1 . . Parts Fused 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 11 | . . . . 1 2 . . . 1 5 . 2 Data Loss (major) 3 | . . . . . . . . . 1 2 . . Misfires 3 | . . . . . 1 . . . 1 1 . . Alerts 2 | . . . . 1 . . . . . 1 . . Weapon Failures 9 | . . . . 1 2 . . . 2 4 . . Overload Shots 3 | . . . . . . . . . . 3 . . Overflow Damage 363 | . . . 140 . 62 82 . . . 1 27 51 Projectiles . | . . . . . . . . . . . . . Explosions 311 | . . . 140 . 62 82 . . . . 27 . Melee 52 | . . . . . . . . . . 1 . 51 Knockbacks 2 | . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . 30 . . 97 . . . . 142 . Shots 5 | . . . 1 . . 1 . . . . 3 . Rammed 2 | . . . . . . . . . . . 2 . Targets Rammed 10 | . 2 . . . 1 . . . . 5 2 . Kicked 8 | . 2 . . . 1 . . . . 5 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 342 | . 41 129 326 231 171 157 . 80 199 336 333 342 Average Temperature 89 | . 16 45 139 93 36 42 . 31 99 106 100 136 Received Heat Transfer 2536 | . 141 51 243 261 180 . . 117 135 768 493 147 Effects 3 | . . . 2 . . . . . . 1 . . Energy Bleed 2 | . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 29 | . . . . . . . . . 4 25 . . Combat Hostiles 25 | . . . . . . . . . 4 21 . . Parts Melted 134 | . . . 6 3 . 1 . 1 14 108 1 . Heat Transferred 38925 | . . 444 1480 2035 1702 1039 . 1906 4925 24850 444 100 Parts Sabotaged 2 | . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Peak Influence 1411 | 5 331 96 321 767 820 567 182 431 480 1411 1036 870 Initial 724 | . 3 4 40 138 373 322 182 130 226 163 724 530 Average 473 | 1 68 42 190 443 535 386 182 237 296 693 846 682 Maximum Alert Level 4 | . 1 . 1 3 3 2 . 2 2 4 3 3 Low Security (%) 19 | 100 84 100 53 16 . . 100 37 12 6 . . Level 1 30 | . 15 . 46 24 33 77 . 52 75 11 . . Level 2 28 | . . . . 45 38 22 . 10 11 48 . 47 Level 3 13 | . . . . 13 28 . . . . 10 100 52 Level 4 7 | . . . . . . . . . . 22 . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Squads Dispatched 39 | . . . . . 3 2 . 1 5 21 3 4 Investigation 4 | . . . . . 1 . . . 1 . . 2 Extermination 13 | . . . . . . 1 . . 2 8 1 1 Reinforcement 10 | . . . . . 1 1 . 1 1 3 2 1 Assault 6 | . . . . . . . . . . 6 . . Garrison 6 | . . . . . 1 . . . 1 4 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Distress Signals 9 | . . . 1 . 4 1 . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 330 | . 16 5 14 21 40 16 . 14 23 109 32 40 Peak Tracking Total 22 | . 3 2 3 6 7 3 . 4 5 7 15 22 Tactical Retreats 23 | . . . . 2 2 5 . 2 . 4 5 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Traps Triggered 8 | . 1 . . 2 1 . . 1 2 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 128 | . . . 60 2 . 11 . . 55 . . . Triggered 1 | . . . . . . . . . 1 . . . Disarmed 2 | . . . . 1 . 1 . . . . . . Reprogrammed 9 | . . . 6 . . 1 . . 2 . . . Reused 3 | . . . 1 . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . 1 . . 1 . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Machines Disabled 25 | . . . 3 1 4 4 . . 2 4 . 7 Max in Single Turn 3 | . . . 3 1 1 2 . . 2 1 . 1 Garrison Access 3 | . . . . . 1 . . . 2 . . . Garrison Relay 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Machines Accessed 53 | . 11 2 4 1 7 2 1 . 8 8 1 8 Terminals 31 | . 8 1 2 1 4 1 1 . 2 3 1 7 Fabricators 4 | . . . . . . 1 . . 1 2 . . Repair Stations 4 | . 1 . . . 1 . . . . 1 . 1 Recycling Units 9 | . 2 1 1 . 1 . . . 3 1 . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 4 | . . . 1 . 1 . . . 2 . . . Total Hacks 131 | . 35 5 10 2 17 6 2 . 12 25 2 15 Successful 60 | . 14 3 4 1 10 . 1 . 9 12 . 6 Failed 71 | . 21 2 6 1 7 6 1 . 3 13 2 9 Catastrophic 9 | . . . . . . . . . . 4 1 4 Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 25 5 5 . 14 2 . . 3 12 . 6 Terminals 77 | . 25 2 5 2 10 2 2 . 4 9 2 14 Fabricators 9 | . . . . . . 4 . . 1 4 . . Repair Stations 10 | . 3 . . . 4 . . . . 2 . 1 Recycling Units 23 | . 7 3 4 . 2 . . . 5 2 . . Scanalyzers 8 | . . . . . . . . . . 8 . . Garrison Access 4 | . . . 1 . 1 . . . 2 . . . Terminal Hacks 19 | . 7 . . 1 1 . 1 . 2 1 . 6 Record 5 | . . . . . . . . . . . . 5 Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 5 | . 1 . . . 1 . . . 1 1 . 1 Locate Traps 2 | . 1 . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 . . Network Status 2 | . . . . . . . . . 1 1 . . Repair Station Hacks 8 | . 2 . . . 4 . . . . 2 . . Scan Component 4 | . 1 . . . 2 . . . . 1 . . Repair 4 | . 1 . . . 2 . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 6 | . . . . . . . . . . 6 . . Insert Component 3 | . . . . . . . . . . 3 . . Analyze 3 | . . . . . . . . . . 3 . . Garrison Access Hacks 4 | . . . 1 . 1 . . . 2 . . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 3 | . . . . . 1 . . . 2 . . . Unauthorized Hacks 20 | . 5 3 3 . 4 . . . 3 2 . . Terminals 10 | . 3 1 2 . 3 . . . . 1 . . Botnet 10 | . 3 1 2 . 3 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . 2 2 1 . 1 . . . 3 1 . . Reject 9 | . 2 1 1 . 1 . . . 3 1 . . Mask 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 40 | . 10 1 3 1 5 2 . . 4 7 1 6 Full Trace Events 3 | . . . . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . 2 . . . . 1 . . Time 137 | . 26 . . . 89 . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Used RIF Installer 2 | . . . . 2 . . . . . . . . Command Fork 1 | . . . . 1 . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 49 | . . . . . . . . . . 49 . . Highest-Rated Ally 49 | . . . . . . . . . . 49 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 . . Total Damage 1009 | . . . . . . . . . . 1009 . . Kills 7 | . . . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Turns Passed 10594 | 71 899 234 611 772 1211 1036 3 323 1186 3362 464 422 Spaces Moved 6247 | 52 499 125 308 388 640 550 3 159 694 1722 503 604 Core 164 | 10 . . . . . . . . . 14 121 19 Treads . | . . . . . . . . . . . . . Legs 5028 | 42 499 125 308 388 640 363 . 90 694 1708 171 . Wheels 259 | . . . . . . 187 3 69 . . . . Hover . | . . . . . . . . . . . . . Flight 796 | . . . . . . . . . . . 211 585 Fastest Speed 29 | 50 120 120 120 120 120 86 86 86 120 50 30 29 Average Speed 108 | 106 120 133 120 120 120 139 86 108 120 120 63 33 Slowest Speed 330 | 120 120 190 120 120 120 190 86 330 120 260 127 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . 3 Exploration Rate (%) 37 | 5 83 17 18 47 54 18 . 85 19 38 20 44 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 4 | . 1 . . . . . . . . 1 2 . Terrain Destroyed 185 | . 1 . 51 . 37 34 . 1 19 8 34 . Melee 1 | . 1 . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 8 3 . AOE 172 | . . . 51 . 37 34 . . 19 . 31 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac DSF Fac Fac Res Qua Total 8881 | 63 677 163 472 567 938 757 3 270 974 2626 605 766 Wait 1409 | 3 74 15 15 61 192 113 . 47 171 631 34 53 Move 6222 | 51 498 124 308 387 639 549 2 158 693 1721 498 594 Hop 7 | . . . . . . . . . . . 2 5 Pick Up 90 | 2 11 1 7 2 7 8 . 9 4 20 6 13 Fast Attach 135 | 5 8 2 10 5 10 16 . 15 1 25 15 23 Attach 69 | 1 . . 2 . 2 6 1 2 3 25 8 19 Detach 25 | . . . . 1 . 3 . 1 . 3 3 14 Swap 87 | . 2 1 12 26 4 5 . 3 13 21 . . Drop 145 | . 7 3 15 12 16 20 . 21 10 23 2 16 Fire 478 | 1 72 17 39 44 67 26 . 14 24 132 35 7 Melee 51 | . 3 . 4 20 . . . . . 2 . 22 Ram 2 | . . . . . . . . . . . 2 . Kick 8 | . 2 . . . 1 . . . . 5 . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . 7 . . . . . . . . Rewire 18 | . . . . . . . . . . 18 . . Trap 128 | . . . 60 2 . 11 . . 55 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 12) 646 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Discovered new exit (range 6) 806 | -10/Materials | Discovered new exit (range 14) 859 | -10/Materials | Repaired Aluminum Leg 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x2 1194 | -9/Materials | Discovered new exit (range 10) 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Weapon x2 1520 | -8/Materials | Build established: Scavenger-Tank 1816 | -8/Materials | Identified exit to Garrison 1816 | -8/Materials | Entered Garrison 1838 | -8/Garrison | Triggered checkpoint 2032 | -8/Garrison | Build established: Scavenger-Gunner 2048 | -8/Garrison | Triggered checkpoint 2155 | -8/Garrison | Destroyed 8 combat bots 2392 | -8/Garrison | Triggered checkpoint 2460 | -8/Garrison | Installed Relay Interface Framework 2487 | -8/Garrison | Garrison Relay disabled 2517 | -8/Garrison | Expanded RIF knowledge: Command Fork 2577 | -8/Garrison | Discovered new exit (range 10) 2588 | -8/Garrison | Entered Materials 2655 | -8/Materials | Garrison activated, responded to threat 3336 | -8/Materials | Destroyed 7 combat bots 3463 | -8/Materials | Repaired Imp. Medium Laser 3504 | -8/Materials | Repaired Minigun 3715 | -8/Materials | Discovered new exit (range 10) 3799 | -8/Materials | Entered Factory 3799 | -7/Factory | Evolved 2 slots: Utility x2 4829 | -7/Factory | Discovered new exit (range 7) 4835 | -7/Factory | Entered another Factory area 4835 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4838 | -6/Factory | Identified exit to DSF 4838 | -6/Factory | Entered DSF 4899 | -6/DSF | Additional patrols routed to DSF 4986 | -6/DSF | Lost 3 parts (1p1n1u) 5103 | -6/DSF | Sterilization system engaged 5123 | -6/DSF | Ambient heat levels rising (+10) 5138 | -6/DSF | Ambient heat levels rising (+10) 5144 | -6/DSF | Discovered new exit (range 15) 5153 | -6/DSF | Ambient heat levels rising (+10) 5161 | -6/DSF | Entered Factory 5161 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5251 | -5/Factory | Build established: Gunner 6089 | -5/Factory | Garrison activated, responded to threat 6328 | -5/Factory | Discovered new exit (range 14) 6347 | -5/Factory | Entered another Factory area 6347 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6564 | -4/Factory | Repaired Gatling Laser 6658 | -4/Factory | Build established: Executioner 7847 | -4/Factory | First assault squad dispatched 8119 | -4/Factory | Build established: Scavenger-Executioner 8700 | -4/Factory | Garrison activated, responded to threat 8839 | -4/Factory | Destroyed 8 combat bots 8843 | -4/Factory | Lost 7 parts (2p2u3w) 9341 | -4/Factory | Lost 3 parts (1u2w) 9366 | -4/Factory | Garrison activated, responded to threat 9645 | -4/Factory | Discovered new exit (range 14) 9668 | -4/Factory | System corruption reached 10% 9680 | -4/Factory | Core integrity fell below 50% 9702 | -4/Factory | Released all parts (10) 9709 | -4/Factory | Entered Research 9709 | -3/Research | Evolved 2 slots: Utility x2 9725 | -3/Research | Spotted B-86 Titan 9726 | -3/Research | Lost 11 parts (1p4n1u5w) 9763 | -3/Research | Spotted B-86 Titan 9932 | -3/Research | Lost 5 parts (1p4w) 10051 | -3/Research | Core integrity fell below 50% 10077 | -3/Research | Lost 6 parts (1p3n2w) 10114 | -3/Research | Core integrity fell below 20% 10126 | -3/Research | Found Prototype Device 10126 | -3/Research | Identified Exp. Thermal Defense Suite 10171 | -3/Research | Discovered new exit (range 6) 10173 | -3/Research | Entered Quarantine 10186 | -3/Quarantine | Found Alien Artifact 10191 | -3/Quarantine | Found Alien Artifact 10203 | -3/Quarantine | Found Alien Slashing Weapon 10203 | -3/Quarantine | Identified Sigix Broadsword 10224 | -3/Quarantine | Found Prototype Processor 10224 | -3/Quarantine | Identified Exp. Melee Analysis Suite 10275 | -3/Quarantine | Identified Transdimensional Reconstructor 10275 | -3/Quarantine | Warped through subspace 10285 | -3/Quarantine | Found Transdimensional Reconstructor 10286 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 10286 | -3/Quarantine | Warped through subspace 10319 | -3/Quarantine | Found Alien Reactor 10319 | -3/Quarantine | Identified Matter Drive 10353 | -3/Quarantine | Met incapacitated Sigix Warrior 10353 | -3/Quarantine | Lockdown squad dispatched 10354 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 10355 | -3/Quarantine | Unlocked Sigix quarantine chamber 10370 | -3/Quarantine | Spotted Lightning 10438 | -3/Quarantine | Destroyed Lightning 10447 | -3/Quarantine | Spotted Lightning 10448 | -3/Quarantine | Spotted Lightning 10449 | -3/Quarantine | Found Prototype Processor 10449 | -3/Quarantine | Identified Exp. Targeting Computer 10479 | -3/Quarantine | Warped through subspace 10482 | -3/Quarantine | Found Transdimensional Reconstructor 10509 | -3/Quarantine | Found Alien Artifact 10509 | -3/Quarantine | Identified Dimensional Node Initializer 10509 | -3/Quarantine | Initialized slip node 10533 | -3/Quarantine | Build established: Scavenger-Sprinter 10539 | -3/Quarantine | Found Alien Artifact 10539 | -3/Quarantine | Identified Terrabomb 10539 | -3/Quarantine | Used Terrabomb 10545 | -3/Quarantine | Found Terrabomb 10557 | -3/Quarantine | Found Alien Artifact 10557 | -3/Quarantine | Identified Subatomic Replicator 10561 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 10575 | -3/Quarantine | Found Prototype Device 10575 | -3/Quarantine | Identified Exp. EM Disruption Field 10595 | -3/Quarantine | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- JOYSTLHAMEL" 10562_ Sigix Containment Pod: "Q BVHXLF" 10562_ Acquired Sigix Containment Pod. 10567_ Acquired Prototype Device. 10567_ Identified Exp. Heat Sink. 10568_ Dropped Broken Lgt. Antimatter Reactor. 10569_ Acquired Lgt. Antimatter Reactor. 10572_ Acquired Prototype Ballistic Gun. 10572_ Identified Helical Railgun. 10572_ Faulty integration triggers heat surge (+426). 10574_ Dropped Faulty Helical Railgun. 10575_ Acquired Prototype Device. 10575_ Identified Exp. EM Disruption Field. 10578_ Acquired 63 matter. 10582_ Backup Power VII destroyed. 10585_ U-05 Engineer builds a Wall. 10587_ Plasma Rifle destroyed. 10590_ Detecting nearby Garrison Access. 10590_ I-47 Archangel sends out distress signal. 10595_ Backup Propulsion VII destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | """ ?????????????????????????????????????? | | """ ?????????????????????????????????????? | | """ ???????????????????????????????????????? | | + ??????????????????????????????????????? | | ???????????????????????????????????????? | | #???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | "" #?????????????????????????????????????? | | """ T"#?????????????????????????????????????? | | """ ""#?????????????????????????????????????? | | """ +[ ????????????????????????????????????? | | """ ????????????????????????????????????? | | """ ????????????????????????????????????? | | """ + + ######??????????????????????????????? | | """ = #??????????????????????????????? | | "" """"" "" #??????????????????????????????? | | """"" T" #??????????????????????????????? | | """"" "" #??????????????????????????????? | | #??????????????????????????????? | | ! #??????#######?????????????????? | | ;;;u############### #?????????????????? | | ! #?????????????????? | | #?????????????????? | | c @ = #?????????????????? | | ;;; ;;; #### #R #?????????????????? | | #??# ## ##?????????????????? | | ???#xx??# #??????????????????? | | """"" #?????###??# #??????????????????? | | "" " #?????????### #??????????????????? | | """ #??????????#"" #??????????????????? | | " #???????????#"T #??????????????????? | | """ ############### #####/###??????????? | | # #?????? | | # #?????? | | ###+##### """ #?????? | | """ !! #?????? | | ## = ################+### """ ??]? ??????? | | ?# #??????????????????? ??????????? | | ?# ##########?????????? """ "??????????? | | ?# # #??????????? """ ""?????????? | | ?# "" "" # """ #??????????? """ ""?????????? | | ## ""T"" # """ #???????????? ????????????? | | """ # """ #???????????? ?????????????? | | + #???????????????????????????? | | # "" "" #???????????????????????????? | | ###+######### ""R"" #???????????????????????????? | | #???# """" #???????????????????????????? | | """ """ #???# ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 150 Resistance: EM 75 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- Variable Charge Gun | -4/Factory | Scanalyzed Adv. Coolant Injector | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive Dimensional Node Initializer Terrabomb Subatomic Replicator Achievements -------------- False Reunion Origins Pyromaniac Challenges ------------ None Game ------ Seed MolecularBottomlessBooster Manual? 0 Play Time 02:50:38 Cumulative 108.3 hours Start 2024.04.29 @ 14:46:01 End 2024.04.29 @ 18:10:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3ef60b6-8282-4615-a04b-89e3bb8e1e4e