Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 20:55:25 Player: Finestep Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (1891) 1891 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 3915 Bonus ------- High Alert Combat Kills 57 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 144/300 Energy 73/100 System Corruption 0% Temperature Cool (146) Movement Core (750) Ox14 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Light Treads Improved Treads High-capacity Matter Pod (200) Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads High-capacity Matter Pod Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Pulse Gun EM Pulse Gun Light EM Pulse Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Missile Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 67 | 7 17 4 29 10 Power 5 | 1 1 . 3 . Engine 4 | 1 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 4 . 4 1 Treads 11 | 2 4 . 4 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 5 . 9 3 Device . | . . . . . Storage 11 | 2 5 . 4 . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . . . 5 3 Artifact . | . . . . . Weapon 32 | 2 7 4 13 6 Energy Gun 10 | 2 2 . 3 3 Energy Cannon 6 | . . . 5 1 Ballistic Gun 5 | . . 2 1 2 Ballistic Cannon 9 | . 5 1 3 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 19 | . 5 . 2 12 Power 3 | . 1 . 1 1 Propulsion 5 | . 1 . 1 3 Utility 3 | . . . . 3 Weapon 8 | . 3 . . 5 Highest Loss Streak 12 | . 3 . 1 12 Average Slot Usage (%) 99 | . 98 99 99 91 Engine 10 | . 13 14 6 11 Core 2 | . . . 4 . Treads 24 | . 27 28 21 16 Storage 31 | . 28 28 35 27 Protection 4 | . . . 8 15 Energy Gun 2 | . 3 . 2 13 Energy Cannon 4 | . . . 8 2 Ballistic Gun 1 | . . . 2 2 Ballistic Cannon 16 | . 24 27 9 . Naked Turns . | . . . . . Heaviest Build 76 | 15 41 41 76 69 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 14 | 1 1 1 3 14 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 28 | 8 16 16 28 22 Average Capacity 18 | 7 13 16 23 19 Most Carried 23 | 3 16 16 23 22 Average Carried 16 | 1 11 15 21 17 Final Capacity 22 | 8 16 16 22 16 Final Carried 22 | 3 16 16 22 9 Class Distribution -------------------- 50% | Mutant 49% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1891 | 270 686 90 845 . Remotely . | . . . . . Salvage Created 2367 | 255 621 29 1439 23 Parts 197 | 15 56 10 116 . Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 73 | . 20 3 34 16 Guns 1 | . . . 1 . Cannons 53 | . 20 . 33 . AOE 19 | . . 3 . 16 Classes Destroyed 11 | 3 5 . 2 1 Worker 5 | 1 1 . 3 . Builder 4 | . 2 . 2 . Tunneler 7 | 5 . 1 1 . Hauler 7 | . 2 . 5 . Recycler 3 | 1 . . 2 . Operator 1 | . . . 1 . Watcher 5 | . 3 . 2 . Swarmer 21 | . 6 3 12 . Grunt 29 | . 14 . 15 . Sentry 7 | . . . 7 . Assembled 16 | . . . . 16 Best Kill Streak 16 | 6 4 3 6 16 Combat Bots Only 16 | . 3 3 3 16 Max Kills in Single Turn 5 | 1 3 3 2 5 Gunslinging . | . . . . . Exploded 5 | . . 3 . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 3766 | . 999 15 1119 1633 Core 551 | . 142 . 169 240 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 43 . . Volleys Fired 235 | 25 64 4 119 23 Largest 2 | 2 2 2 2 2 Hottest 136 | 90 90 70 136 108 Shots Fired 439 | 39 126 7 230 37 Gun 119 | 39 10 . 43 27 Cannon 312 | . 116 6 185 5 Launcher 8 | . . 1 2 5 Special . | . . . . . Kinetic 274 | . 116 6 147 5 Thermal 110 | 23 4 . 78 5 Explosive 8 | . . 1 2 5 Electromagnetic 47 | 16 6 . 3 22 Robot Hit Streak 17 | 8 17 2 14 6 Robot Miss Streak 5 | 3 5 1 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 283 | 25 78 3 151 26 Core Hits 140 | 7 32 4 61 36 Critical Hits 8 | . 1 . 7 . Critical Kills 4 | . . . 4 . Critical Parts Destroyed 4 | . 1 . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5970 | 288 1642 141 2513 1386 Guns 773 | 288 114 . 242 129 Cannons 3464 | . 1212 16 2154 82 Explosions 1733 | . 316 125 117 1175 Melee . | . . . . . Ramming . | . . . . . Kinetic 2895 | . 1212 16 1609 58 Thermal 1200 | 188 170 . 760 82 Explosive 1613 | . 196 125 117 1175 Electromagnetic 262 | 100 64 . 27 71 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 100 | . 69 . 7 24 Projectiles 36 | . 15 . 7 14 Explosions 64 | . 54 . . 10 Melee . | . . . . . Knockbacks 20 | . 12 . 8 . Impact . | . . . . . Kinetic 19 | . 11 . 8 . Secondary 1 | . 1 . . . Self-Inflicted Damage 334 | . 187 . 44 103 Shots 8 | . 3 . 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 404 | 220 120 9 315 404 Average Temperature 74 | 77 29 6 77 191 Received Heat Transfer 590 | . 234 . 336 20 Effects 7 | . . . 2 5 Energy Bleed 3 | . . . 2 1 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 1 . 1 . Heat Transferred 2246 | 555 248 . 1295 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 517 | 35 251 102 517 127 Average Influence 183 | 16 137 47 277 91 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 56 | 100 75 100 24 100 Level 1 35 | . 24 . 58 . Level 2 8 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 4 . 3 . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 27 3 53 21 Peak Tracking Total 14 | . 4 . 4 14 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 12 | . 6 . 6 . Max in Single Turn 3 | . 2 . 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 22 | . 11 . 11 . Terminals 17 | . 8 . 9 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 71 | . 32 . 39 . Successful 39 | . 18 . 21 . Failed 32 | . 14 . 18 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 39 | . 14 . 25 . Terminals 55 | . 23 . 32 . Fabricators . | . . . . . Repair Stations 11 | . 4 . 7 . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 9 . 10 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 3 | . 1 . 2 . Branch Access Points 1 | . 1 . . . Repair Station Index 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 3 | . 2 . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 4 . 6 . Scan Component 5 | . 2 . 3 . Repair 5 | . 2 . 3 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 4 . 5 . Terminals 7 | . 2 . 5 . Track 6 | . 2 . 4 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 9 . 9 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 2 . 3 . Time 130 | . 52 . 78 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 5087 | 197 1489 881 2432 88 Spaces Moved 2317 | 78 688 476 1068 7 Core 6 | 5 . . . 1 Treads 2311 | 73 688 476 1068 6 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 180 180 Average Speed 176 | 154 172 179 180 261 Slowest Speed 750 | 160 180 180 220 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 4 98 98 83 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 126 | . 36 11 46 33 Melee . | . . . . . Projectile . | . . . . . AOE 126 | . 36 11 46 33 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2895 | 113 869 497 1375 41 Wait 176 | . 75 6 95 . Move 2313 | 77 687 475 1067 7 Hop . | . . . . . Pick Up 55 | 4 19 3 29 . Fast Attach 20 | 6 2 2 10 . Attach 21 | 1 5 . 6 9 Detach 3 | . . . 3 . Swap 26 | . 10 2 13 1 Drop 46 | . 7 5 33 1 Fire 235 | 25 64 4 119 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) -9/Mines History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 14) 740 | -10/Materials | Lost 3 parts (1p2w) 866 | -10/Materials | Discovered new exit (range 16) 1198 | -10/Materials | Discovered new exit (range 15) 1279 | -10/Materials | Core integrity fell below 50% 1336 | -10/Materials | Repaired Lgt. Treads 1364 | -10/Materials | Repaired Lgt. Treads 1499 | -10/Materials | Discovered new exit (range 3) 1513 | -10/Materials | Identified exit to Mines 1687 | -10/Materials | Entered Mines 1749 | -10/Mines | Discovered new exit (range 10) 1993 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2509 | -10/Mines | Identified exit to Materials 2568 | -10/Mines | Entered Materials 2568 | -9/Materials | Evolved 2 slots: Utility x2 2834 | -9/Materials | Build established: Hauler-Mutant 2962 | -9/Materials | Discovered new exit (range 16) 3269 | -9/Materials | Repaired Lgt. Cannon 3297 | -9/Materials | Repaired Lgt. Armor Plating 3337 | -9/Materials | Discovered new exit (range 15) 4168 | -9/Materials | First assault squad dispatched 4326 | -9/Materials | Discovered new exit (range 10) 4393 | -9/Materials | Discovered new exit (range 5) 4599 | -9/Materials | Repaired Lgt. Treads 4782 | -9/Materials | Discovered new exit (range 12) 5000 | -9/Materials | Entered Mines 5001 | -9/Mines | Assembled infested the area 5013 | -9/Mines | Met 8R-AWN 5025 | -9/Mines | Attacked by 8R-AWN 5026 | -9/Mines | Core integrity fell below 50% 5034 | -9/Mines | Destroyed 16 combat bots 5070 | -9/Mines | Core integrity fell below 20% 5088 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05080_ Critical hit. 05080_ HV Slug penetrates Wall. 05080_ Penetrated by HV Slug. 05080_ Critical hit. 05080_ HV Slug penetrates Wall. 05081_ The unstable cave ceiling collapses. 05081_ U-05 Engineer lays Concrete. 05082_ Med. Armor Plating destroyed. 05083_ Broken Imp. Ion Engine destroyed. 05084_ The unstable cave ceiling collapses. 05084_ U-05 Engineer lays Concrete. 05084_ HV Slug penetrates Wall. 05084_ Penetrated by HV Slug. 05084_ Critical hit. 05084_ HV Slug penetrates Earth. 05085_ The unstable cave ceiling collapses. 05085_ U-05 Engineer lays Concrete. 05087_ The unstable cave ceiling collapses. 05087_ U-05 Engineer lays Concrete. 05088_ The unstable cave ceiling collapses. 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