Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 13:38:46 Player: StaticNoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (490) 2450 Value Destroyed (26464) 26464 Prototype IDs (366) 7320 Alien Tech Used (3) 600 Bonus (32333) 32333 TOTAL SCORE: 79867 Bonus ------- High Alert Combat Kills 1846 Follower Combat Kills 1120 Entered Garrisons 400 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2756 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Warlord at Command 2000 Win 3000 Friendly Fire -389 Cogmind --------- Core Integrity 1505/1600 Matter 300/300 Energy 607/630 System Corruption 0% Temperature Cool (-189) Movement Treading (140) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Biometal Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Quantum Capacitor Advanced Transmission Jammer Centrium Medium Armor Plating Graphene Brace Advanced Point Defense System > --- WEAPON (4) ------- Compact HERF Cannon Cooled Nova Cannon Hypervelocity Multirail Enhanced Gamma Bomb Array > --- INVENTORY (20) --- Quantum Reactor Quantum Reactor Zero-point Reactor Advanced Heavy Treads Advanced Heat Sink Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) High-capacity Matter Pod (200) Quantum Capacitor Phase Armor Experimental Focal Shield Experimental Shock Absorption System Transdimensional Reconstructor Improved Heavy Machine Gun Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Quantum Capacitor Advanced Transmission Jammer Centrium Medium Armor Plating Graphene Brace Advanced Point Defense System > --- WEAPON ----------- Compact HERF Cannon Cooled Nova Cannon Hypervelocity Multirail Enhanced Gamma Bomb Array > --- INVENTORY -------- Quantum Reactor Quantum Reactor Zero-point Reactor Advanced Heavy Treads Advanced Heat Sink Experimental Energy Well Experimental Energy Well Experimental Energy Well High-capacity Matter Pod Quantum Capacitor Phase Armor Experimental Focal Shield Experimental Shock Absorption System Transdimensional Reconstructor Improved Heavy Machine Gun Gamma Bomb Array Gamma Bomb Array [Rating: 228] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Minigun Energy Gun Heavy Beamcaster Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Enhanced Gamma Bomb Array Impact Weapon Flail Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . 2 . . 2 . . . . 2 . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 10 | . . . . . . 2 . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 2 . 2 . Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 265 | 8 8 . 20 3 7 3 7 4 14 9 1 3 3 1 5 20 5 1 12 11 5 3 7 3 10 26 11 18 16 5 16 Power 40 | 1 1 . 1 1 . . . 1 2 . . . . . 1 3 1 . 3 3 1 1 1 . 2 4 3 3 2 2 3 Engine 6 | 1 . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . Core 11 | . 1 . . . . . . 1 . . . . . . 1 3 1 . 1 1 . . 1 . . 1 . . . . . Reactor 23 | . . . . . . . . . . . . . . . . . . . 2 2 1 1 . . 2 3 2 3 2 2 3 Propulsion 70 | 4 1 . 8 . 3 . 3 2 7 1 . . . . 1 7 1 . 2 3 2 1 3 . 2 8 2 5 . . 4 Treads 59 | 2 1 . 8 . 3 . 3 2 7 1 . . . . 1 5 1 . 2 2 1 . 2 . 2 5 2 5 . . 4 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Wheel 7 | 2 . . . . . . . . . . . . . . . 2 . . . 1 1 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Utility 86 | 1 3 . 5 1 3 1 2 1 2 4 1 3 1 1 1 5 1 1 5 2 2 1 . 3 3 7 2 9 6 3 6 Device 50 | . 1 . 1 . 2 1 1 1 1 2 1 1 1 1 1 3 . 1 3 2 1 1 . 1 2 4 . 5 5 2 5 Storage 9 | 1 2 . 1 . . . . . . 1 . . . . . 1 . . . . . . . 1 . 1 . . 1 . . Processor 18 | . . . 1 . . . 1 . 1 . . 2 . . . 1 1 . 2 . 1 . . . 1 . 2 4 . . 1 Hackware 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 7 | . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 3 . 6 1 1 2 2 . 3 4 . . 2 . 2 5 2 . 2 3 . . 3 . 3 7 4 1 8 . 3 Energy Gun 8 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 2 . . . 2 . . Energy Cannon 10 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 1 . . 6 . . Ballistic Gun 41 | 2 2 . 5 . 1 2 2 . 3 4 . . 1 . 1 3 1 . 1 2 . . . . . 5 3 1 . . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Launcher 6 | . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 1 . . . . . . . . . . 1 . . 4 . . . . 4 1 1 1 3 6 . 5 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . . System Corruption 25 | . . . . . . . . . . . . . . . . . 8 . . 5 . . . . . . . . 12 . . Parts Lost 95 | . . . 2 . 3 . 3 1 8 10 3 . 3 . 7 1 2 . 1 10 1 1 8 . 8 8 8 . . 1 6 Power 14 | . . . 1 . . . . 1 1 . 1 . . . 1 . 1 . . 2 . . 1 . 1 3 1 . . . . Propulsion 31 | . . . . . 1 . 1 . 2 4 2 . . . 3 1 . . . 4 1 . 3 . 2 3 3 . . . 1 Utility 25 | . . . . . 1 . 1 . 3 3 . . 3 . 2 . 1 . 1 1 . . . . 1 1 3 . . 1 3 Weapon 25 | . . . 1 . 1 . 1 . 2 3 . . . . 1 . . . . 3 . 1 4 . 4 1 1 . . . 2 Highest Loss Streak 9 | . . . 1 . 2 . 2 1 2 9 2 . 1 . 5 1 2 . 1 3 1 1 4 . 2 3 4 . . 1 3 To Critical Strikes 5 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 2 . . . . Average Backups 16 | 1 7 10 17 19 19 19 19 19 18 16 12 14 15 14 15 17 17 19 19 17 17 19 19 19 19 17 16 16 15 16 16 Power 1 | . 1 1 . . . . 1 . . 1 . 1 1 1 . . . . . . 2 3 4 3 2 . . 1 . 2 3 Propulsion 2 | . . . 3 4 5 7 6 7 6 3 . . . . . . 1 2 2 . . . . . . 1 . . 1 1 . Utility 7 | . 2 3 5 8 8 6 5 6 6 5 5 7 7 6 7 9 10 10 9 8 10 11 11 11 13 11 8 7 8 9 8 Weapon 5 | . 4 6 7 6 5 5 5 6 5 5 5 5 6 6 6 7 5 6 7 7 5 4 4 4 3 2 4 5 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 2 . 2 4 . . . 1 2 . . 1 . . . 4 1 . 3 1 . 1 1 1 . . 1 6 1 . 11 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Utility 17 | . 2 . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . 3 1 . 6 Weapon 20 | . . . 2 3 . . . 1 1 . . 1 . . . 4 1 . 1 1 . . 1 . . . 1 2 . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 97 100 98 100 99 99 99 100 99 95 99 99 99 93 97 95 99 100 97 95 90 94 86 94 91 91 81 85 80 79 83 Engine 3 | . 7 . 9 11 11 9 9 2 4 6 2 . . . . . . . . . . . . . . . 1 . . . . Core 2 | . 6 14 1 . . . . 6 2 . 4 7 7 6 6 9 10 11 9 3 . . 3 5 3 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 6 10 10 6 5 6 11 8 12 12 12 12 Treads 23 | . 28 28 32 33 32 27 26 27 29 28 29 30 30 26 24 23 29 29 29 26 22 21 11 15 13 14 16 13 13 12 13 Device 11 | . 11 14 . . 8 18 10 14 14 13 10 11 13 20 18 9 10 11 12 5 8 5 5 5 5 9 10 15 18 26 28 Storage 7 | . 14 14 11 11 11 9 9 9 7 7 11 7 7 6 6 8 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 9 | . . . . . . . 7 9 7 2 . 7 7 6 6 6 11 11 11 17 17 21 21 21 20 19 21 18 12 8 8 Protection 5 | . . . 10 . . 8 8 3 7 11 15 11 7 6 6 5 5 5 2 4 5 5 5 5 5 3 . 3 4 5 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . 8 15 14 3 . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . 1 4 1 7 12 9 Ballistic Gun 18 | . 27 28 32 22 32 26 26 27 23 21 22 23 21 20 24 17 16 17 12 16 20 20 8 5 3 12 10 15 3 . 2 Peak Build Rating 228 | 6 12 12 21 23 26 30 32 32 42 39 34 36 37 42 52 88 86 86 109 118 127 125 116 121 121 144 159 183 201 216 228 Average Rating 86 | 4 9 12 19 22 21 28 30 30 38 33 32 34 36 40 47 76 83 84 92 106 121 123 110 116 113 131 141 167 193 214 217 On Entrance 74 | . 6 12 12 20 23 21 30 32 30 39 33 33 36 37 40 39 86 83 86 109 118 119 119 115 117 116 137 132 182 199 215 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 11 22 22 61 61 62 64 67 63 71 87 73 70 72 66 81 98 95 93 123 122 95 93 94 88 118 133 112 141 150 167 167 Greatest Support 235 | 40 40 40 63 63 63 63 63 60 88 88 80 80 80 80 80 121 121 121 128 147 170 143 123 123 193 198 198 225 225 225 235 Greatest Overweight (x) 8 | . . . 1 . 1 1 1 1 1 1 . . . . 1 7 . . . 1 . . 5 . 5 8 . . . . . Average Overweight (x) . | . . . . . . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 9 10 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 10 10 20 20 20 20 20 20 20 20 14 20 20 16 18 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 10 17 19 19 19 19 19 18 16 12 15 17 16 17 19 19 20 19 17 17 19 19 19 19 18 17 19 19 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 10 10 20 19 20 20 20 20 20 14 12 20 17 16 18 20 20 20 20 17 19 19 19 20 20 19 19 19 20 20 20 Class Distribution -------------------- 52% | Scavenger-Gunner 18% | Scavenger-Tank 11% | Tank 8% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Commander-Mutant | -9/Storage Gunner | -9/Garrison Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Gunner | -2/Testing Scavenger-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 15277 | 179 295 176 1143 347 546 . 938 271 844 729 208 30 258 . 241 573 408 237 1501 2096 439 242 231 60 358 989 504 607 549 80 198 Remotely 3057 | . . . 271 . . . 162 . 408 . . . 30 . . . . . 840 914 135 . . . . 297 . . . . . Salvage Created 24160 | 30 345 126 1064 630 730 80 894 620 1314 847 307 . 288 . 461 691 505 389 1068 1956 600 337 628 440 1428 2347 752 228 2459 835 1761 Parts 1143 | 3 34 12 85 38 51 7 52 28 72 40 14 . 20 . 22 43 23 16 37 87 31 18 24 3 39 104 51 10 114 31 34 Haulers Intercepted 7 | . . . 3 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 9 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 188 | . . . . . . . . . . 40 15 . 15 . . . 6 22 . 53 . 15 1 . 21 . . . . . . Prevented 57 | . . . . . . . . . . . . . . . . . 17 . . 23 . . 5 . 12 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 420 | . 12 4 25 11 22 2 33 11 26 18 9 . 12 . 9 12 13 5 19 30 11 9 8 . 21 29 7 3 32 11 16 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 223 | . 9 4 17 11 22 2 26 11 21 15 6 . 6 . 5 2 5 2 3 6 8 4 6 . 7 16 3 3 3 . . Cannons 83 | . . . . . . . . . . . . . . . . 7 4 3 16 12 . . . . 4 2 2 . 16 7 10 AOE 76 | . 3 . 8 . . . 7 . 5 3 3 . 6 . 4 3 3 . . 7 3 5 . . 4 3 . . 4 2 3 Classes Destroyed 26 | 1 4 1 4 1 1 . 2 2 1 . . . 1 . 2 . . . 1 1 . . 1 . . . 1 . 2 . . Worker 14 | . 2 1 1 . . . . 1 2 . . . . . . . . . . . . . . . . 6 . . 1 . . Builder 12 | . . . 1 . . . . . 2 . . . . . . . . . . 1 1 . . . . . 2 . 5 . . Tunneler 4 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 3 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Recycler 4 | . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . Carrier 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Drone 4 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . Watcher 19 | . 3 . 5 1 . . . . . . . . . . . . . . . 2 . . . . . 1 1 . 1 3 2 Swarmer 103 | . 6 4 10 2 11 1 12 . 8 3 5 . 7 . . 3 6 . . 5 4 5 . . 3 2 . . . . 6 Saboteur 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 142 | . 6 . 9 4 3 . 13 5 11 7 3 . 2 . 6 2 4 3 10 11 3 4 . . 10 9 . 2 10 5 . Brawler 9 | . . . 1 . 1 . . 1 1 . . . 1 . . . . 1 2 . . . . . 1 . . . . . . Duelist 16 | . . . . . 1 . . 2 1 6 . . . . . . . . 1 2 . . . . 3 . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 48 | . . . 6 5 6 1 5 2 2 2 1 . . . . 3 1 1 . 4 2 . 1 . 1 2 . . . 1 2 Specialist 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Hunter 40 | . . . . . . . 2 . . . . . . . . . 2 . 2 4 . . 2 . 2 9 4 . 10 3 . Programmer 35 | . . . . . . . . . 3 . . . . . . 4 . 1 . 1 2 . . . . 7 4 . 8 2 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 1 7 3 6 6 5 1 10 6 5 5 4 . 4 . 6 5 6 3 7 10 4 5 5 . 7 6 2 2 9 7 8 Combat Bots Only 10 | . 5 3 4 6 5 1 10 5 4 5 4 . 4 . 6 5 6 3 7 10 4 5 5 . 7 6 2 2 6 4 7 Max Kills in Single Turn 4 | 1 2 1 4 1 3 1 3 3 4 2 3 . 3 . 2 2 2 2 2 3 3 3 1 . 2 2 1 1 3 3 3 Gunslinging 1 | . . . 1 . 1 . 1 1 1 . . . . . . . . . . 1 1 . . . 1 . . . . . . Exploded 4 | . 2 . 4 . . . 3 . 4 2 3 . 3 . 2 2 2 . . 3 3 3 . . 2 1 . . 1 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Hostile Shots Fired 1966 | . 62 13 66 34 73 5 99 31 128 126 59 . 49 . 35 42 74 12 57 144 48 32 87 . 96 200 141 11 167 26 49 Missed 603 | . 17 2 19 17 17 . 35 7 40 42 25 . 9 . 11 14 24 1 18 35 20 7 24 . 29 73 42 3 53 10 9 Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Hits 1363 | . 45 11 47 17 56 5 64 24 88 84 34 . 40 . 24 28 50 11 39 109 28 25 63 . 67 127 99 8 114 16 40 Melee 31 | . . . 3 . 7 . . . 4 12 . . . . . . . . . 3 . . 1 . 1 . . . . . . Projectile 1332 | . 45 11 44 17 49 5 64 24 84 72 34 . 40 . 24 28 50 11 39 106 28 25 62 . 66 127 99 8 114 16 40 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Critical Strikes 77 | . . . 1 . 2 1 3 1 9 6 1 . . . . 1 2 . 3 7 3 1 3 . 1 8 6 . 13 1 4 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Part Disruptions 7 | . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . 1 . . 1 . . Damage Taken 24192 | . 476 91 643 229 679 35 789 404 1468 1470 279 . 511 . 571 527 871 214 982 2470 405 386 1217 . 1729 2471 1694 165 2083 316 1017 Core 2743 | . 94 6 65 26 171 12 84 15 186 160 38 . 51 . 90 27 111 . 136 386 32 25 166 . 240 138 133 34 222 23 72 Absorbed by Shields 1638 | . . . . . 68 15 100 28 52 . . . . . . . . . . . 13 . . . . . . 168 755 111 328 Redirected to Shielding 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 120 60 . Ignored by Resistances 252 | . . . . . . . . . . . . . . . . 12 . . . 27 137 67 . . . . . 9 . . . Regen/Repaired (Parts) 2307 | . . . . . . 13 150 21 174 228 37 . . . 61 148 120 19 263 242 115 94 169 33 199 4 46 46 125 . . Core Remaining (%) 67 | 100 . 60 . . 34 . . 79 . . . . 37 . 89 . . . . 34 . . . . 59 . 79 . 82 . 94 Volleys Fired 1107 | 4 43 10 54 31 44 5 57 21 66 49 17 . 22 . 16 38 37 9 42 68 21 11 29 10 39 93 50 9 88 34 90 Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 3 . 3 . 4 4 4 4 4 4 4 4 4 2 4 4 3 4 4 1 1 Hottest 284 | 40 46 46 75 75 75 75 78 78 81 76 69 . 82 . 99 184 152 152 165 165 142 142 265 162 284 221 124 135 200 200 200 Shots Fired 2455 | 8 82 20 151 63 112 15 136 59 182 136 49 . 56 . 44 51 53 38 129 196 66 35 54 20 103 221 102 34 115 34 91 Gun 1913 | 8 78 20 147 63 109 15 127 59 181 134 48 . 50 . 41 13 18 29 47 134 65 32 45 20 83 186 87 34 40 . . Cannon 461 | . . . . . . . . . . . . . . . . 35 33 9 82 54 . . 9 . 5 31 15 . 63 34 91 Launcher 81 | . 4 . 4 . 3 . 9 . 1 2 1 . 6 . 3 3 2 . . 8 1 3 . . 15 4 . . 12 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1976 | 8 78 20 147 63 109 15 127 59 181 134 48 . 50 . 38 44 40 38 129 187 65 32 39 . 19 153 87 34 32 . . Thermal 250 | . . . . . . . . . . . . . . . . 4 . . . . . . 6 20 64 33 . . 40 14 69 Explosive 44 | . 4 . 4 . 3 . 9 . 1 2 1 . 6 . 3 3 2 . . . 1 3 . . 2 . . . . . . Electromagnetic 180 | . . . . . . . . . . . . . . . 3 . 11 . . 9 . . 9 . 13 35 15 . 43 20 22 Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Robot Hit Streak 23 | 2 8 4 13 9 9 4 13 13 15 17 13 . 4 . 9 9 9 10 17 7 11 5 9 10 21 15 7 14 19 6 23 Robot Miss Streak 7 | 2 3 4 7 2 4 7 3 3 7 5 6 . 5 . 2 4 3 2 4 6 3 1 4 1 4 4 6 2 4 2 4 Penetration Max 1 | . . . . . . . . 1 1 . . . . . . 1 1 1 1 1 1 . 1 . 1 1 1 1 . . . Secondary Targets 46 | . 1 1 2 1 5 . 5 2 4 8 2 . 1 . . . 1 . . 1 3 2 2 . 2 1 1 1 . . . Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 1 1 1 1 . 1 . . . 1 . . 1 2 1 1 . 1 1 1 1 . . . Capacitor 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 34 91 Shots Hit Robots 1488 | 4 52 11 84 39 51 7 91 47 120 106 29 . 23 . 30 28 28 22 74 103 40 23 37 13 66 142 31 23 71 24 69 Core Hits 905 | 2 34 9 46 19 29 3 64 29 68 40 19 . 22 . 26 17 14 10 29 70 21 20 16 8 51 81 19 14 66 17 42 Critical Kills 51 | . . . 2 . . . . 2 1 . . . 1 . . 8 3 6 8 4 2 . 2 . . . 4 3 4 . 1 Critical Parts Destroyed 50 | . . . . . . . . 1 2 . . . . . . 3 4 1 10 5 5 1 . . 1 2 6 4 5 . . Critical Strikes 126 | . . . 2 . . . . 3 3 . . . 1 . . 11 7 7 21 12 7 1 3 3 9 6 12 8 9 . 1 Burn 10 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 3 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 103 | . . . 2 . . . . 3 3 . . . 1 . . 11 7 7 18 10 7 1 3 . 1 2 10 8 9 . . Blast 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Melee Attacks 15 | . . . . 4 2 . 6 . . . . . . . . . . . . . . . . . . . 3 . . . . Impact 12 | . . . . 4 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49801 | 49 846 164 2139 699 999 110 2913 1108 2674 1728 630 . 707 . 1057 710 1021 512 2567 4522 1389 844 1030 319 3004 5085 983 304 5474 2023 4191 Guns 24114 | 49 628 164 1686 680 999 110 1607 1108 2235 1466 426 . 374 . 536 182 233 424 814 1916 1231 464 769 319 1289 3396 403 304 302 . . Cannons 14966 | . . . . . . . . . . . . . . . . 273 377 88 1753 1518 . . 261 . 492 973 580 . 3055 1817 3779 Explosions 10494 | . 218 . 449 . . . 1306 . 439 262 204 . 333 . 521 255 411 . . 1072 146 362 . . 1223 618 . . 2057 206 412 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 227 | . . . 4 19 . . . . . . . . . . . . . . . 16 12 18 . . . 98 . . 60 . . Kinetic 25822 | 49 628 164 1686 680 999 110 1607 1108 2235 1466 426 . 374 . 478 412 373 512 2567 3398 1231 464 729 . 446 2744 403 304 229 . . Thermal 10681 | . . . . . . . . . 27 . . . . . . 43 . . . 227 . . 40 319 1138 652 . . 3212 1389 3634 Explosive 4903 | . 218 . 449 . . . 1306 . 246 262 204 . 333 . 521 255 411 . . . 146 362 . . 190 . . . . . . Electromagnetic 7676 | . . . . . . . . . 166 . . . . . 58 . 237 . . 881 . . 261 . 738 1591 580 . 1973 634 557 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 492 | . . . . . . . . . . . . . . . . . . . . . . . . . 492 . . . . . . Highest Corruption 16 | . 2 2 1 1 4 . . . . . . . . . . . 8 8 8 5 . . . . 1 5 13 . 16 . 8 Average Corruption 3 | . 1 2 1 1 2 . . . . . . . . . . . 8 8 8 5 . . . . 1 4 9 . 2 . 4 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 164 | . 11 6 1 8 14 . . . . . . . . . . . 13 12 2 . . . . . 5 14 43 . 13 . 22 Message Errors 35 | . 1 3 1 1 1 . . . . . . . . . . . 3 1 1 . . . . . 1 3 13 . 1 . 5 Matter Fused 34 | . 4 . . 1 1 . . . . . . . . . . . 4 4 . . . . . . 1 3 9 . 2 . 5 Heat Flow Errors 25 | . 2 . . . 5 . . . . . . . . . . . 1 2 . . . . . . 2 . 6 . 5 . 2 Energy Discharges 21 | . 1 1 . 2 3 . . . . . . . . . . . . 1 . . . . . . . 3 5 . 1 . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Fused 6 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . Data Loss (minor) 23 | . 2 2 . 1 3 . . . . . . . . . . . 1 2 . . . . . . 1 2 5 . 1 . 3 Data Loss (major) 6 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Misfires 10 | . . . . . . . . . . . . . . . . . 2 2 1 . . . . . . 2 1 . 1 . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Overload Shots 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1347 | . . . 36 . . . 21 . . . . . . . . . 29 . 87 103 32 . . . 117 4 . . 452 269 197 Projectiles 958 | . . . . . . . . . . . . . . . . . 28 . 87 71 . . . . 19 4 . . 380 269 100 Explosions 373 | . . . 36 . . . 21 . . . . . . . . . 1 . . 32 30 . . . 98 . . . 58 . 97 Melee 16 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 14 . . Knockbacks 13 | . . . . . . . . . . . . . . . . 2 . . 5 6 . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . 2 . . 5 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 715 | . 32 . 6 . . . . . 79 . . . 21 . . . 29 . . 47 . . . . 264 . . . 237 . . Shots 33 | . 1 . 1 . . . . . 3 . . . 1 . . . 1 . . 2 . . . . 8 . . . 16 . . Rammed 14 | . . . 1 1 . . . . . . . . . . . . . . . 2 1 . . . . 7 . . 2 . . Targets Rammed 17 | . . . 1 1 . . . . . . . . . . . . . . . 3 1 1 . . . 8 . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . Highest Temperature 560 | . 252 . 207 34 282 6 14 4 30 39 1 . 21 . 154 237 65 217 366 541 478 357 240 108 560 357 253 124 416 190 99 Average Temperature 93 | . 57 . 50 10 59 4 7 2 8 13 1 . 9 . 74 117 18 64 92 142 162 179 105 42 219 49 109 25 113 118 44 Received Heat Transfer 4312 | . 159 . 189 81 77 . 321 220 263 396 99 . 81 . 99 45 108 90 189 563 190 39 393 . 276 259 36 4 84 33 18 Effects 42 | . . . . . . . . . . . . . . . . . . . 2 12 7 . . . 17 1 1 . 2 . . Shutdowns 15 | . . . . . . . . . . . . . . . . . . . 2 5 3 . . . 4 . . . 1 . . Energy Bleed 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . 1 . 1 . . Interference 10 | . . . . . . . . . . . . . . . . . . . . 3 3 . . . 4 . . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 36 | . . . . . . . . . . . . . . . . . 1 . . 4 . . 2 . 5 8 2 . 9 2 3 Combat Hostiles 35 | . . . . . . . . . . . . . . . . . 1 . . 4 . . 2 . 5 8 2 . 9 2 2 Parts Fried 73 | . . . . . . . . . . . . . . . . . 4 . . 8 . . 4 . 8 20 7 . 17 4 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Melted 27 | . . . . . . . . . . . . . . . 3 . . . 4 . . . . . 8 5 . . 2 1 4 Heat Transferred 8872 | . . . . . . . . . 50 . . . . . . 50 . . . 100 . . 74 693 2102 1210 . . 2106 790 1697 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 2 . . . . . . . . . . 3 . . . . 2 . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Maximum Alert Level 4 | . 1 . 2 1 3 2 4 2 2 . . . . . 1 . . . . . 2 . . . . 1 1 . 3 3 2 Low Security (%) 53 | 100 98 100 19 78 3 . 2 . 42 . . . . 100 69 100 . . . . . . . . . 60 97 100 54 . 68 Level 1 17 | . 1 . 62 21 10 8 12 . 26 . . . . . 30 . . . . . 33 . . . . 39 2 . 26 2 . Level 2 20 | . . . 18 . 36 91 27 100 30 . . . . . . . . . . . 66 . . . . . . . 18 62 31 Level 3 6 | . . . . . 50 . 28 . . . . . . . . . . . . . . . . . . . . . . 35 . Level 4 2 | . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Peak Influence 1429 | . 206 78 539 379 895 494 1429 696 618 . . . . 150 230 161 . . . . 550 . . . . 357 212 53 700 825 695 Initial 696 | . . 8 . 219 90 452 193 696 254 . . . . 150 63 105 . . . . 367 . . . . 30 197 30 . 416 515 Average 306 | . 111 20 285 112 616 446 873 518 312 . . . . 122 137 89 . . . . 432 . . . . 156 109 3 230 621 594 Influence Increases 14212 | 5 436 135 1131 762 909 136 1326 322 860 420 230 . 255 150 207 358 325 151 447 795 727 200 70 15 475 828 371 76 1094 560 436 Destroy 0b10 Robot/C 8940 | . 240 80 680 380 460 80 740 220 520 380 200 . 200 . 180 240 260 120 400 620 220 180 60 . 420 600 160 60 640 280 320 Destroy 0b10 Robot/NC 375 | 5 25 15 65 25 . . . 10 35 . . . 10 . . 5 . . . 30 5 . . 15 . 40 15 . 40 25 10 Destroy Leader 1420 | . 56 10 196 128 30 20 40 60 102 30 20 . 30 . 20 62 20 20 . 60 50 20 10 . 50 122 32 10 102 66 54 Allied During Kill 522 | . . . 70 154 31 16 49 . . 10 10 . . . . . . 11 2 70 18 . . . 5 4 . . . 72 . Successful Hack 310 | . 45 . 30 28 21 18 21 17 59 . . . . . . . . . . . . . . . . 13 10 . 18 30 . Disable Machine 585 | . 30 . 30 30 15 . 15 . 135 . . . . . . 15 . . . . 105 . . . . 15 60 . 105 30 . Anti-Garrison Action 700 | . . . . . 300 . 400 . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 535 | . 25 . 30 2 52 2 46 . 9 . . . . . 7 36 . . . . 14 . . . . 4 64 6 129 57 52 Advance Influence 450 | . . . . . . . . . . . . . . 150 . . . . . . 300 . . . . . . . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 360 | . 15 30 30 . . . 15 15 . . . . 15 . . . 45 . 45 15 15 . . . . 30 30 . 60 . . Influence Decreases 13591 | 5 414 157 612 1142 119 767 195 1191 860 724 289 197 255 60 97 497 289 209 216 958 300 519 285 15 430 522 668 130 400 448 621 Entered New Map 3955 | . . 14 . 300 49 477 105 733 306 208 49 197 . . 27 95 24 19 39 270 40 199 42 . . 15 154 24 . 278 291 Time Decay 7391 | 5 414 143 552 300 . 140 . 238 474 416 190 . 235 60 . 392 245 190 134 448 230 310 163 15 320 407 434 106 400 160 270 Lost Part 930 | . . . 20 . 30 . 30 10 80 100 30 . 20 . 70 10 20 . 10 100 10 10 80 . 70 80 80 . . 10 60 Lost Ally 593 | . . . 40 120 40 . 60 60 . . 20 . . . . . . . 33 140 20 . . . 40 20 . . . . . Purge Threat 722 | . . . . 422 . 150 . 150 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 4 3 . . . 3 4 . . . . . 1 6 . . . 2 3 . . . 1 8 3 2 9 4 2 Investigation 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . Extermination 15 | . . . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . 3 2 . 3 1 1 Reinforcement 26 | . 2 . 3 2 . . . . 1 . . . . . 1 2 . . . 1 2 . . . . 2 1 2 5 1 1 Assault 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Garrison 9 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . 3 . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 30 | . 2 . 3 1 . . . 2 . . . . . . . . . . . 1 1 . . . . 1 1 11 2 3 2 Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 33 . Distress Signals 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 33 . Times Spotted 579 | . 19 5 37 15 25 6 39 19 31 19 11 . 10 . 9 15 16 5 61 33 15 9 9 . 21 41 18 9 46 17 19 Peak Tracking Total 13 | . 6 3 4 3 5 3 7 7 4 4 4 . 3 . 4 3 7 4 13 6 4 5 5 . 7 7 4 6 4 3 4 Tactical Retreats 21 | . 1 1 2 . . . 1 1 . . . . 1 . . . 2 . 2 1 1 . . . . 2 2 . 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 27 | . 4 . . . 2 . 7 1 2 . . . . . 1 . . . . 1 2 . . . . . 3 . 3 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 58 | . 2 . 2 2 8 . 7 . 9 . . . . . . 1 . . . 1 7 . . . 1 1 4 . 7 2 4 Max in Single Turn 4 | . 1 . 1 1 2 . 1 . 4 . . . . . . 1 . . . 1 1 . . . 1 1 1 . 1 1 2 Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . Garrison Relay 12 | . . . . . 5 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 90 | . 7 . 12 13 3 5 5 3 9 . . . 1 3 . 2 . . 1 3 1 . . 4 . 2 2 . 6 4 4 Terminals 69 | . 7 . 10 11 3 4 5 2 5 . . . 1 2 . 2 . . . 1 1 . . . . 1 1 . 5 4 4 Fabricators 5 | . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 228 | . 22 . 26 48 5 13 7 7 20 . . . 2 6 . 4 . . 1 4 2 . . 17 . 5 4 . 21 7 7 Successful 120 | . 15 . 8 31 3 5 3 6 6 . . . 2 3 . . . . 1 3 . . . 17 . 4 2 . 7 3 1 Failed 107 | . 7 . 18 16 2 8 4 1 14 . . . . 3 . 4 . . . 1 2 . . . . 1 2 . 14 4 6 Catastrophic 18 | . . . 2 3 1 1 3 . 1 . . . . 2 . 2 . . . . . . . . . . . . 1 1 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 20 . 12 27 1 10 . 4 11 . . . . 4 . 2 . . . 1 . . . . . 2 . . 15 1 5 Terminals 178 | . 22 . 24 44 5 12 7 6 11 . . . 2 4 . 4 . . . 1 2 . . . . 1 1 . 18 7 7 Fabricators 13 | . . . . . . . . . 5 . . . . 2 . . . . . 2 . . . . . 4 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Recycling Units 4 | . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 7 | . . . . 2 . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 80 | . 8 . 5 21 3 3 3 2 1 . . . 2 2 . . . . 1 1 . . . 17 . 1 1 . 6 2 1 Record 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . . 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 19 | . 6 . 4 2 . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . 1 . . Open Door 10 | . . . . 2 1 . 1 . . . . . . . . . . . 1 1 . . . . . 1 . . . 2 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . 4 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 14 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 7 . 1 8 . 1 . 3 4 . . . . 1 . . . . . 1 . . . . . 1 . . 1 1 . Terminals 24 | . 7 . 1 8 . 1 . 3 2 . . . . 1 . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . . 2 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Operators 3 | . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 12 | . 5 . . 5 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 68 | . 7 . 10 10 1 5 3 2 8 . . . 1 2 . 2 . . . 1 1 . . . . 1 2 . 5 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . 169 . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 3 3 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 56 | . . . . . 20 . 28 . 2 . . . . . . . . . . . . . . . . 4 . 2 . . . Machine Destruction 52 | . . . . . 20 . 28 . 2 . . . . . . . . . . . . . . . . . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . 6 6 6 2 2 2 2 . . . . . 3 3 3 1 1 . . Autooverrided 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . . Robots Rewired 24 | . . . . . . . 6 . . 1 . . . . . . 2 . . 11 . . 2 . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 50 | . . 3 . 10 2 . 6 . . 1 . . . . . . 2 . 1 11 . . 2 . 2 2 2 . . 3 3 Largest Group 10 | . . 3 3 10 2 2 5 3 . 1 1 . . . . . 2 2 1 6 1 . 2 . 2 1 1 . . 3 3 Highest-Rated Group 379 | . . 40 40 88 50 50 101 30 . 16 16 . . . . . 58 58 29 212 30 . 67 . 111 82 82 . . 379 376 Highest-Rated Ally 135 | . . 16 16 16 25 25 39 10 . 16 16 . . . . . 29 29 29 46 30 . 38 . 64 82 82 . . 135 132 Initial Warlord ECA Mod 523 | . . . . . . 7 7 18 17 17 17 17 16 16 16 25 25 25 25 24 24 24 24 24 23 23 23 22 22 21 21 Total Orders 15 | . . . . . . . . . . . . . . . . 2 . . 2 . 2 . . . . 1 4 4 . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 . . . RETURN 10 | . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . 1 4 . . . . Ally Attacks 277 | . . . 56 68 20 6 26 1 . 20 5 . . . . . . 9 5 23 . . 4 . 9 3 4 . . 15 3 Total Damage 4633 | . . . 551 686 165 141 485 15 . 205 44 . . . . . . 150 21 512 . . 138 . 276 48 39 . . 1145 12 Kills 40 | . . . 10 9 1 2 4 . . 1 1 . . . . . . 1 1 3 . . 1 . . 1 . . . 5 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Allies Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Active Infowar (turns) 12046 | . . . . . . . . . . . . . 167 . 117 . . . 120 1156 476 683 610 285 1112 1360 1073 1506 1096 337 1948 Optics 9145 | . . . . . . . . . . . . . . . . . . . 120 1156 476 683 610 285 1112 1360 1073 1506 764 . . Terrain 1835 | . . . . . . . . . . . . . 167 . . . . . . . . . . . . 1359 309 . . . . Decoding 3015 | . . . . . . . . . . . . . . . . . . . . . . . . . 207 1360 1073 375 . . . Jamming 3806 | . . . . . . . . . . . . . . . 117 . . . . . . . . . . 105 . 203 1096 337 1948 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . . . . . 1 1 3 . . . 1 2 . 1 . 1 2 . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . 1 5 4 . . . Drone Recoveries 12 | . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . 1 5 1 . . . Decoded 0b10 Intel 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . 95 57 27 . . . Items 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . 95 57 27 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 27473 | 84 1170 465 2019 841 1097 299 1706 501 1213 1019 382 1074 859 126 215 927 609 395 808 1156 498 683 610 285 1112 1360 1073 1506 1096 337 1948 Spaces Moved 13650 | 41 508 272 969 458 592 115 594 178 604 430 200 663 492 78 93 492 289 222 376 471 254 376 293 155 575 465 523 833 589 202 1248 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13353 | 33 508 272 969 458 592 115 594 178 604 430 200 663 492 78 93 309 289 222 376 471 254 376 217 155 574 436 523 833 589 202 1248 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 294 | 5 . . . . . . . . . . . . . . . 183 . . . . . . 76 . 1 29 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 160 240 160 160 160 160 160 160 160 135 164 164 164 161 158 158 150 155 155 160 161 145 145 145 138 Average Speed 167 | 144 160 160 184 160 161 240 238 240 160 194 160 160 160 160 166 159 164 164 164 165 160 158 166 155 158 188 166 164 145 145 141 Slowest Speed 400 | 160 160 160 240 160 240 240 240 240 240 240 160 160 160 160 245 245 164 164 164 246 161 158 400 155 190 250 180 173 145 145 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 83 62 87 88 69 15 74 21 22 68 40 79 68 3 89 15 55 45 82 49 8 64 53 61 79 17 45 65 78 8 50 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 12 | . . 2 . 1 . . . . . 1 . 2 . . . . 1 1 . . . 1 . 3 . . . . . . . Known Exits Taken 12 | . . 1 1 1 . 1 . . 1 . . . 1 1 . 1 . . . 1 . . 1 . . . 1 . . 1 . Unknown Exits Taken 16 | 1 1 . . . . . . 1 . 1 1 1 . . . . 1 1 1 . 1 1 . 1 1 1 . 1 1 . . Scrap Searched 16 | . . . . . . . . . . 2 1 3 . . . . 1 . . 1 . 5 1 . 2 . . . . . . Spaces Dug 40 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 25 . 4 . . Terrain Destroyed 594 | . 23 . 28 . 61 . 17 . 6 8 9 . 56 . 7 17 18 10 22 46 11 55 12 . 36 1 31 2 42 9 67 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Projectile 164 | . . . . . . . . . 1 . . . . . . 2 5 10 22 45 11 24 12 . 13 1 3 . 8 2 5 AOE 420 | . 23 . 28 . 61 . 17 . 5 8 9 . 56 . 7 15 13 . . 1 . 30 . . 23 . 22 . 33 7 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 16547 | 56 791 283 1116 513 656 131 765 210 713 504 224 677 521 79 124 590 377 231 479 694 293 440 366 180 695 780 629 962 802 244 1422 Wait 713 | . 212 . 43 6 3 1 7 3 5 3 . . . . 5 15 . . 20 6 2 40 7 . 15 157 22 51 51 . 39 Move 13617 | 40 507 271 968 458 591 114 591 177 603 429 199 662 491 77 92 491 288 221 375 470 253 375 292 154 574 464 522 832 588 201 1247 Hop 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 139 | 2 9 1 13 3 3 3 1 2 9 2 1 8 . . 2 8 1 . 3 6 1 3 2 3 4 5 5 15 14 3 7 Fast Attach 142 | 8 5 . 3 1 1 . 1 . 2 7 1 2 . . 3 11 4 . 4 6 4 1 7 5 7 11 12 13 14 . 9 Attach 87 | . . . 3 . 2 2 3 1 9 8 3 . 3 1 2 . 1 . 2 7 1 1 1 . 5 8 5 6 3 3 7 Detach 23 | . . . . 1 . . . . . . . 2 . . 2 . 1 . 3 . 1 . . 1 1 1 2 2 3 . 3 Swap 194 | . 7 . 19 2 10 3 15 3 13 3 2 1 4 1 2 11 5 1 16 13 9 4 1 1 4 18 3 6 12 3 2 Drop 191 | 2 8 1 12 6 . 3 3 3 6 2 1 2 1 . . 16 4 . 14 7 . 4 1 6 4 15 5 28 27 . 10 Fire 1107 | 4 43 10 54 31 44 5 57 21 66 49 17 . 22 . 16 38 37 9 42 68 21 11 29 10 39 93 50 9 88 34 90 Melee 15 | . . . . 4 2 . 6 . . . . . . . . . . . . . . . . . . . 3 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . 1 1 . . . . . . . . . . . . . . . 3 1 1 . . . 8 . . 2 . . Escape Stasis 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 287 | . . . . . . . 66 . . 1 . . . . . . 36 . . 108 . . 26 . 42 . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 14) 445 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Discovered new exit (range 12) 732 | -10/Materials | Identified exit to Subcaves 856 | -10/Materials | Learned Storage trap positions 905 | -10/Materials | Identified exit to Materials 945 | -10/Materials | Learned location of 1 exit from Storage 973 | -10/Materials | Learned 4 Subcaves zone layouts 1123 | -10/Materials | Learned Storage non-interactive machine intel 1255 | -10/Materials | Entered Mines 1271 | -10/Mines | Met a Derelict bent on vengeance 1310 | -10/Mines | Learned location of Storage (-9) 1351 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1563 | -10/Mines | Learned Materials trap positions 1563 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1646 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1720 | -10/Mines | Entered Materials 1720 | -9/Materials | Accompanied by 3 allies 1720 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1721 | -9/Materials | Loaded intel: 20 trap records 1879 | -9/Materials | Discovered new exit (range 4) 1976 | -9/Materials | Discovered new exit (range 8) 2046 | -9/Materials | Build established: Tank 2060 | -9/Materials | Discovered new exit (range 16) 2322 | -9/Materials | Discovered new exit (range 16) 2696 | -9/Materials | Identified exit to Storage 3178 | -9/Materials | Discovered new exit (range 13) 3338 | -9/Materials | Discovered new exit (range 11) 3720 | -9/Materials | First assault squad dispatched 3739 | -9/Materials | Entered Storage 3740 | -9/Storage | Identified exit to Materials 3741 | -9/Storage | Loaded intel: 12 trap records 3742 | -9/Storage | Loaded intel: 29 non-interactive machine locations 3918 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4057 | -9/Storage | Found Prototype Protection 4225 | -9/Storage | Build established: Commander-Mutant 4334 | -9/Storage | Central database locked down 4411 | -9/Storage | Identified exit to Recycling 4434 | -9/Storage | Learned Materials stockpile data 4446 | -9/Storage | Learned 2 Storage zone layouts 4449 | -9/Storage | Lost 4 allies 4450 | -9/Storage | Learned Materials interactive machine intel 4452 | -9/Storage | Learned 2 Storage zone layouts 4453 | -9/Storage | Learned location of 1 exit from Storage 4465 | -9/Storage | Learned location of Zion (-7) 4530 | -9/Storage | Garrison activated, responded to threat 4580 | -9/Storage | Identified exit to Garrison 4580 | -9/Storage | Entered Garrison 4580 | -9/Garrison | Accompanied by 2 allies 4598 | -9/Garrison | Triggered checkpoint 4651 | -9/Garrison | Garrison Relay disabled 4663 | -9/Garrison | Garrison Relay disabled 4699 | -9/Garrison | Identified Lgt. Regenerative Plating 4747 | -9/Garrison | Triggered checkpoint 4881 | -9/Garrison | Build established: Gunner 4928 | -9/Garrison | Triggered checkpoint 4949 | -9/Garrison | Garrison Relay disabled 5012 | -9/Garrison | Triggered checkpoint 5098 | -9/Garrison | Triggered checkpoint 5111 | -9/Garrison | Core integrity fell below 50% 5126 | -9/Garrison | Garrison Relay disabled 5170 | -9/Garrison | Triggered checkpoint 5348 | -9/Garrison | Triggered checkpoint 5383 | -9/Garrison | Garrison Relay disabled 5420 | -9/Garrison | Discovered exit to Materials (range 10) 5582 | -9/Garrison | Build established: Tank 5601 | -9/Garrison | Rescued a captive Derelict 5602 | -9/Garrison | Rescued a captive Derelict 5677 | -9/Garrison | Phase Generator disabled 5677 | -9/Garrison | Entered Materials 5677 | -8/Materials | Accompanied by 2 allies 5677 | -8/Materials | Evolved 2 slots: Utility x2 5679 | -8/Materials | Loaded intel: 19 interactive machine locations 5923 | -8/Materials | Identified exit to Garrison 5976 | -8/Materials | Entered Garrison 5976 | -8/Garrison | Accompanied by 2 allies 6016 | -8/Garrison | Triggered checkpoint 6026 | -8/Garrison | Garrison Relay disabled 6162 | -8/Garrison | Triggered checkpoint 6175 | -8/Garrison | Triggered checkpoint 6198 | -8/Garrison | Triggered checkpoint 6218 | -8/Garrison | Triggered checkpoint 6264 | -8/Garrison | Destroyed 10 combat bots 6524 | -8/Garrison | Build established: Scavenger-Gunner 6634 | -8/Garrison | Discovered new exit (range 11) 6686 | -8/Garrison | Triggered checkpoint 6727 | -8/Garrison | Garrison Relay disabled 6744 | -8/Garrison | Garrison Relay disabled 6804 | -8/Garrison | Triggered checkpoint 6958 | -8/Garrison | Discovered new exit (range 8) 6988 | -8/Garrison | Triggered checkpoint 7013 | -8/Garrison | Garrison Relay disabled 7034 | -8/Garrison | Discovered new exit (range 25) 7034 | -8/Garrison | Discovered new exit (range 77) 7034 | -8/Garrison | Discovered new exit (range 31) 7184 | -8/Garrison | Triggered checkpoint 7219 | -8/Garrison | Garrison Relay disabled 7387 | -8/Garrison | Garrison Relay disabled 7438 | -8/Garrison | Triggered checkpoint 7480 | -8/Garrison | Triggered checkpoint 7480 | -8/Garrison | Garrison Relay disabled 7513 | -8/Garrison | Learned Materials security intel 7682 | -8/Garrison | Entered Materials 7682 | -8/Materials | Accompanied by 3 allies 7790 | -8/Materials | Lost 3 allies 8082 | -8/Materials | First assault squad dispatched 8133 | -8/Materials | Discovered new exit (range 9) 8183 | -8/Materials | Entered Factory 8183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8338 | -7/Factory | Identified exit to Lower Caves 8577 | -7/Factory | Discovered new exit (range 9) 8623 | -7/Factory | Identified exit to Factory 9180 | -7/Factory | Discovered exit to Factory (range 7) 9396 | -7/Factory | Entered Lower Caves 9402 | -7/Lower Caves | Met a Warlord Commander 9403 | -7/Lower Caves | Learned location of Warlord (-5) 9404 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9406 | -7/Lower Caves | Found Encrypted Comm Array 9522 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9689 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9760 | -7/Lower Caves | Lost 9 parts (4n3u2w) 10156 | -7/Lower Caves | Build established: Scavenger-Tank 10217 | -7/Lower Caves | Discovered new exit (range 9) 10360 | -7/Lower Caves | Encountered a Warlord checkpoint 10415 | -7/Lower Caves | Entered another Lower Caves area 10415 | -7/Lower Caves | Accompanied by 1 ally 10523 | -7/Lower Caves | Learned Factory terminal intel 10544 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10578 | -7/Lower Caves | Core integrity fell below 50% 10714 | -7/Lower Caves | Discovered new exit (range 8) 10765 | -7/Lower Caves | Spotted B-75 Beast 10797 | -7/Lower Caves | Entered Zion 10916 | -7/Zion | Discovered new exit (range 11) 11009 | -7/Zion | Learned location of Extension (-4) 11272 | -7/Zion | Learned Factory interactive machine intel 11301 | -7/Zion | Learned location of Quarantine (-3) 11614 | -7/Zion | Given the Hacking Drone Bay 11614 | -7/Zion | Found Prototype Device 11636 | -7/Zion | Build established: Scavenger-Gunner 11871 | -7/Zion | Entered Proximity Caves 11888 | -6/Proximity Caves | Spotter reported a threat 12044 | -6/Proximity Caves | Learned Factory trap positions 12282 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12500 | -6/Proximity Caves | Learned Factory stockpile data 12567 | -6/Proximity Caves | Spotted B-75 Beast 12730 | -6/Proximity Caves | Entered Factory 12730 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12731 | -6/Factory | Loaded intel: 103 trap records 12733 | -6/Factory | Loaded intel: 54 interactive machine locations 12734 | -6/Factory | Loaded intel: 26 terminal locations 12803 | -6/Factory | Identified exit to DSF 12856 | -6/Factory | Entered DSF 12900 | -6/DSF | Additional patrols routed to DSF 13002 | -6/DSF | Sterilization system engaged 13022 | -6/DSF | Ambient heat levels rising (+10) 13035 | -6/DSF | Discovered new exit (range 14) 13037 | -6/DSF | Ambient heat levels rising (+10) 13052 | -6/DSF | Ambient heat levels rising (+10) 13067 | -6/DSF | Ambient heat levels rising (+10) 13071 | -6/DSF | Entered Factory 13071 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13072 | -5/Factory | Identified exit to Upper Caves 13095 | -5/Factory | Lost 5 parts (2n2u1w) 13279 | -5/Factory | Garrison activated, responded to threat 13557 | -5/Factory | Identified Hacking Drone Bay 13561 | -5/Factory | Identified exit to Factory 13998 | -5/Factory | Entered Upper Caves 14107 | -5/Upper Caves | Learned location of Armory (-4) 14412 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14599 | -5/Upper Caves | Discovered new exit (range 5) 14604 | -5/Upper Caves | Encountered a Warlord checkpoint 14607 | -5/Upper Caves | Entered another Upper Caves area 14607 | -5/Upper Caves | Accompanied by 2 allies 14627 | -5/Upper Caves | Discovered exit to Factory (range 12) 14736 | -5/Upper Caves | Learned 4 Factory zone layouts 14917 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14974 | -5/Upper Caves | Discovered new exit (range 13) 15002 | -5/Upper Caves | Entered Warlord 15002 | -5/Warlord | Accompanied by 1 ally 15062 | -5/Warlord | System corruption cleaned by Quarantine Array 15207 | -5/Warlord | Visited the Vortex Lab 15219 | -5/Warlord | Warlord's base attacked by MAIN.C 15220 | -5/Warlord | Found Prototype Energy Cannon 15222 | -5/Warlord | Found Prototype Energy Cannon 15333 | -5/Warlord | Met Warlord 15478 | -5/Warlord | Found Prototype Ballistic Cannon 15478 | -5/Warlord | Identified Hvy. Autocannon 15549 | -5/Warlord | Lost 3 allies 15569 | -5/Warlord | Warlord forces counterattacked 15579 | -5/Warlord | Spotted Executioner 15589 | -5/Warlord | Destroyed Executioner 15597 | -5/Warlord | Spotted Executioner 15598 | -5/Warlord | Found Prototype Processor 15598 | -5/Warlord | Identified Exp. Core Analyzer 15630 | -5/Warlord | Lost 4 allies 15645 | -5/Warlord | Spotted Executioner 15659 | -5/Warlord | Destroyed Executioner 15665 | -5/Warlord | Spotted Executioner 15672 | -5/Warlord | Destroyed Executioner 15687 | -5/Warlord | Spotted Executioner 15702 | -5/Warlord | Destroyed Executioner 15711 | -5/Warlord | Spotted Executioner 15747 | -5/Warlord | Lost 13 allies 15756 | -5/Warlord | Discovered new exit (range 14) 15804 | -5/Warlord | Destroyed 7 combat bots 15810 | -5/Warlord | Entered Proximity Caves 15813 | -4/Proximity Caves | Spotter reported a threat 15813 | -4/Proximity Caves | Spotter reported a threat 15830 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15995 | -4/Proximity Caves | Learned Research trap positions 16114 | -4/Proximity Caves | Destroyed 7 combat bots 16174 | -4/Proximity Caves | Spotted B-86 Titan 16198 | -4/Proximity Caves | Destroyed B-86 Titan 16287 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16530 | -4/Proximity Caves | Discovered exit to Factory (range 8) 16566 | -4/Proximity Caves | Destroyed 10 combat bots 16569 | -4/Proximity Caves | Lost 5 allies 16571 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 16751 | -4/Proximity Caves | Core integrity fell below 50% 16761 | -4/Proximity Caves | Lost 3 parts (1p1n1w) 16782 | -4/Proximity Caves | Lost 5 allies 16966 | -4/Proximity Caves | Entered Factory 16966 | -4/Factory | Accompanied by 1 ally 16966 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17090 | -4/Factory | Discovered new exit (range 16) 17165 | -4/Factory | Build established: Scavenger-Tank 17464 | -4/Factory | Entered Upper Caves 17598 | -4/Upper Caves | Build established: Scavenger-Gunner 17748 | -4/Upper Caves | Learned location of Testing (-2) 18131 | -4/Upper Caves | Discovered new exit (range 7) 18147 | -4/Upper Caves | Entered another Upper Caves area 18180 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18210 | -4/Upper Caves | Lost 4 parts (3n1w) 18257 | -4/Upper Caves | Discovered new exit (range 19) 18267 | -4/Upper Caves | Learned Research emergency access door positions 18330 | -4/Upper Caves | Attacked by a faux Warlord 18389 | -4/Upper Caves | Lost 4 parts (1p3w) 18531 | -4/Upper Caves | Identified exit to Zhirov 18757 | -4/Upper Caves | Entered Zhirov 18757 | -4/Zhirov | Discovered new exit (range 3) 18785 | -4/Zhirov | Met Zhirov 18819 | -4/Zhirov | Learned location of Command (-1) 18829 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18854 | -4/Zhirov | Found Alien Artifact 18854 | -4/Zhirov | Identified Integrated Reactor 18854 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18876 | -4/Zhirov | Found Alien Artifact 19042 | -4/Zhirov | Entered Proximity Caves 19184 | -3/Proximity Caves | Spotted B-86 Titan 19199 | -3/Proximity Caves | Destroyed B-86 Titan 19469 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 19501 | -3/Proximity Caves | Destroyed 7 combat bots 19773 | -3/Proximity Caves | Identified Vortex Driver 20140 | -3/Proximity Caves | Discovered new exit (range 8) 20154 | -3/Proximity Caves | Entered Research 20154 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20155 | -3/Research | Loaded intel: 66 trap records 20179 | -3/Research | Found Prototype Device 20179 | -3/Research | Identified Exp. Thermal Shield 20410 | -3/Research | Fabricated Exp. Heat Sink (x1) 20519 | -3/Research | Found Gamma Bomb Array 20522 | -3/Research | Garrison activated, responded to threat 20677 | -3/Research | Lost 3 parts (1p1n1u) 21026 | -3/Research | Spotted B-86 Titan 21129 | -3/Research | Build established: Scavenger-Tank 21501 | -3/Research | Discovered new exit (range 9) 21514 | -3/Research | Entered Quarantine 21531 | -3/Quarantine | Found Alien Slashing Weapon 21531 | -3/Quarantine | Identified Sigix Broadsword 21710 | -3/Quarantine | Identified exit to Research 21761 | -3/Quarantine | Found Alien Artifact 21871 | -3/Quarantine | Lost 4 parts (1p1n1u1w) 21994 | -3/Quarantine | System corruption reached 10% 22149 | -3/Quarantine | Build established: Scavenger-Gunner 22479 | -3/Quarantine | Found Alien Artifact 22587 | -3/Quarantine | Entered Research 22587 | -2/Research | Warlord forces began assault on 0b10 22587 | -2/Research | Evolved 2 slots: Utility x2 22612 | -2/Research | Distinguished unit "Railsplitters" dispatched to help 22612 | -2/Research | Distinguished unit "Smaug Mourners" dispatched to help 22614 | -2/Research | Found Exp. Core Analyzer 22697 | -2/Research | Research machine network offline 22917 | -2/Research | Met up with Warlord 23002 | -2/Research | Borebot progress halted 23014 | -2/Research | Spotted Executioner 23014 | -2/Research | Spotted Executioner 23015 | -2/Research | Destroyed Executioner 23045 | -2/Research | Discovered new exit (range 9) 23089 | -2/Research | Discovered new exit (range 7) 23140 | -2/Research | Spotted Striker 23249 | -2/Research | Build established: Scavenger-Tank 23380 | -2/Research | Discovered new exit (range 91) 23400 | -2/Research | Identified Subatomic Replicator 23400 | -2/Research | Used Subatomic Replicator to replicate Quantum Capacitor 23403 | -2/Research | Found Quantum Capacitor 23410 | -2/Research | Discovered new exit (range 38) 23541 | -2/Research | Spotted Executioner 23606 | -2/Research | Build established: Scavenger-Gunner 23654 | -2/Research | Found Prototype Processor 23654 | -2/Research | Identified Exp. Melee Analysis Suite 23806 | -2/Research | Lost 3 allies 23962 | -2/Research | Met DD-05H 24093 | -2/Research | Given Cave Seal Controls access code 24093 | -2/Research | Entered Testing 24189 | -2/Testing | Lost 4 allies 24395 | -2/Testing | Found Prototype Energy Cannon 24395 | -2/Testing | Identified Potential Cannon 24446 | -2/Testing | Spotted Striker 24447 | -2/Testing | Spotted Striker 24465 | -2/Testing | Destroyed Striker 24466 | -2/Testing | Destroyed Striker 24494 | -2/Testing | Spotted Alpha 7 24518 | -2/Testing | Destroyed Alpha 7 24535 | -2/Testing | Stole the SGEMP Prototype 24685 | -2/Testing | Build established: Gunner 24778 | -2/Testing | Found Prototype Energy Cannon 24778 | -2/Testing | Identified Null Cannon 24888 | -2/Testing | Spotted PX-2K4HNXZUPI 24905 | -2/Testing | Destroyed PX-2K4HNXZUPI 25097 | -2/Testing | Found Prototype Energy Cannon 25097 | -2/Testing | Identified Cld. Nova Cannon 25135 | -2/Testing | Discovered new exit (range 4) 25187 | -2/Testing | System corruption reached 10% 25189 | -2/Testing | Entered Access 25189 | -1/Access | Evolved 2 slots: Utility x2 25190 | -1/Access | Delivered the SGEMP Prototype to Zhirov 25190 | -1/Access | Zhirov transferred Access data 25191 | -1/Access | Loaded intel: 133 machine locations 25191 | -1/Access | Loaded intel: 60 trap records 25191 | -1/Access | Identified exit to Surface 25191 | -1/Access | Discovered exit to Surface (range 80) 25191 | -1/Access | Identified exit to Command 25191 | -1/Access | Discovered exit to Command (range 120) 25326 | -1/Access | Garrison activated, responded to threat 25334 | -1/Access | Zhirov warped through subspace 25398 | -1/Access | Found Prototype Launcher 25438 | -1/Access | Garrison activated, responded to threat 25502 | -1/Access | Build established: Scavenger-Tank 25526 | -1/Access | Entered Command 25840 | -1/Command | Destroyed 7 combat bots 25910 | -1/Command | Disengaged cave seal 25910 | -1/Command | Derelicts emerged from the dark tunnel 25910 | -1/Command | Welcomed Warlord to Command 25953 | -1/Command | Spotted B-99 Colossus 26007 | -1/Command | Lost 11 allies 26008 | -1/Command | Warlord commented on Warlord statues 26014 | -1/Command | Spotted M Guard 26014 | -1/Command | Spotted M Guard 26014 | -1/Command | Spotted Combat Programmer 26018 | -1/Command | Spotted Combat Programmer 26022 | -1/Command | Destroyed Combat Programmer 26023 | -1/Command | Destroyed Combat Programmer 26036 | -1/Command | Destroyed M Guard 26045 | -1/Command | Destroyed M Guard 26045 | -1/Command | All MAIN.C guards destroyed 26058 | -1/Command | Lost 3 allies 26061 | -1/Command | Lost 3 parts (2u1w) 26103 | -1/Command | Met MAIN.C 26105 | -1/Command | 0b10 Conduit disabled 26112 | -1/Command | Warlord shut down involuntarily 26121 | -1/Command | Destroyed MAIN.C Shell 26123 | -1/Command | MAIN.C activated Command garrisons 26129 | -1/Command | Zhirov used SGEMP to disable MAIN.C 26136 | -1/Command | Lost 3 parts (1n1u1w) 26159 | -1/Command | Lost 8 allies 26168 | -1/Command | Found Prototype Processor 26168 | -1/Command | Identified Exp. Targeting Computer 26178 | -1/Command | Found Prototype Device 26178 | -1/Command | Identified Exp. Shock Absorption System 26182 | -1/Command | Found Prototype Reactor 26182 | -1/Command | Identified Zero-point Reactor 26185 | -1/Command | Identified Phase Armor 26185 | -1/Command | Identified Transdimensional Reconstructor 26185 | -1/Command | Identified Enh. Gamma Bomb Array 26185 | -1/Command | Discovered exit to Surface (range 33) 26185 | -1/Command | Discovered exit to Surface (range 95) 26185 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26275 | -1/Command | Found Prototype Device 26275 | -1/Command | Identified Exp. System Purifier 26278 | -1/Command | Found Exp. Focal Shield 26283 | -1/Command | Found Zero-point Reactor 26286 | -1/Command | Found Zero-point Reactor 26297 | -1/Command | Found Hyp. Multirail 26477 | -1/Command | Found Gamma Bomb Array 27141 | -1/Command | Phase Generator disabled 27474 | *** | Escaped! Last Messages --------------- 27162_ Attempting to rewire R-10 Processor. 27162_ R-10 Processor is broken beyond repair. 27163_ Attempting to rewire R-10 Processor. 27163_ R-10 Processor is broken beyond repair. 27164_ Attempting to rewire R-10 Processor. 27164_ R-10 Processor is broken beyond repair. 27165_ R-10 Processor destroyed. 27166_ Com. Wheel melted. 27166_ R-10 Processor destroyed. 27179_ Extracted 23 energy. 27218_ Attempting to rewire K-01 Serf. 27218_ K-01 Serf is broken beyond repair. 27219_ Attempting to rewire K-01 Serf. 27219_ K-01 Serf is broken beyond repair. 27220_ Attempting to rewire K-01 Serf. 27220_ K-01 Serf is broken beyond repair. 27221_ Attempting to rewire K-01 Serf. 27221_ K-01 Serf is broken beyond repair. 27222_ K-01 Serf destroyed. [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ??????????????????????????# """ #?????????????? | | ??????????????????????????# "" #?????????????? | | ??????????????????????????# #?????????????? | | ????####################??# #?????????????? | | ????# # / #??######+###?????????????? | | ????# # #???# #???????????????? | | ????# """" # #???# ###???????????????? | | ????# """" #** #???# #####?????????????? | | ????# """" #*= ##### #?????????????? | | ????# """" + + ^^ #?????????????? | | ????# # ! # ######????????? | | ????# #### ## ^ # #????????? | | ????# ###### ^ # #????????? | | ????# + ^ + ]#????????? | | ????# ## ^ # #????????? | | ????# ! ## ############# ## ] #????????? | | ###########+###### #??????????# #######????????? | | #????????###/#######????????? | | ### #????????# #????????? | | #?######???????# #????????? | | == #?# #???????# "" #????????? | | = ### #???????# """" #????????? | | + #???????# """" #????????? | | # #######?# "" #????????? | | # # ## #?# #????????? | | # # ##L@ m#?# #????????? | | # # ## MM #?# #????????? | | # # #### M#?# ""#????????? | | # ######??#M #?# ""#????????? | | # #######/#####????# #?# T"#????????? | | + #?# ^ #????# #?# ""#????????? | | # #?# #????# #?# ""#????????? | | # == #?#"""" #????# #?# #?######## | | # = #?#"""" #???## ### #?#??????? | | # #?#"""" #???# ########+###?#?###### | | #= #?#"""" #???# T" #??#?#""""" | | # #?# #???# " #??#?#"" | | # ######?# #???#! ^^ #??#?#""""" | | # #??????#####+#####???## = ^ #??#?#""""" | | # ######## #????# = ##?#?#" " | | # #""""""# ###### #?#?#"" " | | # + """# "" + """" #?#?#"" " | | # + ""# * """" ###### ""R" #?#?# " " | | # + """# """" #????# "" " #?#?# " | | # #""""""# "" #????# #?#?# " | | ########### ###### #?#?#""""" | | ??????????# + #?#?#"" | | ??????????# "" # ##### #?#?# | | ??????????# """" # ####+###+##### #?#?# | | ??????????# """" # #= # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 95 Energy Capacity 850 Matter Stores 300 Matter Capacity 450 Sight Range 23 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 375 Resistance: TH 30 Resistance: EM 15 Utility Shielding 90 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Core Analysis 9 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Target Analyzer | -3/Quarantine | Archive Exp. Flexi-carbon Leg | -3/Quarantine | Archive Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Archive B-74 Champion | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Exp. Heat Sink | x1 | -3/Research | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Subatomic Replicator Achievements -------------- Corridor Of Doom Preemptive Strike Sorry Old Pal Victory By Combat Challenges ------------ None Game ------ Seed GatlingJunkCleaver Manual? 0 Play Time 03:38:20 Cumulative 173.8 hours Start 2025.08.08 @ 23:41:10 End 2025.08.09 @ 13:38:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 69 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cad447e4-becd-4be6-9873-eabc8d8a0689