Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 14:47:39 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1345) 1345 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5735 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 642/850 Matter 126/300 Energy 71/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Lightpack 2.0 Structural Scanner Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (40) --- Nuclear Core Light Nuclear Core Light Nuclear Core Hybrid Deuterium Engine Improved Heat Sink Compact Matter Pod (0) Advanced Weight Redist. System Improved Sensor Array Kinecellerator Heavy Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating Pulse Rifle Gatling Laser Improved Spread Laser Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Heavy Assault Cannon Shock Bomb Launcher Precision Grenade Launcher Precision Grenade Launcher Datajack Improved Datajack Remote Datajack Mining Laser Mining Claw Great Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Lightpack 2.0 Structural Scanner Target Analyzer Kinecellerator > --- WEAPON ----------- Flak Gun Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Hybrid Deuterium Engine Improved Heat Sink Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Heavy Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating Pulse Rifle Gatling Laser Improved Spread Laser Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Heavy Assault Cannon Shock Bomb Launcher Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Advanced Concussive RPG Datajack Improved Datajack Remote Datajack Mining Laser Mining Claw Great Axe [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Lightpack 2.0 Device Structural Scanner Storage Lightpack 2.0 Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . . . 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . 2 . . . 1 . 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 67 | 7 8 8 . 3 . 22 11 6 2 Power 9 | 1 2 1 . 1 . 2 2 . . Engine 8 | 1 2 1 . 1 . 1 2 . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 3 1 . . . 1 1 . . Treads 5 | . 2 1 . . . 1 1 . . Leg . | . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 3 4 . 2 . 7 5 3 . Device 16 | . 3 2 . 1 . 5 3 2 . Storage 3 | 1 . 1 . 1 . . . . . Processor 1 | . . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . . Protection 4 | . . 1 . . . 2 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 3 . 2 . . . 12 3 3 2 Energy Gun 4 | 1 . 1 . . . 2 . . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 6 | 2 . . . . . 3 . 1 . Ballistic Cannon 6 | . . 1 . . . 1 2 2 . Launcher 4 | . . . . . . 2 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . 3 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 17 | . 1 2 . . . 9 . . 5 Power 4 | . . 1 . . . 2 . . 1 Propulsion 4 | . 1 . . . . 2 . . 1 Utility 4 | . . 1 . . . 3 . . . Weapon 5 | . . . . . . 2 . . 3 Highest Loss Streak 5 | . 1 1 . . . 3 . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 70 | . 97 91 77 62 55 64 67 79 65 Engine 8 | . 13 10 11 11 11 7 6 6 5 Core 2 | . . . . . . 1 7 6 5 Treads 17 | . 17 22 22 22 22 17 14 13 9 Device 11 | . 13 21 22 7 . 7 12 13 12 Storage 9 | . 14 11 11 11 11 9 7 6 6 Protection 2 | . . 10 . . . 3 2 . . Ballistic Gun 4 | . 28 6 . . . 5 . 6 4 Ballistic Cannon 9 | . . 6 11 11 11 8 12 19 14 Peak Build Rating 74 | 6 7 16 14 41 40 57 64 73 74 Average Rating 41 | 5 6 13 14 31 40 48 60 72 67 On Entrance 31 | . 6 7 14 14 40 40 52 64 73 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 13 13 37 30 30 22 41 36 43 43 Greatest Support 51 | 32 40 40 40 40 40 40 51 42 42 Greatest Overweight (x) 14 | . 3 . . . . 1 . 1 14 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 40 | 8 8 10 10 40 40 40 40 40 40 Average Capacity 31 | 7 8 9 10 29 40 40 40 40 40 Most Carried 34 | 7 8 10 10 10 10 24 34 33 32 Average Carried 17 | 3 7 8 10 9 10 19 27 31 31 Final Capacity 40 | 8 8 10 10 40 40 40 40 40 40 Final Carried 34 | 7 8 10 10 10 10 20 34 32 31 Class Distribution -------------------- 45% | Hauler-Skirmisher 27% | Mutant 13% | Hauler-Mutant 7% | Hauler-Tank 3% | Hauler-Assassin 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Matter Collected 1658 | 243 46 167 . . 22 942 238 . . Remotely . | . . . . . . . . . . Salvage Created 1211 | 93 45 136 . . 21 686 230 . . Parts 88 | 12 7 13 . . . 43 13 . . Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 30 | . 2 5 . . . 18 5 . . Melee 1 | . . . . . . 1 . . . Guns 5 | . 2 1 . . . 2 . . . Cannons 23 | . . 4 . . . 15 4 . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 15 | 2 2 4 . . . 6 1 . . Worker 1 | 1 . . . . . . . . . Builder 3 | . . 1 . . . 2 . . . Tunneler 4 | 3 . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 6 | . 2 . . . . 4 . . . Grunt 12 | . . 2 . . . 8 2 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 6 | . . 3 . . . 2 1 . . Hunter 2 | . . . . . . 1 1 . . Programmer 1 | . . . . . . . 1 . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 5 | 1 3 3 . . 1 5 2 . . Combat Bots Only 4 | . 2 2 . . . 4 2 . . Max Kills in Single Turn 2 | 1 1 1 . . 1 2 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Hostile Shots Fired 224 | . 35 60 . . . 101 23 . 5 Missed 63 | . 9 14 . . . 27 13 . . Damage Taken 2415 | . 206 521 . . . 1277 102 . 309 Core 508 | . 58 45 . . . 183 14 . 208 Absorbed by Shields 94 | . . 22 . . . 72 . . . Core Remaining (%) 85 | 100 76 . . . 88 66 98 . . Volleys Fired 115 | 13 12 24 . . 2 56 6 . 2 Largest 2 | 2 2 2 . . 1 2 2 . 1 Hottest 135 | 60 40 65 . . 60 135 108 . 33 Shots Fired 202 | 26 24 26 . . 2 110 12 . 2 Gun 101 | 26 24 4 . . . 47 . . . Cannon 98 | . . 22 . . 2 63 11 . . Launcher 3 | . . . . . . . 1 . 2 Special . | . . . . . . . . . . Kinetic 178 | 18 24 24 . . 2 99 11 . . Thermal 9 | . . . . . . 9 . . . Explosive 3 | . . . . . . . 1 . 2 Electromagnetic 12 | 8 . 2 . . . 2 . . . Robot Hit Streak 9 | 4 4 8 . . 1 9 3 . 3 Robot Miss Streak 4 | 2 3 4 . . 1 3 2 . . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 130 | 14 11 19 . . 1 78 5 . 2 Core Hits 64 | 8 5 6 . . . 32 13 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . 3 . . . 5 1 . . Blast 9 | . . 3 . . . 5 1 . . Melee Attacks 18 | . . . . . . 15 3 . . Impact . | . . . . . . . . . . Slashing 18 | . . . . . . 15 3 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4704 | 136 108 734 . . 52 3179 312 . 183 Guns 995 | 136 108 35 . . . 716 . . . Cannons 3130 | . . 689 . . 52 2183 191 . 15 Explosions 284 | . . . . . . . 116 . 168 Melee 255 | . . . . . . 255 . . . Ramming 40 | . . 10 . . . 25 5 . . Kinetic 3876 | 80 108 701 . . 52 2744 191 . . Thermal 125 | . . . . . . 125 . . . Explosive 185 | . . . . . . . 17 . 168 Electromagnetic 208 | 56 . 23 . . . 30 99 . . Impact 15 | . . . . . . . . . 15 Slashing 255 | . . . . . . 255 . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . 5 . . . Message Errors 1 | . . . . . . 1 . . . Matter Fused 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 130 | . . 39 . . 22 69 . . . Projectiles 130 | . . 39 . . 22 69 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . 8 . . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . 7 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 89 | . . . . . . . . . 89 Shots 2 | . . . . . . . . . 2 Rammed 11 | . . 3 . . . 6 2 . . Targets Rammed 12 | . . 4 . . . 6 2 . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 234 | 40 . 234 . . 14 233 48 . . Average Temperature 52 | 22 . 74 . . 10 51 22 . . Received Heat Transfer 476 | . . 186 . . . 263 27 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 185 | . . . . . . 185 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Peak Influence 256 | 20 74 241 90 . 6 256 188 7 11 Initial 90 | . 13 31 90 . . 1 77 7 2 Average 83 | 6 55 127 90 . 5 116 69 7 2 Maximum Alert Level 1 | . . 1 . . . 1 . . . Low Security (%) 90 | 100 100 74 100 . 100 79 100 100 100 Level 1 9 | . . 25 . . . 20 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 . . . 6 2 . . Investigation 2 | . . . . . . 1 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . . 1 . . . 2 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Distress Signals 5 | . 1 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 7 12 . . . 40 8 . 1 Peak Tracking Total 6 | . 5 5 . . . 6 3 . 1 Tactical Retreats 6 | . . . . . . 6 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Traps Triggered 2 | . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Machines Disabled 7 | . . . . . . 3 4 . . Max in Single Turn 2 | . . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Machines Accessed 15 | . 2 2 . . . 6 5 . . Terminals 12 | . 2 2 . . . 5 3 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 7 5 . . . 16 10 . . Successful 22 | . 4 3 . . . 8 7 . . Failed 16 | . 3 2 . . . 8 3 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 32 | . 7 5 . . . 13 7 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 4 3 . . . 6 4 . . Record 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 3 | . 1 . . . . 2 . . . Locate Traps 3 | . 1 . . . . 1 1 . . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 4 | . 1 . . . . 1 2 . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Recycle Component 1 | . . . . . . 1 . . . Process 1 | . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 2 . . . 5 4 . . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . Recycled Matter 179 | . . . . . . 179 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Turns Passed 4469 | 159 366 379 100 669 106 1313 1220 94 63 Spaces Moved 2310 | 106 235 172 63 411 64 591 608 37 23 Core 8 | 2 1 . . . . . . . 5 Treads 2105 | . 141 172 63 411 64 591 608 37 18 Legs . | . . . . . . . . . . Wheels 197 | 104 93 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 157 237 100 Average Speed 156 | 99 134 160 160 160 160 161 158 237 244 Slowest Speed 750 | 100 200 160 160 160 160 245 170 237 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 6 46 17 16 79 22 40 13 1 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . 4 . . . Terrain Destroyed 70 | . . 12 . . 1 29 13 . 15 Melee 4 | . . . . . . 4 . . . Projectile 45 | . . 12 . . 1 25 7 . . AOE 21 | . . . . . . . 6 . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Total 2893 | 134 266 238 62 427 65 780 845 47 29 Wait 270 | . . 21 . . . 62 187 . . Move 2302 | 105 234 171 62 410 63 590 607 37 23 Hop . | . . . . . . . . . . Pick Up 67 | 8 3 4 . 4 . 23 23 1 1 Fast Attach 22 | 6 7 4 . 1 . 3 1 . . Attach 32 | . 1 3 . 2 . 13 5 6 2 Detach 18 | . 2 . . 3 . 6 3 3 1 Swap 13 | 1 . 1 . . . 6 5 . . Drop 23 | 1 7 6 . 6 . . 3 . . Fire 115 | 13 12 24 . . 2 56 6 . 2 Melee 18 | . . . . . . 15 3 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 12 | . . 4 . . . 6 2 . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory -6/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 845 | -9/Materials | Discovered new exit (range 12) 905 | -9/Materials | Entered Mines 995 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 997 | -9/Mines | Discovered new exit (range 5) 1005 | -9/Mines | Entered Exiles 1050 | -9/Exiles | Met 8R-AWN 1071 | -9/Exiles | Met EX-HEX 1116 | -9/Exiles | Met EX-BIN 1138 | -9/Exiles | Aligned with FarCom system 1140 | -9/Exiles | Given EX-Vault access code 1221 | -9/Exiles | Opened EX-Vault 1231 | -9/Exiles | Found Prototype Storage 1235 | -9/Exiles | Identified Lightpack 2.0 1277 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1326 | -9/Exiles | Met EX-DEC 1396 | -9/Exiles | Visited The Gauntlet 1523 | -9/Exiles | Build established: Hauler-Mutant 1654 | -9/Exiles | Discovered new exit (range 15) 1674 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1674 | -9/Exiles | Entered Mines 1772 | -8/Mines | Discovered new exit (range 6) 1780 | -8/Mines | Entered Materials 1780 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2302 | -8/Materials | Build established: Hauler-Tank 2625 | -8/Materials | Build established: Hauler-Skirmisher 2722 | -8/Materials | Garrison activated, responded to threat 2851 | -8/Materials | Lost 3 parts (1p2w) 3018 | -8/Materials | Discovered new exit (range 8) 3093 | -8/Materials | Entered Factory 3093 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3546 | -7/Factory | Discovered new exit (range 16) 4121 | -7/Factory | Discovered new exit (range 15) 4313 | -7/Factory | Entered another Factory area 4313 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4407 | -6/Factory | Sucked down chute 4407 | -6/Factory | Entered Waste 4417 | -6/Waste | Spotted C-40 Crusher 4451 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4454 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4457 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4461 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4467 | -6/Waste | Crushed by Compactor (1 part destroyed) 4470 | -6/Waste | Self-destructed Last Messages --------------- 04407_ Triggered Chute Trap. 04407_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04407_ Receiving FarCom transmissions... 04415_ Acquired Adv. Concussive RPG. Imp. Grenade Launcher swallowed by quantum anomaly within Lightpack 2.0. 04451_ Arm. Treads crushed. 04451_ Adv. Treads crushed. 04454_ Flak Gun crushed. 04454_ Gauss Cannon crushed. 04461_ Adv. Treads crushed. 04461_ Gauss Cannon crushed. 04461_ Lgt. Ion Engine crushed. 04461_ Lgt. Nuclear Core crushed. 04463_ Adv. Concussive RPG expended. 04463_ Knocked back. 04467_ Rocket Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????## ???????????????????????????? | | ????????????????## ##?????????????????????????? | | ??????????????#### ##?????????????????????????? | | ??????????????#### ##?????????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## ##????????? ##?????????????? | | ??????????????## ##????????? ##?????????????? | | ???????????????? ##????????? ##?????????????? | | ????????????????## !##????????? ##?????????????? | | ????????????????## ##???????? ##?????????????? | | ????????????????## #######?? ##?????????????? | | ??????????????#### ######## ##?????????????? | | ??????????????#### ### ##?????????????? | | ??????????????## = ##?????????????? | | ??????????????## ##?????????????? | | ??????????????## CC ##?????????????? | | ??????????????## CC ##?????????????? | | ??################ ### ##?????????????? | | ??################ @ ### ?? ##?????????????? | | ??## #### #######????????????????????? | | ??## #### #######????????????????????? | | ??## #### #####??????????????????????? | | ??## ????????????????? | | ??## ???????????????? | | ??## ????????????????? | | ??## ????????????????? | | ??## #### ######## ?????????????????? | | ??## #### ######## ??????????????????? | | ??## #### ##?????????????????????????? | | ??################ ##?????????????????????????? | | ??################ ##?????????????????????????? | | ????????????????########?????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 42 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Spread Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Please Form A Line Challenges ------------ None Game ------ Seed AssaultReactionCoupler Manual? 0 Play Time 01:19:15 Cumulative 14.0 hours Start 2024.08.08 @ 08:23:44 End 2024.08.08 @ 14:47:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbaa9ec1-cbb0-44e6-bc78-8d92bf9512e0