Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 18:54:01 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (409) 2045 Value Destroyed (19008) 19008 Prototype IDs (152) 3040 Alien Tech Used (15) 3000 Bonus (29004) 29004 TOTAL SCORE: 67597 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3097 Follower Combat Kills 3380 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1436 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -29909 Cogmind --------- Core Integrity 618/1600 Matter 405/425 Energy 583/600 System Corruption 0% Temperature Cool (4) Movement Walking (110) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (11) ----- Coolant Network High-capacity Storage Unit Experimental Targeting Computer Experimental Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (6) ------- Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Cooled Nova Cannon Sigix Broadsword > --- INVENTORY (20) --- Desublimator Advanced Energy Well (500) Zionite Biocell Array (750) Experimental Matter Compressor (500) Zionite Shade Armor Experimental Thermal Shield Long-range Gatling Laser Heavy Quantum Rifle Gatling Beam Vortex Driver (23) Zionite Alpha Cannon Mk. II Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Z-bomb Delivery System Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Targeting Computer Experimental Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Heavy Quantum Rifle Cooled Nova Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Sigix Broadsword > --- INVENTORY -------- Zionite Supercomposite Leg Zionite Supercomposite Leg Coolant Network Zionite Biocell Array Zionite Biocell Array Experimental Matter Compressor Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Integrity Redistributor Heavy Quantum Rifle Vortex Driver Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Z-bomb Delivery System [Rating: 272] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Improved Quantum Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Cooled Nova Cannon Energy Gun Force Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Linear Accelerator Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . Utility 9 | . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . 2 . . . 1 . 1 . . . . . Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Parts Attached 679 | . 11 . 17 8 2 10 17 46 31 7 7 1 11 26 7 7 20 10 19 17 16 5 2 37 10 24 . 13 16 27 13 12 16 96 118 Power 49 | . 1 . 3 . . 1 2 3 . . 2 . . 4 . . . 1 1 2 1 . . 5 1 1 . . 1 4 . . 2 6 8 Engine 14 | . 1 . 3 . . 1 1 3 . . 2 . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Core 9 | . . . . . . . 1 . . . . . . 2 . . . 1 . 2 . . . 2 1 . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 . . 1 4 . . 2 6 8 Propulsion 129 | . 4 . 8 4 . 2 4 12 4 . 1 . 1 6 6 1 4 2 4 . 1 . . 2 1 6 . 3 1 9 2 1 3 14 23 Treads 52 | . 4 . 8 4 . 2 4 12 4 . 1 . 1 6 4 1 1 . . . . . . . . . . . . . . . . . . Leg 52 | . . . . . . . . . . . . . . . 1 . 2 2 4 . 1 . . 2 1 6 . 3 1 . . . . 10 19 Wheel 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 1 3 4 . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Utility 284 | . 3 . 1 . . . 4 10 15 2 2 . 2 9 1 3 7 3 12 9 6 3 2 21 4 12 . 2 13 7 10 4 9 52 56 Device 180 | . 1 . . . . . 2 5 7 . 1 . 1 2 . 2 5 3 7 7 4 3 2 14 4 8 . 1 11 3 9 3 5 34 36 Storage 13 | . 2 . . . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 2 4 Processor 20 | . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . 2 . 2 . . . 1 . . 4 5 1 Hackware 5 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Protection 63 | . . . . . . . 2 2 6 2 1 . 1 5 1 1 1 . 3 2 2 . . 4 . 2 . 1 1 2 . . . 10 14 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Weapon 217 | . 3 . 5 4 2 7 7 21 12 5 2 1 8 7 . 3 9 4 2 6 8 2 . 9 4 5 . 8 1 7 1 7 2 24 31 Energy Gun 53 | . . . . . . . . 5 4 2 . . 5 1 . . 4 . 1 1 1 . . 6 3 3 . 4 . 4 . 1 . 4 4 Energy Cannon 52 | . . . . . . . . . . . . . . 1 . . 2 . 1 2 4 . . 2 . 1 . 4 1 1 1 5 . 7 20 Ballistic Gun 49 | . 2 . 5 3 1 5 6 11 2 . 1 . 1 4 . 1 2 . . . . . . . . . . . . 2 . . . 3 . Ballistic Cannon 12 | . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 2 6 Launcher 29 | . . . . 1 1 2 . 2 2 1 1 1 1 . . 2 1 1 . 3 3 1 . 1 1 . . . . . . . 2 1 1 Special Weapon 9 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . 5 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 8 | . 1 . . . . . . 3 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Unidentified Prototypes 78 | . . . 1 . . . 1 5 2 . . . . 1 . . . . . . . 2 . 5 . 7 . 3 2 7 3 . 1 19 19 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . System Corruption 36 | . . . . . . . . . . . . . . . . . 35 1 . . . . . . . . . . . . . . . . . Parts Lost 39 | . 1 . . 3 . 3 1 3 1 . . . 2 2 1 4 . . . 1 . . . . 1 1 . . 3 1 2 . 1 2 6 Power 7 | . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 Propulsion 6 | . . . . 2 . 1 . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Utility 20 | . . . . . . . 1 2 . . . . 1 2 1 2 . . . . . . . . . 1 . . 2 . 1 . 1 2 4 Weapon 6 | . . . . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 2 | . 1 . . 2 . 2 1 2 1 . . . 1 1 1 2 . . . 1 . . . . 1 1 . . 1 1 2 . 1 1 2 Average Slot Usage (%) 91 | . 87 100 100 97 100 99 99 99 99 100 100 100 99 98 93 90 91 92 93 97 98 99 100 96 98 99 100 99 97 90 70 66 62 73 86 Engine 3 | . 13 14 11 11 11 10 8 9 7 7 7 7 7 2 . . . . 2 2 3 5 5 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 3 6 6 6 6 5 5 5 5 5 1 8 9 5 4 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 5 4 4 6 4 3 . 2 7 Treads 10 | . 26 28 33 30 33 32 27 27 22 23 23 23 23 25 13 13 13 11 . . . . . . . . . . . . . . . . . Leg 10 | . 1 . . . . . . . . . . . . . . . . 1 23 29 29 29 29 26 26 26 26 28 28 15 . . . 6 23 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 21 20 20 16 . Device 15 | . 2 14 3 . . . 8 5 18 15 15 15 14 12 13 23 23 26 23 23 23 22 23 22 24 23 21 23 22 21 15 14 13 8 15 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 7 4 Processor 7 | . . . 7 11 11 11 9 8 7 7 7 7 7 6 2 . . . . 5 5 5 5 5 11 12 15 14 14 14 13 13 13 14 8 Protection 7 | . . . . . . . 8 8 8 15 15 15 15 12 16 8 13 13 8 5 4 5 5 10 5 4 5 4 4 1 . . . 7 7 Energy Gun 4 | . . . . . . . . 5 10 6 7 7 14 11 6 . 5 6 10 11 10 10 5 9 9 9 10 9 8 3 2 . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . 6 6 2 1 4 4 4 5 5 5 5 5 5 3 4 4 . . . 2 13 Ballistic Gun 7 | . 27 28 33 32 32 32 26 21 7 15 15 15 8 6 6 5 5 1 . . . . . . . . . . . 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 12 28 28 36 36 37 38 46 46 52 62 64 62 62 61 63 61 81 95 105 90 95 79 79 89 79 76 73 82 118 126 75 73 69 186 196 Greatest Support 197 | 20 40 40 60 60 60 60 60 60 63 63 63 63 63 96 96 28 40 28 92 92 92 92 92 97 97 122 122 120 150 150 82 77 77 197 197 Greatest Overweight (x) 7 | . 1 . . . . . . 1 1 . 1 . . . 2 2 2 3 3 . 1 . . . . . . . . 2 . . . 3 7 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 1 2 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 16 | . 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 18 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 19 Most Carried 20 | . 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 15 | . 8 13 14 14 15 14 14 14 14 14 15 15 14 14 14 14 16 19 17 14 14 14 15 14 14 14 15 14 18 19 19 18 19 16 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 11 14 15 15 15 13 15 15 15 15 15 15 14 15 15 15 20 19 15 15 15 15 15 15 15 15 15 15 20 20 20 17 20 20 18 Class Distribution -------------------- 18% | Alien-Mutant 16% | Scavenger-Mutant 15% | Tank 14% | Scavenger-Gunner 12% | Alien-Gunner 7% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Hacker-Scout | -2/Research Alien-Scout | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14246 | 200 491 21 692 362 . 364 744 1082 440 244 188 . 334 562 160 249 197 173 193 208 493 28 44 416 175 235 . . 320 325 147 . 455 1639 3065 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22024 | . 636 . 850 495 . 463 1041 1712 1097 149 435 . 563 1388 459 1079 . 174 247 815 496 130 . 1273 238 623 . 84 700 324 189 . 472 2289 3603 Parts 1032 | . 33 . 68 34 . 21 69 112 50 12 24 . 16 72 10 34 . 10 8 26 24 7 . 36 8 28 . 1 20 11 4 . 16 100 178 Haulers Intercepted 15 | . 2 . 2 . . . 2 5 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 18 | . 3 . 2 . . . 1 . . . . . . 3 . . . . 1 . . . . 6 . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 241 | . . . . . . . . . . 11 20 . 20 . 8 1 3 24 . 23 15 . . . 7 109 . . . . . . . . . Prevented 60 | . . . . . . . . . . . . . . . . 30 . 4 . . 4 7 . . . 15 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 321 | . 11 . 18 14 . 14 14 25 26 5 10 . 16 13 7 15 . 5 1 17 15 . . 9 9 10 . 1 10 2 . . 5 7 42 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Guns 160 | . 11 . 18 10 . 8 14 23 13 3 7 . 6 11 5 . . . . 7 3 . . 1 3 7 . . 7 . . . . . 3 Cannons 47 | . . . . . . . . . 4 . . . . 1 2 1 . 2 . 3 . . . 3 3 2 . . 3 1 . . . . 22 AOE 70 | . . . . 4 . 6 . 2 6 2 3 . 10 . . 6 . 3 . 5 10 . . 4 3 . . . . . . . 4 . 2 Classes Destroyed 22 | . 6 . 2 1 . 2 1 1 1 . . . 2 . . . . . . . . . . . . 3 . . 1 . . . . 2 . Worker 11 | . . . 2 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Builder 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 2 . . . 2 5 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Recycler 25 | . 1 . 1 1 . 1 4 2 1 . . . . 3 . . . . 1 . . . . 6 . . . . 2 . 1 . 1 . . Operator 8 | . 2 . 3 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Watcher 16 | . 3 . 1 . . . 1 2 1 . . . . 4 . . . . . . . . . 3 . . . . . . . . . 1 . Swarmer 79 | . 3 . 7 4 . 7 4 1 11 3 3 . 2 3 . . . 3 . 7 10 . . . 5 . . . . . . . 5 1 . Saboteur 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . Grunt 100 | . 8 . 8 6 . 2 5 12 8 . 5 . 4 3 3 14 . 1 . 6 2 . . 4 3 1 . . 3 . . . . 2 . Brawler 7 | . . . . . . 1 . . . . 1 . 1 . 2 1 . . . . . . . . 1 . . . . . . . . . . Duelist 10 | . . . . . . . . 1 1 . 1 . 4 . . . . . . 2 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 37 | . . . 4 2 . . 4 11 3 1 . . 2 1 2 . . 1 1 2 1 . . 1 . . . 1 . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 16 | . . . . . . 4 1 . 1 . . . 1 4 . . . . . . . . . 2 . . . . 3 . . . . . . Programmer 14 | . . . . . . . . . 2 1 . . . 2 . . . . . . 1 . . 2 . 1 . . 3 1 . . . 1 . Behemoth 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 12 | . 4 . 4 5 . 4 5 7 7 3 4 . 12 8 4 8 . 3 1 5 5 . . 7 3 5 . 1 3 1 1 . 5 2 6 Combat Bots Only 12 | . 4 . 4 4 . 4 4 6 7 3 4 . 12 3 4 8 . 3 1 5 5 . . 4 3 5 . 1 3 1 . . 5 2 6 Max Kills in Single Turn 5 | . 1 . 2 3 . 3 2 2 3 2 2 . 4 2 1 2 . 3 1 3 5 . . 5 3 2 . 1 1 1 1 . 4 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . 3 . 2 3 2 2 . 4 . . 2 . 3 . 3 5 . . 4 3 . . . . . . . 4 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 25024 | . 645 29 546 852 . 686 506 1085 892 221 122 . 984 1019 787 625 . 119 118 655 254 . . 571 353 568 . 35 1766 474 323 1017 374 1072 8326 Core 1645 | . 82 . 59 198 . 113 65 99 64 6 . . 64 46 27 23 . 23 . 45 . . . 26 20 114 . . 54 38 23 70 17 131 238 Absorbed by Shields 9150 | . . . . . . . . . 96 89 46 . 205 . . . . . 9 237 72 . . 206 135 92 . . 245 . . 60 18 286 7354 Core Remaining (%) 72 | 100 . 67 . . . 7 . 70 . . . . 80 . . . . 86 . . . . 95 . . . 86 . 95 . . 73 . . 38 Volleys Fired 1513 | . 74 . 52 22 2 34 46 82 51 12 15 . 40 65 17 27 . 14 20 36 23 16 35 71 17 46 . 2 49 36 11 5 1 208 384 Largest 4 | . 2 . 3 3 1 3 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 1 1 3 3 3 . 3 3 4 1 1 1 4 4 Hottest 430 | . 40 . 69 69 33 74 79 183 183 111 111 . 183 183 176 176 . 260 245 245 239 98 98 284 274 274 . 286 301 345 73 113 49 430 410 Shots Fired 3524 | . 148 . 156 62 2 96 138 237 139 30 41 . 106 194 50 29 . 31 33 91 30 16 35 118 33 100 . 4 126 59 11 5 1 229 1174 Gun 1888 | . 148 . 156 60 . 93 138 236 114 28 39 . 98 189 33 2 . 16 15 57 14 . . 50 17 54 . 2 83 21 11 . . 7 207 Cannon 1373 | . . . . . . . . . 22 1 . . . 5 17 6 . 9 18 32 13 16 35 66 13 46 . 2 43 38 . 5 . 21 965 Launcher 57 | . . . . 2 2 3 . 1 3 1 2 . 8 . . 21 . 1 . 2 3 . . 2 3 . . . . . . . 1 . 2 Special 206 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 201 . Kinetic 1194 | . 148 . 156 60 . 93 138 209 49 21 26 . 40 98 16 1 . 6 . . . . . . . . . . . 10 . . . . 123 Thermal 2176 | . . . . . . . . 27 87 8 13 . 58 96 34 7 . 24 33 89 27 16 35 114 30 100 . 4 126 41 . 4 . 218 985 Explosive 35 | . . . . 2 2 3 . 1 3 1 2 . 8 . . . . 1 . 2 2 . . 2 3 . . . . . . . 1 . 2 Electromagnetic 22 | . . . . . . . . . . . . . . . . 21 . . . . 1 . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 Phasic 86 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 8 11 . . 7 58 Robot Hit Streak 42 | . 12 . 18 21 . 16 10 33 22 9 8 . 18 17 15 8 . 14 4 10 10 9 . 14 13 15 . 4 10 8 8 . 2 42 30 Robot Miss Streak 7 | . 5 . 5 2 . 3 5 4 3 3 2 . 4 2 4 3 . 3 2 7 3 1 . 3 2 4 . . 5 4 1 . . 1 6 Penetration Max 1 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 20 | . 1 . 1 4 . 1 3 4 . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2463 | . 104 . 107 45 . 73 85 178 99 19 28 . 86 143 36 18 . 20 14 53 15 10 . 53 17 59 . 3 81 28 3 1 15 237 833 Core Hits 1207 | . 35 . 42 30 . 28 38 70 48 11 21 . 69 60 16 26 . 11 4 36 27 2 . 56 25 22 . 3 26 11 2 . 10 72 406 Critical Kills 33 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 2 . 1 . 1 5 1 . . 2 5 13 Critical Parts Destroyed 37 | . . . 1 1 . . . 1 . . . . . . . . . 1 . 3 . . . 1 . . . 1 11 1 . . 4 2 10 Critical Strikes 130 | . . . 1 2 . . . 2 9 . 1 . 5 9 1 . . 1 1 5 1 1 . 4 2 3 . 2 16 4 . . 6 29 25 Burn 32 | . . . . . . . . 1 8 . 1 . 5 8 1 . . . 1 2 . . . 1 2 2 . . . . . . . . . Meltdown 21 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 2 . 1 . 1 . 1 . . . . 13 Destroy 53 | . . . 1 2 . . . 1 . . . . . . . . . 1 . 3 . . . 1 . . . 1 16 2 . . 6 7 12 Blast 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 137 | . 1 . . . . . . 6 4 6 . . 1 2 . . . . . . . 3 . . . . . . . . . 2 17 76 19 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 126 | . 1 . . . . . . 6 4 6 . . . 2 . . . . . . . . . . . . . . . . . 2 17 69 19 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . . . . . . 1 1 . . . . . . . 3 . . . . . . . . . . 9 10 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Damage Inflicted 84249 | . 1354 12 1668 917 . 1322 1667 3005 2488 588 707 . 3255 2881 857 1581 . 809 372 2259 994 560 . 2836 1209 1953 . 93 2915 822 152 76 2877 7355 36665 Guns 29177 | . 1326 . 1645 696 . 1060 1667 2928 1544 333 451 . 1443 2611 466 38 . 275 204 1000 236 . . 1055 264 1168 . 58 1897 347 152 . . 194 6119 Cannons 35458 | . . . . . . . . . 358 . . . . 155 369 103 . 230 168 545 70 323 . 735 131 785 . 34 1003 469 . . . 687 29293 Explosions 9642 | . . . . 209 . 262 . 69 571 234 256 . 1781 . . 1440 . 268 . 714 674 . . 1003 814 . . . . . . . 520 . 827 Melee 7202 | . . . . . . . . . . . . . . 107 . . . . . . . . . . . . . . . . . 76 2357 4236 426 Ramming 496 | . 28 12 23 12 . . . 8 15 21 . . 31 8 22 . . . . . 14 237 . 43 . . . 1 15 6 . . . . . Kinetic 14322 | . 1326 . 1645 696 . 1060 1667 2538 690 219 248 . 531 1203 186 18 . 53 . . . . . . . . . . . 48 . . . 275 1919 Thermal 48969 | . . . . . . 7 . 390 1212 114 203 . 912 1563 649 191 . 488 372 1545 306 323 . 1752 395 1953 . 92 2900 540 . . . 2867 30195 Explosive 8144 | . . . . 209 . 255 . 69 571 234 256 . 1781 . . . . 268 . 714 623 . . 1003 814 . . . . . . . 520 . 827 Electromagnetic 1423 | . . . . . . . . . . . . . . . . 1372 . . . . 51 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6927 | . . . . . . . . . . . . . . 107 . . . . . . . . . . . . . . . . . 76 2357 3961 426 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 358 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358 Phasic 3610 | . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . 228 152 . . 252 2940 Highest Corruption 19 | . . . . . . . . . 1 1 1 1 1 5 10 10 19 1 9 4 4 4 4 1 1 1 1 . 7 3 4 4 . . . Average Corruption 3 | . . . . . . . . . 1 1 1 1 1 4 7 10 13 1 5 4 4 4 4 1 1 1 1 . 6 2 3 4 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Effects 231 | . . . . . . . . . 2 3 8 1 6 12 33 30 3 . 11 19 36 10 15 1 . 1 1 . 16 9 12 2 . . . Message Errors 74 | . . . . . . . . . 2 2 4 1 6 6 7 8 . . 5 9 10 1 2 . . . 1 . 3 3 3 1 . . . Matter Fused 59 | . . . . . . . . . . . . . . 2 10 11 2 . 3 3 7 4 6 . . . . . 6 1 3 1 . . . Heat Flow Errors 21 | . . . . . . . . . . . . . . 1 . 3 . . 2 1 6 . 2 . . . . . 2 1 3 . . . . Energy Discharges 32 | . . . . . . . . . . . 2 . . . 6 4 . . . 3 6 4 3 . . . . . 1 3 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 34 | . . . . . . . . . . 1 2 . . 2 6 3 1 . 1 2 5 1 2 1 . 1 . . 2 1 3 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 5 | . . . . . . . . . . . . . . 1 1 . . . . 1 1 . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2262 | . . . . . . . . . 27 4 . . 2 . 25 17 . 7 24 18 10 21 . 58 6 . . . 38 2 . . 938 587 478 Projectiles 776 | . . . . . . . . . . . . . . . 23 . . . 24 18 . 17 . 57 6 . . . 38 2 . . . 118 473 Explosions 103 | . . . . . . . . . 27 . . . . . . 17 . 7 . . 10 . . 1 . . . . . . . . 36 . 5 Melee 1383 | . . . . . . . . . . 4 . . 2 . 2 . . . . . . 4 . . . . . . . . . . 902 469 . Knockbacks 22 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 20 Impact 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 529 | . . . . 41 . . . . 23 20 24 . 145 . . 80 . . . 47 45 . . . 104 . . . . . . . . . . Shots 25 | . . . . 1 . . . . 1 1 1 . 7 . . 4 . . . 2 2 . . . 6 . . . . . . . . . . Rammed 52 | . 9 2 5 1 . . . 1 2 9 . . 12 1 10 . . . . . . . . . . . . . . . . . . . . Targets Rammed 106 | . 10 2 8 1 . . . 3 2 9 1 . 13 1 10 . . . . . 2 37 . 4 . . . 1 1 1 . . . . . Kicked 46 | . . . . . . . . . . . . . . . . . . . . . 2 37 . 4 . . . 1 1 1 . . . . . Crushed 8 | . 1 . 3 . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 2 . 42 50 . 54 221 277 93 184 236 . 210 106 165 222 . 182 199 199 257 72 198 198 196 293 . 110 408 219 137 64 . 306 232 Average Temperature 64 | . 2 . 14 14 . 10 52 66 28 81 117 . 56 20 61 80 . 67 68 116 87 28 71 83 64 84 . 50 89 53 62 27 . 105 62 Received Heat Transfer 3473 | . 294 15 213 96 . 45 171 432 164 32 42 . 197 231 198 201 . 39 18 182 32 . . 60 84 72 . . 44 63 27 81 . 64 376 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . . . . . 7 . . . . 2 . . . . . . . . . . . . 2 . Impact Corruptions 8 | . . . . . . . . . . 3 . . 1 . 2 . . . . . 1 1 . . . . . . . . . . . . . Robots Melted 29 | . . . . . . . . . 3 . . . . 1 . . . . 1 2 1 1 . 2 . 1 . 1 . 1 . . . . 15 Combat Hostiles 28 | . . . . . . . . . 3 . . . . 1 . . . . 1 2 1 1 . 1 . 1 . 1 . 1 . . . . 15 Parts Melted 119 | . . . . . . . . . 9 . 1 . 2 16 2 . . . 1 10 3 3 . 7 2 16 . 1 4 4 . . . . 38 Heat Transferred 48296 | . . . . . . 50 . 888 3071 222 518 . 2183 3441 1036 198 . 836 748 2488 470 400 . 2464 783 3065 . 124 3060 609 . . . 5769 15873 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2040 | . 257 70 366 288 . 240 397 418 536 . . . . 603 . . . . 263 . . . . 639 . . . 101 230 613 594 674 831 2040 . Initial 412 | . . 25 . 142 . . 24 71 91 . . . . 151 . . . . 92 . . . . . . . . . . 129 290 256 404 412 . Average 247 | . 93 15 129 150 . 97 170 220 314 . . . . 323 . . . . 126 . . . . 284 . . . 59 74 362 457 415 663 1199 . Maximum Alert Level 5 | . 1 . 1 1 . 1 1 2 2 . . . . 2 . . . . 1 . . . . 2 . . . . 1 2 2 2 3 5 . Low Security (%) 42 | . 92 100 72 85 . 88 70 37 16 . . . . 37 . . . . 79 . . . . 45 . . . 100 92 19 . . . . . Level 1 17 | . 7 . 27 14 . 11 29 59 51 . . . . 13 . . . . 20 . . . . 8 . . . . 7 30 18 46 . . . Level 2 15 | . . . . . . . . 2 31 . . . . 48 . . . . . . . . . 46 . . . . . 50 81 53 55 1 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 5 . 3 1 . . 2 4 7 . . . 1 5 . . . . . . . . . 6 . . . 1 4 3 4 4 3 3 . Investigation 13 | . 2 . 1 . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . . 2 1 1 . . Extermination 12 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . 2 . . . . 1 1 1 1 1 . . Reinforcement 19 | . 3 . 2 1 . . . 1 3 . . . . 1 . . . . . . . . . 2 . . . . 3 . 1 1 . 1 . Assault 8 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . 1 1 2 . Garrison 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 42 | . 1 . 3 . . . . 5 1 . . . . 1 . . . . . . . . . 2 . . . . 3 1 2 . . 23 . Communications Jammed 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 11 32 1 21 . Distress Signals 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 11 32 1 21 . Times Spotted 625 | . 21 3 33 15 . 13 20 35 30 5 10 . 21 24 9 16 . 16 9 20 14 . . 28 16 39 . 2 22 23 17 35 11 30 88 Peak Tracking Total 19 | . 5 2 6 4 9 4 4 6 6 3 4 . 8 4 7 4 . 7 4 7 5 . . 6 5 13 . 1 8 5 6 19 4 5 5 Tactical Retreats 26 | . 1 1 3 . . . . . . . . . . . 1 1 . . 1 2 1 . . 1 2 1 . 1 2 . 4 2 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 22 | . . . 1 . . . . 1 . . . . . 4 . . . . 2 . 2 . . . . . . . 1 1 1 . 1 8 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts 34 | . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Triggered 11 | . . 2 . 1 . . 1 . . . . . . 1 1 . . . . . . . . . . 5 . . . . . . . . . Fabricated Traps 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 55 | . 1 . . . 1 3 2 2 4 . . . . . . . . . . . . 4 . 3 . 2 . . . 1 6 5 . 7 14 Max in Single Turn 2 | . 1 . . . 1 1 1 1 2 . . . . . . . . . . . . 1 . . . 1 . . . 1 1 1 . 1 1 Garrison Access 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 75 | . 8 . 7 1 2 . 4 13 8 1 2 4 . 5 . . . . . . 1 4 . 1 . 3 . 1 3 2 1 . 2 . 2 Terminals 32 | . 5 . 6 1 . . 2 9 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 8 | . 1 . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 . . . . . Recycling Units 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . . Total Hacks 243 | . 17 . 26 3 2 . 13 49 20 1 5 25 . 13 . . . . . . 1 17 . 3 . 9 . 2 7 4 1 . 4 . 21 Successful 167 | . 12 . 11 1 2 . 8 30 9 1 5 25 . 4 . . . . . . 1 17 . 1 . 9 . 1 5 2 1 . 1 . 21 Failed 73 | . 4 . 14 2 . . 5 18 11 . . . . 9 . . . . . . . . . 2 . . . 1 2 2 . . 3 . . Catastrophic 10 | . . . 3 . . . 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 224 | . 8 . 15 3 1 . 6 25 9 . . . . 4 . . . . 8 . . . . 19 . 1 . 9 8 15 23 23 25 22 . Terminals 111 | . 11 . 25 3 . . 9 38 17 . . . . 8 . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . Repair Stations 19 | . 3 . . . . . . 6 2 . . . . 2 . . . . . . . . . . . . . 2 2 2 . . . . . Recycling Units 7 | . 3 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Garrison Access 15 | . . . . . . . 3 3 . . . . . . . . . . . . . . . 3 . . . . . 2 . . 4 . . Terminal Hacks 123 | . 6 . 6 1 2 . 4 17 7 1 5 25 . 1 . . . . . . 1 17 . . . 9 . . . . . . . . 21 Record 46 | . . . . . 1 . . . . . 4 11 . . . . . . . . . 5 . . . 8 . . . . . . . . 17 Part Schematic 9 | . . . 1 . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . 1 . . . 4 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 6 | . . . . . . . . 2 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 1 . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 3 . 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 12 | . 2 . . . . . . 4 . . . . . 2 . . . . . . . . . . . . . 1 2 1 . . . . . Scan Component 7 | . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 1 1 . . . . . Repair 5 | . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 26 | . 4 . 5 . . . 3 8 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . Terminals 16 | . 1 . 4 . . . 2 6 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . 2 . . . 1 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 5 1 . . 2 7 8 . . . . 5 . . . . . . . . . 1 . . . 1 3 1 . . 2 . . Full Trace Events 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . 9 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . 1 . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . 13 . 16 9 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . Time 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Repaired 5 | . 1 . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Time 168 | . 26 . . . . . . 64 . . . . . 22 . . . . . . . . . . . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . 4 . Robot Hacks Applied 8 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . 4 . parse_system 8 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . 4 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . 2 . 2 . . 2 . 2 . . . . . 4 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 119 | . . 3 . 1 . . . . . . 2 . 3 18 2 . 9 2 1 2 . . . 6 . 4 . 3 . 8 . . 7 48 . Largest Group 33 | . . 3 3 1 . . . . . . 2 . 2 19 2 2 9 10 7 2 . . . 6 . 4 . 3 2 6 5 . 5 33 . Highest-Rated Group 3700 | . . 40 40 31 . . . . . . 56 . 95 762 49 49 267 331 252 59 . . . 357 . 206 . 233 206 584 557 . 638 3700 . Highest-Rated Ally 269 | . . 16 16 31 . . . . . . 31 . 95 74 29 29 38 49 49 35 . . . 103 . 65 . 103 103 122 114 . 269 269 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . 5 . . 5 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 44 | . . . . . . . . . . . . . . 1 . . . . 6 . . . . 7 1 7 . 1 1 2 1 . 3 14 . STAY 18 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 5 . . . . . . . 10 . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 3 . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . . . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . 1 . 1 . . . . Ally Attacks 677 | . . . 36 14 . . . . . . . . 22 6 . 2 . 79 23 5 . . . 24 . 22 . . 4 39 23 . 1 377 . Total Damage 36388 | . . . 339 187 . . . . . . . . 752 189 . 37 . 1639 614 37 . . . 755 . 525 . . 396 3140 1020 . . 26758 . Kills 154 | . . . 6 1 . . . . . . . . 5 1 . . . 13 6 1 . . . 13 . 3 . . . 13 2 . . 90 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . . 1 2 . 2 . 1 . 1 1 . 2 2 . . . 2 . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . 4 . . . . 10 2 . . . 1 . 1 . . . . Drone Recoveries 10 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 2 . . . 1 . 1 . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 2 1 7 7 3 6 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 49904 | . 1702 723 1083 1139 568 1083 980 1604 1854 1288 1897 135 1409 1443 927 889 2906 1572 677 1159 1471 454 852 1101 492 1223 695 432 711 839 692 328 400 5472 9704 Spaces Moved 30549 | 1 748 434 524 651 350 575 472 722 1002 746 1110 81 736 709 644 653 1952 933 353 802 1023 295 643 664 352 818 634 379 445 748 894 652 710 4763 3331 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8845 | . 693 434 524 651 350 575 472 722 1002 746 1110 81 736 709 40 . . . . . . . . . . . . . . . . . . . . Legs 11197 | 1 55 . . . . . . . . . . . . . . . 46 . 195 802 1023 295 643 664 352 818 634 379 445 378 . . . 1173 3294 Wheels 4254 | . . . . . . . . . . . . . . . 604 653 1906 933 158 . . . . . . . . . . . . . . . . Hover 6216 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370 894 652 710 3590 . Flight 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Fastest Speed 14 | 120 120 160 160 160 160 160 160 160 160 163 163 166 166 160 115 115 115 130 120 120 120 120 120 120 120 108 108 100 100 36 33 38 38 28 14 Average Speed 114 | 120 157 160 160 160 160 160 160 160 160 163 165 166 167 164 125 124 130 144 142 120 121 120 120 120 120 118 108 100 101 68 39 39 38 54 110 Slowest Speed 516 | 120 260 160 160 160 160 160 160 260 260 163 263 166 170 170 260 130 200 145 200 120 200 120 120 120 120 120 108 100 102 260 40 40 40 360 516 Overloaded Moves 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 50 14 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Exploration Rate (%) 64 | 2 95 98 53 96 86 98 35 92 30 80 95 71 90 25 73 68 89 91 8 83 87 60 75 24 34 91 81 13 45 19 69 56 17 89 96 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 21 | . 2 1 1 1 1 . 1 . . . 1 1 1 . 1 . 1 . . . . 3 . . . . . . . . 2 2 . 2 . Known Exits Taken 10 | . . . . . . . 1 . 1 . . . 1 1 . . . . 1 . . . 1 1 . . 1 1 . . . . 1 . . Unknown Exits Taken 25 | 1 1 1 1 1 1 1 . 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 1 . . 1 1 1 1 . 1 . Scrap Searched 34 | . . 1 . 2 . 1 . . . 3 3 . . . 4 3 3 4 . 2 2 . 2 . 2 . 2 . . . . . . . . Spaces Dug 160 | . 1 . . . . 24 . 3 4 7 . . . 1 . . . 3 7 4 6 . 19 20 2 7 . 1 2 11 . . . 26 12 Terrain Destroyed 1300 | . 1 . . 21 13 40 2 15 65 37 40 . 201 1 3 10 . 42 12 62 67 . 35 85 99 12 . 1 15 23 . 2 18 30 348 Melee 41 | . 1 . . . . . . 3 4 6 . . . 1 . . . . . . . . . . . . . . . . . . . 25 1 Projectile 565 | . . . . . . 1 2 . 3 2 . . 2 . 3 3 . 3 12 23 11 . 35 49 13 12 . 1 15 23 . 2 . 5 345 AOE 693 | . . . . 21 13 39 . 12 58 29 40 . 199 . . 7 . 39 . 39 56 . . 36 86 . . . . . . . 18 . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 42739 | . 1120 463 658 702 355 664 616 1030 1142 787 1141 81 826 872 713 701 2307 1127 499 922 1217 371 688 859 392 1022 644 430 633 1038 1222 713 806 7189 8789 Wait 8606 | . 253 17 25 12 2 41 21 121 22 2 5 . 6 51 12 . 297 136 83 33 136 . 7 49 11 42 11 19 108 174 274 14 39 1765 4818 Move 30512 | . 747 433 523 650 349 574 471 721 1001 745 1109 80 735 708 643 652 1951 932 352 801 1022 294 642 663 351 817 633 378 444 747 893 651 709 4761 3330 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 265 | . 11 6 11 3 . 1 11 17 12 2 . . 5 5 1 8 14 3 8 4 4 6 . 7 1 6 . 4 10 12 10 6 6 41 30 Fast Attach 307 | . 6 . 4 2 . 2 5 10 3 . 1 . 1 12 6 1 10 3 7 2 4 4 2 19 2 16 . 10 2 14 7 8 15 72 57 Attach 122 | . 1 . 4 2 . 3 5 9 4 . . . 2 4 . 5 5 1 3 3 3 . . 3 1 1 . 2 3 10 3 12 2 13 18 Detach 149 | . 4 . 1 . . 1 2 2 . . . . . 2 1 2 5 . 1 1 3 . . 1 1 2 . . 1 13 3 7 4 65 27 Swap 271 | . 4 . 9 4 2 5 7 27 24 7 6 1 8 10 1 1 6 6 9 12 9 2 . 15 7 7 . 1 11 3 5 3 . 12 47 Drop 500 | . 9 3 21 4 . 3 14 32 19 4 4 . 4 12 7 5 19 9 16 6 9 9 2 25 1 24 . 13 4 28 16 5 13 101 59 Fire 1513 | . 74 . 52 22 2 34 46 82 51 12 15 . 40 65 17 27 . 14 20 36 23 16 35 71 17 46 . 2 49 36 11 5 1 208 384 Melee 132 | . 1 . . . . . . 6 4 6 . . 1 2 . . . . . . . 3 . . . . . . . . . 2 17 71 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 46 | . . . . . . . . . . . . . . . . . . . . . 2 37 . 4 . . . 1 1 1 . . . . . Crush 60 | . 10 2 8 1 . . . 3 2 9 1 . 13 1 10 . . . . . . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Rewire 136 | . . . . 2 . . . . . . . . 11 . 15 . . 23 . 24 . . . . . 61 . . . . . . . . . Trap 38 | . . 2 . . . . 34 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves (discovered 2 exits: Upp / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 7) 1187 | -10/Materials | Discovered new exit (range 15) 1327 | -10/Materials | Discovered new exit (range 16) 1536 | -10/Materials | Repaired Assault Rifle 1703 | -10/Materials | Entered Mines 1716 | -10/Mines | Discovered new exit (range 10) 1732 | -10/Mines | Met a Derelict bent on vengeance 1758 | -10/Mines | Found a hidden stash of uninstalled traps 1917 | -10/Mines | Learned Materials machine intel 2024 | -10/Mines | Discovered new exit (range 15) 2030 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2408 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2426 | -10/Mines | Entered Materials 2426 | -9/Materials | Accompanied by 3 allies 2426 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2427 | -9/Materials | Loaded intel: 57 machine locations 2674 | -9/Materials | Central database locked down 2727 | -9/Materials | Build established: Skirmisher 3019 | -9/Materials | Discovered new exit (range 11) 3154 | -9/Materials | Build established: Scavenger-Gunner 3333 | -9/Materials | Discovered new exit (range 5) 3445 | -9/Materials | Discovered new exit (range 6) 3509 | -9/Materials | Entered Mines 3791 | -9/Mines | Assembled infested the area 3821 | -9/Mines | Core integrity fell below 50% 3886 | -9/Mines | Met 8R-AWN 3956 | -9/Mines | Discovered new exit (range 5) 4101 | -9/Mines | Escorted by a lone wolf Derelict 4104 | -9/Mines | Build established: Gunner 4270 | -9/Mines | Discovered new exit (range 8) 4428 | -9/Mines | Discovered new exit (range 3) 4648 | -9/Mines | Entered Exiles 4669 | -9/Exiles | Discovered new exit (range 15) 4677 | -9/Exiles | Build established: Scavenger-Gunner 4688 | -9/Exiles | Welcomed by 8R-AWN 4714 | -9/Exiles | Met EX-HEX 4759 | -9/Exiles | Met EX-BIN 4781 | -9/Exiles | Aligned with FarCom system 4783 | -9/Exiles | Given EX-Vault access code 4823 | -9/Exiles | Opened EX-Vault 4868 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4919 | -9/Exiles | Met EX-DEC 4928 | -9/Exiles | Learned location of Zion (-6) 4990 | -9/Exiles | Visited The Gauntlet 5188 | -9/Exiles | Attacked by the Exiles 5202 | -9/Exiles | Discovered new exit (range 10) 5216 | -9/Exiles | Entered Mines 5562 | -8/Mines | Discovered new exit (range 12) 5688 | -8/Mines | Core integrity fell below 20% 6281 | -8/Mines | Discovered new exit (range 10) 6299 | -8/Mines | Entered Materials 6299 | -8/Materials | Evolved 2 slots: Utility x2 7030 | -8/Materials | Discovered new exit (range 15) 7166 | -8/Materials | Identified exit to Storage 7279 | -8/Materials | Entered Storage 7797 | -8/Storage | Garrison activated, responded to threat 7897 | -8/Storage | Central database locked down 8488 | -8/Storage | Repaired Med. Armor Plating 8534 | -8/Storage | Repaired Cooling System 8858 | -8/Storage | Discovered new exit (range 7) 8883 | -8/Storage | Entered Factory 8883 | -7/Factory | Evolved 2 slots: Utility x2 9173 | -7/Factory | Found Rocket Array 9193 | -7/Factory | Build established: Scavenger-Tank 9486 | -7/Factory | Discovered new exit (range 12) 9497 | -7/Factory | Destroyed 7 combat bots 9735 | -7/Factory | Build established: Tank 10010 | -7/Factory | Identified exit to Factory 10364 | -7/Factory | Identified exit to Lower Caves 10737 | -7/Factory | Entered Lower Caves 10854 | -7/Lower Caves | Spotted B-75 Beast 11505 | -7/Lower Caves | Learned 4 Factory zone layouts 11590 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11833 | -7/Lower Caves | Discovered new exit (range 11) 11928 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12025 | -7/Lower Caves | Entered another Lower Caves area 12053 | -7/Lower Caves | Discovered exit to Factory (range 8) 12324 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 12976 | -7/Lower Caves | Discovered new exit (range 3) 13336 | -7/Lower Caves | Learned location of Armory (-4) 13336 | -7/Lower Caves | Learned 8 Research zone layouts 13336 | -7/Lower Caves | Learned Extension stockpile data 13601 | -7/Lower Caves | A Commander dispatched an escort 13922 | -7/Lower Caves | Entered Data Miner 13922 | -7/Data Miner | Accompanied by 2 allies 13922 | -7/Data Miner | Discovered new exit (range 6) 13923 | -7/Data Miner | Commander's escort returned to base 13923 | -7/Data Miner | Commander's escort returned to base 13954 | -7/Data Miner | Met Data Miner 13991 | -7/Data Miner | Learned location of Section 7 (-2) 13991 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14015 | -7/Data Miner | Received God Mode back door access code from Data Miner 14057 | -7/Data Miner | Entered Proximity Caves 14079 | -6/Proximity Caves | Escorted by Enhanced Grunt 14673 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14807 | -6/Proximity Caves | Spotted B-75 Beast 14831 | -6/Proximity Caves | Destroyed B-75 Beast 15013 | -6/Proximity Caves | Learned Factory emergency access door positions 15300 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15368 | -6/Proximity Caves | Destroyed 12 combat bots 15466 | -6/Proximity Caves | Entered Factory 15466 | -6/Factory | Accompanied by 2 allies 15466 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15467 | -6/Factory | Identified exit to Extension 15534 | -6/Factory | Repaired Imp. Medium Armor Plating 16202 | -6/Factory | Cargo convoy interrupted 16361 | -6/Factory | Incoming investigation squad redirected 16367 | -6/Factory | Discovered new exit (range 16) 16456 | -6/Factory | Identified exit to Lower Caves 16866 | -6/Factory | First assault squad dispatched 16909 | -6/Factory | Entered Lower Caves 16941 | -6/Lower Caves | Encountered a Warlord checkpoint 17214 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17258 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17309 | -6/Lower Caves | System corruption reached 10% 17594 | -6/Lower Caves | Discovered new exit (range 11) 17836 | -6/Lower Caves | Entered another Lower Caves area 17836 | -6/Lower Caves | Accompanied by 2 allies 17895 | -6/Lower Caves | Destroyed 8 combat bots 17945 | -6/Lower Caves | Discovered new exit (range 6) 18343 | -6/Lower Caves | Build established: Scavenger-Mutant 18690 | -6/Lower Caves | Discovered new exit (range 15) 18725 | -6/Lower Caves | Entered Zion 18781 | -6/Zion | System corruption cleaned by Quarantine Array 18814 | -6/Zion | System corruption cleaned by Quarantine Array 18861 | -6/Zion | System corruption cleaned by Quarantine Array 18983 | -6/Zion | Discovered new exit (range 14) 19249 | -6/Zion | Received a visual enhancement algorithm 19320 | -6/Zion | Gained Derelict followers 19492 | -6/Zion | Found Relay Coupler [Programmer] 19617 | -6/Zion | Identified exit to Deep Caves 19802 | -6/Zion | Learned location of Warlord (-4) 19915 | -6/Zion | Found Prototype Device 19922 | -6/Zion | Identified Bomb Factory No. 2 20002 | -6/Zion | Gained Derelict followers 20397 | -6/Zion | Given the Hacking Drone Bay 20399 | -6/Zion | Found Prototype Device 20403 | -6/Zion | Identified Hacking Drone Bay 20754 | -6/Zion | Imprinted 20756 | -6/Zion | Declared Zion's savior 21371 | -6/Zion | Build established: Scavenger-Tank 21631 | -6/Zion | Entered Proximity Caves 21631 | -5/Proximity Caves | Accompanied by 9 allies 21642 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22219 | -5/Proximity Caves | Learned location of 1 exit from Factory 22421 | -5/Proximity Caves | Build established: Derelict-Tank 22522 | -5/Proximity Caves | Discovered new exit (range 14) 22784 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23203 | -5/Proximity Caves | Entered Factory 23203 | -5/Factory | Accompanied by 7 allies 23203 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 23204 | -5/Factory | Identified exit to Upper Caves 23205 | -5/Factory | Identified exit to Factory 23490 | -5/Factory | Discovered exit to Upper Caves (range 9) 23657 | -5/Factory | Retrieved Zion intel report: Active Terminals 23880 | -5/Factory | Entered Upper Caves 23880 | -5/Upper Caves | Accompanied by 1 ally 23888 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24050 | -5/Upper Caves | Learned Factory terminal intel 24243 | -5/Upper Caves | Build established: Scavenger-Mutant 24330 | -5/Upper Caves | Learned Factory interactive machine intel 24628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24915 | -5/Upper Caves | Discovered new exit (range 13) 25039 | -5/Upper Caves | Entered another Upper Caves area 25167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25283 | -5/Upper Caves | Learned Factory trap positions 25301 | -5/Upper Caves | Spotted B-75 Beast 25438 | -5/Upper Caves | Discovered exit to Factory (range 13) 25513 | -5/Upper Caves | Build established: Scavenger-Tank 25745 | -5/Upper Caves | Learned 4 Factory zone layouts 25978 | -5/Upper Caves | Discovered new exit (range 12) 26506 | -5/Upper Caves | Build established: Scavenger-Mutant 26510 | -5/Upper Caves | Entered Zhirov 26510 | -5/Zhirov | Discovered new exit (range 3) 26532 | -5/Zhirov | Met Zhirov 26554 | -5/Zhirov | Learned location of Quarantine (-2) 26554 | -5/Zhirov | Learned location of Testing (-3) 26554 | -5/Zhirov | Learned location of Command (-1) 26564 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26587 | -5/Zhirov | Found Alien Artifact 26587 | -5/Zhirov | Identified Integrated Reactor 26587 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26766 | -5/Zhirov | Found Alien Artifact 26964 | -5/Zhirov | Entered Proximity Caves 27801 | -4/Proximity Caves | Discovered exit to Factory (range 13) 27816 | -4/Proximity Caves | Entered Factory 27816 | -4/Factory | Evolved 2 slots: Utility x2 27817 | -4/Factory | Identified exit to Research 27818 | -4/Factory | Loaded intel: 63 trap records 27819 | -4/Factory | Loaded intel: 44 interactive machine locations 27820 | -4/Factory | Loaded intel: 18 terminal locations 28128 | -4/Factory | Zion Fire squad teleported in 28192 | -4/Factory | Zion Heavy squad teleported in 28369 | -4/Factory | Found Prototype Protection 28369 | -4/Factory | Identified Zio. Heavy Carapace 28384 | -4/Factory | Found Prototype Protection 28384 | -4/Factory | Identified Zio. Weapon Casing 28475 | -4/Factory | Retrieved Zion intel report: Guard Positions 28503 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 28710 | -4/Factory | Spotted B-86 Titan 28884 | -4/Factory | Discovered new exit (range 7) 28887 | -4/Factory | Garrison activated, responded to threat 28901 | -4/Factory | Identified exit to Upper Caves 28917 | -4/Factory | Entered Upper Caves 29084 | -4/Upper Caves | Identified exit to Upper Caves 29157 | -4/Upper Caves | Learned Research emergency access door positions 29217 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 29409 | -4/Upper Caves | Entered Warlord 29438 | -4/Warlord | Discovered new exit (range 15) 29468 | -4/Warlord | System corruption cleaned by Quarantine Array 30040 | -4/Warlord | Warlord's base attacked by MAIN.C 30066 | -4/Warlord | Rebuked by Warlord 30081 | -4/Warlord | Opened Warlord's prototype stash 30099 | -4/Warlord | Found Prototype Device 30099 | -4/Warlord | Identified Thermal Barrier 30102 | -4/Warlord | Found Prototype Processor 30102 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 30118 | -4/Warlord | Found Prototype Hackware 30147 | -4/Warlord | Spotted B-90 Cyclops 30225 | -4/Warlord | Found Prototype Energy Gun 30225 | -4/Warlord | Identified Vortex Shotgun 30229 | -4/Warlord | Found Prototype Energy Cannon 30229 | -4/Warlord | Identified Vortex Driver 30387 | -4/Warlord | Spotted Striker 30390 | -4/Warlord | Warlord forces counterattacked 30399 | -4/Warlord | Build established: Scavenger-Gunner 30402 | -4/Warlord | Spotted Executioner 30467 | -4/Warlord | Spotted B-90 Cyclops 30469 | -4/Warlord | Destroyed B-90 Cyclops 30474 | -4/Warlord | Spotted B-86 Titan 30474 | -4/Warlord | Spotted Executioner 30475 | -4/Warlord | Spotted Executioner 30488 | -4/Warlord | Destroyed Executioner 30500 | -4/Warlord | Found Prototype Processor 30500 | -4/Warlord | Identified Exp. Core Analyzer 30544 | -4/Warlord | Spotted Striker 30544 | -4/Warlord | Spotted Executioner 30586 | -4/Warlord | Destroyed Executioner 30632 | -4/Warlord | Entered Proximity Caves 31253 | -3/Proximity Caves | Discovered exit to Research (range 15) 31327 | -3/Proximity Caves | Entered Research 31327 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 31348 | -3/Research | Incoming investigation squad redirected 31376 | -3/Research | Spotted B-86 Titan 31414 | -3/Research | Retrieved Zion intel report: Branch Access 31414 | -3/Research | Identified exit to Testing 31415 | -3/Research | Zion Thermal Resupply teleported in 31474 | -3/Research | Spotted B-86 Titan 31585 | -3/Research | Zion Heavy squad teleported in 31759 | -3/Research | Entered Testing 31759 | -3/Testing | Accompanied by 2 allies 31845 | -3/Testing | Fabricated Hcp. Storage Unit (x1) 31893 | -3/Testing | Retrieved Zion intel report: Active Terminals 31895 | -3/Testing | Spotted PD-KXQC72U3OJ 31916 | -3/Testing | Destroyed PD-KXQC72U3OJ 32000 | -3/Testing | Spotted Striker 32063 | -3/Testing | Found Exp. Terrain Scanner 32234 | -3/Testing | Repaired Adv. Cooling System 32443 | -3/Testing | Discovered new exit (range 17) 32464 | -3/Testing | Retrieved Zion intel report: Guard Positions 32470 | -3/Testing | Entered Research 32470 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 32538 | -2/Research | Identified System Mapper 32565 | -2/Research | Zion Heavy squad teleported in 32617 | -2/Research | Discovered new exit (range 19) 32890 | -2/Research | Spotted B-90 Cyclops 32906 | -2/Research | Destroyed B-90 Cyclops 32909 | -2/Research | Discovered new exit (range 20) 32918 | -2/Research | Found Quantum Capacitor 32920 | -2/Research | Incoming assault squad redirected 32951 | -2/Research | Zion Hover Resupply teleported in 33030 | -2/Research | Zion Zionite Resupply teleported in 33087 | -2/Research | Retrieved Zion intel report: Component Schematics 33088 | -2/Research | Zion hero teleported in (CL-ANK) 33108 | -2/Research | Zion Light squad teleported in 33220 | -2/Research | First assault squad dispatched 33252 | -2/Research | Build established: Hacker-Scout 33309 | -2/Research | Entered Quarantine 33309 | -2/Quarantine | Accompanied by 5 allies (CL-ANK) 33318 | -2/Quarantine | Found Alien Artifact 33318 | -2/Quarantine | Identified Matter Drive 33342 | -2/Quarantine | Found Alien Artifact 33352 | -2/Quarantine | Incoming investigation squad redirected 33363 | -2/Quarantine | Found Alien Impact Weapon 33373 | -2/Quarantine | Found Alien Slashing Weapon 33473 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 33500 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 33504 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 33525 | -2/Quarantine | Found Alien Artifact 33525 | -2/Quarantine | Identified Core Reset Matrix 33525 | -2/Quarantine | Identified Transdimensional Reconstructor 33525 | -2/Quarantine | Identified Terrabomb 33525 | -2/Quarantine | Identified Core Stripper 33525 | -2/Quarantine | Identified Sigix Broadsword 33525 | -2/Quarantine | Used Core Reset Matrix 33529 | -2/Quarantine | Detected hypermatrix surge 33529 | -2/Quarantine | Sensed 12 artifacts in vicinity 33555 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 33564 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 33568 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 33608 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 33612 | -2/Quarantine | Warped through subspace 33660 | -2/Quarantine | Found Dimensional Node Initializer 33665 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 33708 | -2/Quarantine | Found Subatomic Replicator 33729 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 33750 | -2/Quarantine | Spotted Fortress 33777 | -2/Quarantine | Discovered new exit (range 6) 34001 | -2/Quarantine | Entered Section 7 34002 | -2/Section 7 | Sensed 24 artifacts in vicinity 34027 | -2/Section 7 | Spotted S7 Guard 34034 | -2/Section 7 | Found Integrated Singularity Reactor 34039 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 34040 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 34042 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 34060 | -2/Section 7 | Spotted S7 Guard 34062 | -2/Section 7 | Found Core Membrane 34077 | -2/Section 7 | Discovered new exit (range 8) 34080 | -2/Section 7 | Build established: Alien-Mutant 34084 | -2/Section 7 | Initialized slip node 34094 | -2/Section 7 | Spotted S7 Guard 34096 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 34102 | -2/Section 7 | Found Integrated Reactor 34112 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 34112 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 34113 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34127 | -2/Section 7 | Spotted Executioner 34139 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 34157 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 34164 | -2/Section 7 | Found Matter Drive 34168 | -2/Section 7 | Spotted Executioner 34215 | -2/Section 7 | Spotted B-99 Colossus 34231 | -2/Section 7 | Found Integrity Redistributor 34232 | -2/Section 7 | Found Integrity Redistributor 34245 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 34251 | -2/Section 7 | Found LRC Insulator 34251 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 34254 | -2/Section 7 | Found LRC Matter Compressor 34254 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 34256 | -2/Section 7 | Warped through subspace to slip node 34268 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 34284 | -2/Section 7 | First assault squad dispatched 34285 | -2/Section 7 | Found Integrated Reactor 34285 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34290 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 34296 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-83) 34312 | -2/Section 7 | Spotted B-90 Cyclops 34317 | -2/Section 7 | Incoming investigation squad redirected 34329 | -2/Section 7 | Entered Access 34329 | -1/Access | Evolved 2 slots: Weapon x2 34444 | -1/Access | Spotted B-99 Colossus 34464 | -1/Access | Retrieved Zion intel report: Branch Access 34464 | -1/Access | Identified exit to Command 34483 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 34508 | -1/Access | Retrieved Zion intel report: Prototype Schematics 34509 | -1/Access | Zion Infowar Resupply teleported in 34579 | -1/Access | First assault squad dispatched 34607 | -1/Access | Incoming assault squad redirected 34629 | -1/Access | Zion Heavy Resupply teleported in 34633 | -1/Access | Zion Offense Resupply teleported in 34645 | -1/Access | Found Prototype Processor 34645 | -1/Access | Identified Exp. Target Analyzer 34716 | -1/Access | Zion Light squad teleported in 34721 | -1/Access | Zion Experimental squad teleported in 34729 | -1/Access | Entered Command 34729 | -1/Command | Accompanied by 4 allies 34810 | -1/Command | Retrieved Zion intel report: Active Terminals 34856 | -1/Command | Retrieved Zion intel report: Guard Positions 34866 | -1/Command | Retrieved Zion intel report: Emergency Access 34872 | -1/Command | Retrieved Zion intel report: Unaware Schematics 34882 | -1/Command | Disengaged cave seal 34882 | -1/Command | Zionites emerged from the dark tunnel 34898 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 34937 | -1/Command | Build established: Alien-Gladiator 34945 | -1/Command | Found Zio. Weapon Casing 34969 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 34979 | -1/Command | First assault squad dispatched 35004 | -1/Command | Incoming assault squad redirected 35068 | -1/Command | Disengaged cave seal 35068 | -1/Command | Zionites emerged from the dark tunnel 35122 | -1/Command | Phase Generator disabled 35159 | -1/Command | Spotted M Guard 35159 | -1/Command | Spotted M Guard 35159 | -1/Command | Spotted Combat Programmer 35159 | -1/Command | Spotted Combat Programmer 35169 | -1/Command | Destroyed M Guard 35171 | -1/Command | Combat Programmer assimilated allied E5-1F3(z) 35173 | -1/Command | High security lockdown imminent 35173 | -1/Command | Allies destroyed Combat Programmer 35175 | -1/Command | Destroyed M Guard 35182 | -1/Command | Allies destroyed Combat Programmer 35182 | -1/Command | All MAIN.C guards destroyed 35197 | -1/Command | Found Prototype Device 35212 | -1/Command | Found Prototype Protection 35216 | -1/Command | Found Prototype Energy Cannon 35219 | -1/Command | Found Prototype Device 35230 | -1/Command | Met MAIN.C 35234 | -1/Command | 0b10 Conduit disabled 35247 | -1/Command | Destroyed MAIN.C Shell 35250 | -1/Command | MAIN.C activated Command garrisons 35270 | -1/Command | Allies destroyed MAIN.C 35272 | -1/Command | Found Prototype Reactor 35272 | -1/Command | Identified Zero-point Reactor 35278 | -1/Command | Found Prototype Processor 35278 | -1/Command | Identified Exp. Targeting Computer 35281 | -1/Command | Found Prototype Protection 35281 | -1/Command | Identified Exp. Powered Armor 35285 | -1/Command | Found Exp. Target Analyzer 35378 | -1/Command | Discovered new exit (range 9) 35503 | -1/Command | Found Prototype Launcher 35503 | -1/Command | Identified Z-bomb Delivery System 35811 | -1/Command | Build established: Alien-Mutant 36798 | -1/Command | Spotted B-99 Colossus 36893 | -1/Command | Found Unknown Device 36893 | -1/Command | Identified Adv. Force Booster 36982 | -1/Command | Identified Hvy. Regenerative Plating 36986 | -1/Command | Identified AEGIS Remote Shield (x2) 37011 | -1/Command | Identified Cld. Nova Cannon 37087 | -1/Command | Found Prototype Device 37087 | -1/Command | Identified EM Dispersion Field 37089 | -1/Command | Found Prototype Device 37089 | -1/Command | Identified Exp. Cloaking Device 37093 | -1/Command | Found Prototype Device 37093 | -1/Command | Identified Adv. Kinecellerator 37100 | -1/Command | Found Prototype Reactor 37100 | -1/Command | Identified Vortex Chain Reactor 37269 | -1/Command | Found Corrupted Prototype Ballistic Gun 37269 | -1/Command | Identified Multirail 37276 | -1/Command | Found Corrupted Multirail 37474 | -1/Command | Discovered new exit (range 7) 37493 | -1/Command | Found Exp. Targeting Computer 37496 | -1/Command | Found Prototype Processor 37498 | -1/Command | Found Prototype Device 37498 | -1/Command | Identified Exp. ECM Suite 37500 | -1/Command | Identified Exp. Core Analyzer 38681 | -1/Command | Found Zio. Shade Armor 39058 | -1/Command | Found Exp. Weapon Cycler 39077 | -1/Command | Found Zio. Alpha Cannon Mk. II 39277 | -1/Command | Found Cld. Nova Cannon 39354 | -1/Command | Build established: Alien-Gunner 39495 | -1/Command | Found Exp. Weapon Cycler 39543 | -1/Command | Found Zio. Weapon Casing 39798 | -1/Command | Found Zio. Alpha Cannon Mk. II 39814 | -1/Command | Found Zio. Shade Armor 39824 | -1/Command | Found Exp. Weapon Cycler 39879 | -1/Command | Build established: Alien-Mutant 40055 | -1/Command | Found Zio. Shade Armor 40190 | -1/Command | Warped through subspace to slip node 40190 | -1/Command | Discovered new exit (range 5) 40201 | -1/Command | Entered Access_0 40202 | -1/Access_0 | Sensed 4 artifacts in vicinity 40204 | -1/Access_0 | Met Architect 40212 | -1/Access_0 | Destroyed A8 40220 | -1/Access_0 | Architect warped through subspace 40265 | -1/Access_0 | Architect warped through subspace 40300 | -1/Access_0 | Architect warped through subspace 40336 | -1/Access_0 | Architect warped through subspace 40341 | -1/Access_0 | Build established: Alien-Gunner 40365 | -1/Access_0 | Architect warped through subspace 40386 | -1/Access_0 | Found Integrity Redistributor 40395 | -1/Access_0 | Architect warped through subspace 40418 | -1/Access_0 | Architect warped through subspace 40421 | -1/Access_0 | A6 warped into view 40438 | -1/Access_0 | Destroyed A6 40442 | -1/Access_0 | Architect warped through subspace 40462 | -1/Access_0 | Architect warped through subspace 40497 | -1/Access_0 | Architect warped through subspace 40519 | -1/Access_0 | Architect warped through subspace 40550 | -1/Access_0 | Architect warped through subspace 40583 | -1/Access_0 | Architect warped through subspace 40611 | -1/Access_0 | Architect warped through subspace 40637 | -1/Access_0 | Architect warped through subspace 40662 | -1/Access_0 | Architect warped through subspace 40699 | -1/Access_0 | Architect warped through subspace 40735 | -1/Access_0 | Architect warped through subspace 40737 | -1/Access_0 | Subspace Access Node disabled 40764 | -1/Access_0 | Architect warped through subspace 40802 | -1/Access_0 | Architect warped through subspace 40824 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-178) 40850 | -1/Access_0 | Architect warped through subspace 40890 | -1/Access_0 | Architect warped through subspace 40919 | -1/Access_0 | Architect warped through subspace 40942 | -1/Access_0 | Architect warped through subspace 40952 | -1/Access_0 | Found Exp. Powered Armor 40974 | -1/Access_0 | Architect warped through subspace 40998 | -1/Access_0 | Architect warped through subspace 41026 | -1/Access_0 | Architect warped through subspace 41039 | -1/Access_0 | A5 warped into view 41060 | -1/Access_0 | Architect warped through subspace 41063 | -1/Access_0 | Destroyed A5 41075 | -1/Access_0 | Found Prototype Device 41075 | -1/Access_0 | Identified Exp. Shock Absorption System 41094 | -1/Access_0 | Architect warped through subspace 41119 | -1/Access_0 | Architect warped through subspace 41167 | -1/Access_0 | Architect warped through subspace 41202 | -1/Access_0 | Architect warped through subspace 41253 | -1/Access_0 | Architect warped through subspace 41256 | -1/Access_0 | Subspace Access Node disabled 41284 | -1/Access_0 | Architect warped through subspace 41318 | -1/Access_0 | Architect warped through subspace 41360 | -1/Access_0 | Architect warped through subspace 41398 | -1/Access_0 | Architect warped through subspace 41428 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 41441 | -1/Access_0 | Architect warped through subspace 41475 | -1/Access_0 | Architect warped through subspace 41479 | -1/Access_0 | Found Prototype Device 41479 | -1/Access_0 | Identified Exp. Phase Shifter 41501 | -1/Access_0 | Architect warped through subspace 41531 | -1/Access_0 | Architect warped through subspace 41547 | -1/Access_0 | Subspace Access Node disabled 41560 | -1/Access_0 | Architect warped through subspace 41601 | -1/Access_0 | Architect warped through subspace 41606 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-270) 41607 | -1/Access_0 | Core integrity fell below 50% 41631 | -1/Access_0 | Architect warped through subspace 41660 | -1/Access_0 | Architect warped through subspace 41674 | -1/Access_0 | Subspace Access Node disabled 41907 | -1/Access_0 | A4 warped into view 41925 | -1/Access_0 | Destroyed A4 41943 | -1/Access_0 | Found Unknown Device 41943 | -1/Access_0 | Identified Antimissile System 42075 | -1/Access_0 | Found Integrated Dissipator 42075 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42164 | -1/Access_0 | Destroyed A2 42168 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 42356 | -1/Access_0 | Started Test 138-B, establishing a local singularity 43477 | -1/Access_0 | A3 warped into view 43487 | -1/Access_0 | Destroyed A3 43497 | -1/Access_0 | Found Prototype Processor 43497 | -1/Access_0 | Identified Spectral Analyzer 43501 | -1/Access_0 | Found Prototype Device 43501 | -1/Access_0 | Identified ST Field Compressor 43505 | -1/Access_0 | Found Prototype Hackware 43505 | -1/Access_0 | Identified Quantum Router 43509 | -1/Access_0 | Found Prototype Protection 43509 | -1/Access_0 | Identified Lgt. Regenerative Plating 43603 | -1/Access_0 | Found Sigix Broadsword 44122 | -1/Access_0 | Found Sigix Corpse 44569 | -1/Access_0 | Build established: Alien-Mutant 44906 | -1/Access_0 | Found Prototype Device 44906 | -1/Access_0 | Identified Exp. Thermal Shield 45157 | -1/Access_0 | Build established: Alien-Gunner 46844 | -1/Access_0 | Build established: Alien-Mutant 49509 | -1/Access_0 | Found Prototype Device 49509 | -1/Access_0 | Identified Desublimator 49894 | -1/Access_0 | Destroyed Architect 49895 | -1/Access_0 | Architect triggered a singularity event 49896 | -1/Access_0 | Warped through subspace to slip node 49896 | -1/Access_0 | Discovered new exit (range 8) 49905 | *** | Escaped singularity! Last Messages --------------- 49815_ HV Slug penetrates Architect. 49851_ Architect knocked back. 49852_ HV Slug penetrates Architect. 49852_ Architect suffers critical hit (Destroy). 49852_ Destroyed Cld. Linear Gravjet. 49894_ Architect: "If I can't win, no one wins!" 49894_ Architect destroyed. 49895_ A0_COM: Initiating irreversible singularity event. Goodbye. 49896_ A0_COM: 10. 49896_ Warped through subspace, drawn to slip node. 49896_ EXIT=FOUND 49897_ A0_COM: 9. 49898_ A0_COM: 8. 49899_ A0_COM: 7. 49900_ A0_COM: 6. 49901_ A0_COM: 5. 49902_ A0_COM: 4. 49903_ A0_COM: 3. 49904_ A0_COM: 2. 49905_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 80 Energy Generation 133 Energy Capacity 1300 Matter Stores 925 Matter Capacity 925 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 1300 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 20 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 20 Item Schematics ----------------- Nanoactuators | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Huge Storage Unit | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Component Analysis Suite | -2/Section 7 | Z-intel Imp. Power Shielding | -2/Section 7 | Z-intel Hvy. Siege Treads | -2/Section 7 | Z-intel Imp. Phase Shifter | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Hrd. Medium Armor Plating | -2/Section 7 | Z-intel Stasis Projector | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Prc. Energy Filter | -1/Access | Z-intel Enh. Gamma Bomb Array | -1/Access | Z-intel Exp. Thermal Generator | -1/Access | Z-intel Graviton Cannon | -1/Access | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Exp. Stasis Projector | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel P-80 Master | -2/Section 7 | Z-intel C-55 Analyst | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel Fabricated ------------ Hcp. Storage Unit | x1 | -3/Testing Alien Tech Used ----------------- Integrated Reactor Matter Drive Core Reset Matrix Transdimensional Reconstructor Subatomic Replicator Integrated Singularity Reactor Dimensional Node Initializer Core Membrane LRC Insulator LRC Matter Compressor High-powered Transdimensional Reconstructor Sigix Broadsword Integrity Redistributor Core Stripper Integrated Dissipator Achievements -------------- Pyromaniac Challenges ------------ None Game ------ Seed WeldingMinesnifferBay Manual? 0 Play Time 06:47:21 Cumulative 394.8 hours Start 2021.06.06 @ 10:21:36 End 2021.06.06 @ 18:54:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 136 Adventurer 1 Explorer 0 Win Type 6 Total 22 Types 7/4/4/1/0/0/6/0/0 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69b5b039-6c22-4dcd-9972-38d5d824282a