Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.28 @ 00:08:50 Player: Haraguro Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (3236) 3236 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 7583 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Makeshift Flight Unit High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Core Analyzer Recoil Stabilizer Makeshift Transmission Jammer Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Recoil Stabilizer > --- WEAPON ----------- Gatling Laser Flak Gun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Makeshift Flight Unit Makeshift Flight Unit Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Compact Battery Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Core Analyzer Makeshift Transmission Jammer Propulsion Shielding Light Armor Plating Flak Gun Rocket Launcher Rocket Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 2 | . . . 1 . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 117 | 6 4 . 3 10 26 21 13 8 4 . 22 Power 13 | 1 1 . . 2 3 1 2 . . . 3 Engine 7 | 1 1 . . 2 1 . 1 . . . 1 Core 6 | . . . . . 2 1 1 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 1 . . 4 7 7 3 2 2 . 6 Treads 5 | . . . . 3 2 . . . . . . Leg 24 | 1 1 . . . 5 7 3 2 2 . 3 Wheel 1 | 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . 1 . . . . . . 3 Utility 33 | 1 1 . 2 2 7 7 4 3 . . 6 Device 15 | . . . . . 3 2 3 3 . . 4 Storage 8 | 1 . . . . 2 3 1 . . . 1 Processor 5 | . . . 2 . 2 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . 1 . . 2 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 37 | 2 1 . 1 2 9 6 4 3 2 . 7 Energy Gun 13 | 1 1 . 1 1 4 2 . 1 1 . 1 Energy Cannon 3 | . . . . . 1 . 1 . . . 1 Ballistic Gun 10 | 1 . . . 1 3 2 1 . 1 . 1 Ballistic Cannon 5 | . . . . . . 2 2 1 . . . Launcher 5 | . . . . . . . . 1 . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 48 | . . . 1 3 9 6 2 5 1 . 21 Power 8 | . . . . . 1 2 . . . . 5 Propulsion 12 | . . . . 1 2 . . 2 1 . 6 Utility 6 | . . . . 1 1 1 . . . . 3 Weapon 22 | . . . 1 1 5 3 2 3 . . 7 Highest Loss Streak 16 | . . . 1 2 7 3 2 2 1 . 16 Average Slot Usage (%) 95 | . 89 100 86 96 96 98 94 94 98 100 89 Engine 6 | . 14 14 11 11 2 . 6 7 7 7 6 Core 5 | . . . . . 6 8 6 7 7 7 5 Treads 3 | . . . . 16 18 . . . . . . Leg 23 | . 28 28 22 11 7 27 27 29 29 30 26 Device 6 | . . . . . 3 4 4 12 15 15 11 Storage 16 | . 14 14 11 11 14 16 22 17 15 15 15 Processor 3 | . . . 17 11 9 5 . . . . . Protection 4 | . 11 14 3 10 9 8 2 . . . 1 Energy Gun 5 | . 7 14 11 1 7 5 3 2 7 7 5 Energy Cannon 1 | . . . . . 1 3 4 2 . . . Ballistic Gun 8 | . 14 14 11 20 13 12 5 2 . 7 7 Ballistic Cannon 4 | . . . . . . 5 8 4 7 7 2 Launcher 1 | . . . . . . . . 4 6 . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 12 12 12 12 15 24 87 97 95 92 92 92 Greatest Support 72 | 10 20 20 20 60 60 42 57 70 72 72 72 Greatest Overweight (x) 24 | 1 . . . . 1 2 2 1 1 1 24 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 6 6 6 6 6 8 20 20 20 20 20 20 Average Capacity 15 | 5 6 6 6 6 6 18 20 20 20 20 20 Most Carried 20 | 3 6 6 6 6 8 19 20 20 20 20 20 Average Carried 14 | 1 4 6 5 5 5 14 19 19 19 20 18 Final Capacity 20 | 6 6 6 6 6 8 20 20 20 20 20 20 Final Carried 20 | 3 6 6 6 6 7 19 20 20 20 20 12 Class Distribution -------------------- 40% | Hauler-Skirmisher 15% | Scavenger-Tank 12% | Mutant 12% | Hauler-Tank 7% | Scavenger-Mutant 6% | Hauler-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Matter Collected 2510 | 241 . 44 31 153 383 686 261 112 303 . 296 Remotely . | . . . . . . . . . . . . Salvage Created 3337 | . . 30 53 240 750 1051 334 81 239 . 559 Parts 181 | . . . 4 20 48 58 16 2 13 . 20 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 6 | . . . 1 2 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 2 11 . 17 Prevented 3 | . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 93 | . . 6 1 11 15 26 9 3 9 . 13 Melee 1 | . . . . . 1 . . . . . . Guns 58 | . . 6 1 11 13 12 3 . 3 . 9 Cannons 24 | . . . . . 1 13 6 2 2 . . AOE 10 | . . . . . . 1 . 1 4 . 4 Classes Destroyed 14 | . . 1 1 2 6 3 1 . . . . Worker 5 | . . . . 1 1 2 1 . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . . . Watcher 2 | . . . . . . 2 . . . . . Swarmer 33 | . . . . 9 3 9 4 1 3 . 4 Grunt 29 | . . . . . 7 9 2 . 3 . 8 Brawler 4 | . . . . . 1 1 . . 1 . 1 Protector 1 | . . . . . . 1 . . . . . Sentry 14 | . . . 1 2 3 5 1 1 1 . . Hunter 4 | . . . . . 1 1 1 1 . . . Programmer 2 | . . . . . . . 1 . 1 . . Assembled 6 | . . 6 . . . . . . . . . Best Kill Streak 7 | . . 6 1 4 4 7 4 2 4 . 6 Combat Bots Only 6 | . . 6 1 4 4 4 4 2 4 . 6 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . 1 1 . 2 Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Damage Taken 6757 | 9 . 96 62 530 1182 1202 371 709 283 . 2313 Core 1088 | . . . 34 108 132 100 42 56 65 . 551 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 100 . 64 . 57 . . . . . Volleys Fired 258 | . . 14 8 40 55 64 27 8 14 . 28 Largest 3 | . . 2 2 2 3 3 3 3 3 . 3 Hottest 168 | . . 60 70 70 141 132 168 157 157 . 127 Shots Fired 611 | . . 24 16 74 117 186 61 19 41 . 73 Gun 450 | . . 24 16 74 106 125 28 2 16 . 59 Cannon 133 | . . . . . 11 61 33 11 13 . 4 Launcher 28 | . . . . . . . . 6 12 . 10 Special . | . . . . . . . . . . . . Kinetic 375 | . . 14 8 63 66 126 31 7 15 . 45 Thermal 164 | . . 10 8 11 51 34 30 6 14 . . Explosive 28 | . . . . . . . . 6 12 . 10 Electromagnetic 44 | . . . . . . 26 . . . . 18 Robot Hit Streak 43 | . . 7 11 17 43 38 15 6 9 . 17 Robot Miss Streak 6 | . . 1 2 2 2 3 6 2 6 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . . 1 . 3 2 . . . . . 3 Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . 1 Shots Hit Robots 472 | . . 13 12 58 109 132 39 13 33 . 63 Core Hits 272 | 1 . 8 2 22 37 72 26 10 29 . 65 Critical Hits 3 | . . . . . 1 1 . 1 . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 . 1 . . . Melee Attacks 16 | . . . . . 16 . . . . . . Impact 16 | . . . . . 16 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7907 | 22 . 118 130 513 1489 2115 814 381 809 . 1516 Guns 4237 | . . 114 124 513 1063 1042 229 34 248 . 870 Cannons 2041 | . . . . . 144 880 554 171 202 . 90 Explosions 1257 | . . . . . . 166 . 176 359 . 556 Melee 282 | . . . . . 282 . . . . . . Ramming 90 | 22 . 4 6 . . 27 31 . . . . Kinetic 3505 | . . 60 40 400 525 1096 331 69 214 . 770 Thermal 2451 | . . 54 84 113 682 694 452 136 236 . . Explosive 1091 | . . . . . . . . 176 359 . 556 Electromagnetic 488 | . . . . . . 298 . . . . 190 Impact 282 | . . . . . 282 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 35 | . . . . . . 6 2 27 . . . Projectiles 8 | . . . . . . 6 2 . . . . Explosions 27 | . . . . . . . . 27 . . . Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . . . 11 5 . 3 . . Impact . | . . . . . . . . . . . . Kinetic 19 | . . . . . . 11 5 . 3 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 135 | 9 . . 3 . . 41 . 55 27 . . Shots 5 | . . . . . . 1 . 2 2 . . Rammed 10 | 7 . . 1 . . 2 . . . . . Targets Rammed 15 | 7 . 1 2 . . 3 2 . . . . Kicked 5 | . . 1 1 . . 1 2 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 423 | . . 42 25 130 421 234 376 161 423 . 237 Average Temperature 100 | . . 22 13 45 132 65 143 64 173 . 82 Received Heat Transfer 2467 | . . 40 27 126 648 441 57 219 42 . 867 Effects 11 | . . . . . 4 . 2 . 5 . . Shutdowns 5 | . . . . . 2 . 1 . 2 . . Interference 3 | . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . 1 5 1 . . . . . Heat Transferred 5276 | . . 125 223 333 1665 1208 922 275 525 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Peak Influence 603 | . . . 65 261 261 603 158 . . . . Average Influence 137 | . . . 26 141 98 384 65 . . . . Maximum Alert Level 2 | . . . . 1 1 2 . . . . . Low Security (%) 78 | 100 100 100 100 77 86 18 100 . . . . Level 1 10 | . . . . 22 13 25 . . . . . Level 2 10 | . . . . . . 55 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . . . 5 4 2 . . . . Investigation 1 | . . . . . 1 . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . . . . . 1 1 1 . . . . Assault 1 | . . . . . . 1 . . . . . Garrison 5 | . . . . . 3 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Distress Signals 9 | . 1 . 1 . 1 5 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 1 8 4 12 18 36 14 6 8 . 21 Peak Tracking Total 7 | . 2 6 3 4 5 5 4 4 4 . 7 Tactical Retreats 12 | . 1 1 . . 1 3 1 3 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Machines Disabled 3 | . . . . . 2 1 . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Machines Accessed 8 | . . . . . 2 3 2 1 . . . Terminals 6 | . . . . . 2 3 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . . . . . 6 7 2 1 . . . Successful 12 | . . . . . 6 4 1 1 . . . Failed 4 | . . . . . . 3 1 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . . . . . 6 7 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . . . . . 6 4 1 1 . . . Record 5 | . . . . . 5 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open Door 2 | . . . . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 2 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 99 | . . . . . . 99 . . . . . Highest-Rated Ally 99 | . . . . . . 99 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Turns Passed 6649 | 105 101 129 205 576 742 822 1480 625 571 451 842 Spaces Moved 3626 | 96 77 77 146 324 340 314 822 382 326 288 434 Core 6 | 3 . . . . . . . . . . 3 Treads 366 | . . . . 171 195 . . . . . . Legs 3168 | 7 77 77 146 153 145 314 822 382 326 288 431 Wheels 86 | 86 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 152 152 155 157 153 Average Speed 152 | 89 120 120 120 141 145 168 161 154 156 157 168 Slowest Speed 1250 | 120 120 120 120 160 170 183 183 156 157 157 1250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 20 19 15 67 23 51 25 64 53 31 65 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . 5 . 1 Spaces Dug 21 | . . . . . . . . 21 . . . Terrain Destroyed 218 | . . . . . . 8 . 40 89 . 81 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 218 | . . . . . . 8 . 40 89 . 81 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Total 4217 | 111 84 92 161 381 469 461 929 402 351 287 489 Wait 94 | . . 1 . . 7 40 40 . 4 . 2 Move 3616 | 96 76 76 145 323 339 313 821 381 325 287 434 Hop . | . . . . . . . . . . . . Pick Up 54 | 3 3 . 1 3 9 13 15 5 1 . 1 Fast Attach 35 | 6 1 . 2 5 14 1 1 . 3 . 2 Attach 41 | . 1 . 1 3 8 6 7 5 . . 10 Detach 7 | . . . 1 1 3 1 1 . . . . Swap 41 | . 2 . . 2 4 14 5 3 1 . 10 Drop 41 | . 1 . 1 4 14 6 10 . 3 . 2 Fire 258 | . . 14 8 40 55 64 27 8 14 . 28 Melee 16 | . . . . . 16 . . . . . . Ram 6 | 6 . . . . . . . . . . . Kick 8 | . . 1 2 . . 3 2 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 207 | -10/Materials | Entered Mines 208 | -10/Mines | Assembled infested the area 213 | -10/Mines | Assisted by a Guerilla fighting off Assembled 219 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 7) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -9/Materials | Discovered new exit (range 9) 541 | -9/Materials | Entered Mines 751 | -9/Mines | Learned location of 1 exit from Proximity Caves 1094 | -9/Mines | Discovered new exit (range 7) 1108 | -9/Mines | Build established: Scavenger-Mutant 1117 | -9/Mines | Entered Materials 1117 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1413 | -8/Materials | Build established: Scavenger-Tank 1435 | -8/Materials | Garrison activated, responded to threat 1537 | -8/Materials | Lost 7 parts (2n5w) 1810 | -8/Materials | Discovered new exit (range 16) 1859 | -8/Materials | Entered Storage 2042 | -8/Storage | Garrison activated, responded to threat 2176 | -8/Storage | Lost 3 parts (1p2w) 2296 | -8/Storage | Garrison activated, responded to threat 2644 | -8/Storage | Met 01-MTF 2670 | -8/Storage | Discovered new exit (range 7) 2681 | -8/Storage | Entered Factory 2681 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2857 | -7/Factory | Build established: Hauler-Tank 3659 | -7/Factory | Build established: Hauler-Skirmisher 4146 | -7/Factory | Discovered new exit (range 10) 4161 | -7/Factory | Entered Lower Caves 4307 | -7/Lower Caves | Spotted B-75 Beast 4344 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4555 | -7/Lower Caves | Learned location of 1 exit from Factory 4754 | -7/Lower Caves | Discovered new exit (range 11) 4786 | -7/Lower Caves | Entered another Lower Caves area 5083 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5304 | -7/Lower Caves | Discovered new exit (range 10) 5307 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5357 | -7/Lower Caves | Entered Zion 5422 | -7/Zion | System corruption cleaned by Quarantine Array 5631 | -7/Zion | Learned 8 Factory zone layouts 5785 | -7/Zion | Discovered new exit (range 15) 5808 | -7/Zion | Entered Proximity Caves 5809 | -6/Proximity Caves | Identified exit to Factory 6499 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6565 | -6/Proximity Caves | Core integrity fell below 50% 6584 | -6/Proximity Caves | Core integrity fell below 20% 6603 | -6/Proximity Caves | Lost 16 parts (4p4n2u6w) 6650 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06566_ G-50 Soldier IFF system glitched. 06566_ S-27 Virus destroyed. 06569_ Penetrated by Slug. 06572_ Lgt. Nuclear Core fries itself beyond repair. 06572_ Penetrated by Slug. 06572_ Imp. Deuterium Engine destroyed. 06575_ Penetrated by Slug. 06586_ Slug penetrates G-50 Soldier. 06586_ G-50 Soldier suffers critical hit. 06586_ Machine disabled. 06589_ The unstable cave ceiling collapses. 06595_ G-50 Soldier misfires. 06601_ Slug penetrates Wall. 06602_ The unstable cave ceiling collapses. 06604_ Penetrated by Slug. 06636_ Carbon-fiber Leg destroyed. 06642_ Storage Shell breached. 06642_ Penetrated by Slug. 06642_ Com. Battery destroyed. 06644_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???#?# ######## #????#??????? | | #?????# #### #????#???????? | | ### #?????# ##????????????? | | ##### #??#?## # ## ##???#????????? | | ##?## ####?## # #????????????? | | #??# #?# # ##?#???????????# | | #??# #?# # #?#????????????? | | ##?# ### ## ### ##????#?????????? | | #?# ### #?### #???#???????????? | | ## ## #### # ### ##???????????#??? | | ## ## ## ##?# # #?# #???????##??????? | | ## ###?##?# ## #?# #??????####?????? | | ## ???????## #?# ###??# ##???? | | # ### ??????# ## ###### ### #???? | | ### ##?##????#??# #####?# #??# | | ???# #???????????# #?????# #????? | | ????## #????????## #????## ## #??#?? | | ?????? ????????? #?????# #????????? | | ?#????# ?##???##?# #????## ##?????#??# | | ??????#? ???????## #???## ####?????????? | | ????? ?? #???????# #??## ###??????????? | | ???? ???? ???????#* #### ### ##?????????? | | ??? ? ???? #?######% ### #????????#? | | ???????????### ##????#????? | | ??????????#### % ###??????????? | | ??????????# ##+""#@#### ##????????????? | | ???? ????# #" ]]# ##?????????????? | | ????? ??### #" ]]# #??????????????? | | ??????# ## %#" """# ?? ??????????? | | ???????# /Y # ????????????? | | ???????# # # # ## ?? ????????? | | ???????# # " #???###?? ?????????? | | ???#??# ## ### #"T #??#???#????????????? | | ?????? ??##??## #"" #???????????????????? | | ?????? ????????# #"" g"""""#???????????????????? | | ????????????????# ####/###### #??#?????????????? | | ????????????????# #????#???#???????? | | ????????????????# #????#???????????? | | ????????????????#################????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 580 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 160 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed IntegratedMeleeBeam Manual? 0 Play Time 01:26:46 Cumulative 26.9 hours Start 2020.05.27 @ 20:06:31 End 2020.05.28 @ 00:08:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 25 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bd1a420-a4f6-4c90-823d-1c14d7176285