Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 15:49:10 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4312) 4312 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 9053 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 475 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1112 Cogmind --------- Core Integrity 595/850 Matter 274/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Fusion Compressor Advanced Heat Sink Medium Storage Unit System Shield > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (8) ---- Cooled Ion Engine Gravmag System Improved Heat Sink Cooling System Improved Transmission Jammer Force Field Plasma Cannon Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Particle Charger Layered Medium Armor Plating System Shield Hacking Drone Bay > --- WEAPON ----------- Beamcaster Plasma Cannon Heavy Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Gravmag System Improved Heat Sink Cooling System Improved Light Armor Plating Force Field Rocket Array Axe [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | . . 1 1 2 . . . . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 89 | . 8 18 19 5 2 8 6 5 18 Power 5 | . . 1 1 . . . . 1 2 Engine 5 | . . 1 1 . . . . 1 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | . 2 4 4 2 . . . 2 2 Treads . | . . . . . . . . . . Leg 16 | . 2 4 4 2 . . . 2 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | . 4 4 6 2 2 3 2 . 9 Device 15 | . . 1 4 1 2 1 1 . 5 Storage 3 | . 3 . . . . . . . . Processor 3 | . 1 . . . . 1 . . 1 Hackware 1 | . . . . 1 . . . . . Protection 10 | . . 3 2 . . 1 1 . 3 Artifact . | . . . . . . . . . . Weapon 36 | . 2 9 8 1 . 5 4 2 5 Energy Gun 3 | . . 1 . . . . . 1 1 Energy Cannon 18 | . 2 3 6 1 . 3 . . 3 Ballistic Gun 5 | . . 4 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . 1 2 . . 1 3 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . . . 2 . 1 Parts Lost 30 | . . 7 4 . . 5 . 1 13 Power . | . . . . . . . . . . Propulsion 6 | . . 2 . . . 1 . . 3 Utility 11 | . . 2 1 . . . . 1 7 Weapon 13 | . . 3 3 . . 4 . . 3 Highest Loss Streak 6 | . . 3 2 . . 3 . 1 6 Average Slot Usage (%) 93 | . 93 91 94 94 97 96 90 93 95 Engine 8 | . 14 10 8 7 7 7 7 7 6 Leg 20 | . 28 19 24 23 23 22 15 20 18 Device 16 | . . 9 18 25 27 17 15 15 21 Storage 8 | . 20 11 9 7 7 7 7 7 6 Processor 3 | . 1 1 . . . 5 7 7 5 Hackware 4 | . . . . 7 7 7 7 7 6 Protection 5 | . . 6 6 . . 6 7 3 8 Energy Gun 1 | . 12 . 1 . . . . 2 1 Energy Cannon 15 | . 3 15 22 21 23 17 15 12 12 Ballistic Gun 3 | . 12 14 . . . 1 . . . Launcher 2 | . . 1 2 1 . . 1 1 5 Slashing Weapon 1 | . . . . . . . 4 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 12 21 31 36 36 39 39 36 39 59 Greatest Support 55 | 20 20 20 51 54 54 54 37 55 55 Greatest Overweight (x) 18 | . 1 8 1 . . . . . 18 Average Overweight (x) . | . . 1 . . . . . . 1 Largest Inventory Capacity 10 | . 10 8 8 8 8 8 8 8 8 Average Capacity 7 | . 7 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 7 7 7 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 8 8 7 8 8 8 Class Distribution -------------------- 36% | Mutant 22% | Scavenger-Mutant 15% | Tank 13% | Scavenger-Tank 7% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2034 | 200 86 477 352 61 20 124 86 150 478 Remotely . | . . . . . . . . . . Salvage Created 4636 | . 176 1201 993 61 81 257 . 327 1540 Parts 256 | . 12 72 62 2 . 18 . 9 81 Haulers Intercepted 8 | . . 4 2 . . . . . 2 Recyclers Shooed 2 | . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 14 4 25 . Prevented 5 | . . . . . . 1 . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 92 | . 3 22 16 1 5 6 . 11 28 Guns 11 | . 3 4 1 . . . . 1 2 Cannons 47 | . . 18 6 1 5 3 . 2 12 AOE 33 | . . . 8 . . 3 . 8 14 Classes Destroyed 20 | . 2 5 4 1 1 1 . 3 3 Worker 11 | . . 1 2 1 . . . . 7 Builder 4 | . . . 1 . . . . . 3 Tunneler 1 | . . . . . . . . . 1 Hauler 8 | . . 4 2 . . . . . 2 Recycler 4 | . . 2 2 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 5 | . 2 1 2 . . . . . . Swarmer 11 | . . 6 . . . 3 . 1 1 Saboteur 1 | . . . . . . . . . 1 Grunt 47 | . 3 11 9 . . . . 6 18 Brawler 4 | . . . . . . . . 2 2 Duelist 2 | . . . 1 . . . . . 1 Protector 2 | . . . . . . . . 1 1 Sentry 13 | . . 5 5 . . 1 . 1 1 Hunter 3 | . . . 1 . . 1 . . 1 Programmer 2 | . . . . 1 . . . . 1 Behemoth 2 | . . . . . . 1 . . 1 Z-Light 3 | . . . . . . . . . 3 Assembled 5 | . . . . . 5 . . . . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 11 | . 2 4 6 1 5 3 . 11 8 Combat Bots Only 11 | . 1 3 4 1 5 3 . 11 5 Max Kills in Single Turn 5 | . 1 2 3 1 1 2 . 3 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 . . 2 . 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 4976 | . 164 908 966 67 57 840 2 226 1746 Core 536 | . 16 102 54 . 8 92 . 9 255 Absorbed by Shields 694 | . . . . 24 55 149 2 218 246 Core Remaining (%) 88 | 100 93 74 90 . . . . 84 . Volleys Fired 274 | . 25 74 41 5 7 25 2 20 75 Largest 3 | . 2 3 3 3 3 3 1 2 3 Hottest 230 | . 60 204 192 204 204 204 36 131 230 Shots Fired 599 | . 49 196 98 15 21 54 2 31 133 Gun 183 | . 49 86 8 . . 10 . 8 22 Cannon 367 | . . 110 76 15 21 41 . 14 90 Launcher 49 | . . . 14 . . 3 2 9 21 Special . | . . . . . . . . . . Kinetic 121 | . 25 86 . . . 10 . . . Thermal 353 | . 24 110 51 15 21 36 . 11 85 Explosive 49 | . . . 14 . . 3 2 9 21 Electromagnetic 76 | . . . 33 . . 5 . 11 27 Robot Hit Streak 15 | . 8 11 12 6 6 11 . 10 15 Robot Miss Streak 8 | . 3 6 3 2 3 3 . 2 8 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 339 | . 28 116 55 8 8 35 . 13 76 Core Hits 249 | . 11 38 44 3 5 13 . 41 94 Critical Hits 8 | . . 3 1 . 1 2 . . 1 Critical Kills 4 | . . 3 . . . 1 . . . Critical Parts Destroyed 3 | . . . . . 1 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13647 | . 272 1815 2248 187 144 976 . 2474 5531 Guns 1551 | . 272 583 73 . . 75 . 85 463 Cannons 4811 | . . 1232 932 186 144 734 . 179 1404 Explosions 7274 | . . . 1233 . . 167 . 2210 3664 Melee . | . . . . . . . . . . Ramming 11 | . . . 10 1 . . . . . Kinetic 788 | . 130 583 . . . 75 . . . Thermal 5031 | . 142 1232 482 186 144 680 . 113 2052 Explosive 6578 | . . . 1233 . . 167 . 2210 2968 Electromagnetic 1239 | . . . 523 . . 54 . 151 511 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 1 1 1 1 1 . 5 Average Corruption 1 | . . . 1 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . Effects 15 | . . . 3 . 3 1 . . 8 Message Errors 1 | . . . . . 1 . . . . Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 3 | . . . . . 1 1 . . 1 Data Loss (minor) 4 | . . . 3 . . . . . 1 Targeting Errors 5 | . . . . . 1 . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 589 | . . 11 65 1 . 27 . 151 334 Projectiles 70 | . . 11 3 1 . 27 . . 28 Explosions 519 | . . . 62 . . . . 151 306 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 424 | . . . 236 . . . 5 7 176 Shots 14 | . . . 7 . . . 1 1 5 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . Kicked 2 | . . . 1 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 469 | . 27 387 81 138 300 279 . 70 469 Average Temperature 115 | . 13 124 22 38 139 107 . 30 142 Received Heat Transfer 1362 | . 90 375 333 . . 141 . 48 375 Effects 9 | . . 4 . . . . . . 5 Shutdowns 1 | . . . . . . . . . 1 Interference 5 | . . 2 . . . . . . 3 Short Circuit 2 | . . 1 . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . . 7 5 2 . . . . 4 Heat Transferred 8257 | . 325 2220 925 296 259 999 . 185 3048 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 928 | . 184 269 327 144 . . . . 928 Initial 201 | . . . 74 109 . . . . 201 Average 223 | . 111 134 154 134 . . . . 408 Maximum Alert Level 3 | . . 1 1 . . . . . 3 Low Security (%) 60 | . 100 92 72 100 . . . . . Level 1 23 | . . 7 27 . . . . . 48 Level 2 14 | . . . . . . . . . 46 Level 3 1 | . . . . . . . . . 5 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 3 1 2 . . . 1 8 Investigation 6 | . . 3 1 1 . . . . 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 5 | . 1 . . . . . . . 4 Assault 2 | . . . . . . . . 1 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . . 2 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 11 35 28 1 4 6 . 22 45 Peak Tracking Total 9 | . 2 5 8 1 2 3 . 9 5 Tactical Retreats 11 | . . 6 3 . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . . 1 1 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 24 | . . 2 4 . . . . 1 17 Max in Single Turn 13 | . . 1 1 . . . . 1 13 Garrison Access 2 | . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 15 | . . 5 7 1 1 . . . 1 Terminals 11 | . . 5 5 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 37 | . . 11 21 2 1 . . . 2 Successful 11 | . . 2 7 . 1 . . . 1 Failed 26 | . . 9 14 2 . . . . 1 Catastrophic 10 | . . 6 3 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . . 10 14 2 . . . . 7 Terminals 29 | . . 11 16 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 2 Terminal Hacks 7 | . . 2 4 . 1 . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . Unreport Threat 5 | . . 2 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 Seal Access 2 | . . . 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 12 | . . 5 6 1 . . . . . Full Trace Events 5 | . . 3 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 51 | . . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . 1 . . . 1 . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 14 | . . . . 1 . . 9 1 3 Largest Group 10 | . . . . 1 1 1 10 10 3 Highest-Rated Group 286 | . . . . 37 37 37 286 286 210 Highest-Rated Ally 70 | . . . . 37 37 37 37 37 70 Zionite Dispatches 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 107 | . . . . . . . . 94 13 Total Damage 1905 | . . . . . . . . 1624 281 Kills 11 | . . . . . . . . 9 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 7398 | . 423 1383 996 274 520 691 1145 548 1418 Spaces Moved 4327 | 1 258 663 567 161 376 464 844 325 668 Core 35 | . . 9 . . . . . . 26 Treads . | . . . . . . . . . . Legs 4292 | 1 258 654 567 161 376 464 844 325 642 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 150 120 130 130 130 130 123 123 Average Speed 141 | 120 122 158 133 130 130 130 130 127 175 Slowest Speed 950 | 120 150 450 150 130 130 130 130 130 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 39 56 55 5 54 58 90 60 23 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . 2 3 4 . . Spaces Dug 35 | . . . . . . . 26 . 9 Terrain Destroyed 428 | . . . 89 . . 17 26 74 222 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . . 2 9 AOE 417 | . . . 89 . . 17 26 72 213 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5085 | . 320 832 729 214 391 502 891 428 778 Wait 272 | . 6 57 80 28 4 . 33 58 6 Move 4318 | . 257 662 566 160 375 463 843 324 668 Hop . | . . . . . . . . . . Pick Up 37 | . 9 8 8 3 1 3 2 1 2 Fast Attach 37 | . 4 11 5 . 2 1 4 2 8 Attach 18 | . . 5 4 2 . 3 1 . 3 Detach 6 | . . 4 . . . . 1 . 1 Swap 34 | . 4 2 10 3 . 4 1 3 7 Drop 62 | . 15 9 14 3 2 3 4 4 8 Fire 274 | . 25 74 41 5 7 25 2 20 75 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 25 | . . . . 9 . . . 16 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 422 | -10/Materials | Identified exit to Materials 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Discovered new exit (range 14) 1083 | -9/Materials | Build established: Scavenger-Tank 1391 | -9/Materials | Lost 3 parts (2n1w) 1620 | -9/Materials | Build established: Gunner 1795 | -9/Materials | Discovered new exit (range 4) 1807 | -9/Materials | Entered another Materials area 1807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2431 | -8/Materials | Repaired Cld. Ion Engine 2750 | -8/Materials | Discovered new exit (range 10) 2803 | -8/Materials | Entered Factory 2803 | -7/Factory | Evolved 2 slots: Utility x2 3064 | -7/Factory | Discovered new exit (range 8) 3077 | -7/Factory | Entered Lower Caves 3077 | -7/Lower Caves | Accompanied by 1 ally 3144 | -7/Lower Caves | Build established: Tank 3164 | -7/Lower Caves | Encountered a Warlord checkpoint 3174 | -7/Lower Caves | Identified exit to Lower Caves 3597 | -7/Lower Caves | Entered another Lower Caves area 3597 | -7/Lower Caves | Accompanied by 1 ally 4028 | -7/Lower Caves | Spotted B-75 Beast 4073 | -7/Lower Caves | Destroyed B-75 Beast 4082 | -7/Lower Caves | Lost 3 parts (3w) 4227 | -7/Lower Caves | Discovered new exit (range 9) 4228 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4255 | -7/Lower Caves | Learned location of 1 exit from Factory 4288 | -7/Lower Caves | Entered Zion 4288 | -7/Zion | Accompanied by 1 ally 4318 | -7/Zion | Given the Hacking Drone Bay 4321 | -7/Zion | Found Prototype Device 4337 | -7/Zion | Build established: Mutant 4371 | -7/Zion | Discovered new exit (range 18) 4489 | -7/Zion | Gained Derelict followers 4536 | -7/Zion | System corruption cleaned by Quarantine Array 4586 | -7/Zion | Learned location of Quarantine (-2) 4771 | -7/Zion | Found Prototype Launcher 4771 | -7/Zion | Identified Rocket Array 4957 | -7/Zion | Imprinted 4960 | -7/Zion | Declared Zion's savior 5093 | -7/Zion | Found Prototype Device 5093 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5433 | -7/Zion | Entered Proximity Caves 5433 | -6/Proximity Caves | Accompanied by 10 allies 5433 | -6/Proximity Caves | Spotted B-75 Beast 5447 | -6/Proximity Caves | Allies destroyed B-75 Beast 5684 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5849 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5916 | -6/Proximity Caves | Destroyed 11 combat bots 5959 | -6/Proximity Caves | Discovered new exit (range 6) 5981 | -6/Proximity Caves | Entered Factory 5981 | -6/Factory | Accompanied by 2 allies 5981 | -6/Factory | Evolved 2 slots: Utility x2 5982 | -6/Factory | Identified exit to Extension 5983 | -6/Factory | Identified exit to Factory 6012 | -6/Factory | Identified Hacking Drone Bay 6108 | -6/Factory | Build established: Scavenger-Mutant 6849 | -6/Factory | P-60 Hacker assimilated allied Angel 4a 7009 | -6/Factory | Zion Light squad teleported in 7031 | -6/Factory | First assault squad dispatched 7257 | -6/Factory | Lost 6 parts (5u1w) 7314 | -6/Factory | Spotted B-75 Beast 7335 | -6/Factory | Terminal network hard line cut 7358 | -6/Factory | Destroyed B-75 Beast 7399 | -6/Factory | Self-destructed Last Messages --------------- 07357_ Carbon-fiber Leg destroyed. 07358_ B-75 Beast destroyed. 07370_ K-01 Serf collects debris. 07372_ The unstable cave ceiling collapses. 07374_ K-01 Serf collects debris. 07378_ The unstable cave ceiling collapses. 07381_ K-01 Serf collects debris. 07384_ U-05 Engineer lays Concrete. 07387_ K-01 Serf collects debris. 07388_ U-05 Engineer lays Concrete. 07390_ K-01 Serf collects debris. 07392_ U-05 Engineer lays Concrete. 07393_ K-01 Serf collects debris. 07394_ U-05 Engineer lays Concrete. 07396_ Plasma Rifle destroyed. 07396_ K-01 Serf collects debris. 07397_ U-05 Engineer lays Concrete. 07397_ Rocket Array destroyed. 07398_ The unstable cave ceiling collapses. 07398_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????##?##### | | ??????????????????????????????????????????# ? # | | ??????????????????????????????????????????# """ ## | | ??????????????????????????????????????????# """ ## | | ??????????????????????????????????????????# """ + | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ???????????????????????? ?????????????# "" # | | ?????????????????????? #????????????# "" # | | ??????????????????? ! #????????????# Y" # | | ????????????????? ]u ###??????????# "" + | | ??????????????? ]] #??????????# "" ## | | ?????????????? ]] #??????????#= #? | | ?????????????? =* ##????????######### | | ????????????? *%* #????????# | | ????????????? kg *%* #????????# | | ???????????? #????????# | | ???????????? g #????????# | | ???????????? g #????????# | | ??????????? #????????# | | ??????????? # ####?????# = | | ???????????#"" ; ##???## % %= | | ??????????????# # ## ##### ## ## | | ??????????????# # @ %%= | | ??????????????# ?"""" % = | | ??????????????????""""^# =* | | ??????????????????""""?# %= | | ??????????????????"""" / | | ???????????????? #; # ######## #### | | ??????????????# ""T"" # ## #??# % #??? | | ??????????????#??"""""?#####? #??# #??? | | ??????????????????####???????##??# #??? | | ?????????????????????????????????# % #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# ] #??? | | ?????????????????????????????????# ! #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????##############??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 40 Core Analysis 6 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed CryofiberChainReconstructor Manual? 0 Play Time 01:02:13 Cumulative 148.0 hours Start 2021.06.02 @ 13:32:58 End 2021.06.02 @ 15:49:10 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 61 Adventurer 27 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 51 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca78e4d-6145-4362-bc7b-3ccb125b2974