Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 20:22:03

Player: Johnny2001

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (108)     540
Value Destroyed (4430)     4430
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (3193)               3193
              TOTAL SCORE: 17063

 Bonus
-------
Follower Combat Kills      2227
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -234

 Cogmind 
---------
Core Integrity             0/1300
Matter                     114/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (70)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
   Zionite Glidesys II
>          --- UTILITY (8) ------
  Improved Target Analyzer
  Improved Corruption Screen
>          --- WEAPON (5) -------
           Plasma Rifle
>          --- INVENTORY (5) ----
           Xenon Bombardment Thruster
  Advanced Phase Shifter
  Advanced Powered Armor

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
           Particle Reactor
>          --- PROPULSION -------
           Antigrav Array
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
  Advanced Terrain Scanner
  Improved Target Analyzer
  Advanced Target Analyzer
           Matter Filter
  Advanced Powered Armor
  Advanced Powered Armor
           EM Disruption Field
  Improved Corruption Screen
>          --- WEAPON -----------
           Quantum Rifle
   Zionite Phaser-M
     Heavy Machine Gun
           Railgun
  Advanced Remote Datajack
>          --- INVENTORY --------
           Antigrav Array
           Xenon Bombardment Thruster
[Rating: 150]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VSS Leg
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Hover Unit               Antigrav Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Storm Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Slots Evolved              14   | .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             180  | 6   .   12  10  3   3   3   .   6   11  9   3   1   6   10  1   4   4   3   33  3   6   18  25  
  Power                    23   | 1   .   2   1   .   .   .   .   .   1   .   1   .   1   4   .   .   1   1   4   1   .   2   3   
    Engine                 7    | 1   .   2   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   3   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   3   
  Propulsion               55   | 2   .   2   5   .   .   1   .   2   6   3   1   .   2   3   1   1   .   .   10  1   4   6   5   
    Treads                 3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    43   | 2   .   .   5   .   .   1   .   2   6   3   1   .   2   3   1   1   .   .   10  1   2   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  48   | 1   .   2   3   2   .   1   .   2   3   1   .   1   3   2   .   1   3   2   8   .   2   4   7   
    Device                 24   | .   .   1   1   .   .   .   .   .   1   .   .   .   3   2   .   1   3   1   5   .   1   2   3   
    Storage                5    | 1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   
    Hackware               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   1   .   1   .   .   .   2   1   .   .   1   .   .   .   .   .   1   1   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   6   1   1   3   1   .   2   1   5   1   .   .   1   .   2   .   .   11  1   .   6   10  
    Energy Gun             18   | .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   3   1   .   2   7   
    Energy Cannon          6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
    Ballistic Gun          17   | 2   .   3   .   1   2   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   3   2   
    Ballistic Cannon       3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   3   .   .   .   .   .   4   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  3   .   .   .   
Parts Lost                 105  | .   .   5   3   .   .   .   .   6   7   4   3   .   3   5   .   .   .   2   16  1   7   25  18  
  Power                    14   | .   .   2   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   2   .   .   4   2   
  Propulsion               36   | .   .   1   2   .   .   .   .   2   3   2   1   .   2   2   .   .   .   .   3   1   4   9   4   
  Utility                  24   | .   .   1   .   .   .   .   .   1   1   1   .   .   1   2   .   .   .   1   6   .   2   3   5   
  Weapon                   31   | .   .   1   1   .   .   .   .   2   3   1   1   .   .   .   .   .   .   .   5   .   1   9   7   
  Highest Loss Streak      15   | .   .   3   2   .   .   .   .   4   3   3   2   .   2   3   .   .   .   2   6   1   7   15  15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   85  93  97  100 100 100 100 96  73  80  84  86  89  81  82  82  81  81  82  95  93  67  60  
  Engine                   3    | .   14  9   2   .   .   .   .   .   3   6   4   6   6   1   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   6   7   7   7   7   4   .   .   .   .   .   8   11  11  9   4   3   5   5   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   6   5   5   2   4   
  Treads                   3    | .   .   23  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Leg                      21   | .   28  4   29  30  30  30  30  29  25  25  25  26  25  22  23  23  23  23  25  25  19  7   .   
  Device                   10   | .   .   11  9   .   .   .   .   .   6   6   6   6   10  20  23  23  22  17  14  15  16  18  9   
  Storage                  8    | .   14  14  9   7   7   7   7   7   6   6   13  13  13  7   5   5   5   5   6   10  7   2   .   
  Processor                5    | .   .   .   8   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   2   5   6   9   14  
  Hackware                 3    | .   .   .   7   15  15  15  15  15  10  6   6   4   .   .   .   .   .   .   .   .   .   .   .   
  Protection               3    | .   .   1   .   6   7   7   7   6   2   5   .   1   6   5   5   5   5   10  3   5   2   .   4   
  Energy Gun               2    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   5   4   5   5   4   11  12  5   7   
  Energy Cannon            1    | .   .   .   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   2   .   
  Ballistic Gun            8    | .   28  19  9   15  22  23  23  20  4   .   5   .   .   .   .   .   .   .   1   .   .   1   5   
  Ballistic Cannon         1    | .   .   4   2   .   .   .   .   .   .   .   .   6   6   .   .   .   .   .   2   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   4   12  13  13  13  .   .   .   .   .   5   5   5   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 12  12  18  20  25  25  29  29  33  43  49  45  49  49  55  53  53  60  63  76  61  61  54  87  
  Greatest Support         96   | 20  20  40  53  53  53  53  53  63  65  60  60  45  65  65  65  66  66  66  91  96  96  60  78  
  Greatest Overweight (x)  7    | 3   .   .   1   .   .   .   .   .   1   1   .   1   1   1   .   .   .   .   .   .   2   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 7   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   5   
  Most Carried             10   | 6   6   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   5   
  Average Carried          8    | 2   6   7   7   7   7   8   10  9   7   9   9   9   9   9   10  9   10  9   8   9   7   5   4   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   6   8   8   8   8   10  10  7   10  10  8   10  10  10  10  10  10  10  10  10  4   5   3   

 Class Distribution 
--------------------
 31% | Mutant
 28% | Scavenger-Gunner
 15% | Scavenger-Tank
 11% | Commander-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
 Commander-Mutant | -6/Zion
 Commander-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -3/Research
     Messiah-Tank | -3/Armory

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Matter Collected           4413 | 213 .   291 105 .   131 162 .   433 160 693 336 147 414 90  10  40  .   70  682 39  102 144 151 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5616 | .   .   387 209 .   64  95  .   465 330 252 147 .   392 764 77  .   .   135 960 397 497 445 .   
  Parts                    271  | .   .   28  14  .   .   7   .   25  8   19  9   .   9   43  8   .   .   8   52  16  11  14  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      139  | .   .   13  .   .   .   6   .   23  .   21  4   3   30  .   13  .   .   6   .   10  10  .   .   
  Prevented                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   11  .   8   .   5   6   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Combat Hostiles Destroyed  96   | .   .   11  4   .   .   2   .   10  4   8   4   .   4   17  3   .   .   2   15  2   3   7   .   
  Melee                    20   | .   .   .   .   .   .   .   .   .   4   8   4   .   .   1   .   .   .   .   3   .   .   .   .   
  Guns                     57   | .   .   8   3   .   .   2   .   10  .   .   .   .   .   15  3   .   .   2   7   .   2   5   .   
  Cannons                  15   | .   .   3   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   2   1   .   .   
Classes Destroyed          14   | .   .   4   2   .   .   .   .   .   3   .   1   .   .   2   .   .   .   1   1   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  40   | .   .   2   .   .   .   .   .   3   .   7   3   .   1   13  3   .   .   .   5   .   .   3   .   
  Grunt                    26   | .   .   2   2   .   .   .   .   4   2   .   .   .   2   4   .   .   .   1   3   2   2   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Hunter                   8    | .   .   .   1   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   .   2   4   .   .   1   .   3   2   4   3   .   2   6   3   .   .   1   5   2   2   4   .   
  Combat Bots Only         5    | .   .   2   4   .   .   1   .   3   2   4   3   .   2   5   3   .   .   1   5   2   2   4   .   
Max Kills in Single Turn   3    | .   .   1   1   .   .   1   .   2   1   1   1   .   1   2   3   .   .   1   2   1   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Arm  
Hostile Shots Fired        1224  | .    .    90   42   .    .    27   .    89   105  89   22   .    44   80   3    .    .    32   170  8    42   182  199  
  Missed                   397   | .    .    24   13   .    .    7    .    24   34   26   5    .    14   16   2    .    .    11   46   1    9    73   92   
Damage Taken               15459 | .    .    1119 358  .    .    208  .    1224 1280 748  231  .    666  905  19   .    .    401  2581 140  636  2359 2584 
  Core                     2524  | .    .    244  41   .    .    21   .    177  225  95   13   .    116  77   .    .    .    18   127  .    57   546  767  
  Absorbed by Shields      135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    30   .    .    .    .    .    
  Ignored by Resistances   156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  .    
  Regen/Repaired (Parts)   55    | .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    2    92   .    .    .    .    71   .    .    .    .    47   .    .    .    .    90   .    .    84   .    .    
Volleys Fired              265   | .    .    52   19   .    .    11   .    34   8    .    .    .    18   22   1    .    .    7    42   5    10   27   9    
  Largest                  5     | .    .    2    2    .    .    3    .    3    3    .    .    .    1    1    1    .    .    1    4    3    4    4    5    
  Hottest                  343   | .    .    79   103  .    .    81   .    81   95   .    .    .    57   250  250  .    .    250  261  218  306  343  305  
Shots Fired                553   | .    .    104  30   .    .    33   .    100  12   .    .    .    18   22   1    .    .    7    88   14   35   62   27   
  Gun                      422   | .    .    94   19   .    .    33   .    98   10   .    .    .    .    22   1    .    .    7    31   9    26   45   27   
  Cannon                   126   | .    .    10   11   .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    57   5    9    16   .    
  Launcher                 4     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  340   | .    .    95   24   .    .    33   .    98   10   .    .    .    18   .    .    .    .    .    33   .    .    12   17   
  Thermal                  133   | .    .    9    6    .    .    .    .    .    .    .    .    .    .    22   1    .    .    7    13   5    17   46   7    
  Explosive                4     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   9    18   4    .    
  Phasic                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         14    | .    .    13   7    .    .    11   .    11   4    .    .    .    5    14   1    .    .    6    6    8    10   9    6    
  Robot Miss Streak        16    | .    .    2    2    .    .    2    .    3    2    .    .    .    6    16   5    .    .    13   15   1    4    2    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        3     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           454   | .    .    80   17   .    3    23   .    65   31   18   8    .    12   18   1    .    .    7    63   23   28   45   12   
  Core Hits                241   | .    .    31   9    .    1    6    .    28   10   9    5    .    6    40   5    .    .    14   32   11   12   17   5    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         18    | .    .    1    .    .    1    .    .    .    1    2    1    .    5    .    .    .    .    .    2    .    1    4    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    
    Blast                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Sever                  6     | .    .    .    .    .    1    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              142   | .    .    .    .    .    3    .    .    .    36   31   13   .    6    .    .    1    .    .    27   11   8    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 142   | .    .    .    .    .    3    .    .    .    36   31   13   .    6    .    .    1    .    .    27   11   8    6    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13658 | .    .    856  356  .    138  256  .    1280 1105 767  288  .    513  1284 137  .    .    538  2276 1094 1023 1417 330  
  Guns                     6668  | .    .    662  197  .    .    256  .    1155 153  .    .    .    .    1280 137  .    .    538  683  160  354  779  314  
  Cannons                  2429  | .    .    194  159  .    .    .    .    .    .    .    .    .    160  .    .    .    .    .    1031 166  204  515  .    
  Explosions               358   | .    .    .    .    .    .    .    .    125  233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4166  | .    .    .    .    .    138  .    .    .    719  767  288  .    353  .    .    .    .    .    562  768  465  106  .    
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    16   
  Kinetic                  3791  | .    .    759  231  .    .    256  .    1155 153  .    .    .    160  .    .    .    .    .    693  .    .    158  226  
  Thermal                  4266  | .    .    97   125  .    .    .    .    .    .    .    .    .    .    1280 137  .    .    538  427  166  306  1102 88   
  Explosive                358   | .    .    .    .    .    .    .    .    125  233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1057  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    594  160  252  51   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4166  | .    .    .    .    .    138  .    .    .    719  767  288  .    353  .    .    .    .    .    562  768  465  106  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    .    .    7    7    8    8    .    .    .    .    .    .    20   23   23   1    3    
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    3    7    7    8    .    .    .    .    .    .    10   22   23   1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   2    7    .    .    .    .    .    .    .    
  Effects                  111   | .    .    .    .    .    .    .    .    .    6    18   17   1    .    .    .    .    .    .    27   18   17   3    4    
    Message Errors         27    | .    .    .    .    .    .    .    .    .    4    3    7    .    .    .    .    .    .    .    7    2    4    .    .    
    Matter Fused           30    | .    .    .    .    .    .    .    .    .    1    5    3    .    .    .    .    .    .    .    9    8    3    .    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    3    1    .    .    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    2    2    1    2    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    1    4    1    1    .    .    .    .    .    .    2    1    3    .    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            681   | .    .    .    .    .    .    .    .    .    32   33   .    .    88   .    .    .    .    .    98   332  37   61   .    
  Projectiles              104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    54   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    577   | .    .    .    .    .    .    .    .    .    32   33   .    .    88   .    .    .    .    .    48   332  37   7    .    
Knockbacks                 4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24    | .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        676   | .    .    .    134  .    .    64   .    105  4    343  232  .    328  216  .    .    .    173  522  196  193  192  676  
  Average Temperature      110   | .    .    .    43   .    .    29   .    29   3    161  129  .    107  80   .    .    .    77   131  91   96   96   257  
  Received Heat Transfer   2225  | .    .    279  63   .    .    .    .    187  414  .    .    .    472  54   .    .    .    45   87   12   75   114  423  
  Effects                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    15   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Parts Melted             19    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    11   .    
  Heat Transferred         6208  | .    .    225  185  .    .    .    .    .    .    .    .    .    .    1875 200  .    .    775  624  250  448  1551 75   
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Peak Influence             648  | .   .   .   107 .   .   .   .   .   70  .   .   .   .   413 .   .   .   .   476 .   .   262 648 
  Initial                  225  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   142 .   .   .   .   .   .   .   225 137 
  Average                  112  | .   .   .   31  .   .   .   .   .   17  .   .   .   .   235 .   .   .   .   137 .   .   190 203 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   2   
  Low Security (%)         75   | 100 100 .   100 100 .   .   .   .   100 .   .   .   .   36  .   .   .   .   89  .   .   26  67  
  Level 1                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   2   .   .   73  27  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   8   .   .   5   4   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Reinforcement            12   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   3   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Distress Signals           10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   .   14  6   .   .   4   .   9   10  11  4   1   24  24  6   5   .   7   32  4   6   34  68  
  Peak Tracking Total      38   | .   .   4   3   .   .   3   .   4   6   4   3   1   5   6   4   3   .   3   11  4   4   12  38  
  Tactical Retreats        29   | .   .   1   .   .   .   .   .   .   2   1   .   .   4   2   .   .   .   .   3   .   1   7   8   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Machines Accessed          27   | .   .   .   2   1   .   2   4   .   3   .   .   .   .   2   .   .   9   .   1   1   .   1   1   
  Terminals                4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   .   .   4   1   .   2   32  .   8   .   .   .   .   3   .   .   48  .   1   1   .   2   1   
  Successful               91   | .   .   .   1   .   .   2   32  .   4   .   .   .   .   2   .   .   48  .   .   1   .   1   .   
  Failed                   12   | .   .   .   3   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   1   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   .   3   1   .   .   .   .   6   .   .   .   .   12  .   .   .   .   3   .   .   7   11  
  Terminals                10   | .   .   .   4   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             85   | .   .   .   .   .   .   2   32  .   2   .   .   .   .   .   .   .   48  .   .   1   .   .   .   
  Record                   48   | .   .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   .   .   12  .   .   .   .   13  .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   1   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Arm  
Total Allies               46   | .    .    .    .    .    .    .    .    1    .    .    4    4    .    8    .    .    .    .    3    1    .    4    21   
  Largest Group            14   | .    .    .    .    .    .    .    .    1    .    .    4    8    7    5    5    5    4    3    2    2    1    4    14   
  Highest-Rated Group      796  | .    .    .    .    .    .    .    .    96   .    .    124  269  231  255  240  237  178  131  206  144  97   248  796  
  Highest-Rated Ally       137  | .    .    .    .    .    .    .    .    96   .    .    31   38   36   51   51   51   51   51   103  97   97   137  103  
Zionite Dispatches         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    1    4    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               256  | .    .    .    .    .    .    .    .    11   .    .    .    8    72   4    11   19   .    12   24   8    9    12   66   
  Total Damage             9645 | .    .    .    .    .    .    .    .    305  .    .    .    123  1781 155  406  618  .    366  1761 315  773  296  2746 
  Kills                    63   | .    .    .    .    .    .    .    .    1    .    .    .    .    16   2    7    5    .    5    9    2    4    2    10   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   1   2   .   1   .   .   1   2   .   .   1   1   .   2   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Arm  
Turns Passed               13883 | 79   662  1792 710  146  456  531  93   904  483  713  533  1048 884  786  416  461  210  444  812  395  318  564  443  
Spaces Moved               9340  | 54   25   1039 241  118  369  401  78   604  293  505  401  967  589  485  337  361  168  340  434  310  223  475  523  
  Core                     13    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Treads                   880   | .    .    878  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Legs                     7649  | 47   25   161  241  118  369  401  78   604  293  505  401  967  589  485  337  361  168  340  434  310  223  192  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    550   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   515  
  Flight                   248   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    240  8    
  Fastest Speed            37    | 50   120  120  120  120  120  120  120  120  90   90   90   90   90   112  120  120  120  120  108  112  114  37   40   
  Average Speed            113   | 119  120  153  124  120  120  120  120  122  109  96   90   100  131  117  120  120  120  120  112  113  118  89   57   
  Slowest Speed            400   | 200  120  160  190  120  120  120  120  126  210  183  90   180  180  190  120  120  120  120  120  114  260  400  102  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    5    59   20   2    62   54   68   71   10   59   56   86   72   14   47   54   62   57   14   48   25   22   50   
  Regions Visited          23
    Branch Regions         16
  Pre-discovered Areas     11    | .    .    .    .    .    .    1    1    .    .    .    1    2    .    .    .    .    3    1    .    1    1    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    .    1    1    1    .    1    1    1    1    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             30    | .    .    5    .    .    1    2    .    1    .    9    2    3    .    .    1    2    .    3    .    1    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Terrain Destroyed          75    | .    .    .    1    .    .    1    .    20   25   .    .    .    10   .    .    .    .    .    8    .    2    1    7    
  Melee                    7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Projectile               27    | .    .    .    1    .    .    1    .    2    .    .    .    .    10   .    .    .    .    .    3    .    2    1    7    
  AOE                      41    | .    .    .    .    .    .    .    .    18   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Arm  
Total                      11866 | 65   657  1147 623  122  376  436  77   701  390  685  562  1048 675  637  346  389  176  356  637  330  246  546  639  
  Wait                     1742  | .    633  26   340  .    .    4    .    55   29   128  108  73   55   103  5    15   .    2    87   .    .    18   61   
  Move                     9302  | 53   24   1038 240  117  368  400  77   603  292  504  400  964  588  484  336  360  167  339  433  309  222  461  523  
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    .    
  Pick Up                  111   | 6    .    12   7    2    1    9    .    2    10   10   4    4    2    11   1    3    .    3    11   1    .    5    7    
  Fast Attach              76    | 6    .    2    6    .    .    .    .    1    1    3    .    .    4    3    .    2    5    .    12   1    .    12   18   
  Attach                   72    | .    .    4    3    2    .    .    .    4    6    4    3    1    2    6    .    1    .    2    15   1    6    5    7    
  Detach                   2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     33    | .    .    6    1    1    3    3    .    1    4    2    .    .    .    1    1    1    .    1    6    1    .    1    .    
  Drop                     80    | .    .    7    7    .    1    9    .    1    3    7    3    5    1    6    2    6    4    2    3    1    .    4    8    
  Fire                     265   | .    .    52   19   .    .    11   .    34   8    .    .    .    18   22   1    .    .    7    42   5    10   27   9    
  Melee                    136   | .    .    .    .    .    3    .    .    .    36   27   12   .    5    .    .    1    .    .    27   11   8    6    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   37    | .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    1    .    .    .    4    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / War)
-3/Research (discovered 2 exits: *Arm / Tes)
-3/Armory

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   711 | -10/Materials      | Discovered new exit (range 7)
   742 | -10/Materials      | Entered Subcaves
   747 | -10/Subcaves       | Learned Materials non-interactive machine intel
   874 | -10/Subcaves       | Discovered new exit (range 5)
   911 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1018 | -10/Subcaves       | Core integrity fell below 50%
  1031 | -10/Subcaves       | Lost 3 parts (1p1n1u)
  1132 | -10/Subcaves       | Discovered new exit (range 13)
  1270 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1406 | -10/Subcaves       | Discovered new exit (range 3)
  1615 | -10/Subcaves       | Core integrity fell below 20%
  1802 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  2534 | -10/Subcaves       | Entered Materials
  2534 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2535 | -8/Materials       | Loaded intel: 39 non-interactive machine locations
  3071 | -8/Materials       | Build established: Scavenger-Mutant
  3239 | -8/Materials       | Discovered new exit (range 4)
  3244 | -8/Materials       | Entered Factory
  3244 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3372 | -7/Factory         | Discovered new exit (range 15)
  3390 | -7/Factory         | Entered Lower Caves
  3519 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3533 | -7/Lower Caves     | Build established: Scavenger-Gunner
  3634 | -7/Lower Caves     | Identified exit to Lower Caves
  3846 | -7/Lower Caves     | Entered another Lower Caves area
  3863 | -7/Lower Caves     | Discovered new exit (range 15)
  4001 | -7/Lower Caves     | Learned 4 Factory zone layouts
  4137 | -7/Lower Caves     | Found Prototype Device
  4201 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4363 | -7/Lower Caves     | Discovered new exit (range 5)
  4377 | -7/Lower Caves     | Entered Data Miner
  4377 | -7/Data Miner      | Discovered new exit (range 6)
  4400 | -7/Data Miner      | Met Data Miner
  4421 | -7/Data Miner      | Learned location of Section 7 (-2)
  4421 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4442 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4470 | -7/Data Miner      | Entered Proximity Caves
  4891 | -6/Proximity Caves | Learned Factory terminal intel
  5148 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5177 | -6/Proximity Caves | Lost 4 parts (1n1u2w)
  5211 | -6/Proximity Caves | Spotted B-75 Beast
  5368 | -6/Proximity Caves | Discovered new exit (range 5)
  5374 | -6/Proximity Caves | Entered Factory
  5374 | -6/Factory         | Evolved 2 slots: Utility x2
  5375 | -6/Factory         | Identified exit to Lower Caves
  5375 | -6/Factory         | Identified Heart of Steel
  5376 | -6/Factory         | Loaded intel: 28 terminal locations
  5552 | -6/Factory         | Lost 3 parts (1n2w)
  5857 | -6/Factory         | Entered Lower Caves
  5971 | -6/Lower Caves     | Build established: Mutant
  6415 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6551 | -6/Lower Caves     | Lost 3 parts (2n1u)
  6552 | -6/Lower Caves     | Discovered new exit (range 5)
  6570 | -6/Lower Caves     | Entered another Lower Caves area
  6581 | -6/Lower Caves     | Discovered new exit (range 5)
  6792 | -6/Lower Caves     | Learned location of Zion (-6)
  6996 | -6/Lower Caves     | Discovered new exit (range 6)
  7011 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  7103 | -6/Lower Caves     | Entered Zion
  7103 | -6/Zion            | Accompanied by 4 allies
  7135 | -6/Zion            | System corruption cleaned by Quarantine Array
  7252 | -6/Zion            | Learned Factory stockpile data
  7255 | -6/Zion            | Learned 12 Factory zone layouts
  7363 | -6/Zion            | Given the Hacking Drone Bay
  7363 | -6/Zion            | Found Prototype Device
  7387 | -6/Zion            | Build established: Commander-Mutant
  7426 | -6/Zion            | Learned location of Warlord (-4)
  7802 | -6/Zion            | Imprinted
  7804 | -6/Zion            | Declared Zion's savior
  7941 | -6/Zion            | Found Prototype Energy Gun
  8132 | -6/Zion            | Discovered new exit (range 10)
  8151 | -6/Zion            | Entered Proximity Caves
  8151 | -5/Proximity Caves | Accompanied by 7 allies
  8317 | -5/Proximity Caves | Spotted B-75 Beast
  8437 | -5/Proximity Caves | Allies destroyed B-75 Beast
  8644 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8674 | -5/Proximity Caves | Identified Hacking Drone Bay
  8695 | -5/Proximity Caves | Lost 4 allies
  8915 | -5/Proximity Caves | Core integrity fell below 50%
  9017 | -5/Proximity Caves | Discovered new exit (range 16)
  9035 | -5/Proximity Caves | Entered Factory
  9035 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
  9036 | -5/Factory         | Identified exit to Upper Caves
  9037 | -5/Factory         | Identified Storm Laser
  9208 | -5/Factory         | Zion Fire squad teleported in
  9269 | -5/Factory         | Lost 3 allies
  9348 | -5/Factory         | Lost 3 parts (1p1n1u)
  9659 | -5/Factory         | Build established: Scavenger-Tank
  9742 | -5/Factory         | Zion Hacker squad teleported in
  9752 | -5/Factory         | Zion Hacker squad teleported in
  9821 | -5/Factory         | Entered Upper Caves
  9821 | -5/Upper Caves     | Accompanied by 5 allies
 10220 | -5/Upper Caves     | Discovered new exit (range 13)
 10237 | -5/Upper Caves     | Entered another Upper Caves area
 10237 | -5/Upper Caves     | Accompanied by 5 allies
 10540 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 10672 | -5/Upper Caves     | Discovered new exit (range 14)
 10698 | -5/Upper Caves     | Spotted B-75 Beast
 10698 | -5/Upper Caves     | Entered Zhirov
 10698 | -5/Zhirov          | Accompanied by 4 allies
 10698 | -5/Zhirov          | Discovered new exit (range 3)
 10720 | -5/Zhirov          | Met Zhirov
 10742 | -5/Zhirov          | Learned location of Quarantine (-2)
 10742 | -5/Zhirov          | Learned location of Testing (-3)
 10742 | -5/Zhirov          | Learned location of Command (-1)
 10766 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10803 | -5/Zhirov          | Found Alien Artifact
 10803 | -5/Zhirov          | Identified Integrated Reactor
 10803 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10908 | -5/Zhirov          | Entered Proximity Caves
 10908 | -4/Proximity Caves | Accompanied by 4 allies
 10910 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10986 | -4/Proximity Caves | Learned location of 1 exit from Research
 11029 | -4/Proximity Caves | Learned location of Armory (-3)
 11335 | -4/Proximity Caves | Discovered new exit (range 15)
 11352 | -4/Proximity Caves | Entered Factory
 11352 | -4/Factory         | Accompanied by 2 allies
 11352 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 11590 | -4/Factory         | Lost 6 parts (1p3u2w)
 11817 | -4/Factory         | System corruption reached 10%
 11870 | -4/Factory         | Lost 4 parts (1p2n1w)
 12072 | -4/Factory         | Zion Heavy squad teleported in
 12095 | -4/Factory         | Lost 3 parts (1n2w)
 12102 | -4/Factory         | First assault squad dispatched
 12123 | -4/Factory         | Discovered new exit (range 15)
 12164 | -4/Factory         | Entered Upper Caves
 12164 | -4/Upper Caves     | Accompanied by 1 ally
 12258 | -4/Upper Caves     | Learned Research emergency access door positions
 12381 | -4/Upper Caves     | Build established: Scavenger-Gunner
 12477 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12544 | -4/Upper Caves     | Discovered new exit (range 9)
 12559 | -4/Upper Caves     | Entered another Upper Caves area
 12559 | -4/Upper Caves     | Accompanied by 1 ally
 12560 | -4/Upper Caves     | Identified exit to Warlord
 12710 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12723 | -4/Upper Caves     | Spotted B-86 Titan
 12752 | -4/Upper Caves     | Lost 7 parts (4n2u1w)
 12863 | -4/Upper Caves     | Discovered new exit (range 6)
 12877 | -4/Upper Caves     | Entered Research
 12877 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12878 | -3/Research        | Identified exit to Armory
 12879 | -3/Research        | Identified exit to Testing
 13187 | -3/Research        | Lost 6 parts (2p3n1w)
 13205 | -3/Research        | Retrieved Zion intel report: Active Terminals
 13339 | -3/Research        | Lost 15 parts (2p3n3u7w)
 13342 | -3/Research        | Zion Fire squad teleported in
 13405 | -3/Research        | Lost 3 allies
 13411 | -3/Research        | Lost 3 parts (2n1w)
 13441 | -3/Research        | Entered Armory
 13450 | -3/Armory          | Zion Heavy squad teleported in
 13471 | -3/Armory          | Found Adv. Powered Armor
 13473 | -3/Armory          | Found Adv. Powered Armor
 13479 | -3/Armory          | Zion Hacking Resupply teleported in
 13582 | -3/Armory          | Found Prototype Protection
 13582 | -3/Armory          | Identified Zio. Weapon Casing
 13651 | -3/Armory          | Core integrity fell below 50%
 13773 | -3/Armory          | Zion Fire squad teleported in
 13775 | -3/Armory          | P-80 Master assimilated allied 0T-GTW(i)
 13812 | -3/Armory          | Lost 3 allies
 13823 | -3/Armory          | Core integrity fell below 20%
 13852 | -3/Armory          | Zion Light squad teleported in
 13856 | -3/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 13869 | -3/Armory          | Lost 15 parts (1p3n4u7w)
 13884 | -3/Armory          | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
Veteran 8g destroyed.
Veteran 8a destroyed.
Destroyed Unknown Device.
YN-0MK(z) destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Antigrav Array destroyed.
Slug penetrates Wall.
Veteran 8f destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
The unstable cave ceiling collapses.
D-63 Destroyer destroyed.
Veteran 8i suffers critical hit (Burn).
Veteran 8i destroyed.
The unstable cave ceiling collapses.
Slammed into G-67 Veteran.
Adv. Target Analyzer destroyed.
System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|                     ??????????????????????#     #  |
|                     ??????????????????????#     #  |
|                     ??????????????????????#     #  |
|                     ??????????????????????#     #  |
|                     ???????# ?????????????#     #  |
|                     ???????# ?????????????#     #  |
|                     ???????# ?????????????#     #  |
|                     ???????# ??????????????     #  |
|                     ???????# ################+###  |
|                     ???????#                       |
|                     ???????+                       |
|                     ???????#     """               |
|                     ???????#     """               |
|                     ????????#!!  """   ##########  |
|                     ????????#!!  """   #????????#  |
|                     ????????#!   """   #????????#  |
|                     ????????#    """   +????????#  |
|                     ????????#    """   #????????#  |
|                     ?????#### !  %     #????????#  |
|                     ?????#       !     #????????#  |
|                     ?????# #########+###????????#  |
|                     ?????# #????????????????????## |
|                     ?????# #?????????????????????? |
|                     ?????#g###???????????????????? |
|                     ######!  #???????????????????? |
|                     #    @g% #???????????????????? |
|                      *=/=g*[!#???????????????????? |
|                     #![z!%l%##???????????????????? |
|                        gg%l=g !"""???????????????? |
|                       =!% g  #["""???????????????? |
|                     # [ ! ! ##?"""???????????????? |
|                       # #   #???  ???????????????? |
|                     ##### ###????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          63
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Corruption Block           15
Armor Coverage             800
Resistance: EM             25
Weapon Shielding           100
Phase Shifting             15
Evasion (%)                69
Targeting Accuracy         8
Target Analysis            11
Recoil Reduction           6
Matter Filtering           30
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
            Thermal Shield | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free
     Hvy. Disruptor Cannon | -7/Data Miner | Free
               Energy Well | -6/Zion       | Archive
        Imp. Arc Projector | -6/Zion       | Archive
              Phase Cannon | -6/Zion       | Archive
        Hvy. Plasma Cannon | -6/Zion       | Archive
              Plasma Rifle | -6/Zion       | Archive
             KE Penetrator | -6/Zion       | Archive
        Remote Force Field | -6/Zion       | Archive
        Enh. Optical Array | -6/Zion       | Archive
                Beamcaster | -6/Zion       | Archive
                   Railgun | -6/Zion       | Archive
          Dispersion Rifle | -6/Zion       | Archive
         Lgt. Fission Core | -6/Zion       | Archive
     Imp. Coolant Injector | -6/Zion       | Archive
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free
 R-10 Processor | -6/Zion       | Archive
   G-50 Soldier | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Adventurer
Dynamic Key
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              StasisLightGenerator
  Manual?         0
Play Time         03:03:01
  Cumulative      32.1 hours
  Start           2024.05.06 @ 16:46:01
  End             2024.05.06 @ 20:22:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a835ffaf-5a60-452e-ac9c-d97e6c0cccbe